why Aurora's art is genius
It's break for me, and I've been meaning to sit down and read the Aurora webcomic (https://comicaurora.com/, @comicaurora on Tumblr) for quite a bit. So I did that over the last few days.
And… y'know. I can't actually say "I should've read this earlier," because otherwise I would've been up at 2:30-3am when I had responsibilities in the morning and I couldn't have properly enjoyed it, but. Holy shit guys THIS COMIC.
I intended to just do a generalized "hello this is all the things I love about this story," and I wrote a paragraph or two about art style. …and then another. And another. And I realized I needed to actually reference things so I would stop being too vague. I was reading the comic on my tablet or phone, because I wanted to stay curled up in my chair, but I type at a big monitor and so I saw more details… aaaaaand it turned into its own giant-ass post.
SO. Enjoy a few thousand words of me nerding out about this insanely cool art style and how fucking gorgeous this comic is? (There are screenshots, I promise it isn't just a wall of text.) In my defense, I just spent two semesters in graphic design classes focusing on the Adobe Suite, so… I get to be a nerd about pretty things…???
All positive feedback btw! No downers here. <3
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I cannot emphasize enough how much I love the beautiful, simple stylistic method of drawing characters and figures. It is absolutely stunning and effortless and utterly graceful—it is so hard to capture the sheer beauty and fluidity of the human form in such a fashion. Even a simple outline of a character feels dynamic! It's gorgeous!
Though I do have a love-hate relationship with this, because my artistic side looks at that lovely simplicity, goes "I CAN DO THAT!" and then I sit down and go to the paper and realize that no, in fact, I cannot do that yet, because that simplicity is born of a hell of a lot of practice and understanding of bodies and actually is really hard to do. It's a very developed style that only looks simple because the artist knows what they're doing. The human body is hard to pull off, and this comic does so beautifully and makes it look effortless.
Also: line weight line weight line weight. It's especially important in simplified shapes and figures like this, and hoo boy is it used excellently. It's especially apparent the newer the pages get—I love watching that improvement over time—but with simpler figures and lines, you get nice light lines to emphasize both smaller details, like in the draping of clothing and the curls of hair—which, hello, yes—and thicker lines to emphasize bigger and more important details and silhouettes. It's the sort of thing that's essential to most illustrations, but I wanted to make a note of it because it's so vital to this art style.
THE USE OF LAYER BLENDING MODES OH MY GODS. (...uhhh, apologies to the people who don't know what that means, it's a digital art program thing? This article explains it for beginners.)
Bear with me, I just finished my second Photoshop course, I spent months and months working on projects with this shit so I see the genius use of Screen and/or its siblings (of which there are many—if I say "Screen" here, assume I mean the entire umbrella of Screen blending modes and possibly Overlay) and go nuts, but seriously it's so clever and also fucking gorgeous:
Firstly: the use of screened-on sound effect words over an action? A "CRACK" written over a branch and then put on Screen in glowy green so that it's subtle enough that it doesn't disrupt the visual flow, but still sticks out enough to make itself heard? Little "scritches" that are transparent where they're laid on without outlines to emphasize the sound without disrupting the underlying image? FUCK YES. I haven't seen this done literally anywhere else—granted, I haven't read a massive amount of comics, but I've read enough—and it is so clever and I adore it. Examples:
Secondly: The beautiful lighting effects. The curling leaves, all the magic, the various glowing eyes, the fog, the way it's all so vividly colored but doesn't burn your eyeballs out—a balance that's way harder to achieve than you'd think—and the soft glows around them, eeeee it's so pretty so pretty SO PRETTY. Not sure if some of these are Outer/Inner Glow/Shadow layer effects or if it's entirely hand-drawn, but major kudos either way; I can see the beautiful use of blending modes and I SALUTE YOUR GENIUS.
I keep looking at some of this stuff and go "is that a layer effect or is it done by hand?" Because you can make some similar things with the Satin layer effect in Photoshop (I don't know if other programs have this? I'm gonna have to find out since I won't have access to PS for much longer ;-;) that resembles some of the swirly inner bits on some of the lit effects, but I'm not sure if it is that or not. Or you could mask over textures? There's... many ways to do it.
If done by hand: oh my gods the patience, how. If done with layer effects: really clever work that knows how to stop said effects from looking wonky, because ugh those things get temperamental. If done with a layer of texture that's been masked over: very, very good masking work. No matter the method, pretty shimmers and swirly bits inside the bigger pretty swirls!
