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#I sometimes physically draw pixel art and always think it's fun seeing it in the real world
cinimuffin · 1 year
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Messing around in photoshop
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silenceofthecookies · 3 years
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Black Clover matchup for @nakunakunomi
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Matchup for me :D No gender preferences I am a biromantic ace. 
Your age: 24 
Your general appearance - most striking features, your fashion style, etc.
Answer: Chubby mermaid lol. Long curly hair almost all the way down my back. Red at the moment, but I’ve had all colors of the rainbow. Ears pierced multiple times and a septum ring whenever I leave the house. My general style is comfy alternative, loads of black, boots and ripped jeans but baggy shirts and sweaters. I don’t like drawing much attention to my chest because my boobs are a very prominent feature. Hourglass figure with extra minutes: so there’s boobs and ass but also a tummy and such. I have dimples when I laugh and a whole bunch of moles over my body. I like a killer liner and mascara but don’t necessary wear makeup every day. I like 4 tattoos and waiting for that fifth one. 
Your MBTI, western zodiac chart, etc.
Answer: INFP (mediator), Scorpio sun, Libra moon, Pisces ascending. Year of the rat. I’d say my MBTI type is pretty accurate and while I don’t have many of the bitchy traits often assigned to Scorpios, I do have some of the passion towards things I care about and a generally jealous and stubborn personality. 
Your personality, how you perceive yourself and how people around you perceive you.*
Your hobbies, interests, life goals etc.*
Answer: Stubbornness and some jealousy (that is always internalized) are my worst traits. I lack self-esteem and confidence and get anxious in new situations. Once I am around people I trust I blossom open and become more giggly (lame jokes and such) my humor is about 50% puns and 50% sarcasm. I am quick-witted with ‘mean’ remarks but I will never intend to offend or cause harm to anyone. Tough exterior comes with a soft interior. I tend to overthink and worry a lot and will usually put a friend’s needs above mine. I often have people coming to me for advice or to help them calm down. I will be honest in the softest way possible, even if the things I need to say aren’t necessarily nice. I want my friends to flourish. I get easily distracted by cute things and can really enjoy beautiful sights, nice food, good company… i am heavily introverted but I do need the handful of people I care about to flourish myself.
I accumulate facts and know loads of small things about a lot of things. I like adding in fun facts every now and then but sometimes I come across as a know-it-all and then I will get really self-conscious about it. I either talk up a storm nonstop or turn into myself and get really really quiet. 
Your favorites, likes, dislikes, pet peeves, fears.*
Answer: anything creative: reading and writing, drawing (although I’m terrible at it), pixel art. Singing, making music, playing instruments, DIYing things. I am quite good with makeup and wigs, and I cosplay but the sewing I still struggle with. I love acting and gaming as well although I don’t spend that much time on them.
I am super heavily interested in true crime, cases, and the psychology of murderers and such. I tend to get overexcited talking about such cases, never celebrating violence, but just being very fascinated by what a human brain can do. I also just really love riddles, mysteries, and solving them.
I’d love to become a teacher or a professional dog trainer. I love animals more than I love people and if I could work with dogs every day of my life that’d be amazing. An unrealistic goal would be to sing for a living, or do musicals. But I don’t think that’s ever gonna happen. 
Any additional info you would like to share, fun facts, etc.
Answer: food! Mainly Asian dishes (from all of Asia) and pastas. I love cooking and experimenting in the kitchen and trying out new things to taste. I’m vegetarian but not vegan and I will try everything that’s not meat or fish at least once! I love all kinds of animals, not only your average pets. I will also go pet the cows, and in the zoo you’ll have to drag me away by my ankles from the reptilians and the aquarium. I am fascinated by them and I love them. I love plants and flowers, and if you’d let me be, Id have a small jungle in my house with all kinds of plants and animals. I just love taking care of them, talking to them…
I dislike arrogant people, people who are rude against serving staff. I dislike impoliteness and laziness in the sense that other people are suffering from your lack of work. If I am in a group project I will never procrastinate because it can drag the whole group down, it’s okay to be lazy if it only impacts yourself.
I am afraid of loneliness and the fact that everyone I know just pretends to like me while talking behind my back and secretly hating me. I am not easily startled by monsters, animals, and such, but I do get a little paranoid if I have to walk in the street in the middle of the night. (a side effect from the true-crime consumption) 
Answer: I think I added most things in the other walls of text (sorry they are so long). But when it comes to relationship and goals around that there are these things that I think are most important: 
Love language is mostly quality time and words of affirmation, and that’s what I like too, as well as soft PDA and affections: cuddles, kisses, hand holding… I like spending time together, and even more so I like actually doing things together: sharing hobbies, going out, dates, dinners, walks, adventures, travels… all the things! :hellmo: 
Patience, because I have some anxiety issues as well as fear of commitment. I will definitely need some reassurance. Also consent is the sexiest thing in the world, and that’s coming from an ace person.
Honesty, liars are out. I have a lot of trouble trusting again once there has been a breach of trust. White lies for surprises and such is one thing, but any intentional lying in order to avoid confrontation is an absolute dealbreaker. 
I match you with...
Dorothy Unsworth!
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Despite her being asleep a lot of the time, Dorothy notices more than she lets on. She can see straight through the front someone is putting up and see what they are really feeling. This really helps in letting her support you, who is always supporting others. She’ll remind you that sometimes you need to take a break or that you need to focus on yourself instead of others. With her infectious smile and her own absurd sense of humour, she’ll do her best to cheer you up, or at least to distract you from whatever is bothering you.
Dorothy is very patient and has no rush with any relationship. Everything has its own time and waiting for that time to come it part of the fun, right? She’s also very understanding of your anxiety and is able to adjust her energy to the situation, keeping it low when you need comfort and reassurance, and going straight back to high when you’re feeling better and just want to have some fun.
Dorothy may seem very cute and girly, but she is interested in true crime as much as you are. The gruesome details of a case are not wasted on her and she will gladly talk with you about these cases. In her time as a magic knight she has seen her own fair share of true crime as well and she will gladly share anything that’s not confidential or dangerous.
Her love languages are physical touch and words of affirmation. Not a day will go by where Dorothy won’t hug you from behind, kiss you between your shoulder blades and tell you she loves you. She loves loving you and making you feel loved. When she’s in love, keeping her lover safe, emotionally and physically, is her number one priority. She won’t give you even a second to doubt her love for you whenever you’re together. She’s very conscious of your boundaries and makes sure to not cross them.
Not a single lie will leave her mouth, unless as a joke, which will be very clear when she tells it. She is a knight, an enforcer of justice and peace, and lies are not in her book. Teasing, however, very much is, though she prefers to tease you with truths instead of with jokes. If there’s truth to the teasing, it’s just that much more effective.
You want this small strong captain to be putty in your hands? Cook for her, or cook with her. Dorothy greatly enjoys the good things in life and food is definitely on her list of good things. Her preference is mostly sweets, but she knows she needs to eat healthy food as well and she’s not picky when it comes to her dinner. The only need she has is that it tastes good, and that’s something you with your amazing culinary skills can definitely provide!
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mi6-cafe · 5 years
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It's your second favorite month of the year: Occult October. It's time to get SP00QY!
As we look forward to seeing all of your spooky Bond themed works, we have a couple special challenges for you this year.
AO3 Collection Art Competition
With this being our third year of sp00qy, we want to create an AO3 collection at the end of the month to host all your works in one place. We would like to have custom banner art and an icon and we want YOU to design it. So if you would like to try your hand at designing one, please email us your design by October 27th. (mi6cafemod [at] gmail.com)
An icon should be either a jpg, png, gif and be 100x100 pixels. Headers should be the same file format but unfortunately there are no size guides.  (I can only tell you that the header for this collection is 1344x182)
Sp00qy fancreations challenge.
