#HOLY SHIT IM DONE
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fadingwinnerpirate · 5 months ago
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My Interpretation of what the Sins mean in Limbus Company
Alright so, I've wanted to do this for a while, but it took me a while to come up with a definition for every Sin that was satisfying for me personally. Fortunately, with the end of Canto 7, I've finally put the pieces together!
Also, shout-out to @lu-is-not-ok for inspiring me to do this (also some of my interpretations probably overlap with his). Without further ado, let us begin!
Wrath: in my opinion, Wrath is the Sin of defiance, the sin of not being satisfied with one's condition in life and seeking to change it, even to the point of self-destruction, like a fire that inevitably burns itself out. The best example of a Wrathful character I can think of would be Angela, before the true end of the game, where she was so focused on screwing over A that she literally made herself vulnerable to injury. For a more Limbus-y example, Ishmael is probably the best, considering that the unofficial subtitle for Canto 5 was "Blind Obsession" and her whole "thing" in that Canto was destroying her mental state in order to get at Ahab.
I think all Sins are associated with a certain emotional state, and they're certainly related to the primary status effects. Wrath is related to the emotion of anger and the status of Burn. If you need evidence of Wrath being related to anger, I refer you to the end of 5-35. As for why Wrath is associated with Burn, I personally have two reasons for it, one being, "fuck you, you think I can only hit you on /my/ turn?!" And the other being that Burn is a stand in for the sabotage that often comes with rebellion, where you're able to soften up the enemy without having to directly engage them, which makes overthrowing them easier than it would be.
Lust: Alright, this is the Sin that I had the most trouble with while I was thinking of this on my own, so it might not be the best reasoned part of this analysis. With that being said, Lust is the Sin of emotional fulfillment, to the point of insanity. This might be a hard idea to grasp at first, so I'll explain it with the example that gave me this breakthrough, the Bloodfiends. All of the Bloodfiend IDs we have have a Lust skill, which represents the thirst for blood, but it manifests differently based on their generation. The Third Kindred have a Gluttony skill, which represents the hunger of their disease, but the Second Kindred don't, because they don't feel that hunger as intensely as the Third Kindred.
This means that Lust must represent the emotional dependency that the Bloodfiends have on blood, since that is what is shared between all Kindred, they "need" blood to feel "happiness". This means, in a broader sense, that Lust is the desire to feel happy/content with the work that you've done, even if that means sacrificing your morals or common sense in order to do so. Lust is thus associated with the emotion of happiness and the status of Bleed. I think I've already made my case for Lust being associated with happiness, but why is it associated with Bleed? Honestly, I'm not sure, but my best guess is that it has to do with the concept of "completing one's work". Bleed is essentially that anime trope where someone swings their sword and the other guy explodes ten seconds later, so it isn't unreasonable to associate it with the Sin that's about finding fulfillment in life.
Sloth: This is the Sin of compliance, of not fighting against the flow, even if it would be in your best interest to fight against it (aka the Sin of the US lol). In some ways it is the opposite of Wrath, but that doesn't mean that they can't go together. Such a combination to me suggests the idea of "useless wrath," or fighting a war that you don't think you can win. For a good exploration of this concept, I recommend "Understanding That 'Rat in a Cage' Song" by 12tone on YouTube. For an exploration of Sloth by itself, let's look at Yi Sang. Dude is depressed for real. Ever since the League of Nine disbanded, he physically could not muster the energy to resist other people if he wanted to. Even when he escaped N Corp., it was only because of the instructions that Sang Yi gave him that he even tried to escape. It was not until the very end of Canto 4 that he was able to find his own strength, his "Wings". As a side note before we move on, a lot of this also applies to Gregor, please keep an eye on him, and anyone in your real life who acts like Greg, they need as much support as you can muster.
All of this means that Sloth's emotion is, in fact, the lack of emotion, as Sloth has no internality of its own, only continuing on as it is bidden. Sloth is associated with Tremor, and as Zwei Ishmael has told us, Tremor is essentially knocking your opponent off-balance so you have an easier time defeating them, which tracks with another trend of Sloth based design, which is outlasting the enemy, mostly by being tanky in some way. Since Sloth lacks emotions, it also lacks an emotional investment in conflict, and as any Ruina veteran can tell you, the more emotional a fight is, the more intense the fight is, which means the low intensity nature of Sloth lends itself well to this outlasting type of fighting style that Tremor and tankiness allow.
Bruh, it's midnight how am I only halfway done 😭
Gluttony: Gluttony is the Sin of desire, and for the longest time, I could not find a good way to make it distinct from Lust, or more accurately, make Lust distinct from Gluttony. This is because "desire" is a really broad concept that could theoretically encompass every other Sin except for maybe Sloth. However, since Limbus mostly represents Gluttony through the lens of consumption and hunger, that does narrow it a bit. Specifically, Gluttony is the need to survive or achieve something, and the horrible things that people can be pushed to in order to do so. Sinclair and Gregor are kind of the go-to for examples of Gluttony because they're the most "normal" of the crew, just trying to not die every 20 seconds, however I also want to mention Faust, since she has a surprising amount of Gluttony for someone so aloof, which suggests some kind of desperation she had that we haven't really gotten to see, even in Murder on the Warp Express.
This leads to Gluttony's emotion, which is desperation. That might be a weird thing to call an emotion, but think about it, hasn't every one felt a deep "need" to do something cloying at them deep in their stomach at some point? It might be a bit dramatic to call that "desperation" but I need to call it something, and that's what came first! Gluttony is associated with Rupture, which is probably the easiest connection to make between Sin and Status. Gluttony is all about trying to survive in a very "kill or be killed" kind of way and Rupture lets you deal more damage per attack, thus letting you kill your enemy before they can kill you.
Gloom: Most people think Gloom is the Sin of depression, but from the thinking and research I've done, I think it's more complicated than that. To me, Gloom is the Sin of introspection, of facing your own flaws and moving past them, of sinking into the murky depths of your /own/ mind and dredging up the confidence that is found by staring into that abyss. I mostly came to this conclusion because of how Gloom interacts with not just Sinking, but SP as a mechanic in general.
