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#I really should update more often
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I think a lot about Costigan, former Prime Consector to whom Spahr was Prime Adsecla. They seem to have an amicable relationship, but since she's referred to a bit distantly as "Spahr's old boss", they don't seem particularly close. It's hard to tell precisely what their relationship is like since she's only mentioned in passing in one of the appendices and in 2.10.
Much is made of Spahr's influence on Phineas, so I've long wondered what her opinion is of all this as someone with much influence on Spahr. What does she think about Spahr and Phineas, and Spahr's court-martial, and all the rest? It's unclear at the moment whether Spahr took over from her, but given the timeline and his age, he probably did. Still, there is a line of succession on top of holding the same office: she mentored Spahr who mentored Phineas. It's interesting that she was all but certainly there in the Delta too.
It's a lineage of a sort between them three, and it's interesting to think of what may have been passed down, what choices and attitudes echo through them all, what qualities of character for better and worse unify them. I wonder whether she worries she did not prepare Spahr properly for all of this or whether she thinks herself as having no hand in any of it. I wonder if she recognizes Spahr in Phineas and herself in Spahr. I wonder if she can see her own fingerprints on Phineas.
I'd love to know more about her, and what she's like, and what Jonas was like under her mentorship, and what their relationship was then and is now. I'm always a huge fan of a mentorship lineage, and we know that she's around here somewhere. So, what does she think of this mess her protégé is in?
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7roaches · 8 months
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its cold asl rn
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blizzardfluffykpop · 1 month
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alright~ a few updates about everything! so this weekend I'll be seeing changkyun in chicago- so I prolly won't be posting until after I'm alive again from that 😂😅 (I am vv excited about it- I just know I'll be vv tired when I return home). Anyways, I have a few fics in the works~ one of them that is a request 🤭 I'm vv excited to work on them! But I think I'm going to change my masterlist a bit when I come back. I'm going to retire a few groups from the main masterlist and I've been debating for the past year about it... But I think I'm going to add a yearly masterlist- So it would go from most recent to the beginning of this year~
I'm also thinking about changing my pfp- I haven't been really into stray kids for uh... years- But I will be sure to make an update about that if I go thru with that too- (It may be ji changmin next 🫣🤭)
Anyways those are my few updates 🥰💖
#in general my brain is so muddled outside of talking to my three closest and my mom i'm just... fogged- but god how i want to be#writing rn- i have 4 smuts and 1 fluff in the works (who would have guessed my fluff writer self has moved from not only plain fluff to#angst & smut this year? not me- but i'm happy about it) two are poly aus and the other two are about a certain 🌙~#kate rambles on from here#altho there is another vv big potential fic~ but i'm only counting ones i have lots of progress on-#and then the masterlist thing i've been thinking about forever- hwvr again i do not know if i'll have the energy bc i might be knocked#on my ass for another month after this trip (i'll be pretty much solely driving for 4 & 1/2 hrs there and another 4 & 1/2 back the next day#but the pfp thing has been on my mind for a while too- again idk when i'll get around to it but jinkoh has given me a vv good#idea esp for winter~ with mr. ji~ so i'm sure to have changed it by december~ (unless the change is too much for me- i haven't changed it#since 2018... so i'm kind of attached to it- even tho i don't even bias him or stan the group anymore...)#anyways this is full of me rambling- i could really go on tbh- bc i'm really trying to get my mind into gear- but these are my updates#let's see if i fulfill em- i'm bound to fill the fic ones- but the other two... yeah- we'll see-#kate rambles#blog updates#should i bring babydoll q & juyo to the concert bc if it wasn't for kyun getting me into dominic fike(and being into tbz during stealer era#i wouldn't have been a tbz ult... (outside of some other factors i haven't really disclosed) bc atp i'm vv close to packing them with me#i mean tbh a tbz pc was going- but now i'm 🫣: should i bring them to see the guy from my first ult group that caused the spiral-#that made me get into my newest ult group? (i love this butterfly effect more than i could ever express tbh- even tho i express it often)#anyways if someone actually reads these- i'm bound to bring babydoll q- legally that's my buddy- but juyo?? 👀
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shortbreadly · 2 years
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some toh art from when i went through some kind of style renaissance about three? months ago
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Apparently I can meet my goal of roughly 400,000 words in 6 months if I just somehow write at least 2,200 words a day ghbjh... Almost 2,500 today... huzzah...