This month we want to read all your Bond-universe spooky-themed stories. These could be ghost stories, trick-or-treaters in the halls of MI6, or that supernatural creatures AU you always wanted to write. 
If you want to try your hand at more physical art, we challenge you to create Bond themed spooky art. This could be paintings, decorated cakes, knitting, or a carved pumpkin. We want to see whatever you think of!  Tag your works with #Sp00qy or #MI6CafeChallenge so we can reblog it.
There will be one more challenge revealed mid month so stay tuned for that!
Scary Story Readalong
Halloween falls on a Thursday so if you aren't getting treats, join us in Discord for an evening of spooky stories read around the virtual campfire!
This will be at the usual euro-discord time, but the americas-discord time will be moved up to 6pm eastern. There will be an announcement post as the date gets closer.
Writing Workshop
October 13th at 3pm eastern will see a workshop on NaNoWriMo prep, or otherwise how to start a writing project, whether you are doing it competitively or otherwise. We hope to see you there.
Write/Draw - in Day
Our day of productivity will be October 19th. We will be in the writer's corner of slack crafting words, brainstorming, and generally cheering each other on as we all fight to remain productive. Do you have something you're struggling with? Join us!
Watch parties
Every Sunday at 11:30am eastern, Womble is hosting classic Bond movies. (With the DVD bonus features too!) As rabbit is no longer functioning, message @wambold on tumblr or via slack to get an invite to watch.
Do you have a movie you want to host? Maybe a Halloween favorite? Let us know and we'll add it to the calendar!
Discord Chats
As usual, Thursday at 6pm UTC and at 9pm EST we will be in discord chatting, reading fic, and sometimes playing games.
Weekly Chat nights
And in Slack, we have our weekly text chats on Wednesday nights, loosely starting at 8pm eastern. Are you new to the fandom? Coming back after a hiatus? Or mostly a lurker? Come say hi!
Weekly Events:
WIP Wednesday: You can post an excerpt of your WIP on our WIP Wednesday post, or you can tag it with #mi6cafewipwednesday for us to find and reblog, but either way this is a fun way to show people what you’re working on!
Supportive Sunday: Our rec post day! If you’ve enjoyed a fancreation that you’d love to rec, you can reblog on our Supportive Sunday post or tag your own post with #mi6cafesupportivesunday.  
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xb-squaredx · 5 years
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B-Squared’s Top 10 Games of 2019!
2019 was a year full to the brim of GREAT games, and as is the custom at the end of the year, people love to rank their favorites, so…I’d like to do the same! Of course my own tastes might be different from yours so if you don’t see a thing on here that you liked, chances are I didn’t like it…or more likely, there’s just too many great games out this year, and I couldn’t get to everything. I’d like to stress to that the rankings don’t really matter all that much, especially the farther down we go. Everything on here is an easy recommendation. Without any further ado…let’s take a look at my Top 10 Games of 2019~
#10 - River City Girls
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I love action games, but 2D beat-em-ups never really clicked for me. They were largely before my time and I was thinking that it’d be impossible to get me into one in the current era of gaming. And then I saw Marian’s redesign for River City Girls and bought the game. What can I say? Abs are a great sales pitch. But seriously, getting Wayforward on the helm of a beloved classic franchise is already a great way to pique my interest, and while there’s SOME aspects of this game that I don’t quite gel with, it’s a fun, colorful romp through a ridiculous universe that I’d LOVE to see more of down the line. Featuring a role-reversal, with the girlfriends saving the boyfriends this time, River City Girls has gorgeous pixel art, an AMAZING pop-synth soundtrack that’s worth the price alone, and it’s a game that clearly had fun with the concept and that fun rubs off on you. From the stylish animated boss intros, to the co-op fun that can be had with a friend, everything in this game is brimming with charm. Basic NPCs have great designs in their own right, being able to recruit enemies as assists is a neat idea, and it all adds up to a fun, bite-sized adventure with a bit of depth under the hood if you’re willing to give it a look. Can the character designers get a raise for this game, please? And let Megan McDuffie just do all the songs from now on. ALL OF THEM.
#9 - Astral Chain
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Most people assumed if we were going to get a Switch exclusive game by Platinum this year, it’d be Bayonetta 3 but instead Nintendo surprised us with Astral Chain, the anime cop action game we didn’t know we wanted. The game boasts great visuals and is probably the most content-rich Platinum game ever made for starters, but for me the true draw is in the combat. Playing as your police officer in tandem with an alien creature known as a Legion, this tag-team action game is unlike pretty much anything else on the market. While the game starts off very simplistic, the Legion itself moving and attacking with no input from the player, over time more and more options unlock and things get considerably more complicated. By game’s end, you’re drowning in options, and once things clicked, combat was always a treat. With plenty of enemies to practice with, Legions to master and a gigantic post-game filled with challenging encounters, I had more fun with the combat in this game than I did with a lot of other games this year. That said, I do feel that Astral Chain could have benefitted from trimming some fat or rethinking its overall structure. For being a new IP with some bold ideas, I’m willing to accept these as kinks that can hopefully be ironed out in a sequel. Oh, and add Lappy to Smash already. You know you want to, Sakurai.
#8 - BABA IS YOU
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Puzzle games are hard sells for me, since I don’t like the frustration that often comes from being stuck. You feel dumb, you get embarrassed and turn the game off in shame, or at least that’s my experience. But then sometimes you get a game so clever, so…weird, that you can’t help but be sucked into it. BABA IS YOU is a block-pushing puzzle game, with the twist being that the “rules” of a particular stage are often physically present in levels and are in fact blocks that can be pushed and manipulated by the player. ROCK is PUSH, WALL is STOP, FLAG is WIN and BABA is YOU. But what if you can’t touch the flag because the wall is in the way? Well, make it so WALL is PUSH to move it aside, or maybe make it so that BABA is WIN and you become the win condition itself. As the game goes on, more modifiers and rules are slowly introduced and absorbed into your own internal logic of the game, logic that increasingly has to be broken and remade to suit your needs. It’s a very empowering experience when the solution clicks and the results can often be hilarious and surprising. This game also GOES PLACES the further you go in, and I’d rather not ruin that surprise for anyone who might be looking into the game. Definitely one of the most innovated titles I’ve played in a LONG time. BABA is GOOD.
#7 - Power Rangers: Battle for the Grid
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OK, so…hear me out. Power Rangers was a franchise I was obsessed with as a kid, and while I don’t follow it anymore, there’s still some love for it flowing in my veins. So when a small, no-name studio puts out a Power Ranger fighting game that takes the simplified controls of Smash Bros. and the tag-team craziness of Marvel vs. Capcom and slaps it all together for a cool twenty bucks or so? Well you got yourself a purchase and it ended up being WAY more fun than I expected. Power Rangers: Battle for the Grid is far from the best looking fighter on the market, it’s single-player content is lacking, and it’s roster, while interesting, isn’t as big as a lot of the competition, but damn if it isn’t fun to play. With characters taken from across the franchise’s long history, from the live-action movie reboot to the comic books, each choice has been inspired and resulted in an incredibly varied cast. With no crazy inputs for special moves, combined with a tagging system that lets you cycle through your three-Ranger team quickly, the game is the best kind of chaotic fun, but true masters can command that chaos and channel it into cool combos that make you want to say “Morphinominal!” Considering it’s a budget title, it’s also received a fair amount of updates throughout the year to pad out the roster with both free and paid DLC fighters, a full story mode and improvements to the netcode and overall presentation., so if you passed on it at launch, it’s much improved now. It’s not gonna be a fighting game on everyone’s radar, but I’d rather support it than the grind-heavy slog Mortal Kombat has become…Now just hurry up and add that monster that baked the Rangers into a pizza!
