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Apple logo concept. What do you think? 👇😅
#apple#iphone#ios#macbook#apple logo#illustration#artists on tumblr#business#entrepreneur#steve jobs#development#network marketing#usa#los angeles#san francisco
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Web Development Course in Gwalior is Your Gateway to a Successful Career
Cupule Trainings, as a best IT training institute in Gwalior, offers job consultancy service, certification and training in Angular Js, Android, Java, PHP, HTML5 Bootstrap, digital marketing, SEO, Social media marekting, Wordpress, Shopify, HTML CSS, CSS3, IOS, Web design and development, programming languages, database management system and all other certification courses from highly experienced industry experts.
#Cupule Trainings#as a best IT training institute in Gwalior#offers job consultancy service#certification and training in Angular Js#Android#Java#PHP#HTML5 Bootstrap#digital marketing#SEO#Social media marekting#Wordpress#Shopify#HTML CSS#CSS3#IOS#Web design and development#programming languages#database management system and all other certification courses from highly experienced industry experts.
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Senior Software Engineer (Backend, Native Android or iOS) Free Post:
#job#remote jobs#remote work#work from home#work life#work stuff#workplace#jobsearch#career#work from anywhere#android#ios#ios app development#android app development#android app developers#android application development
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⭐ So you want to learn pixel art? ⭐
🔹 Part 1 of ??? - The Basics!
Edit: Now available in Google Doc format if you don't have a Tumblr account 🥰
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
🔹 Do I need money?
NO!!! Pixel art is one of the most accessible mediums out there.
I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.
Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.
✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!
🔹 What software should I use?
Here are some of the most popular programs I see my friends and peers using. Stars show how much I recommend the software for beginners! ⭐
💰 Paid options:
⭐⭐⭐ Aseprite (for PC) - $19.99
This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.
Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.
If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!
⭐ Photoshop (for PC) - Monthly $$
A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.
Animation is also much more tedious on PS which you may want to consider before investing time!
⭐⭐ ProMotion NG (for PC) - $19.00
An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.
⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99 (30% off with code 'tofu'!!)
Probably the best app available for iPad users, in active development, with new features added all the time.
Look! My buddy Jon recommends it highly, and uses it often.
One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.
⭐ Procreate (for iOS) - $12.99
If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.
⭐⭐ ReSprite iOS and Android. (free trial, but:) $19.99 premium or $$ monthly
ReSprite is VERY similar in terms of UI to Aseprite, so I can recommend it. They just launched their Android release!
🆓 Free options:
⭐⭐⭐ Libresprite (for PC)
Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.
⭐⭐ Pixilart (for PC and mobile)
A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.
⭐⭐ Dotpict (for mobile)
Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'? Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.
🔹 So I got my software, now what?
◽Nice! Now it's time for the basics of pixel art.
❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.
The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍
◽Phew! With that out of the way...
🔸"The Rules"
There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.
🔹Scaling method
There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.
Both are scaled up x10. See the difference?
On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor.
(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)
🔹Mixels
Mixels are when there are different (mixed) pixel sizes in the same image.
Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!
As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!
Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.
Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.
🔹Saving Your Files
We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.
For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!
Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.
🔹Pixel Art Fundamentals - Techniques and Jargon
❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗ << it's a link, click it!!
As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!
🔸How To Learn
Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.
⭐⭐ Pixel Logic (A Digital Book) - $10 A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.
⭐⭐⭐ StudioMiniBoss - free A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.
⭐ Lospec Tutorials - free A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.
⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional) Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials. He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.
⭐⭐⭐ Youtube Tutorials - free There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones. My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!
🔸 How to choose a canvas size
When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.
What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.
Imagine I have characters in a scene like this:

I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.
If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.
It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.
🔸Where To Post
Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.
⭐ Lospec Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.
⭐⭐ Pixilart Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.
⭐⭐ Pixeljoint Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer. It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history. The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.
⭐⭐⭐ Cafe Dot Cafe Dot is my art server so I'm a little biased here. 🍵 It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity. The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people. Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!
⭐⭐/r/pixelart The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking. However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol
🔸 Where To Find Work
You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:
Put your email / portfolio in your bio Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!
Clean up your profile If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.
Post regularly, and repost Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby
Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.
/r/INAT INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.
/r/GameDevClassifieds Same as above, but specifically for game-related projects.
Remote Game Jobs / Work With Indies Like Indeed but for game jobs. Browse them often, or get email notifications.
VGen VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends. Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.
The evil websites of doom: Fiverr and Upwork I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least). Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...
🔸 Community
I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!
Discord servers Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.
Twitch Streams Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects! Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.
🔸 Other Helpful Websites
Palettes Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun. Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.