Next: The way color contrast is used! I will never be over the glowy green-on-black Primordial Life vibes when Alinua gets dropped into that… unconscious space?? with Life, for example, and the sharp contrast of vines and crack and branches and leaves against pitch black is just visually stunning. The way the roots sink into the ground and the three-dimensional sensation of it is particularly badass here:
Friggin. How does this imply depth like that. HOW. IT'S SO FREAKING COOL.
A huge point here is also color language and use! Everybody has their own particular shade, generally matching their eyes, magic, and personality, and I adore how this is used to make it clear who's talking or who's doing an action. That was especially apparent to me with Dainix and Falst in the caves—their colors are both fairly warm, but quite distinct, and I love how this clarifies who's doing what in panels with a lot of action from both of them. There is a particular bit that stuck out to me, so I dug up the panels (see this page and the following one https://comicaurora.com/aurora/1-20-30/):
(Gods it looks even prettier now that I put it against a plain background. Also, appreciation to Falst for managing a bridal-carry midair, damn.)
The way that their colors MERGE here! And the immense attention to detail in doing so—Dainix is higher up than Falst is in the first panel, so Dainix's orange fades into Falst's orange at the base. The next panel has gold up top and orange on bottom; we can't really tell in that panel where each of them are, but that's carried over to the next panel—
—where we now see that Falst's position is raised above Dainix's due to the way he's carrying him. (Points for continuity!) And, of course, we see the little "huffs" flowing from orange to yellow over their heads (where Dainix's head is higher than Falst's) to merge the sound of their breathing, which is absurdly clever because it emphasizes to the viewer how we hear two sets of huffing overlaying each other, not one. Absolutely brilliant.
(A few other notes of appreciation to that panel: beautiful glows around them, the sparks, the jagged silhouette of the spider legs, the lovely colors that have no right to make the area around a spider corpse that pretty, the excellent texturing on the cave walls plus perspective, the way Falst's movements imply Dainix's hefty weight, the natural posing of the characters, their on-point expressions that convey exactly how fuckin terrifying everything is right now, the slight glows to their eyes, and also they're just handsome boys <3)
Next up: Rain!!!! So well done! It's subtle enough that it never ever disrupts the impact of the focal point, but evident enough you can tell! And more importantly: THE MIST OFF THE CHARACTERS. Rain does this irl, it has that little vapor that comes off you and makes that little misty effect that plays with lighting, it's so cool-looking and here it's used to such pretty effect!
One of the panel captions says something about it blurring out all the injuries on the characters but like THAT AIN'T TOO BIG OF A PROBLEM when it gets across the environmental vibes, and also that'd be how it would look in real life too so like… outside viewer's angle is the same as the characters', mostly? my point is: that's the environment!!! that's the vibes, that's the feel! It gets it across and it does so in the most pretty way possible!
And another thing re: rain, the use of it to establish perspective, particularly in panels like this—
—where we can tell we're looking down at Tynan due to the perspective on the rain and where it's pointing. Excellent. (Also, kudos for looking down and emphasizing how Tynan's losing his advantage—lovely use of visual storytelling.)
Additionally, the misting here:
We see it most heavily in the leftmost panel, where it's quite foggy as you would expect in a rainstorm, especially in an environment with a lot of heat, but it's also lightly powdered on in the following two panels and tends to follow light sources, which makes complete sense given how light bounces off particles in the air.
A major point of strength in these too is a thorough understanding of lighting, like rim lighting, the various hues and shades, and an intricate understanding of how light bounces off surfaces even when they're in shadow (we'll see a faint glow in spots where characters are half in shadow, but that's how it would work in real life, because of how light bounces around).
Bringing some of these points together: the fluidity of the lines in magic, and the way simple glowing lines are used to emphasize motion and the magic itself, is deeply clever. I'm basically pulling at random from panels and there's definitely even better examples, but here's one (see this page https://comicaurora.com/aurora/1-16-33/):
First panel, listed in numbers because these build on each other:
The tension of the lines in Tess's magic here. This works on a couple levels: first, the way she's holding her fists, as if she's pulling a rope taut.
The way there's one primary line, emphasizing the rope feeling, accompanied by smaller ones.
The additional lines starbursting around her hands, to indicate the energy crackling in her hands and how she's doing a good bit more than just holding it. (That combined with the fists suggests some tension to the magic, too.) Also the variations in brightness, a feature you'll find in actual lightning. :D Additional kudos for how the lightning sparks and breaks off the metal of the sword.