#Definitely not going to be able to stick with it just due to like... being realistic about my energy levels and etc. ESPECIALLY as we#enter the Evil Summer and it becomes hot all the time. But... one can attempt.. at least...#I'm also a very slow writer since I tend to re-read and edit while I write. and only move onto the next section once what I'm writing#seems okay. Which is easy for visual novel type stuff. since ''sections'' of a conversation are more clearly marked (like if you#have a menu option with 5 different dialogue choices. finish the character's response for choice 1 before moving onto 2. etc.)#Especially since when I'm done with a whole quest I always follow it up by playing through it and picking every option and making sure it#actually all works okay and etc. So I am already going to see it all a second time. Then I can go back and reorder a few words or remove#certain sentences that don't sound natural when I read them out loud (I always read it all outloud to myself since it is... just peple#talking.. it should sound like natural dialogue in their voice. etc). But my ''first draft'' is kind of not as first drafty since I pause t#edit a lot as I go along. So it also takes longer probably than it would take other people who I think treat a first draft as more#of a loose guideline or something. AANYWAY...#80F in my bedroom right now again... huzzah... I did end up finishing and recording that sims build video before the heat wave (or is#it really a heat wave if it's just summer..?? lol) came in.. but now... augh.. the editing... plus the costume photos and all else... Much#to do as always.. Often such a long todo list.. a giant scroll hung upon the walls of the evil hermit wizard tower..#Anyhow.. I hope I can finish getting ready for bed early in time to reward myself with a game of tripeaks solitaire whilst I snack on#cheddar cheese and some of those preserved artichokes in a jar. hrgm... I actually have nasturtiums (ultimate best flower) on the#deck again this year but I had to move them all into a corner today because the leaves were getting burnt by the sun lol.. Also am now more#cautiously weaving through social media to ignore all dragon age news. NOT bc of spoilers (I actually love spoilers/literally never play#any game until there's full guides on it I can read to plan my entire playthrough based on knowing exactly what I want to happen lol + mods#and etc.) but just because I'm so busy with my ownprojects I simply do not have the brainspace to dedicate... Yes I love to think#about elves and fictional universe lore. but no.. I pretend I do not see it. Does not exist to me actually. ghgj.. OHH also took som#cool pictures of flowers in the garden section of a store and I wanted to do like.. character designs based on the colors of the flowers o#something. but that might just be another unnecessary project to add to the pile.. I want to commit to the daunting task of dyeing my#hair again some time.. hrm.. this is all of the updates I can think of. As if a bunch of random tags make up for never posting anything for#weeks on end lol.. alas.. too warm to think properly I suppose.. .. I neeeeeed a long lost relative to leave me some million dollar#estate in their will so I can have the resources to move to a colder climate or something ..augh#.. but for now.. I shall toil away in my little wizard tower trying to write 2000 something words a day whilst sweating and such ghbj
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scarapanna · 1 year
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I'm rendering some really self indulgent stuff and rendering fur is so incredibly fun
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Definetly having a blast rn
[Finished self indulgent fun can be found here]
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carcarrot · 3 months
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they cant get rid of me that easily
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thefirstknife · 2 years
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Posts like these are really getting to me because they confidently state things without actually knowing what any of this means. This is not helping to parse through criticism and feedback, nor is it helping anyone to understand how writing for video games work.
Specifically for this post, this is a posting for a new position. Bungie is not firing anyone and writers aren't leaving in droves; Bungie is simply in the position to open many new positions (Sony money helped) and they've been hiring new people for months now, in all departments. They are currently hiring more people for the narrative team.
A narrative design document is not a one and done thing. This franchise is 8 years old and story and lore are being developed over time. This is how storytelling works, especially for big live service game franchises. A narrative design document is also being developed over time, it can be added to and it can change with the changing mechanics, gameplay, direction and player population.
This listing specifies that the job requires you to aid in that development. It doesn't mean that the narrative design document doesn't exist. And it certainly doesn't mean that a narrative design document changing or being added to is wrong or strange. It also probably doesn't mean what you think "narrative design" means. I'll get to that later.
This particular listing is also a smaller role, as per the intro:
In this role you will work closely with the various small teams within systems to write strings for rewards and collaborate on narrative context for features. This includes being an advocate for Franchise narrative goals and collaborating with the Expansion and Seasonal teams to help support their creative goals through your content.
This isn't a big writing position. First example of what the job is:
Work with the Systems team to write compelling strings for gear and features
Only occasionally write actual dialogue:
Occasionally create captivating activity dialogue and cinematic content that remain on tone with the established style of the franchise and the product 
Improvements should definitely be made and Bungie at this point needs a much more solid narrative design document due to the incredible amount of accumulated lore and gameplay mechanics over the past 8 years. Which is the point of looking for more people to help in that section. This is a good thing.