#6 - New Super Lucky’s Tale
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If your name isn’t Mario or Sonic, 3D platformers are effectively dead. That said, there’s been a few up-and-comers in recent years that are trying to revive the genre. Hat Kid from A Hat in Time, the duo of Yooka-Laylee, and now Lucky from the folks at Playful Studios. The cute fox has quite the history, starting from the Oculus Rift title, Lucky’s Tale, to a full-fledged platformer on the Xbox One X, Super Lucky’s Tale and now the enhanced port/reimagining New Super Lucky’s Tale on Switch. Halfway between a full-blown sequel, and enhanced edition, the game takes assets from the Xbox original game, tweaking and refining everything from visuals to controls to level layouts. The result is a game that is incredibly well-polished. It looks great, Lucky is a treat to control as he moves from jumping, burrowing and sliding around fluidly, and the variety on display keeps things interesting. We’ve got full 3D levels, 2D levels, auto-runners, and even some marble maze levels and puzzles thrown in for good measure. It’s not a hard game, but it IS incredibly fun, and well made. We don’t get many 3D platformers these days, so cherish what little comes of the genre. I hope Playful and Nintendo continue to collaborate, as they really seem more at home here. Just…maybe don’t add more words to the title of the next game, guys.
#5 - Katana Zero
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There’s no nice way to say it: there’s too many pixel-based, side-scrolling indie games out there, so the ones that DO stand out deserve to be celebrated. Katana Zero has a real ‘80s flair for starters, using bright neon, TV and VCR visual effects, and a synth soundtrack to give it some real style. When a game kicks off with you slowing down time and reflecting a bullet back at an enemy with your katana, you make a good first impression! Add in the trial-and-error that is planning the perfect route through a stage, the satisfying slicing and dicing of enemies, the unique, challenging boss encounters, and you have a game that was on my radar for a while, before I finally got into it at the end of the year. Its storyline is pretty interesting too, with some slight variances in how events unfold depending on your words and actions, though it ending on a bit of a cliffhanger is a bummer. That said, when a game leaves you wanting more, there’s worse problems to have. At the very least, there’s some DLC hinted at that might be interesting, as well as the implications that this is the merely the first in a trilogy, and at this point I’m game for whatever developer Askiisoft has in store.
#4 - Luigi’s Mansion 3
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The GameCube was an odd era for Nintendo, as they attempted to innovate and try new ideas rather than rely purely on their old standbys. Case-in-point, rather than launch the console with a new Mario platformer, his second-banana brother Luigi got his first starring role in what would become the Luigi’s Mansion series. While not making QUITE as big of a splash as maybe Nintendo hoped, it’s garnered a decent fanbase, and when a sequel was announced for 3DS, people ate it up. Considering the gap between the first and second games, I think many people were surprised at the relatively quick turn-around for the third installment. I was also surprised at the overall quality and how much I enjoyed digging into it. For starters, Luigi’s Mansion 3 is easily one of the better-looking Switch titles, boasting some great lighting and particle effects, with some fun physics implemented for just about everything in the massive mansion. Luigi and company are animated with a lot of expressiveness that never gets old, and the music sets the tone perfectly too. From a gameplay standpoint, the toolset Luigi gains gives him ample options to poke at every nook and cranny, with the slimy doppelganger Gooigi being the clear stand-out. Some of the floors of the Last Resort hotel that Luigi must ascend are particularly massive and intricate too, some floors feeling like Legend of Zelda-style dungeons. While not a particularly challenging game, it’s still really satisfying to poke and prod at everything in sight, sucking in all the coins, gold bars and stacks of paper bills you can handle, not to mention slamming the ghosts around like the Hulk does to Loki. There’s also multiplayer! That I…haven’t really touched but…hey! More bang for your buck, surely!
#3 – Dragon Quest XI S
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I don’t consider myself a huge fan of JRPGs. Or at least that’s what I thought before I tried out the Dragon Quest XI demo on Switch. I ended up falling for the game hard and bought the full release, carrying my demo data over and not stopping until I hit credits. Despite having never touched a Dragon Quest game before, outside of an hour or so of VIII, I was overcome with this feeling of nostalgia when it came to this game. That’s because Dragon Quest is THE quintessential JRPG game, the originator of all that we take for granted today. It was nice to feel right at home with a simple, effective combat system, rather than having to watch games re-invent the wheel in an attempt to stand out from the pack (sorry Xenoblade), and the story itself, while predictable and a little basic at times, was told well and told earnestly. It really nailed the feeling of going on a grand adventure, with enough twists on the formula to keep things interesting. The turn-based combat was elementary, but always presented me with fair challenges and lots of ways to solve the encounters laid before me, with enough quality-of-life features added in to minimize grind and make things more convenient. The Switch version of Dragon Quest XI featured a bunch of new content on top of a game that had more than enough going for it, and it’s clear a lot of work was done to make this port as faithful as could be, and it stands out not just as a great port on a system known for some shoddy ones, but as a title that’s brimming with as much polish and quality to rival first-party Switch titles. Don’t ban Hero in Smash and don’t miss out on this game if you haven’t taken the plunge already!
#2 – Devil May Cry 5
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The Devil May Cry franchise has had its share of ups and downs over the years. For every game that’s considered a success, you have another game that doesn’t quite measure up. For years many thought the franchise was dead in the water after the attempted reboot, DMC: Devil May Cry failed to grow its audience, but when Microsoft’s E3 2018 show revealed to us a new installment, fans were ecstatic. Devil May Cry 5 boasts crisp visuals, deep combat and trims the fat, removing the wonky platforming and puzzles of earlier games to create a high-octane action experience that ultimately exceeded fan expectations. Its storyline firmly plants Devil May Cry 4’s Nero as a main character in his own right, wraps up the story of the Sparda brothers neatly, and if this ended up being the last title in the series, I think it’s that rare ending that ends up being totally satisfying. Combat is the real draw here though, the game giving players three distinct characters to learn and master. Nero’s robotic Devil Breaker arms allow him a decent amount of variety, while having a balanced, beginner-friendly combat style for new players. Dante remains the king of variety, having more weapons than ever before combined with his signature style switching, though the game is actually designed with all these options in mind so he doesn’t end up breaking the game like he did in 4. Newcomer V ends up being a breath of fresh air, controlling up to three demonic summons at once, forcing players to really think more strategically. The music is incredible too; Nero’s own theme, Devil Trigger, has been stuck in my head since last year and I don’t see it leaving any time soon. All things considered, Devil May Cry 5 might be the best game in the franchise, and a worthy contender for game of the year personally. Now if only we had a special edition with Vergil and the ladies playable…
#1 - Fire Emblem: Three Houses
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I got into the Fire Emblem series with Awakening and really liked it a lot, however Fates, the next installment, left a bad taste in my mouth. I couldn’t really get into Echoes, itself a remake of the second game in the series, and I began to wonder if this franchise was really for me. I was willing to give Three Houses a shot, but I was not prepared for the game to blow past all my expectations. Fire Emblem: Three Houses isn’t just a good game, it’s a game that’s redeemed a franchise that’s stumbled a bit in recent years, and it likely cements Fire Emblem as a core Nintendo franchise for years to come. It has class, depth and real heart...with only minor creepy or pervy elements! Making a grand return to home consoles after more than a decade on handhelds, it goes big and it ultimately paid off, on track to become the best-selling entry in the series. The school setting might seem weird at first, and I wondered how well I’d adjust to it, but being able to instruct your units and influence their growth in battle was worth the learning curve. Things are introduced slowly enough that the flow of the game becomes relatively easy to manage, if a bit time-consuming overall. With four distinct storylines you can explore, TONS of character interactions and some interesting tweaks to the strategic gameplay the series is known for, I’m confident in saying that Three Houses is well-worth a purchase for newcomers to the franchise. Divine Pulse is a great quality-of-life addition that lets you undo mistakes, rather than force you to start over from scratch, and overall the UI and layout of the game gives you enough information to make informed decisions without overwhelming you. Makes me wonder how we survived before the games showed us who enemies would target on their turns before now. Admittedly, some aspects of the progression have some issues, especially at endgame, and visually the game really is not up to par most of the time, but these end up being tiny blemishes in the long run for me. They certainly weren’t bad enough to prevent me from starting a new path the instant I finished my first route. If I have one request…just make Claude a gay option. Give the people what they want, Nintendo!
