Tumgik
#Genshin 1.4
dkniade · 7 months
Text
I was looking at previous Japanese PVs and caught something interesting in the comments
Tumblr media
First comment: 1:26. I really love how there’s this atmosphere of a trio who were friends as students, now grown-up and drinking together
Second comment (got cut off but gist is): I like how the Hangout Events aren’t affected by the protagonist’s gender
-
(Hangout Events are called Date Events in Japanese)
37 notes · View notes
narwhalandchill · 2 months
Text
Tumblr media
welp those done & over with. kinda dont wanna quick access the weekly just for the namecard challenges but also not sure if im in the mood to do the SQ today either...... since im p sure the mid fight cutscene will play normally even if ur doing quick access for a weekly :/
3 notes · View notes
kitsunabi · 8 months
Text
Bad writing I can forgive, we’ve all been there. Bad writing bc of shitty reasons, ok now I’m disappoint and angy
3 notes · View notes
baeshijima · 8 months
Text
lyneys story quest…. ourghhh……
Tumblr media
5 notes · View notes
dearbraus · 10 months
Text
i love the new map update that came with fontaine because there was so many different underground tunnels in sumeru that you simply couldn't see on the map and there was no indicator that the teleport waypoint or domain was underground
1 note · View note
genshinmp3 · 2 years
Text
Invitation of Windblume from Footprints of the Traveler Yu-Peng Chen, Dimeng Yuan, HOYO-MiX
6 notes · View notes
scenic-teyvat · 2 years
Text
Tumblr media Tumblr media Tumblr media
6 notes · View notes
parttimeweeb · 2 years
Text
do i feel superior because i have an endora and you newbies don't? yeah, yes the fuck i do
3 notes · View notes
Text
Tumblr media
i didnt read the article i just take whatever opportunity i can get to mention my dearly beloved elder blorbo (and shit on genshin)
1 note · View note
blueskittlesart · 2 days
Note
i kinda really wanna see a big ol vent/rant from you about genshin now lol. I would read an essay
I'm not sure you understand the insanity you just unlocked in me but ok
genshin impact is probably the clearest modern example i can think of of capitalism absolutely eviscerating a creative project. For context, I started playing genshin in 2021, just after the 1.4 update. it was venti's first rerun/the first windblume festival if that means something to you. and I really genuinely thought that it might have had something special. It was a gacha that didn't FEEL like a gacha, which was a huge feat to me.
it began with a very simple story pitch--you, the protagonist, are one of a set of twin siblings traveling through space. you come upon a seemingly unassuming world and your attempts to continue your journey are suddenly stopped by a mysterious, all-powerful figure. you are separated from your sibling and wake up alone on the shores of this planet you were attempting to leave together. throughout that opening cutscene and scattered through the world and your character's dialog there are implications that all is not as it seems, that your character is something unique to this world and that they possess powers and abilities that you've yet to unlock. You are told that you must travel the seven nations of this world in order to find your sibling, which is great--a simple, zelda-like objective which drives the player to explore the secondary narratives of the world. none of this is bad on the surface. in fact i'd argue it's pretty good. there's a ton that can be done with these story bones. even at launch the map and combat system were full of potential as well.
Note: for ease of reading, i'm going to label the different storylines of the game now. A-plot refers to the central objective of the entire game; the find-your-sibling plot and everything that encompasses, including the abyss order/dain, the heavenly principles, the fake sky, etc. B-plot refers to the secondary objective present in each new nation, usually meeting the archon and/or solving a problem for the archon. (A and B-plots will occasionally intersect.) C-plot refers to any story, location, or background information which remains in permanent gameplay but which isn't directly related to the A or B-plots, such as dragonspine, the chasm, enkanomiya, etc. D-plot refers to any story, location, or background information which is confined to limited-time events and does NOT remain in permanent gameplay, regardless of its connection or lack thereof to the A and B-plots, such as the golden apple archipelago, the infamous albedo/dragonspine event, the infamous kaeya/diluc event, etc. Lore as i will refer to it in this post refers to any information which is present in permanent gameplay but which is not directly told to the player within the A or B-plot story quests and objectives, including books, weapon, artifact, and item descriptions, world quest dialog and puzzles, etc.
