#How to build an audience without Medium
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Good News for New Writers & Bad News for Established Ones
But Both Can Be Winners with a Strategic Approach I am pleased that my new account, with 100 followers, now gets more visibility than my old account, with 101835 followers. Here is what new and established writers could do to adapt. Today, I experienced a mix of emotions when I discovered that my new Medium account, created out of necessity after being targeted by scammers, organically gained…
#Boost program on Medium#Building your own platform for grwoth#business#Freelance writing strategy#Growing audience on Medium#How to build an audience without Medium#How to integrate Substack and Patreon#Medium#Medium publication growth#Medium vs. Substack#Network distribution analysis#No network distribution on mediim#Organic growth on Medium#Paid subscribers on Substack#stories#Substack success tips#Why not to trust Medium#Writer community insights#writers#writing#Writing strategy for established writers on Medum#Writing strategy for new writers on medium#writingcommunity
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idk how to word this properly but wrt the fanfic thing you reblogged earlier. Why do fanfic writers have such different expectations than any other content hosting platform?
Like lets take youtube as a point of comparison, Engagement like comments and likes largely exists to boost the works place in algorithm, thats why youtubers put in calls to action and other engament bait. Few with decent reach even read the comments and the audience shouldnt try to develop any weird parasocial relationship with the youtuber. Fanfic authors ask for likes (kudos, because the websites gotta use nonstandard language for some reason) and comments despite them not having any impact on an algorithm, and seem to want the audience to try and develop a relationship with the author based on tumblr posts like that one.
Why the radical difference in behaviour away from the norm? And honestly with all the (usually) metaphorical blood spilled online about parasociality why are authors really surprised that the audience tries to keep their distance as is best practice with any other content producer?
okay I am going to answer this as kindly and as calmly as I can and try to assume that you are asking this in good faith. because my friend, the fact that you feel the need to ask is, to me, The Problem.
[this is, for the record, in response to this post]
fanfiction writers are not *posting content.* (I also have reservations about engaging with the term "content producer" or "content creator" but let's put that aside for now, I'll circle back to it.) you say "they seem to want the audience to try and develop a relationship with the author" as though it is strange, off-putting, and incomprehensible to you, when in fact that is the point of writing fanfiction. it is a way of participating in fandom. it is a way of building community and exchanging ideas and becoming closer with people.
if authors wanted to solely ~generate content~ that would get them attention (?? to what end, the dynamic you have described seems to equate algorithmic supremacy as winning for winning's sake, as though all anyone wants to do is BUILD an audience without ENGAGING with them, which I cannot fathom but let's pretend for a moment that is, in fact, true) then like. if that were the case why on earth would they choose a medium in which they categorically cannot succeed and profit, because it isn't their IP?
you are equating two things that are not at all the same thing. to the degree that parasocial relationships are to be avoided, and "that person is not trying to be your friend they are trying to entertain you, please respect their boundaries" is a real dynamic -- which it is!! -- like. you have to understand that the reason that is true for the people of whom it is true is because it is their JOB. they are storytellers by profession, and they are either through direct payment, or sponsorship, or advertising, or through some other means, profiting off of your attention. i don't say this to be dismissive, many wonderful artists and actors and comedians and any number of a thousand things that i enjoy very much go this route but they do so as a *career choice.* and so when you violate the public/private boundary with them, you are presuming to know a Person rather than their Worksona. the people who work at Dropout or who stream their actual play tabletop games or who broadcast on TikTok or YouTube are inviting me to feel like i know them to the degree to which that helps them succeed in their medium and at their craft, but there MUST be a mutual understanding that that's a feeling, not a fact.
however.
a fanfiction writer is not an influencer, not a professional, and is not looking to garner "success." there is no share of audience we are trying to gain for gain's sake, because we are not competition with one another, because there is nothing to win other than the pleasure of each other's company. we are doing this for no other reason than the love of the game; because we have things we want desperately to say about these worlds, these characters, these dynamics, and because we *want more than anything to know we are not alone in our thoughts and feelings.* fanfiction is a bid for interaction, engagement, attention, and consideration. it is not meant to be consumed and then moved on from because we are NOT paid for our work, nor do we want to be. the reward we seek is "attention," but attention as in CONVERSATION, not attention as in clicks. we are not IN this for profit, or for number-go-up. there is no such thing: legally there cannot be. we are in this because we want to be seen and known.
like. please understand. i am now married to someone i met because of mutual comments on fanfiction. our close friend and roommate, with whom i have cohabitated for over a decade now, is someone I met because of mutual comments on fanfiction and livejournal posts. that is my household. beyond my household, the vast majority of my closest personal friends are people with whom I built relationships in this way.
you ask why fanfiction writers want THIS and not "the norm," but the idea of everything being built to cater to an algorithm to continue to build clout, as though the only method of reaching people is Distant Overlord Creator and Passive Receptive Audience being "the norm" is EXTREMELY NEW. this is not how it has always been!! please think of the writers of zines in a pre-internet fandom, using paper and glue and xerox to try and meet like-minded people in a world that was designed for you to only ever meet people in person, by happenstance, in your own hometown. imagine the writers of the early internet, building webrings from scratch to CREATE a community to find each other, despite distance. imagine livejournal groups, forums, and -- yes, indeed, of course -- comment threads IN STORIES -- as places where people go to *converse.* in the past, we had an entire Type Of Guy that everyone knew about, the BNF ("Big Name Fan") whose existence had to be described via meme because it was SO DIFFERENT THAN THE NORM. treating fellow fans like celebrities or people too cool for the regular kids to know was an OUTLIER, and one commonly understood to lead to toxicity.
in the past, I have likened writing fanfiction to echolocation. i am not screaming because I like hearing the sound of my own voice, though i can and do find my voice beautiful. i am screaming so that the vibrations can bounce back to me and show me the world. the purpose is in the feedback. otherwise it is just noise.
does this make any sense? can you see, when i describe it that way, why an ask like yours makes me feel despair, because it makes us all sound so horribly separate from one another?
perhaps I will try another metaphor:
a professional chef who runs a restaurant will not have her feelings hurt if you never fight your way into the kitchen to personally tell her how much you enjoyed the meal. that would, indeed, violate a boundary. professional kitchens are a place of work, and you have already showed her you enjoyed the meal by paying for it, or by perhaps spreading your enjoyment by word of mouth to your friends so they, too, can have good meals. you show your appreciation by continuing to come back. if a bunch of people sitting around randomly happen to have a conversation about how much they love the food, it wouldn't hurt that chef's feelings to not be included in the conversation. however: EVEN IN THIS INSTANCE, it is ADVISABLE AND APPROPRIATE to leave a good review! you might post about how much you like this restaurant on Yelp, and it would probably make the chef feel great to see those positive comments. but the chef doesn't NEED them, because the chef is, again, *also being paid to cook.* that's why she started the restaurant, to be paid to cook!
i am not being paid to cook.
i am at home in my own kitchen, making things for a community potluck where i hope everyone will bring something we can all enjoy together. some people at the potluck are better bakers, some better cooks; some can't cook at all but are great at logistics and make sure there's enough napkins for everyone; some people come just to enjoy the food, because that's what the party is for. and if I, as this enthusiast chef who made something from my heart for this reason alone, learned after the fact that a bunch of people got together in the parking lot to rave about my dish but no one of them had ever bothered to tell me while I sat alone at my table all night, occasionally seeing people come by to pick up a plate but never saying anything to me -- of course that would bother me, because I am not otherwise profiting off the labor I put in. this is not a bid to be paid, because if someone WERE to say "hey, great cake!! here's five bucks for a slice" i would say no, friend, that is not the point and give them the money back. i'm not trying to Get Mine. I am in it to see the look on your face. I'm in it so you can tell me what about it moved you, so that I can say back what moved me to make it in the first place. so we can TALK about it.
because what happened in the first place is this: one time I had a cake whose sweetness, richness, flavor, intensity, and composition moved me so much that I *taught myself to bake.* so I could see how much vanilla and sugar was too much, so I could learn how to make things rise instead of fall flat, so I could even better appreciate the original cake by seeing for myself the effort and talent and inspiration that goes into making one even half as good.
learning to do so is a satisfying accomplishment in and of itself, yes.
but I also did it because at the end of the day we should EAT the cake. and it's a lonely thing, to eat alone when a meal was always designed and intended to be shared.
so, to answer your last question: i'm not surprised, i'm just sad. because somehow two things that were never meant to be seen as the same have been labeled "content," and thus identical. and it diminishes both the things that ARE intended to be paid for AND the things that are not, because it removes any sense of intimacy or meaning from the work.
i hope you know i'm not mad at you for asking. but i'm frustrated we've come to live in a world where the question needs to be asked, because the answers are no longer intuitively obvious because we're so siloed.