Honorable Mentions
I’d like to add on some honorable mentions here before we close things out, though most of these are things I didn’t even get a chance to play, but they certainly might have made this list. For one, Resident Evil 2 Remake seems like a high-quality reinterpretation of the survival-horror classic, but I can’t do horror so I’ll likely pass it up. It’s also for that reason that I might not get to Control but I might try jumping out of my comfort zone for that one. The confusion surrounding both The Other Worlds AND The Outer Wilds is funny, but they’re both space-based games I’d be keen on getting to at some point down the line; the former is a great Western RPG by the folks who made the GOOD Fallout games, while the latter is an interesting space-faring puzzler with some interesting mechanics I’d rather not spoil for those not more in-the-know. Indie titles Sayonara Wild Hearts and GRIS definitely caught my attention with their great visuals, and in the case of the former, its soundtrack, even if the gameplay wasn’t quite there for me, and the weird fighting-game-but-kinda-RPG that is Indivisible demands my attention sooner or later. Bloodstained is the Castlevania follow-up I keep forgetting is out, and I hear great things about Yooka-Laylee and the Impossible Lair. The team behind the Yakuza series recently made a spin-off of sorts, Judgment that hit the West this year and while I like the Yakuza series for its quirky tone and fun combat, there’s still six other games I’d have to sift through, so going with Judgment, which is set to possibly begin a new franchise, seems like a good alternative. And how could I forget the likes of Shovel Knight as we finally receive the last expansion that’s been years in the making? I haven’t touched the King of Cards expansion yet, but I have the upmost faith in anything Yacht Club makes, so that’s surely a game of the year contender. 2019 was crazy good! Glad to close the year out with so much quality, and tons of great stuff to add to the ever-growing backlog.
Hope you had some good gaming memories made this year!
-B
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renejamesart · 5 years
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I Wanna See Your Shine Spark!!
 Today marks the JP release of VA-11 HALL-A on Switch and PS4! I’m so excited to celebrate, and plan to over the course of today, tomorrow, Saturday, and Sunday with some special illustrations.
To kick things off, I’ve decided to go with my favorite girls –and Glitch City’s best idol singer Lilim- *Kira*Miki!
 Miki instantly because one of my favorite characters during my first play-through of VA-11 HALL-A. I really loved her design and liked her character arc. I won’t give away any spoilers other than saying that I hope a lot of people who are new to the games come to love her too: she’s a very deep character and quite interesting!
That being said, I’d actually like to go into detail about this picture, largely because this was a multi-day sketch and color illustration as opposed to my typical in-a-day process. I really had to dig deep and think about how I wanted to pose her, how I wanted to depict her, and ultimately, the vibe I wanted to come from the picture.
I have to admit that this is my most ambitious piece to date, and what a wonderful undertaking it was! This is a bit of a page stretch, so apologies in advance, but I really just want to gush.
So here goes!
In General
So overall, I went with a much more saturated palette than I usually do, playing largely off of Miki’s pink-red eyes and her blue hair and character elements.
There’s a lot of work with gradients in this picture: no specifically as the sole element of the background, but the accent and highlight Miki in different ways. Speaking of highlights, I used a simple white highlight set to Overlay: I felt that it was best not to have too many colors on her because of the very active background and the element of her holding a drink. 
(Fun Fact: The bisexual flag colors in the background are a complete accident, but like… what a happy accident for me, a bi/pan person!)
 *Kira*Miki
I really wanted Miki to have a fun pose, and I haven’t done much with sitting recently, so I decided that her sitting a bit elegantly would be fun. I also wanted her to hold a drink, primarily since VA-11 HALL-A is a game centered around bartending and drinking, whether alcoholic or non-alcoholic. The Blue Fairy –as you can see by the name– is an alcohol-optional drink, but more on that later. Right now, I wanna focus on Miki herself.
At first, her hair was closer to her body to have more volume rather than flow. This was because I imagined her shoulders being high until I tried to mimic that pose and found it immensely uncomfortable, and decided to drop her shoulders and have her drink clutched in the arm that would be slung across her stomach. To better flow with her new position, I decided that having her hair flowing behind her balanced the picture and centered her a bit better: as a bonus, it ate up more empty space, and didn’t make the right side feel too bare. Unfortunately, I had to counteract that with the left-side being awfully empty until I struck on the idea to add text behind her. 
Most interesting are her legs: I have no clue what Miki’s legs look like, and in game, we only see a bust and half-sprite. So, I went with something simple and decided that purple-pink ballet flats would be fine. 
(I’m still not good at drawing shoes, which is why so many of my pieces are either girls with socks or from the knees up. Or maxi skirts/dresses.)
Her hair is one of my favorite parts: not only did I do shadow, I did midtones and highlights when I typically only do highlights and some shadow work. I really wanted her to have this very stylish, playful look to her hair. I really like how much more depth it added, and think that in future pictures, I’ll have a lot more tones involved in how I color hair and even skin. 
Additionally, Miki has interior coloring on her lines. I left to outside black so there would be some contrast between her and the background, but I used a lot of purples and blues to soften elements. I’ve actually been doing this bit by bit in my art, and this was the first piece where I let that extend to some of the exterior lines too.
 Background Work
Making Miki was actually the easy thing to do: making the background was much, much harder. Usually, I do one of two things for backgrounds: a flat color or a gradient. Sometimes, I mix it up, specifically if it’s fanart. Most times… I don’t. A lot of that is because I haven’t really focused much on background work, though I plan to this year. 
For this piece, I really wanted to do something a bit more stylized and because Miki is essentially an android, I decided a glitch background would be cool. Problem was I wasn’t sure how to do something with that as the idea. 
So I improvised.
 What I ended up doing was overlaying a bunch of white squares on top of each other with some smaller squares to give the effect of pixels. I then put that through a mosaic filter, then flipped everything to Overlay. I did end up using a gradient, but I think that’s okay because laying the pixelated squares let different colors bleed through. 
Over everything is a blend of a Static (TV Static, more specifically) Brush and a Gradient done in reverse so it added a bit of color to the highlights and everything in general.
 A Blue Fairy for a Blue Fairy
This is actually a really good time to talk about the Blue Fairy drink I drew, which works really well with the pinky-purple of the background. I wanted it to be really saturated and pop, and it certainly does! 