So now we're in mid-2021, there are two nations' worth of B-plot story quests released in full, and we've run into our first problem, which is that the game isn't finished yet. I don't have any actual information about how the game was/is written, but based on what i've observed over the past few years, my best guess is that the A-plot has been fully written since the beginning, at least in some form. there were very early-game events and information pertaining to the A-plot that would take years to see any actual payoff in the main story quests (kaeya's origin story, the 1.3 scaramouche fake-sky drop, the flowers in lumine's hair, etc.) but those kinds of A-plot story easter eggs very quickly dropped off when the game absolutely EXPLODED during the pandemic.
this sudden burst in popularity was the true beginning of the end for genshin, i think, because suddenly they had a HUGE fanbase that desperately wanted more content faster than they could pump out new A-plot or even B-plot story quests. one of the most pervasive complaints about the game when I began playing in 2021 was that there was nothing to do between story quests. update 1.4 (which was the update I started playing at) was important in that it was the first time since genshin's release over a year before that players recieved any new A-plot, in the form of the archon quest We Will Be Reunited, also known as the quest with the most fucking misleading name of all time. you'll never guess what doesn't fucking happen during this quest. anyways. we were a year into gameplay, two nations out of seven released and a third on the not-so-distant horizon, and it seemed obvious that players were owed some sort of A-plot payoff. and that's very much what WWBR was advertised as, from the quest's name to the banners full of art of the twins staring wistfully at each other. The thing is, what i'm describing as A-plot payoff was actually. not really A-plot payoff at all. WWBR was the reveal that the protagonist's sibling was working with the abyss order, and that the abyss order was connected somehow to Khaenri'ah, which at this point casual players would only have known about from THAT QUEST and MAYBE kaeya's character descriptions if they were diligent enough to get him to friendship level 10 (which, btw there is no indication that you should do to get important context about the story of the game, because kaeya is a 4-star starter character and the only character in the entire game that actually has genuinely important story hidden in his character descriptions.) So what I'm calling A-plot payoff felt at the time a lot less like A-plot payoff than it did like an abyss sibling cameo in an attempt to satiate everyone who was begging for more story. We actually gained almost net 0 information. this is very quickly going to become a pattern.
As I've already alluded to, the motives behind this writing decision are transparently obvious. Genshin is a free gacha game which relies on a consistently active and engaged userbase to make its money. With fans getting restless about the lack of engaging story at the time and a new, very ambitious B-plot quest gearing up for release that would require major support from that fan base in order to remain profitable, the writers were backed into a corner. they HAD to throw the fans some sort of bone in order to keep them engaged with the A-plot, since it was originally pitched as the driving force for the story as a whole, but they were also clearly not at a stage of the writing process where it was prudent to give the player any REAL information about the A-plot. This is how we ended up with a 10-second abyss sibling cameo and an offhanded mention of Khaenri'ah, a nation whose plot-relevance was at that point still basically unknown.
The real problem is, WWBR worked. at least, it worked as intended at the time. It satiated story-focused fans in the interlude between B-plot nations, as hyv was gearing up to release inazuma, which required a lot of time in preparation. WWBR was followed almost immediately by the C-plot golden apple archipelago in 1.6, widely regarded as one of the better events of version 1. GAA was memorable especially because it was the first event that involved an entirely new, limited-time-only map, meaning the event had much more longevity than the standard events players were used to. This is, imo, most likely the update combination that led to the standard formula which hyv uses for its quests and events nowadays. the back-to-back release of WWBR and GAA satisfied both fans who wanted A-plot story AND silenced criticisms about the game lacking endgame playability, which at the time must have seemed like a goldmine to writers desperate for a solution to their content-to-fanbase ratio problem.
From here, genshin started following a standard method of release for their next three nations--inazuma, sumeru, and fontaine. the formula generally went as follows: one major version update (usually version x.0) containing a major map update which included all B-plot relevant locations in the new nation, and the first chapter of the B-plot story quest relevant to that nation. this would then be followed by 2-3 version updates which would each contain the next chapter in the nation's B-plot story quest, sequentially. After the nation's B-plot quest ended, during the downtime in which the next nation's story and map would be finalized, subsequent updates would be largely C-plot, and would contain minor expansions of the map to increase endgame playability via exploration and world quests. This is how we ended up with updates like the chasm, the several extra islands in inazuma, and the quite frankly ridiculously large sumeru map, as well as the offloaded maps like enkanomiya and the sea of bygone eras. with the possible exception of the chasm, none of these areas are A OR B-plot relevant. hyv has realized that artificially inflating the map makes their game technically more engaging during the downtime between nations. However, this comes at a price. While the scenery and set design of the game remains consistently beautiful, the actual, mechanical gameplay that populates that scenery very quickly became mind-numbingly boring if not borderline unplayable. While the 1.0 questlines were not perfect, there was at least an emphasis on the player actually DOING things. 1.0 B-plot quests would have you going to mini-dungeon temples and completing challenges which would acclimate you to the combat system while also serving narrative purpose. There were quests that required you to navigate open-world dungeons. Because your characters were lower-level, combat challenges that arose during these quests were CHALLENGES, rather than two-second buttonmashing segments. By the time we get to sumeru, though, both B-plot AND C-plot quests have become little more than moving your character from location to location and tapping through (usually unvoiced) dialog. there's no GAMEPLAY in the quests anymore, because gameplay isn't what makes money. What DOES make money is giving players 300 hidden chests to find in an open-world map segment, each of which gives them 1/80th of a gacha pull. And so the story suffers and the map gets bigger.