Identities with Gloom often have a focus on SP outside of using Sinking, like Red Eyes Ryoshu's Penitence status or Butler Outis' ridiculous SP gain. If Gloom were purely depressive, why is there so much focus on stabilizing your own mental state? This leads to Gloom's connection to Sinking. If Gloom is about introspection and, dare I say, Realization, then Sinking is forcing people to look at themselves and confront their flaws, and most people can't handle that without preparation so their morale falters, possibly throwing them into a panic. Emotionally, Gloom is most resonant with sadness, I feel. That might contrast with what I've been saying, but introspection can certainly be painful and the most Gloom based characters we've seen like Sinclair and Ishmael aren't the most upbeat people. This would technically make Gloom the opposite of Lust but they can certainly be combined to create what is known as a "well-rounded person". To better understand this concept I recommend seeing: a therapist.
Pride: To me, Pride is the Sin of going your own way and refining yourself regardless of what others think of your path. The best example of Pride would of course be the Blade Lineage. This Syndicate is a rough collection of swordsmen from S Corp. that were exiled and seek to restore the honor that's been lost in S Corp. Something interesting to note is the abundance of Sin Affinities among the BL IDs, which highlights how the Blade Lineage are unique people with their own talents and stories to tell, united by their common purpose.
Emotionally, Pride resonates with calmness. While not traditionally an emotion, calm is certainly a kind of emotional /state/ that allows you to focus on what you need and want to do with your life. Also, this is not the same thing as Sloth's emotion, if you mistake a lack of emotion for calmness, please refer to the end of the Gloom section. Pride relates to Poise, which is pretty simple, the calmness of Pride allows you to strike deeper than you ordinarily would.
Yeesh, it's 2 am. At least there's only one left.
Envy: Envy is the Sin of comparison, of acting because of what someone else has done. This is distinct from Sloth because Envy is about the response to others' actions, which can often mean fighting against the "flow" that Sloth would follow. It's also distinct from Wrath because Wrath can be self-motivated, without any one event or person to prompt the Wrathful actions, while Envy is defined by that prompt. The best example of Envy, would of course be Heathcliff. Basically everything this guy has ever done is because somebody else fucked with him somehow, be it Cathy giving him a crush, the people of Wuthering Heights beating him up, or even Dante and Cathy making the choice to erase her from the Mirror without his input, prompting him to care about the power of the Golden Bough for the first time since joining Limbus Company.
Envy connects with the emotion of jealousy, a desire for what someone else has that you lack, which is pretty self-explanatory. But how does this have anything to do with Charge of all things? Well, I think that Charge is representative of the "journey" of Envy. You start out normally and don't have the full investment into the fight that you could have, but as the enemy continues to push you to your limits, the intensity increases and you put more and more effort behind your attacks to retaliate and push them back. It might be a bit generic, but that's kinda what Charge is, right?
Welp, that was a long read right, but we're finally done! Thank you for reading through my very indepth thoughts on this all the way through!
Worm regards, everyone!
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paperpiins · 2 years ago
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CHUUYAAAA
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i did it, colors look wonky on phone :(
but
i dont care anymore!!!!
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eightbitpale · 8 months ago
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They ran a guy over :(
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jazzyblusnowflake · 1 year ago
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They are trying to flirt :)
N secretly likes watching when they do that.... i mean... just in case he has to stop them if they get too violent ofc 6v6;;; 👉👈
also meet lil "Sugar Cube" :D ill explain more about it... soon 9v9;;;
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swiftmitsu · 10 months ago
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Part 6.5
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a little check in back at the castle~
_______________________________
Next ->
<- Previous
Start
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lizardbrainlabs · 3 months ago
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guys i've never made anything like this before send help
i'll probably put the youtube upload in the reblogs bc i don't know if tumblr still eats posts with links
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possiblycringe · 10 months ago
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Mass...Animation attack...Done...(Collapses) Song - Now or Never (C-Side) - Splatoon 3 Soundtrack (Character credit under the cut, in order of appearance)
@sick-ada @ghosthoodie @justanothersquidblog @worldsewage @spacialsquid @thedogzlife @solar-sparky @stereo-sys @p-wrryyy-mordial-soup Markerthorinius @angst-dealer @sharkbugboy @froskenn @nonepizzaleftgirl @sanguine-squid @seraphinx @aeriona @splootdoolies @ryebreadedd @very-very-dizzy @pokemon-ash-aus @shadow3142 @ninjapaste @dogtoling Emcarr @crazysnor1ax @rassicas @icyglaceon471
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skeleton---arts · 3 months ago
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Seaside break
Bg only + reference photo :]
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demonzoro · 7 days ago
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a masquerade chase between a cat and a bird
get this as a print ✦ tip jar
i almost gave up on this piece several times, but i'm very proud to say i've finally completed it! thank you for tolerating the WIPs, the re-lining, and all my art wailing. for anyone who also wants to see the unmasked version:
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soggydoggydisco · 1 year ago
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obligatory hanged man Brian art
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cynicallyneutral · 11 months ago
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「coward」
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one of my favorite things about zedaph is that on a server full of people that find strange and oft-overlooked minecraft mechanics or rare events and then see just how far they can push them in the name of spectacle or efficiency or world-breaking, zed is over here finding these mechanics in order to do the weirdest things he can think of in as entertaining a manner as possible
like i 100% have faith in zedaph's theoretical ability to be just as efficient or spectacular or world-breaking. if he wanted to do that stuff, i trust that he absolutely could. but thats so far from being his priority. instead, hes going to spend around a week of irl time focused entirely on eventually having the good luck to spawn in something insanely rare so that he can convert it into something even rarer, the result of which being something that 99% of the server reacts with complete and utter shock that it even exists in the first place, just because its zany and funny and he wanted to. and i love that
#zedaph#hermitcraft#genuinely i adore the clucky few project im not even done watching the episode and i had to pause and make this post#i saw impulses video first and went ''that HAS to be some sort of datapack or something-''#only to immediately go ''no. no it cant be. because this is zed#and its practically a trademark of his to push the limits of the game as far as possible in the direction least expected#not for the purpose of efficiency or spectacle or intimidation or whatever like some players who push limits#but purely for the purpose of making something so funny you cant help but laugh at whats going on#and maybe being a bit impressed that he ever thought of it in the first place''#at which point i went ''holy shit. since its zed doing this. somehow he ACTUALLY got a villager on a chicken. with no cheats. thats INSANE'#i was relieved when i checked my subscriptions to see what the next video i had to watch was and saw he would be next in line#bc if i had to sit through 19 other hermits videos before i could watch his and find out what the fuck he was doing i would have been so sa#sidenote but i feel like a zed video where he interacts with this many other people all in the same video is so rare#idk i didnt watch season 9 and i know he started collabing a lot more w/ other hermits then#so maybe its not nearly as rare these days#but like the last one that *i* saw where he interacted with this many people at once was towards the end of season 8#when all the people he experimented on earlier in the season came back to experiment on him#and like i would like zeds videos with or without the collabs. but its a lot of fun to see him interact with people#so its very cool to me when he does it with a lot of people all in the same video
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sidoopa · 8 months ago
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animating after work is exhausting stuff but im glad i did some :) now im gonna lie down
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creep-girl · 9 months ago
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ii16 spoilers 💥💥💥💥💥💥💥💥💥💥
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majimaisms · 1 month ago
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Majima Goro – Disco Elysium Skillsheet
i've been inspired by @violentlydefending (thank you!) to write up a disco elysium style skillsheet for majima. its VERY long and includes a thought cabinet section as well, so be warned. made a disco style portrait for him too
INTELLECT
DECOUPLING: Betray your values. Act against your nature.
