Bella Goth Disappearance FINALLY Solved!
Back in the day, I had originally subscribed to the theory that Bella was abducted by aliens that were set on her by the Caliente’s who then murdered her when she returned, and so I went in the game to do a walkthrough as to how I came to that theory. That’s when I found that I WAS WAYYYY OFF, there is a whole ass rabbit-hole here, and like a total Alice, I fell in it.
And, after 16 years of wondering and imagining different scenarios, I finally found out the truth. Turns out, we were ALL wrong, and the truth has been staring at us in the face the whole time.
Just as a warning, this is VERY dark and bleak and depressing. Bella wasn’t dealt a good hand, guys. What happened to her was all sorts of MESSED up.
Just for clarity, I do base this off of events that happen in the official sims storyline, because while the game is ultimately up to us to live life as we like, go ahead and do whatever with your game, there IS a story being told here, but in a way that doesn’t conflict with our own free will. It’s ingenious, really. This goes with the main Sims games released for PC and Mac. However, the console versions do provide a lot of insight to further details and situations. Specifically the Sims 2 for PSP, and the Sims 3 for the Nintendo DS.
So, first off, it has been verified what happened to her: In 2014, Twitter held an AMA for the SimGurus just before the release of the Sims 4. Someone asked the following question, and SimGuru Sarah responded.
It was later confirmed that Bella Goth of Lunar Lakes IS the Bella Goth of Pleasantview. She does look like the rest of the ghosts there with pale skin and yellow hair and eyes, and with that in mind, you can see for yourself…
That’s her, alright.
Okay, if she died on Lunar Lakes, there are still questions that need answers:
1. Did she ever go home?
2. Does her family know what happened to her?
3. How did she die on Lunar Lakes?
Well, she died of old age, that can be found out easily enough, but I found the answers to the other two: Kinda and no.
So, just to recap, I’m gonna review Bella’s life as we know it canonically.
Bella was born to Simis and Jocasta Bachelor of Sunset Valley. She grew up the road from her childhood best friend, and later, husband, Mortimer Goth, with her older brother Michael. She always had a sense of the macabre and dark and was known as “the best dressed girl in town.” Even then she wore a red dress. A more child appropriate red dress, but a red dress. She just came from an average suburban family who had a fascination for the not average. She’s still a child, and not a Goth yet. She still goes by the surname Bachelor.
Twenty-five years later, she shows up in the Sims 1 with her childhood best friend and now husband, Mortimer Goth, and they have moved into their own home, and have a daughter, Cassandra. Her in-laws moved out of their home in Sunset Valley and moved into what would later become the Goth House of the Sims 2 in the beginnings of what would be known as Pleasantview. Unless you got her a job, she was a housewife, and she was known to be athletic, elegant, and friendly towards her neighbors. I remember her often being the first to come and say hello to any new Sims I’d move into the neighborhood. Her brother, Michael, is also in town, however, there is no acknowledgement of them being siblings. A family tree system didn’t really exist in the Sims 1, and I’m sure they didn’t even think to make them siblings back then, but the fact remains that they have no relationship at this point in time. The only reason why it’s known that Cornelia and Gunther Goth are Mortimer’s parents is because it straight up says so in the bio. That and their names are the same, but anyway.
So far, things are simple.
That’s because in the 25 years between the Sims 1 and 2, a series of events occurs that really makes things interesting.
Michael joins the science career track. One can assume the reason why he settled into domestic living years after Bella had done so was because he was at grad school. Because he was graduated from grad school, he gets a jumpstart in the career and climbs the latter a lot faster than Mortimer does.
1. Scientist Sims contribute an invention into the Sims world. Michael’s invention was cloning technology. He cloned himself, and a test subject: Skip Broke.
a. Even though he died before it happened, arrangements were made so Brandi could be the next test subject and the first female subject, and when you start Pleasantview for the first time, she is pregnant with her own clone. The baby is always born a boy.
b. Michael’s clones have a 100% rate of being male, genetic identicals to those they were cloned from (Brandi’s just being a boy rather than a girl) and so far, a 100% rate of dying at the same time as the original. They are genetically identical, but wear different clothes.
2. Michael and Bella don’t really have a relationship in their adult lives because Michael leaves Pleasantview early on while Cassandra is still a child and moves to the city.
3. Mortimer follows after Michael, and invents the age reversal serum. Bella is the first test subject, and, the day of her abduction, she takes the serum until she reverts back to being a brand-new adult. Probably to allow herself to fit in her red dress as strikingly as she does, I don’t think an elderly woman could pull that off.
4. Cassandra enters private school.
5. Around this time, Gunther Goth dies. Bella, Mortimer, and Cassandra move out of their home and in with Cornelia to be with her in her last stages of life.
6. Michael marries Dina Caliente. It is speculated that, because of the age gap, they only marry for Michael’s money. But it is worth noting that Michael was Dina’s first serious relationship and she didn’t begin to cheat on Michael with Don until years later just before Michael died.
7. Alexander is born.
8. Shortly after Alexander’s birth, Cornelia dies at the same time Michael does.
9. Dina inherits Michael’s estate and moves in with Nina. They then move to Pleasantview.
10. Don follows them and moves the next day.
11. Bella goes to introduce herself to her new neighbor, Don. They get along, and Don gets the wrong idea and puts the move on Bella. Bella rejects him. He then runs off to go be with Kaylynn and is not there when Bella is abducted by aliens.
12. Bella is never seen again, but shortly after her abduction, a UFO crashlands in Strangetown, and reports that Bella is in Strangetown start rolling in. But, spoiler alert, that’s not the real Bella.
Then, after Bella’s abduction and before you start Pleasantview for the first time, the following happens:
1. Mortimer and Dina hit it off rather fast, and marriage is definitely in the picture when the game first starts.
2. Cassandra, Mortimer, and Alexander all age up on the same day 2 days after Bella disappears.
3. Cassandra goes to Don’s house to find out what he knows about what happened to Bella (jack squat since he wasn’t there) and that’s where they meet for the first time. Don tries to seduce her, probably not knowing who she is, and Cassandra, as much as you gotta love the girl, is naïve as all hell and thinks she won the jackpot and falls for Don quickly.
4. Alexander goes to private school
5. Mortimer retires
6. Cassandra gets engaged the VERY day the game starts.
That is an important thing to note because people like to speculate that Don had something to do with Bella’s disappearance because he made the moves on her mother and they were engaged and he didn’t want to jeopardize that by Bella opening her yap. This is NOT the case because Cassandra was still a teenager when Bella vanished. Don may be a hoe, but he isn’t a pedo. Chris Hansen doesn’t need to be called for this one.
Another important thing to point out is that it’s not known if Dina and Nina knew Bella. At least, not well, since it can’t be established if Michael and Bella had a relationship at all. Despite the fact that they were friends when they were younger, Mortimer has no memories of Michael, and neither do Cassandra or Alexander. They never met their uncle.
ALSO, yes Dina and Nina do have alien ancestry. Their father was a result of an alien abduction pregnancy. But he was born human, so they’re not part alien. Which means they didn’t order ANY aliens to go and kidnap anybody. Why would they? They don’t know her. Not even normal alien sims do that, y’all are just racist.
It’s also worth noting that Mortimer is COMPLETELY fine with Bella being gone. He’s not heartbroken and he isn’t desperately trying to find her like the game tries to suggest. He’s strangely cool about it.
Why is Mortimer fine with Bella being gone?
Because they are no longer married and haven’t been since around the time Alexander was born.
And THAT, guys, gals, and nonbinary pals, is the BIGGEST part that y’all need to just remember. If you can only take one thing away from this part, take away the fact that they’re divorced. It’s S U P E R important.
Now, it is possible to bring Bella back with the Tombstone of Life and Death. She’ll only stick around for a short while because she has a death token that activates when you save the lot, go into Pleasantview, and reload the Goth House. She’ll disappear. Interesting to note that if she’s in the middle of doing something, like talking with a sim or cooking food, she doesn’t disappear completely until she’s done. She does turn see-through and it kinda glitches out…it’s really creepy. Give it a try, you’ll see what I mean. But when she’s done, she’ll disappear, and you’ll get a notification saying she died somewhere else and her spirit has returned to where she was buried.
However, if she dies this way, you cannot resurrect her with the resurrect-o-nomitron. It doesn’t matter who tries it, where they are, or anything. Grim acts like he doesn’t know anything about Bella being dead and even if the Sim COULD resurrect a sim, Bella is not listed.
Since we know Bella is buried in Lunar Lakes, this means she died sometime between the week of her abduction and Cassandra’s wedding where the game starts.
However, while you have Bella in your household, you’ll find she’s brought back with no personality points. She has no memories besides what happened to her children after the first load of Pleasantview. So let’s say that between loading the game and bringing back Bella with the Tombstone, Cassandra gives birth to twin boys. Bella will come back with memories that Cassandra had twins, and she will even know who her grandchildren are. (I use this example because in my most recent Pleasantview playthrough, Cassandra had twin boys named Hendrick and Caspian with Don Lothario.)
Bella will have NO relationship at all whatsoever with Mortimer. You can see before you bring her back on the Goth family tree that they are not married at that point, and Mortimer and Bella start their relationship over as acquaintances. If you let them progress their relationship naturally with no cheats, they actually fight a lot and do not get along at all.
Now, any townie and NPC created before Nightlife will have their turn-on and turn-offs randomized. But it seems to constantly make it so that Bella is never attracted to Mortimer and Mortimer is RARELY attracted to Bella. This is a consistent thing. Interesting to take into consideration.
It’s clear to me, at least, that there were some problems boiling up for some time before Bella vanished.
--they get divorced at around the same time Alexander is born
--they do not get along at all
--Mortimer is completely fine after Bella’s disappearance and isn’t the frantic husband he’s marketed to be at this point in time.
--Mortimer gets into a relationship with Dina Caliente extremely soon after Bella vanishes.
--If Bella does come back and Mortimer is still alive, they naturally do not get along at all.
Which is weird, right? They were always shown to be this desperately in love couple who couldn’t live without eachother. I remember them having a good relationship in the Sims 1.
Also worth noting, Bella is a romance aspiration sim. In the Sims 2, they tend to hoe around a lot. There are a few other adult sims in Pleasantview who are also romance aspiration sims.
1. Don Lothario (the epitome of the romance aspiration)
2. Nina Caliente
3. Daniel Pleasant
4. Skip Broke was also a romance aspiration sim when he was alive.
What is interesting is that while for the most part, romance aspiration sims like to hoe around, there is one exception to this rule so far: Nina Caliente. Nina Caliente’s only romantically involved with Don Lothario. Unless you have another sim start putting the moves on her, then it’s a whole other story. If it were a thing back then, Nina would have been a soulmate romance aspiration while the others would have been serial romantic aspirations.
Bella COULD have been the same way, but that wouldn’t make any sense with the myriad of problems with her relationship with Mortimer.
So, in conclusion, Bella had an affair. Mortimer found out about it, which caused them to, at the least, separate for a while. Then, Bella became pregnant with Alexander, which would have brought up an important question—who is Alexander’s father? Once Alexander was born, and as he got a little older, it becomes clear that he resembles Cornelia, therefore verifying that Mortimer is indeed his father. This would have caused them to try their relationship again, and Bella would have turned down Don in good faith to Mortimer.
Who did Bella have an affair with?
Don wasn’t in town yet, and they hadn’t met. Neither did she meet the Caliente’s yet. Which leaves two possible contenders for Bella’s secret lover: Daniel Pleasant and Skip Broke.
On one hand, Daniel was Bella’s neighbor. She knew the Pleasants, and was friends with Mary-Sue. Daniel had an affair with Kaylynn going on, so he definitely could have some action on the side with Bella, too. My only reservation on that would be that I couldn’t imagine her doing that to her best friend. But then again, she did have an affair on her husband, so who’s to say what her morals are.
Then, there’s Skip Broke. This one makes the most sense to me, personally. While she wasn’t close with Michael, that doesn’t mean she completely avoided him altogether. She would have heard about Michael’s cloning experiments and could have met Skip that way, or she came to say hello and that was how they met. There is a theory going around that Brandi found out Skip was cheating on her, and that’s why she killed him and took his insurance money.