Along with the map expansions, downtime between nations usually also nets us one A-plot quest, usually involving the character dainslief, who was the driver of the initial WWBR quest. This is the second half of hyv's magical formula for keeping fans happy between major releases. the A-plot quests will, as a general rule, give players either very little new information or no new information at all, but will dress up the delivery in such a way that it ALMOST feels as though the protagonist has moved forward somehow. the most recent example of this writing style, the 4.7 quest bedtime story, amounts to about an hour and a half of gameplay and, while it DOES contain a segment in which the protagonist finally actually has a conversation with their sibling, that conversation literally begins with the line "I have so many questions, but for some reason I don't want to ask them right now," ensuring that the sibling will not actually be required to give away any plot-relevant information whatsoever, and the quest ends with the protagonist FORGETTING THAT THE CONVERSATION EVER HAPPENED IN THE FIRST PLACE.
As I think I mentioned before, the cardinal problem of genshin impact's writing is that fans want answers faster than the writers are prepared to give them. I don't doubt that there's a game bible or relevant equivalent somewhere within hyv which contains the explanations we are currently lacking in regards to the A-plot. the game is consistent enough in its storytelling for me to believe that this isn't all just being made up as we go along. But I'm also certain that a lot of the late-game A and B-plot that is planned (especially if the Khaenri'ah is truly planned to be the 8th nation of the game) hinges on the player knowing very little about the A-plot. this would be fine if genshin was a standard single-release video game that players could work through at their own pace, but it isn't. it's unfinished, and each nation in the game releases months to years after the last, leaving the writers to scramble to fill in the gameplay gaps and players struggling to remember plot-relevant information when it's brought up literal years after they last heard it mentioned. Not only does the time between updates leave players frustrated about the lack of A-plot, it makes the A-plot harder to understand when it is brought up, because the writers are required to throw in so much dense C and D-plot just to keep engagement high enough to make the game profitable in its downtime. we joke about the insane convolution of genshin's lore, but that is first and foremost a byproduct of its financial model. the game requires engaement to be profitable, and adding lore for players to look into drives up engagement. The fact that having so much story with so little plot relevance muddies the waters and makes the A and B-plot stories considerably harder to understand doesn't matter as long as money is being made.
I want to take a quick detour here to talk about the release of sumeru specifically, because this is when I really began to clock the fact that genshin was declining. on paper, racial sensitivity issues aside (Not that they're not important, but i'm doing this deep dive from a storytelling and game design point of view, nothing else. that's a whole can of worms i don't have time to get into here) sumeru was a really promising addition to the game. The new B-plot quest which was set to drop in 3.0 was highly anticipated for several reasons. Two fan-favorite characters (kaeya and scaramouche) were expected to play major roles, because of earlier C and B-plot quests, and much of the nation's scenery that was teased in trailers and promotional content appeared to tie into the A-plot. the most exciting draw about sumeru and version 3.0, though, was the major update to the combat system.
Arguably genshin impact's most interesting feature upon release was its combat system. The map was basically a botw clone at that point, and the story quests, while decently engaging, were rough around the edges to say the least. What genshin DID have going for it was a unique real-time combat system that rewarded strategy and quick thinking.
Genshin's combat system is elemental, and on release there were 6 elemental affiliations: anemo (wind), cryo (ice), pyro (fire), hydro (water), geo (rock), and electro (electricity.) in a sort of pokemon-like system, certain elements were weak to other ones, but more importantly, certain combinations of elements could drastically boost combat stats. Players got to construct four-slot teams of characters, each with an elemental affiliation and certain "skills" which would match their element, and you were encouraged to use the interactions of these elements to build teams. very quickly, a huge community formed dedicated to optimizing teams and tiering characters. People would even make a game out of building teams specifically to do high-level damage with "bad" characters or characters who weren't designed to be damage drivers (my 100k jean burst was an incredible moment fr.) this was, of course, also a picture-perfect driver for the gacha aspect of the game, which was how players obtained new characters.
Pre-3.0, combat was... well i won't say it was balanced, but there was no elemental reaction that had any MAJOR advantage over the others. when you actually ran the numbers, i believe vaporize was the best reaction in terms of damage output, with the best team being raiden national with kazuha for EM buffs. but a well-built freeze or melt team could do similar numbers, or even better numbers depending on your artifact rolls. (ayaka permafreeze you will always be my #1.) Despite a steady stream of new characters with each update, characters from the earliest version of the game like xingqiu and xiangling were still topping the charts in terms of usefulness and versatility in teambuilding. However, as early as 1.0, players had been teased that a major update to the combat system was planned. There was a seventh element, dendro (plants) which pre-3.0 only existed as an elemental affiliation for menial enemies. there were no playable dendro characters, and the only elemental reaction that existed relating to it was very low-level and not particularly useful in combat.