COOL FOR: HYPOCRITES, FAMILY MEN, UNDERCOVER AGENTS
Decoupling is your compartmentalization skill. You have separated your identity, your values and your behavior into neat little boxes that don’t touch each other. With Decoupling, you can justify and stick to any plan, say things you don’t mean, and not worry about what any of it says about you. Compromise is the way of this world – if you can’t hack it, you won’t make it. This includes suppressing your own self-interest; Decoupling allows you to negate the Morale damage from not getting what you want, or need.
Low levels of Decoupling will turn you into an indecisive, ineffective idealist. Preoccupied with your need for authenticity, you will be afraid to compromise your values *at all*. You will be stubborn in your methods, and your identity will become a rock you trip on and fall. You will prioritize being consistent above all else, at the cost of success. However, high Decoupling will turn you into a fraud with a devil-may-care attitude. You will be fully aware you’re doing the wrong thing, but it won’t bother you. You will become unable to recognize your own needs. People will struggle to make sense of your decisions as your behavior becomes more and more inconsistent. If you're not careful, you just might lose sight of your soul entirely, like a stray balloon.
RISK MANAGEMENT: Know exactly how and where everything can go wrong. Then prevent it – but only if it’s worth the cost.
COOL FOR: OPPORTUNISTS, GAMBLERS, WORRIERS
Plan, predict, prevent. Risk Management allows you to understand the economy of possibilities. You don’t need to run the numbers; you have a talent for appraising value in this market. With Risk Management, you can easily identify and mitigate risks and, failing that, deal with the fallout using cost-effective methods. It also makes you immune to sunk-cost fallacies… for the most part. 
Low levels of Risk Management will have you struggling to imagine different possibilities, future-blind. Having no faith in your ability to deal with risks, you will risk becoming paranoid. High levels, on the other hand, will give you a dangerous sense of infallibility. You will become overconfident in your assessments and ironfisted in your methods to prevent undesirable outcomes. In other words – a control freak.
BUSINESSMAN: Make the line go up. Make bank.
COOL FOR: BREADWINNERS, PENNY PINCHERS, INDENTURED SERVANTS
An undeniably useful skill, Businessman makes you really, really good at turning a profit. You understand what sells and how to sell it, who will buy it, and at what price. You can bring a business about to go bankrupt back from the brink, you know how to make the right investments, and you don’t hesitate to cut your losses. All you have to do is make a little bit of effort.
At low levels, poverty will be an ever-present obstacle, and life will be nigh impossible. The world and its many doors will remain closed to you; opportunities will dwindle, people will desert you. Your career as a yakuza will be short-lived, if it ever starts at all. But when you have high levels of Businessman, money will become an end in itself. Absurdity whirlpools will dominate your life. You will be loaded, but it will come at the cost of sentimentality. You will be surrounded by people who want to be close to you, only to take advantage of you. But hey, I’m sure you could compensate for all that somehow. Where there’s money, there’s a way… or however that saying goes. 
LIQUID ASSETS *: Keep your options open. Stay flexible. 
COOL FOR: MONEY LAUNDERERS, IMPULSIVE SPENDERS, PEOPLE WITH COMMITMENT ISSUES 
Liquid Assets lets you reassign your skill points at crucial moments, effectively enabling you to switch between different builds. Your biggest investment is in yourself, and you are determined to polish yourself into maximum efficiency. But what that efficiency looks like depends on the situation, so you’ve learned to min/max your own abilities. It’s almost like turning off a quarter of your brain only for another to light up. You’ve mastered fluidity. You don’t have *complete* control over your skills, but when the situation calls for it, Liquid Assets will give the option to switch things up a little.
At high levels, you will be unable to hold onto any currency you can spend. Cash will burn a hole in your pocket, and the maximum amount of unused skill points you can hoard will reduce dramatically. You will become prone to splurging, urged on by a compulsive and persistent need to empty your pockets *now*. At low levels, however, you will cling to anything you have left in an attempt to hold onto them. You will be afraid to take financial risks or invest in anything, or anyone. You will simply have too much to lose. This will make you conservative with your spending, but it won’t end there. Don’t expect to be able to keep up with a changing world when you are too preoccupied with trying to preserve the things you already have. 
PSYCHE
SHEDDING: Change your skin. Cycle through masks. 
COOL FOR: FUGITIVES, PROFESSIONAL ESCORTS, METHOD ACTORS
Shedding functions as a way to craft and adopt different identities. Your accent, looks, mannerisms, inflection, clothes, demeanor – these things are nothing more than means to an end for you, and can be modified to adapt to any situation. Shedding is the skill that allows you to change tactics as you navigate society, seamlessly switching between characters like putting on different hats. From patriarch to pirate captain, cabaret manager to hostess, idol to construction company owner, role after role becomes you. 
With a low Shedding skill, you will be inflexible and awkward. Change will scare you. You will be unable to commit to any role, any bit, and fail to deliver a convincing performance even when you try. Your ability to see things from different perspectives will suffer, and you will have a harder time understanding others. This will lead to difficulties in dealing with friend and foe alike.  At high levels you will be a master shapeshifter, but a concrete identity will elude you. You will run the risk of getting trapped under the weight of all that dead skin. Be careful that you slough off your old skin all the way, or what was originally underneath may never see the light of day again. You may need the help of another person, preferably someone who really knows you… if that's even possible.
