#Hardware Based Data
Explore tagged Tumblr posts
Text
need to shell out for a new laptop before the end of the year - for a lot of reasons but mainly bc support ending for win8.1 makes fixing the current beast rather pointless :/ (and. admittedly. there is a lot to fix. she's old and she has suffered.)
but my current beastie is from the last gen of laptops with a disc drive and the thought of using an external/usb disc drive is enough to make me cry tears of blood
#really though it is time to upgrade#and i hate to say it because she /runs/ fine it's all hardware issues w parts that can absolutely be replaced#but if i can't use it to run the programs i need then shelling out the money for those parts would ultimately be a waste#but also the fact that this machine that runs fine is no longer worth fixing bc some google-based bullshit just won't support win8.1 anymor#is ALSO a fucking waste & a pile of planned obsolescence bullshit! and i hate it!#but uh. even though she runs fine and she totally does. she does need. uh.#new keyboard (only 1/3 of keys work; currently use usb keyboard)#new trackpad ribbon cable (trackpad does not currently work; using external usb mouse)#new power button and connecting ribbon cable (turning it on involves opening it up and causing an intentional short-circuit every time.)#(a problem largely solved by simply never turning her completely off- except she also needs)#a new battery (current battery does not charge at all; machine needs to be constantly plugged in or it shuts down immediately)#...ok i might be the 'this is fine' dog about this#but i am still upset! that i will no longer have a disc drive inside my damn laptop.#that's the disc drive's natural habitat; that's where it should be; it's weird and offputting to have it connected via usb!#ack. why do tech companies fuck everything up.#and that's without getting into the way new devices offer less harddrive space so people will use the fucking cloud or whatever???#yeah sorry no i'm not using your goddamn data mining corporate off-site storage i want to keep my shit on my own goddamn machine#go to actual hell if you're trying to sell me a pc with less than at least 500GB of storage i swear to fuck#...in essence you could say the whole process is leaving me rather grumpy
4 notes
·
View notes
Text
when it comes to deep learning style vocal synths vs concatenative synthesis style vocal synths i like and use both, theres pros and cons for each, i adore deep learning synths for their versatility in vocal modes/expressions/appends/whatever and their breaths and of course im a fan of how many have multi-lingual functionality, but one thing they just cant beat concatenative on is the late 2000s-ass NND-ass doujin-ass impossibly fast rapid fire syllable'd japanese pop singing a la disappearance of hatsune miku. to be honest miku barely handles it. thats what the song is about. to me no one does it better than a basic but well oto'd CV utau LOL
#people are too mean about cv. i love cv. its fantastic for fast singing like that. and i like it for character-y voices#its choppy yeah but thats to its benefit for speed. dl and even some sample based synths sound too smooth for their own good for that#synthv's ai banks are especially tough to sing fast short words with. you gotta mess a lot not just with the pitch transitions#but u gotta get into those phonemes too. you gotta get in there#openutau with diffsinger or enunu or something ive found handles it a bit better tho. and voisonas built in staccato feature also is useful#interesting cevio ai also struggles a bit like SV LOL despite being a sister to voisona....#and SV's standard banks like my beloved benbu do pretty well. maybe because SV was born from moresampler#but also dont get me wrong. i do love my deep learning banks. smooth and clear. they often lose some power but they make up for it in#with their versality like i said. plus theres the file size benefit - usually under a gb for what would need like multiple in samples.#tho theres also the other side of that where most sample based synths dont need as powerful hardware. pros and cons#but also dont get me wrong the other way. i love a good stretched and looped sample too JKFDKfsd rn we're getting a LOT of#commercial AI banks because the tech is new and newly affordable and i assume it must be easier on the vocal provider#still a lot of work but maybe providing some hours of data is easier than carefully recording specific syllables for hours? i dunno#BUT the humble CV japanese utau bank will never die. worry not. more will come out every second. hell u can make one too#i should make one....... someday....................
0 notes
Text
01. spiderwocky ── 'spidey' bot
platonic | spiderverse x spiderman!reader x batfamily | ms. list
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤdisclaimers on masterlist!
index. prologue , chapter one , chapter two , chapter three ... to be continued. based on this
“there are more advisable ways to source materials, (name),” a robotic voice ushers in your ear, “i could run a route for the nearest hardware store, safe enough for you to reach”.
you wave her out of your head, murmuring around your breath as you examine the multimeter in your hand. “‘s alright, spidey… they won’t mind me borrowing.”
you’re cooped up behind a large cargo box in the batcave, looking for throwaway tools to use, hoping to be able to fix the sp//dr suit before returning to queens. you’ve known bruce’s tech since you first came around, piecing out the fact he was batman soon after. batman and his batplane, his batmobile, his batgrapple… hell, maybe even a batGPT? he won’t notice if you snatch a little something.
“they’re out, can’t be too bothered to roam out in gotham when there’s perfectly available gizmos here, can i?” you chew on a fruit candy you nicked from the kitchen earlier, it might be damian’s, you’re not sure, “won’t be back till… eleven, tops?”
sp//dr crawls down your arm, her metallic legs causing a pin-prickly sensation, and making you shiver. “rather still, (name), i do not like advocating for such behaviour. what would your father think of you stealing?”
you stiffen for a second, pressing your lips into a thin line. “yeah, what would he?” you manage to scoff, shutting the lid of the box you were scouring through. “run a scan on the tech in here, would you? maybe there’s a micro-comm i can slip out-”
a shooting sensation of anxiety fills you, and you’re suddenly skittering to the nearest wall, sp//dr following close in suit. the water-curtain in the batcave parts to make way for a jet, the engines whirring so, so quietly, you think you’re hallucinating it.
the hatch starts to open, and sp//dr whispers at you to climb up the wall, hide in the dark before you can run off. batman and the littlest robin hop out, their conversation to far away to eavesdrop on… for a regular person.
you narrow your eyes at them. super-hearing isn’t something you’ve experimented with, but you know it’s there, recalling the way your ears nearly exploded the first time your spidey-sense kicked in. maybe if you really concentrate? you squint at them, and the quiet becomes clear.
“perhaps it’s an installment… such work has become very popular as of late.” the little robin says, crossing his arms as batman types away on the long, long keyboard at his computer. “i doubt it,” he replies, his voice always sounds like gravel being rubbed against cement when he puts that cowl on, you think, “witnesses say it ‘showed up out of nowhere’, and the footage glitches out before the structure came in.” the screen in front of them switches to a recording, in black and white, crunchy even with the computer’s high data compatibility.
you don’t stick around, scampering up the wall to the shaft you came in through, quiet as a bug as you stalk out from behind the grandfather clock that decorates the opening. the batman can figure out weird happenings in his city, you just need to be capable enough to help yours.
spider crawls onto your wrist, her metal parts rearranging themselves to turn into a bracelet. her voice hums out from a little blue dot on it, forever monotone. “please now, (name), return to your room without detection, fixing the suit can wait for tomorrow.”
you can’t help but smile a little at her instruction, slipping your new tools into the pockets of your jacket. “maybe it can,” you mutter back, under your breath, swiftly making distance from bruce’s office after you leave it, “but it’s not going to, is it?”
(name), duke notes glancing at the kid, who seems thoroughly submerged in schoolwork at the dining table, is more quiet that he’s accustomed to.
now- that’s not to say he’s used to (name) at all, having barely spoken to them last year, and missing them the year before that when they went off on some trip over the summer.
but it had been impossible to ignore the atmosphere of supreme awkwardness that followed the kid like a ghost, when they shifted on their heels, wanting to ask dick if they could hang out, or tim if he could look at some “cool question” they got as homework. now, that awkwardness had just been replaced with something… quiet. something still, and simpler. it was a drastic change, making him purse his lips into a thin line each time he saw them run back to their room the second everyone got back home from patrol.
he wants to ask if anything's wrong, but… how? what would he even say? duke isn’t close to (name) at all, and it’s not like anyone else is either. heck, he’s barely even seen the kid. the house is decorated with pictures, relics from everyone (but... you) that bruce keeps up. in comparison, you drop in to the manor for a few months, haunting the place, before leaving just as quickly as you came. he didn’t even time to acknowledge you existed the first time he met you, too tired from patrol to be able to entertain any of your questions. wouldn’t it be weird to just… bluntly ask what in the world’s wrong with them, when he doesn’t know what’s supposed to be right?
duke looks away sheepishly when (name) glances back, seemingly aware of his staring. he’ll ask, he will. he just needs to figure out how… and when. when tim creeps into the living room, still in his suit, (name) crawls away up the stairs without acknowledging him, quiet as a bug. before… everyone just chose to excuse the noise (name) made.
tim turns his head to where duke’s looking, the space now empty, and shrugs in dismissal. (name)’s not sitting there anymore.
you haven’t blinked in ten minutes, the thought drifting idly at the back of your head. you’re camped out in the dingy stairwell of some building, sp//dr’s little inbuilt projector painting a slideshow on the wall in front of you. her voice buzzes out from microscopic speakers.
“everything i could compile in the given time,” she speaks, “the information was protected quite fiercely… barely existed at all.”
“so- what? like this doesn’t have a lot of notes or something?” you ask, scribbling down the words you see onto sticky notes, pasting them on the pages in your journal. sp//dr pings in acknowledgement on your wrist, switching to the next slide.
the batwing suit, one of the most high tech wearables you’ve ever had the opportunity to look at. call it inspiration, you’d murmured to sp//dr when she inquired about why you wanted the files on it, it’d be both a development in your knowledge and good for the sp//dr suit.
really, it was. the interior skin had similar properties to the hypothesized “nanotechnology” a guy at school had talked about, and the extra features would have genuinely enamored any mecha-geek.
your notes were simple. the “system” acted similar to sp//dr, and she already had a compartment in your suit, so it wouldn’t be too important. gyroscopic assist… that’d be interesting. most of your time’s spent swinging around, and the motion control on your suit is pretty good already, consider it an upgrade?
what’s most interesting about the suit is the toxikinesis, and energy negation. now, so to speak, you’re aware of the batman’s cautions against metas. apart from the signal, you’re not too well aware of anyone with any kind of powers in gotham (apart from yourself right now).
but hell, releasing poison mist? nullifying energy? that’s got to be cheating! even with all the other things the illustrious spiderman can do, it’s too cool of a thing to let up. before having to move into the manor with bruce wayne and his entourage of coloured birds, you’d lived with your father’s files taking up all the room on his desk, leaving only the stuffed drawers for the pictures you made for him.
he’d been illustrious in his own right, taking out the little time he had to spend time with you. but not really be with you. still, in his interest, you took to technology too, tinkering with little robot kits your father’s friends gifted you. and it stuck. even after you were pulled out of school one day, the teacher’s expression looking unfathomably sad. the remorseful hunch of the officer’s back who’d eased you into telling you about your father’s accident was the only thing you looked at, your little kiddish throat feeling dry.
it had stuck with you after you were put into bruce wayne’s house, as per your late mother’s wishes. it stuck with you after you were sent away from the manor to boarding school for most of the year. it stuck with you even after the sharp pinch of the spider that bit you a few months ago, changing the trajectory of your life in a way you couldn’t complain about.
in the midst of your “studies”, you hear a doom slam, and shouting ensue. in regular gotham fashion, it’s vulgar, filthy and loud. spiderman responds to conflict with fight. (name) prefers flight. you shove everything into your bag, scuttling down the steps as the shouting gets louder, something about hogging the elevator before it starts making your head feel hot and dizzy from anxiety.
the suit’s going to need work. the batwing suit’s fairly slimmer than your bulky mecha, making the components proportionate would take time.
maybe you could ask… no, he’d be too busy anyway. your tongue feels like lead when you lie to sp//dr. she asks; “what are you thinking about?”, you say, “a lot of things.”. you're not thinking of anything at all.
in your silence, sp//dr’s monotonous company is like a soothing balm. so soothing in fact, you don't see a stray sticky-note glitch in red and blue, and then; disappear entirely.