I drew the lineart for the drink separately because of how I wanted to blend everything. I wanted the drink to have a somewhat sci-fi feel, and to me, that meant it needed to glow and have a bit of sparkle inside it. So I overlayed some of the same blue color with an airbrush, and shaped it so it had a nice, sharp glow.
I also added more liquid than would have been able to fit because I wanted it to look really dynamic. A lot of this image wasn’t about having realistic boundaries: it was about creating something really fun. 
I chose a Blue Fairy specifically because it’s a drink that can change Miki’s actions at a point in VA-11 HALL-A: as an alcohol-optional drink, it can be served virgin or... laden with as much Karmotrine as you wanna put in. Spoilers: this can quickly make Miki drunk, and can lead to some rather candid statements about her personality and her role as an idol. It’s a really deep moment, and has stuck with me since my first play-through. 
(I also chose a Blue Fairy because it fit the blue-purple-pink motif I was going for. It let me play off of Miki’s hair and give her a bit more color up top to make her further pop against the pink.) 
The Blue Fairies –completely inspired by Zelda, naturally- were just a cute little addition I decided on last minute. I thought they were cute, and though they have nothing to do with the actual game or Miki, they fit and kind of ate up some space that I didn’t want to be empty.
 All in All
This was a really long project for me: I think I spent about 20 hours on everything, coloring and recoloring and adjusting until I had something I really, really love. Honestly, I’ll probably be turning this into a print for myself because I’d love to have it on my wall. I know my art will look different next year –heck, next month even– but this… I’ll always be proud of this piece. 
This is only the first of two or three more images over the course of the end of the work week and the weekend. I’m glad I showed this one off first: the others are gonna be pretty great, but this… just had a really special place in my heart. 
Thanks for your support, and hey: if you haven’t played VA-11 HALL-A yet, it’s available on multiple platforms, ranging from Steam to PS Vita to Switch. I highly suggest picking up a copy and sinking yourself into the world of Glitch City and a really powerful branching story that can easily find a place in everyone’s lives.
 Originally created 5.25 and completed 5.29.2019 in celebration of Sukeban Game’s Japanese physical release of VA-11 HALL-A on Switch and PS4; made in Mediband Paint for iOS
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Destressor List: One Each for the Five Main Senses
So, it’s the holidays. School finals are coming up. Pretty much everyone who’ll end up reading this is probably a minority group in at least one way and has to deal with bullshit because of that.
I figure we’re all a bunch of stressed people. Therefore, here are some things you can do to relieve stress that may also even help with anxiety if you have it, like me. These are things that help me, so they won’t necessarily work for you, but it’s worth a shot.
Coloring apps:
Do you like art but don’t feel like you can create anything? Well, do you remember coloring books? There’s apps for that! For adults! There’s a plethora of pixel art apps that are basically color-by-number. I personally use Sandox because it includes a lot of pop culture stuff. The pictures can be simple or complex. Here’s some examples:
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If you’re feeling more traditionally ~artsy~ there’s also apps that are pretty much coloring books. I find you can do a lot creatively on Recolor with the free tools. Here’s one picture from start to finish.
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You can surprisingly add extra details with crayons. Everything you see added in the third picture was done with the crayons. They can be solid or more transparent and require a bit more patience to use since it’s more than just tapping to make color appear. It’s worth noting that the crayons are not very crayon-like. I feel that I should add that while I did used to draw kinda-sorta decently, I CANT DRAW FOR SHIT anymore because of my tremors, but I can still do stuff like that with the app (Don’t look at those flowers too closely. They look okay in the whole context of the picture but if you zoom in you can see they’re actually just squiggles, ha). The last picture looks that way not because I did anything extra to the picture but because there are filters. I finished the coloring in the third.
Hot Beverages:
During winter especially, it feels good to drink something hot. My main go to is tea. Like coffee, you may not like what you first drink, but it’s a matter of finding what flavor, strength, and level of sweetness you like. Sugar, artificial sweeteners, honey, milk/cream/coffee creamer can all be added to offset the initial bitter brew. You can find crazy amounts of detail about how to brew tea, but you don’t have to try that hard. Just don’t steep longer than ten minutes, though you can steep less. Put a microwave safe mug full of water in a microwave for two minutes. Put the tea bag or infuser in the water to steep. Bam, tea. There’s floral tea, fruity tea, earthy tea, herbal tea, whatever flavors you think might sound good as a hot beverage and more. You can find caffeine free tea easily, but even the strongest teas typically have less than half the caffeine found in a home brewed cup of coffee. Here’s a graph:
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You can also go for hot chocolate(try homemade, it’s ridiculously good), hot apple cider(add cinnamon if you want), and decaf coffee. When it comes to coffee, if you want to relax, it has to be decaf.
Fuzzy Things:
When you’re feeling stressed, fuzzy things can be great, especially if they’re warm. Personally, I think the best option is a warm furry friend, but warm furry friends are not available to everyone. However, blankets are also great, and they do not have to necessarily be fuzzy if you’re not into that. You can sit and read on your phone (or scroll through Tumblr) or get a physically there book, watch Netflix/Hulu/cable/whatever you have. Pillows are a welcome addition. Heated blankets are awesome because w a r m t h, and if you’re a person who menstruates, it doubles as a way to ease cramps. On top of all that, you can also have a warm furry friend keep you company if you have one. Or any friend. Maybe even a human friend, why not, let’s gets crazy here.
Bake ALL of the Goods:
I already did taste with the hot beverages, and this is technically a heavy taste thing, but my favorite part of baking is probably the smell(especially bread. You wouldn’t believe how good homemade bread smells). Cookies are an easy one that most people enjoy the smell of and I could give you all SO MANY recipes. Like, you have no idea how many recipes I have. It’s ridiculous. You don’t need many tools for most cookie recipes, not even a hand mixer. In fact, sometimes you can’t use a hand mixture if the cookie dough is too thick. The catch is that you will have to give up on using a spoon near the end and dig your hands into it. No kneading techniques are necessary, but your hands are gonna go in the dough. If you cannot stand the way dough feels, then I’d recommend getting someone to finish mixing the dough for you or get already prepared dough. For a lot of people, however, dough is actually kinda fun to play with.
Here is my comparatively easy, completely unhealthy, absolutely amazing Super Secret Family Recipe for chocolate chip cookies. The base of this recipe can be found on the back of a Nestle chocolate chips bag, but if you compare the two, you’ll notice this one has been...modified.
Baking tools you absolutely need: two large bowls, measuring cups and spoons, baking sheet, something to mix wet(first six) ingredients. May use a large spoon, hand mixer, or stand mixer.
1 cup sugar
1 cup brown sugar (packed)
2/3 cup shortening (Crisco)
2/3 cup butter (1 1/2 sticks, softened)
2 eggs
2 teaspoons vanilla
3 1/2 cups flour
1 teaspoon salt
1 teaspoon baking soda (not powder!)
1 bag of Semi-sweet chocolate chips
1.) Preheat oven 375F or 190C
2.) In a large bowl, mix both sugars, shortening, butter, eggs, and vanilla together.
(Your butter needs to be soft. You may simply leave it out and let it come to room temperature or you may microwave it. Both ways work most efficiently if butter is cut into tabs. If you microwave, be careful! Don’t melt it. Microwave no more than 10 seconds at a time.)
3.) Sift flour, salt, and baking soda together in a separate large bowl.
(To sift, put all the ingredients in the bowl, then you may gently shake the bowl and/or whisk it. I shake the bowl, my grandma used a whisk. Both work fine.)
4.) Pour the dry (ingredients from number 3) ingredients into the wet and mix.