The Spriters Resource TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.
VGMaps Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.
Game UI Database Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!
Retronator A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!
Itch.io A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike. A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite
🔸 The End?
This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!
I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!
This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.
And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕
My other tutorials (so far): How to draw Simple Grass for a game Hue Shifting
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How Much Does It Cost to Develop a Mobile App Like Naukri?

The Real Cost of Developing an App Like Naukri: A Comprehensive Breakdown
The Naukri is more than another job portal; it is the connecting dots between millions of employment seekers and employers. It signifies that an app like Naukri (An Android job portal) must have a power-pack system such as job listings, user management, an employer dashboard, and much more. When it comes to the cost of development having that foundation is important.
Understanding the Basics: What is Naukri?
Naukri not just a job portal, but the platform where millions of job. Similarly, employers across various domains come together. These include job listings, user profiles, employer dashboards and more for any dedicated app like Naukri This grounds us when we incentive development costs.
Key Features That Drive Costs
The cost of developing an app is heavily influenced by its features. Here are some must-haves for an app like Naukri:
Job Listings and Search Functionality
One of the core features is the ability to browse and search for jobs. This requires a strong database and a seamless search interface. Investing in effective search algorithms will help users find jobs that fit their skills and interests.
User Profiles
Users need to create profiles where they can upload resumes and cover letters. The more user-friendly this is, the better the user experience. This means designing a smooth registration process and intuitive profile management, which adds to complexity and cost.
Employer Dashboards
Employers will want their own space to manage job postings and applications. This adds another layer of functionality that needs to be developed and integrated, ultimately driving up costs.
Communication Tools
In-app messaging or notifications keep candidates and employers engaged. Building a reliable communication system is essential and can be costly, depending on the technology used.
Development Model: In-House vs. Outsourcing
Choosing between an in-house team or outsourcing your app development can significantly impact cost.
In-House Development
Hiring a dedicated team means higher initial costs due to salaries, workspace, and benefits. However, you gain more control over the project, which can be beneficial in maintaining quality and communication.
Outsourcing
Outsourcing can be a cost-effective choice. You can tap into global talent, often at a lower hourly rate. However, this may come with challenges like time zone differences and varying work ethics.
Estimated Costs: Breaking It Down
Now let’s talk numbers. The cost of developing an app like Naukri can vary widely based on various factors, but here's a rough estimate.
Basic Features
For a basic app with essential features, expect to spend between $20,000 and $50,000. This budget covers job listings, user profiles, and simple search capabilities.
Advanced Features
Once you start getting into more advanced features such as real-time notifications, sophisticated smart filters for job searchers and employer dashboards to manage recruiters then you may end up spending $100,000 or more.
Ongoing Maintenance
Remember to take note of the ongoing costs For continued TAN app support and updates, an ongoing budgetary outlay will be needed. Plan to spend soft costs of at least 15-20% of the total hard costs a year on just the upkeep and improvements.
Conclusion: The Investment Pays Off
Creating an app like Naukri isn’t just about spending money; it's about making a smart investment. The features you choose and how you approach development will directly impact user satisfaction and overall success. Remember, cutting corners can lead to a subpar app that fails to meet the market needs. So, consider what features are truly essential to provide the best user experience. This way, the money you invest today could pay off in job placements and satisfied users tomorrow.
For more info visit us: https://deorwine.com/blog/cost-to-develop-a-mobile-app-like-naukri/
#mobile app development#app development#ios mobile app development#job portal development#job portal development company#app like naukri#job portal development cost
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iOS Developer Job Description | HiringGo - Essential Skills & Duties
Find a detailed iOS Developer job description with HiringGo. Learn about the key responsibilities, necessary skills, and qualifications for iOS Developer roles. Ideal for job seekers and employers.
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#software development#Flutter developer#mobile app custom development#app developers#Flutter app development#Android app development#iOS app development#Flutter Developer Role#ideal Flutter developer#Flutter framework#Application Programming Interfaces integration#Flutter Developer Job Description#Flutter Interviews and Assessments
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Software Development Services | MolinaTek

MolinaTek is a trusted provider of software development services, offering comprehensive solutions to businesses across various industries. With a decade of experience in the software development industry, we have the expertise and resources to help our clients achieve their goals and drive business success. Our Software development services cover various technologies and platforms, including web, mobile, desktop, and cloud-based applications. Whether you need a custom-built solution from scratch or assistance with enhancing an existing application, our team of skilled developers is here to help. At MolinaTek, we take a client-centric approach to software development, focusing on understanding our clients' unique needs and requirements. We work closely with each client to develop a tailored software solution that aligns with their business objectives, budget, and timeline.