BLACK RIVER: Obscure your intentions. Stay in motion. 
COOL FOR: CULT LEADERS, HUMAN ENIGMAS, THE ROOTLESS
Black River is a pathfinding skill for navigating dreams and desires. It makes you a force of nature through sheer willpower. You can and *will* do anything it takes to reach your goals. You just don’t know how to quit. This gives you a magnetic quality that draws people in, and inspires obsession and devotion in equal parts. People can’t help but get caught up in you, ready to follow you wherever you lead. But you are a river that runs underground; you cannot be seen or heard. Your motivations are opaque to everyone but you. To follow you, people must learn to read signs and symbols – a self-selection mechanism that produces highly dedicated followers. 
At low levels, you will be adrift and aimless. With nothing to work towards, you will stagnate. You will try and hold onto anything that has momentum in hopes it might get you moving, no matter how pointless or out of reach it may seem. Life, for the most part, will just pass you by. At high levels, that drive to achieve your goals will consume your every waking moment, and failure will bring out the worst in you. You will be incredibly charismatic, but seeing nothing except the horizon, you will struggle to stay grounded. Unmoored and unable to come down, you will suffer from motion sickness and have no choice but to keep moving unless you find something, *someone* to tie yourself down to. However, because your intentions remain indecipherable to everyone, you will find yourself lacking in anchors. 
MOXIE: Give yourself pep talks. Get to the top. 
COOL FOR: CHEERLEADERS, GO-GETTERS, INCURABLE OPTIMISTS
You’ve got Moxie, baby. Nerve, guts, determination – you know you’ve got what it takes to make it in this world. You can talk yourself into taking on any challenge, and push past any failure to try again, and again, and again. And people love you for it. Your vigor and courage are contagious. You lift people up and inspire them. Moxie gives you the ability to heal Morale for yourself and others, and acts as your Morale pool. 
Without Moxie, you will struggle to keep going after life has knocked you down. You will be insecure in your ability to succeed, afraid to take risks and embarrass yourself. Too much Moxie has the opposite effect. You will be desperate to put yourself out there, to prove yourself, and never learn. People will watch you with morbid curiosity, like a trainwreck they can’t look away from. 
TIGHTROPE: Indulge in pure escapism. Don’t look down.
COOL FOR: VESTIGIAL SHAMANS, ILLUSIONISTS, SLEEPWALKERS
Tightrope allows you to go through life as if it were a dreamscape, where anything and everything is possible. You are an expert storyteller, and your primary audience is *you*. Tightrope permits you to lie to yourself, to buy into your own fictions. You can fit any series of events into a narrative that makes it more interesting or convenient for you. All you have to do is keep the fantasy going; keep walking and keep your balance. This skill is especially useful for dealing with highly stressful situations, and can be used to protect against Morale damage. 
At high levels, Tightrope will have you playing hide and seek with reality. You will lose yourself in blissful ignorance and have a great time doing it, but the consequences may be dire. Gravity is an uncompromising teacher; the comedown will be painful. The Morale damage you negate in the short term will come back to bite you in the ass later – expect heavy Morale losses. It will also make you completely opaque to yourself as you go to great lengths to avoid doing *any* self-reflection. However, low Tightrope will make life a total slog. You will be susceptible to depression and substance abuse, seeking stimulation through other means, just trying to make it bearable. Seeing life only as it is and not as it should be, you will be extra vulnerable to Morale damage and struggle to keep your sanity.
DIAMOND HEART: Don’t break. Stay vigilant.
COOL FOR: SUPERHEROES, SURVIVORS, IDEALISTS
Life is an unending series of horrors, and Diamond Heart is your last bastion against the meaninglessness of it all. It enables you to absorb the blows life throws at you, and learn the right lessons from them. It’s what reminds you not to lose sight of what’s important as the world pushes your limits, over and over. It is spiritual endurance. Regardless of how bleak the situation you find yourself in becomes, Diamond Heart shows you the right thing to do, acting as your moral compass. Pressure brings out the best in you; you shine brighter the darker it gets, and set an example for others to look to.
Low levels of Diamond Heart will make you cynical, pessimistic and uncharitable towards the world and its people. You will become depressed and isolated, and constantly look to others for guidance. At high levels, you will appear mad to most people around you. Cynics and skeptics will accuse you of “not understanding how the world works”, of being spoiled, sheltered, or even stupid, but you won’t pay it any mind. This will lead you to take massive risks for the sake of doing good – be careful that you’re equipped to deal with failure, or make sure you’re going to succeed. 
NURTURING: Understand reward and punishment. Help people reach their full potential. 
COOL FOR: SCHOOL TEACHERS, PERSONAL TRAINERS, PATRIARCHS
Nurturing is your skill for teaching, mentoring and training people. You see *possibilities* in everything, and people are no exception. You have a guiding instinct that draws you to roles where you have direct influence over a person’s development, and an inclination to play mentor to anyone you meet. Whether you choose to hammer them into shape or take a softer approach, Nurturing is the skill you use to forge people into the best they can be. 
At high levels, Nurturing will make you a master of operant conditioning. You will be able to make legendary fighters out of street brawlers, obedient subordinates out of the most rebellious punks, and #1 hostesses out of awkward, flat-chested wallflowers. But you will risk becoming overly protective and coddling, having to constantly fight the urge to go easy on people. However, low Nurturing will turn you into a tyrant of a teacher as you rely entirely on negative reinforcement. You will be violent and uncompromising in your methods, preferring to employ a sink-or-swim strategy, and it will only get your students so far – the ones that make it through their training, anyway.
PHYSIQUE 
DEMONFIRE: Tap into raw physical power. Unleash your inner demon. 
COOL FOR: SADISTS, JILTED LOVERS, THE CRIMINALLY INSANE
Demonfire allows you to *force* your will on the world in the only way that is guaranteed to work: violence. It is your go-to skill for *hurting* people – your primary combat skill, in more technical terms. Bats, blades or just your bare fists: choose your instrument of pain and go all out. Bash skulls in, send teeth flying, and stab-stab-stab your opponents until they fall. There’s something within you that just can’t get enough, and she demands to be let loose. 