(It is easiest to do this by pouring the dry ingredients by roughly a third of the entire thing at a time. This is the point at which you should stop using a mixer, though you can keep using a large spoon until it becomes too difficult to do so. Mix the ingredients with your hands.)
5.) Fold in however many chocolate chips you want into the dough. I use about half a bag, but you can always use more or less based on your preference.
6.) Form balls of dough roughly one inch thick. You can use your hands, two spoons, or a cookie scooper(easiest). Place on baking sheet a couple inches apart. Bake for 9-12 minutes.
Yields: about 3-3 1/2 dozen cookies. Might give you four dozen if no one eats any cookie dough, I don’t know, never tried that.
Unfortunately, despite how many times I’ve made this, I don’t have a picture of cookies where I followed this recipe. I do, however, have one where I didn’t have shortening and substituted for another 2/3 cup of butter, totaling 3 sticks of butter. If you follow the recipe, the cookies will look similar, but less smooth than these:
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If you have any questions or want a different recipe, ask away or DM me. If you’re uncertain about how your dough is turning out, send me a picture and I will be able to tell you how to fix the dough if it needs fixing. Don’t worry, I have corrected every mistake you could fathom with this specific recipe. You won’t be bothering me with questions. In fact, I would love to help out with it. Send me pictures of the resulting cookies, if you’d like!
Music:
So, I’m a musician. Like, I study music education at a college known for their fine arts program. My main method of trying to relax and relieve anxiety always involves music. I do a lot of playing music, but listening to music is the most relaxing thing. My advice here is to branch out and try new music. Even music you’ve never considered before. We have over a thousand years worth of music that you can still listen to today, with endless variations, from all over the world, and you’d never run out of new music.
Listen to songs in languages you don’t understand. And no, I don’t just mean K-pop, though obviously that counts. People make music in every language you can think of. Music is one of the only constants in human history. There’s music for every emotion you can think of and some music paints pictures in your head if the performer is skilled enough. You don’t even need words to do that, either. It can make you feel things just with sound, if it’s good enough. I would recommend songs, but I would need to make a master list, honestly. If you want a starting point, you can give me an emotion, a genre, a time period, a language, a favorite instrument/voice type, and/or any other criteria and I can find something for you.
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Atlus Is Currently Hiring! Interview With "Persona" Character Designer Shigenori Soejima #DESKWATCH
2017.04.28
#DESKWATCH is a project that shines the spotlight on creators of illustrations, manga, anime, videos, music…. and their work environment. Discover how these gems of creativity are born, and what kind of tools professional creators use through photos and interviews!
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Interview & article by Momoka Ito (vi) Pictures by Satopon
This time we visited Atlus, the video game studio behind groundbreaking titles such as Shin Megami Tensei, Persona and Etrian Odyssey. We were also lucky enough to have the chance to interview Shigenori Soejima, character designer for the Persona series and art director of Atlus new project Project Re Fantasy. We asked him about his illustrations and about the way he does design.
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▲ Project Re Fantasy is a brand new project that is still under development. It's produced by Katsura Hashino, who also produced Shin Megami Tensei III: Nocturne, and character designer Shigenori Soejima tagged along. 
 We also heard that Atlus is looking for new staff, and we decided to give you all a chance by creating a special platform on pixiv to make your entry! In you're interested, please check the application form at the end of the article.
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▲ This time we visited Soejima's workspace, a.k.a. the "P・STUDIO" floor.. At the entrance, we were greeted by Persona 4 mascotte Teddie and a vending machine.
I started to work at Atlus right after graduating. What is it like to work at Atlus?
-- I guess every video game fan already knows what Atlus is, but can you tell us something about your company? What are your most representative titles?
The most famous ones are without any doubt Shin Megami Tensei and the Persona series. Other representative titles are the Etrian Odyssey series and the most recent Catherine. 
 -- How did you start working at Atlus?
It was 1995. I just graduated, and Atlus had just started to produce Revelations: Persona. I started working there as a designer, but at the time the separation between tasks wasn't so harsh so I ended up doing a little bit of everything. Even pixel art. 
-- Why did you choose Atlus?
It was because it wasn't such a big company at the time. (laughs) I thought if I were to enter a big company, I wouldn't have had much freedom to do whatever I pleased. On the other hand, at a company like Atlus I had many opportunities to give my contribution. 
 -- What software are you using mainly?
Paint Tool SAI and Photoshop.
For the part where I use my pen tablet, I use SAI. So lines, coloring... I use Photoshop mainly to adjust the colors and to add special effects. Sometimes I also use CLIP STUDIO. 
 -- Do you use a LCD tablet or a regular one?
I've been using a regular tablet for the longest time, 'cause I didn't like the idea of hiding my illustrations with my hand. However, I heard so many times about how great LCD tablets are that I'm thinking to get one. (laughs) I'm a creature of habit. If there's a device I like to use, I'll keep using even after it gets obsolete. Other members of the staff, though, use much newer things.
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▲ His PC is a Windows 7, Intel Core i7 - 6700 32GB memory at 3.4 GHz. Soejima's favorite pen tablet is an "Intuos 3" from 10 years ago. A good workman does not blame his tools! 
 -- What are your must-have items?
My headphones. I use BOSE and AKG. The latter are the result of a collaboration between AKG and Persona 5.
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▲ These "AKG K845BT" feature Persona 5 character Sakura Futaba.
 -- Since headphones are your must-have item, I imagine you listen to a lot of music while you work!
Yes, mainly video game music. Or better, the music from the game I'm currently working for.
The atmosphere of my illustrations changes quite a lot according to what kind of music I'm listening, so I always try to get the BGM music data in advance to use it while I'm drawing.
-- I see, so you're using the BGM of the title you're working on. I'm kinda jealous of your work environment!
Creators can move freely at Atlus
-- If you're a creator, you have two choices: to work as a freelancer and to work for a company. Can you tell us the advantages and disadvantages of being an employee?
One of the advantages is that you have always people around you. If you're working as a freelancer, you always have to contact your editor via phone or chat. If you work for a company, though, everyone is already there - you just need to go to their office and you can talk to them right away.
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▲ In the company's common space, we found plenty of "P・STUDIO" paraphernalia.
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▲ Daiichi Production, the studio behind "Shin Megami Tensei" and "Etrian Odyssey", has a shared tatami space inside the office.
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▲ The common space of Studio Zero, the studio working on"Project Re Fantasy". The layout facilitates the communication between each floor.
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▲ A one-of-a-kind controller to commemorate the advent of Persona 5 sent from someone who works at Atlus USA. We need this...!
When you're a creator of any kind, it can be hard to complete a project or gather all necessary ideas by yourself. Having a group of people around you can really help!
Also, you can get all the equipment you need. If you tell someone "I need this thing for my work", they're gonna buy it for you. And I'm not only talking about hardware - they'll gather resources and whatever else you need. One of the merits of working in a company is that the environment built around you is thought for work.
However, the thing I like the most is the dynamism that working for a game company creates. Many brains mean many ideas, many illustrations, many people involved in the game. I really love this about Atlus.
The disadvantage is... Having a last train home. (laughs) There are limitations on how much we can work, so if I end up staying too late someone is gonna get angry at me.
But let's think about it. You need to learn self-management this way, and that's not necessarily a bad thing. 
  -- Can you tell us something more about Atlus work rules?
Core time is from 11 until 16. During that time span, you should be at the company. But since work hours are flexible, they tend not to be too strict. You can get to work early in the morning and go home 8 hours later, or you can get to the office just in time for core time, at 11 o'clock.
  -- It's nice to have that kind of freedom! How many hours do you work?
When deadlines are approaching, I can work all day every day... (laughs) But basically, I work according to the rules.