One of the key advantages of partnering with MolinaTek for software development is our commitment to quality and excellence. We follow industry best practices and quality assurance processes to ensure our solutions are robust, reliable, and scalable. We aim to deliver software that meets our client's immediate needs and provides long-term value and ROI. In addition to custom software development, MolinaTek offers various other services to support our clients' needs. This includes software consulting, project management, testing and QA, and ongoing maintenance and support. Our comprehensive approach to software development ensures that our clients receive end-to-end solutions that address all aspects of their projects. Whether you're a startup looking to build a minimum viable product (MVP), an established enterprise seeking to modernize your legacy systems, or anything in between, MolinaTek has the expertise and resources to help you succeed. Our team of experienced developers, designers, and project managers is dedicated to delivering high-quality software solutions that meet and exceed our clients' expectations. Partner with MolinaTek for your software development needs and experience the difference our expertise and dedication can make. Contact us today to learn more about our services and how we can help you achieve your software development goals.
#ios app development#it training and placement services#job in consultancy#job consultancy in usa#placement service#job placement in usa#web design
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Jetez-y un œil
#full time jobs#ijob#jo bo ah#job#job interview#jobalert#jobopenings#jobopportunity#make money without a job#steve jobs#ios#iot#iovanishads#iowa#ios app development#oc x canon#legend of zelda#olive oil#oil painting#oilers lb#oil on canvas#vegetable oil#portrait#poetry#personal#politics#photography#prose#palestine#op
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Meta Courses 2023💙💙⬇️⬇️
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Imagining a world without Apple Inc
Imagining a world without Apple would be a significant departure from our current reality. Apple Inc. is a multinational technology company that has had a significant impact on the technology industry and consumer electronics over the past few decades. Here are some potential implications of a world without Apple:

Technology Landscape: Apple has played a pivotal role in shaping the technology landscape with its innovative products such as the iPhone, Mac computers, and iPads. Without Apple, the development of these devices might have been influenced differently or delayed, potentially altering the trajectory of technological advancements.
Competition: Apple's presence has driven competition and innovation within the technology sector. The absence of Apple could lead to different market dynamics, potentially affecting the competitive landscape and product offerings from other companies.
Design and User Experience: Apple is known for its emphasis on sleek design and intuitive user interfaces. Their design philosophy has influenced various industries beyond technology. A world without Apple might have resulted in a different design and user experience landscape, potentially affecting how we interact with various products and services.
Developer Ecosystem: Apple's App Store has been a major platform for developers to distribute their applications. Without Apple, the app ecosystem might have evolved differently, leading to different platforms dominating the market and potentially affecting the availability and diversity of apps.
Economic Impact: Apple is one of the world's most valuable companies and has a significant economic impact through its supply chain, manufacturing, and retail operations. A world without Apple would have economic repercussions, including job losses and changes in investment patterns.
It's important to note that these are speculative outcomes, and the absence of Apple would have resulted in a different set of technological advancements and industry dynamics. Other companies would likely have filled the void left by Apple, albeit with their own unique contributions.
#Apple#iPhone#Mac#iPad#iOS#MacBook#AppleWatch#AirPods#iMac#AppStore#AppleMusic#WWDC (Apple's Worldwide Developers Conference)#AppleEvent#AppleFans#iCloud#today on tumblr#deep thinking#steve jobs#basic apple guy#AppleStore#AppleCommunity#AppleLife#iPhonePhotography#AppleNews#AppleFamily#MacBookPro#iPadPro#AppleDeveloper#iMacPro#AppleSupport
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The extended demo of my yuri horror visual novel, DEVIL'S LIMINAL, now has a web build. Which means it's now playable on iOS/Mac!
Check out the web, desktop, and android build on itch.io!
Please also Wishlist on Steam for visibility!
I'm a solo developer, so every bit of support really helps. Pretty soon there will be updates (and previews?!) of the final game, so consider following on Patreon, Ko-fi, or Newsletter.
A bit about the game:
Margo Silva has done everything she can to leave behind the trailer park in Arizona where she grew up. Now all she has to do is focus on her summer job until she can leave for college. Her illusion of a quiet summer is shattered when a hungry ghost enters her dreams. Margo must contend with a demon's claim on her soul, and how to stop ghosts from this life and the past that want to take her future.
The demo covers 1/3rd of the full game, with 2 romance options, and 4 hours of gameplay.
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"The Rainbow Destined to Burn" Version 5.1 Update Details

Dear Traveler,
Below are the details of the Version 5.1 update "The Rainbow Destined to Burn" and the update compensation.