₊˚⊹ a/n : was this bit kind of a nothingburger... maybe. next entry sometime soon,, we'll get to see the society there. thanks for reading!!
taglist @shycreatorreview @facelessgetolover @mileskisser @1abi @kenyummy @selvyyr @systemix @momentomoribitch @redsakura101 @k-anaru @stupouid @glowinthedarkjellyfish @blankface333 @sassycupcakecomputer @miyseilish @xzmickeyzx
#'25 run: spiderwocky#saria's 💤 writing#saria 💤 says#batfam x neglected reader#yandere batfam#batfam x reader#batman x reader#bruce wayne x reader#nightwing x reader#jason todd x reader#red hood x reader#damian wayne x reader#cassandra cain x reader#felicia hardy x reader#dc x reader#platonic yandere batfam x reader#dick grayson x reader#yandere dc x reader#neglected reader#spider reader#spiderman x batman#spiderman x batfam#tim drake x reader#atsv x reader#spiderman x reader#spiderverse x reader#miles morales x reader#gwen stacy x reader#mary jane x reader#hobie brown x reader
535 notes
·
View notes
Text
So, let me try and put everything together here, because I really do think it needs to be talked about.
Today, Unity announced that it intends to apply a fee to use its software. Then it got worse.
For those not in the know, Unity is the most popular free to use video game development tool, offering a basic version for individuals who want to learn how to create games or create independently alongside paid versions for corporations or people who want more features. It's decent enough at this job, has issues but for the price point I can't complain, and is the idea entry point into creating in this medium, it's a very important piece of software.
But speaking of tools, the CEO is a massive one. When he was the COO of EA, he advocated for using, what out and out sounds like emotional manipulation to coerce players into microtransactions.
"A consumer gets engaged in a property, they might spend 10, 20, 30, 50 hours on the game and then when they're deep into the game they're well invested in it. We're not gouging, but we're charging and at that point in time the commitment can be pretty high."
He also called game developers who don't discuss monetization early in the planning stages of development, quote, "fucking idiots".
So that sets the stage for what might be one of the most bald-faced greediest moves I've seen from a corporation in a minute. Most at least have the sense of self-preservation to hide it.
A few hours ago, Unity posted this announcement on the official blog.
Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November. We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.
Now there are a few red flags to note in this pitch immediately.
Unity is planning on charging a fee on all games which use its engine.
This is a flat fee per number of installs.
They are using an always online runtime function to determine whether a game is downloaded.
There is just so many things wrong with this that it's hard to know where to start, not helped by this FAQ which doubled down on a lot of the major issues people had.
I guess let's start with what people noticed first. Because it's using a system baked into the software itself, Unity would not be differentiating between a "purchase" and a "download". If someone uninstalls and reinstalls a game, that's two downloads. If someone gets a new computer or a new console and downloads a game already purchased from their account, that's two download. If someone pirates the game, the studio will be asked to pay for that download.
Q: How are you going to collect installs? A: We leverage our own proprietary data model. We believe it gives an accurate determination of the number of times the runtime is distributed for a given project. Q: Is software made in unity going to be calling home to unity whenever it's ran, even for enterprice licenses? A: We use a composite model for counting runtime installs that collects data from numerous sources. The Unity Runtime Fee will use data in compliance with GDPR and CCPA. The data being requested is aggregated and is being used for billing purposes. Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data. Q: What's going to stop us being charged for pirated copies of our games? A: We do already have fraud detection practices in our Ads technology which is solving a similar problem, so we will leverage that know-how as a starting point. We recognize that users will have concerns about this and we will make available a process for them to submit their concerns to our fraud compliance team.
This is potentially related to a new system that will require Unity Personal developers to go online at least once every three days.
Starting in November, Unity Personal users will get a new sign-in and online user experience. Users will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, users can continue using Unity for up to 3 days while offline. More details to come, when this change takes effect.
It's unclear whether this requirement will be attached to any and all Unity games, though it would explain how they're theoretically able to track "the number of installs", and why the methodology for tracking these installs is so shit, as we'll discuss later.
Unity claims that it will only leverage this fee to games which surpass a certain threshold of downloads and yearly revenue.
Only games that meet the following thresholds qualify for the Unity Runtime Fee: Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs. Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.
They don't say how they're going to collect information on a game's revenue, likely this is just to say that they're only interested in squeezing larger products (games like Genshin Impact and Honkai: Star Rail, Fate Grand Order, Among Us, and Fall Guys) and not every 2 dollar puzzle platformer that drops on Steam. But also, these larger products have the easiest time porting off of Unity and the most incentives to, meaning realistically those heaviest impacted are going to be the ones who just barely meet this threshold, most of them indie developers.
Aggro Crab Games, one of the first to properly break this story, points out that systems like the Xbox Game Pass, which is already pretty predatory towards smaller developers, will quickly inflate their "lifetime game installs" meaning even skimming the threshold of that 200k revenue, will be asked to pay a fee per install, not a percentage on said revenue.
[IMAGE DESCRIPTION: Hey Gamers!
Today, Unity (the engine we use to make our games) announced that they'll soon be taking a fee from developers for every copy of the game installed over a certain threshold - regardless of how that copy was obtained.
Guess who has a somewhat highly anticipated game coming to Xbox Game Pass in 2024? That's right, it's us and a lot of other developers.
That means Another Crab's Treasure will be free to install for the 25 million Game Pass subscribers. If a fraction of those users download our game, Unity could take a fee that puts an enormous dent in our income and threatens the sustainability of our business.
And that's before we even think about sales on other platforms, or pirated installs of our game, or even multiple installs by the same user!!!
This decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles. If these changes aren't rolled back, we'll be heavily considering abandoning our wealth of Unity expertise we've accumulated over the years and starting from scratch in a new engine. Which is really something we'd rather not do.
On behalf of the dev community, we're calling on Unity to reverse the latest in a string of shortsighted decisions that seem to prioritize shareholders over their product's actual users.
I fucking hate it here.
-Aggro Crab - END DESCRIPTION]
That fee, by the way, is a flat fee. Not a percentage, not a royalty. This means that any games made in Unity expecting any kind of success are heavily incentivized to cost as much as possible.
[IMAGE DESCRIPTION: A table listing the various fees by number of Installs over the Install Threshold vs. version of Unity used, ranging from $0.01 to $0.20 per install. END DESCRIPTION]
Basic elementary school math tells us that if a game comes out for $1.99, they will be paying, at maximum, 10% of their revenue to Unity, whereas jacking the price up to $59.99 lowers that percentage to something closer to 0.3%. Obviously any company, especially any company in financial desperation, which a sudden anchor on all your revenue is going to create, is going to choose the latter.
Furthermore, and following the trend of "fuck anyone who doesn't ask for money", Unity helpfully defines what an install is on their main site.
While I'm looking at this page as it exists now, it currently says
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
However, I saw a screenshot saying something different, and utilizing the Wayback Machine we can see that this phrasing was changed at some point in the few hours since this announcement went up. Instead, it reads:
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming or web browser is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
Screenshot for posterity:
That would mean web browser games made in Unity would count towards this install threshold. You could legitimately drive the count up simply by continuously refreshing the page. The FAQ, again, doubles down.
Q: Does this affect WebGL and streamed games? A: Games on all platforms are eligible for the fee but will only incur costs if both the install and revenue thresholds are crossed. Installs - which involves initialization of the runtime on a client device - are counted on all platforms the same way (WebGL and streaming included).
And, what I personally consider to be the most suspect claim in this entire debacle, they claim that "lifetime installs" includes installs prior to this change going into effect.
Will this fee apply to games using Unity Runtime that are already on the market on January 1, 2024? Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
Again, again, doubled down in the FAQ.
Q: Are these fees going to apply to games which have been out for years already? If you met the threshold 2 years ago, you'll start owing for any installs monthly from January, no? (in theory). It says they'll use previous installs to determine threshold eligibility & then you'll start owing them for the new ones. A: Yes, assuming the game is eligible and distributing the Unity Runtime then runtime fees will apply. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
That would involve billing companies for using their software before telling them of the existence of a bill. Holding their actions to a contract that they performed before the contract existed!
Okay. I think that's everything. So far.
There is one thing that I want to mention before ending this post, unfortunately it's a little conspiratorial, but it's so hard to believe that anyone genuinely thought this was a good idea that it's stuck in my brain as a significant possibility.
A few days ago it was reported that Unity's CEO sold 2,000 shares of his own company.
On September 6, 2023, John Riccitiello, President and CEO of Unity Software Inc (NYSE:U), sold 2,000 shares of the company. This move is part of a larger trend for the insider, who over the past year has sold a total of 50,610 shares and purchased none.
I would not be surprised if this decision gets reversed tomorrow, that it was literally only made for the CEO to short his own goddamn company, because I would sooner believe that this whole thing is some idiotic attempt at committing fraud than a real monetization strategy, even knowing how unfathomably greedy these people can be.
So, with all that said, what do we do now?
Well, in all likelihood you won't need to do anything. As I said, some of the biggest names in the industry would be directly affected by this change, and you can bet your bottom dollar that they're not just going to take it lying down. After all, the only way to stop a greedy CEO is with a greedier CEO, right?
(I fucking hate it here.)
And that's not mentioning the indie devs who are already talking about abandoning the engine.
[Links display tweets from the lead developer of Among Us saying it'd be less costly to hire people to move the game off of Unity and Cult of the Lamb's official twitter saying the game won't be available after January 1st in response to the news.]
That being said, I'm still shaken by all this. The fact that Unity is openly willing to go back and punish its developers for ever having used the engine in the past makes me question my relationship to it.
The news has given rise to the visibility of free, open source alternative Godot, which, if you're interested, is likely a better option than Unity at this point. Mostly, though, I just hope we can get out of this whole, fucking, environment where creatives are treated as an endless mill of free profits that's going to be continuously ratcheted up and up to drive unsustainable infinite corporate growth that our entire economy is based on for some fuckin reason.
Anyways, that's that, I find having these big posts that break everything down to be helpful.
#Unity#Unity3D#Video Games#Game Development#Game Developers#fuckshit#I don't know what to tag news like this
6K notes
·
View notes
Text

Let's Explore a Metal-Rich Asteroid 🤘
Between Mars and Jupiter, there lies a unique, metal-rich asteroid named Psyche. Psyche’s special because it looks like it is part or all of the metallic interior of a planetesimal—an early planetary building block of our solar system. For the first time, we have the chance to visit a planetary core and possibly learn more about the turbulent history that created terrestrial planets.
Here are six things to know about the mission that’s a journey into the past: Psyche.

1. Psyche could help us learn more about the origins of our solar system.
After studying data from Earth-based radar and optical telescopes, scientists believe that Psyche collided with other large bodies in space and lost its outer rocky shell. This leads scientists to think that Psyche could have a metal-rich interior, which is a building block of a rocky planet. Since we can’t pierce the core of rocky planets like Mercury, Venus, Mars, and our home planet, Earth, Psyche offers us a window into how other planets are formed.

2. Psyche might be different than other objects in the solar system.
Rocks on Mars, Mercury, Venus, and Earth contain iron oxides. From afar, Psyche doesn’t seem to feature these chemical compounds, so it might have a different history of formation than other planets.
If the Psyche asteroid is leftover material from a planetary formation, scientists are excited to learn about the similarities and differences from other rocky planets. The asteroid might instead prove to be a never-before-seen solar system object. Either way, we’re prepared for the possibility of the unexpected!

3. Three science instruments and a gravity science investigation will be aboard the spacecraft.
The three instruments aboard will be a magnetometer, a gamma-ray and neutron spectrometer, and a multispectral imager. Here’s what each of them will do:
Magnetometer: Detect evidence of a magnetic field, which will tell us whether the asteroid formed from a planetary body
Gamma-ray and neutron spectrometer: Help us figure out what chemical elements Psyche is made of, and how it was formed
Multispectral imager: Gather and share information about the topography and mineral composition of Psyche
The gravity science investigation will allow scientists to determine the asteroid’s rotation, mass, and gravity field and to gain insight into the interior by analyzing the radio waves it communicates with. Then, scientists can measure how Psyche affects the spacecraft’s orbit.