Originally, dendro was projected to be added to the combat system somewhere in version 2, but its release was delayed substantially, meaning it came out along with its affiliated nation, sumeru. And as soon as it came out, it basically broke the combat system. I assume that the scaling they ended up going with may have been out of fear that players would be hesitant to integrate a new element into their pre-established team builds, and thus they may have been worried about sales on their dendro character banners, and i assume that the fact that 3 elements are required to get the highest-level reaction was an attempt to make the meta more balanced in the face of that scaling, but, well... it didn't work. At this point, the genshin impact combat meta is basically "if you're not using hyperbloom what the fuck are you doing." there's basically no reaction in the game that comes close to it in terms of both damage and ease of use. you are not going to beat a hyperbloom team with anything other than a better-built hyperbloom team. combat is now very heavily skewed in the direction of dendro, meaning that if you DON'T want to use a dendro team, you're going to be doing significantly lower numbers. And since enemies are added with each update, post-3.0 combat becomes difficult and annoying if you don't have a hyperbloom team on-hand.
The major gripe i have with dendro isn't even the scaling, though. I mentioned offhand earlier that the 1.0 B-plot questline had a section which taught you the basics of the combat system via mini-dungeons. These mini-dungeons, of course, taught you the version of the system that existed pre-3.0, so there's no tutorial for dendro reactions. Rather than integrating the tutorial into the story and world like they did in their early quests, upon playing 3.0 for the first time players were given a popup that explained, very wordily, how dendro reactions worked. there was no opportunity to test these reactions in an environment without consequences--if you wanted to try them you'd have to remember the relevant information, build yourself a team, find an enemy to try them on, and just hope you got it right. This lack of integration is something i began to notice more and more with genshin as it progressed, especially in sumeru. where in mondstadt and liyue open-world puzzles would be explained to you by an npc or via environmental context clues, in sumeru you'd be stopped while exploring every two seconds by a popup explaining some puzzle or another which, of course, you wouldn't read, because you didn't want to do the puzzle right that minute anyway, and then by the time you DID want to do that puzzle you'd have no in-game way of figuring out how to do it. The puzzle popups may seem like a small thing, but it's one of the clearest examples in the game to me of the fact that the player experience is so clearly not being prioritized here. the game doesn't even TRY to be immersive anymore. they have no qualms about pulling you out of the story to read a paragraph about how the puzzle works. they don't care how your character, in-universe, is supposed to have acquired that information. they don't care why your character, in-universe, is doing the puzzle in the first place. because they know the reason YOU are doing the puzzle, which is to unlock a hidden chest that gives you 1/80th of a gacha pull.
That was not "a quick detour" was it lmfao. ok anyways. back to the story. Now i want to talk about D-plot, meaning limited event stories, and lore as i defined it earlier, meaning contextual details not present in quests or playable story. This is where i think genshin's story becomes completely inaccessible.
Already, we've covered the fact that in order to consume the very basic story, players have to be willing to wait years between A and B-plot quest releases, punctuated by irrelevant map expansions and interlude quests. I mentioned before that genshin's incompleteness is one of the major problems of its story. the fact that players have to wait years, remembering plot-relevant information that they have no way of knowing will even BE plot-relevant, for the payoff of these narratives is frustrating at best and actively malicious at worst. But in theory, there should be an obvious way to circumvent this. One could just wait until the game IS completely finished to play the whole thing. Sort of like buying a game in early access but waiting until it's actually finished to play it all the way through. that's theoretically possible. but, as i have been hammering home this whole time, genshin is a free game, and therefore genshin relies entirely on a consistently engaging fanbase in order to remain profitable. if genshin does not have a base of players who are willing to log in every day, or at the very least once every update, the game's financial model collapses on itself. therefore, genshin puts on limited-time events. this is a standard in gacha games, as a way to keep the fans consistently engaging. What is not standard, however, is the way that genshin uses these events as vessels for its story. about 19 out of 20 limited events in genshin impact will be useless menial bullshit with no effect on the story or really even the player aside from maybe making you fucking angry. 1 out of those 20, though, will be innocuously named, with nothing in the banner or event description to indicate that it's special in any way, but it will contain serious A or B-plot relevant information that exists nowhere else in the game. My personal favorite example is the infamous 1.3 scaramouche appearance, in which he showed up, told the protagonist that the sky was fake, and then immediately fucked off again. Scaramouche did not show up again until at least 2.0, and the fake sky wasn't so much as MENTIONED again until 3.2, almost TWO YEARS LATER. but there are others, such as the (almost equally infamous) albedo doppelganger event in which a major character's loyalties are called into question, or the event where major biographical information is revealed about kaeya, the only playable character with major known connections to the A-plot and Khaenri'ah. With all of these events, once the event period ends, the information contained within them vanishes from the game completely. there's no way to replay old events that you've missed, even sans rewards, so if you miss a plot-relevant event the ONLY way to catch up on that story is through word of mouth. again, this is a transparent way to keep genshin's userbase engaged during downtime between B-plot quests; if you don't log in and play every event, how will you know if you've missed something important? You might not be able to fully understand the future story if you miss out on the D-plot now!