〓Compensation Details〓
Maintenance Compensation: Primogems ×300 (60 Primogems per hour the servers are down)
Issue Fix Compensation: Primogems ×300 (please refer to the relevant compensation mail for more details)
〓Scope of Compensation〓
Maintenance Compensation: Travelers who have reached Adventure Rank 5 or above by 2024/10/09 06:00 (UTC+8).
Compensation must be claimed before the end of Version 5.1.
Issue Fix Compensation: Travelers who have reached Adventure Rank 5 or above by 2024/10/09 06:00 (UTC+8).
Please log in and claim your compensation before 2024/10/12 06:00 (UTC+8).
Our developers will distribute compensation to Travelers via in-game mail within 5 hours after the update maintenance is finished. The mail will expire after 30 days, so don't forget to claim the attached compensation in time.
〓Update Schedule〓
Update maintenance begins 2024/10/09 06:00 (UTC+8) and is estimated to take 5 hours.
〓How to Update Game Client〓
PC: Close the game, open the Genshin Impact Launcher, and click Update.
iOS: Open the App Store and tap Update.
Android: Open the game and follow the directions on-screen.
PS5™ and PS4™: Highlight Genshin Impact from the Home Screen, press the OPTIONS button and select "Check for Update."
Please do not hesitate to contact Customer Service if you encounter any issues installing the new version. We will do our very best to resolve the issue.
〓Update Details〓
I. New Character
5-Star Character "Ardent Flames Forge the Soul" Xilonen (Geo)
◇ Vision: Geo
◇ Weapon: Sword
◇ A Name Engraver of the Nanatzcayan, she is especially skilled at finding a good balance between the heavy responsibilities of her job and living well.
◆ Elemental Skill: Yohual's Scratch
◇ Source Samples: Xilonen has 3 Geo Samplers with her that can generate different Soundscapes based on her other party members' Elemental Types (Pyro/Hydro/Cryo/Electro). Different Soundscapes can result in Elemental Skills and Bursts to produce various effects, and decrease nearby opponents' corresponding Elemental RES while active.
◇ After unleashing her Elemental Skill, Xilonen will enter the Nightsoul's Blessing state and switch to the Blade Roller mode. While in this mode, Xilonen's Normal Attacks will allow her to perform consecutive kicks using her roller blades. She can also engage in swift movement and climbing, and activate her Geo Samplers. After unlocking the Talent "Netotiliztli's Echoes," different Soundscapes will enhance Xilonen's Normal and Plunging Attacks: either by gaining Nightsoul points upon hitting enemies or by increasing the DMG dealt by Normal and Plunging Attacks. When Nightsoul points reach the maximum, all Samplers will be activated.
◆ Elemental Burst: Ocelotlicue Point!
◇ Deals AoE Geo DMG to opponents and based on different Soundscapes: Restores HP for nearby active characters or deals additional AoE Geo DMG.
II. New Equipment
1. New Weapons (Examples based on Refinement Rank 1)
Peak Patrol Song (5-Star Sword)
Gain "Ode to Flowers" after Normal or Plunging Attacks hit an opponent: DEF increases by 8% and gain a 10% All Elemental DMG Bonus for 6s. Max 2 stacks. Can trigger once per 0.1s. When this effect reaches 2 stacks or the 2nd stack's duration is refreshed, increase all nearby party members' All Elemental DMG Bonus by 8% for every 1,000 DEF the equipping character has, up to a maximum of 25.6%, for 15s.
◆ During the event wish "Epitome Invocation," the event-exclusive 5-star weapon Peak Patrol Song (Sword) will receive a huge drop-rate boost!
Sturdy Bone (4-Star Sword)
Sprint or Alternate Sprint Stamina Consumption decreased by 15%. Additionally, after using Sprint or Alternate Sprint, Normal Attack DMG is increased by 16% of ATK. This effect expires after triggering 18 times or 7s.
◆ During the event wish "Epitome Invocation," the event-exclusive 4-star weapon Sturdy Bone (Sword) will receive a huge drop-rate boost!
Mountain-Bracing Bolt (4-Star Polearm)
Decreases Climbing Stamina Consumption by 15% and increases Elemental Skill DMG by 12%. Also, after other nearby party members use Elemental Skills, the equipping character's Elemental Skill DMG will also increase by 12% for 8s.
◆ During the event wish "Epitome Invocation," the event-exclusive 4-star weapon Mountain-Bracing Bolt (Polearm) will receive a huge drop-rate boost!
Fruitful Hook (4-Star Claymore)
Increase Plunging Attack CRIT Rate by 16%; After a Plunging Attack hits an opponent, Normal, Charged, and Plunging Attack DMG increased by 16% for 10s.