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I think what you miss when you compare jv to cv is that yeah, cv was still paid dust at first after Arcane came out, but they also knew that they had season 2 to cash out on it later. And there’s very small chance of Jayce and Viktor returning to the narrative in any meaningful way in the future
the caitvi couple skins were in 2023... that is an entire year *before* season 2 dropped. still took a whole year after season 1 (nov. 2021) to be made. The years after arcane drops (2022, 2025 so far) tend to be messy for league as they ride the arcane press and try to mitigate costs otherwise.
2024 we saw mass layoffs that interferred with every major creative team at riot including the main LGBT coordinator. This year we're seeing outsourced skins that need to be heavily tweaked pre-release bc nobody is happy with them, 500$ gacha scams, general chaos behind the scenes. This year has been so disorganized long time fan reporters on the game (@skinspotlights) were joking about how fucking weird it was this week's patch got no skins at all except for an apology note saying theyd fix the shitty noxus pass cosmetics put out in january. Its been Years since they nuked a release day for a cosmetics patch, much less to *fix* a previous release from months ago - this effectively means their entire release calendar got shifted forward as they work things out on the backend. This isnt normal for league! ppl have been really unhappy! but even if they were operating at peak performance it was still highly unrealistic to expect anything massive out of arcane to get a lot of content this june. It's too fresh. And they're counting on the arcane fandom doing plenty of free press for them this year without further effort.
I actually do think its useful to compare the season1 CV/season2 JV ambiguous states. Season 1 CV had no kiss and only heavy dialogue/visual implications through lore; anyone with gay eyes could plainly see they were gay but pedantic fanon discourse still insisted they possibly liked men, just to be annoying about the specifics. They did it for years. I remember that. JV as of the end of s2 stand in the same place they were years ago (heavy supplemental material working out a relationship dynamic, the every timeline thing, being paired in skinlines) season 1 CV has that entire yearning-memory sequence with vi that was mirrored with jayce thinking of viktor in s2; the fandom boom levels they had are pretty much the same.
And CL did very much say Viktor’s narrative is not entirely done (due to his freakish power level and position in the cosmic scale) while the actual main executive producer for league went on a recent interview to state "Viktor&Jayce's future" is something they have to interpret with the audience.
I get why people are either dooming or coping constantly given the volatility of social media and arcanetwt but arcane is not the end all be all of riot projects. they are currently locale scouting for their Live Action series and making live movies/TV is something they wanted to get off the ground since the past decade- they have repeatedly stated their goal is to build an interconnected universe across all mediums and their MMO to keep the theme park ride firing on all cylinders. Im not naive enough to say theyll leave jinx and jayvik as "dead" permanently. They'll just pop up somewhere else. The question is time.
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Why the Lack of a Verbal Apology May Make Sense from Caitlyn's Perspective
I do not approve of the writing decision of having Caitlyn not verbally apologize to Vi for hitting her, but I thought I'd look into why Caitlyn, as a character, wouldn't think it's completely necessary.
I am fully aware that I am a stone-throw away from getting "obsessed with Caitlyn" accusations and to that I say - she's an interesting character. Analyzing her tickles the brain.
This will not be a super technical post btw. More vibes + thoughts and observations, not a formal essay on the topic.
So, Caitlyn is a Kiramman, and this is an upper class family with a lot of prestige riding on its back. They're also a fairly stoic family, in that they do not wear their hearts on their sleaves. They've bought into "keeping up appearances" - hence why Cassandra and Tobias were not too happy with Caitlyn becoming an enforcer; it's a stereotypically "blue collar" job even if it is considered essential to "maintaining order" in Piltover (debatable). It's not at all unrealistic, imagine any rich and influential family that occupies the upper echelon of society - would they be psyched about their kid, and sole heir, becoming a beat cop? Probably not. While the Kiramman legacy includes being a financial provider for the enforcer department and altruistic pursuits, like creating the air ventilation system in Zaun, they're still prone to high levels of classism. Just look at how quickly they cut off communication with Jayce once, as Caitlyn puts it, his "name's no good now." The Kiramman family are long-time members of the Piltover Council and have immense political power, so they are not a cog in the machine, they share ownership of the machine with six other families.
Despite this, the Kirammans do love each other and will do things out of love. For example, Cassandra does stick up for Jayce initially during the council meeting and tries to vouch for his character. She also does not tell Caitlyn "I'm sorry. You're right, the council has been slacking when it comes to the Undercity. I'll schedule a meeting with them on what we can do." She just says "I'll schedule an audience. You and your crush friend can address the council yourselves. I suggest you prepare accordingly." She nods at Caitlyn to go after Vi after the council meetings fails, letting her know she approves of what they have going on (Mama Kiramman definitely knew her daughter had a thing for Vi). She also, after initially disagreeing, votes to give Zaun freedom, no doubt thinking about her daughter and what she'd tried to achieve a few days ago. That's just the type of family they are.
And Cassandra does this without really verbalizing it. She let's the action talk for her. Tobias seems to be the more physically affectionate parent. Caitlyn is an (un)happy-medium, in the first season she's more physical like Tobias, in the second she's more distant like Cassandra, which checks out as she's in mourning, so she could've ended up becoming even more clingy to those around her or what we get in the opposite: detachment.
But Caitlyn does embody some of her other in season 1, the build-up of her trading something she's associated closely with for Vi is present. In season 1 her gun is exchanged for Vi's medicine which saves her life.
So, what we can get from this is that the Kirammans are action-oriented. Tobias is action-oriented in physical affection, such as hugging his daughter and fixing her leg. Cassandra will perform duties that don't require physical affection, but will still show her remorse, love, and care regardless.
So, given that's the standard she's working with, it makes sense that Caitlyn wouldn't verbally apologize and instead just do something that she knows would mean a lot to Vi. It's what her mother would've done. It's how she's been conditioned to think about apologies: you atone through action. Caitlyn wouldn't automatically think that something as serious as this would require something verbal because simply put - she's probably never had to confront something this serious, and it's also not how she was raised.
And that's not even a false notion, it's just incomplete with the way it's interpreted, which is rooted in quite a bit of pride, because if you're "strictly action oriented" then you never have to actually admit you were ever in the wrong, you can just jump to doing something that will hopefully land you in the clear, and similar to how just saying "I'm sorry" simply won't cut it, in serious situations this won't either; there needs to be a balance and words and actions need to match, especially when it comes to an act of domestic violence.
As the age-old-saying goes: the hardest part is admitting you're in the wrong, but it's also very important. So, while I do think that Caitlyn freeing Jinx is definitely in-step with who she was already established as a character, an undoubtedly great gesture, and decision; I also think it would be interesting to see part of her development acknowledge that it's okay to both talk about it and be about it even when it's hard, and given that she gave Ekko good advice in season 1 and then went completely against it in season 2, it would certainly be appropriate.