Maybe I’ll do another thing on that because the Skip Broke incident happens to be another rabbit hole altogether.
So, we know that Bella had an affair with Mortimer and things weren’t going so well between them at the time of her disappearance. We know that the Calientes and Don are completely innocent, at least as far as her disappearance goes. (And Nina is innocent altogether, she just loves Don and is completely oblivious to the fact that he’s doing her sister and two other women. She is ALSO a victim here, you guys. Give some love to Nina Caliente, she needs it.)
She dies sometime in the week between her abduction and the first time the Goth household is booted up from old age on Lunar Lakes despite the fact that she was a brand new adult again thanks to Mortimer’s reverse age serum.
Then a UFO crashlands in Strangetown and shortly thereafter reports of Bella Goth being in Strangetown start swarming around.
And yes, this Bella is a clone—there are subtle facial similarities, she is not in the family tree at all for the Goth house, but other than that, she’s structured exactly like the Real Bella goes as far as her outfit, her personality, and her aspiration.
(The Wiki says it’s her despite the fact that it’s been verified she’s not, and it also has MANY discrepencies, saying she’s related to the Curious Family and they appear on her family tree, which is incorrect because Strangetown Bella’s family tree is COMPLETELY EMPTY.)
So, clearly, when Bella was abducted, something went wrong. But what?
Well, why would the aliens even abduct her in the first place?
They tend to go after sims who are wealthy, high-skilled, good-looking, popular, anything like that. Bella was ALL of those things. She was the epitome of the perfect sim to the aliens. They practically worshipped her and their queen took her name and appearance. (This is referenced several times, specifically in the Sims 3.)
So, if something were to go wrong, why would the aliens worship her unless she had been being watched for some time before her abduction?
And what went wrong that caused her to lose her memories, her skills, her personality, her youth, everything?
Aliens also do not abduct children, the elderly, and pregnant sims because their experimentation could go drastically wrong.
She wasn’t a child, and reversed her age so she wouldn’t be an elder for quite some time—
So the only thing that’s left is that she was pregnant when she was abducted and that was why things went wrong.
She wouldn’t have known this, and neither would the aliens—it’s possible that the baby was conceived that day, which helped Bella in the case where Don was hitting on her—she wouldn’t go cheating on Mortimer if she were trying to rekindle their relationship and they had made it to woo-hoo that day.
Also worth noting is that there IS another Goth on Lunar Lakes who happens to look exactly like Bella.
Anyone recognize her?
This is Mathilde Goth.
She is the long-lost third child of Mortimer and Bella Goth.
No, they don’t appear on eachother’s family tree, but they wouldn’t if Bella died shortly after giving birth to her and Mathilde was put in the orphanage.
Mathilde looks almost identical to Bella with the exception of her blue eyes. She also has a preference for blue where Bella preferred red.
Mathilde has no idea where her mother came from and the fact that she has a family on Earth who is just as oblivious to her existence as she is to theirs.
What happens to Cassandra and Alexander after they find out about Bella’s death?
Remember how I said scientist sims end up inventing something?
Cassandra’s invention is time travel. She makes a time machine and the first use is to send Don to the future after her, Dina, Nina, and Kaylynn find out that he was playing all of them. She then goes on to live her life. We don’t know how that looks yet, but she never finds out what happened to her mother and that she has a younger sister.
Alexander is greatly affected by his mother’s death. He has no memories of her being abducted by aliens. Normally toddlers remember things like that so it’s odd that he doesn’t when the rest of his family does. What he does remember is her disappearing, Mortimer being okay with it and getting together with Dina really fast after she vanished, and then finding out that his mother was dead.
Alexander is a child prodigee. He’s a smart kid. So, he would go with any other conclusion someone would go with that limited information: he believed Mortimer killed her.
Well, Cassandra still has her time machine after she uses it to get rid of Don. And as we all know, Alexander’s name shows up in the Sims 3 a few times despite the fact that he doesn’t exist yet. And, according to the Goth family tree, it’s not a family name of an ancestor of his, he is the only Alexander Goth.
Once again, we’re going to reference a console game. This time is the Sims 3 for the Nintendo DS. Alexander actually makes an appearance, and this time, he’s not alone: he’s married to a woman named Cecelia. The family bio says that their gloominess is BECAUSE of Mortimer. Alexander dyed his hair orange. Probably he was trying to bleach it and didn’t know what toner was. He doesn’t have that great of a relationship with Cecelia, as a matter of fact, she has a better relationship with Don Alto than she does her own husband.
Back in the realm of the PC games, Alexander wrote two books when he went back in time to the continuity of the Sims 3:
Baron Graff Van Gold, which comes with Supernatural,
And then there’s the one that appears in the base game.
Murder in Pleasantview.
To string it altogether, Alexander remembers her being gone, then learning she died. He suspects Mortimer was the one to do it but he never actually talks to his father about it. He doesn’t know anything about the abduction, if anything thinking it a ridiculous rumor. He grows up, gets married, and decides at some point in time to go back in time to try and prevent his mother’s death. So he and his wife go into the time machine and try to go back to when it happened, but instead get sent back wayyyy too far to when his parents are still children. What happens to the time machine? It breaks. He’s stuck in a period of time where Time travel wasn’t a thing and no one really knows how to help him and he sure as hell doesn’t know himself. Effectively, he’s stuck there.
So, he writes A Murder in Pleasantview to tell the story of what he thinks happens to his mother. He doesn’t know it’s really all for nothing, but at the same time, it is because of what ends up happening as a result. A result he probably didn’t even know would happen.
See, A Murder in Pleasantview is a best-seller. It blows up the world of 50 years before his time. Every bookshelf has a copy of this book, standard-load. Sims would have read this, and would be influenced accordingly. They would have made better decisions, not wanting this tragic thing to happen to them.
And yes, it does literally take the world by storm. Better decisions in the past truly make for a better future.
This is where the Sims 4 comes in. It is a different continuity, but it is different because they are aware of what Alexander believes to have happened to Bella. This would be why their personalities are so completely different, why the age gap between Cassandra and Alexander aren’t so extreme, why the Goths are so much more reclusive.
Alexander did something that inadvertently changed the future, eliminating himself and his circumstances entirely. He vanished suddenly, probably in a series of events identical to Back to the Future, where he is then allowed to live his life as a child with his mother in the picture, having no idea what he believed happened to her, nor knowing the truth. He erases his little sister altogether, but he can’t be blamed for that since he didn’t know she even existed.
What happened to his wife? Did she get erased like Alexander did?
No, actually she died. She tried repairing the time machine, failed, and was electrocuted to death as a result. She died young and is buried in the Goth mansion’s graveyard, confusing future generations because no one knows where she comes from because she has the surname Goth but they can’t find her on their family tree.
Lolita Goth was the wife of Alexander Goth.
Yes, it says she’s single, which means one of two things happened:
Either she tried repairing the time machine one last time after Alexander vanished and died,
OR
Like Alexander’s marriage to Cecelia, they didn’t have the best relationship and they ended up getting a divorce, then, possibly with Alexander still around, did the same and died.
She clearly wanted to go back home to her time and wasn’t happy with Alexander for being stuck there.
And it makes sense that she would have been electrocuted with the time machine because there are no other objects in the Goth Mansion that would result in her electrocution.
Which would ALSO explain why the Goths of the Sims 3 can’t figure out who she is. You can’t list a descendent and their wife on your family tree if they don’t exist yet, can you?
Tragedy is just par for the course in the Goth Family, it matches their dark and dreary macabre air. But Bella’s story is just really extra sad. Imagine trying to repair your failed marriage, going to meet a new neighbor only for him to put the moves on you without invitation, then get abducted by aliens where their experiments go wrong, causing you to lose your memories, your personality, your youth, and then you find out that it went wrong because you’re pregnant, which you didn’t know about that either, and your kidnappers take a tissue sample from you, and then drop you on a strange planet far from home where you have no way to communicate to them that you’re there, but you don’t remember anyone but your children anyway, leaving you to have a baby you didn’t even know existed when you were abducted and live just long enough to name her?
The truth has been staring at us in the face since 2014, but we all missed it. Me included for the longest time. It’s been 16 years since Bella went missing, and we all had theories and ideas, but THIS is the truth, and it’s really. Messed up. Yeah, I found out what happened to Bella, but do I like it? No, not at all. Bella deserved better, and so do her children. Mathilde especially. She grew up in an orphanage never knowing she had a family who would have loved her so very much, only to become a mailcarrier on her home planet. Not that there’s anything wrong with being a mailcarrier, don’t get me wrong.
Dina Caliente is innocent, but seriously? Bye.
Nina Caliente is innocent, and really deserves better.
Don Lothario is innocent, but yet he sucks.
Mortimer Goth used to be my favorite out of the Goth family, yes, even over Bella. But after learning everything about him I have mixed feelings about the guy. I don’t blame him for not trusting Bella, and I don’t blame him for wanting to move on, but jeez, at least show a little genuine emotion, Morty, she was your childhood best friend, and, if nothing else, the mother of your children.
There was no plot to get rid of her and swipe the Goth fortune.
It was just poor timing on the alien’s end, and bad luck altogether.
So, yeah.
That’s what happened to Bella Goth.
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Official Readme by Maeson
Pokemon Crystal Maeson - Public Version 1.0 - Internal Version 15.0.3
IT IS RECOMMENDED TO READ THIS WITH NOTEPAD++,
BUT YOU DO YOU.
o--------o
|Sections|
o--------o
[1] Installation
[2] Introduction
[3] General List of Changes
[4] Patch Differences
[5] Pokémon Changes
[6] Type Changes
[7] Move Changes
[8] Stat Experience, Vitamins and Fruits
[9] Mechanic & Gameplay Changes
[10] New Kurt Balls, new ways to obtain Apricorns
[11] The New and Improved Battle Tower and Trainer House
[12] Visual Changes
[13] Credits
o-----------------o
|[1] Installation|
o-----------------o
Patching a game is usually a very easy process, specially with
IPS Patches.
There's a variety of programs that work with IPS files, but the
most famous one is named Lunar IPS, also called LIPS.
This hack is to be patched on a Pokémon Crystal 1.1 ROM file.
More specifically, this rom:
Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc
CRC-32 : 3358E30A
You open your patcher, and then point to it to the IPS
patch and the original, unmodded ROM. It will apply it
and inform you when it's finished, it should be quick.
Now, there's two versions of this hack, and each one
has also two varieties.
CHOOSE ONLY ONE. To know which version you want,
check the details at the not-surprisingly-named
"Patch Differences" section.
And yes, the patch weights almost 75% of the original game.
o-----------------o
|[2] Introduction|
o-----------------o
Hola, welcome to another ridiculously long readme of mine.
I go by the name Maeson and I made other hacks for a handful of other RPGs.
For the most part what I usually aim for with these hacks is to create a different
experience, tweaking what I can to give games that I've played time and time again
a gameplay facelift to keep them fresh for me, sometimes also trying to improve
aspects of a game that I think could make it more fun, varied, better paced or
just more challenging after many playthroughs and knowing stuff by hand.
These hacks are made for me in first place, so they're shaped in a very personal
manner and of course through my own tastes and ideas, but it should goewithout
saying, I hope.
But anyway... What can I say about Pokémon?
My feelings toward the main series of Pokémon have changed a lot since its inception.
Just like millions of other fans of video games, I lived the Pokémon craze back in the day,
and I grew playing most of those games. I was there without fail up until the fifth Generation,
then I started to get tired of the series gradually, and I sort of stop caring with time.
Thing is, I really didn't stop liking the Pokémon themselves, and I still enjoy spin-offs like
the Trading Card Games or Mystery Dungeon games, and some like Pokémon Conquest and Pokken are
quite cool crossovers, so there's still some appeal to me, even if it's waning with each day.
And hey, then you get things like Pokémon Snap, which it's one unique and very memorable game,
one of the very, very few games about photography. it's a really chill, fun time overall.