◆ During the event wish "Epitome Invocation," the event-exclusive 4-star weapon Fruitful Hook (Claymore) will receive a huge drop-rate boost!
III. New Main Story
1. New Archon Quests
Archon Quest Chapter V: Act III "Beyond the Smoke and Mirrors"
Permanently available after the Version 5.1 update
◆ Quest Unlock Criteria:
• Reach Adventure Rank 28 or above
• Complete Archon Quest Chapter V: Act II "Black Stone Under a White Stone"
• The "Focused Experience Mode" function is available for this quest.
Archon Quest Chapter V: Act IV "The Rainbow Destined to Burn"
Permanently available after the Version 5.1 update
◆ Quest Unlock Criteria:
• Reach Adventure Rank 28 or above
• Complete Archon Quest Chapter V: Act III "Beyond the Smoke and Mirrors"
• The "Focused Experience Mode" function is available for this quest.
2. New Tribal Chronicle Quest
A Prayer for Blessings, Told to Crested Peaks
Act III of "A Prayer for Blessings, Told to Crested Peaks" will be permanently available after the Version 5.1 update
◆ Act III Quest Unlock Criteria:
• Adventure Rank 28 or above
• Complete "A Fuel Named 'Fate'" in the Archon Quest "The Rainbow Destined to Burn"
• Complete Act I and Act II of the Tribal Chronicles Quest "A Prayer for Blessings, Told to Crested Peaks"
You can use the "Quick Start" function to accept and progress through Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn" while maintaining your current progress in the existing Archon Quests. After using the "Quick Start" function to complete Archon Quest Chapter V: Act I, you can continue to accept and complete the subsequent Acts of Chapter V until you unlock the latest Archon Quest or Tribal Chronicles introduced in the current version update.
IV. New Enemies
Secret Source Automaton: Configuration Device
◇ A machine with terrifying destructive capabilities.
When characters enter and maintain the Nightsoul's Blessing state, the Secret Source Automaton: Configuration Device will start progressing through its Adaptive Countermeasures. Once those are complete, the Configuration Device will start preparing its Boltsphere Cannon. During this time, the Configuration Device will start up its Accretion Mechanism to dig into Solid Phlogiston and collect phlogiston. The Accretion Mechanism will generate an energy field. If you wish to destroy the Mechanism and interrupt the charging of the Boltsphere Cannon, you must first climb the Solid Phlogiston and enter the energy field.
Located at Toyac Springs.
Tenebrous Mimiflora
◇ An Abyssal monster that has descended to this world from the deep, dark depths of a twisted and alien world, the Tenebrous Mimiflora can mimic various phenomena.
The Tenebrous Mimiflora can deploy a Void Ward in combat. Some of its attacks can cause stackable Attrition that, after a time, will cause your active character to lose HP. Use a specific number of Elemental attacks to destroy this creature's Ward. Nightsoul-aligned Elemental attacks can break through its defenses more effectively.
V. Other Update Details
New Recipes:
○ Cipac (Natlan NPC): BBQ Beef Heart Skewers
○ Natlan's Zakan's Street Bites: Xocoatl
New Character Specialty Dish:
○ Xilonen's specialty: Fruit-Flavored Milk Candies
Adds new Achievements to the "Wonders of the World" category.
Adds Set 35 of "Paimon's Paintings" chat emojis.
New Namecards:
"Xilonen: Cue Point": Reward for reaching Friendship Lv. 10 with Xilonen
"Travel Notes: Sabzeruz": Reward obtained via the BP system
"Genius Invokation TCG" Gameplay Update:
New Character Card: Chiori and her corresponding Talent card. Corresponding invitation duel and guest challenges have been added to the Player List.
New Character Cards: Eremite Floral Ring-Dancer, Abyss Lector: Violet Lightning, and their corresponding Talent cards. Their Tavern Challenges have also been added.
New Action Cards: "Portable Power Saw," "Conductor's Top Hat," "Tepetlisaurus," "Stage Tepetl," "Eremite Teatime," and "Saurus Crackers" can be purchased from Prince at The Cat's Tail.
The Forge Realm's Temper is once again available. The theme of this edition is "The Forge Realm's Temper: Clever Stratagems":
1. During The Forge Realm's Temper: Clever Stratagems, you can select the parameters for each stage. Parameters that may be set include: stage difficulty, enemy health, and the round limit for the match.
2. After completing the challenge, points will be obtained based on the difficulty completed for each parameter. The best score obtained for each stage will be recorded, and will allow you to claim rewards that correspond to certain scores.