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<div style="white-space:pre-wrap"> <meta villain-integrity="final-boss-coded"> <script> ARCHIVE_TAG="THE_SHREDDER::SLAUGHTERHONOR_VS_MOUSEMORALS" EFFECT: retro myth-making, masculine psycho-coding, shellshocked nostalgia overload </script>
🛡️ BLACKSITE SCROLLTRAP — I Don't Care What the Rat Says. Shredder Didn't Give a F==k.
---
Hello again, children of nostalgia. This one’s for the boys who remember Saturday morning violence as theology. This one’s for the girls who secretly preferred the villain’s voice. This one’s for the men who still carry Shredder’s ghost in their jawline.
Let’s talk about the only ninja warlord who ever mattered.
Before social justice ninjas. Before therapy-coded villains. Before corporations started putting trauma in every backstory like it was soy in protein bars.
Shredder didn’t care about your feelings.
He didn’t blink. He didn’t flinch. He didn’t ask for a flashback.
He was here to shred bloodlines and leave orphans. Not resolve anything. Not teach a lesson.
He showed up for violence and legacy. The two most masculine religions on earth.
—
Now picture this:
Your criminal empire is dissolving. Your top soldier got body-slammed by a skateboarding turtle. And the only being who still knows your fighting style is a f**king rat living in piss water with four reptilian TikTok-aged sons.
Do you back down?
Do you log off?
Do you cry?
No.
You climb a rooftop.
In full chrome armor.
Knowing you're about to die.
And you fight four mutant martial artists — not with gadgets or tech — but with rage, precision, and the ghost of feudal Japan pulsing through your blood.
He didn’t use poison. Didn’t ambush. Didn’t whine about fairness.
He walked into the moonlight like a villain carved from black steel and said:
> “Let’s f**king go.”
—
Shredder didn’t ask for justice. He embodied vengeance without explanation.
Did he lose? Of course.
That’s why he’s mythic.
He died in a trash compactor. Like a war god fed to the machine. It took New York’s full mutant might to put him down.
Even his defeat was more cinematic than 90% of Disney finales.
—
Let’s break this down, because most of you forgot how real this was:
✅ 4 superhuman teenage ninjas ✅ 1 rat who’s literally his spiritual rival ✅ His entire army of orphaned street kids gone ✅ No weapons upgrade ✅ No backup ✅ Just honor, spikes, and suicidal testosterone
He showed up anyway.
Shredder wasn’t a villain. He was a warning.
He was the blueprint for final bosses who don’t monologue. Who don’t heal. Who don’t ask the audience to understand.
He was the ancient masculine archetype wrapped in violence, grief, and steel.
—
And now?
You’ve got Reddit users calling him "one-note." Blue-haired nostalgia reviewers acting like he was too mean. People who think “depth” means a villain has to cry about their parents.
You’re soft. And the world knows it.
Shredder didn’t do interviews. He didn’t podcast. He didn’t write a Medium essay about his mental health.
He trained. He conquered. He shredded.
And when death came?
He met it in armor.
Not in a hoodie. Not in a flashback. Not in an apology.
—
> You train for decades in the deadliest art on earth. > You kill your rival. > You build an army from the angry and forgotten. > You mutate yourself with alien ooze. > You look God in the face and swing anyway.
And you want to talk to me about moral nuance?
> He didn’t lose. > He ascended.
That’s not a villain. That’s a doctrine.
—
So go ahead. Get excited for the next female-coded lightsaber moment. Pretend Shredder was too violent. Pretend your childhood villain was too shallow.
But when the final battle comes? When you're outnumbered and drowning in softboy excuses?
You’ll hear the steel echo in your bones — and realize you needed him.
More than you ever needed the rat.
===
🧠 More masculine-coded warfare posts: https://www.patreon.com/TheMostHumble
⚔️ Mythic villains. Ritual memory. Scrolltrap rhythm as a weapon.
🧬 Stop apologizing for the era that raised you. Honor is a fcking blood sport.
</div> <!-- END TRANSMISSION [HONOR SHREDDERED — COWABUNGA WAS NEVER ENOUGH] -->
#blacksite literature™#scrolltrap#shredder was right#funny#memes#final boss energy#masculine mythology#nostalgia overload#villain supremacy#no apologies just armor#honor warfare#emotional testosterone#he died in armor#therapistless villains#ninjas not nuance#psychocoded scrolltrap#shredder doctrine
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Thinking about how One Piece is a story that is especially well suited to the medium in which it’s being told.
One of the central pillars of One Piece’s philosophy is actions over words. It values exploring and viewing the world for yourself and coming to your own conclusions. This is simply not a story that would work in a written format, both because it deliberately disvalues words and barbecue it puts us as the audience on an equal playing field with the characters as they explore the world. No matter how much time and dedication an author puts into describing the world their characters live in, those characters will always have more information about the world that we do because they can see it plainly for themselves without having to wait for each building to be described to them. An author in a written format controls the flow of information and can keep the setting as vague or detailed as they like to suit their needs. In a visual medium, there’s much less (albeit not none) room to hide.
And yet, this story also wouldn’t (and I expect won’t) work in a more conventional visual format like plays or movies. Both are too short to do the sheer scale of the story justice and too caught up in the limitations of reality. Yes, we can see people do fantastical things in these mediums but there is always a disconnect any time special effects have to be used as well as monetary concerns that will inevitably hinder a storytellers freedom and ability to tell the story as they wish. George R.R. Martin can write thousands upon thousands of people into being as he describes epic battles and country-wide conflicts but HBO has to actually find and pay all those thousands of people to make that happen on-screen. Which usually means it dosen’t.
One Piece has to be told as a manga or animated series. They’re the only mediums that can cater to this kind of cartoon-y fantastical world and story Oda has told with them.
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Hello I really love your work and was wondering how long it took U to get this many followers cause I don't have many and I want to get better at writing cause I have loads in my drafts but I don't think that they are that good so I was wondering if U had any tips on writing and how to get more ppl to see your work thank U sm 🤪
okay so im sure this is irritating to here but i am not worried about followers! i have been in the past and it makes writing miserable for me. i obsess over stats. engagement is good -- i love attention, you love attention, we all love attention, and being told our work is good is a motivating thing to hear -- but obsessing over follower count Will make writing hard for you. i pinky promise.
as for improving on writing, i have some more solid advice for you:
PRACTICE. write every day, even if its shit, even if its 50 words, even if it never leaves your notes app. write.
switch writing mediums if you're struggling. when i have writers block on my phone i switch to google docs. when i struggle there i switch to tumblr drafts. then to instagram DMs. then to a random notebook website. then to the fucking search bar of google. to physical paper. to comments on long-dead youtube video. to my actual wall with pencil. to the dirt outside. i write EVERYWHERE. putting my thoughts in new physical spaces helps crack me out of the block every time. so do weird constraints like character limits or a pen that's running out of ink. switch shit up and apply light pressure.
read with the intention of learning. that means actual writers craft books, or reading work you admire with a close lense.
analysis!!! to build off the last point, when you read something that is profound, or makes you feel something, STOP -- take the time to feel it, to love it, then tear it apart. what actions is it describing? how do you know? what emotions do the actions provoke? what references are made, and why does that matter? what objects are present? what do they signify? how can you tell? you need to do LITERARY ANALYSIS. you cannot learn to write without learning to read. (this is called 'close reading analysis'. if you want some help practicing, let me know. i'll show you a couple examples.)
critically read your own writing. what is strongest? what do you do well? what needs more practice, and what exercises can you do to get that practice?
write what you enjoy. this is why i cannot and will not do commissions -- they suck the fuckin' life outta me. as soon as someone tells me what to do it stops being fun. i write things as they pop into my head bc that's what i enjoy doing.
use prompts. I DO. it is so helpful. can't think of a goddamn thing to write? look up a dialogue prop. find a song, use it as a plot background. rewrite an existing scene. you know how artists trace to practice their skills? put a scene in your own words, that's the writing equivalent.
go on walks and space the fuck out. when im low on ideas, or i cant get myself to focus, i put on headphones and wander around the neighbourhood. my brain goes off wherever it goes and i let it. it usually returns with an idea or five.
practice no-phone time. boredom is the boat of creativity. stare at a wall, pull weeds, doodle, pace, whatever you need to do to get your brain whining about needing your phone in front of your face, because if you ignore that long enough the ideas WILL come and they will come in swathes.
study film as well as literature. ive talked about it a little bit before (here) but learning how the camera and audience are intrinsically linked to a story will help you learn how to pace and structure it.
i have other stuff but that's a good list i think! some of my other writing advice is linked here, here, and here. good luck!