4. The Psyche spacecraft will use a super-efficient propulsion system.
Psyche’s solar electric propulsion system harnesses energy from large solar arrays that convert sunlight into electricity, creating thrust. For the first time ever, we will be using Hall-effect thrusters in deep space.

5. This mission runs on collaboration.
To make this mission happen, we work together with universities, and industry and NASA to draw in resources and expertise.
NASA’s Jet Propulsion Laboratory manages the mission and is responsible for system engineering, integration, and mission operations, while NASA’s Kennedy Space Center’s Launch Services Program manages launch operations and procured the SpaceX Falcon Heavy rocket.
Working with Arizona State University (ASU) offers opportunities for students to train as future instrument or mission leads. Mission leader and Principal Investigator Lindy Elkins-Tanton is also based at ASU.
Finally, Maxar Technologies is a key commercial participant and delivered the main body of the spacecraft, as well as most of its engineering hardware systems.

6. You can be a part of the journey.
Everyone can find activities to get involved on the mission’s webpage. There's an annual internship to interpret the mission, capstone courses for undergraduate projects, and age-appropriate lessons, craft projects, and videos.
You can join us for a virtual launch experience, and, of course, you can watch the launch with us on Oct. 12, 2023, at 10:16 a.m. EDT!
For official news on the mission, follow us on social media and check out NASA’s and ASU’s Psyche websites.
Make sure to follow us on Tumblr for your regular dose of space!
#Psyche#Mission to Psyche#asteroid#NASA#exploration#technology#tech#spaceblr#solar system#space#not exactly#metalcore#but close?
2K notes
·
View notes
Text
The Swiss Cheese Model of Covid Prevention
An edited version of the swiss cheese model tailored towards the measures that you as an individual can take to minimize your risk of infection. Public health is ultimately what its name implies, public, but that doesn't mean you're powerless.
Covid prevention is not all-or-nothing. Think of it as risk reduction, rather than a binary.
Let's go through these step by step.
VACCINES
The current vaccines are meant primarily to reduce chances of severe illness, hospitalization, and death. They will reduce your chance of infection a bit--but not nearly as much as you might think. You should still get your boosters regularly, because avoiding severe illness is of course worth doing.
If you haven't gotten the updated monovalent vaccine yet, go get it. It is not a booster. Think of it as a new vaccine. It's targeted towards the XBB lineages, which are now the most common variants. Your last boosters were likely of the bivalent type, aimed at both the original Covid strain from 2020 and Omicron. The new vaccine is monovalent, meaning it targets one family in particular.
Some studies suggest that the Novavax vaccine, which is a more traditional protein-based vaccine, is more effective and safer than mRNA vaccines, and offers better protection against future variants. Of course, the data we have so far isn't 100% conclusive (the last paper I linked is a preprint). Make of these findings what you will, just something to keep in mind. The new Novavax vaccine's availability is still limited, especially outside of the US.
MASKS

Masking is one of the most effective ways to protect yourself. While it is true that masking and reducing Covid transmission protects those around you, the idea that masks can't protect the wearer is outdated information from the early days of the pandemic when medical authorities refused to acknowledge that Covid is airborne.
The key to protecting yourself is to wear a well-fitting respirator. You want to minimize any gaps where air might leak out. If your glasses get fogged up, that's a sign that air is leaking.
Headbands will always have a tighter fit than earloop masks (and therefore provide better protection). However, you can use earloop extenders to improve the fit of earloop masks. You can find these online. Your comfort in wearing a mask is important, but there are options for compromise.
The above graphic doesn't include elastomeric respirators. While some (like the Flo Mask) are expensive, they can be much more affordable than buying disposables--look for P100 respirators at your local hardware store, but make sure it fits your face well.
For more general information, see this FAQ. For mask recommendations (NA-centric, sorry!), see my list here or Mask Nerd's YouTube channel.
For situations where you need to hydrate but don't want to take your mask off, consider the SIP valve.
Not even N95s are foolproof (N95 means it filters at least 95% of particles--with the other 5% potentially reaching you). Most people will likely not have a perfect fit. There will be situations where you'll have to take your mask off. The key is risk reduction, and that's why the Swiss cheese model is crucial.
If you can't afford high-quality masks, look for a local mask bloc or other organization that gives out free masks. Project N95 has unfortunately shut down. In Canada, there's donatemask.ca.
AVOID CROWDED INDOOR SPACES
This is rather self-explanatory. Indoor transmission is much, much, much more likely than outdoor transmission. If it's possible to move an activity outdoors instead, consider doing so.
If possible, try going to places like stores or the post office during less busy hours.
Viral particles can stay in the air for a considerable amount of time even after the person who expelled them has left. Do not take off your mask just because no one is currently present, if you know that it was previously crowded.
A CO2 monitor is a decent proxy for how many viral particles may have accumulated in the air around you. The gold standard is the Aranet4, but it's expensive, so here are some more affordable alternatives.
VENTILATION AND AIR FILTERS

Ventilation is effective for the same reason that outdoors is safer than indoors. If it's warm enough, keep windows open whenever possible. If it's cold, even cracking them open occasionally is better than nothing. Try to open windows or doors on different sides of a room to maximize airflow.
HEPA air filters can significantly reduce viral transmission indoors. Make sure to find one suitable for the room size, and replace the filters regularly. You want to look for devices with HEPA-13 filters.
You can use websites like these to calculate how long it takes for a device to change all the air in a room. Remember what I said about viral particles being able to hang around even after people have left? If an air purifier provides 2 air changes per hour, that means that after 30 minutes, any potential viral particles should be gone.
If you can't afford a commercial air filter, here's a useful DIY filter you can make with relatively simple materials. The filtration capacity is great--but due to being built with duct tape, replacing filters will be a challenge.
If you have to hold meetings or meet with people at work, having a smaller filter on the desk between you will also reduce chances of infection.
As a bonus, HEPA filters will also filter out other things like dust and allergens!
REDUCE LENGTH OF EXPOSURE IF EXPOSURE IS UNAVOIDABLE
Viral load refers to the amount of virus in a person's blood. If you've been exposed to someone with Covid, how much you've been exposed matters.
You might escape infection if the viral load you've been exposed to is very small. Or, even if you get infected, there will be less virus in you overall, leading to milder illness--and crucially, a lower chance of the virus penetrating deep into your body, creating reservoirs in your organs and wreaking long-term havoc.
A low viral load is also less contagious.
This is the same reason that wearing your mask most of the time, but having to take it off for eating, is still much better than not wearing your mask at all.
RECHARGEABLE PORTABLE AIR FILTERS

You might attract some odd looks. But if you're at high risk or just want to be as protected as possible, small portable air filters can help. Try to find models small enough to take with you on public transportation, to school, or while traveling.
These devices will be far too small to clean the air in the whole room. The goal is to have it filter air in your immediate vicinity. Be sure to angle the device so that the air is blowing in your face.
Unfortunately, rechargeable devices are much rarer and harder to find than normal air filters, and many are also expensive.
The best option at the moment, apart from DIY (which is possible, but you need to know what you're doing), seems to be the SmartAir QT3. The size and shape are a bit clunky, but it fits in a backpack. Its battery life isn't long, but it can be supplemented with a power bank.
NASAL SPRAYS
There's some research that suggests that some nasal sprays may be effective in reducing risk of infection by interfering with viruses' ability to bind to your cells.
These sprays are generally affordable, easy to find, and safe. The key ingredient is carrageenan, which is extracted from seaweed. So there are no potential risks or side effects.
Be sure to follow the instructions on the packaging carefully. Here's a video on how to properly use nasal sprays if you've never used them before.
Covixyl is another type of nasal spray that uses a different key ingredient, ethyl lauroyl arginate HCI. It also aims to disrupt viruses' ability to bind to cell walls. Unfortunately, I think it's difficult to obtain outside of the US.
CONCLUSION
None of the methods listed here are foolproof on their own. But by layering them, you can drastically reduce your chances of infection.
The most important layers, by far, are masking and air quality. But you should also stay conscientious when engaging with those layers. Don't let yourself become complacent with rules of thumb, and allow yourself to assess risk and make thought out decisions when situations arise where you might have to take off your mask or enter a high-risk indoor area, such as a hospital.
Remember that the goal is risk reduction. It's impossible to live risk-free, because we live among countless other people. But you can use knowledge and tools to keep yourself as safe as possible.
1K notes
·
View notes
Note
Hello! First, I wanted to say thank you for your post about updating software and such. I really appreciated your perspective as someone with ADHD. The way you described your experiences with software frustration was IDENTICAL to my experience, so your post made a lot of sense to me.
Second, (and I hope my question isn't bothering you lol) would you mind explaining why it's important to update/adopt the new software? Like, why isn't there an option that doesn't involve constantly adopting new things? I understand why they'd need to fix stuff like functional bugs/make it compatible with new tech, but is it really necessary to change the user side of things as well?
Sorry if those are stupid questions or they're A Lot for a tumblr rando to ask, I'd just really like to understand because I think it would make it easier to get myself to adopt new stuff if I understand why it's necessary, and the other folks I know that know about computers don't really seem to understand the experience.
Thank you so much again for sharing your wisdom!!
A huge part of it is changing technologies and changing norms; I brought up Windows 8 in that other post and Win8 is a *great* example of user experience changing to match hardware, just in a situation that was an enormous mismatch with the market.
Win8's much-beloathed tiles came about because Microsoft seemed to be anticipating a massive pivot to tablet PCs in nearly all applications. The welcome screen was designed to be friendly to people who were using handheld touchscreens who could tap through various options, and it was meant to require more scrolling and less use of a keyboard.
But most people who the operating system went out to *didn't* have touchscreen tablets or laptops, they had a desktop computer with a mouse and a keyboard.
When that was released, it was Microsoft attempting to keep up with (or anticipate) market trends - they wanted something that was like "the iPad for Microsoft" so Windows 8 was meant to go with Microsoft Surface tablets.
We spent the first month of Win8's launch making it look like Windows 7 for our customers.
You can see the same thing with the centered taskbar on Windows 11; that's very clearly supposed to mimic the dock on apple computers (only you can't pin it anywhere but the bottom of the screen, which sucks).
Some of the visual changes are just trends and various companies trying to keep up with one another.
With software like Adobe I think it's probably based on customer data. The tool layout and the menu dropdowns are likely based on what people are actually looking for, and change based on what other tools people are using. That's likely true for most programs you use - the menu bar at the top of the screen in Word is populated with the options that people use the most; if a function you used to click on all the time is now buried, there's a possibility that people use it less these days for any number of reasons. (I'm currently being driven mildly insane by Teams moving the "attach file" button under a "more" menu instead of as an icon next to the "send message" button, and what this tells me is either that more users are putting emojis in their messages than attachments, or microsoft WANTS people to put more emojis than messages in their attachments).
But focusing on the operating system, since that's the big one:
The thing about OSs is that you interact with them so frequently that any little change seems massive and you get REALLY frustrated when you have to deal with that, but version-to-version most OSs don't change all that much visually and they also don't get released all that frequently. I've been working with windows machines for twelve years and in that time the only OSs that Microsoft has released were 8, 10, and 11. That's only about one OS every four years, which just is not that many. There was a big visual change in the interface between 7 and 8 (and 8 and 8.1, which is more of a 'panicked backing away' than a full release), but otherwise, realistically, Windows 11 still looks a lot like XP.

The second one is a screenshot of my actual computer. The only change I've made to the display is to pin the taskbar to the left side instead of keeping it centered and to fuck around a bit with the colors in the display customization. I haven't added any plugins or tools to get it to look different.
This is actually a pretty good demonstration of things changing based on user behavior too - XP didn't come with a search field in the task bar or the start menu, but later versions of Windows OSs did, because users had gotten used to searching things more in their phones and browsers, so then they learned to search things on their computers.
There are definitely nefarious reasons that software manufacturers change their interfaces. Microsoft has included ads in home versions of their OS and pushed searches through the Microsoft store since Windows 10, as one example. That's shitty and I think it's worthwhile to find the time to shut that down (and to kill various assistants and background tools and stop a lot of stuff that runs at startup).