...What it does not appeal to me all that much since a long time, though, is Game Freak and
The Pokémon Company. The choices and "philosofies" they've been doing and following for
several years now have been some of the most frustrating ones I've seen besides Square
Enix, and their interviews equally leave some wonderfully baffling pearls of "wisdom".
They've done a remarkable job at making me wanting to distance myself more and more
throughout this last decade, to the point that I lost pretty much all my appreciation
for the franchise.
And it's not just with the main games, their choice of pushing aside console spin-offs
for more and more mobile based Games As A Service (that usually failed and died quickly)
also left us without many interesting games that could at least keep us somewhat happy.
And the less we talk about the lies, misinformation and the worrying use of younger
audiences as a shield to deflect criticism from their business decisions, the better.
I... Just can't support or stand that anymore. I feel drained.
And I would have been completely away from this franchise, barring some old
games, if not for one day finding that a collective of people were working on
disassembly projects of older games.
I found them to be really interesting, and my mind kinda played with the idea of
having a version of one of those old games with changes that I've been wanting and
waiting to happen for many years. Who knows, I could even *attempt* to improve what
was already there and even add more stuff to it.
Checking the available games with disassembly, I chose Pokémon Crystal, as it seemed
the most complete and evolved project of all, in combination with also being one of
the longer games thanks to the large post-game it originally had, plus being an
earlier Generation game also gave me more room to do changes and improvements.
So little by little, with no idea of assembly, I kept hitting walls and messing around
for a time, and what you downloaded is the result of spending the free time I had
working in it... For quite some time. In fact it has been over 2 years of constant work,
this started in 2018.
The aim of this hack is simple:
Create a new "balance", make the game more challenging, and iron out stuff I find could
be improved, or I have the ability and knowledge to do while I add more value to
certain aspects of the game. Make a version of Pokémon that I'd like to replay
and have every monster be a fun addition to the team and a foe I just can't roll
over with little to no thought, so I want to try all of them.
If you were expecting a new story, or a new region, or whatever pipe dream that most probably
would end up incompleted and not stable, sorry to disappoint, but you won't find it here.
And no, I don't really care if this hack doesn't have an "epic" name.
There's so many other more important things to care than that...
o----------------------------o
|[3] General List of Changes|
o----------------------------o
Here you have a quick list with some of the biggest changes all around,
but there are sections for most of them to talk more in detail.
· Attempt to reach a new balance. This has been said above, but what
it actually means is that elements as Types, Moves, Pokémon Stats and
such have been changed deeply to move away from the conventions of the
original games, making many species feel entirely different gameplay-wise.
Among other things, this means no more disappointing creatures with bad
typing and many weaknesses, or low Base Stats filler. It also means parity
between the Types, with each one having the same number of Weaknesses and
Resistances. The intent is for every Fully Evolved Pokémon to feel useful
or, at the very, very least, usable in a way where you don't feel handicapping
yourself to the point you ask yourself if it is even worth doing it.
· Moves and TMS have been changed a lot in order to accomodate the Physical & Special Split,
each Type now has both Physical and Special moves of different Power tiers.
Many old attacks have been removed and many others have been added. What moves each
evolutionary line learns also has been changed, in order to make all Pokémon have
decent movesets depending on what their archtype is.
· DVs (IVs on later generations) No longer matter on Stat Calculations. This means that
every member of the same species will have the same potential. This also means you can
have female Pokémon with good Attack, and Shiny Pokémon with good stats, what a novel concept.
This way any monster you come across will be equal, so you can focus on having
fun, while still having to care of it by training, feeding him vitamins and fruits,
choosing the best moves for it in a given situation, making a balanced team, and
you know, the actual RPG bits instead of the RNG ones.
If you liked the eugenics experiment experience the original games give you,
sorry but that's not here. I apologize for nothing.
· Trainers changed all around. Better AI than in the original game, more varied teams,
their Pokémon have Stat Exp, meaning that the further you go, the better trained their
Pokémon are, and better trained your own monsters should be. I also removed several
limitations imposed on NPC trainers to make them factually inferior to you. This is
made trying to make the game more challenging instead of the usual cake-walk.
There's no ridiculous stuff like giving Hyper Beam to everything or illegal moves
for NPC trainer's Pokémon (although bear in mind, many Pokémon have changed types,
and many have changed movesets so their moves are the new "legal" moves, but
again, nothing impossible for you to have or to add fake difficulty).
If you're asking yourself this, no, in this hack NPCs do not change Pokémon constantly,
that tends to drag the game too much. They still do it occasionally, but not at every
time Type matchups that go against them.
· Quite a few changes related to Items, from how strong some Healing Items are, to changing
Kurt Balls, changing the effect (or power of the effect) on several Held Items, new
types of berries, and others.
Healing items are no longer useable in battle, neither for you or the NPC Trainers.
Battles must be won only with your Pokémon, their held items, and strategy.
...Or well, over-levelling through mind-numbing grinding.
We can't exactly get rid of that.
· Added a whole LOT of improvements here and there to make the game flow, feel and
play better.
Things like changing how Item Storage works to have more space overall, much faster
egg hatching speeds, making every monster available in this hack, having the Pokédex
show you a bit of meaningful game information, as now it shows a species Base Stats
and also the Shiny variations, make saving a faster process, making TMs infinite
(but not abusable), improving the scrolling while moving around making the game
feel and look much better, large improvements on the Battle Tower, expanding the
Trainer House to be more interesting end-game stuff, adding Rematches, making
PokeGear rematches better, a way to change PC Boxes remotely, move tutors and
quite a few others.
There's many things more, but that's what the individual sections are for.
o-----------------------o
|[4] Patch Differences |
o-----------------------o
Now, there are four patches, so let's explain this quickly.
First, we have the Original versions, and the Alternative versions,
these last ones offer a tweaked experience in case you want to play
this hack again with some differences.
In which ways it is different?
Well, the Starters have been swapped, so when you begin a new game,
you get to choose between Bulbasaur, Charmander and Squirtle.
MUCH bigger difference, though, is that all the Gym trainers,
the Leaders, other important NPCS and the Elite Four no longer
have their teams limited to following the thematic "Type" standards.
Other trainers such as the Rival also have different teams,
(and like the original patch, he develops a different team
depending on the starter they steal).
Without that restriction each of those trainers have way more varied
teams, making the game less predicable because you can no longer coast
on the Type disadvantages most of the Pokémon of a Gym Leader share.
This of course changes how you make your teams. You no longer "have" to
bring "this or that Type" because later on the road there's a Gym weak
to it. It's more about making a team that you feel it can withstand
anything it may come.
The order of certain Ingame Trades have also been changed.
There's other smaller changes to make the bigger ones sit well,
such as small text edits or change the order of the Pokédex.
But Original and Alternative are divided in two too, one that I'll call
"Intended Versions" and the other two are "Items in Battle" variations.
The "Intended Versions" disables healing Items in battle and it forces Set options,
meaning you don't get free switches after knocking out a foe Pokémon.
You can't change the option, because it's not even there anymore.
That's how I'd like people to play my hack, but knowing how some people can be,
there's an extra patch, "Items in Battle", that gives you the possibility of
using Items and to change the battle option, but there's a price to pay.
If you choose to play with enabled Items/Switch in battle, a few Items will be
unavailable to you, the price of several Items will increase, and the HP
they restore will be lowered. Also, NPC Trainers will also use Items.
That's simply because Items can be easily abused, and that is the opposite of
what I wanted in this hack. If you choose the "right" to abuse Items during
battle, then I have the right to make adjustments to annoy you with your choice.
It's not like Hyper Potions will heal 1 HP or anything crazy like that,
but because in my hack you can't use Items in battles, they're more
powerful than the usual vanilla items so you could recover better
between battles.
The items you lose access to are all new, by the way.
A set of consumable Held Items that raise a stat whenever the holder
is attacked or under other circustances, similar to the berries
in the Third Generation, albeit they're activated differently.
Another change is limited access to a team-healing item that I made,
and restores all your Pokémon to perfect shape. Intended to be used
in a pinch, like being lost in a cave, or between hard fights, but
you can only have in small amounts. In the Original patch, you can
carry 3 of them, but only 1 on the "Items in Battle" versions.
You're free to choose how to play.
Of course, you only apply one patch.
If for some reason you started a game with one version,
for example, with the patch for Items in Battle, and you
later on want to go to the No Items in Battle version,
you can actually use that save file and not start again.
But I recommend you to save first in a Pokémon Center before doing so.
Once you did that, patch a clean ROM and rename the .SAV file into
whatever the new patched rom is. Now you can continue with your game.
Remember to always make backups before doing anything of this sort.
I do not recommend changing between the Original and Alternate
versions.
Lastly, trading and battling with vanilla Pokémon Crystal is not going
to work. Not only many of the fixes made already impossible to be
compatible with Vanilla Pokémon Crystal, but the gigantic load of
changes I made to the game would render any attempt become a glitchy mess.
But you can trade and battle with other copies of this hack, and the
four versions of the patches should be compatible with each other
for both trading and battling. I'd recommend using the No Items versions
because it gives you access to those extra Held Items, though.
o--------------------o
|[5] Pokémon Changes|
o--------------------o
Probably the most obvious and central change, these creatures are the core
of the franchise after all.
As you may imagine, there have been changes to most aspects of them.
While some of those have their sections to talk about, Base Stats
are probably the most important one here.
That is because for the most part there is parity in Base Stat Total
for all evolutionary lines in this game.
Pokémon to me has become a rather painful series of games to look back, because there
has never been that much of an interest to improve or balance out their creations
to make a more varied, balanced and fun experience, and when they try to do something
is more on the lines of "adding" to fix instead of improving what's there already.
And don't get me wrong, trying to get "perfect balance" is impossible with such a large
amount of creatures, but at the same time, Game Freak has done very, very little in
this regard, most other developers would at least try something, specially if they had
the decades of game releases Game Freak has had.
But back on track.
This is why in this hack, almost every non-Starter, non-Legendary fully evolved monster
has a Base Stat Total of 650, making each all of them feel have the same potential overall.
This means there will be no "early useless Pokémon", nor so called "Filler".
And yes, this means your beloved Tyranitar, Dragonite, and such have the same potential
as a Raticate or a Wigglytuff. On the other hand, this also means you don't need to train
a Pupitar or Dragonair to ridiculous levels to have them evolve into their final forms.
If you ask yourself "why such high Base Stat Total", well, its simple:
The higher the roof, the more space you have to scale stats.
The more space you have to scale stats, the better you can "personalize"
stats for the different species.
Besides, the Base Stat Total stops being important when everybody is at
the same "level".
Now, that's for "normal Pokémon". The first two Generations had two trios of
"pseudo-legendary" monsters, those being Articuno, Zapdos, and Moltres, and
Raikou, Entei and Suicune. These critters have 660 Base Stat Total.
Starters also have a total of 660. This is mainly because starters are usually the
back bone of most player's teams (although I usually roll without them),
and I saw fitting for them to be slightly stronger. But fear not, because those
extra points don't really make much difference, as they're used to make them more
well rounded instead of just dumping them on their highest stats.
Finally, true Legendary Pokémon keep their 700 Base Stat Total of the original games.
To this day I never used legendaries beyond wanting to see their back sprites,
never cared about them, so they have the least number of changes, really.
Some other changes are:
·Many Pokémon had their overall archetypes changed besides their Stats improved.
Furret is now a Fast Special Attacker, for example.
·Almost every Pokémon now has a 50% Male/Female Ratio, except for the Nidorans,
Tauros and Miltank. Pokémon like Blissey, Chansey, or the Hitmon-family
now can be both male and female. Magnemite, Voltorb and such are still genderless.
·The two Legendary Trios have genders and can in fact breed, thus they can be
seen almost as normal Pokémon.
·The Pokédex had the entries for each Pokémon modified. This is because now it shows
actually useful information instead of the continuously repeated "scientific" info
that usually is full of lies and ridiculous stuff that could make an Indian Elephant
have a headache, but hey, it may not be the Pokédex info, it may just be a bit too
close to a Magcargo and it's experiencing how one feels being next to the Sun.