#lowkey been thinking of starting a blog specifically for writing advice and workshopping stuff#as in yall send me asks with your works and i help out#or helping with lit analysis#etc etc#thoughts??#ask#writing advice
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Film Grammar for Simmers
What is film grammar?
"Film grammar" refers the unstated "rules" of editing used in movies and TV. Different types of shots have different associations and are used by editors to convey different types of information to the audience. Many of these principles were first described in the early 20th century by Soviet directors, but they're used consistently across genre, medium, and even language: Bollywood musicals, English period dramas, Korean horror movies, and American action blockbusters all use many of the same techniques.
Because these rules are so universal, virtually everyone has some internalized understanding of them. Even if they can’t name the different types of shots or explain how editors use images to construct meaning, the average person can tell when the “rules” are being broken. If you’ve ever thought a movie or episode of TV was confusing without being able to say why, there’s a good chance that there was something off with the editing.
Learning and applying the basics of film grammar can give your story a slicker and more-polished feel, without having to download shaders or spend hours in photoshop. It also has the bonus of enhancing readability by allowing your audience to use their knowledge of film and TV to understand what's happening in your story. You can use it to call attention to significant plot details and avoid introducing confusion through unclear visual language.
Best of all, it doesn't cost a dime.
The basics: types of shots
Shots are the basic building block of film. In Sims storytelling, a single shot is analogous to a single screenshot. In film, different types of shots are distinguished by the position of the camera relative to the subject. There are three big categories of shots, with some variation: long shots (LS), medium shots (MS), and close-ups (CU). This diagram, created by Daniel Chandler and hosted on visual-memory.co.uk illustrates the difference:
Source: The 'Grammar' of Television and Film, Daniel Chandler, visual-memory.co.uk. Link.
In film, scenes typically progress through the different types of shots in sequence: long shot, medium shot, close-up. When a new scene begins and the characters arrive in a new location, we typically begin with a wide establishing shot of the building’s exterior to show the audience where the scene will be taking place. Next comes a long shot of an interior space, which tells the where the characters are positioned relative to one another. The next shot is a medium shot of the characters conversing, and then finally, a close-up as the conversation reaches its emotional or informational climax. Insert shots are used judiciously throughout to establish themes or offer visual exposition.
Here's another visual guide to the different types of shots, illustrated with stills from Disney animated films.
This guide is almost 2,000 words long! To save your dash, I've put the meat of it under the cut.
Long shot and extreme long shots
A long shot (sometimes also called a wide shot) is one where the entire subject (usually a building, person, or group of people) is visible within the frame. The camera is positioned far away from the subject, prioritizing the details of the background over the details of the subject.
One of the most common uses of long shots and extreme long shots are establishing shots. An establishing shot is the first shot in a scene, and it sets the tone for the scene and is intended to give the viewer the information they’ll need to follow the scene: where a scene is taking place, who is in the scene, and where they are positioned in relation to one another. Without an establishing shot, a scene can feel ungrounded or “floaty.” Readers will have a harder time understanding what’s happening in the scene because on some level, they’ll be trying to puzzle out the answers to the who and where questions, distracting them from the most important questions: what is happening and why?
(I actually like to start my scenes with two establishing shots: an environmental shot focusing on the scenery, and then a second shot that establishes the characters and their position within the space.)
Long shots and extreme long shots have other uses, as well. Because the subject is small relative to their surroundings, they have an impersonal effect which can be used for comedy or tragedy.
In Fargo (1996) uses an extreme long shot to visually illustrate the main character’s sense of defeat after failing to secure funding for a business deal.The shot begins with a car in an empty parking lot, and then we see the protagonist make his way up from the bottom of the frame. He is alone in the shot, he is small, and the camera is positioned above him, looking down from a god-like perspective. All of these factors work together to convey his emotional state: he’s small, he’s alone, and in this moment, we are literally looking down on him. This shot effectively conveys how powerless he feels without any dialogue or even showing his face.
The same impersonal effect can also be used for comic purposes. If a character says something stupid or fails to impress other characters, cutting directly from a close-up to a long shot has a visual effect akin to chirping crickets. In this instance, a long shot serves as a visual “wait, what?” and invites the audience to laugh at the character rather than with them.
Medium Shots
Medium shots are “neutral” in filmmaking. Long shots and close-ups convey special meaning in their choice to focus on either the subject or the background, but a medium shot is balanced, giving equal focus to the character and their surroundings. In a medium shot, the character takes up 50% of the frame. They’re typically depicted from the waist-up and the audience can see both their face and hands, allowing the audience to see the character's facial expression and read their body-language, both important for interpreting meaning.
In most movies and TV shows, medium shots are the bread and butter of dialogue-heavy scenes, with close-ups, long shots, and inserts used for punctuation and emphasis. If you’re closely following the conventions of filmmaking, most of your dialogue scenes will be medium shots following the convention of shot-reverse shot:
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To keep long conversations from feeling too visually monotonous, consider staging the scene as a walk-and-talk. Having two characters move through a space can add a lot of dynamism and visual interest to a scene that might otherwise feel boring or stiff.
Close Ups
Close-ups are close shots of a character’s face. The camera is positioned relatively near to the subject, showing just their head and shoulders. In a close-up, we don’t see any details of the background or the expressions of other characters.
In film, close-ups are used for emphasis. If a character is experiencing a strong emotion or delivering an important line of dialogue, a close-up underscores the importance of the moment by inviting the audience to focus only on the character and their emotion.
Close-ups don’t necessarily need to focus on the speaker. If the important thing about a line of dialogue is another character’s reaction to it, a close-up of the reaction is more effective than a close-up of the delivery.
One of the most iconic shots in Parasite (2019) is of the protagonist driving his employer around while she sits in the backseat, speaking on the phone. Even though she’s the one speaking, the details of her conversation matter less than the protagonist’s reaction to it. While she chatters obliviously in the background, we focus on the protagonist’s disgruntled, resentful response to her thoughtless words and behavior.

In my opinion, Simblr really overuses close-ups in dialogue. A lot of conversation scenes are framed entirely in close-ups, which has the same effect of highlighting an entire page in a textbook. The reader can’t actually tell what information is important, because the visuals are screaming that everything is important. Overusing close-ups also cuts the viewer off from the character’s body language and prevents them from learning anything about the character via their surroundings.
For example, a scene set in someone’s bedroom is a great opportunity for some subtle characterization—is it tidy or messy? what kind of decor have they chosen? do they have a gaming computer, a guitar, an overflowing bookshelf?—but if the author chooses to use only close-ups, we lose out on a chance to get to know the character via indirect means.
Inserts
An insert shot is when a shot of something other than a character’s face is inserted into a scene. Often, inserts are close-ups of a character’s hands or an object in the background. Insert shots can also be used to show us what a character is looking at or focusing on.
In rom-com The Prince & Me (2004) (see? I don’t just watch crime dramas…) the male lead is in an important meeting. We see him pick up a pen, look down at the papers in front of him, and apparently begin taking notes, but then we cut to an insert shot of his information packet. He’s doodling pictures of sports cars and is entirely disengaged from the conversation. Every other shot in the scene is an establishing shot or a medium shot or a close-up of someone speaking, but this insert gives us insight into the lead’s state of mind: he doesn’t want to be there and he isn’t paying attention.