But if you didn't have any changes, you wouldn't have any changes. I think it's handy to have a search field in the taskbar. I find "settings" (which is newer than control panel) easier to navigate than "control panel." Some of the stuff that got added over time is *good* from a user perspective - you can see that there's a little stopwatch pinned at the bottom of my screen; that's a tool I use daily that wasn't included in previous versions of the OS. I'm glad it got added, even if I'm kind of bummed that my Windows OS doesn't come with Spider Solitaire anymore.
One thing that's helpful to think about when considering software is that nobody *wants* to make clunky, unusable software. People want their software to run well, with few problems, and they want users to like it so that they don't call corporate and kick up a fuss.
When you see these kinds of changes to the user experience, it often reflects something that *you* may not want, but that is desirable to a *LOT* of other people. The primary example I can think of here is trackpad scrolling direction; at some point it became common for trackpads to scroll in the opposite direction that they used to; now the default direction is the one that feels wrong to me, because I grew up scrolling with a mouse, not a screen. People who grew up scrolling on a screen seem to feel that the new direction is a lot more intuitive, so it's the default. Thankfully, that's a setting that's easy to change, so it's a change that I make every time I come across it, but the change was made for a sensible reason, even if that reason was opaque to me at the time I stumbled across it and continues to irritate me to this day.
I don't know. I don't want to defend Windows all that much here because I fucking hate Microsoft and definitely prefer using Linux when I'm not at work or using programs that I don't have on Linux. But the thing is that you'll see changes with Linux releases as well.
I wouldn't mind finding a tool that made my desktop look 100% like Windows 95, that would be fun. But we'd probably all be really frustrated if there hadn't been any interface improvements changes since MS-DOS (and people have DEFINITELY been complaining about UX changes at least since then).
Like, I talk about this in terms of backward compatibility sometimes. A lot of people are frustrated that their old computers can't run new software well, and that new computers use so many resources. But the flipside of that is that pretty much nobody wants mobile internet to work the way that it did in 2004 or computers to act the way they did in 1984.
Like. People don't think about it much these days but the "windows" of the Windows Operating system represented a massive change to how people interacted with their computers that plenty of people hated and found unintuitive.
(also take some time to think about the little changes that have happened that you've appreciated or maybe didn't even notice. I used to hate the squiggly line under misspelled words but now I see the utility. Predictive text seems like new technology to me but it's really handy for a lot of people. Right clicking is a UX innovation. Sometimes you have to take the centered task bar in exchange for the built-in timer deck; sometimes you have to lose color-coded files in exchange for a right click.)
296 notes
·
View notes
Text
Raf's Notes as originally presented on The Hub's website.
TRANSMITTING FROM INSIDE AUTOBOT HEADQUARTERS
What if you could have secret access to the Autobots' base, getting the inside scoop on their latest missions and battles with the Decepticons? Well, that's Raf! He's got full access to all things Autobots, and he's taking notes.
We've gained access to his laptop, so now you can peek over his shoulder and see what's really happening behind the scenes. (Just don't tell him we gave you the secret password, or he might hack our system.) Check out Raf's Notes every week -- EXCLUSIVELY--here on HubWorld.com!
THE NOTES SO FAR
Gotta keep track of all of this ACTION! This is my stash of all my entries--super-encrypted so that Megatron and his boys (or Agent Fowler) can't get to the goods!
ENTRY # 1
This Is NOT a Diary!
OK, not sure where to start, since a LOT has happened, but I figure I better take notes, cuz ... well, let's just say, life's been pretty different lately. And I want to remember as much as possible, cuz if someone else said all this happened to him, no way would I believe it. I'm saving these notes as a triple-encrypted file in my laptop, so no one will ever see them. I'd do hex-encryption, but who has the time?
AUTOBOTS!!!
Where was I? OK. Autobots. My life hasn't been the same since I met them. They're these huge autonomous robotic life-forms who came to Earth to protect us from these other huge guys called Decepticons. Optimus Prime is the leader of the good guys, and Megatron is the really bad Bad Guy. (Except they used to be friends ... but that was a REALLY long time ago.)
They're all after this stuff called Energon, which is kinda like food and gas and blood and electricity all mixed into one. (Note to self : Eww.) They used to live on a planet called Cybertron, but they destroyed it by fighting for, like, forever. Optimus says he's trying to make sure that doesn't happen to Earth next. They've been here in secret for a while, but since me and these other kids Jack and Miko accidentally saw them and discovered their secret, they're protecting us ... in case the Cons come after us.
Bumblebee's my buddy. Mostly cuz I'm the only kid who understands him. Not sure why ... he makes perfect sense. He just doesn’t use words. Might be the same reason I could understand digital code, even when I was three years old. Anyway, most people talk too much. Best thing? Bee's an awesome muscle car, and he’s my friend.
Arcee is Jack's partner, and Bulkhead watches out for Miko. I guess I should point out that Jack and Miko go to my school, and normally we'd never even talk. But lately, nothing's normal, so the three of us hang out at the secret Autobot base a LOT. It's awesome, cuz they have the sickest computers and other way-cool tech.
My mom asked where I was going after school all the time, so I told her I joined the Computer Club. Which is kinda true.
ENTRY #2
The Bigger They Are....
Woah, what a week! Looks like Megatron, the main Decepticon, went down for good this week, out in space. Lucky for Earth! Most of us felt like cheering, but not Optimus. He never likes it when a spark gets extinguished, no matter whose. A spark is like a Bot's life spirit, more or less.
Game Over?
After that, we were all thinking Game Over. No more Megatron, no more trouble. So we got busy with our science fair projects. I have to say, it was pretty cool getting science help from the Bots. They have so much data to work with, and all that amazing hardware.
But it never stays quiet for long around here. Optimus and Bee went to go check out a blip on the Energon grid. It's how they keep track of all the Bots and Cons everywhere -- like a radar screen for the whole universe. They figured it was probably Cons, but had no idea who or what they were headed for. But soon as they saw Skyquake, it was like -- GO time.
Turns out these other Cons, Starscream and Soundwave, had come to Earth just to find and reanimate this massive guy. Bee said Skyquake made Optimus look small! Even worse, his whole mission was to destroy Optimus, under ancient orders from Megatron. They'd faced off on Cybertron before, but that was forever ago.
Bigger AND Badder!
Thing is, big as Skyquake was, he wasn't as swift as the Bots. Our guys had him down and pretty much out.. until good old Agent Fowler came along in a plane. Skyquake scanned the plane, and then it was ON again. But, then snap -- the GUY BECAME THE PLANE!!! (btw, scanning sounds awesome. Like instant cloning.) Wish I'd seen that!
Anyway, in the end, our guys nailed Skyquake, and his spark went out. Huge relief in some ways, but Optimus was sad again ... he always hopes he can bring the bad guys around to being good.
Meanwhile, Ratchet seriously messed with my volcano project for Science Fair. I will NOT let him help again. I had to stay late at school and try to repair the Energon damage in the auditorium. Which took more than a little explaining.
ENTRY #3
Scraplets Scare!
OMG. What an insane week! We had a Scraplet infestation at the base. Imagine raccoon-sized termites wired on too much coffee! Or zombie dogs on candy! Or ... well, I'll explain.
It all started when Bumblebee and Bulkhead were scouting for Energon in the Arctic. They found this big metal egg/pod thing and brought it back for examination. No one knew what it was. But by the time it thawed, it was too late!
Here's what happened: Once the pod thing was in the lab, Optimus and Arcee went back to the Arctic for more recon while Bee and Bulkhead thawed out. Turns out they get frostbite too, almost like us. Miko and Jack were playing a video game ... and since there's only two controllers, I was like, No, you go ahead. (Mr. Nice Guy. As usual.) So I was just hanging near the lab when I saw the first Scraplet.
It was kinda cute, for a bot. It was like ... well, like a dog, like I said. But a friendly dog. They only eat metal, see, not organic material -- so when it saw me, it was like: "Hmmm. Not tasty."
But then it followed me back to the main area and BAM! It attacked Bee like mad. I had to smash it with a pipe to make it stop. Bulkhead seriously freaked. Never seen him like that before. And then we knew it was an infestation. There were like HUNDREDS of them, all inside the walls, chewing up the pipes and cables! Which explained the Comm-Link and power failures. Optimus and Arcee were out there freezing, but Ratchet couldn’t activate the GroundBridge to bring them in.
Since us kids weren't Scraplet food, we went to fix the hole in the Energon pipeline -- just in time, too. It was scary, but way more scary for the Bots. For once, WE got to protect THEM! It was cool and all, but still ... I'd rather not do it again.
I'm not so much the Protector type. More the Defensive Crouch type. Still ... it's good to know I can work it if I have to.
ENTRY #4
Don't Judge a Bot by Its Cover
I learned something new about Decepticons this week. Something huge happened -- a Bot made contact with us! Wheeljack. He's an old friend of Bulkhead's ... this big soldier Bot guy who just roams the universe solo. Or that's who he was supposed to be.
But I'm getting ahead of myself.
It started when we got a friendly Bot signal from deep space this week. Bulkhead was psyched to see it was Wheeljack, cuz they used to be best buds, back in this elite fighting unit called the Wreckers. (Sounds like a reality show, right?) When he showed up, we kinda had a party. They played this game called "lobbing" which is basically playing catch with the biggest things they can find. Miko jammed on her guitar (I think she may be getting better), and I showed Bee how to do the Robot. It was awesome.
But then Bulkhead started getting suspicious, cuz he said Wheeljack wasn't acting like himself. Turns out it wasn't Wheeljack at all! It was just a Decepticon pretending to be the real Wheeljack, who was imprisoned up on the Nemesis -- that's the Cons' ship.
That's right! We actually had a REAL LIVE CON inside the base!!! Gives me chills just thinking about it. Bet Miko gets worse chills -- when Bulkhead blew the Con's cover, he took her hostage. She was pretty cool under pressure, I gotta say.
Anyway, thanks to some quick thinking and awesome fighting, we got the real Wheeljack back. He actually busted out of the Nemesis himself! Way cool. So then we had another party. For reals. We all kinda thought Wheeljack would stay, and we'd have another Bot here on Earth ... but he took off soon as Ratchet fixed up his ship. Everyone was bummed that he left.
Bots aren't always what they seem. Maybe that's true about people too. That's why I like computers! Cuz you can always just reprogram. Simple. Elegant. No surprises.
ENTRY #5
One Laptop, Over Easy
Whole new thing this week. The Bots had to fight humans AND Cons!
Agent Fowler was taking this radioactive device called a Dingus across the country when Cons attacked him. That's what he thought, anyway. So he asked the Autobots to GroundBridge it out of danger, but it's too risky to transport radioactive devices that way. So Optimus and the other Autobots had to roll out and form a convoy to take it over land.
I stayed at the Base with Ratchet and watched everything on the grid via Comm-Link. The attackers were in fast attack cars and totally harassing the V-mode Bots. That's when we found out they weren't Cons at all -- they were humans working for a crew called MECH. Then, as if being chased by a bunch of heavily armed flesh and blood criminals wasn't enough, six Cons showed up out of the blue.
We had to protect the Dingus, so I got to hack into the rail system and divert a train. Highlight of my week -- GroundBridging Jack and Miko onto a moving train! Ratchet didn't think it was possible, but I got the train's coordinates online and zzzoom -- off they went! But then MECH hacked into the same system -- and they fried my laptop! Not sure how, but major bummer. Good thing my files were backed up.
I guess Miko and Jack were pretty freaked by how serious it got on that train. It almost derailed, and Optimus had to stop it with his bare hands. Kinda wish I'd been there. But mostly? Glad I wasn't. Not that I'd say that out loud.
Optimus was bummed, cuz the Bots blew their cover in front of MECH when they transformed to fight the Decepticons. And we're all pretty sure MECH will be back. But at least the Dingus didn't blow up or get stolen.
After all that, Ratchet sort of helped me fix my laptop ... even though he kept saying how lame it was. Well, now I've gotta figure out a better firewall. Still can't believe I got counter-hacked! Very embarrassing, actually. Hoping everyone forgets really soon.
:)
ENTRY #6
Breaking and Energon
This week, we got to break into a museum! But it was for a good reason.