 -- What do you do in order to rest your eyes and hands?
I think it's really important to choose the perfect chair. My company really values a nice work environment, so everyone is usually sitting on a very nice chair.
Us designers, unlike illustrations, don't really keep drawing for hours and hours. We often look at materials and resources or have meetings. That's why I don't think the burden on our bodies is too big.
What are the limitations on character design? Joys and sorrows of group work
-- Can you tell what goes inside the head of a character designer? How can you become good at it?
"Character design" means to create the setting for a certain character, but I think that the ability to draw is a prerequisite in order to be able to convey all their characteristics.
A thing I realized when I entered this company is that even if you're good at drawing, that doesn't mean you will make a good character designer. Competitions inside the company can get pretty harsh, but sometimes it can happen that designs from people who can't draw end up being adopted. For the initial concept, stick figures are usually better than super detailed characters.
It might be hard to get good at design if you're not that good at drawing, but I'm pretty sure that "drawing skills" and "design skills" are two completely different things. I realized all these things after joining Atlus, and since then I've always been drawing to increase my skills as a designer. 
 -- What is the best way to increase your skills as a designer?
Of course, it's important to observe what's around you... But there's something less vague that you could do. Personally, I started from asking myself: "What's the thing that I enjoy the most?" I think when you start drawing something you're always influenced by what's popular at that time. Then, you start looking for ways to be different from the popular creators. However, you don't always get results right away. I was even scolded by my boss because I couldn't find a satisfying output, a way to be different. (laughs) He told me to just be myself and to draw what I felt like drawing.  Since that moment I started actively thinking about how to create something that was different from whatever came in the past. I started to find the things I was missing. It's important to continuously try to perfect yourself, both by studying and by finding new interests.
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▲ Even a successful designer like Soejima was scolded at the start of his career.
-- What's the most fun thing about character design?
To give shape to a character that has only a vague image gives me a blast every time.
Characters are not something that I make on my own, but that our team creates together. I like sharing what I made with the team, and everyone usually reacts with "Oh, so this is what this character was like!"
When I have to design a character, I start with written indications. Going from that to an actual physical image... That's the most fun that I have during my job.
-- And what's the most frustrating thing?
Since design is quite different from plain art, there are many things that I have to consider when creating a character. I have to think that that same character will be made into a 3D model and animated... And if, for example, character A and character B are brothers they should resemble each other.  I have to base my drawings on character settings, and that leads to some limitations. It's very hard to respect those limitations while creating a good character.
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▲ Character creation is something that various members of the staff collaborate on. It doesn't matter how small a character is, there's always much thought going into it.
-- I think that the designs for "personas" appearing in the Persona series are very cool and stylish. How are these creatures born?
The first thing that I consider is what kind of impression that persona will leave when it meets the eye of the player.
Do you want it to be cool? Scary? I mix different ingredients according to the kind of persona I want to create.
However, designs that are too easy to understand can end up resulting quite boring. I like to add elements that create a little mystery... I want the players to think "why does this persona look like this?". My intent is not only to create good looking creatures but also to make the player curious about the original setting for each of them.
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-- What would you recommend to all those who're aiming for a career as an illustrator or character designer?
I think the best method to learn something is "to make it into a job". If you only do something as a hobby, you'll tend to be biased towards things you like.
By entering a company, you'll have the chance to draw both things from your specialty field and things outside of it. 
When I joined Atlus I was quite confident about my skills, but I can't say the same about drawing something outside my field of interest. I remember clearly what one of my senpai said to me back then: "Soejima, you pretend like you can draw anything, but you actually can't draw at all". (laughs) So instead of working at your desk and thinking "I'd like to make this into a job one day", get out there and make it into a job. And I hope you will choose our company!
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▲ Soejima drew Persona 5 character Makoto Niijima just for us. How beautiful is this!?
Atlus is currently hiring! Apply through pixiv!
-- I would like to ask you something about recruiting. What made you decide to recruit new staff?
After Persona 5 was released, the same team is considering to work on another project, Project Re Fantasy by Studio Zero, which I'm working on as an art director. Apart from that, Atlus is planning to launch a new project for Shin Megami Tensei 25th anniversary, but we don't have enough staff to cover all that...
We are especially looking for artists, and we heard that the best place to find them is a certain treasure cave called pixiv.
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▲ Studio Zero, the freshly established studio that deals with Atlus new project. To stimulate further growth and to follow the tradition of existing Atlus projects, they are hiring new personnel.
-- Is this offer limited to newly graduated students?
No, we don't really care about that. You can apply even if you're in the middle of your career, or if you were a student quite a few years ago. People who are currently working as freelancers are also welcome to apply. We are looking for graphic creators to join our team at Atlus.
-- Isn't gonna be hard to get hired at a company like Atlus, that produces such original games?
Thank you for complimenting our company. However, it's not like people without original ideas can't find a job at Atlus! And it's not like you have to know anything and everything about Atlus if you want to join. If you played Shin Megami Tensei you probably have this image of Atlas as a super serious company, but rest assured that the creators and members of the staff are only serious when doing their job. (laughs) We are very passionate about creating original contents, but as a team we are pretty standard. It's a regular company.The tendency is to join everyone's forces when it comes to creating a new title. If you're interested in this creative side of the production, please apply! So if you're interested in becoming a character designer or an illustrator, we will be more than happy to have you! 
 -- Thank you so much! And to all artists out there who dream to work at Atlus... Please send your application using the form below!
     ★ ATLUS - Creators Wanted! Application Form ★
Make your dreams come true "right now", and not "some other day"!
Such a wholesome interview, the one we had with Atlus character designer Soejima! He told us that, rather than practice at your desk, it's way better to just find a job to get your skills up! Is it just a chance that Atlus is currently hiring new creators and staff? If you want to have a chance to make your dreams come true right now, don't miss this unique opportunity! #DESKWATCH checks out the inspiring desks of creators and observes as they strive to deliver the best quality work.
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maleficara · 6 years
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Open question to you wonderful artists in the OC/WoW/Fan/Game art communities and communities like them:
Hey there, a wall of text time. Well, as someone who can't draw or paint or any of that traditional stuff, I have always been sort of limited with what I could do with concepts my brain summoned up.
So, I resorted to words.
In a game I used to play I became known as a go-to person when you wanted a killer character description. Sometimes people would ask me to do a special description for their characters wedding or even daywear or w/e. In this particular game -everything- was text. Yes, we had old school sprite graphics but the most you could customize was the colour. You had to write what you were trying to convey to people. You double right clicked on someone in the "who" list of the GUI and a paragraph of text was what you then used to determine what it was your character was seeing and not the actual pixels. Like I said old game, sounds silly, but it was a fantastic immersive roleplaying experience. I was trying to sleep and this concept for my OC Magnilia started coming to life in my head. Being that I can't draw, having a commission done is usually the only avenue I can pursue.  I kept thinking about the concept down to really fine details and it spiralled into an idea for a type of collaboration. Since you're more experienced in the art world I thought maybe you all could give me feedback regarding if it is something that sounds like a good idea or would even be possible. I am thinking of it as the writer does their thing, an artist then illustrates/brings the created character to life. I would essentially work with an artist to make a character treatment. It could be an existing OC or one we create for the particular project. I would detail out the concept, the look of the character, the "haute couture" and so on. Then an artist comfortable with that style, or who wants to try it, or who is willing for whatever reason to go down this adventurous path, illustrates/paints/create the actual image and BAM! There's a collab? I mean, is this a thing? Could this be a thing? I know there is a lot of bullshittery out there from people wanting free art. That's not my intention. Rather I am thinking of it as a fun demonstration of how words can create an image too, and how those words can be taken up by those who work with physical mediums and come to life outside of the written word. Sorry for the wall of text. I just wanted to reach out to artists out there for some feedback.