At high levels, Demonfire will make you practically unbeatable. People will be simultaneously afraid and in awe of your martial prowess. Your legend will precede you. But you will risk being controlled by your own bloodlust, struggling to stay moderate in your violence. You will not only *take* every opportunity to beat people up, you will start to create *new* ones. At low levels, however, you will be too weak to even swing your fist. Even the most pathetic punks will beat your ass in a fight. You will be unable to fight for the things you believe in, or protect the people you care about. You will be powerless.
PLAYMATE:  Talk with your fists. Get to know people another way. 
COOL FOR: BROTHERS, PACK ANIMALS, FERAL CHILDREN 
A necessary skill for any yakuza, Playmate is used to gain information about someone through fighting them. It can be thought of as a social skill, utilized the same way any other language would be: self expression, discussion, building connections. With Playmate, a fight to the death can be a bonding activity or an efficient way to learn things about someone, to help you understand what drives them. 
High levels of Playmate will make you overly antagonistic. You will rely solely on fighting to build and maintain relations, and you will seem needlessly hostile to everyone around you. Emotional closeness will not be a defining feature of your relationships. At low levels, you will be unable to find any joy in fighting your loved ones. You will be forced to rely almost entirely on verbal communication to understand each other; something that can be time consuming, and cause for many dead ends as you attempt to resolve your interpersonal problems using words.
RAZOR’S EDGE: Refuse to take orders. Spit in the face of danger. 
COOL FOR: MASOCHISTS, ADRENALINE JUNKIES, HORROR FANS
Something has gone badly wrong with you. The wires in your poor, traumatized nervous system are all jumbled up. You can no longer tell the difference between fear and excitement – if you ever could in the first place. Razor’s Edge allows you to suppress your natural fear response, and makes you effectively immune to intimidation. You simply do not think to negotiate with pain. You are not scared off by threats of bodily harm. In fact, you get a kick out of it. This makes you both difficult to control and unpredictable, willing to take risks most wouldn’t. At the same time, it lets you stay sharp, on the edge, where you need to be. 
Without Razor’s Edge, you'll be questioning whether or not it’s worth it to push back. Staying quiet and letting people have their way with you will seem easier. But if you take it, they'll give it. At high levels, Razor’s Edge will make you brash and arrogant. Seeking thrills, you will become reckless to the point of seeing your life – and others’ – as something for you to toy with. Don't expect others to take kindly to this, though. Most people care about living to see the next day. 
COMPETITIVE STREAK: Go the extra mile. Push your limits. 
COOL FOR: OLYMPIC ATHLETES, #1 HOSTESSES, WINNERS
There is a constant and deafening voice in your head that tells you to *do more* and *be better*. To beat everyone at their own game. And your longest-standing opponent? Yourself. More specifically, yourself from one minute ago. That guy is old news. You can do better, beat your own record. Competitive Streak is your drive for self improvement. It allows you to identify and create situations you can gain experience from. It effectively offers a way to *grind* for that sweet, sweet XP.
At high levels, power dynamics will rule your life. People will find you intense and off-putting as you turn even the smallest interactions into something that is possible to win or lose, and you will burn yourself out trying to outdo them all. But low Competitive Streak will make you a sore loser. Or worse, a *killjoy*. You don’t want to be a killjoy, do you? *Nobody* likes a killjoy. Not even the people that nobody else likes. Not even *other* killjoys. One way or the other, a healthy dose of competitiveness is required to avoid becoming insufferable. Just make sure you don’t push your limits beyond repair.
LIVING ORGANISM: Be an animal. Trust your instincts. 
COOL FOR: BODYBUILDERS, SOOTHSAYERS, HEALTH FREAKS
Your body is an animal, and Living Organism is your connection to it. Like any animal handler, you know what it needs, how to keep it healthy, and how to make it useful. You can train it, feed it, take care of it, and it will repay you in kind. It has access to wisdom that you don't, and it knows what you need and how to provide it. Listen to it, and you will come out on top. 
At high levels, you will develop a seemingly uncanny ability to predict events as you rely on your gut feelings to guide your actions. However, you will become preoccupied with your health to the point of neurosis. Strict about your diet and excessively worried about *symptoms*, you will be prone to disordered eating and regular full body check-ups will become a staple in your life. Naturally, the time and effort spent on your body will lead to vanity as well. At low levels, you will disregard your body’s needs altogether. The animal will seek revenge on you for the years of neglect, payback for the poor treatment you've subjected it to. Aches and pains are only the beginning of the debilitation. You will be in a constant battle with your body, working against it instead of with it. 
ENDURANCE
MOTORICS
SHOWTIME: Live your life as performance art. Captivate your audience. 
COOL FOR: POP-STAR SENSATIONS, THEATRE KIDS, KARAOKE ENTHUSIASTS
Dance. Move. Feel the rhythm and lose yourself in it. Sing your heart out. Pull crazy stunts for shock value. Do cartwheels and backflips. Confuse and dazzle onlookers. Cause distractions. Command attention. The world is your dance floor – Showtime allows you to utilize this fact to its fullest potential, and have fun doing it. 
High levels of Showtime will make you unable to *stop* performing; even when you have no audience, even when you are completely alone. The show must go on *indefinitely*. Your entire life will be a bit, an inside joke you share only with yourself, and nobody will be laughing. With low levels, though, you won't be able to draw anybody's attention to save your life. Or worse, you will draw the wrong *kind* of crowd. Attention – there’s unwanted kinds.
DISTAL PRECISION: Know exactly where you're striking. Maim, but don't kill. 
COOL FOR: ACROBATS, MARTIAL ARTISTS, THE PASSIVELY AGGRESSIVE
Distal Precision makes you a master of self-restraint in combat. It’s your spatial awareness and motor control skill. It allows you to have precise control of your movements, right down to every minute twitch of your muscles, and gives you a perfect sense of your reach. It enables you to execute complicated maneuvers with proficiency, strike with everything you’ve got and stop just millimeters short of your mark, or gauge the exact distance between you and the edge of the rooftop overlooking a 100m drop. It’s a skill any fighter needs.
At high levels, Distal Precision will make you unable to rely on muscle memory. You will be deliberate in your every movement, too preoccupied with precision to enter a flowstate. It will significantly impede your fun, and your performance will suffer as your movement becomes stilted. Expect particularly catastrophic Red Check failures at low levels, though. With poor control over your movement, you will find it much, much easier to fatally wound someone without meaning to. Human bodies are more fragile than they seem, including your own; low Distal Precision will have you flinging yourself at walls instead of opponents, aiming for the wrong body parts, or leaving yourself open in ways that might prove fatal for *you*. 