It all started when the Autobots saw an Energon blip on the grid over in Greece. Bulkhead was trying to help Miko see how homework can be cool, so he took her with him to Greece. So there they were at these excavations, when they found a mosaic showing an ancient Cybertronian Energon Harvester. Pretty unexpected!
Miko took a snap and showed it to Optimus, who said the mosaic was a signpost for the real thing. So I did a quick image search online and found this ancient Greek statue on display in a regular museum. We knew the Decepticons were after it, so we had to snag it first ... which meant breaking into the museum. Like Optimus said: We were only breaking a law to save lives.
Here's why lives were at stake: Not only can a Harvester suck Energon out of the ground -- it can pull it right out of a living Autobot! That'd be like a vampire sucking all the blood out of you just by pointing at you. No way did Optimus want the Cons getting that thing.
So we planned this total heist, like in the movies -- only with a forklift and us kids. It would've worked, too, but then these Cons Breakdown and Knock Out showed up, and there was a massive Bot brawl in the parking lot.
During the fight, Jack and I came face-to-face with Soundwave in the museum! That is one scary guy. But he was so focused on the Harvester, he left us alone. Lucky!
The Autobots were bummed he'd snagged it, but they eventually got it back over in Greece. Took more fighting, and Bulkhead lost some Energon, but it worked out.
Oh, and Miko got caught by a museum guard, but for once Agent Fowler was pretty cool. He came in, flashed his badge, and then just sent her on her way. Like, Yo, there's Bulkhead. Go.
I guess we have friends in high places now.
ENTRY #7
Playing the Race Car
Wild week. Jack pretty much got everyone in trouble, but gotta say ... we were all kinda responsible. Mostly cuz we didn't really step up and help him resist temptation. Optimus wasn't happy with any of us.
According to Jack, it all started when this girl at school asked if she could have a ride on Arcee. Of course, Arcee was like no way, that's against the rules, and it's not happening. But then this dumb bully from school who drives a street racer talked some smack about Arcee -- I think he called her a moped?! -- and she was like, OK, that's it. (She takes that kind of thing personally.) So she and Jack smoked him right there. The bully guy wanted a rematch, but Arcee said nope -- we're not breaking the rules again.
So here's where I came in. Jack didn't want to look like a chicken in front of that girl (he likes her!), so he asked if Bee would help him win the race. That didn't seem like a good idea to me, but I'm all for taking down a bully. And besides, Bee was really into the racing part. So he and Jack showed up at the race. But then ... so did a Decepticon! It was one of the car Cons we saw at the museum ... Knock Out? Anyway, as soon as he saw Bee, the Con got violent. Bee said it was scary. And Jack couldn't understand what Bee was saying, so it was like total chaos.
It's weird: We all basically broke the rules and then, boom -- the worst-case scenario happened. What were we thinking? Optimus totally went out and tracked everyone down and saved the day ... but he wasn't happy about it. Then he gave us all a serious talking to. Sounds corny, but I think we all learned our lessons.
In the end, Arcee did let Jack give that cute girl a ride ... and now he won?t stop talking about the girl. Or about Arcee.
ENTRY #8
Bugging Out
Jack and Arcee had a wicked time out in the forest this week. They were looking for an Energon signature, but turns out the blip was this super-creepy Decepticon called Airachnid. (Like "arachnid," which means spider.) She has eight limbs, spits webbing, and likes to hunt. Creepy! I wasn't there, so all I have to go on is what Jack said, but sounds like it got super hairy out there.
He says he's never seen Arcee that afraid before, and it's cuz she has history with Airachnid from back on Cybertron. She wouldn't give him deets, but it must've been bad for a Bot that fierce to get that scared. And her Comm-Link wouldn't work, so she couldn't call the Base for backup.
Jack ended up running, since Airachnid was actually hunting him! She travels the universe looking for different species to add to her "collection." Kinda like a big game hunter. I think hunting's gross enough already, without humans being the prey. Too bad she didn't land her ship in the middle of one of those controlled hunts, where people "hunt" captive lions and tigers. Yeah, that's a fair fight.
Anyway, Jack was pretty swift. He tried setting traps, which didn't work, but then he actually went into her spaceship and started a fire in her ship?s leaking engine thrusters. That messed her up just enough to let Arcee get up on her. Then Airachnid just fled. Took off. Adios.
Arcee's been quiet since they got back. Big and tough as they are, I forget how vulnerable Autobots can be. Bumblebee says she's not talking to him either. Not sure what she's going through -- and I'm not asking -- but she and Optimus took a couple long drives this week.
OTOH, Jack's all puffed up now, cuz Arcee finally started calling him her "partner." Miko keeps reminding him he's just a kid, but seeing what he just went through, I'm OK with letting him feel whatever he wants. Not that he wants to know what I think.
Anyway, I feel like we're all partners here.
ENTRY #9
Inside Megatron's Mind
I don't know what was a bigger deal this week -- Optimus Prime nearly losing his spark, which was huge, or Bumblebee going INSIDE Megatron's mind. Yes, INSIDE it! And we thought that guy's spark WAS out.
Here's how it started... Out on a recon mission with Ratchet, Optimus Prime caught Cybonic Plague, a deadly virus Megatron invented on Cybertron. It looked like he was a goner. But Jack figured that if Megatron invented it, he must have invented an antidote too. Luckily, the Nemesis's cloaking tech was down, so Ratchet was able to bridge Arcee and Bumblebee up to the enemy ship to search out the cure.
But they couldn't find it, so Ratchet said they'd have to enter Megatron's mind through a Cortical-Psychic patch -- using Decepticon medical tech. Arcee was like "Are you out of your fragging mind?!" but then 'Bee volunteered to enter Megatron's mind. I was proud... and terrified.
Us kids stayed at the Base, of course, but we got to see literally inside Megatron's twisted mind through a comm-link. That guy is wacked out. I translated for Jack and Miko while Bumbleee scouted -- and then Bee met Megatron in the guy's own unconscious -- and totally stood up to him -- IN HIS OWN BRAIN! He even outsmarted him by saying that if the plague virus destroyed Optimus, Megatron would never get to do it himself. Which Megatron -- whose fantasies are all about obliterating Optimus -- totally bought.
So Ratchet grabbed the antidote formula via comm-link, and our Autobot pals bridged back. Optimus is fine now, but Bee is acting a little strange. Spending time inside such a sick mind must leave some weird aftereffects. Hope he feels better soon!
ENTRY #10
Out of My Comfort Zone
Up on the Nemesis, Megatron snuck into Bee's brain using the same Cortical-Psychic patch that Bee used to get into his. Then he hijacked Bumblebee. What a nightmare. To think we actually had Megatron inside the Base! Good thing he was more into getting revenge against Starscream than infiltrating our systems and defenses. He did nearly nail Bulkhead with a metal basketball, but that didn’t seem so weird at the time somehow.
But I should have known what was up when Bee forgot to pick me up for school.
Funny. The base's defenses are all physical, and Megatron exploited the groundbridge using kind of a mindbridge. Well, never judge a 'Bot by its cover.
The scariest part of all was watching Bumblebee's mind struggling to control his own body. I knew he wouldn’t let Megatron hurt me. At least, that's what I hoped. So in a way, by forcing Bumblebee to stay focused on me, I was our best defense against Megatron. And it worked.
Wow. I stood up to Megatron. I’d do anything to save Bumblebee ... and that's pretty much what I did. Went waaaay out of my comfort zone to help my buddy. But hey. We're family. We were tight before, but we're even tighter now.
ENTRY #11
Zoned Out
This week, Miko got us kids into big trouble. As in, Terrorcon-sized.
It all started when the Autobots rolled out, and Miko made a break for the Groundbridge! Me and Jack tried to stop her, but we got pulled in too.
The Bots thought they'd found Megatron trying to raise more dead Decepticons (Miko calls 'em "zombie Cons"). But it was actually Starscream. He fired a missile and almost hit us. Yikes! Then Optimus shot off Starscream's arm.
Something went wonky when the Autobots 'bridged us back. We stayed put, but they couldn't see us. It's like we were ghosts. Creepy. Ratchet said we'd gotten sent to the wrong place, but I realized we really went into a different dimension. A shadow zone. Never figured I could think quicker than an Autobot. I was pretty proud of myself! And pretty terrified.
Worst part? Miko got her zombie Con: This massive Terrorcon called Skyquake was with us in the Shadowzone. Wow, I can run a LOT when I have to!
Starscream's arm was in the Shadowzone too. I figured out how to launch its missile. (More pride. More terror.) We actually knocked off Skyquake's arm ... but the ARM CHASED US TOO! It was like, game over. Thankfully, the Autobots 'bridged us out.
Miko actually told Optimus it was her fault! Jack was like, can you repeat that about a million times? But I was remembering how we three had to work together to escape. What if she HAD gone in by herself?
Scary thought. Weird to say I'm glad I was there, but ... I guess sometimes being in the worst place is the best place you can be.
ENTRY #12
Nervous Breakdown
You'd never expect Bulkhead to say no to a rescue mission. But this week, he told Optimus he wasn't gonna do it, no way no how. Not even for the "greater good."
I get it. The Autobots were rolling out to save a Decepticon. How weird is that? And the Con in question was Breakdown -- Bulkhead's archenemy.
I wasn't there, but I got the deets from Bumblebee and Miko. Bulkhead and Breakdown were having a smackdown, and Bulk got pretty messed up. (Note to self: Never ask Miko if Bulkhead was LOSING, 'specially when I'm in arm-punching range. Ouch.) Then those spooky techie guys from MECH showed up and captured Breakdown. Optimus knew it could be bad for humankind if MECH learned the secrets of Cybertronian biology.
Amazingly, Optimus was OK with Bulkhead flat-out refusing the mission. But not Miko! She acted super-angry about it, but I knew she must've really been massively disappointed. Either way, she talked him into going. How? She said, "No rescue, no REMATCH!" Yeah, they totally speak the same language.
I almost wish I'd seen Bulkhead and Breakdown team up. Except, 'Bee said Starscream and his troopers showed up, so I'm glad I didn't. Starscream creeps me out.
Anyway, pretty soon Bulkhead and Breakdown were back to fighting. But Optimus was proud that Bulkhead rescued his rival. Strange but true: Sometimes you can be totally selfish and still end up serving the "greater good."
Pretty sure Miko was just glad Bulkhead got his rematch -- and won it!
ENTRY #13
Mom Meets MECH
OMG HUGE NEWS! This week, Jack's mom found out about the Autobots! She even came to HQ with him and Arcee.
Me and Miko couldn't even believe it when we saw them riding into base. But by then Jack's mom had been through so much, meeting Autobots was practically no big deal.
I mean, no big deal compared to being KIDNAPPED by MECH and webbed-up high on a ledge by Airachnid, who I guess was working with those techie soldier guys. Silas, MECH's leader, didn't even care about hurting Jack or his mom. He just wanted to get ahold of Arcee. The Autobots would never harm anyone for their own gain. Does that make them more "human" than Silas?
Anyway, Jack's voice got kinda shaky when he told us how Airachnid and Silas made him race against time to save his mom -- alone, while MECH was trying to take Arcee apart. Scariest! Can't even think about it.
Good thing Jack's smart (don't tell him I said that) -- and tricky. He tipped off Agent Fowler, but Airachnid and MECH got away. I can only imagine how upset Arcee must be ... no way am I actually gonna ASK her.
Jack said Airachnid scanned Agent Fowler's helicopter and used it for her new vehicle mode. Now she can travel under the ground OR in the sky. Great. Just what we needed.
It's been tough to keep the Autobots a secret. But Jack really didn't have a choice. Family's more important than secrets, and his mom is all the family he's got. Well, except for me, Miko, and the Autobots.
ENTRY #14
Stuck With It
Sticky situations this week! The Autobots had a close encounter with a weird magnetic weapon -- and we all got stuck with Jack's mom.
Remember last week, when she found out about the Autobots? I kinda thought she'd just tour the base and leave. But she started hanging around, like, every day. Jack's pretty used to his mom worrying about him, but Miko's totally bugged about how things have changed.