All writing will always develop over time, but especially the writing for live service games. A narrative design document is an ongoing project. It is literally impossible to develop something like that once and never touch it again. Perhaps for one-shot singleplayer games, but even then narrative changes throughout development in ways we don't even see.
Also, as I said earlier, "narrative design" is not what people think it is. Especially not for video games. A really in-depth article about narrative design, how it works and how to do it. Incredibly relevant bit:
In an MMO, we see a lot more emergent storytelling, or rather stories that emerge over time from the interaction between players and the world. It’s a call and response where fan theories emerge, and the MMO responds to them.
Narrative design itself is not just "people writing a story." Narrative design can often be done without any writing:
Simply put, narrative design is the use of story to make sense of gameplay in a video game. Like a novelist, the narrative designer focuses on elements such as structure, character, and setting, but the key difference is that the hero in the story is the player and their experience is interactive.
And:
The narrative designer’s role on a team is much more than just being a good writer and storyteller. The narrative designer works with her team to build a world, inventing characters and events, and reconciling mechanics or rules. The job is part writing and part championing the importance of story throughout the process of making a game.
And more:
Narrative design is all about the intentional use of story and the flow of the game, either linear or nonlinear. More than merely story building, narrative design is about world-building. It’s an evolving art form, and with the development of AI and virtual reality, it’s becoming much more immersive.
On top of that, narrative design is still a new concept in video games:
Narrative designers are still quite a new concept in game creation. Hiring professional writers might seem like an obvious thing to do, but for years developers and producers have been writing storyline and dialogue. There are some old attitudes about the role that can make it difficult for a narrative designer to integrate well into a team. But integrate you must.
More stuff about what narrative design is and what it does (sorry this one is in French for the most part).
There's always feedback and criticism to give Bungie when it comes to lore. Them hiring more people for narrative design is not it. Like, Bungie being interested in fixing and mitigating these issues to combat things we have problems with is a direct opposite of criticism. They're actively hiring for narrative design. That's a good sign.
A lot of criticism often comes from the fundamental misunderstanding of how video game writing works, and especially how live service writing works. Over 8 years, there will be new information and even contradictory information to what was said previously. This isn't always a retcon. And even if it is, it's not always a bad retcon. Retcons are not inherently negative.
Most importantly, over 8 years, gameplay will change. And narrative design is about merging and making sense of the story and gameplay combined with the player involvement.
A lot of people complain because some aspect of the story is no longer the same as it was described when D1 launched. This is normal. New information being revealed is a good thing. Stories are not static, worlds are not static and characters are not static. Sometimes characters are mistaken or they lie. Sometimes things seem one way but they are another way. This is instrumental in creating a world that feels real. Because that's what happenes in reality. People are sometimes wrong in how they interpret the world around them.
Sometimes this will fall flat on some players or even all players (when it falls flat for the majority, that's usually when the game dies or is struggling; this happened to D1 Y1 and D2 Y1). In live service and ongoing projects, there will always be people who just don't vibe with the new direction or new information. New reveals can be off-putting to some and that's completely normal. It doesn't mean there's an objective fault with the writing though.
This is all a part of the narrative design, including how to tie all of these things into gameplay and player experience. This is a forever ongoing project in MMOs.
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dontwanderoff · 9 months
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so like, i think my nana has definitely forgotten me now. like, mum said she couldn't remember us grandkids on a phonecall once, but also she's said that nana had later asked about us and her memory has been really inconsistent the whole year, but even knowing all that it was just weird sitting next to her at lunch today when she was so distant and just, different with me
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pandora15 · 5 months
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progress is being made on remnants of destruction
that's it that's the tweet
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fsrrcomicchainsaw · 1 year
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Page 15
Looming overhead
First / Next / Previous
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capetowncapers · 1 year
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Nurse on the phone at my gyn office, not letting me get a word in to explain why I would like to discuss my upcoming Pap smear with my practitioner first: well a Pap smear doesn’t hurt, you know, you might have some cramping but only for a second.
Me, willing myself not to cry frustrated tears bc at this rate I’m gunning to hold the office record for having a panic attack during not one but two Pap smears: ….. well I had one a few years ago that did hurt because I was so tense, so I ask because I’ve been having issues with those muscles still tensing.