Imaginarium Theater
After the Version 5.1 update, the new season of "Imaginarium Theater" will be available on November 1.
Required Elemental Types: Pyro, Electro, and Dendro
Opening Characters: Klee, Xinyan, Yae Miko, Dori, Tighnari, and Kirara
When Imaginarium Theater is open, the corresponding Opening Characters will obtain Fantastical Blessings.
Special Guest Stars: Xilonen, Chiori, Xingqiu, and Layla
After the first season of Imaginarium Theater begins, the characters Kaedehara Kazuha, Eula, Gorou, and Candace will each gain a new "Thespian Trick" that can be exchanged from the NPC Wolfy.
Envisaged Echoes Gameplay Update:
After the version update, new challenge stages and Echo cosmetics for Zhongli and Keqing will be added.
Spiral Abyss
○ The content for the first phase (updated on October 16) is as follows:
◆ Floor 11 Ley Line Disorder changed to:
• All party members gain a 75% Geo DMG Bonus.
◆ Updated the monster lineup on Floors 11 – 12 of the Spiral Abyss.
◆ Blessing of the Abyssal Moon:
Rugged Moon
After a character uses an Elemental Skill, said character's DEF increases by 60% for 9s.
○ The content for the second phase (updated on November 16) is as follows:
◆ Floor 11 Ley Line Disorder changed to:
• All party members gain a 60% Geo DMG Bonus.
• All party members gain a 60% Pyro DMG Bonus.
◆ Updated the monster lineup on Floors 11 – 12 of the Spiral Abyss.
◆ Blessing of the Abyssal Moon:
Vigorous Moon
After the current active character's Charged Attack hits an opponent, said character's ATK increases by 20% for 8s. Max 4 stacks, each stack has an independent duration.
Due to recording arrangements, some content in Version 5.1 does not have English voice-overs. We sincerely apologize for the inconvenience caused.
〓Adjustments & Optimizations〓
● Enemies
Adjusts the damage judgment timing of the skill "Rock Swings" unleashed by the enemy "Eroding Avatar of Lava" to better match its animation.
Adjusts the position of the related special effects when the enemy "Goldflame Qucusaur Tyrant" triggers a Burning reaction.
● Settings
Other than the "Settings/Others" interface, you can now also set whether to "Allow Auto Adding of 5-Star Artifacts as Enhancement Materials" in the "Input Settings" on the Artifact enhancement interface.
Other than the "Settings/Others" interface, you can now also set whether to "Auto-Lock 4-Star Weapons" in the "Inventory > Weapons" interface.
● Spiral Abyss
When opening the "Spiral Abyss" interface, if you have completed the "Abyss Corridor" (i.e., Floors 1–8 of the Spiral Abyss) with full stars, the "Abyssal Moon Spire" interface will open directly (i.e., Floors 9–12).
Adds the Spiral Abyss skip function. After the Spiral Abyss update on October 16:
a. If you have completed Floor 11 in the previous Cycle of the Spiral Abyss at full stars, then after the Spiral Abyss update, you can claim the full star rewards for Floor 9 of the current Spiral Abyss.
b. After completing Floor 12 of the Spiral Abyss with full stars, you can claim the full star rewards for Floor 9 and Floor 10 of the current Spiral Abyss.
*You can claim all Chamber Bounties for the skipped floors directly via the review pop-up. However, the Primogem rewards from Star's Bounty will still need to be claimed manually.
● Enhancement and Forging-related
The "Source" for character ascension materials, character and weapon enhancement materials, character talent materials, and weapon ascension materials will now display the quantity that can be crafted.
The "Crafting" interface now allows you to filter the required materials based on the character. After selecting a character, you can further filter by their skills, ascension level, and the weapons they are equipped with.
When clicking on Stardust Exchange for the "Source" of high-rarity character and weapon enhancement materials, if the currently available materials of the same rarity have been completely exchanged, it will automatically switch to similar materials of a lower rarity.
Optimizes the interactive experience in the Crafting, Forge, and Creation/Furnishings interfaces:
a. After performing the relevant crafting operation, the icon position of the selected crafted item will no longer change.
b. After performing the relevant crafting operation, the refresh effect for the item list will no longer play.
● Other Systems
Optimizes the layout and user experience of the pop-up interface for Character Talent Materials and Weapon Ascension Materials in the relevant bundles for "Battle Pass" and "Bundles."
Adjusts the design of the "Character > Level Up Talent" pop-up, and increases the animation speed to optimize the experience when upgrading talents.
Adjusts the order of "Adventurer Handbook > Domain > Trounce Domain": the "Trounce Domain" tab will now be arranged based on "new to old" and "unlocked and locked" status.