Happens to us all sometimes.
Now, the first page of each species shows its Weaknesses and Resistances while
the second page of each one now points out the Base Stat spreads it has,
which is a much, much more useful ingame data, specially when this hacks
aims to change heavily most things related to battling and "the RPG elements".
Oh, and by the way, if you press Select while looking at a Pokémon's Data,
you'll activate "Shiny Mode", and every Pokémon shown will be seen with their
Shiny Colors!
·Talking about Shiny Pokémon, those are far more common. While I personally don't care
too much about them, specially nowadays when they've become so... Uneventful and common,
not to mention how much they've been related with hacking and cheating, Pokémon being
shiny lost appeal to me, yet they're still a big thing for many players, so why not make
them easier to obtain?
The means for finding a Shiny Pokémon in Generation II were rough. REALLY rough. With
the way it works now, you should find quite a few of them throughout your adventure, and
also finding female shiny Pokémon should also be a more common occurrence than before.
You're bound to find a fair share of them. This being a modded game, it doesn't really
matter if they're not as rare or hard to find.
NPC trainers will have Shiny monsters here and there, so you should also have the chance!
·As you already know, wild Pokémon may be holding items. In the original game,
many species had nothing with them. Now, most species have them, and the variety
is much, much bigger. Not only that, the chances for finding Pokémon with items
has increased.
Now there's a 50% of not having an item, 40% of having a "common" item, and
10% of holding a "rare" item. Better than the 2% on the original.
Lastly, I've made another improvement in held items. Now, whenever you battle
with a wild monster that has an Item, an little icon (similar to the one in the party menu)
will appear on the enemy's HUD. Specifically between the Pokeball icon that appears
when you fight a monster that you already have in your Pokédex, and the Gender icon.
Again, only for WILD creatures.
If monsters have items in trainer battles is a secret to everybody!
·A big one, already mentioned in the introduction:
DVs (or IVs, if you rather call them that) NO LONGER FACTOR INTO STAT CALCULATIONS!!
This means that now only Base Stats and Stat Exp matter in each Pokémon statistics.
Oh, and by the way, the formula to calculate stats has changed very slightly.
Remember that +5 bonus at the end of the calculations? Now it's a 6.
That means that a 100 Base stat (Not HP) of a fully trained monster is 300 and not 299.
This also means you can now have Female Pokémon with good Attack power, and Shiny
Pokémon no longer are weak, two rather big things for me at least.
No more you will have to waste hours of your life breeding and abandoning
dozens if not hundreds of Pokémon for good DVs (what a great lesson!).
NPC Trainers also get good Pokémon too, making things better for everybody.
·Evolution has been streamlined and homogenized. This means that Pokémon that
evolved by trades, special events, and such have simpler, more direct ways
to do so now. But also, all Pokémon evolver on similar levels.
After all, if they are supposed on equal footing in Power, they should
also be on the same level on this matter too.
Here's a few examples:
Pokémon with three stages evolve at levels 20 and 32.
Pidgey evolves to Pidgeotto at level 20, and to Pidgeot at level 32.
Chikorita evolves to Bayleef at level 20, and to Meganium at level 32.
Dratini evolves to Dragonair at level 20, and to Dragonite at level 32.
Pokémon with two stages evolve between levels 22 and 24.
Rattata evolves into Raticate at level 23.
Venonat evolves into Venomoth at level 24.
Rhyhorn evolves into Rhydon at level 24.
Hoothoot evolves into Noctowl at level 22.
Of course, there are a couple of exceptions. Caterpie and Weedle
are still the fastest evolving lines, and of course Pokémon that
evolve through stones can do so anytime you want.
Oh, and by the way, in this hack, you WANT to evolve when Pokémon want to.
You won't get much from stopping an evolution, and with Pokémon that evolve
through stones and such, you should do it before too late.
This is because many species learn better techniques at the same level they evolve,
and it would be a waste to not learn them.
You can find at which levels are recommended Pokémon to evolve through stones in
the specific Pokémon Stat list txt. But if you want to make it easy:
If the Pokémon has two evolutionary stages > Use the stone at Level 22 or 23.
If the Pokémon has three evolutionary stages > use the stone at level 30 or 32 (to reach the last stage).
That said, if you feel like not evolving for whatever reason, you've not lost everything.
The game has a Move Reminder, and you'll be able to remember freely any move from a species
learnset.
Oh, and the Time Capsule seems to work as long as you of course follow the rules.
But a few notes:
Any Pokémon you bring from Generation 1 may have their moves changed upon
arriving your game. The moves may turn into a very uncharacteristic one for
the Pokémon, because I repurposed many moves into new ones.
The stats of the Pokémon will change from Gen 1 to Gen 2, and most notably,
the HP of any Pokémon that reaches Gen 2 will not be fully healed, because
of the change in stats, but there's no problem at all as far as functionality,
just heal.
That said, have in mind there's NO NEED to use the Time Machine.
You do so under your responsibility.
o-----------------o
|[6] Type Changes|
o-----------------o
Yet another big shake to the, in my personal point of view, rather badly balanced formula.
I'm not going to discuss or waste time with this. This is how it works here:
Defensive wise, each type now is weak to two other types, while resistant to three,
one of them being itself. There are NO immunities. Every type is equal as far as
weaknesses and resistances, except for Normal.
Normal has no weaknesses or resistances, period.
Offensive wise, each Type is effective against two Types, and is resisted by three,
one it being itself. Normal does not hit for Super Effective damage nor does it get resisted.
So, among other things, Ghost will get hurt by Normal and Fighting moves,
Normal will get hit by Ghost, Dragon is no longer weak to itself, and Ice
is not such an awful and pathetic defensive Type that exists to be mocked.
Oh, the Fairy Type has been added too, but how it works doesn't exactly resemble the
original game, just like the other Types.
Now, because I know how certain part of the community can act (and let's not kid
ourselves pretending it doesn't happen), to make myself clear and blunt:
I don't care if you think Type X should be weak/resistant to type Y.
I don't care if you don't want to learn new Type Matchups.
I don't care what Game Freak does with types now or in the future.
I'm not Game Freak and I have made this wanting to break away from their norm,
I don't have to follow any rules, not theirs, not yours.
Making a more even ground for all types, trying to make each monster good, so I could
play with all of them and have fun was one of the important things for me, and to
reach that goal I made as many changes as I saw fit.
You're free to stop reading and go look for another hack if this will
bother you that much.
End of the "serious" moment. Good? Great, let's continue!
With this change, every Pokémon will always have more good points
than bad points, not to mention that the maximum number of weaknesses a Pokémon
can have is 4, and if it has 4 weaknesses, to compensate it will have 6 resistances.
Another thing I want to point out is that the number of Normal Type Pokémon has been lowered.
While there are still a bunch of them, it's a way lower number, making many of these
previously Normal Pokémon have completely different Type Combinations.
I mean, I'm sure you won't miss all the Normal/Flying types. I hope so at least.
If you think Normal Type not having weaknesses could be "broken", far from it,
specially since, as I said, in this hack having *more good points* is a given for
any non-Normal Pokémon. But of course that's just talking. They can make for great
members, in one of my several test-playthroughs, a Furret was one of my best Pokémon
all thoughout the game.
There is an image in the RAR file with a Type Table to show you how Types work now,
but beyond that, in Violet City's Pokémon Academy, there are two books that teach you
the differen Types and their strong and weak points.
And then, if you're so lazy to figure it out, the weaknesses and resistances for each
individual species is listed on the Stats text file.
And theeen, if you're even lazier than that, you can also check the Pokedex Entry
of a given *captured* Pokémon, as it gives you useful info such as this.
Basically what I'm trying to say is that you have a number of ways to find out
how types work. Use them to your advantage.
Oh, lastly, in this hack there are NO Pokémon with double weaknesses.
I've never liked them to be honest, and to me just show how unappealing some
types were designed to be that they make such awful combinations.
I still remember how excited people were for Aurorus until they saw its typing,
and then it all turned into either jokes at its weaknesses or pure disapppointment.
No fun.
o-----------------o
|[7] Move Changes|
o-----------------o
Alongside the previous two changes, the Moves have been changed A LOT too.
Instead of just "copying" what Game Freak has done in later generations,
this hack had in mind to actually modify moves in ways to make them more
interesting based on the limitations of the GBC games, and also another
little thing:
There is a Physical/Special Split in this hack, so one of the big changes of this
hack was to give each Type a number of both, Physical and Special moves to cover
different Power levels so Pokémon can have good STAB moves that go along with their stats.
After all, that was probably the best thing Generation IV did for me. While it took
some toys from some Pokémon (like Elemental Punches from Alakazam), it really was
a big change for the better for most species.
So for example, we have Rock Slide for Rock Pokémon with high Attack, and Rock Launch
for Rock Pokémon with high Special Attack. For this, many old moves were removed and
reworked into new moves, mostly moves that were redundant and exactly the same as other
moves (Like Whirlwind and Roar, or Wrap and Bind, they're the exact same thing).
While this gives every type and every Pokémon solid Stab moves, the limitation of
254 moves makes it so I can't add many "wild" and unique moves, but oh well,
it's already much, much better than what it was originally on Generation II.
...No, really, I forgot how rough and unfair the move list was in old Generations,
with some Types having almost no good moves at all, or moves that Pokémon couldn't
take advantage of because their Stats and their Types didn't match. Hoo boy...
Another big change is that most attacks now have secondary effects, and very often,
the lower the Power of a move, the higher is the chance to inflict those secondary effects.
For example, Fire Breath (New move) has a 15% Chance of causing Burn and 70 Power, but
Flamethrower only has 10% chance of causing burn and 95 Power. This makes moves with lower
Power a bit more useful.
As you may imagine, Pokémon Movesets have been changed tremendously, not only for those
critters that had their Types and Stat distributions changed, but also to accomodate
all the modifications related to Moves.
Movesets in this hack are in no way attempting to copy later generations of official games,
specially since Generation 2 Movesets were incredibly sad to look back.
Instead, they're focused on attempting to give what that certain species needs. So no Pokémon
will be let without good STAB moves, and you also won't see Pokémon that are obviously Physical
attackers getting Special moves or viceversa.
A handful of moves also got their priority changed.
Safeguard, Haze, Mist, Transformation and Bide now go before other moves.
This change actually shakes up battles a bit, it was fun to see the AI
read my moves from time to time and prevent Status, and hey,
with Transform having priority now Ditto is more usable too!
A list of the moves, what they do, and their other data is in its own TXT file,
although with ingame descriptions, it is not necessary.
As far as TMs and HMs, things also have changed.
TMs no longer get consumed when used, so they have infinite uses. The Moves they teach
have also changed for the majority of TMS, with most of them teaching both Physical
and Special "end-game" moves. There's also a total of 55 TMS now.
None of them can be found in shops, you must find them by exploring or obtained from
an NPC.
HMs have also changed a bit, making them more useful. Cut now is a 70 Power Normal move
with a High Critical Ratio, and Fly is a strong move with 110 Power that causes Recoil damage.
Flash causes damage and can lower Accuracy. Strength is now is Fighting type and causes Flinch.
And Whirlpool is a bit more powerful and now takes more HP at the end of turns, so its a rather
cool combo alongside Toxic on bulky Pokémon.
Also, HMs can be forgotten like normal attacks, so you can swap attacks easily in case you
want, and unlike in Gen. 1, because you can't drop them, you can't get stuck.
Or rather, you wouldn't get stuck, because there's another change.
These moves:
Headbutt
Rock Smash
Cut
Surf
Strength
Waterfall
Whirlpool
Don't need to be known by a Pokémon to be used in the overworld! You only need a Pokémon
capable of learning such move, and the needed Medal in the case of the HMs.
That only leaves Flash and Fly out of that list, right?
About Flash:
I also added an item that will let you light dark caves so you don't need
to have a Pokémon with Flash, but you get it quite a bit later than the HM.
Just look around Mahogany after things calmed down.