A handful of miscellaneous notes on the second panel:
The reflection of the flames in Erin's typically dark blue eyes (which bears a remarkable resemblance to Dainix, incidentally—almost a thematic sort of parallel given Erin's using the same magic Dainix specializes in?)
The flowing of fabric in the wind and associated variation in the lineart
The way Erin's tattoos interact with the fire he's pulling to his hand
The way the rain overlays some of the fainter areas of fire (attention! to! detail! hell yeah!)
I could go on. I won't because this is a lot of writing already.
Third panel gets paragraphs, not bullets:
Erin's giant-ass "FWOOM" of fire there, and the way the outline of the word is puffy-edged and gradated to feel almost three-dimensional, plus once again using Screen or a variation on it so that the stars show up in the background. All this against that stunning plume of fire, which ripples and sparks so gorgeously, and the ending "om" of the onomatopoeia is emphasized incredibly brightly against that, adding to the punch of it and making the plume feel even brighter.
Also, once again, rain helping establish perspective, especially in how it's very angular in the left side of the panel and then slowly becomes more like a point to the right to indicate it's falling directly down on the viewer. Add in the bright, beautiful glow effects, fainter but no less important black lines beneath them to emphasize the sky and smoke and the like, and the stunningly beautiful lighting and gradated glows surrounding Erin plus the lightning jagging up at him from below, and you get one hell of an impactful panel right there. (And there is definitely more in there I could break down, this is just a lot already.)
And in general: The colors in this? Incredible. The blues and purples and oranges and golds compliment so well, and it's all so rich.
Like, seriously, just throughout the whole comic, the use of gradients, blending modes, color balance and hues, all the things, all the things, it makes for the most beautiful effects and glows and such a rich environment. There's a very distinct style to this comic in its simplified backgrounds (which I recognize are done partly because it's way easier and also backgrounds are so time-consuming dear gods but lemme say this) and vivid, smoothly drawn characters; the simplicity lets them come to the front and gives room for those beautiful, richly saturated focal points, letting the stylized designs of the magic and characters shine. The use of distinct silhouettes is insanely good. Honestly, complex backgrounds might run the risk of making everything too visually busy in this case. It's just, augh, so GORGEOUS.
Another bit, take a look at this page (https://comicaurora.com/aurora/1-15-28/):
It's not quite as evident here as it is in the next page, but this one does some other fun things so I'm grabbing it. Points:
Once again, using different colors to represent different character actions. The "WHAM" of Kendal hitting the ground is caused by Dainix's force, so it's orange (and kudos for doubling the word over to add a shake effect). But we see blue layered underneath, which could be an environmental choice, but might also be because it's Kendal, whose color is blue.
And speaking off, take a look at the right-most panel on top, where Kendal grabs the spear: his motion is, again, illustrated in bright blue, versus the atmospheric screened-on orange lines that point toward him around the whole panel (I'm sure these have a name, I think they might be more of a manga thing though and the only experience I have in manga is reading a bit of Fullmetal Alchemist). Those lines emphasize the weight of the spear being shoved at him, and their color tells us Dainix is responsible for it.
One of my all-time favorite effects in this comic is the way cracks manifest across Dainix's body to represent when he starts to lose control; it is utterly gorgeous and wonderfully thematic. These are more evident in the page before and after this one, but you get a decent idea here. I love the way they glow softly, the way the fire juuuust flickers through at the start and then becomes more evident over time, and the cracks feel so realistic, like his skin is made of pottery. Additional points for how fire begins to creep into his hair.
A small detail that's generally consistent across the comic, but which I want to make note of here because you can see it pretty well: Kendal's eyes glow about the same as the jewel in his sword, mirroring his connection to said sword and calling back to how the jewel became Vash's eye temporarily and thus was once Kendal's eye. You can always see this connection (though there might be some spots where this also changes in a symbolic manner; I went through it quickly on the first time around, so I'll pay more attention when I inevitably reread this), where Kendal's always got that little shine of blue in his eyes the same as the jewel. It's a beautiful visual parallel that encourages the reader to subconsciously link them together, especially since the lines used to illustrate character movements typically mirror their eye color. It's an extension of Kendal.
Did I mention how ABSOLUTELY BEAUTIFUL the colors in this are?