The D-plot problem is something that I think could, in theory, be circumvented by dedicated record-keeping. if the wiki had anything resembling an easily accessible event database that marked story-relevant events and contained summaries or gameplay videos, at the very least you wouldn't have to fear being completely lost on the off chance that a random throwaway line in an event from fucking 1.3 becomes plot-relevant. but hyv obviously doesn't want that, because it undermines their financial model, and the sheer number of events and the amount of rerunning of irrelevant events they do makes the task of recording and categorizing them all daunting if not impossible.
Then, of course, there's lore. this is arguably what genshin is infamous for in certain circles of the internet. You know that unraveled video where bdg reads every book in skyrim? if you tried to do that with genshin the video would probably be about 10 hours long. and it's not just books; genshin hides (potentially) plot-relevant information in weapon and artifact descriptions, in random hidden world quests, in character bios... the list goes on. and 9 times out of 10, the information is essentially written in code. Plot-relevant characters will have multiple names, or the relevant information will refer to them as vaguely as possible, presumably to further the "mystery" and encourage theorizing among fans. but the sheer amount of information like this that exists within the game makes it all but impossible to determine what is plot-relevant and what isn't. For a topical example, the most recent A-plot quest bedtime story mentions the name Rhinedottir in connection with events in Khaenri'ah, suddenly making that name A-plot relevant. Rhinedottir is an alternate name for the character Gold, whose existence you would only have known of before this point if you'd unlocked and read the character Albedo's character bios. (Albedo is a limited-run character who hasn't been available since november 2022, btw.) the only other information about Rhinedottir permanently available in the game comes from the description of the weapon Festering Desire, which was only obtainable from a limited event back in 2020, anyway. So basically, if you wanted ANY context for that remark, you'd have to have been playing the game since AT LEAST 2022, AND you'd have to have taken the time to go over your weapon and character descriptions with a fine-toothed comb. keep in mind that as of right now (june 2024) there are 85 playable characters in this game, each with 10 unique unlockable character bio sections, and over 150 weapons, each with their own unique descriptions, not to mention over 50 artifact sets, each with 5 unique artifacts, which all have their own unique descriptions as well. there are also 51 different collections of books which contain written lore as well. the idea that any player could keep up with all this, or that anyone could even sift through it all to pick out the important things that they NEED to keep up with, is insane, especially when the game makes a point of withholding crucial plot information from its players within the A and B-plot quests. this amount of written lore only exists, again, to drive up engagement in the hopes of subsequently driving up profit. Even if the average player isn't reading and absorbing all this information, the fact that it's there coupled with the fact that the writers consistently refuse to reveal anything beyond surface-level A-plot information means that there's basically ENDLESS theory fodder. and THAT means that people will be posting their theories and talking with each other and getting into arguments. it means "genshin impact" trends on twitter. it means engagement, and engagement means money.
basically what it comes back to is that everything is so transparently money over player experience with this game. I think what we're witnessing with genshin is what i would call an end-stage gacha game--a gacha game that's gone on a little too long and gotten a little too popular, and so the veil has started to slip a little more than usual. Gachas work primarily because they operate by toeing the line between what is fun to play and what is a predatory mechanic. As long as the actual gameplay remains engaging and rewarding, players can ignore the unsavory business practices underneath. At this point, genshin has swerved too hard into the money-hungriness and is still hoping that they can use their old tried-and-true engagement farming methods to remain popular regardless. currently, it seems like those methods are still working, unfortunately. Like I said in the post that prompted this, i really can't wait for the hyv writer NDAs to expire 10 or so years down the line, because I can only imagine what an insane shitshow writing for this game must be. I want to see the tell-all articles. I want carnage.
That being said, I played genshin impact religiously from 2020 to 2023. I loved the game. Despite myself, I am still really, REALLY interested in the A-plot. I want to know what's going on with the protagonist and their sibling; where they came from, what happened to them, what the heavenly principles are, what role celestia plays in all of this. I want to know Kaeya's full backstory, what role Khaenri'ah plays in the overarching story, and what happened to it in the past. but I don't really have any faith that I ever will, because I know that as long as keeping their fans in the dark and stringing them along remains profitable, that's what hyv will continue to do.