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silenceofthecookies · 4 years
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Bleach matchup - nakunakunomi
Giveaway prize for @nakunakunomi​
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Matchup for me :D No gender preferences I am a biromantic ace. 
Your age: 24 
Your general appearance - most striking features, your fashion style, etc.
Answer: Chubby mermaid lol. Long curly hair almost all the way down my back. Red at the moment, but I’ve had all colors of the rainbow. Ears pierced multiple times and a septum ring whenever I leave the house. My general style is comfy alternative, loads of black, boots and ripped jeans but baggy shirts and sweaters. I don’t like drawing much attention to my chest because my boobs are a very prominent feature. Hourglass figure with extra minutes: so there’s boobs and ass but also a tummy and such. I have dimples when I laugh and a whole bunch of moles over my body. I like a killer liner and mascara but don’t necessary wear makeup every day. I like 4 tattoos and waiting for that fifth one. 
Your MBTI, western zodiac chart, etc.
Answer: INFP (mediator), Scorpio sun, Libra moon, Pisces ascending. Year of the rat. I’d say my MBTI type is pretty accurate and while I don’t have many of the bitchy traits often assigned to Scorpios, I do have some of the passion towards things I care about and a generally jealous and stubborn personality. 
Your personality, how you perceive yourself and how people around you perceive you.*
Answer: Stubbornness and some jealousy (that is always internalized) are my worst traits. I lack self-esteem and confidence and get anxious in new situations. Once I am around people I trust I blossom open and become more giggly (lame jokes and such) my humor is about 50% puns and 50% sarcasm. I am quick-witted with ‘mean’ remarks but I will never intend to offend or cause harm to anyone. Tough exterior comes with a soft interior. I tend to overthink and worry a lot and will usually put a friend’s needs above mine. I often have people coming to me for advice or to help them calm down. I will be honest in the softest way possible, even if the things I need to say aren’t necessarily nice. I want my friends to flourish. I get easily distracted by cute things and can really enjoy beautiful sights, nice food, good company… i am heavily introverted but I do need the handful of people I care about to flourish myself. I accumulate facts and know loads of small things about a lot of things. I like adding in fun facts every now and then but sometimes I come across as a know-it-all and then I will get really self-conscious about it. I either talk up a storm nonstop or turn into myself and get really really quiet. 
Your hobbies, interests, life goals etc.*
Answer: anything creative: reading and writing, drawing (although I’m terrible at it), pixel art. Singing, making music, playing instruments, DIYing things. I am quite good with makeup and wigs, and I cosplay but the sewing I still struggle with. I love acting and gaming as well although I don’t spend that much time on them. I am super heavily interested in true crime, cases, and the psychology of murderers and such. I tend to get overexcited talking about such cases, never celebrating violence, but just being very fascinated by what a human brain can do. I also just really love riddles, mysteries, and solving them. I’d love to become a teacher or a professional dog trainer. I love animals more than I love people and if I could work with dogs every day of my life that’d be amazing. An unrealistic goal would be to sing for a living, or do musicals. But I don’t think that’s ever gonna happen. 
Your favorites, likes, dislikes, pet peeves, fears.*
Answer: food! Mainly Asian dishes (from all of Asia) and pastas. I love cooking and experimenting in the kitchen and trying out new things to taste. I’m vegetarian but not vegan and I will try everything that’s not meat or fish at least once! I love all kinds of animals, not only your average pets. I will also go pet the cows, and in the zoo you’ll have to drag me away by my ankles from the reptilians and the aquarium. I am fascinated by them and I love them. I love plants and flowers, and if you’d let me be, Id have a small jungle in my house with all kinds of plants and animals. I just love taking care of them, talking to them… I dislike arrogant people, people who are rude against serving staff. I dislike impoliteness and laziness in the sense that other people are suffering from your lack of work. If I am in a group project I will never procrastinate because it can drag the whole group down, it’s okay to be lazy if it only impacts yourself. I am afraid of loneliness and the fact that everyone I know just pretends to like me while talking behind my back and secretly hating me. I am not easily startled by monsters, animals, and such, but I do get a little paranoid if I have to walk in the street in the middle of the night. (a side effect from the true-crime consumption) 
Any additional info you would like to share, fun facts, etc.
Answer: I think I added most things in the other walls of text (sorry they are so long). But when it comes to relationship and goals around that there are these things that I think are most important: 
Patience, because I have some anxiety issues as well as fear of commitment. I will definitely need some reassurance. Also consent is the sexiest thing in the world, and that’s coming from an ace person. Honesty, liars are out. I have a lot of trouble trusting again once there has been a breach of trust. White lies for surprises and such is one thing, but any intentional lying in order to avoid confrontation is an absolute dealbreaker. 
Love language is mostly quality time and words of affirmation, and that’s what I like too, as well as soft PDA and affections: cuddles, kisses, hand holding… I like spending time together, and even more so I like actually doing things together: sharing hobbies, going out, dates, dinners, walks, adventures, travels… all the things! :hellmo: 
I match you with...
Nelliel Tu Odelschwank
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Nelliel is the perfect match for you! She’s extroverted so she’ll be the first one to reach out to you. Her intentions are always very clear, though she’s very careful to not overstep any boundaries. No matter how much time you need because of your anxiety and commitment issues, Nelliel has set her mind on you and she will be as patient as you need her to be.
Nelliel is the type of woman to support you through anything, good or bad. You want to adopt a pet? She’ll go with you and help you pick if needed. You want plants on every free surface in your house? Time to go to the shop. You’re about to meet some new people and you’re anxious? She’s there right next to you.
Nelliels love languages are physical touch and quality time. As long as she an be close enough to sneak a hug or a kiss in every now and then, it doesn’t matter what you’re doing. Seeing you being passionate about your hobbies makes her smile every time and she will gladly try your hobbies as well. She loves drawing with you, even if neither of you are very good at it.  Sometimes, when making something, she’ll ask you to sing something for her. She might join in, but she prefers to hear you sing.
Nelliel too loves reading a lot, so being snuggled up together on the couch under the same blanket, both with your own book and your own cup of tea is a regular happening. And if you start cooking something for her? Oh god, this woman will be putty in your hand. She’s not a very picky eater and will eat literally anything you make her. Food is another thing she loves, and with you spoiling her with all these amazing dishes, you can expect lots of hugs and kisses in return.
Late night conversations between you and Nelliel will be the absolute best. With your general knowledge and Nelliels imagination, conversations can go to the weirdest but most amazing places. Nelliel loves your humour as well and will gladly join in with her own lame jokes and puns. It’ll be one pun after the other and before you know it, the two of you will be clutching your stomachs.
One of the many things Nelliel loves about you is your hair. The curls, the colours, the length… she thinks it’s absolutely gorgeous. Another thing she absolutely loves about you are your dimples. They are the cutest thing and she will surprise kiss then while you’re laughing.
Cheerfulness aside, Nelliel can be serious when needed. She’s a great listener and gives great advice as well. Despite what her cheerful attitude would let on, Nelliel is very perceptive and knows when something is bothering you. Much like you, Nelliel can’t stand liars either. She’s very clear in communication and refuses to have any serious secrets from you, even if they’re hard to talk about. During arguments, Nelliel will rarely raise her voice. Violence, physically verbally or emotionally, are a big no-no for her, so she’ll always remain mature during these moments.
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