Adjusts the default page of the "Adventurer Handbook": if you have completed the content on the "Experience" tab, while the "Commissions" or "Guide" tab still has incomplete content, the first time you log in and open the "Adventurer Handbook," it will open the "Commissions" or "Guide" page.
"Character > Artifact" Interface Function Optimizations:
a. Records the Artifact set filters and affixes sorting that you set for a specific character, and when entering the interface again, the Artifacts will be displayed based on the previous filter and sorting settings.
b. Adds a new button at the bottom of the Artifacts list in this interface to switch between set filtering and non-set filtering states.
c. The selected Artifact affix sorting option will now be displayed directly at the bottom of the interface.
● Audio
Removes audio resources from earlier versions. After the Version 5.1 update, the audio files will occupy less space compared to Version 5.0.
Optimizes the interactive sound effects of certain system interfaces and fixes issues with missing sound effects for some open world objects.
Adjusts the volume of music in certain areas in Natlan.
Optimizes the sound attenuation effect when the enemy "Goldflame Qucusaur Tyrant" is in flight.
● Other
Adds support for opening multiple "Domain Reliquaries" simultaneously in batches.
Updates the blocking strategy for certain spam and advertising behaviors.
Adjusts the appearance and position of special effects when triggering "Brilliant Blessings" in "Imaginarium Theater" battles.
Adjusts the effect descriptions of some "Brilliant Blessings" in "Imaginarium Theater" (the actual effect remains the same).
When selecting events in "Imaginarium Theater," you can now switch to other events by clicking on either side of the screen or using the controller buttons.
Updates the tutorial for "Saurian Indwelling" to include explanations regarding how to disengage from the "indwelling" state.
Adjusts certain dialogue text in the Commission Quest "Tending to a Tepetlisaurus."
Due to the unclear completion status of Monetoo-related graffiti in the Sulfurous Veins area of Natlan, the special effects of this graffiti will be optimized after the version update to: the related graffiti will be removed after completing the gameplay.
Improves the issue whereby Mualani's attacks would miss during the preparation for the Sharky's Surging Bite due to changes in enemy positioning. The developers will continue to monitor this character's performance in battle and we welcome feedback from Travelers.
〓Bug Fixes〓
● Quests
Fixes an issue whereby there is a chance that the character would become stuck and unable to be controlled when leaving the quest area while completing the objective "Collect Contending Sparks" of the Archon Quest "Pilgrimage of the Return of the Sacred Flame" under certain circumstances.
Fixes an issue whereby defeating the relevant enemies during the World Quest "Blackcliff Woes" for the objective "Patrol the Chasm's perimeter" would prevent subsequent objectives from being completed.
Fixes an issue in related World Quests whereby the scarf on the Saurian companion's tail was missing animation effects.
Fixes an issue in the the World Quest "Revelations from the Past" whereby scenes or special effects would be appear to be abnormal when switching to Little One's point of view (little Tepetlisaurus) or switching back to the character's point of view under certain circumstances.
● Enemies
Fixes an issue in Co-Op Mode whereby the enemy "Goldflame Qucusaur Tyrant" would appear in an abnormal position when entering combat under certain circumstances.
Fixes an issue in Co-Op Mode whereby the enemy "Goldflame Qucusaur Tyrant" would abnormally disappear under certain circumstances.
Fixes an issue whereby the character could be stuck in the Plunging Attack state for a long time if the character was pushed to the barrier at the edge of the battlefield by the enemy while challenging the opponent "Goldflame Qucusaur Tyrant" (After the fix, the duration of the Plunging Attack state will be greatly reduced when the character is pushed against the barrier at the edge of the battlefield by the enemy).
Fixes an issue whereby the achievement "Love and Non-Communication" could not be completed when repeatedly challenging the enemy "Thunder Manifestation" under certain circumstances.
Fixes an issue whereby some characters' skill effects may not appear normally or disappear when the enemy "Ichcahuipilli's Aegis" exiles the character to the "Land of Decision."
● Characters
Fixes an issue whereby the special effects would flicker and shake abnormally at the edge of the camera when Furina used her Elemental Burst in Natlan.
Fixes an issue whereby the low-altitude and high-altitude landing impact effects would both appear simultaneously when Navia performed a Plunging Attack and hits the ground.
Fixes an issue whereby the special movement duration of Mualani or Kachina in their Nightsoul's Blessing state would be abnormal under certain circumstances.
Fixes an issue whereby there was a chance that Mualani would abnormally take fall damage when performing Sharky's Bite in the Nightsoul's Blessing state under certain circumstances.