Do I think genshin impact is unsalvagable? in its current state, yes. If I was given the ability to turn back time and convince a bunch of executives of the profitability of this venture, I would change almost nothing about the story of genshin and completely rework the mechanics of its release. I would make it a series of single-release self-contained games rather than a constantly-updating gacha. Each game would be one B-plot quest, or one nation, eight games in all, preferably released once every year. Removing the gacha mechanic, players would be given access to a certain pool of characters to build teams at the start of each game, and then periodically unlock new characters as the story progressed. for example, if you were playing the inazuma game, you'd start out with only your protag, and after progressing to a certain point in the story you'd get a pool of inazuma 4-stars to teambuild with freely. Then, as the story progressed and you met plot-relevant inazuman 5-stars you'd add them to your pool. I'd change basically nothing about the combat system except for a properly integrated introduction of dendro when it makes its appearance in sumeru. Once you completed the story in that nation, you could move onto the next game in the series if it was out, or if it wasn't, you could continue to explore the open world while waiting for the next release. Would this be as profitable as the gacha model? probably not, but what it WOULD do is allow for much more consistent pacing and writing, with the added bonus of not making your userbase feel like you'd shoot them in the head for their pocket change.
253 notes · View notes
carpbread0 · 9 months
Text
NPC Life is the best
(Genshin Impact x gn reader - sagau)
(second person pov)
Part 1 —> Part 2 —> Part.3
————————————————
Now that your kaeya predicament was gone, it was finally time to decide what to do for a living. to be honest, you didn’t have to worry about money since you were an accountant and had a few properties in real estate. So money just was never the problem.
but now that you’ve landed in teyvat it seems that all of your hard work has gone out into the gutter. real estate didn’t seem like a good job considering-
well
the fact that you had barely enough mora for four more meals. and accounting didn’t seem all that good either since the store managers in teyvat never seemed to need an accountant at all.
well unless if you wanted to work for the fatui and slave away while also having the chance of being hurt at any moment..
so past jobs just weren’t gonna cut it.
maybe a.. painter? You did paint as a hobby, but then again you didn’t have money for the costly supplies anymore..
oooo! Or maybe a baker? You did enjoy baking with your ex, but then again it was mostly him doing the work while you just stared at him lovesick..
mm.. maybe an adventurer? The pay seemed pretty good and you would get to explore all of teyvat at the same time. However.. the Khaenri’ah quests broke you so hurting a innocent hillichurl would probably break your heart..
who knew picking a job would be so hard?
as you grumble about what to do, a flyer from a nearby wall suddenly flys off gently and straight into your lap. A CHIBI drawing of a familiar figure prancing around piles of mora is dead center as the text above says
NEW!!!
Liben is back in town!! Those with valuable goods such as ores or whatever I’m craving- will be paid handsomely! If you wish to trade with me, please come next to the fruit stalls at the front gate if you wish to trade for a handsome amount of MORA!
teyvat has blessed you
Your holy savior is back in town!
but.. what could liben want today? Then again, his silly little flyer said it could be anything of value. Maybe you should try your luck at getting a precious ore! It shouldn’t be too hard right?
. . . . . . . . .
it was too easy
the moment you trekked out into a small cave near eagle coast was the moment you found two large emerald like ores that were easily plucked out. It was as if teyvat wanted to impress you in how it could bend to your wishes so easily.
you made your way back to mondstat and headed to the location Liben was usualy found.
weaving through the busy street you found yourself before the flamboyant looking man. He was as tall as you’d thought he be but with a very chill attitude just like his in game dialogue.
“Hi! My name is Y/n. I saw your flyer and I was wondering if you’d be interested in my ores” you show him your two ores which were as large as small watermelon.
“Hmm, these will certainly do. How about 1 million mora? These fine ores must cost a hefty price no?” Liben nods with professionalism.
“Mm.. how about 1.4 million mora?” You look up at him with a pitiful look. “I worked very hard to find these ores so it would be nice if you could raise the price a bit. Of course, if you don’t want to it’s fine.”
Liben ponders for a minute before diligently responding with “how about 1.3 million mora? Will that suffice Traveller?”
“Deal!” You look up at him happily.
“Good! Let’s set this trade then”
Liben proceeds to grab three hefty bags of mora and hands it over to you as you gently hand over your ores. As Liben hands you the bags of mora you can only ponder about how to fit the into your little pouch..
well that was until a backpack symbol popped up onto your pouch.. it seems like the bag you had stolen wasn’t any ordinary bag after all. Pressing on the symbol, the back pack screen popped up like in game. Liben didn’t react nor did anyone who was passing by. It seems like this screen was only visible to you.. how neat!
placing the mora into your inventory you see the mora bar fill up. Although you’re a little guilty about guild tripping Liben into giving you an extra 300k, times are hard and with such a good opportunity you must take it! Come on look at you now, 1.3 million mora would probably last you almost a life time in teyvat, but you can never be so sure. After all, being so stable with money in your old world sure puts you on your feet now that your hard earned fortunes are of no use. The more mora, the better!
. . . . . . . . . . .
Once you finished sharing small talk with Liben after your godly trade, you decided to explore the city of freedom.
it was about 3 pm now since you spent a few hours walking out to go find ores. Now that your stable with mora the flooding thoughts of being the creator really hit you.