It can be assigned to Select for quick use, too!
About Fly:
There's a small sidequest you can do later in the game that will
net you a special object. This item will let you use a different
version of Fly. Mechanically, it's the same, you can fly to places
you've explored. Animation-wise is different, though.
Because all of this, you no longer need to have any HM
on any Pokémon unless you want it (because most of them are
actually respectable attacking moves), which gives much more
freedom to parties and movesets!
o----------------------------------------o
|[8] Stat Experience, Vitamins and Fruits|
o----------------------------------------o
TLDR VERSION: Use Vitamins, use Fruits. They improve your Pokemon's stats, and
you need to take care of your team to withstand other trainers
which have properly trained monsters. Use them intelligently,
don't waste them with Pokémon you don't want to have in your team,
at least early on when you have limited resources.
Vitamins are no longer as limited in effect, or as expensive.
Fruits are new, and are twice as good as Vitamins.
Pokémon games have a system in which, through adquiring certain points through different means,
a creature can improve its Stats. In Generations 1 and 2, these are called Stat Experience.
This is a system Game Freak has never informed the players about at all, and the games never
came even close to mention it in any trully useful detail, so bare with me if this is your first
time with this stuff, although I doubt you found this hack knowing nothing about it.
Stat Experience points can range from 0 (Empty) to 65535 (Maximized).
Unlike later generations, In Gen. I and II, you can maximize the experience of all the stats.
Stat Experience points are divided and exclusive for each stat.
HP, Attack, Defense and Speed have their own Stat Exp Table.
Special Attack and Special Defense share the same Stat Exp Table.
So reaching 65535 Stat Exp in each Stat will make your Pokémon perfect stat-wise.
Even Pokémon at Level 100 can get Stat Experience, but to gain the effects, they need
to be stored on the PC so their real Stats can get updated with the current Stat Exp.
they have at that moment.
The ways you get Stat Exp are these:
By battling -Each time one of your Pokémon defeats another, the Base Stats of the enemy's species
is added to your Stat Exp in each stat. This is the slowest way, but it's also free,
and will raise your stats by just playing through the game.
If you defeat, let's say, a Caterpie, it has these Base Stats:
HP 75, Attack 60, Defense 70, Speed 95, Special Attack 90, Special Defense 70.
As I said, Special Attack and Defense use the same Stat Exp Table. The game takes
the Base Stat related to Special Attack, so in this case, your Pokémon will be
awarded 90 Special Stat Exp Points, alongside the rest.
Training only through battles is not only pointless when you have other means,
but also incredibly tedious. While in my hack Pokémon have higher stats that make
training this way faster, battling for Stat Exp should only be relied on when
you've already fed your Pokémon Vitamin and Fruits, to get those last Stat Exp Points
needed for a Perfect Stat.
But of course, any Stat Exp gained through battles is benefitial, just don't battle
*only* for the Stat Exp unless, as I said it's to finish Stat Exp training!
By the way, there's a special condition named Pokerús, which is a benefitial virus
that will double the amount of Stat Exp you get from battles. This is very rare
to get, and you will be noticed by a PKMN Center Nurse. The games don't tell you
what it does exactly either...
It can be very useful, and it propagates through your Pokémon team, and disappears
after some time. If you ever get Pokerús, try to keep a Pokémon with active Pokerús
on your PC so you can pass it to other Pokémon. But as I said, it's very rare!
By Vitamins -Vitamins in the original game were pretty useless. They raised very little, and they
could only be used up to some point, which is less than half way the Stat Exp total.
In this hack, though, they're much better, and even necessary, as the people living
in Johto and Kanto have *actually* trained their Pokémon properly and they have Stat
Exp, so they'll be stronger and more challenging, and after a certain point, all
trainers you'll find will have maximized Pokémon, like any trainer worth their salt
would be doing.
Each Vitamin gives 10.240 Stat Exp Points per use, and they can be used until the
Stat Exp of the Stat that you want to raise reaches 51.456, at which point, the
Pokémon wont get any benefit from it (it won't be wasted, so don't worry).
To make it easier to understand, let's put it this way:
An untrained (either just catched, or just hatched) Pokémon will have 0 Stat Exp on
everything. If you feed it HP UPs, it will be able to eat 6:
10.240 1 HP Up
20.480 2 HP Up
30.720 3 HP Up
40.960 4 HP Up
51.200 5 HP Up > Doesn't go pass the limit so you can eat another one.
61.440 6 HP Up > Passed the limit, so you can't feed more, but it's almost Maximized!
You can get the rest by battling.
If you're used to Effort Values from Gen 3 onwards, let's make it even easier:
The way it works, each modern EV means 256 Stat Exp, so if it's easier for you, just
divide Stat Exp by 256:
Each Vitamin gives 10.240 Stat Exp, that means 40 EV.
The limit of Stat Exp is 51.456, that means 201 EV.
So with a Pokémon without EVs, you can go from 0 to 240 EV through vitamins.
You can obviously give Vitamins to a Pokémon you've been battling with no problem,
but an untrained Pokémon is better to use as an example.
Their price is much lower so you can keep up with enemy trainers, although they
cost enough to make each purchase a bit of an investment early into the game.
By Fruits - Fruits are almost exactly the same as Vitamins, but they give twice the Stat Exp.
Each one gives 20.480 Stat Exp (Or 80 EV if you want it that way), and the limit
is 41.216 Stat Points (or 161 EV). This means that your Pokémon can eat up to
three Fruits in a stat to jump for 0 Stat Exp to 61.440 (or 0 to 240 EV) and
almost maximize it. Let's again use an example of raising HP with Fruit now:
20.480 1 Salty Fruit
40.960 2 Salty Fruit > Doesn't go pass the limit so you can eat another one
61.440 3 Salty Fruit > Passed the limit, so you can't feed more, but it's almost Maximized!
Thus, fruits are much better overall than Vitamins, but they're scarce, and should
be better used for Pokémon you know they have little to no training in a certain Stat.
You can combine Vitamins and Fruit without problem, but if you do, first use your
Fruits, then the Vitamins so you don't waste Fruits unnecessarily.
Why the limit - If you're asking why the limit is 51.456, or 240 EV for Vitamins, and 41.216 or
161 EVs for Fruits, it is simple to answer:
If you feed a Vitamin/Fruit to a Pokémon in a way that would go over 65535, a bug
would happen and the Stat Exp of that Pokémon would roll back to 0. I think it's
obvious why that would suck.
So, by putting these limits you're safe from that to happen, but you also get very
close to maximize a stat. It's the best balance I could achieve.
o--------------------------------o
|[9] Mechanic & Gameplay Changes|
o--------------------------------o
Already said that under the hood, there are many, many other changes.
Some (not all of them, not by a long shot) changes are as follows:
· The Clock Reset function now has a much easier button combination to open it.
The combination is like this:
1: Hold Select + Down
2: Release Down while holding Reset.
3: With Reset Held, now hold Up too.
4: Release Select. The Reset Clock menu will open.
It requires less buttons, making it easier to do, or able to do at all
depending where you are playing. You still need to input the password,
though, removing that would let you abuse certain things very easily.
· Prices for several things have been lowered on the "Intended" Versions of this hack.
Because you no longer can abuse Items to progress, I saw no real reason to
make you pay as much as usual. You're still going to need them, because the
need for healing between battles is still a thing.
Another reason to do this is because you will also spend much more money than
usual on Vitamins and other stuff to properly train and prepare your team.
· Catching Pokémon grants you Experience now! The Exp. is the same as if it was
defeated, and every Pokémon that fought in said battle will get a share of it.
· The Odd Egg will always give you a Shiny Pokémon between 7 ramdonly selected
species, and both genders. Each Species get a unique move, instead of all of
them getting the same (now non-existing) move.
· Talking about Eggs, Pokémon now hatch much, much faster, so there's less
walking up and down through Goldenrod. Not only that, but Egg Moves also
changed all around. Pokémon also lay Eggs faster, and Nidorina &
Nidoqueen can now breed, alongside both "legendary" trios.
Now each basic species has between 3 or 4 Egg Moves for the most part
they are different from vanilla, and basic Starter Pokémon have 5 Egg Moves.
· Trainer AI has been much improved. Now they know much better what they do, and they
can priorize stuff like Status Effects, they take better advantage of weaknesses and
resistances.
They also carry Items with them, if you play with the patch that lets you
items in Battle, of course.
Trainers also have properly trained monsters, with Stat Exp increasing throughout
the game. Feeding your team vitamins and fruits is now important to stay on toes
with them. Of course, there is more variety in species of monsters used by NPCs,
their levels are higher, and team sizes have increased a bit.
Making each trainer a full 6 Pokémon team would drag the game, though, and probably
couldn't fit, I already was suffering the lack of space with what I added, because
when adding Stat Exp, custom Movesets, and such the space gets used way too fast.
Also, the game was very, very unfair to the NPC trainers.
Not only were they hard-coded to fail more often, have mediocre AI, and Low-Level Pokémon,
you also got your Stats and Types boosted as you got Badges, so they became completely
inferior and disappointing... At least, if you want to have any challenge.
That's why any bonus that Badges give you was stripped down. No Stat Boost, no Type Boost.
This will make the game far more fair and chalenging, in turn making it more enjoyable if
you look for having to think and put a bit of effort, which is, you know, the point of
this entire hack.
Another thing changed is the money that many types of trainers reward you by beating them.
In this hack you have many more things to buy as mentioned above, from Vitamins, to
Held Items, to Decorations, and more Healing Items because of the higher difficulty,
so a better income was needed.
On the other hand, if you lose, which is much more plausible now, you won't get your money
halved. Instead, you lose money depending on the number of badges you have, like more recent
games. It's much more fair early on, specially in this hack since it is expected of you to
buy vitamins and held items for your monsters as you go through the game, besides all the
other items.
· Stat increase percentages have been changed.
Stat-improving moves like Accelerate or Meditate, and Stat-decreasing moves like
Growl or Scary Face can go from Level 0 (normal stat), to Level +6 or -6,
depending if it increases or decreases a stat.
Before
o-----------------------------------------------------------------------------o
|Level -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 |
|Perc. 25% 28% 35% 45% 50% 66% 100% 150% 200% 250% 300% 350% 400%|
o-----------------------------------------------------------------------------o
Now
o-----------------------------------------------------------------------------o
|Level -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 |
|Perc. 25% 30% 35% 45% 60% 75% 100% 130% 160% 190% 220% 250% 300%|
o-----------------------------------------------------------------------------o
This has been changed for one main reason: to make better balance between critters,
Stats are now higher. With stats being higher, stat-increasing would get too broken,
specially with +1 bonus being a whole 50% increase. So bonuses are softer now, but
so is stat-reducing -1 Level, so it's not too harsh.
· Item Storing Changes
For starters, there's two new pockets, one for Berries and Fruits in which 13 kinds of items go in it,
the already known berries, plus the new Fruits used for powering up your monsters. Fits all of them.
The other new pocket is for Battle items, specifically Held Items. There are several dozen of them,
and having such type of items be mixed with consumable and healing items was a bit of a mess,
even more if you have an organization obsession and want everything neatly grouped.
Every item of this type fits in this pocket, that's over 50 different types of Items!
Apricorns are now stored in your Ball Pocket, and there's space to have every ball plus Apricorn,
so they will never become a nuissance to you by filling your bag like before.
Item Pocket now can store 35 different objects instead of 20, and because Berries/Fruits, Apricorns,
and Held Items do not take space in this pocket anymore you have much more freedom.
There's one catch, though, now you can only store 30 types of items in the PC, instead of 50.
It won't be much of a problem because you don't need to store any Berry, Fruit, Apricorn, Ball,
or Held Item, so I think it's a good compromise.
Another change is, as mentioned above, about wild Pokémon. Now, many different species will
hold items. These range from Berries and Fruits, to sell-able Items, Apricorns and a few others.
This not only will make getting new monsters more interesting, but will also make way, way
more useful the move Thief, and also the new Peck, which also has the effect of taking the
item the foe holds.