PEOPLE WATCHING: Observe human behavior. Understand social culture.
COOL FOR: TALENT SCOUTS, WRITERS, MARKETING AGENTS
People Watching is the skill you use to observe and recognize patterns in human behavior; your ability to make connections between disposition, cultural background and presentation. You know who likes and dislikes what, who gets bullied and who becomes popular, even if you don’t always understand *why*. But that’s not important here – People Watching mainly serves as a way to glean a lot of information about a person from just a glance. It helps you notice details about people that most wouldn’t, and ensures you draw the right conclusions, letting you do things like: single out the richest person in a room, clock closet-cases, or correctly infer someone’s hometown from a brief conversation
At high levels, you will be able to play the social game effortlessly. You will be in-tune with stereotypes most people have never even heard of, knowledgeable about people from all walks of life. But you will find yourself too preoccupied with other people, neglecting to consider how *you* fit into society. You will be a permanent outsider, unable to truly belong in any group. With low People Watching, however, you will be navigating society without speaking its language of style and presentation. You will be oblivious to cues that most pick up on effortlessly. You will live your life on this earth like an alien, indefinitely culture-shocked, an outsider of a different kind.
COMPOSURE
REACTION SPEED
THOUGHT CABINET
MY BROTHER'S MAN 
Problem: You are outside a warehouse as Shibata explains to you that you have no choice but to betray your brother. You refuse to understand. Then choice is taken from you, but only because you allowed it to happen. Your only brother is in prison on death row, and you are not. This was not how it was supposed to go.
Solution: You swore an oath, and the price of betrayal is death. Saejima will never get back the years of his life that he lost. It’s only fair that yours gets cut short. In the meantime, try to make up for it anyway. Loyalty – it's supposed to mean something. 
+4 Black River: Feel the half that is missing +4 Razor’s Edge: Nothing to lose -1 to all skills when separated from your bonded pair To forget this thought, you have to forget all of them
LONG DEAD ANIMAL 
Problem: You've been ready to die since the day you swore your oath. You’ve erased your past, and you’ve got no future. You’re not interested in having one, either. This makes it difficult to give a shit about… well, anything. It’s no way to live. 
Solution: Life is just a consecutive series of days where you are cheating death, and dying early is just part of the deal for yakuza. But with the way you've been living, you may as well already be dead. The sooner you make peace with this, the easier it will be to focus on the work that needs to be done. On the upside, you can incorporate this into your fashion for a *really* cool style. It will act as a reminder.
+1 Composure: Taxidermied +1 Reaction Speed: Moments have consequences +1 Health for each item of clothing you are wearing that's made of leather +1 Shedding if you’re wearing 3 or more items of leather clothing -1 Living Organism: It doesn’t feel like living
LOOKING-GLASS SELF
Problem: You don’t relate to your peers. Not in the way they relate to each other. And they don’t understand you, either. At least not the way you understand yourself. How are you going to bridge the gap? 
Solution: According to some sociologists, individuals develop their concept of self by observing how they are perceived by others, a concept Cooley coined as the “looking-glass self.” You’ve not only mastered this ability, but your self worth has miraculously remained unaffected. Congratulations! You are now a full person. At least in the eyes of others. As far as your need for authenticity is concerned, though, you’ve simply given up on such things. Oh, and be prepared to have a really complicated relationship with mirrors – whether they’re made of glass, or flesh and bone.
+3 Shedding: Mask to survive +3 Decoupling: Lost cause +1 Composure: Live behind your eyelids +1 People Watching: Watch and learn Prerequisite for 24-HOUR CINDERELLA
NEWTONIAN MECHANICS
Problem: You did not have the *happiest* childhood (really, it was very, very far from being happy – we’re talking, like, *light years* away) but it’s part of what made you who you are. You may be damaged goods, but hard times have also taught you some valuable lessons. You’ve learned not to take anything for granted, and that you can’t afford to ignore *reality*. Life is short – and you know how to appreciate it. But above all, your childhood has made you *kind* – you have a relentless drive to protect and defend the weak. But courage alone isn’t enough. There’s more to the story.
Solution: “A body remains at rest, or in motion at a constant speed in a straight line, unless it is acted upon by a force.” This is true of all bodies, including human ones. Force is the language of this reality, and violence is the way of this world. At the end of the day, all power boils down to your capacity to inflict physical harm on another person. Forcing your will upon people is forcing your will upon the world. And you are determined to use your power for good, but you must first *acquire* it. That’s right – you have to get *strong*. Really, really strong. In fact, you have to be the strongest guy around. There’s no way around it, it’s the only way to keep your loved ones safe. You need to be able to generate force, or you will be a null factor in this universe, unable to help anybody when it really counts.
Demonfire learning cap raised by 5 +3 Competitive Streak: Moral imperative +3 Razor’s Edge: The fear has been beaten out of you +3 Endurance: You can take it
HYPER-COMBATIVE LIVING
Problem: The world of yakuza is one where people only respect brute strength and authority. You’ve got your fair share of issues with the latter, but you have to admit, it’s a little *unstylish* to rely entirely on the former. There are cleverer, more sophisticated ways to solve problems. Diplomacy and compromise should not be *entirely* out of the question… right?
Solution: Life is too short not to solve your problems using violence. Besides, who said violence wasn’t stylish? Violence is cool. Red hot, sparks flying *cool*. And you can make it even cooler. By making it your whole *thing*. Diplomacy and compromise are boooring. Problems need solutions, and violence is a one-size-fits-all solution that has not failed you yet. You can forget about romance or tenderness, though.
+3 Demonfire: No holds barred +2 Playmate: Howling forever -3 Businessman: Doing business honest man style is tedious -2 Diamond Heart: Play the antagonist
LORD OF THE NIGHT
Problem: The nightmares are the easy part. The year you spent in that place *did* something to you. Okay, it did *a lot* of things. Honestly, even you're not sure about the extent of the damage. I'm talking about *psychological damage*, boyo. Not just to your mind, not just to your spirit, but to your *pride*. Your dignity has been stripped away, pissed on, and left to rot in that cell. There has to be some way to get it back.