Insert shots are, in my opinion, also used ineffectively on Simblr. A good insert gives us extra insight into what a character is thinking or focusing on, but a poorly-used insert feels…unfocused. A good insert might focus on pill bottles on a character’s desk to suggest a chemical dependency, on a family picture to suggest duty and loyalty, on a clock to suggest a time constraint, on a pile of dirty laundry or unanswered letters to suggest a character is struggling to keep up with their responsibilities. An ineffective insert shot might focus on the flowers in the background because they’re pretty, on a character’s hands because it seems artsy, on the place settings on a dining table because you spent forever placing each one individually and you’ll be damned if they don’t make it into the scene. These things might be lovely and they might break up a monotonous conversation and they might represent a lot of time and effort, but if they don’t contribute any meaning to a scene, consider cutting or repurposing them.
I want to emphasize: insert shots aren’t bad, but they should be carefully chosen to ensure they’re enhancing the meaning of the scene. Haphazard insert shots are distracting and can interfere with your reader’s ability to understand what is happening and why.
Putting it all together
One of the most basic principles of film theory is the Kuleshov effect, the idea that meaning in film comes from the interaction of two shots in sequence, and not from any single shot by itself. In the prototypical example, cutting from a close-up of a person’s neutral expression to a bowl of soup, children playing, or soldiers in a field suggests hunger, worry, or fear, respectively.
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The Kuleshov effect is the essence of visual storytelling in a medium like Simblr. You can elevate your storytelling by thinking not only about each individual shot, but about the way they’ll interact and flow into one another.
Mastering the basics of film grammar is a great (free!) way to take your storytelling to the next level. To learn more, you can find tons of guides and explainers about film grammar for free online, and your local library doubtless has books that explain the same principles and offers additional analysis.
Happy simming!
#armorica tips#armorica ooc#i finally got off my ass to finish this guide which i started back in August right before I got extremely sick and ended up in the hospital#anyway....hope you enjoyed this post which was a veiled excuse for me to complain about how people overuse close-ups and inserts#and i can't tell what's happening in their stories ;fdsklsjadf;laksdf#Youtube
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Wolf King Character design details I like (part 4):
Credit for all gifs goes to @soranatus.
It feels only appropriate to start with a fan favorite. And the one Curtis Jobling himself said he had ideas to make a spin off for.
Building off something I had said in a previous post, they really just made him Sinbad. In the best way possible he has the confidence and charisma to steal every scene he’s in.
His outfit is as flamboyant as he is and sells his entire character when you meet him at the inn. It’s an look that stands out from all of his fellow werelords, even in the show’s higher fantasy setting in comparison to the novels. Doubt he’d have it any other way.
A deep v-neck that shows off the merchandise, combined with the asymmetry of his gold ring and bracer highlights his swashbuckling flair. His belt adds an element of Namor the Submariner to his look (I’m not joking Namor has had a very similar fit in the comics). He has fins on his boots.
I repeat.
Fins.
On his.
Boots.
I know it’s in style with every other Lyssian Werelord we’ve seen, but Vega. It’s a bit much.
Especially when he’s already wearing a shark tooth necklace. Or at the very least something meant to invoke that imagery. Using beads to replace actual teeth.
In fact the subtle intricacies of his necklaces makes me think it might be something that part of Cluster Isles culture. I could imagine the Counts of Cutter’s Cove being gifted this when they ascend to the throne. A remnant of their islander culture prior to integrating into the 7 Realms.

The comparison to the few “canon” illustrations we get from the books to Vega’s Wolf King interpretation actually shows the differing aesthetics of both versions.
The Wereworld novels have a very grounded take on their fantasy world. In fact, outside of the magisters and werelords, Lyssia a fairly low fantasy setting. As such the characters are designed with more grounded outfits. Something it likely inherited from A Song of Ice and Fire which clearly influenced Rise of the Wolf.
Wolf King heightens the fantasy, leaning into the setting’s fantastical elements to allow a suspension of disbelief for the audience to accept a knight, a african warrior and Sinbad all can logically exist together and in the same room.

Case in point.
In terms of his Sharklord form, the animators were able to get his personality through the difficult medium of a shark head. A major factor for this is the change to his eyes.
In the books, Vega is constantly described having black, soulless eyes while in shark form. While accurate to real sharks, Wolf King opted for the glowing eyes they have for every Werelord. This, along with prominent brows, allow him to easily emote even without a mammalian face.
Another essential part of making the sharklord work is his movement. As opposed to other werelords in the series, Vega doesn’t hunch over as much while transformed. He still moves like himself most of the time. Which allows for his confident, swashbuckling personality shine through. And, for Vega, personality is everything.
For some non-character design details I loved:

Vega mentioning throwing Hector and Gretchen to his “less civilized kin” felt like a nod to Deadeye, the Hammerhead. Though the books never officially mention a blood relation between the two, it makes sense that their shared nature as sharklords would denote them as kin. Regardless of how distantly related they are, if at all.
The following section contains spoilers for later books/seasons.

Shout out to the art team for making Casper and Vega resemble each other. Honestly was a bit surprised to see Casper this old. Personally I always imagined him as like… 10. Not the same age as Drew. Though do not complain. Makes me eager to see Shah next season.
Speaking of our favorite hawklord (the only competition is Red Rufus), I actually think the show is already teasing Shah and Vega’s relationship. As well as possibly hinting at how it’ll alter it from the books.
Wolf King firmly establishes that Vega had close connections with Wergar during the old days. They shared dreams of conquest and glory in Omir. Vega pledged loyalty and stewardship to Drew early in the prince’s life (presumably on his naming day or christening — whatever the Lyssian equivalent is to that).
Vega was a part of Wergar’s personal circle, in spite of him being much younger than the others. He’s the only one of the older generation to not have crow’s feet or other age lines.
Who else was in this circle? Baron Griffyn. Meaning there was a strong likely chance Vega interacted with Shah during this time.
I think they’ll change the circumstances of their relationship to be one they kept in secret, as opposed to a fling. With Vega hoping and promising Shah that one day he’d ask for her hand.
Of course, that never happens.
Given how old Vega seems —mid-late 30s at the earliest — as well as Casper seemingly aged up to match Drew and the crew — Vega (and likely Shah in turn) was in his late teens/early 20s.
It would line up with Leopold’s conquest. Making the reason Shah and Vega never had that ‘dream’ in part due to the war, Vega losing the Cluster Isles and Shah going into exile with the other Hawklords.
“You can’t have everything you want.”
It feels like he’s talking to his younger self as much as he’s talking to Drew.
All that dramatic theory crafting aside, I still want Vega and Shah’s reunion to go like this:
Vega: Ah, Shah.
Shah: *decks him across the face*
Drew and Vega:

#wereworld#wolf king#count vega#character design#what is it with british actors and absolutely killing pirate roles#how to you have sky high expectations and still blow them out of the water#Trent is next#but don’t expect his post to be as long as this
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Someone pointed out the similarity between STSD and Enchante’s failure, and I think it makes a lot of sense. Both series lacked side stories for their supporting characters. They focused too much on the main characters without developing the surrounding cast, which made the storylines feel flat and rushed. There wasn’t much depth or room to explore other perspectives, so the plot ended up feeling stuck and unengaging
Personally, I think Enchante was a lovely and cute story, but its execution was all over the place. As for STSD, it was a bold move for MO. Putting the nonsense writing and execution aside, I feel like GMM rushed into building a ship without giving the actors time to develop real chemistry. As soon as MO got a bit of attention after Last Twilight, they immediately pushed out a script for them—probably just to capitalize on the hype and make money. Maybe that’s why they’re taking more time now before officially announcing any new ship. Looks like they’ve learned their lesson
Lastly, yes—Mark Pakin was right. This industry is a game where you need both talent and luck. MGB didn’t have the best script—honestly, the editing was rough at the start too. But the team behind it truly gave their all when it came to promoting the series. They tapped into every platform available, doing everything they could to reach audiences. And to their credit, things improved—the editing got better after viewers spoke up, and the layered storytelling started to offer more depth and discussion points. All of that combined made a huge difference in how the series was ultimately received.