Nurse, seemingly unconcerned with this new information: you can take some Motrin an hour before your appointment, did you have any other questions :)
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awesamforehead · 10 months
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I really need to watch Ponk's new vod at some point, maybe tomorrow
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rad-worm · 2 years
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Bruh i used to love warrior cats... I saw your art of Ravenstar and he's great! Love to see more of him.
oh man, it's probably been forever since you sent this (i forget to use this account ^^') but i really appreciate that!! he's genuinely my favorite Warriors character i have <3
there's a lot more about him and his backstory on his toyhouse page, if you'd like to see more about him!
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resharc · 1 year
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I was GONNA post this on saturday, but I wasn't actually home whoops-
This is one of many moves I've been silently working on. You can attack foes from afar, then pull AND launch them! This is part of an overall project to make combat a bit more interesting and dynamic.
Sorry for the lack of activity, there's been A Lot going on behind the scenes. Mostly organizing myself and plotting out what needs to be done.
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... A lot of plotting out what needs to be done. This isn't even everything from my giant text document yet, I'm still working through that thing.
I hope to have more to show in a few months! It's a long ways out, but for those interested, please look forward to it.
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tofupixel · 3 months
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⭐ So you want to learn pixel art? ⭐
🔹 Part 1 of ??? - The Basics!
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
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My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
🔹 Do I need money?
NO!!! Pixel art is one of the most accessible mediums out there.
I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.
Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.
✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!
🔹 What software should I use?
Here are some of the most popular programs I see my friends and peers using. Stars show how much I recommend the software for beginners! ⭐
💰 Paid options:
⭐⭐⭐ Aseprite (for PC) - $19.99
This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.
Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.
If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!
⭐ Photoshop (for PC) - Monthly $$
A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.
Animation is also much more tedious on PS which you may want to consider before investing time!
⭐⭐ ProMotion NG (for PC) - $19.00
An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.
⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99 (30% off with code 'tofu'!!)
Probably the best app available for iPad users, in active development, with new features added all the time.
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Look! My buddy Jon recommends it highly, and uses it often.
One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.
⭐ Procreate (for iOS) - $12.99
If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.
⭐⭐ ReSprite iOS and Android. (free trial, but:) $19.99 premium or $$ monthly
ReSprite is VERY similar in terms of UI to Aseprite, so I can recommend it. They just launched their Android release!
🆓 Free options:
⭐⭐⭐ Libresprite (for PC)
Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.
⭐⭐ Pixilart (for PC and mobile)
A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.
⭐⭐ Dotpict (for mobile)
Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'? Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.
🔹 So I got my software, now what?
◽Nice! Now it's time for the basics of pixel art.
❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.
The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍
◽Phew! With that out of the way...
🔸"The Rules"
There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.
🔹Scaling method
There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.
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Both are scaled up x10. See the difference?
On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor. 
(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)
🔹Mixels
Mixels are when there are different (mixed) pixel sizes in the same image.
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Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!
As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!
Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.
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Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.
🔹Saving Your Files
We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.
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For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!
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Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.
🔹Pixel Art Fundamentals - Techniques and Jargon
❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗
As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!
🔸How To Learn
Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.
⭐⭐ Pixel Logic (A Digital Book) - $10 A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.
⭐⭐⭐ StudioMiniBoss - free A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.
⭐ Lospec Tutorials - free A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.
⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional) Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials. He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.
⭐⭐⭐ Youtube Tutorials - free There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones. My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!
🔸 How to choose a canvas size
When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.
What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.
Imagine I have characters in a scene like this:
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I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.
If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.
It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.
🔸Where To Post
Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.
⭐ Lospec Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.
⭐⭐ Pixilart Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.
⭐⭐ Pixeljoint Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer. It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history. The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.
⭐⭐⭐ Cafe Dot Cafe Dot is my art server so I'm a little biased here. 🍵 It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity. The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people. Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!
⭐⭐/r/pixelart The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking. However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol
🔸 Where To Find Work
You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:
Put your email / portfolio in your bio Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!
Clean up your profile If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.
Post regularly, and repost Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby
Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.
/r/INAT INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.
/r/GameDevClassifieds Same as above, but specifically for game-related projects.
Remote Game Jobs / Work With Indies Like Indeed but for game jobs. Browse them often, or get email notifications.
VGen VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends. Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.
The evil websites of doom: Fiverr and Upwork I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least). Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...
🔸 Community
I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!
Discord servers Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.
Twitch Streams Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects! Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.
🔸 Other Helpful Websites
Palettes Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun. Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.
The Spriters Resource TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.
VGMaps Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.
Game UI Database Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!
Retronator A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!
Itch.io A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike. A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite
🔸 The End?
This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!
I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!
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This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.
And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕
My other tutorials (so far): How to draw Simple Grass for a game Hue Shifting
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