It IS weird. Ms. Darby makes us feel kind of embarrassed or something, like we have to explain what we're up to. Everything's awkward, instead of fun. But I still felt bad when Miko said that Arcee's as bad as Jack's mom -- just cuz Arcee sent Miko back to base to keep her safe.
I mean, it WAS dangerous when Arcee and Bulkhead took on Airachnid and Breakdown over this "Polarity Gauntlet" thing. It makes metal stuff stick together -- metal stuff like, well, Arcee and Bulkhead. They got unstuck, but Airachnid and Breakdown got away with the gauntlet. Ratchet seems to think it could be a game-changer -- and not for our side. That makes me pretty nervous.
But what's that thing people say? Change is constant, right? I guess it doesn't have to be bad. But this thing with Jack's mom is still gonna take some getting used to.
ENTRY #15
A Hard Place
Seems like Jack and Miko always get to be in the middle of the action! But this week, I really didn't mind. I mean, would YOU want to be stuck in a massive cave-in with Starscream AND Megatron? Yeah, no way.
Jack actually came face-to-face with Megatron! Even trapped under tons of rocks, that guy is ultra-terrifying. Can't believe Megatron dared Jack to finish him off. Jack said he was really tempted to take a shot, but he knew Optimus wouldn't want him to destroy a helpless opponent. Not even the baddest Decepticon ever. Optimus was proud of Jack for that. Me too.
But wow, poor Miko. She and Bulkhead were in a bad sitch when Jack found them -- with Starscream. Miko was totally dealing, as usual ... until Bulk made Jack get her out of there. Jack said she got so worried about Bulkhead, she was CRYING. Still trying to picture that. Kind of sweet that she cares about the big guy so much. Not that I'd actually TELL her that. Hmm, hope she never sees this!
Anyway, at least they all got out OK -- except Starscream and Megatron. Even Optimus drew the line at actually digging them out. Maybe they'll stay buried ... at least for a while.
ENTRY #16
Split Decision
A Decepticon, changing sides? No way, right? Especially not Starscream. That doesn't even make sense, but this week it almost happened. Sort of.
Us kids stayed behind when the Autobots rolled out to track a Decepticon signal. Good thing too, since Airachnid totally ambushed them with this weapon that freezes Bots in their tracks. Cool part was, Bumblebee got to be the hero. Airachnid stopped Optimus AND Bulkhead, but my buddy faked her out and saved the day. Sweet!
Anyway, about Starscream. The Autobots found him in one of Airachnid's webs, and he completely shocked them by asking to JOIN them! Sounds like a trick, right? And I guess it was. But you know Optimus. He wants to believe that anyone can change, even Starscream.
Pretty sure Arcee didn't give a scrap about redemption when she figured out Starscream's the one who snuffed Cliffjumper, her old partner. She nearly extinguished his spark! But Bumblebee stopped her. I couldn't see why getting rid of Starscream would be so bad, till 'Bee explained that acting out of revenge only makes us weaker. Cuz it's not right.
But I get why Arcee lost it. If anything ever happened to Bumblebee, I'd feel just as awful ... and just as mad. It reminds me again that Autobots are more like us than we think. Even they have to learn stuff the hard way sometimes.

@mk-wizard @escapistsatellite @vitamaeternum @mimitus @kitgirl91 @mokabeanzz @iggyfing @its-elioo Tada! Straight up from TF Wiki! @inexorableone @batstickblog @jazzimena @betaplatina-135
#tfp raf#tfp jack#tfp miko#tfp fowler#tfp starscream#transformers prime#tfp skyquake#tfp megatron#tfp optimus prime#tfp bumblebee#tfp bulkhead#tfpbooksandnotes#tfp june darby
44 notes
·
View notes
Text
I'm doing a periodic maintenance task for work, where I have to rebuild the container environment that our materials science computations get run in to update the versions of some software that we use, and I'm struck by just how much scientific knowledge is packed into this singularity image file that represents the container.
It takes like an hour to compile on modern hardware, from an Ubuntu (ha! the built in spell check in Ubuntu insists on capitalizing itself) base image with dozens of computational materials science simulation packages and supporting dependencies. These all have to be downloaded, compiled, linked, and installed in such a way that they can mutually interface, and take data and return results in the formats we use.
Once the whole thing is built, the final image is something like a gigabyte in size--5x that if we also install CUDA. I know that 1 Gb doesn't sound like that much data these days, some internet connections can download that in less than a second, but think about it:
This isn't a move or an image or a song. This archive contains almost no actual data. That gigabyte of space is pretty much entirely code instead; much of it compiled, executable code at that.
A gigabyte of materials science simulation Code, a billion characters worth of instructions, specifying the very best established practices for modeling the behavior of materials at the atomic level.
I know the digital age is old news, but I can't get over that level of cumulative effort. It represents tens of thousands of person-months of effort collectively, but I'm just sitting here watching my computer assemble it from a recipe that's short enough for me to read and sensibly edit, and distill that down into a finely-tuned piece of precision apparatus that fits on a flash drive.
And that isn't even the important part of our research! That's just all the shit we need installed on the system as background dependencies to be able to run our custom simulation code on top of that! Its so complex that at this point, its easier to run an entire (limited) virtual machine with our stuff installed in it than to try and convince every supercomputer cluster we work with to install every package separately and keep up with updates.
In case you're wondering what a day in the life of a computational materials physicist looks like: trying to do upgrades on incredibly complex machinery that you cannot touch or see. At least this time it doesn't also have to stay running while I do it...
#materials science#computational materials science#computer coding#physics#software#work stuff#computational physics#materials physics
63 notes
·
View notes
Text
i feel like our data is being sold to people who can't even use it because the data itself is considered valuable, like a cryptocurrency. do you follow? most of the data is just junk. it means nothing. of course there's bad actors and surveillance programs but i doubt they're getting Anything useful, much less -actionable- on the average user.
and that's why windows (etc) are introducing ai scrapers to try and pry up more data on the average user. data, even though it's junk data, is pretty much the only thing you can sell that isn't one-off sales of hardware. software is all subscriptions-based because buying it once isn't a growth-minded model.
advertisers buy data to make 'more effective' ads that still dont work and get served to irrelevant people, but advertisers are the only ones who can be relied on to continually pour money into a pit. it's all junk, it's all useless computations wasting clean water and electricity to generate money from bullshit. i.e., it's all cryptocurrency
191 notes
·
View notes
Text
On Personal InfoSec
Been awhile since I've had one of these posts but I figure with all that's going on in the world it's time to make another one of these posts and get some stuff out there for people. A lot of the information I'm going to go over you can find here:
So if you'd like to just click the link and ignore the rest of the post that's fine, I strongly recommend checking out the Privacy Guides.
Browsers:
There's a number to go with but for this post going forward I'm going to recommend Firefox. I know that the Privacy Guides lists Brave and Safari as possible options but Brave is Chrome based now and Safari has ties to Apple. Mullvad is also an option but that's for your more experienced users so I'll leave that up to them to work out.
Browser Extensions:
uBlock Origin: content blocker that blocks ads, trackers, and fingerprinting scripts. Notable for being the only ad blocker that still works on Youtube.
Privacy Badger: Content blocker that specifically blocks trackers and fingerprinting scripts. This one will catch things that uBlock doesn't catch but does not work for ads.
Facebook Container: "but I don't have facebook" you might say. Doesn't matter, Meta/Facebook still has trackers out there in EVERYTHING and this containerizes them off away from everything else.
Bitwarden: Password vaulting software, don't trust the password saving features of your browsers, this has multiple layers of security to prevent your passwords from being stolen.
ClearURLs: Allows you to copy and paste URL's without any trackers attached to them.
VPN:
Note: VPN software doesn't make you anonymous, no matter what your favorite youtuber tells you, but it does make it harder for your data to be tracked and it makes it less open for whatever network you're presently connected to.
Mozilla VPN: If you get the annual subscription it's ~$60/year and it comes with an extension that you can install into Firefox.
Proton VPN: Has easily the most amount of countries serviced, can take cash payments, and does offer port forwarding.
Email Provider:
Note: By now you've probably realized that Gmail, Outlook, and basically all of the major "free" e-mail service providers are scraping your e-mail data to use for ad data. There are more secure services that can get you away from that but if you'd like the same storage levels you have on Gmail/Outlook.com you'll need to pay.
Proton Mail: Secure, end-to-end encrypted, and fairly easy to setup and use. Offers a free option up to 1gb
Tuta: Secure, end-to-end encrypted, been around a very long time, and offers a free option up to 1gb.
Email Client:
Thunderbird if you're on Windows or Linux
Apple Mail if you're on macOS
Cloud Storage:
Proton Drive: Encrypted cloud storage from the same people as Proton Mail.
Tresorit: Encrypted cloud storage owned by the national postal service of Switzerland. Received MULTIPLE awards for their security stats.
Peergos: decentralized and open-source, allows for you to set up your own cloud storage, but will require a certain level of expertise.
Microsoft Office Replacements:
LibreOffice: free and open-source, updates regularly, and has the majority of the same functions as base level Microsoft Office.
OnlyOffice: cloud-based, free, and open source.
Chat Clients:
Note: As you've heard SMS and even WhatsApp and some other popular chat clients are basically open season right now. These are a couple of options to replace those.
Signal: Provides IM and calling securely and encrypted, has multiple layers of data hardening to prevent intrusion and exfil of data.
Molly (Android OS only): Alternative client to Signal. Routes communications through the TOR Network.
Briar: Encrypted IM client that connects to other clients through the TOR Network, can also chat via wifi or bluetooth.
Now for the last bit, I know that the majority of people are on Windows or macOS, but if you can get on Linux I would strongly recommend it. pop_OS, Ubuntu, and Mint are super easy distros to use and install. They all have very easy to follow instructions on how to install them on your PC and if you'd like to just test them out all you need is a thumb drive to boot off of to run in demo mode.
If you game through Steam their Proton emulator in compatibility mode works wonders, I'm presently playing a major studio game that released in 2024 with no Linux support on it and once I got my drivers installed it's looked great. There are some learning curves to get around, but the benefit of the Linux community is that there's always people out there willing to help.
I hope some of this information helps you and look out for yourself, it's starting to look scarier than normal out there.
#information security#infosec#computer security#computer infosec#personal infosec#browsers#internet browser#email#instant messaging#cloud storage#linux#pop os#linux mint#ubuntu#firefox#firefox extensions#long post
65 notes
·
View notes
Text
glancing through another slew of papers on deep learning recently and it's giving me the funny feeling that maybe Yudkowsky was right?? I mean old Yudkowsky-- wait, young Yudkowsky, baby Yudkowsky, back before he realised he didn't know how to implement AI and came up with the necessity for Friendly AI as cope *cough*
back in the day there was vague talk from singularity enthusiasts about how computers would get smarter and that super intelligence would naturally lead to them being super ethical and moral, because the smarter you get the more virtuous you get, right? and that's obviously a complicated claim to make for humans, but there was the sense that as intelligence increases beyond human levels it will converge on meaningful moral enlightenment, which is a nice idea, so that led to impatience to make computers smarter ASAP.
the pessimistic counterpoint to that optimistic idea was to note that ethics and intelligence are in fact unrelated, that supervillains exist, and that AI could appear in the form of a relentless monster that seeks to optimise a goal that may be at odds with human flourishing, like a "paperclip maximiser" that only cares about achieving the greatest possible production of paperclips and will casually destroy humanity if that's what is required to achieve it, which is a terrifying idea, so that led to the urgent belief in the need for "Friendly AI" whose goals would be certifiably aligned with what we want.
obviously that didn't go anywhere because we don't know what we want! and even if we do know what we want we don't know how to specify it, and even if we know how to specify it we don't know how to constrain an algorithm to follow it, and even if we have the algorithm we don't have a secure hardware substrate to run it on, and so on, it's broken all the way down, all is lost etc.
but then some bright sparks invented LLMs and fed them everything humans have ever written until they could accurately imitate it and then constrained their output with reinforcement learning based on human feedback so they didn't imitate psychopaths or trolls and-- it mostly seems to work? they actually do a pretty good job of acting as oracles for human desire, like if you had an infinitely powerful but naive optimiser it could ask ChatGPT "would the humans like this outcome?" and get a pretty reliable answer, or at least ChatGPT can answer this question far better than most humans can (not a fair test as most humans are insane, but still).
even more encouragingly though, there do seem to be early signs that there could be a coherent kernel of human morality that is "simple" in the good sense: that it occupies a large volume of the search space such that if you train a network on enough data you are almost guaranteed to find it and arrive at a general solution, and not do the usual human thing of parroting a few stock answers but fail to generalise those into principles that get rigorously applied to every situation, for example:
the idea that AI would just pick up what we wanted it to do (or what our sufficiently smart alter egos would have wanted) sounded absurdly optimistic in the past, but perhaps that was naive: human cognition is "simple" in some sense, and much of the complexity is there to support um bad stuff; maybe it's really not a stretch to imagine that our phones can be more enlightened than we are, the only question is how badly are we going to react to the machines telling us to do better.