Also, the mythological/legend-type scenes are illustrated in familiar style often used for that type of story, a simple and heavily symbolic two-dimensional cave-painting-like look. They are absolutely beautiful on many levels, employing simple, lovely gradients, slightly rougher and thicker lineart that is nonetheless smoothly beautiful, and working with clear silhouettes (a major strength of this art style, but also a strength in the comic overall). But in particular, I wanted to call attention to a particular thing (see this page https://comicaurora.com/aurora/1-12-4/):
The flowing symbolic lineart surrounding each character. This is actually quite consistent across characters—see also Life's typical lines and how they curl:
What's particularly interesting here is how these symbols are often similar, but not the same. Vash's lines are always smooth, clean curls, often playing off each other and echoing one another like ripples in a pond. You'd think they'd look too similar to Life's—but they don't. Life's curl like vines, and they remain connected; where one curve might echo another but exist entirely detached from each other in Vash's, Life's lines still remain wound together, because vines are continuous and don't float around. :P
Tahraim's are less continuous, often breaking up with significantly smaller bits and pieces floating around like—of course—sparks, and come to sharper points. These are also constants: we see the vines repeated over and over in Alinua's dreams of Life, and the echoing ripples of Vash are consistent wherever we encounter him. Kendal's dream of the ghost citizens of the city of Vash in the last few chapters is filled with these rippling, echoing patterns, to beautiful effect (https://comicaurora.com/aurora/1-20-14/):
They ripple and spiral, often in long, sinuous curves, with smooth elegance. It reminds me a great deal of images of space and sine waves and the like. This establishes a definite feel to these different characters and their magic. And the thing is, that's not something that had to be done—the colors are good at emphasizing who's who. But it was done, and it adds a whole other dimension to the story. Whenever you're in a deity's domain, you know whose it is no matter the color.
Regarding that shape language, I wanted to make another note, too—Vash is sometimes described as chaotic and doing what he likes, which is interesting to me, because smooth, elegant curves and the color blue aren't generally associated with chaos. So while Vash might behave like that on the surface, I'm guessing he's got a lot more going on underneath; he's probably much more intentional in his actions than you'd think at a glance, and he is certainly quite caring with his city. The other thing is that this suits Kendal perfectly. He's a paragon character; he is kind, virtuous, and self-sacrificing, and often we see him aiming to calm others and keep them safe. Blue is such a good color for him. There is… probably more to this, but I'm not deep enough in yet to say.
And here's the thing: I'm only scratching the surface. There is so much more here I'm not covering (color palettes! outfits! character design! environment! the deities! so much more!) and a lot more I can't cover, because I don't have the experience; this is me as a hobbyist artist who happened to take a couple design classes because I wanted to. The art style to this comic is so clever and creative and beautiful, though, I just had to go off about it. <3
...brownie points for getting all the way down here? Have a cookie.
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I’m just spinning q!bbh in my mind rn I’ve got theories and analysis and bits of it are a stretch and it is rambly and long so it’s going under a cut but here we go XD
Everything he’s done since the eggs were taken has been so incredibly deliberate and he developed this plan when he was in the depths of the greatest despair. According to what he told Baghera today, he developed this plan before the anger stream when he lava cast the presidential office as that was part of the plan to draw out the workers.
So Bad blatantly lying and gaslighting and just being incredibly suspicious to everyone today feels deliberate. It feels like he’s intentionally burning these bridges. The whole gun debacle is a great example of this. I saw a post that suspected bbh took Ron to test Baghera and her loyalty to him by doing something he knows she’d disapprove of and while I don’t think that’s why he took Ron, I defiantly think that’s part of it.
The whole gun thing I feel is Bad’s test for Forever. Bad has lied to his face and changed the story so many times that even when Bad tells him the truth Forever doesn’t care. I think Bad is intentionally pushing Forever just like he is Baghera. He’s pushing him to see what it would take for Forever to cut ties. It’s brutal and is actively hurting Forever just like how Baghera was hurt learning what Bad had done to Ron.
Bad feels no guilt for what he’s done to Ron. All he cares about is what others would think of his actions. He knows what he’s doing is “wrong” but he doesn’t care. Such black and white morality is beneath him. He’s doing what he thinks is necessary.
And that includes his own self destruction. He is testing all of these relationships knowing full well that he might destroy them. He knows Baghera is so much more moral than him and has such a higher value of life so he intentionally showed her something that would shatter her perception of him. Bad knows that trust is very important to forever so he intentionally lies and gaslights him knowing full well that Forever may never trust him again.