I don’t really see MO as a long-term ship. To me, Mark feels more like someone in the same lane as Neo—versatile, but probably not meant to be tied to just one on-screen partner. I still wish them all the best, though. Maybe things will click better in their next series.
hi anon!
(a few rants under the cut lol)
I haven't seen Enchanté so I can't say much about it but I can see how the situation might be similar to STGD. Setting up MO as a ship so shortly after Last Twilight might've felt a bit hasty but I think if the chemistry is right and they click - which they do - then it's not a bad thing at all. The real issue is the script. JittiRain stories are mostly simple but even if the plot isn't super elaborate, it takes effort to turn it into something good because crafting a good narrative out of the mere basics is just as difficult as putting a complex story to the screen. I'm guessing they went over their heads and underestimated the work it would take to perfect it, so the problem does not lie with markohm or their underdeveloped chemistry but with the screenplay and production.
And yes, Mark is 100% right about what he said about the industry and if there's one thing that's unfair about all of this it's the reception and success of series, especially when all they take into account is engagement on SM. People usually only care about the actors so if a show has a bad script but actors with pre-established fanbases, the show goes through the roof and no one give a shit about the script. if a show has an equally bad script and actors who are only medium-famous, it gets torn to piece. That being said there are TONS of gmmtv shows that are of the same or a similar quality as STGD but got good reviews merely because of the cast which is a double standard that's very frustrating.
On another note and while I'm going off lol, I find the culture of productions altering their shows while they're on air according to the viewer's feedback kinda problematic tbh and idk how often that actually happens, also for MGB, but I don't like it. I know the intentions are good but the fact that they need the audience's feedback to realize that their work is not sufficient is... weird? Maybe I'm the only one who feels that way. But it's time the people in charge sit down on their asses and treat every show like a serious project, craft a good script and hire qualified postproduction staff, however long that may take. it can't be that hard. And money can't be the problem here either. But that's a whole other can of worms.
About MarkOhm's future as a pair - I have great faith in them, stepping back from stgd, I see an excellent chemistry which, if utilized correctly, can undoubtedly keep up with the other pairs, if not even surpass them. They got a rough deal with their debut but I can see them in a lot more projects with different settings and different characters etc. so I really hope they get to shine next year, or maybe even make appearances in some upcoming shows this year. they deserve it.
xxx
#markohm#sweet tooth good dentist#stgd#gmmtv#i just feel so bad for them#pls @jojo put them in a dog and a plane i need it
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Hey yuuri! I'm a writer and an artist ( at least I like to call myself that 😅 ). Anyway, I'm pretty sure you answered this already but how do I start a channel like yours as a small artist and writer. I've also wanted to do ASMR but I'm still iffy on it. Hope you're having a great birthday!
- Currently watching your bday stream, it's super good!!
The good news is, there are a ton of ways to find your footing. A YouTube channel might not be the way, it really depends on how you want people to engage with your work and what medium makes sense for you and the audience!
For me, I spent a decade doing tons of other things before the YouTube channel became a thing, including starting right here on Tumblr.
So long as you have fun and are using the muscles you want to build upon creatively, I don't think you can go wrong. The last thing you want to do is spend so much time trying to pick the perfect platform or project that you expend your time and effort on everything but THE THING.
You could start by writing script fills, or create a pitch for a limited series and shoot it off to VAs you think might be interested in tackling it if you're not wanting to voice it yourself. I'd focus on honing your craft before doing that because you don't want to make a bad impression and whatnot. Essentially I see how you could totally get involved in projects like that without having to build your own platform and voice it. Right now I know there are writers working on cool stuff because they got locked in with other creative that way. So it's totally possible!
Hope all that yapping helped!
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inadequate definitions of a computer game
I'm a game dev! So I make these things called computer games. But what is it that I'm making exactly?
One simple answer is that a computer game is a string of data. That is, after all, what Steam sends you when you buy a game. The data consists of instructions, art assets, text strings, metadata etc which can be 'executed' by a suitable computer to play that game. And if you copy that data without paying the right person you're a criminal doing a crime etc etc.
But is that data the game? It can't be, because you can have completely different data that is still 'the game'. A Windows build and a Linux build of a game are probably no more similar than any two random binary strings. If you know what you're looking for you could correlate them piece by piece - that string of data represents that texture, which is present in both - but only if you know, and you decompress the data the right way etc etc. But they're the same game, because they do the same thing when you run them.
So it seems a computer game is defined by what it does rather than how it's represented on the computer. This isn't a unique property of computer games - consider how many ways you can encode a movie for example.
But which of the things it does define a given game? Computer games have a remarkable number of pieces to them, and as you soon find out when you're making one, they can all be swapped out pretty freely.
For example, a game's music is often a pretty integral part of 'the experience'. But you can easily mod a game to have different music. We don't usually consider such a modded game to be a different game entirely. Well, it's a matter of degree, it's not absolute... swap out a game's music and it's still the same game. Replace all the models, levels, etc etc as in a 'total conversion' mod and it is a 'new game'. Where we draw the line is ultimately arbitrary...
But this is pretty remarkable, I think. Most artworks in the Age of Mechanical Reproduction(TM) have a pretty fixed form. A movie is a sequence of images and sounds arranged in time, a novel is a specific string of characters. Computer games, though, are flexible things.
A computer game is assembled from lots of little elements. Each of them on their own might be more or less specific, but it's how they're put in relation to each other that gives a game its identity. You glue together these elements in the mind of the audience: play the song City Ruins (Rays of Light) and if you've played the game, it will likely conjure the image of 2B's dress, the feeling dodging the machine lifeforms, the story about the androids and their existential tragedy, all unified in this thing we call "NieR Automata". In another universe, we could imagine that some other elements were tied together in this way - another game that happened to compose the 'same song' with a different aesthetic or mechanics. But the game is beloved because all these things are considered consonant.
Computer games share this in common with film, comics, etc etc. - they're all combinations of other art forms. But computer games have this extra thing that's more or less unique to the medium, the element of direct interaction with some kind of mutable 'state' inside the computer.
At a lower level of abstraction, when you interact with a computer game, data is sent from a controller (keyboard etc) to be read by the game, which modifies some stored state in computer memory; another part of the program 'reads' that state and displays pixels on the screen. Which means there is this separation between the presentational aspect and the 'mechanics'. You look the screen and see a human running but I, the game developer, can 'know' that what's 'really' going on is that a capsule collider is moving across a plane, and we change the position and rotation value based on your input. Then, to 'draw it', another variable holds animation state, and we're sampling the animation data, and doing some IK, and deforming vertices on the GPU, and pumping it through a fragment shader and so on... but all of that graphics stuff could be swapped out and the game would still 'play the same' in the sense that the same inputs would change the game state in the same way with the 'same outcome'. There are even some games, like NetHack and Dwarf Fortress, which support many different 'frontends' which look quite different.
But which is more 'real'? We can't see the game state. We might say that given this game state we update this enum to the value we consider to mean a player has won (let's say... 0b00000010), but the only way that the player knows they've won it is if we display a corresponding message on the screen. That's the only reason we care, as well. The presentation is absolutely integral. All that internal state is just there to make sure that 'you won' and whatever other information is displayed on the screen at the right time to maintain the illusion that 'there is a game' which we're working so hard to convey.
And the state of the program is not exactly what we're trying to convey. The player is not imagining floating point values changing, let alone cpu instructions changing a binary field, or voltages in silicon; they're imagining an object in a location. 'A character jumping.' We are trying to make sure that fantasy is believable. Every layer has to work together to make this happen. Ultimately what we're creating is a rectangle of flickering lights but if we do our job well enough, and it's approached with a willingness to suspend disbelief, it will come across as something like a place inhabited by something like people...