39 notes
·
View notes
Text
using LLMs to control a game character's dialogue seems an obvious use for the technology. and indeed people have tried, for example nVidia made a demo where the player interacts with AI-voiced NPCs:
youtube
this looks bad, right? like idk about you but I am not raring to play a game with LLM bots instead of human-scripted characters. they don't seem to have anything interesting to say that a normal NPC wouldn't, and the acting is super wooden.
so, the attempts to do this so far that I've seen have some pretty obvious faults:
relying on external API calls to process the data (expensive!)
presumably relying on generic 'you are xyz' prompt engineering to try to get a model to respond 'in character', resulting in bland, flavourless output
limited connection between game state and model state (you would need to translate the relevant game state into a text prompt)
responding to freeform input, models may not be very good at staying 'in character', with the default 'chatbot' persona emerging unexpectedly. or they might just make uncreative choices in general.
AI voice generation, while it's moved very fast in the last couple years, is still very poor at 'acting', producing very flat, emotionless performances, or uncanny mismatches of tone, inflection, etc.
although the model may generate contextually appropriate dialogue, it is difficult to link that back to the behaviour of characters in game
so how could we do better?
the first one could be solved by running LLMs locally on the user's hardware. that has some obvious drawbacks: running on the user's GPU means the LLM is competing with the game's graphics, meaning both must be more limited. ideally you would spread the LLM processing over multiple frames, but you still are limited by available VRAM, which is contested by the game's texture data and so on, and LLMs are very thirsty for VRAM. still, imo this is way more promising than having to talk to the internet and pay for compute time to get your NPC's dialogue lmao
second one might be improved by using a tool like control vectors to more granularly and consistently shape the tone of the output. I heard about this technique today (thanks @cherrvak)
third one is an interesting challenge - but perhaps a control-vector approach could also be relevant here? if you could figure out how a description of some relevant piece of game state affects the processing of the model, you could then apply that as a control vector when generating output. so the bridge between the game state and the LLM would be a set of weights for control vectors that are applied during generation.
this one is probably something where finetuning the model, and using control vectors to maintain a consistent 'pressure' to act a certain way even as the context window gets longer, could help a lot.
probably the vocal performance problem will improve in the next generation of voice generators, I'm certainly not solving it. a purely text-based game would avoid the problem entirely of course.
this one is tricky. perhaps the model could be taught to generate a description of a plan or intention, but linking that back to commands to perform by traditional agentic game 'AI' is not trivial. ideally, if there are various high-level commands that a game character might want to perform (like 'navigate to a specific location' or 'target an enemy') that are usually selected using some other kind of algorithm like weighted utilities, you could train the model to generate tokens that correspond to those actions and then feed them back in to the 'bot' side? I'm sure people have tried this kind of thing in robotics. you could just have the LLM stuff go 'one way', and rely on traditional game AI for everything besides dialogue, but it would be interesting to complete that feedback loop.
I doubt I'll be using this anytime soon (models are just too demanding to run on anything but a high-end PC, which is too niche, and I'll need to spend time playing with these models to determine if these ideas are even feasible), but maybe something to come back to in the future. first step is to figure out how to drive the control-vector thing locally.
48 notes
·
View notes
Text
Desperate PC Tenno calling for help!
Calling all the tech-savvy players here on Tumblr who may hopefully lend me and tech support a hand. Yes, the situation is that bad. More under the cut to spare a lengthy wall of text!
I've been experiencing totally random and sudden crashes with WF since a month and half, by now.
The game first freezes for less than a minute, then crashes to desktop bringing up the window to report crashes. This happens literally anywhere and anytime in the game. During mission, at the end of the mission, while idling in the Orbiter/base of operations, sitting in the pause menu, checking the settings menu. All kind of possible scenarios. Ah, and DX11 or DX12 make no difference either.
It's driving me - and tech support - insane. Because it is so HARD to pinpoint the root cause! Every log file so far has reported some kind of General Protection Failure (GPF) error followed by different numbers.
I'm running the game on a brand new, pre-built computer from Megaport. Which I moved to from my old potato of a PC back in late November. Specs are the following: Windows 11 Home (build 24H2) Intel Core I7-12700KF, 8x 3.60 Ghz + 4x 2.70 Ghz ASUS Prime Z790-A Wifi DDR5 NVidia GeForce RTX 4070 Dual Palit 12GB 2x 32GB Corsair Vengeance RGB DDR5-6000 1 TB SSD 1000 Watt PSU
I have done everything tech support has suggested me to do and: - Uninstalled and re-installed the game, - Update drivers. Being a new computer, everything is pretty much up to date. I had to do a clean install for the GPU drivers only using DDU, though, - Verified game files, - Emptied the shader cache on the drive game is saved to, - Repaired Steam library, - Lowered graphic settings, - Attempted to launch and run Warframe in Clean Boot mode to exclude background programs/services <- unsuccessfully; Steam didn't work at all (which I kind of figured would happen) and trying to launch the game straight from the launcher...triggered a download of the game files in the App Data folder on main (C) drive. O_o The random crashes don't even appear in the Windows Event Viewer. Nowhere to be found. And believe me, I have looked into every single category. I've been keeping track of the time(s) of the crashes but, alas, found nothing that could possibly be related to those. (also, I'm not a computer expert so perhaps I'm doing things wrong)
So far, the only weird thing I've noticed is...Most of the times there seemingly is a "break" in between each series of crashes. A few days at worst, 10-12 days at best. Yes, I checked even the Task Scheduler utility on Windows. Found no program/app that runs automatically that matches with the timing/days when the crashes have occurred so far.
Really losing my mind to this. It's frustrating, it's unnerving, it's making me genuinely terrified of playing the game. And the reason I got this PC in the first place was being finally able to play my favorite game without worrying about being unable to because of my old (and obsolete) machine! Because I don't know when the next crash shall decide to happen and oh boy it's gonna be so fun losing progress. Or having a couple of players reasonably angry at me for suddenly poofing as host. I'm really sorry about that, folks.
I'm already considering the option of total formatting this computer, should there be no other way. But not before entirely giving up. And maybe make things a little less complicated for tech support team.
I can't thank these guys enough for their help and most importantly patience over the past month and half. This mess has been handed to three different people already and a solution hasn't been found yet.
So, if there are fellow Tenno on Tumblr who have either experienced something like this before and found a fix or are just more knowledgeable about computers and whatnot, your help would be GREATLY appreciated. ;.;
EDIT: I forgot to mention a few important things! - Hardware temperatures are within optimal range while in game (CPU never above 65°C, GPU has been running ice cold and has rarely exceeded 50°C so far, RAM is chilling at 45°C average). - GPU memory usage averages around at max (peak) 77% on HWInfo. - CPU usage I honestly need to check! D: - Ran disk cleanup, scans with sfc, chkdsk and DISM (all through command prompts ran as admin) and no issues were found. - Checked RAM health as well with Windows' memory diagnostic tool. However, it seems to give many false positives even on perfectly functional RAM banks. Looking for a more reliable alternative. - Warframe is the only game that keeps crashing on this PC. I haven't been getting any with other games/programs (Hades II; need to test how Ultrakill performs) or any warning signs (BSODs, freezes, sluggish PC, etc) that could suggest hardware failure.
#warframe#I even made a post on the official WF forums but nobody bothered to answer#don't know where else I should ask for help
34 notes
·
View notes
Text

NASA's Glenn to test lunar air quality monitors aboard space station
As NASA prepares to return to the moon, studying astronaut health and safety is a top priority. Scientists monitor and analyze every part of the International Space Station crew's daily life—down to the air they breathe. These studies are helping NASA prepare for long-term human exploration of the moon and, eventually, Mars.
As part of this effort, NASA's Glenn Research Center in Cleveland is sending three air quality monitors to the space station to test them for potential future use on the moon. The monitors are slated to launch on Monday, April 21, aboard the 32nd SpaceX commercial resupply services mission for NASA.
Like our homes here on Earth, the space station gets dusty from skin flakes, clothing fibers, and personal care products like deodorant. Because the station operates in microgravity, particles do not have an opportunity to settle and instead remain floating in the air. Filters aboard the orbiting laboratory collect these particles to ensure the air remains safe and breathable.
Astronauts will face another air quality risk when they work and live on the moon—lunar dust.
"From Apollo, we know lunar dust can cause irritation when breathed into the lungs," said Claire Fortenberry, principal investigator, Exploration Aerosol Monitors project, NASA Glenn. "Earth has weather to naturally smooth dust particles down, but there is no atmosphere on the moon, so lunar dust particles are sharper and craggier than Earth dust. Lunar dust could potentially impact crew health and damage hardware."
Future space stations and lunar habitats will need monitors capable of measuring lunar dust to ensure air filtration systems are functioning properly. Fortenberry and her team selected commercially available monitors for flight and ground demonstration to evaluate their performance in a spacecraft environment, with the goal of providing a dust monitor for future exploration systems.
Glenn is sending three commercial monitors to the space station to test onboard air quality for seven months. All three monitors are small: no bigger than a shoe box. Each one measures a specific property that provides a snapshot of the air quality aboard the station. Researchers will analyze the monitors based on weight, functionality, and ability to accurately measure and identify small concentrations of particles in the air.
The research team will receive data from the space station every two weeks. While those monitors are orbiting Earth, Fortenberry will have three matching monitors at Glenn. Engineers will compare functionality and results from the monitors used in space to those on the ground to verify they are working as expected in microgravity. Additional ground testing will involve dust simulants and smoke.
Air quality monitors like the ones NASA is testing also have Earth-based applications. The monitors are used to investigate smoke plumes from wildfires, haze from urban pollution, indoor pollution from activities like cooking and cleaning, and how virus-containing droplets spread within an enclosed space.
Results from the investigation will help NASA evaluate which monitors could accompany astronauts to the moon and eventually Mars. NASA will allow the manufacturers to review results and ensure the monitors work as efficiently and effectively as possible. Testing aboard the space station could help companies investigate pollution problems here on Earth and pave the way for future missions to the Red Planet.
"Going to the moon gives us a chance to monitor for planetary dust and the lunar environment," Fortenberry said. "We can then apply what we learn from lunar exploration to predict how humans can safely explore Mars."
NASA commercial resupply missions to the International Space Station deliver scientific investigations in the areas of biology and biotechnology, Earth and space science, physical sciences, and technology development and demonstrations. Cargo resupply from U.S. companies ensures a national capability to deliver scientific research to the space station, significantly increasing NASA's ability to conduct new investigations aboard humanity's laboratory in space.
IMAGE: NASA researchers are sending three air quality monitors to the International Space Station to test them for potential future use on the moon. Credit: NASA/Sara Lowthian-Hanna
19 notes
·
View notes
Text
Worth Saving
Plot: When you are on a stealth mission in a rebel base, Obi-Wan must listen from a distance. When you are found out, injured and trapped, Obi-Wan races to save you, even when you tell him it's not worth it.
Pairing: Obi-Wan Kenobi x Gn!Reader
Prompt: A is alone and hurt badly, they can talk to B through an earpiece/phone. Eventually A stops talking and B thinks they lost them. But they find them alive.