Bad created this plan when he was at his lowest point. On an average day, Bad’s value of his own life is nonexistent. He designed a plan to uncover how the federation spies on them knowing full well that it could turn everyone against him. That sure sounds familiar doesn’t it? Bad’s proposed this exact same plan under different circumstances(“joining” the feds to make them worse so everyone revolts against them inspired by his building inspector bit”). He doesn’t care about himself and is willing to throw himself to the wolves and make everyone hate him if it means defeating the federation and getting their children back. Previously, bad never went through with the plan because he wasn’t as desperate but now… during the depths of his grief after the kids were stolen, there was nothing holding him back from complete self annihilation.
I think Tubbo discovering/catching on to bbh’s kidnapping put a hitch in Bad’s plans because now his tests for others are being influenced by an outside variable he can’t control, that’s why he spent the whole day doing damage control. He’s trying to spin the story in such a way that he’s still somewhat in control of the situation. He knows that the cats out of the bag. Everyone is going to suspect him now so what does he do? He spends the day making himself even more suspicious. He admitted to torturing foolish in the past. He admitted to imprisoning forever during the happy pills arc. He admitted to planning on abducting a player in the future. He’s making himself look so much more guilty.
Everything he does is with intent. What could be the intent here? He’s told several people that he wants to be arrested so he has access to the federation prisons/facilities. He’s told several people that he is capable of kidnapping/torturing someone. He denies he’s guilty of Ron’s disappearance while simultaneously making himself look guilty. Is he trying to push the federation? To see if they actually will arrest him? All fingers point to bbh and the federation knows this - they basically say so in the journals Tubbo found. But they continue doing nothing. The workers are warned to stay away from him at all costs but… why wouldn’t they just arrest him? They’ve done so to others for less. That’s the question I want Tubbo to be asking. He’s smart enough to realize there’s something off here. Yes bad has a guy in his basement but why hasn’t the federation done anything about it?
Maybe that’s Bad’s test for Tubbo. Bad knows Tubbo is fiercely intelligent and that he can’t bullshit has way past him so he gave Tubbo so much. Yes there was a lot of bullshit but Bad intentionally gave Tubbo more ammunition against him. Is that Bad’s test? If Tubbo finds proof that Bad has Ron in his basement and the federation continues not to act, will that clear Tubbo of suspicion in his eyes? Tubbo knows the worker Bad is trying to find, is Bad giving Tubbo a chance to unknowingly prove himself by uncovering Bad’s secret? “Has anyone ever told you your too smart for your own good, Tubbo?” It sounded like a threat but it could have been an invitation.
Fred has become an incredibly important npc and I have a feeling he is the key to unlocking the mysteries of the eggs and the great evil. I’m pretty sure he’s the one in the radio transmission that talks about why the eggs disappeared and Ron said he overheard Fred talking about the evil. Fred knows so much more than he lets on and one way or another, the players are gonna find out.
I’m also fascinated by Bad’s conversation with Bagi about Boo. Only after Bagi confessed to telling Forever about the secret did Bad put in his clipboard that she passed the test. We’ll how did she pass the test? She told someone about his secret. We’ll, she came clean about it. She told someone she thought was Bad’s best friend then admitted it. She wasn’t trying to go behind his back and thus was trustworthy. However, as the day went on and Bagi learned about Ron, this changed. Her perception of Bad changed and Bad updated his notes about her in response. She went from trustworthy to sometimes trustworthy to be careful what you tell her. She still passed the test but the level of trust dropped dramatically - which is so fascinating.
At the end of it, I think… through all of this, Bad is gonna burn all his bridges in order to find the eggs and destroy the federation. He’s accepted that at this point. He was so dismissive of Baghera’s concerns for Ron and Bad and almost felt like he was placating her, just telling her what she wanted to hear. If Baghera interferes with Ron, I don’t think Bad will accept that and he would sacrifice their relationship to continue his plans. If anything, I could see him releasing Ron into Baghera’s hands only to capture Fred in his place - and this time he wouldn’t tell a soul.
Just the sudden switch in attitude when everyone triggered his radar was palpable. “Get out of my house or die” he was so furious that this test had been interrupted but he masked it while with baghera. When Bad went flying into the hall of grim shouting at everyone to get out and attacking them mercilessly, you could feel the rage (part of that was the lore secrets being accidentally revealed but still) the entire visit with Ron was a performance for both Ron and Baghera and I feel so bad for Baghera because she’s in an impossible position.