Surprisingly, it hasn’t been on your mind at all. But now that you’re heading to the cathedral and the venti statue, the thoughts of being treated like a divine being throws shivers down your spine. While living in luxury would be a dream of some, being stuck in a cold and quiet throne room seems just as horrible as living on the cold streets.
now that you think about it, you haven’t heard talk about the creator at all. With how little you know about yourself you can’t help but be nervous. Is there an imposter on the throne? Do the people of teyvat sacrifice human beings in your name? these thoughts can’t help but send another shiver down your spine as you finally reach the top of the long stairs.
the venti statue stood high in scale, obviously more magnificent then it could ever be in game. The crowd that surrounded the statue was much larger as well. With nuns preaching about lord barbatos and so forth. you look at the cathedral to see another nun preaching, she seemed to be talking about the creator.. it’s best if you listen in on her words.
scurrying over you manage to find a nice spot amongst the large crowd of people.
“The divine creator has yet to descend but as diligent followers we mustn’t rush their return!” The nun says loudly as a few people cheer.
“Once they descend we will finally see their divine features, features not even the best scriptures could describe.”
“We will bathe them in gold like the color of their holy blood! And we shall never kill in their name lest we sully their robes!” The nun preaches like a zealot and the crowd yet again cheers.
well, that sure answers your question. At least the people don’t kill in your name.. you couldn’t be so sure about gods though.. well it’s better than everyone doing it, that’s for sure.
The nun also said that the creator hasn’t descended yet.. which means you’re not in the imposter au! Woo hoo! Now you surely have a better chance to live as an NPC.
walking away from the crowd you decide it’s best to go look for an inn. The gothe hotel is an obvious contender but it’s taken over by the fatui.. maybe you should walk around the city a little more and decide.
heading down the stairs to the town square you sit down on a bench, now realizing the toll of walking down the large amount of steps.. how do the locals do it *sigh*
unknown to you a certain soft spoken alchemist can’t help but be captured by the sight of you. With his interest peaked he walks over to you quietly without you noticing a thing.
“Excuse me, is it alright if I sketch you?”
——————————————————————
carp bread- wasn’t sure how I was supposed to write Liben 😔👆
549 notes · View notes
justcuriouspolls · 2 months
Text
67 notes · View notes
Note
Hello, I'm back to drop more questions regarding the BSD x SAGAU work. 1. How is the relationship between the elemental monsters (like slimes or hypotasises), the cursed Khaenri'ah (hilichurls, the Abyss Order), Celestia, the Traveller, and the Fake Creator and Reader? 2. How much knowledge does the BSD cast have of Teyvat and Reader's identity? 3. How did the Reader disappear for the first time? 4. Is Teyvat self-aware? Is these too much questions? I hope I didn't cross any boundaries. Keep up the work! I'm really looking forward to your new works! Take care <3
Hello!
Don't worry, I am fine with answering all questions you have. And all these questions were fine.
Thanks for your support ☺️
1. 1. With elemental monsters: They can feel Echoes of Creator's powers coming from Reader. They don't attack Reader, listen to them. Reader have no reason to worry about fighting with them. Moreover, they would help Reader, if someone tried to attack them. But, if Fake Creator decided to go after Reader themselves, Elemental Monsters won't do anything to help. They won't help Reader or Fake Creator. For Elemental Monsters, both Reader and Fake Creator look like True/Real Creator.
1.2. Situation with hilichurls are similar to situation with Elemental Monsters. But, they can choose sides and can be manipulated. So, there are hilichurls, that would chase after Reader.
1.2.1. Abyss Order believe in Fake Creator. They are searching for Reader, helping humans hunting Reader. Abyss Order manipulate hilichurls into choosing Fake Creator's side.
1.3. Celestia is on Reader's side. They were True Creator's (First one) familiars, they knew, how exactly Creator's reincarnations will look like. They see Fake Creator as an abomination. A crime against First Creator.
That's the reason why Fake Creator destroy Celestia. So they won't tell the truth about Fake Creator.
Celestia is weak, but Celestia gods and Sustainer will give away everything they had to protect Reader.
1.4. Traveler are really confused. Both Reader and Fake Creator have similar auras. Traveler can't tell the difference between them. On one hand, there are poor Reader, who are love in fear of being captured. On second hand, there are Fake Creator, who helped their sibling. Who reunited Aether and Lumine. And Abyss Sibling want Reader's blood. So, Traveler are hunting Reader down.
1.5. Fake Creator hate Reader. Fake are sure, that Reader came into Teyvat to overthrow them. Fake Creator want to kill Reader and absorb their powers. Fake Creator will do anything to get all Reader's powers, even, if it means to do unspeakable things to Reader and their body.
2. For BSD Cast, Teyvat was a fictional world. When they still were in their own world, they were looking through other apps Reader have on their phone, they didn't feel anything strange coming from Genshin Impact. Moreover, they played in Genshin Impact (helping Reader with exploration, chests and oculus) while Reader were doing something else.
BSD Cast weren't interested in Genshin Impact too much. Until Reader disappeared, reappeared, and Capitano followed them.