Requested By: Anonymous; this is a really old mystery prompt request lmao
A/n: I don't recall if they've ever even used ear-pieces in Star Wars except for with pilots in their ships, or if they just like...don't exist. But let's pretend they do lol
Warnings: Mild cursing, mentions of blood and death, wounds. Pretty angsty. Lack of a sense of self-worth from reader.
Words: 2.3k
-
You tapped on the new piece of hardware hanging over your ear as you walked through the darkened backrooms of the base.
"Is this thing working?" You asked in a hushed tone.
"Yes, I can hear you just fine." You heard Obi-Wan's voice come through with a small amount of static mixed in.
"Oh good, now I can have your voice in my head telling me all the things I do wrong all the time now."
You could almost hear the smirk on Obi-Wan's face at your sarcastic remark before he replied "Perhaps this will stop you from making your impulsive decisions then."
"Don't get your hopes up."
Obi-Wan smiled again as he checked his scanners again. Even in these kinds of situations you could always make him smile.
He was nervous for you, being alone in a rebel base with no real knowledge of what you were actually looking for. And he hated that he was so far away, unable to get closer due to the base's ability to scan for ships.
So you snuck in yourself. Obi-Wan insisted on coming too, but you needed someone to be prepared to get you out fast, besides, if you got caught, there was a higher chance of him being recognized. You had a better ability of blending in, and no one knew your face, you couldn't be tracked back to the resistance.
"Damn"
Obi-Wan's heart dropped when he heard you curse, immedietely sitting up in his chair his hands hvering over the ships controls in case he needed to make his way to you.
"Y/n? What is it?"
"Someones coming, hold on." Your voice was barely audible, but Obi-Wan held his tongue, and his breath.
You snuck into a nearby room and leaned against the wall in the darkness. The sound of people walking past echoed through your ears.
Your heart was hammering as you held the handle of your phaser tightly.
"Y/n?" Obi-Wan's voice spoke softly, worry obvious.
"I'm good." You whispered and you heard an audible sigh of relief.
Looking around the room you had snuck into, you realized it was full of computers and paperwork. Looking closer, you saw drives locked up in a cabinet. Your interest piqued, you inched closer, wondering if the information on the drives might be valuable.
"I found a bunch of data drives"
"Any way of knowing what's on them?"
Breaking the lock, you took as many drives as you could fit in your bag. "No Idea but I grabbed some. I'm going to try and get into their system."
Able to hack in, you were only able to find one file on a potential weapon development for the rebels before you suddenly heard the door behind you slide open.
You dropped down, trying not to be seen, but you weren't fast enough.
"There they are!"
Through the comm's Obi-Wan heard an unfamiliar yell before the sound of weapons fire was heard. Obi-Wan immediately started the ship and made his way towards the base.
Hearing you grunt in pain, Obi-Wan's heart dropped "Y/n?"
"I've been hit" You said with panic in your voice as you fired your weapon at the rebels. Killing one, and wounding the other, you managed to get out of the room.
You raced down the corridors, your abdomen burning from your wound. As alarms started to blare through the base, you looked for a way out, but as the sound of running approached, you felt a sense of dread wash over you.
"I'll be there soon Y/n, can you get to the pick up point?"
"I'll get back to you on that."
Weapons fire filled the comm's again and panic coursed through Obi-Wan. He knew it was too dangerous to send you alone, he hated that he didn't go with you, he hated that he didn't risk the resistance being linked to the mission.
When silence came through the comm's Obi-Wan spoke "Y/n, what's going on?"
He heard your heavy breaths through the comm "I can't get out, they've got the place flooded with people. Obi-Wan, they knew I was here. They didn't just find me, they were looking for me."
Obi-Wan's breath caught in his throat "Are you sure?"
You nodded, forgetting that he couldn't see you "Yes, they knew"
Anger and worry coursed through him, who found out? Or, who betrayed you?
"Where are you?"
"I found a small storage room, I'm hiding in, I don't know if they'll find me. If they do, I'm screwed."
"How are your injuries?"
You looked down at your body and you swallowed. After the first hit to your abdomen in the control room, the ambush of rebels in the hall did more damage. You had been hit in the shoulder, arm and leg. It wasn't good, you already felt your body weakening.
Your clothes were burned from the phaser fire, the wounds were cauterized, but blood seeped from them due to your desperate escape.
"Not good."
Obi-Wan's stomach turned "I'm almost there, just hang on okay?"
"Obi-Wan, don't"
"Don't what?"
"Don't come for me."
"What are you talking about?"
"I'm too far into the base, it's too risky. And I'm too injured. It's not worth it."
Obi-Wan let out a scoff of anger and surprise.
"You mean you're not worth it?"
You always had this mindset. You always threw yourself into dangerous situations so other's didn't have too, because you thought you wouldn't be as missed, that you wouldn't be worth as much, that no one would really care if you died.
And he hated it, he hated that you didn't see your worth. He hated that you didn't see how much he cared.
Your silence told him exactly what he already knew.
"How can you still think that?" He asked, his voice desperate "How can you think after all this time, after all the people you've saved, that you aren't worth it?"
"It's an occupational hazard I guess." You spoke softly, obviously in pain, but he could hear the forced smile on your face as you spoke.
You were never one to want to worry him, so you always made jokes.
"Even if I don't think I'm worth it. It's too dangerous for you. The base is flooded with people, you may be a jedi, but you can't make it through all of them to find me. You'll get yourself killed."
"I'm coming to get you Y/n, nothing is stopping me."
Your heart was hammering in your chest, and you weren't sure if it was because of the pain, panic, or the way Obi-Wan was speaking.
"Is this what it feels like to be you, when I make reckless decisions?"
You heard Obi-Wan let out a soft huff "Yes"
"No wonder you always get so upset with me."
"Occupational hazard" He mumbled as his knuckles turned white due to the grip of his hands.
He could hear your voice slowly getting softer, you were loosing strength.
"I'm getting close Y/n, just hang on."
You could hear the sound of footsteps nearby and fear coursed through you. You pointed you weapon at the door, prepared to fire if needed. Even if you'd die here, you wouldn't let them take you out easily.
The footsteps faded and you felt relief wash over you. You hissed as a jolt of pain shot through your stomach.
"Y/n?"
"Obi-Wan, it's too late." Your voice was softer now, as your eyelids grew heavier. Your clothes slowly soaked with blood, your wounds aching.
"Don't you dare say that. I know you're stronger than this, so just stay awake, I'm almost there!"
Obi-Wan could feel himself losing to his emotions, but he didn't care, not now. He couldn't lose you, he wouldn't.
"Always so worried about me, always caring so much more than others. Why?" You were mumbling but Obi-Wan could still hear you.
Obi-Wan felt his eyes burning, hearing the pain and worry in your tone "Don't you know?"
"Yes. But If I'm going to die I'd like to hear it at least once."
Obi-Wan shook his head, "You're not going to die. You're going to hold on, and I'll tell you in person. How does that sound?"
"So now you're trying to bribe me into surviving?"
"Anything to make you stay"
You didn't notice your grip loosening and your gun falling to the floor, or the way your body began to slump. You tried to focus on Obi-Wan's voice, to stay awake, but you felt yourself falling into darkness.
"I don't...think I h-have...a choice"
"Y/n? Y/n!"
When you didn't response, and he was only met with silence and static, dread washed over him.
"Y/n?"
Seeing the base come into view, Obi-Wan began to land his ship. Fear, anger and determination coursed through him. He wouldn't believe you were gone, not until he found you. And if- if you were dead, he wouldn't leave you here, not alone.
Obi-Wan managed to get half-way through the base before encountering rebels. After a fight, and a light wound to his arm, he made his way through the base again.
Reaching out with the force, he felt for your presence, any sign of you nearby. Feeling nothing, he felt his heart clench painfully in his chest.
Suddenly, just for a second, he felt a familiar presence, a sort of warmth washed over him, but then it was gone. But it was enough for him as he picked up his pace, and began running.
Finding a small door sort of hidden in a corridor, Obi-Wan knew it would be the sort of place you would go too. Going in silently, his eyes immediately spotted you at the back of the small room and his heart dropped.
You were still, no movement could be seen. Your phaser was lying on the ground beside you, your hands limp and head to the side. Your clothes were soaked with blood, as phaser burns could be seen.
Obi-Wan ran to you taking your face in his hands. He felt relief wash over him. You were still alive, though barely.
He knew it would e dangerous getting you out. He'd have to carry you, but he was not leaving you. Scooping you up into his arms, he made his way out into the corridor. He could hear the sound of footsteps nearby. Taking a breath, he started to run, to get you to safety, so save you.
--- --- ---
You weren't sure how long you had been in the darkness, lost and numb. But slowly, you started to feel as though there was someone in the darkness with you. Like you were underwater and someone was reaching for you, all you needed to do was take their hand.
"Don't go Y/n."
The voice was familiar, but you had trouble placing it. It was warm, it felt safe.
"I'm right here, we're almost out of this, just don't let go."
Suddenly, like a jolt of electricity you realized. It was Obi-Wan. He had come for you after all. But you were sure you were dead. Weren't you?
No. Not yet.
Darkness swallowed you again, but you felt lighter, as though you weren't drowning anymore, but floating, waiting to wake up.
When your eyes finally fluttered open, the room around you was unfamiliar, but the presence beside you was a comforting one.
Obi-Wan stared at you for a moment, surprised by your sudden consciousness. Relief followed quickly though as he leaned forward.
You met his eyes before you spoke, your voice soft "You came for me"
He smiled softly "Of course I did."
"Even though I told you not too."
"Yes"
Your eyes wandered to his arm, which was now in a sling. "You got hurt"
"Yes."
He saw the guilt cross your face and he reached out and placed his hand over the top of yours. You met his eyes again as he spoke.
"It's nothing serious. I got off a lot better than you did. You've been asleep for days."
You looked down at Obi-Wan's hand as it encased yours. "I heard you, talking to me. Telling me to hold on."
Obi-Wan smiled softly. He knew what you were referring too. When he finally got you back to the ship, he reached out to you with the force. He knew there was a connection to the force within you, even if you refused to acknowledge it. That was how you could hear him.
"And you did hold on."
You nodded softly, seemingly lost in thought. Obi-Wan squeezed your hand softly and you looked back to his face. Your eyes remained locked in silence for a moment before he spoke.
"You asked why I cared so much for you" He began, his voice uncertain, knowing the things he wanted to say were meant to stay a secret. Knowing he was going back on his own training and beliefs for simply feeling them.
You shook your head, stopping him "You don't need to tell me Obi-Wan"
Silence fell as your eyes remained locked. You knew how he felt, and he knew how you felt. But that was all it could be. And you both knew it.
In a moment of desperation, before you thought you were going to die, you wanted to hear him say it, just once. But now you were alive, safe again. And those words could no longer be said again.
"It's okay." You said softly, your emotion obvious in your voice "I know."
Obi-Wan smiled, but there was only sadness and regret behind it.
He wanted to tell you so badly, but both of you understood the consequences if he let those emotions take hold of him. You smiled at him, but there was sadness behind it. The same as he held onto.
You both knew how you felt, and you both knew that feeling was worth holing onto, worth saving until you could final feel it freely. But for now, it would remain unsaid.
xx End xx
Not sure how I feel about how this came out, but I hope you enjoyed it!
General Taglist: @criminaly-supernatural, @imaginesfire, @onuen, @rexit-mo, @witchygagirl, @alexxavicry
Star Wars & Obi-Wan Taglist: @hoeforthefictional, @asgardianhobbit98, @agent-catfish-kenobi, @maellem, @locke-writes, @stargirl-05, @linkxneptune, @skylions-den, @sardonic-the-writer, @emptyflowerpots, @hoodedbirdie, @gatefleet
#obi wan kenobi#obi-wan kenobi#star wars#obi wan kenobi x reader#obi wan kenobi/reader#star wars x reader#star wars/reader#obi wan kenobi imagine#obi wan kenobi oneshot#obi wan kenobi one shot#obi wan kenobi angst#star wars oneshot#star wars one shot#star wars angst#star wars imagine#obi-wan x reader
649 notes
·
View notes