Solution: Good news! There *is* a dignified way to deal with indignity – a way to handle it with grace. And you've found it. Okay, are you ready? It's about *consent*. That’s right. If you volunteer to the daily stripping of your dignity, you can, in fact, retain some of it. Enough of it. Enough to keep your head up – look people in the eye, look at yourself in the mirror. All that good stuff. So why not embrace it? Just stop fighting it. It's not like you have a choice, anyway. 
+6 Composure: The customer is king +6 Businessman: No time to waste -6 Razor’s Edge: Orders are absolute -6 Living Organism: Broken and battered Prerequisite to unlock MAD DOG OF SHIMANO
MAD DOG OF SHIMANO 
Problem: Her small hand between yours as you bow your head in silent prayer: Please, please let her live. If she doesn't, you will have failed her forever. It will be your fault that she's dead, and you will have to live with the knowledge that she died because of the organization you've dedicated your life to. How did it get to this? How will you prevent it from happening again? And most importantly, how are you going to go back to the clan after this? 
Solution: The people who put her life in danger make up the majority of the world's population. Life is cruel and stupid, and nobody around seems to be able to tell the difference between right and wrong. So what’s the point of doing the right thing? Go back to the clan. Climb the ranks. Do whatever it takes. Nobody gives a shit, least of all you. 
Decoupling learning cap raised by 5 +3 Demonfire: Let her loose +3 Decoupling: Don’t think about what Saejima would have to say about it +2 Reaction Speed: Guard dog -1 Razor’s Edge: You still have nightmares about Shimano -1 Diamond Heart: It doesn’t make any difference Internalizing this thought will make you forget LORD OF THE NIGHT
UNIVERSAL GRAVITATION
Problem: You have to kill Dojima Sohei. If you don’t, she will be in danger her whole life. You can’t kill Dojima Sohei. If you do, she will feel indebted to you her whole life. Sera offers you a way out of this conundrum – he has the money and power to do so. But you won’t always be so lucky. A more readily available solution is required. 
Solution: You were put to that impossible choice in 1988 not only because you cared about Makoto, but because she also cared about *you*. This is the trick, the principle that underlies all human connection: it goes both ways. Everyone feels the need to trust and be trusted, to provide and be provided for, to love and be loved. People aren’t selfish; sacrificing yourself for your loved ones won’t make them happy. Everything that hurts you will also hurt *them* – such is the nature of love. However, none of this changes the fact that sacrifices are necessary, and you are more than happy to be the one making them. The only way to circumvent this problem, then, is to do it without anyone noticing. As long as no one *knows* you’re making sacrifices, you can keep doing it without anyone feeling indebted to you. 
+3 Nurturing: Protect the weak +3 Black River: Stealth aid +3 Endurance: Stay alive for their sake
21ST CENTURY SCHIZOID MAN
Problem: Your reflection stares back at you in the cold steel blade of your tanto as a blind girl clings to your legs. Your hair pulled back, cheeks gaunt and gaze distant, you are a ghost. Almost two decades later, Shimano’s dead and you’re the head of your own subsidiary. You’re going to turn in your tanto in a couple months when you disband your family. The echoes of your past trapped in that steel will be locked away in the treasury at Tojo HQ, and you will lose the sharpest mirror you’ve ever had. What has it all been for? What the hell have you been doing with your life *really*, this whole time? Have you done any lasting good in this world? 
Solution: The world is sick, too sick for anyone to save it, and it’s difficult to love a dying thing. All the rape and murder and hunger in the world will not go away because you want it to, and there’s nothing you can do about it. But forget saving it, you’ve been actively contributing to its worsening condition since the day you swore your oath. Becoming a civilian now won’t change that. This shit is in your blood, there’s no other life for you. The world is what it is, and you have to adapt to survive. There is no point in arguing with facts. Trying to save *everyone* is a lost cause, and you have to pick your battles. It’s simply the *smart* thing to do. 
+2 to all INT skills +1 Tightrope: Keep your eyes closed +1 Showtime: Have some fun while you can  -2 Diamond Heart: Callous 
YAKUZA FOR A BETTER PLANET
Problem: Shimano’s new favorite subject to harp on seems to be *climate change*. You’re not even sure what that is, but all this talk of greenhouse gases and dioxides is getting to you. Maybe it’s time to get on board with this whole *sustainability* business. You could be the first yakuza to ever become an environmental activist. A *trailblazer*… 
Solution: Wake up! The planet needs you. Glaciers are melting, animals are going extinct, and all those CO₂ emissions are absolutely *destroying* the ozone layer. You may have been ignorant until now, but there is no time to waste. It’s time to take responsibility – and it all starts with *recycling*. Separating your trash is a man’s civic duty! That’s right, this is about *individual responsibility*. Get on it, and while you’re at it, get everybody else on it, too. Plus, it makes for a really good excuse to beat people up.
+1 Reaction Speed: On the lookout for litterers +1 Competitive Streak: Reduce your carbon footprint +1 Tightrope: Pollution stops with you!
A DOZEN WINTERS OF LONELINESS
Problem: It feels like it stretches out into eternity, this emptiness within you. It was not left by anyone or anything in particular, as far as you can tell. And it seems to *intensify* at night. But that’s the extent of your understanding of it. All you have are half-remembered nights in your memory to flip through like a scrapbook when the feeling paralyzes you again. On good days you pass out on the couch watching a nature documentary or some horror flick. On bad days it makes you want to curl up and die. Is there no end to it? 
Solution: No. Learn to live with it. 
+1 Risk Management: No one looking out for you +1 Decoupling: Easier to betray yourself +1 Composure: Bottle it up -1 Diamond Heart: A dozen summers against the world -1 Tightrope: Alcohol helps in ways you can’t help yourself -1 Living Organism: Starving animal
ONCE UPON A TIME 
Problem: You filed the divorce papers yourself immediately after you left the apartment. The first thing you did was take the gloves off. It was stupid of you to try, to think this could ever work out. You will never be a father. The taste of bile in the back of your throat is almost drowned out by the cigarette smoke as you sit with your increasing shame. You fucked up, slim. You fucked up *big time*. 
Solution: Dreams. Memories. The past. You are a chain of ill-defined disappointments. There's a lot you didn't get to do, and a lot you never will. You may have given up on your dreams, but that just gives you more room to take on others’. The story isn’t over yet.