So a game isn't any particular element of its aesthetic presentation, and it isn't the way its data changes in response to interaction. It's some kind of gestalt created from the two, only when a human interacts with the whole system, which allows them to conjure a fantasy in large part designed by another human - and have this external thing reinforce it and make it feel concrete. That's what it's my job to create. What a marvellously abstract entity...
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Sounds so much clearer when you put it like that. It's not overly sappy,but it's also not a problematic ship! Good to know
hi anon thank you but please never ever use the word “problematic” again. please. i am not being aggressive or condescending, and i don’t just mean this just in terms of my posts. rant incoming, don’t take it personally i promise i’m not mad at you.
please, everyone reading this, STOP using “problematic” to unironically describe pieces art. there are better words.
if a ship is abusive, as in, depicts an actual form of abuse that you can match to the real legal and psychological definitions of abuse, call it an ABUSIVE ship. not problematic.
if a ship is something that a lot of people write poorly, in a way that glorifies abusive behaviour, call it a POORLY WRITTEN abusive ship.
if a ship contains something like an imbalanced power dynamic or significant age gap that is intended to be negative, call it a PREDATORY ship.
ultimately, when people use the word “problematic” they are reducing an entire conversation about form, content, and immersion, to an inappropriate bastardization of what it means to engage with art. you are LITERALLY fucking with the integral structure of the art-artist-audience relationship which transcends all mediums.
if a ship at its core is flawed, then say that.
if a ship is portrayed in an intentionally unhealthy way, as this is part of the message an artist wants to convey, then SAY THAT AND DON’T EQUATE THE ARTIST TO THE CONTENTS OF THEIR WORK! rather, engage in a discussion about how this can develop characters or tie into larger themes. alternatively, you can discuss the approach the artist used, how you view their methods, and state your opinion on how effective you find the outcome to be.
and most importantly, if a ship is written poorly because the author unintentionally glorifies morally grey or even immoral behaviour… this is still not problematic. it is inevitable, because everything that exists is capable of being misinterpreted or misrepresented. do not attack a person for what they do not know, instead, use this as an opportunity for an educative dialogue. or just block them idgaf
the moral of this response: please, if you find yourself using the word problematic, stop. think about what you actually mean to say. do not generalize, because that’s how you get art which depicts and endorses immorality equated to “someone’s au that i saw on twitter made sonic an alcoholic which promotes underage drinking, and i want them to leave the internet before they poison the innocent minds of children and trigger a bunch of recovering addicts” when these are not NEARLY the same thing.
shadow and infinite are morally flawed, as everyone is. you can write them being abusive. you can write them being so abusive that it borders on snuff. you can also woobify them and ruin their characters in the process. or, you can do what i do and throw in a bit of everything with a splash of insane lore and references to other media. BECAUSE THIS IS HOW FICTION WORKS!
fiction is a sandbox. you can build a castle, draw a dick in it, flood it with water, eat the sand, craft it into glass, shit on it, or leave without contributing anything. but regardless of what you do, it is a sandbox. don’t reduce it to just what one person did with it.
#bsc anons#sonic the hedgehog#the dog and the hog#shadow the hedgehog#infinite the jackal#infinadow#shadfinite
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Thoughts about how different mediums of a same story may give you different views (and rambling about the Tower of Heaven)//TW: violence
Lately I've been wondering about how manga readers might have very different visions than anime watchers of a same story, because althought the plot remains the same, some little details can change our whole perception of a story.
This reminded me of the first time I read Fairy Tail and how terrified I was at how cruel and dark the Tower of Heaven's arc is.
Jellal's face (that by that time, were only an 11-years-old kid) drippling blood while being tortured shocked me so much as a kid and I still find it one of the most disturbing scenes in the manga, lol.
In the anime, the content itself is the same. We know the kids are slaves that go throught different kinds of abuse, however, I find the manga way gloomier and more graphic. And althought part of it might be just a personal opinion, it's not entirely without basis: Mashima uses different techniques in his art to represent facts whitin the story than the animators, and it leads to a topic I really love: semiotics - how we interpret images, and how detais can be used to convey a certain felling throught art.
Colors and composition helps A LOT creating an atmosphere and causing a feeling on the reader. Proportionally speaking, a manga doesn't have colors, but it has it's own alternatives - the Tower of Heaven arc, in comparison to the rest of the manga, uses a lot more black and hatching.

One can argue some scenes are still "visually darker" in the anime, since it has the advantage of being able to play with shadows and colors in a broader aspect; however, since Fairy Tail is not an anime that changes it's saturation or colour pallete, the loud colors in most scenes end up not helping building the same dreadful atmosphere.

(It doesn't mean you can't make a scary story using bright and colorful tones, tho. A great example is the movie Midsommar. But it's not an easy task!)
Erza's childhood memories in the manga also carry a "dirtier" feeling; the kids are always covered by bruises, and the background is rougher. Also, the anime chooses to represent slavery in a more fanciful way: the kids wear stylized handcuffs and are assaulted with magic attacks, what inevitably softens the scenes by distancing them from real life slavery.
In a story, an act of violence will always be more shocking if your brain is able to automatically make a connection with real life. Seeing blood conveys a feeling of disconfort easier than a character being hit by a wave of magic, even if the author tells you "this is painful"; that's why some people say they started to find difficult to watch horror movies involving kids after becoming parents, because after experenciating something in real life, they connect with fiction harder.
The above scene causes me very different feelings in each media. In the manga, the despair in Jellal's face when seeing they removed Erza's eye is much clearer, and his skinny body, his eyes filling up with tears (he doesn't cry in the anime) shows not only a feeling of worry, but of utter dread and helplessness. All that helps endorsing the fact that, doesn't matter how brave he is, they are still just fragile kids, unable to protect themselves from the cruelty of the world around them.
I want to make it clear, though, that this is not in any way meant to be a critique to the animation team, or an affirmation that one type of media is better than another. We all have our personal preferences, but each media has it's target audience and objective. Fairy Tail's animators certainly do know how to convey the same feelings on the public, they just choose not to, for a variety of reasons. Probably because the anime is aimed for a broader and younger audience, many scenes have been softened or censored somehow. Also, animation consumes more labour than a manga page, so unless you have a lot of time and investment, the art tend to be simpler.


So do you think it affects the plot, Siren?
In my opinion, yes, even if just in a subtle way. In the manga, I think this raw brutality helps Jellal's character to gain a more interesting complexity. To me, he feels less like a hero and more like what he actually is: just a really kind and brave kid trying his best to protect his friends.
Another major change they made in the anime was removing the ambiguity (something that happened more than once in Fairy Tail's adaptation, such as in the famous kiss scene), leaving clear since the beginning that Jellal was a victim of a mind controlling spell; while in the manga, until Urtear's confirmation at the end of the arc, we do not know for sure if he have been brainwashed or just convinced to adore Zeref.
And as much as I can see why some fans might hate it because it leaves room for people to see Jellal as a bad man, I (as someone who is not afraid of loving evil characters, heh), find it interesting and somehow enriching to the plot, because it gives the whole arc a reflection: is extreme suffering, specially at such an young age, capable of changing someone so much?
We are left questioning what did "Zeref" say, or do, that made him change so much. And having so many real life examples where despair has made people easy victims of manipulation throught faith or falling into extremist ideologies, after we seeing Jellal's pain and fragility in a tangible way, it's not that hard at all to understand how he went insane and managed to drag all the other slaves along with him.
Also, I think it makes it easier to understand Erza's empathy towards him. Jellal and Erza are characters connected not only by the affection they nourish for one another, but also for sharing the same pain. She is the only person that fully understands the horrors he lived in the tower, since they were the only kids that have been in the torture chamber. And althought she never tries to justify Jellal's actions, Erza does not only show him compreension, but she feels guilty for not being able to retribute his protection and prevented him from losing his mind.