· The Pokegear Map has seen a huge facelift. Not only is a bit prettier to look at,
it's also more informative, with standout places or landmarks pointed out in the
map. I even added different little icons to quickly see which poblated areas are
Towns or Cities, just because why not.
· A new Building in Goldenrod has been opened. This place will sell to you all
the Decoration items you previously would get through Mystery Gift or through your Mom.
Some of the dolls also have been changed, to offer something new, because the game
now is not limited to the original Pokémon icons for the Party Menu. This is also
true for the bigger dolls.
Talking about that, your Mom will no longer buy you Decoration items, and the items
it buys are now much more useful and simply put, better than Super Potions and such.
· A Move Reminder has been added to the game, but unlike how Move Reminders work
in vanilla games, here it will let you remember moves from a species, as many times
as you want, for free.
This is because this hack, having higher difficulty than your usual Pokémon game, may
require you to reshuffle your Movesets or try different strategies, and I WANT you to
do so, punishing you with constant farming of Items to change Movesets so you can try
different things sounds very counter-intuitive to me.
To make this even more useful, each fully evolved creature can remember a number
of Moves from prior evolutionary forms too.
The types of Moves they'll retain from earlier forms are usually moves related to
Stat changes, Status Effects, and Attacks that may have special traits or effects.
Basically, Pidgeot won't be able to remember Wing Attack, which is a simple, straightforward
Attack move, but it will remember Quick Attack and Peck, the first one having Priority,
and the second one having the new effect of stealing Items from other Pokémon.
You can find the Move Reminder in both Johto, and Kanto.
In Johto, he lives with the other useful NPCs, Name Rater and Move Deleter in Goldenrod.
In Kanto, you can find a similar group of NPCs in Lavender Town.
· Pokegear Rematches are now much stronger, they have more Pokémon and more varied,
and often enough their Pokémon have nicknames.
To give you an idea, many Pokegear trainers will end up with teams of Lvl 80 Pokémon!
So be very careful when fighting again these trainers, they may surprise you!
Also, a big change in how they work: Originally, if you didn't rematch a trainer
and you kept playing, when you came back to it, it would challenge you with a very
outdated team.
This is because they only get better if you fight them earlier each time.
This is no how it works anymore. They upgrade their teams as you advance through
the game, and you could very well meet them for the first time after battling them
originally and find out they have a full team of very strong Pokémon.
This makes Pokegear rematches far, far more interesting and better paced.
Talking about rematches, I added end-game rematches to the game.
Once you beat Red for the first time, a whole bunch of new battles gets unlocked:
The Pokémon League levels get bumped, with some changes on their teams.
Counting your Rival's rematch, levels range from 80 to 85.
All Gym Leaders end up their training, and they await you to fight in Lvl 100 Rematches.
If they didn't have originally, every Leader will have a full team, and all of them have
some changes to their teams.
The default trainer in the Trainer's House in Viridian City also goes from Lvl 70, to Lvl 100.
And there's a few extra Lvl 100 battles that I'll let you discover, although they're
not precissely hidden!
If you ask yourself why Lvl 100, well, that's to make sure you don't win by overlevelling them.
Once you beat Red, you also unlock a way to Level Up your Pokémon much faster.
Just check the Battle Tower once you do so, although be warned, it requires some effort!
· Buena's Password had its rewards changed, now it's more useful overall.
· Ingame Pokémon trades are different, and they ask for hard-to-get monsters, but give you
very nice ones in exchange, I hope you like them.
· Bill's grandfather has seen some neat changes. His time killer of seeing Pokémon you bring
to him stays, but not quite the same as it originally was. Now he'll tell you riddles that
talk about a certain Pokémon, and if you guess them correctly by showing him the right
species, he'll gift you some very neat Held Items for your pals!
He put quite of effort in those riddles, they even rhyme!
· Fishing has been tweaked a bit.
Now the chances for Pokémon to bit are higher (who wants to press Select several times for nothing?)
and the Pokémon available by fishing are much more varied, yes, even the Old Rod.
Levels are also higher. Old Rod ~10, Good Rod ~20, Super Rod ~40.
Talking about the Old Rod, now you can get it sooner, before even getting the first Medal.
The Fishing Guru has moved to the gate that connectes Route 31 with Violet City.
This expands which Pokémon you can get early on, and more options is better.
...Unless you're me, then it just makes it harder to choose which monsters you want to have.
· Fruit Trees now give 2 Berries/Fruits/Apricorns each day!
· On Violet, Azalea and Goldenrod cities you can find the new Berry Scouts.
These green-cladded folks will sell you the basic Status-Healing Berries,
in order to help accomodate you a bit on the higher difficulty of this hack
compared to the usual stuff.
The price on the "Items in battle available" patches are a bit higher.
· While there's absolutely zero intention of creating a new "story" or "region", there
are new maps here and there. For Example, there's an actual Viridian Forest again,
with trainers, Items and such, even!
Other maps got extended a bit here and there, maybe to hide something...!
Some areas also have changes made to look or feel better to explore.
Others have been extended to feel more like a full place.
The Gyms also had changes. It's interesting how... "small", and simple most of them where.
I expanded most, give some light puzzles to most of the ones that didn't have anything
going on (I even rescued unused map movement for one of them!) to make them slightly
more interesting.
Of course, please don't expect Zelda-level dungeons or anything like that.
...Although that could be a pretty cool thing as its own game!
· Because I made quite a few changes in the Types of the Pokémon,
I reformatted Bill's PC a bit. Now when browsing around your monsters,
you can see their types on the upper left side of the screen.
· I changed a few textbox frames, some to fix them up a bit,
and two of them are entirely new. I like Frame 5 myself.
· The order of the Pockets in your Bag differs when youre outside
Battle and when you're in middle of one.
This is to make the Poké Ball pocket right next to the default
Item pocket, instead of being 3 pushes away to the right.
· Status Effects no longer are shown with 3 letter "words".
Now they have their own little Icons, which make things cleaner
both in Battle and specially on the Party menu.
· Of course, I decapitalized all the text I found.
What a tedious thing...
· Smashable Rocks now can give stone-type Items alongside
being a way to find certain Pokémon.
· Once you heal Moo Moo, one of the twins opens up a
little shop!
She'll be able to make Berry Juice for you, and
you have two ways of doing it, for convenience.
Talking about Held-healing Items, RageCandyBar have
been also reworked to be eaten during battle.
They're more powerful than Gold Berries, but less
than Berry Juice.
· Many things have been fixed. For example:
Daisy's Haircut was buggy and could in fact reduce Happiness, has been fixed.
Magikarps in Lake of Rage were in fact smaller than normal and not bigger,
and other Magikarp related bugs also existed all around. Fixed.
A bug where Defense could be lowered by attacking a Substitute with a -Def move existed, now is fixed.
A bug where Mirror Coat and Counter would damage foe after they used an item existed, now is fixed.
A bug that made supposedly fleeing Pokémon not able to flee is fixed. Now Fast Balls are more useful.
A bug that made a foe under Nightmare's effect still be hurt if it was healed with items is fixed.
A bug where the HP Bar would deplete way slower than intended existed. Yes, you're reading right.
The speed at which the HP Bar emptied, specially at higher levels, was not intentional, making
high level battles way, way slower. This has been fixed and is much better, albeit not Gen. 3 "fast".
Other bugs and stuff has been fixed too.
There's more things I could put here, but when you spend so long doing
something you start to forget each individual thing...
o-------------------------------------------------o
|[10] New Kurt Balls, new ways to obtain Apricorns|
o-------------------------------------------------o
Yes, every Kurt Ball has been replaced. Why?
Well, actually, for the first year and a half of "development" of this hack, Kurt Balls were
pretty much as they were originally, with exception of changing one for more utility, improving
their effects to make them overall better and fixing the quite-a-few glitches related to them.
But during the many tests I (and a few friends) did, all the feedback I got is that they did
not use them much, if at all, because how situational they are, and because you can only get
them in limited amounts.
So I decided to create a new set of Balls with very simple yet very effective effects.
Each of these new Poké Balls offer a x3 Catch Multiplier if used on a certain Type of
Pokémon, with each new Ball being useful for 3 different Types each.
For example, the Poké Ball made with Red Apricorns (named Red Ball to simplify things),
will work best while trying to catch Fire, Fighting or Ground Pokémon!
Other example would be the Pink Ball will do so with Poison, Psychic, or Fairy ones.
There's no tricks, nor complexities. If the types match, you get a stronger effect
than an Ultra Ball. This makes each one way more versatile, every Apricorn as useful
as the rest.
Descriptions of each new Ball points to which types are most effective.
Now, because I want people to use these Balls more often, there are a few more
ways to obtain these Items. The first and most simple is getting Apricorns from
Trees, from which you get two for every one each day.
Pokémon themselves also carry Apricorns, as many species hold them randomly.
But I also added a new face to Johto, a traveling monk!
He's easily recognizable thanks to his sandogasa (a traditional traveling hat).
Because he travels around Johto, each day you'll find him in a different spot,
and each day will offer to trade 5 Apricorn of a certain color for one specific
Item. The Items he ask for can be obtained from wild Pokémon, and sometimes
found somewhere lying on the floor.
For Red or Green Apricorns, he asks for a Tiny Mushroom.
for Blue, Yellow or Pink Apricorns, he asks for a Pearl.
For White or Black Apricorns, he asks for a Stardust.
Tiny Mushrooms can be held by Pokémon such as Paras, Ledyba, Oddish, Vulpix and others.
Pearls can be held by Pokémon such as Shellder, Horsea, Seadra, Octillery and Corsola.
Stardust can be held by Pokémon such as Geodude, Jigglypuff, Phanpy, Staryu and Tentacool.
Of course those are just a few examples, there are more.
I hope with all this, Kurt's custom Poké Balls are more useful all around.
o--------------------------------------------------------o
|[11] The New and Improved Battle Tower and Trainer House|
o--------------------------------------------------------o
The Battle Tower was the first time Game Freak offered anything sort of similar to a Challenge Mode
inside the main games. We got Pokémon Stadium 1 and 2, which were great little things, designed to
be a battle simulator, with different rules and difficulties, among other things like mini-games.
But the Battle Tower was a bit... Lacking. And HARD.
This is because, for one, the trainers you met here had a quite low variety of Pokémon, so it
kinda became a bit boring (I guess Game Freak knew most Pokémon had middling stats!).
On the other hand, the monsters here sported pretty much PERFECT stats,
and with strong moves along with them.
This last sentence is worth noting because in older generations, training your Pokémon to their
fullest potential, A.K.A. giving them the max Stat Exp. was a total pain and a ludicriously slow
process. And trying to get good DVs (old IVs) was a much, much, much worse process than that.
You couldn't make use of ANY mechanic to get Pokémon with good DVs, they were random, and
unlike more recent Generations, you could not improve a Pokémon DVs by using items or such.
You had no control besides soft resetting ad nauseam. If it sounds bad it's because it is.
So to have a chance not only you needed High DV monsters (pretty much impossible by normal rules),
but also fully trained and with the best moves possible. And you only got ONE SINGLE TM for many
moves, and Pokémon learnsets were for the most party pretty lacking if looking at them from a
competitive point of view, so you were screwed there, as you may imagine.
All in all, it was often seen as unfair and just not very fun. And if you wanted to try it anyway,
add to that that the rewards were laughable. Vitamins that you could buy, and didn't help you at
all because they became useless quickly, they only helped for less than half of the Stat. Exp total!
But here's the thing: I love the concept! The idea of having 3 monsters each, with the same level,
where only your strategy, knowdlege and adaptibility can take you out of trouble, sounds great!
Even more, maybe if you got something worth your time as a reward it could be even more fun!
That's why a good chunk of the effort of this hack was about trying to balance types, moves,
Pokémon and such. And also why the Battle Tower got so many changes!
So let's list the changes:
For starters, each of the ten Levels of the Tower got their Pokémon changed, both to update
the new stats, but also to give much, much needed variety to the types of monsters you would
see, as originally the game sported just a small number of different species.