She wants to be there for Bad she wants to support him but this… this is so far beyond what she is willing to excuse from him. This has crossed so many lines but there isn’t any turning back. She doesn’t want to lose Bad either through breaking his trust or being taken by the federation but at the same time she can’t stand by and do nothing. She needs to help him. Unfortunately, that means it’s highly likely Bad will end up immolating their friendship if she pushes too hard.
And just the way Bad acts around Ron is so fascinating. It’s all a performance. The large furnished home. The fridge full of food. The fish. The weird attachment Bad shows - almost a reverse Stockholm syndrome - while simultaneously talking over/for Ron in such a dehumanizing way. It’s so fascinating in the moments when the mask falls away. When Bad was watching Baghera talk to Ron - idk if it was just me - but I felt like Bad was a hawk observing it’s prey. He plays up the sugary sweetness and dependence but he still feels like a tiger prowling the bars of his cage eyeing the snacks on the other side. It’s the way he moves and what he choosss to look at during these scenes idk bbh’s body language is insane and I could devote an entire essay to analyzing it
Like Bad’s stream title before he started stream, there are only two sides. Either ur with him or against him and the only thing he values is finding the eggs and tearing down the federation. He doesn’t care if everyone grows to hate him. He doesn’t care if he grows to hate himself. There are no lines he won’t cross. It’s all worth it. It’s all inevitable.
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k so slay the princess is rotting my brain but currently one big thought is chilling in my brain, and like- hear me out (sorry if my wording doesn't convey my thoughts well skskfjdjg)
but I don't think the damsel is entirely as shallow as some may see her as. HEAR ME OUT- compared to the other princesses, yes, she definitely more shallow. and she is also (at least when looking at deconstructed) poking fun at those trying to have an easy and work free romance route where the princess does whatever you like and loves you so, so much. i'm not saying she's supremely deep and that no one understands her but me, but I also don't think she exists solely to mock players with absolutely nothing to say about the nature of human permanence either.
does that make sense? more thoughts below- they're a bit disjointed though so warning ^^;
I personally think the damsel can also represent a very real form love, so to speak.
gimme a min to explain. I think what initially led me to this is a line from the narrator equating the smitten and the damsel to acting like teenagers in love. and that line sorta shifted my perspective a bit on her a little? seeing that kinda made me go "ohhhhhhh makes sense" like it really did remind me of two kids who don't entirely get what dating entails but still want to be together, and given the endgame sequence the damsel's section just kinda cemented this mindset for me.
for clarification the damsel has two(?) bits of dialog depending on whether she's deconstructed or not. If she isn't she says something along the lines of (iirc) "you had a desire and you set that desire free/not caring about what it took or costed you in the process" annnd?? like that's kinda wholesome to me?
like the damsel's love with the player isn't nearly as in depth, complicated, or complete as say the thorn, but it's a passionate love. it's also a naive love. the sort of love you'd find with, well, teenagers having a crush. of course when people get older they see those old crushes as frivolous and flat, but to the people experiencing them in the moment, it's real! it's serious! they were still willing to risk a lot just to be together. and at least at the start, you're willing to be killed by the princess if it means she's safe after having a battle of control against the narrator. it just reads as very human to me. they truly felt that their love could conquer anything.
I feel the thorn is a more 'adult' version of the damsel. it's that passionate love taking on a more mature form. it has more hardships to go through and way more pitfalls and mistakes that one can make compared to the more childish love like the damsel's. there's less theatrics and fanfare, and to me it feels more somber and quiet. it's a contrast between the high stakes emotion filled damsel, and the more intimate, tense, and self-aware thorn. ultimately in the end for both of them, they come to a realization that love is a powerful tool almost in a way that mirror each other.
some of the same occurrences leading up to the route are also shared between the two. like having the princess stab you in the prior route. I also think it's worth noting that in the thorn, the thistles can be seen as/can be referred to a prison of her own making. something she can leave if she was willing to make the effort to do so. it's similar to the damsel's shackles being easily slipped off her wrist. she could free herself.
also by extension, say what you will about the smitten but he loves the princess no matter what form she takes. even when she kills him he still adores her. he is content with being cooked alive by the princess if that's what she wants. i think he's a lot like the damsel in that sense. whatever she wants, she will have. if the damsel is molded to love the player, the smitten is absolutely molded to love the princess in the same way.
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