After that, BSD Cast start looking for an info about Teyvat.
Katai, Naomi, Kirako, teens and kids (Karma, Kenji, Kuyoka, Kyuusaku, Aya, Elise, Sakura, Yuu, Katsumi, Shinji and Kousuke) are searching through Wiki, YouTube, Reddit, Tumblr, TV Tropes, looking for Genshin lore.
Others are traveling to Teyvat through the portal and spying on Teyvat people, learning about Creator.
So, they became knowledgeable about Teyvat and Creator.
They still not sure about Reader's identity. BSD Cast think, that Reader can be either Creator's reincarnation, or Reader simply look the same as Creator. There is no way for them to prove it or disprove. Reader's powers only work in Teyvat, and BSD Cast won't let Reader return there.
Reader's identity doesn't matter to BSD Cast. They love/like and cherish Reader. Reader were hurt. Someone must pay for that.
3. It was an incident. Fake Creator tried to search for more things, that were left from previous reincarnations, so they used a "spell" to transport everything, that have First Creator's powers in Teyvat. And Reader are considered part of "everything, that have Creator's powers".
4. Teyvat is Self-Aware to some extent. It can "feel", what kind of powers, both Reader and Fake Creator. It even can tell, who are real and who are fake. But, its powers are limited.
First Creator add a rule into Teyvat's 'soul', while creating it.
'Humans over all. You can never hurt them on purpose'
Teyvat also can't hurt any reincarnation of First Creator.
So, Teyvat's actions are careful and limited. It can't hurt people, who are after Reader. But, Teyvat can hide Reader, made others stop chasing you because of a bad weather. It can show Reader secret save paths.
Teyvat also can play small 'pranks' on Fake Creator, making them trip, or flooding their Cathedrals and Palace, freeze their gardens.
______
Tag list: @withered-blossoms , @myluckymoon @cocodrilofeliz @c4xcocoa @vvyeislazzy @whisperingwinters
111 notes · View notes
larkspurglove · 1 month
Text
Happy first anniversary Honkai Star Rail!
Tumblr media
Version without text, close ups and notes below the cut
Tumblr media
Wowie so it’s been a whole year since I first started playing this game, and it went from a side game I play when Genshin had its slow patches, to my main game and now current fixation and main fandom.
Anyway here’s my reasoning for why I chose to draw each character.
Astral Express Crew
Tumblr media Tumblr media Tumblr media
They’re the core of the game’s story, of course I had to include them.
Belobog duo - Luka and Seele
Tumblr media
I realised far too late I could’ve drawn Bronya and Seele but as they say, hindsight is 20/20. Anyway Seele was the first limited five star in the game, so that was a major factor, but I chose these two specifically because of the English VAs.
Molly Zhang (Seele) and Howard Wang (Luka) do lighthearted bickering during most of the streams they’re on together. Molly is also a very core part of the HSR English VAs in my eyes, as she’s been organising group streams and creating extremely clippable moments this past year.
Herta Space Station/Genius Society Duo - Ruan Mei and Herta
Tumblr media
Ruan Mei is a character I had been waiting for since the first time I discovered her simulated universe occurrence. As for Herta, she’s just a bit silly :)
Xianzhou Luofu duo - Luocha and Jingliu
Tumblr media
These two were characters I saved for and as of late, got their signature light cones. In other words, I am insane about them. You would not believe how happy I was when it was revealed that they were working together.
Luocha was the original blond man I was unreasonably fixated on, and he’s carried me ever since. As for Jingliu, I was in desperate need of an ice type character and a five star DPS. I saw her in Yanqing’s quest and immediately decided I needed her.
Penacony Duo - Aventurine and Dr. Ratio
Tumblr media
Technically they’re only barely related to Penacony but shhhh.
I have been an Aventurine fan since day one, when we heard his voice in 1.4 at the end of Topaz’s quest. As for Dr. Ratio, I initially disliked him but after playing through 1.6, he grew on me. Learning that these two would be ‘working’ together on Penacony was insanely funny and their dynamic is something I desperately hope we see more of.
I may have forgotten about the Stellaron Hunters and other factions (such as the Galaxy Ranger and Knights of Beauty) but drawing this was already painful enough so they’ll have to wait for next anniversary.
31 notes · View notes
genshinresource · 2 years
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Genshin Impact Game Launcher Splash Screen Artworks: Version 1
Default Splash Screen: We Will Be United
Version 1.0: Welcome to Teyvat
Version 1.1: A New Star Approaches
Version 1.2: The Chalk Prince and the Dragon
Version 1.3: All That Glitters
Version 1.4: Invitation of Windblume
Version 1.5: Beneath the Light of Jadeite
Version 1.6: Midsummer Island Adventure
841 notes · View notes
genshinmp3 · 2 years
Text
Invitation of Windblume from The Shimmering Voyage Yu-Peng Chen, HOYO-MiX
3 notes · View notes