Instead of 7 battles per round, now you have quicker rounds of 3. This makes for a much more brisk
pace, a far less frustrating event if you lose, and easier to pick up and play.
About difficulty, it should still be a good challenge, although this time, there is some balance,
as now you can properly train your monsters through vitamins and fruits, TMs hold a good selection
of high-Power moves and they're infinite and of course DVs/IVs are the same for everybody.
Oh, and you can remember old moves, too!
There's also two Shops available for players, in which you can buy a selection of
Held Items so you can prepare yourself to challenge the Tower, or to progress
through the game, as trainers will start using Held Items more and more once you
reach this point in the game.
Up to that point is the basic stuff...
But the Battle Tower has also opened several shops and services,
and there's even a bit of a progression system built into it, too!
Whenever you participate in the Battle Tower and come out victorious,
you'll be rewarded a new type of Item: Battle Medals!
You get three for each victiorous round (so each three battles).
These objects are, basically, the coin of exchange for almost any
service inside the Battle Tower. They are stored in your Item Pocket
and can be used in a variety of ways.
For one, they're pricey objects, each one sells for 12.000P, thus they can
cover costs for training Pokémon. Selling all 3 you win nets you 36.000P,
which is pretty good if you realize you can buy enough Vitamins to fully
feed a Pokémon in three different Stats (or four if you use Special Atk/Def
Vitamins!).
So two good rounds of Battle Tower lets you set up the Stat Exp. of
a Pokémon really, really quickly! Or you can buy other stuff with it, too.
But that's just a bonus compared to their real use!
In the Main Hall of the Battle Tower, a new Receptionist hangs out close to the
Battle Tower's usual lady that takes you to the battles themselves. This new
NPC can reward you with a Silver or Gold Trophy in exchange for a number of
Battle Medals. They're shiny decorations for your room... And hold some use.
The Battle Tower has been expanded and now there are new rooms that host several
services. One of them, and one I'm rather excited to manage to put in the game is
a Reward Shop that exchanges Battle Medals for Special Eggs!
Do you remember the event Pokémon from the Stadium games?
They were gifted to you after accomplishing something, and in Stadium 2, they
had moves they couldn't learn normally. It was a nice little thing, and always
made me feel curious about Pokémon with Moves that couldn't learn normally.
You know, what new strategies could I come up with and such.
This service is located in a room behind the Main Hall. There, a Receptionist
will take one of your Battle Medals and will gift you an Egg with a special
Pokémon that knows a unique move!
There's a total of 50 different species you can get through these Eggs, and
the one you get for each medal is selected at random. And every species has
the same chances, no dishonest stuff like 0.0001% to get a certain Pokémon,
like a Gatcha game.
Oh, and if you're one of those, don't waste your time resetting trying
to get Shiny Pokémon from these Eggs... Believe me, it won't work.
Another service is the inclusion of Move Tutors!
There are two Tutors and each one can teach 4 Moves each.
Seven of those are unique to Tutors, with an Eighth Move
being Toxic, a TM you get veeery late, so I added it for
earlier access, as some Pokémon (like defensive ones) do
benefit from it or need it to work well.
Tutor Moves can only be learnt by Fully Evolved Pokémon,
and you can do so only in exchange for one Battle Medal.
The move selection is composed of Non-Damaging moves to give more utility
and so they can be applied to all Pokémon in one way or another, unlike
damaging moves, and I would have liked to have more, but I hit the limit
before the entire game gets corrupt, so these will have to do!
Both of these features not only offer much, much better rewards for your
victories in the Battle Tower, ones that not only can be enjoyed throughout
the rest of the game making it more entertaining, but also give you a
chance to get a few monsters earlier and gives new possibilites to make
teams to challenge the Battle Tower too.
...And that's not all you can do here now!
Besides normal Move Tutors, the Battle Tower has also hired a very
special NPC: The Egg Elder... Or in other words, an Egg Move Tutor!
Basically, in exchange for 3 Battle Medals, this old man can teach
a Pokémon an Egg Move that its evolution line can learn through
breeding with other Pokémon!
And yes, any member. Pidgeot and Pidgeotto can learn moves that
a bred Pidgey could hinerit, so no worries on that front!
This way you won't longer feel like your early-game teammates (or any
Pokémon for that matter) feel gimped or "lesser" because don't have
this or that move only available through breeding.
In a way it's like every species has its own specific Tutor Moves!
But let's continue.
The receptionist in the main hall (the one who gives trophies) also offers
a new Key Item: The Box Changer. It does what it says, it gives you the
ability to switch the Box on Bill's PC anywhere you want.
Just remember that you still save your game when changing boxes this way.
Once you reach the "endgame", meaning, after defeating Red, two
other Receptionists will open up new services. And are neat ones!
The first one is a Rare Candy shop!
You will be able to exchange one Battle Medal for 5 Rare Candies.
This will let you manage the Levels of your Pokémon faster, either
to battle the new Lvl 100 Rematches, or to Level up your monsters
to reach the Levels required for Battle Tower Rooms.
The other, it's quite different but way more interesting too.
You see, a new group of candies capable of changing the Level of a Pokémon
to a fixed one now exist! There's Candies for Levels 10, 30, 50 and 80!
No matter what Level the monster is, it will change into the Level
of the Candy!
If you give a Level 30 Candy to a Level 4 Pokémon, it will become
Level 30. And If you give a Level 30 Candy to a Level 82 Pokémon,
it will also become Level 30!
This is mostly for a reason: To be able to use your favourite pals
in any Level of the Battle Tower!
Once a Pokémon Level goes up, it no longer can access the Battle
Rooms of lower Levels, and if you wanted to use a monster of a
specific species you already raised, you were forced to train another
one. But no longer you will need to do that!
Now any Pokémon can battle in any Battle Room by using these new
Candies in combination with Rare Candies, and you can perfectly
control the level of your team for this challenge while also needing
a bit of a resource (Battle Medals) to make use of it.
Not to mention, Level 80 Candies can make HUGE time savers for training
Pokémon for those Level 100 Rematches, specially if we're talking
about bred Pokémon, or Pokémon from Battle Tower's Special Eggs!
Now, be warned, you CAN NOT make use of all these features from the
beginning!
Remember those Trophies I talked about? Yeah, they do more than
look nice in your room. Each one unlocks features of the Tower!
Once you win the Silver Trophy, you unlock:
Move Tutors (Accessible the moment you get the Trophy).
Rare Candy Shop (You need to beat Red too).
Level 30 Candies (Accessible the moment you get the Trophy).
Level 50 Candies (You need beat the Elite Four too).
Once you win the Gold Trophy, you unlock:
Egg Move Tutor (Accessible the moment you get the Trophy).
Level 80 Candy (You need to beat Red too).
So yeah, you must prove yourself and get the Trophies to use
all the Battle Tower has to offer.
But don't fret! There's not really much grinding to do.
You'll see that the number of Medals needed to obtain each
is pretty reasonable for what they unlock.
The game does not ask for hundreds of them for each,
not even close! I know how tedious is to collect Battle Points
for an Item or one-time use TM back in Generation IV.
And hey, if for some reason you still need a bit of a push,
you can win Battle Medals by participating on Buena's Password.
They cost 2 points, you can get one Medal every two days.
It's a much slower pace than actually fighting, but it
certainly adds up if you play often.
And you also get a handful of them in Kanto, a certain
NPC will gift you a bunch if you manage to do something,
and some Gym Leaders will gift you one too.
Lastly, also in Kanto, there's the Trainer House.
Originally it was a cool little feature in which you could battle the
Pokémon Team that a friend had when you two did a Mistery Gift.
Because I don't expect people going around doing IR connections with a Romhack,
the Trainer House has been changed around.
I really don't want to say much, but here's this:
Normally, you can battle a special Trainer daily in this building.
But once you've beaten the strongest trainer in all the land, levels are raised,
and you can take Lvl 100 battles... With the difference that the Pokémon used
in these new battles change depending on the day of the week!
And if you win, you also obtain Battle Medals!
It's a little extra end-game thing alongside the other end-game additions.
o-------------------o
|[12] Visual Changes|
o-------------------o
Many, many visual changes have been made throughout the game to make the world a bit
more cohesive, to make Pokémon look better, or to simple improve stuff here and there.
Pretty much every Pokémon not named Unown got their colors changed,
for ones that look better, closer to the original colors of a particular
species, and also got their sprites touched up and cleaned up.
Because the games were originally designed to be displayed on the tiny screen of a GB, the graphic
artists would try and take advantage to use the 4 colors available to a Pokémon sprite to give it
more details. With the advent of the GBC, now they could use colors too, and because the screen
wasn't backlighted, they needed to use stronger, more saturated and often darker colors.
The issue is that nowadays these games are pretty much always played on backlighted screens
that are also much, much bigger than the original Game Boy's screen, so these graphics that
originally looked fine now I don't find they've aged as well with the ways we play them today.
Now, let's be fair here. This is not a criticism for the sprites or the artists. These sprites
were made to be seen under a specific hardware, and they worked with what they had, and the
gigantic jump in design quality from Generation 1 to Generation 2 is to be applauded.
But at the same time, I think it's fair to say that there's nothing that says they can not
be revised and/or improved. That's why I took the horridly tedious job of cleaning up every
single sprite (and each of their animated frames) to make them look more clean when played
on bigger screens.
I also took the liberty to tweak many of the colors used for Shiny Pokémon. This is something
I've seen many people point out throughout the years, and it's true that the use of color for
Shiny palettes leaves quite a bit to be desired, with many Pokémon being painted with what I
saw called "Puke Green", and others having really dark and simply not appealing combinations
of colors that sometimes would make the sprites look worse.
Several of those examples could be Blastoise, Raichu, Aipom or Golbat, and this last one even
gets its shading screwed up. Or something like Rhydon, that looks exactly like the official
art, while its normal color is much darker; with Pokémon like Phanpy, Sunkern, Xatu, Scyther
and others looking very similar to their default colors.
Just have in mind I'm working with the limitations of the GBC and 4 Colors per sprite, so I
do what I can do, although it's surprising what nice colors the GBC can display compared to
the ones they used, but of course, I'm not doing this to be seen on real hardware, so I do
not have that limitation.
You can check a couple of examples in the pictures inside the RAR file for both, sprite
improvements and Shiny changes.
I also improved all the Back Sprites too, to keep consistency. And some Pokémon got entirely
different sprites, such as Mr. Mime, or Wigglytuff, as there was better designs elsewhere,
like Mr. Mime's Silver sprite. It's so much better in my eyes. And yes, they have animations.
Oh, and a handful of Pokémon got redesigns here and there. Don't panic, the changes
where made only to humanoid Pokémon to remove incoherent stuff like Machoke
and Machamps' underwear or the boxing gear of Hitmonchan.
This is because as time has passed it "snowballed" into a gigantic ball of nonsense.
Now, it's not that I hate Pokémon with human-made things on them, for example we
could make logical arguments on why they have them in the first place.
Very early Pokémon (back when it was Capsule Monsters) had a lot of very... morally
dubious stuff in it. Trainers had whips, the monsters were sold in cages and there
was a pretty clear aura of animal abuse in it all. The artwork was intriguing...
And a bit worrying.
When you find out about that stuff it can make sense that humans would put things
to restrict their Pokémon like the "strength-reducing" underwear for the Machop tree.
Who knows, maybe that's why Pokémon such as Primeape have what looks like
shackles on their limbs too.
And back in generation 1, there was only ONE Hitmonchan, given to you by a human.
We can simply think the objects it wears are given to it by that person, and it
would make sense. Jynx is also another Pokémon which can only be received once,
also given by a human and looks like one, maybe there's something going on too.
And all those examples would be fine but then they're turned into nonsense when
you can find these Pokémon living in nature with all that stuff on them, or they
magically appear when evolving. It just feels... dumb to me, it is something
that I could see other developers adress in different ways, but here they just
where completely forgotten.
Because this thing is tailored-made for me, I decided to change it.
And talking about Jynx, when the beta sprite leaked from Red & Green leaks among others,
it was pretty exciting to see that this Pokémon once upon a time was very different,
with more of a yeti-like design, which can be traced to japanese Kaiju tv shows, like
many early Pokémon designs such as Nidoking (look up Baragon).