That doesn't mean, tho, that there weren't many other clues he was not acting on free will: be it his grotesque change of personality, his hysterical laughter out of nowhere or his motivations that doesn't hold (because they were never his to begin with). To me, all that at first glance makes him closer to Batman's Joker, someone that grew insane after so much suffering, than a villain that's genuinely just plain selfish and thirsty for power. And that only makes me find him a creepier villain, since personally, I find sadism and insanity way scarier than ghosts.


So this is just a looong collection of thoughts about how small choices can change a lot the "feeling" we get from a scene or a character. I hope someone can find it interesting too. There are many other examples of adaptations where it happened, and if you remember one you'd like to share, I would love to hear!
Last but not less important, all the love for Mashima's art, the Tower of Heaven arc (that is a personal favorite) and Jellal, a character I deeply love and one that holds for sure the strongest spirit in the manga for being able to become such a kind and mature man despite everything he has been thought. ♡
#Fairy Tail#Jellal fernandes#erza scarlet#jerza#semiotics#manga x anime#anime vs manga#Tower of heaven#Sorry this is too long#Also english is not my main language but I hope this is still understandable sorry#My motivation for writing this was: HOW THE HELL do I see so many people saying Jellal didn't suffer#I tried to understand how people read/watch fairy tail and get this interpretation and this text was born haha#it justifies nothing actually but it's such a fun analysis to do#Bro never had a moment of peace in his head for 27 years and tried to k*ll himself at least 3 times canonically he just needs a hug#siren's thoughts#about stories#plot analysis
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Can we talk about how Xiao Se and Qianluo are the couple that doesn't ever have (or need) a DTR?
Whether in the drama or in the donghua, there's never a moment where they sit down and confess their feelings like characters/love interests in most dramas/movies/shows/books. Sure, Qianluo has a few scenes where she's asking him questions about the future and VERY not subtly hinting at her feelings, but it's not out of character for her because Qianluo is the girl who wears her heart on her sleeve--she has never felt the need to hide her feelings, nor has she ever learned how to do so.
Think about that for a second. She's the daughter of City Master Sikong Changfeng of Xueyue City, the number one city in the world. She grew up loved and free, doing whatever she liked because she could. But she isn't necessarily spoiled because of it--rather, this girl chooses her own adventures and chooses the people she cares about, and once she does, she holds onto them with a death grip (whether they're her friends, her dashixiong, her father, Xiao Se). Qianluo taking the initiative and being more upfront about her feelings is completely in-character for her.
Xiao Se, however, grew up as a prince who has had people scheming forever to his left and right. He was privileged, yes, but he also is more introspective, calculating, and careful with his true feelings, especially after his banishment and following years of isolation. He's never really clear about how he feels, hiding behind snark, sarcasm, and a condescending air all the time except for select moments he feels safe enough to drop his mask in front of his loved ones.
But all that cumulates to this strange relationship where these two completely opposing people come together, firstly because of intrigue and the way they seem to fit each other's jagged edges--Qianluo with her bright, vibrant personality who takes anything and everything as a challenge, and Xiao Se who has goals he has yet to achieve but very much needs help while absolutely refusing to ask for it--and then with the way they build up an understanding and friendship through their adventures in Xueyue City and out of it.
Their burgeoning feelings are always hinted at, but are never really subtle. As in, the writers for both the drama and donghua focus on little details in their interactions with the big scenes few and far between, but the details all pay off to show how the characters feel (this is the ultimate showing and not telling, and masterfully done between both mediums). The way Qianluo and Xiao Se feel about each other is never in question, whether it's annoyance or confusion when they first meet, banter/bickering/flirting during the Xueyue arc, friendship, or something more even without the audience explicitly being told what they're thinking.
The closest we get to a DTR are the scenes in both the drama and donghua where Qianluo asks Xiao Se to return to Xueyue with her after everything is over, but again, these are not moments where she confesses her feelings. They're blatantly obvious, and the way Xiao Se soften towards her and wants to give her an answer but knowing now is not the time to tell her what he wants to tell her is also obvious.
They're just in love, and though neither of them are admitting to it, they aren't hiding it either. They just are, and they both know it.
#my heart#this has been a rant#it's been a minute since i've worked on any of my SNGX projects but this week's donghua episode release has me absolutely losing my mind#don't y'all worry i still have so many outstanding projects for this world/pair#Xiaoluo#Xiao Chuhe#Xiao Se#Sikong Qianluo#claire rants#SNGX#The Blood of Youth#Great Journey of Teenagers#Shao Nian Ge Xing#少年歌行
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So, I'm not one to write long things on here, I'm normally commenting on posts and such. However, I've seen so much bitterness under tlovm tag (not even the criticism one) so, lets start with a DISCLAIMER: I DO have my criticims, not the post for those. So, without further ado, in this post we have - The bard didn't lament, Vax and the necrotic thingy, Cabal's Ruin is drowing just like to hope of some.
BARD'S LAMENT (BL), Tary. Yes, we had hints and the build up, however, Scanlan didn't made his promisse to Kailey, he didn't die and was not resurected in a humiliating way in front of said daugher which was the biggest part of BL for me. We can still hit the feels of it in season 4. After an year with Kailey, Scanlan is changed, he even sent a letter to Pike about it. Of course when he comes back to VM he feels the same to the group, he doesn't need to show this to them he knows his place and importance in the group, but deep down he knows and his daughter knows and that is what matters. He dies, when he comes back he is half naked, dirty in sexual innuendo food, in front of the one person he changed for, everything he's built, in his eyes, tainted and destroyed. BL with some ajusted lines, Terry is in and then gone because Vax is dead and Vecna is THE problem, not A problem anymore.
VAX, the necrotic diseased. Audiences need hints for things, CR does not have 100 hours to process and justify decisions and things that happens in the campains. IF in the animated series Revenant Vax came with that big of a consequence without a warning, can you imagine? Raven Queen warned Vax and he chose to break the rules of death itself. It's a consequece to show future consequences. I don't think is a disease that will spread, i think it's a mark, something to always remember (I might be wrong). It's something for Vax and us to understand what meddling with those forces do. It's a different medium guys, this need to be clearly and hiddenly forshadowed enough to work, if it's to clear or to hidden, the a-ha moment will never be satisfying. Vex will feel guilty about it? OF COURSE, she still dislikes the RQ to this day, she started the moment she realized his death meant their destinys were intertwined and she lost her brother to his choices. She can't blame Vax, she has to blame someone. And when Vax's destiny and choices on death will never be his blame it'll be HERS.
Cabal's Ruin is under the sea (and we have a druid). Percy was dead for the dragon's fight (Glintshore will come in a next post) no need for it for now. The twins know where it is, mythcarver can find it. We have a druid who needs to master water, and a vestige under water, what a fun combination! It was a mistake calling the episode Cloak and Dagger and not Glitshore, 'cause let's be true, there was no cloak, no dagger and no vengence. They will get the cloak. Percy will absorb the damn Meteor Sworm.
3.5 Maybe part Glitshore came earlier than I tought. But looking at our Percy, and how he forgave people but never himself, how this, leting go of vengence makes him suffer consequences but even so he chooses it because the more he does, maybe he will get to the point he can forgive himself? He screaming to be free and found, but at the same moment not feeling worthy of being saved? Urgh
So, we still have: Glintshore; Kash perma-death; The Bland Uninspired COWRDLY end of ep 12, Call me child one more time, and more that I can maybe came upon.
Hope you guys comment with all kinds of opinions 'cause I love this kind of interaction (please coment!) . Also, I have not seen the campain in a loooooong time and I might (probably will) bite my words when the MN adaptation arrives they are MY people, but, I don't like being bitter, so maybe not.
#tlovm spoilers#cr spoilers#legend of vox machina#tlovm season 3#tlovm s3#feel free to comment i love comments i do them all the time#vax'ildan#cabal's ruin#bard's lament#critical role spoilers#long post#percy de rolo#scanlan shorthalt#the matron of ravens#critical role#vex'ahlia
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