Distal Precision learning cap raised by 3 +2 Distal Precision: You have to be more careful -1 Demonfire: You scare yourself -1 Moxie: You only get one shot at some things -1 Tightrope: Reality check
BUTTERFLY DANCING IN THE NIGHT
Problem: Kiryu won’t fight you. More accurately, Kiryu won’t fight you *unless* you manage to really, really piss him off. This is harder to pull off than you initially thought. If there’s one thing about men, though, it’s that they never fail to get irrationally angry where *women* are concerned. And it’s never for the right reasons. There *has* to be a way to use this against Kiryu. You just have to think outside the box. 
Solution: The most perfect of all solutions has appeared to you in the form of a cabaret girl – and she’s right there in the mirror. Goromi is your ticket to a *guaranteed* fight with Kiryu. There’s not a man on this earth who wouldn’t be furious to have her as his hostess, and this is your opportunity to make them pay. Just try not to question why this particular role comes so naturally to you, or why it feels so good.
+2 Demonfire: Righteous anger  +2 Showtime: Make everybody happy -1 Shedding: Comfortable in your skin
24-HOUR CINDERELLA 
Problem: You wake up, wash your face, take an aspirin for your headache. You look in the mirror and the thing that stares back at you is the same every day. You think this is normal. What isn't normal is the fact that it feels like looking at someone else. How did you lose track of who you are? When did it happen? What does it even *mean* to be a person? Does it even matter?
Solution: You are, at any given time, whatever you happen to be in that exact moment. There are no lasting states of being. Self in motion. Identity is a scam; all we have is the shifting, tangled mess of desires, intentions and dreams. The only thing that matters is what you *do*, and as long as you can do whatever you want, you can *be* whatever you want.
Shedding learning cap raised by 5 +2 Showtime: All that jazz is bullshit +2 Tightrope if you also have ONCE UPON A TIME internalized  +1 Decoupling: It doesn't say anything about who you are +1 Razor’s Edge: Freedom of choice is everything
METAXÚ
Problem: So many have gone from your life. Left, lost, died. A lifetime of mourning would not cut it – you would need several. You could miss them every second of every day and it would not be enough. You are in pieces. How many more will leave you? To say nothing of the lives *you* have left. How many people have a you-shaped hole in their lives? How many more will *you* leave? 
Solution: Every separation is a link. Weil wrote, “Two prisoners whose cells adjoin communicate with each other by knocking on the wall. The wall is the thing which separates them but it is also their means of communication.” So it is with everyone you’ve ever been separated from. Presence in absence. Communication in silence. Love in grief. Connection in separation.
The following skill pairs will level up together (only applies when using skill points to level up, does not apply retroactively): Demonfire & Distal Precision, Risk Management & Razor’s Edge, Decoupling & Diamond Heart, Liquid Assets & Black River -1 Tightrope: Acceptance
VOID JANITOR
Problem: Kashiwagi is dead, and now there is no one left in Kamurocho. In fact, there is *nothing* left in Kamurocho. The Tojo is a dying thing, and everyone you care about is gone. They've left you here to take care of things in their absence. To janitor the emptiness. Sometimes you want to join them. Leave Kamurocho, leave the clan, leave this world, leave it all behind. There is no joy here. There is *nothing*. Why are you still around?
Solution: Your number isn’t up yet, and you’ve got time to kill. You might as well start mopping floors and taking out trash. Make yourself useful, one way or another. Plus, someone still needs to look after Daigo. You’ve done less than a bang-up job in that department so far, to say the least. It’s time to get to work.
+1 Nurturing: Your responsibility now +1 Black River: There’s some use for you yet -3 Showtime: No audience  -2 Tightrope: Reached the end of the rope
THE GREAT MAW
Problem: The abyss. The darkness. The great maw of the void, the one that will swallow you and everyone in the world whole if you let it. I’m talking about *cynicism.* How will you ward against its siren call? Its threat is ever-present, and its song is deafening. With the life you’ve led… *can* you even resist it?
Solution: Yes you can. You resist it one day at a time. By deciding, every single day, that today will not be the day you give into it. You can’t cut corners here. This is too important for that. You have to give it your all, and it *will* take everything you have in you. You will never not need to stop reminding yourself of what's at stake. And it will get exhausting. Hope is vital, and there is precious little of it to be found. Hold onto it.
Diamond Heart learning cap raised by 5 Decoupling Red Check failures can be retried at the cost of all of your Morale but if you fail again, you get a permanent -1 Diamond Heart and your Diamond Heart learning cap is reduced by 1
WASHED-UP YAKUZA
Problem: You woke up on a beach with no memories. You know nothing about your past, except for what you can glean from your appearance and your muscle memory. None of it bodes particularly well for your karmic debt. If you’re being honest, you don’t really *want* to remember any of it. And who’s this Saejima guy everyone keeps talking about?
Solution: Actually, this feels pretty good. It’s kinda like being reborn. And you can really get behind this whole pirate thing. You’re having a ton of fun. Fuck being a yakuza, that shit blows. Saejima can deal.
+10 Diamond Heart: Captain Majima is a man of his word +10 Moxie: Blissful ignorance  +10 Black River: Stars in Noah’s eyes +10 Tightrope: Worry about it later -10 Shedding: Lost your jacket to the sea -10 Decoupling: Reunited with your soul -10 Liquid Assets: Starting from scratch -2 Reaction Speed: Blunt fangs This thought can only be internalized if you have no other thoughts internalized (except HEART OF THE DRAGON)  You cannot internalize any other thoughts while researching WASHED UP YAKUZA
HEART OF THE DRAGON
Problem: This is one of your favorite legends. It's about a guy who just can't give up, and inspires others to keep going. He's had a hard life. Someone needs to make up for this. But it is an unrepayable debt that the world owes him, and you are only one person. Who is going to make this right? How? 
Solution: He is a better man than you ever will be. And maybe, just maybe, if you try, you can be a little more like him. But that is not enough. You have to save him; from the world and from himself, as many times as it takes. Over and over and over. If you don’t, who will? And by doing this one thing right, you might even be able to hope to begin to atone for your own mistakes.
Diamond Heart learning cap raised by 5 +1 Black River: Something to do +1 Diamond Heart: True north +1 Nurturing: Live up to the legend +1 Competitive Streak: If he can do it, so can you +1 Playmate: Wolf like me This thought cannot be forgotten
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spoopy-moose · 3 months ago
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OH SHE READ HIM BAD
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