It apparently had a name that was a very easy to see nudge at Ultraman.
You can read about it here (and also see a bit of the darker Capsule Monsters stuff
I mentioned above, but you can also search for early concept art):
https://helixchamber.com/2019/02/16/what-dreams-may-come/
During the development of the hack I went so far as to create sprites to change
Jynx into this Yeti-thing, but as time went on I did not feel very satisfied,
it felt like a random addition that felt out of place.
I thought of going back to the original Jynx, but I ended sending the entire
evolutionary line away and substituting it with another Ice Pokémon from the
third Generation.
...Anyway, moving on from that, each species has its own unique icon on the menu and
the overworld too, which is a great thing to give flavour to the game, and seems like
a new standard for Pokémon Crystal hacks (with good reason).
The overworld also got some big changes to improve visually, and sometimes, gameplay wise.
Besides visuals, some places also changed in design a bit, for a number of different reasons.
For example some Kanto cities had their design changed to look more on par with Johto, as if you
compare maps between places, and Gen. 1 and 2, you'll see they kinda look off and weird, as
if it didn't have the same time and effort put into it compared to Johto (they didn't).
Places like Celadon and Fuchsia City for example look rather different, although they
keep their overall structure, they just got a bit more going for them.
Also there's a few improvements on sprites. For example, I drew new sprites for when
you're surfing, similar to those in Gen 3 with your character over a undefined Pokémon.
And yes, they're different for both the male and female player characters.
There's also HUGE CHANGES in how information is displayed in several points, with the
biggest improvement being the Pokémon's Stats Page. It took me quite some time to get
it to look nicer and more organized / easier to read, and I even expanded it
by adding a fourth Stat Screen to show some extra "for fun" info.
The font was also changed for a thin yet wider one, to make it less empty between letters,
and also more consistent with the different characters, like numbers.
Also, HUGE, HUGE thanks to HyperDriveGuy's amazing work and effort, a way of improving the scrolling
and movement on the overworld to make it much more smooth and, to be blunt, less disgustingly
choppy if you're used to smooth scrolls.
This change to me is like magic, it makes the game feel so much better!
To be fair, finding this improvement refueled my interest in continuing this hack,
so thanks again HyperDriveGuy, your work is not just great, it also really did
drive this guy forward, pun no intended... Or maybe a bit.
That said, coding this introduced some bugs, some of them harmless, and others being
progress-halting or even game-breaking. But fret not, as I managed to fix them all with
a bit of work, some trial and error, an a lot of luck, but it was all worth it because
the result is a much more fluid experience that translates into a more fun game.
Overall, the game uses much less aggressive colors too, because 99% of the people that
may play this (which that would make a total of 4 to 5 individuals, probably)
will do it on a lighted screen. Also there's little touches here and there.
Another tiny change that makes a bit of a difference in the long run is battle effects.
Most of them on Gen 2 used the same palette: Gray tones! Well, that's not that way anymore.
Most of the effects now have color added to them, and make battles look a bit more fun.
A few effects were changed visually, even. For example, Pokémon no longer see "chickens" when
confused. Now Pidgeys fly around their poor heads!
The Trainer's card also got a bit prettier, specially the Badges section. Oh, I also added
a third page to your Trainer's Card, showing your progress through Kanto's Gyms.
You only need to press Right while on Johto's Badge screen when you get at least one Badge
from Kanto!
Asymmetrical Badges also spin correctly. Funny enough, the game has coded that function in,
but it is only assigned to a medal that was symetrical (Clair's badge). Sounds silly, but
once you start seeing Game Freaks coding it's... Actually par for the course, in a way.
o-----------------------o
|[13] Tips and Questions|
o-----------------------o
Tips:
------------------------------------------------------------------------------------
What type of beginning you want? Each starter is going to change your early hours.
Taking in mind how things work in the Original version of this hack, Cyndaquil
would make your first steps more easy than the other two, as his Fire/Rock
typing would make him effective against the first two Gyms, while Chikorita's
Grass/Ground typing would make it a bit harder than normal. Totodile, with its
Water/Ice typing would be a medium difficulty.
But of course, the point of the game is to make more friends and balance your team!
You could also ignore the starters and make your team without them.
That's how I usually roll.
------------------------------------------------------------------------------------
You can get an Exp. Share very early on.
Once you brought the Egg to Prof. Elm,
and you're ready to go away on your adventure, go back home and leave 2.000P with
your mother. Once you battle once (With Youngster Joey on Route 30), she will call
you, telling you she bought something for you. It can come in handy this early!
------------------------------------------------------------------------------------
Talking about saving with your mother, she will buy many useful items, so it's
in your best interest to send her money from the beginning!
------------------------------------------------------------------------------------
During your first few Gyms, look for people in green clothes near the towns and
cities' main Sign. These people will sell to you Berries to heal Status Effects!
They will come in handy to prepare against the trainers and leaders there!
------------------------------------------------------------------------------------
Don't waste your Fruits and Vitamins without having in mind what team you want!
This becomes more important the further you go, because NPC trainers will have
trained Pokémon either you've raised your own properly or not.
As you get more money, or get more fruits you'll be able to quickly prepare
Pokémon, but early on you need to think ahead.
------------------------------------------------------------------------------------
Talking about team, while I tried to make all Pokémon good and be on the same Level,
that doesn't change the fact that having a balanced team can make things smoother.
Making a team of only slow, defensive Pokémon, or only quick but frail monsters can
make things harder for you at certain points. Although, of course, you could just
play with your favourites and tough it up. That's what I usually do.
------------------------------------------------------------------------------------
Take advantage of Pokémon such as Meowth or Spearow, capable of learning stealing
moves! They will help you to get ahold of many items, that you can either use or
sell to make a profit.
Also, be aware of said Pokémon, as they may steal something you have!
------------------------------------------------------------------------------------
Experiment! Because TMs are infinite, HM moves can be forgotten easily, and you
have access to the Move Reminder freely, you're given the chance to try all sorts
of combinations for a given species. Not to mention, the further you advance through
the Battle Tower, the more options you'll have through Move Tutors and the Egg Elder
to teach new moves, thus increasing the number of strategies for each species!
You'll only need to watch out for "Event" moves, such as the Odd Egg Pokémon,
or the Special Eggs gifted in the Battle Tower, as each have a unique move
and you cannot remind it if forgotten.
------------------------------------------------------------------------------------
Check the Game Corner on Goldenrod when you arrive!
They've expanded the number of prices you can get. For one, you can get HP restoring
Berries there, with Golden Berries being really useful early on, and they're not that
expensive.
Even more, new species of Pokémon have been added, and they're Pokémon hard to come
by during the early parts of the adventure!
------------------------------------------------------------------------------------
Can you get every single Pokémon in the game? How can I get Mew?
Yes, of course, what would be the point of a Pokémon Hack if you couldn't get every
monster available in it by yourself?
There's a lot more variety early on, both so you can get your team-making juices boil
sooner, and because different people like different monsters, and having a bigger
variety helps with making more people happy.
Although for Mew, you'll have to buy my exclusive and new Park Ball Plus and send it
to your game through my exclusive Park Ball Plus-To-GBC Link Cable(tm), or upload it
to my exclusive service PokéMaeson Hostage Holdings, previous payment of course, and
then you can connect your game magically to it through Infrared connection.
Really, it just works. Wait, are you going to play this on an emulator? Tough luck
then, no Mew for you.
...Nah, it's somewhere in the game, you just have to find it, like the rest.
------------------------------------------------------------------------------------
Are you going to do more Pokémon Hacks?
Niet. Nee. Ahneo. Tidak. Nej. Nope.
...What I mean is, don't count on that. The amount of time I put into this is so big that
I could have made several other things, the testing has been killing me the most. I have
reached the point of burnout, I've been working on this almost on a daily basis for years.
You can't imagine how many times this thing has been reworked and changed over time.
Beyond that, my love for the franchise has pretty much being forced to disappear.
And even if I wanted to do more, I wouldn't be able to use any other disassembly project
thanks to current DevkitPro versions being incompatible with 32 Bit systems; I'm not going
to get a new computer only to do more of this, and going back to the older "Hacking Tools"
is not a very welcoming idea, mostly because they're so much more limited and risky to use.
So, sorry but no, I have no intention, I have no energy, I have no passion for it anymore.
--------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------
o------------o
|[13] Credits|
o------------o
This wouldn't exist without a lot of people involved with the Pokémon Rom hacking community.
Thanks and Credits to every single person on PRET, a community dealing with disassembly for many
Pokémon games. These projects look like THE WAY going forward, how awesome they are.
Check it Here: https://github.com/pret
--------------------------------------------------------------------------------------------
Thanks and Credits to Rangi42, and all people on places like the Skeetendo and Pokecommunity forums,
and many others that shared their findings and information about ASM, going so far to make great
tutorials to teach stupid people like me how to do do a whole lot of things, fix several of the bugs
in the game, and many other things.
Check it here: https://github.com/pret/pokecrystal
https://hax.iimarckus.org
-------------------------------------------------------------------------------------------
Oh, and of course, credits and thanks to Rangi42 again for Polished Map, an amazing utility
for map editing, very complete and absolutely essential.
Check it here: https://github.com/Rangi42/polished-map
--------------------------------------------------------------------------------------------
Thanks and Credits to the TPP Anniversary Crystal 251 Project to create the code for the Move
Reminder, which I adapted to my hack. I couldn't even have known where to start with it, and
my hack is only better thanks to it. Also for giving me an idea of how to make Caught Data
be shown in the Stats Page. My approach to how the information is displayed is different,
but again, without TPP I couldn't have know where to start.
Check it Here: https://github.com/TwitchPlaysPokemon/tppcrystal251pub
--------------------------------------------------------------------------------------------
Thanks and Credits to HyperDriveGuy for its example and implementation of "60 Frames per second"
project, which created a new way of programming a Run Button, but even more incredible, it made
the scrolling of the game as you walk, run, and ride so, so much more smooth. It's amazing.
Check it here: https://github.com/hyperdriveguy/pokecrystal-60fps-example
--------------------------------------------------------------------------------------------
Thanks to Chamber, Soloo993, Blue Emerald, Lake, Neslug and Pikachu25 for their
Pokemon Icons. While I did a number of them myself, I also used a good amount made by
them, and also remade some of them from their initial work, so they deserve the credits!
You can see their work here:
https://github.com/pret/pokecrystal/wiki/screenshots/minidex.gif
https://raw.githubusercontent.com/wiki/pret/pokecrystal/screenshots/minidex.png
Also, if you play my hack and find any of the icons or tweaked sprites I made good enough
to use it yourself, go right ahead. Just give credit and you're good to go, don't even ask.
--------------------------------------------------------------------------------------------
Credits and Special thanks to Vice04 for helping me test my hack over the years.
May you never be assaulted by Level 168 Slowbros ever again.
--------------------------------------------------------------------------------------------
Music Credits:
Credits to FroggestSpirit for "Hoenn Wild Battle" and "Hoenn Trainer Battle" themes.
You can find FroggestSpirit music in this Soundcloud link, check it out:
https://soundcloud.com/froggestspirit
--------------------------------------------------------------------------------------------
Credits to Mmmmmmmmmmmmmmmmm for "Hoenn Rival Battle", "Route 101", "Cipher Peon Battle",
"X/Y Rival", "Hoenn Champion Battle" and "Shoal Cave" themes.
You can find Mmmmmmmmmmmmmmmmm music in this Soundcloud link, check it out:
https://soundcloud.com/mmmmmmmmmmmmmmmmm-1
--------------------------------------------------------------------------------------------
Credits to TriteHexagon for his Night Theme music for cities and his tutorial on how to
implement them in the game. His ASM files and his Soundcloud can be found here:
https://pastebin.com/u/TriteHexagon
https://soundcloud.com/user-930339535
--------------------------------------------------------------------------------------------
I hope I'm not forgetting anyone, it's way too much people hacking around the world!
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