oh yeah did i mention i was writing for a monkie kid zine? check it-
preorders open July 1st, the twitter is @//LMKFanzine. they’re just finishing up contributor spotlights so feel free to check out if you see any artists or writers you recognize.
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There's something so deeply despondent about a server that was once populated but grows inactive overtime, like instead of the world feeling fuller for how much people have given to it, it instead feels more empty because people Were here and they Did leave their mark. So where are they now? In universe it's just a tragic kind of horror, seeing a world left abandoned. Knowing it is not empty because it's supposed to be or because it's finished but where it's still just clinging on with one or two people left yet deserted. Like walking the streets of an apocalyptic city.
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opinions on helen of sparta being compared to prey animals? blink blink
*blink blinks back* Then immediately sits like this because of the question.
It's a good question that I'm happy to answer! It just makes me mad.... I sincerely hate the wording of "prey" being used to describe her.
SHE IS A VICTIM! THAT DOES NOT MEAN SHE IS "PREY"!
I can...see how people in ancient times may have used that word and still meant it in how she is a victim... but modern-day English-speaking people calling her that??? (considering how in different languages the word "prey" could have different meanings.) I'll just say that as someone who has been "prey" herself at one point, I REALLY hate that word as a descriptor. Just say victim or survivor. 👍
Honestly to call ANY victim "prey" is so fucked up. "Prey" to me, feels like "it's meant to happen." "Prey" are part of the food chain and so that's what happens. And to compare that to abduction and SA? Almost as if "that's our place"? It also kind of implies something being "eaten" or killed... Helen SURVIVES. She's traumatized and definitely needs healing and support but it's not like she can't find joy or peace ever again. Prey just feels so fucking gross.
Also, if someone calls victims "prey", I hope they know that Moose, Elk, Boars, Bovine, ZEBRAS, etc. are technically "prey". And these are VERY aggressive animals while still being "prey" for some other animals. And also that doesn't mean that "Oh, they're powerful! Clearly they should've been able to stop it." That's victim blaming :P
She is a clever, determined, caring woman who was ripped from her home for YEARS because Paris was a dipshit who decided he needed the prettiest woman in the world despite already having a wife. He didn't care about the fact that Helen didn't want to be there and was already married. He is so selfish that he will not let her go back even when THOUSANDS have died in the war! EVEN HIS BROTHER HECTOR AND PRIAM DO NOT BLAME HER! Granted, we do not know if Aphrodite would have let him undo their deal of "I want the prettiest woman" if he DID end up feeling bad for Helen and he wished to let her go home (I doubt it based on his personality though).
"Oh, if she is so independent/strong, then why didn't she just kill Paris and leave?"
AGAIN! Victim blaming!!! First thing, people who ask that have media literacy that is piss on the poor. You also have no idea about the political implications that would have happened if she DID kill Paris. She literally cries about staying there and argues with Aphrodite about seeing Paris, only to get strongarmed by Aphrodite as, guess what? A GODDESS WILL ALWAYS OVERPOWER A DEMIGOD. (This isn't Percy Jackson where he "killed" Ares as a 12 year old (Percy, you were my childhood, but that's bullshit.))
Even confined in Troy, she ARGUED with APHRODITE about going to see Paris! She is not some meek woman who just does as she's told with no pushback! She argued with a GODDESSS! Very few survive doing that!!!
She's not "Prey to fate", she's a "VICTIM of Fate".
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some more thoughts regarding Palworld
I'm actually beginning to wonder if the Pals that are so similar to Pokemon can be traced back to a freelancer or two. lots of freelancers were hired for the development of Palworld. while some Pals heavily resemble already existing Pokemon, they are kinda in the minority of the overall Pal designs, it has plenty of original designs
also wrt plagiarism accusations, I honestly think it's just best left to courts to decide in any potential lawsuits. not that tipping copyright holders for possible plagiarism is bad, but that's all it is. a tip. best to just let actual lawyers who study these laws to judge (and even actual copyright and IP lawyers will tell you just how freaking tangled copyright laws are) in the even of a possible lawsuit
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i only realized recently that the reason it's been 3 years for isaac since ds1 is bc ds1 came out 3 years before ds2, which is cute. isaac has no memory of the past 3 years in ds2 bc he hasn't existed since 2008 lol. there's some fun (maybe partially unintentional in certain cases) meta narrative in ds2 that is interesting to think about? control vs lack of control, agency vs manipulation etc. i think it's sorta funny that isaac's arc goes from sort of "accidentally"/in self defense killing someone and feeling bad about it in a cutscene (QTE notwithstanding), where you the player don't control what isaac does, to the end where isaac is consciously making the decision to essentially execute tiedmann lol. which is interesting from a character growth perspective (like, what does it mean for him to take a life purposefully: is it catharsis? is it closure? is it heroic? idk about that since it's not like he wouldn't have died anyway lol, so is it just what tiedmann Deserves? oh, 2011 video games), but it's also interesting from a player/game interaction perspective, since the themes of dead space like paranoia/conspiracy/loss of control/memory/manipulation/free will/futility/etc. mean that isaac is never really in control and never really has agency. he's either manipulated by other humans, or by the marker, and very literally controlled by the player.
so in isaac's ds2 arc, ignoring the grief aspect, he goes from acting in a way that could arguably be considered to have more agency to it by killing someone in a cutscene where the player has no input into his actions one way or the other (other than being able to let isaac die if they fail the QTE, but the actual killing part is extra loll), to killing tiedmann, but with the caveat that the game gives the player the actual input to execute tiedmann rather than watching it happen like before. obvs that's just down to game mechanics more than anything, but it's FUN to think about the THEMATIC IMPLICATIONS okay??
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