Fixes an issue whereby when Kinich had less than 1 second remaining in the Nightsoul's Blessing state and used the "Scalespiker Cannon," the cooldown time displayed for the Elemental Skill button would become abnormal after the Nightsoul's Blessing state ended.
Fixes an issue whereby the relevant weather animation effect will end earlier before the skill ends when holding Kinich's Elemental Skill, "Scalespiker Cannon".
Fixes an issue whereby when Kinich uses his Elemental Skill to swing in mid-air and simultaneously executes a Normal Attack, it can result in an abnormal vertical jump.
The developers will continue to monitor other actions that may cause this character to perform abnormal vertical jumps. If there are any subsequent plans for adjustments and corrections, we will notify Travelers via announcements.
● System
Fixes an issue whereby completing Act 8 in "Imaginarium Theater" in Visionary Mode and finishing the finalization did not allow the corresponding Battle Pass mission to be completed.
Fixes an issue whereby in the "Forge" interface, the daily crafting quantity would still be deducted even if forging weapon enhancement materials failed due to insufficient required materials under certain circumstances.
Fixes an issue under certain circumstances whereby the challenge interface would not record the "Best Score" even if you had completed the "Rock Hopping" challenge in the Natlan region.
Fixes an issue whereby the game would not pause when tracking enemies from the "Adventurer Handbook > Enemies" tab or jumping to the "Map" from material sources in Single-Player Mode.
Fixes an issue resulting in the food "Strength Tonic" not being displayed in "Archive > Materials/Food and Potions."
Fixes an issue whereby the filter applied to the "Food" tab in the "Inventory" interface also took effect for the "Food" tab of the "Parametric Transformer."
● Audio
Fixes an issue whereby the volume of certain movement sound effects for characters was abnormal after the Version 5.0 update.
Fixes text and voice-over errors in Chinese and Korean regarding the "Long-Necked Rhino" in the Archon Quest "Flowers Resplendent on the Sun-Scorched Sojourn" (the Japanese and English voice-over will be fixed in subsequent versions).
Fixes an issue whereby there were errors with the Chinese voice-overs during some quests.
Fixes an issue whereby the relevant voice lines would not trigger correctly when obtaining Gaming for the first time through a wish.
Fixes an issue whereby the English voice-over of Kinich and Ajaw's interaction does not synchronize with the idle animation.
● Other
Fixes an issue with the visual effects of the Wildlife "Pyro Crystalfly" and "Coral Butterfly" appearing abnormally.
Fixes an issue whereby certain wildlife like the "Flying Squirrel" could not be captured.
Fixes an issue on PlayStation®4 and PlayStation®5 whereby the pre-discount price of some currency for "Gnostic Chorus" was displayed incorrectly (the post-discount actual price and the amount deducted were not affected).
Adjusts the names of some "shield" effects to "Ward" in the "Tutorial" menu and other interfaces in languages other than Simplified Chinese (this issue was fixed for Simplified Chinese in Version 5.0).
Fixes an issue whereby after indwelling a Koholasaur, it would not consume Phlogiston when performing a Aquadash under certain circumstances.
Fixes an issue whereby after collecting "Flamegranates" while indwelling and controlling a Yumkasaur, the Yumkasaur could continuously leap upward in the air under certain circumstances.
Fixes an issue whereby the effect "Surprise: Explosive Excitement" from "Mystery Caches" in "Imaginarium Theater" did not activate correctly under certain circumstances.
Fixes an issue whereby the game would experience an abnormal black screen and become unresponsive after the character teleported to the Obsidian Totem Pole: "Children of Echoes" when playing on certain PC devices.
Fixes an issue whereby the character's shadow effects would display abnormally in Natlan when playing on certain Android devices.
Fixes an issue on certain Android devices whereby when controlling and indwelling Saurians in Natlan, there is a chance that the Saurian's model would display abnormally when the camera zoomed in on it.
Fixes an issue whereby the treasure chest would not appear correctly after picking up the "Apple" and investigating the related location near a Teleport Waypoint in Natlan under certain circumstances.
Fixes some text errors in certain languages and optimizes text. (Note: Related in-game functions have not changed. Travelers can view the changes in different languages by going to the Paimon Menu > Settings > Language and changing the Game Language.)
◆ Optimizes inconsistencies between certain voice-overs and the corresponding lines.
◆ Optimizes certain English translations.
〓Genius Invokation TCG Balance Adjustment〓
Redesigns the Character Card "Eremite Scorching Loremaster" (Travelers can visit the official notice "Version 5.1 Genius Invokation TCG Update Details" or log into the game after the version update to see the changes).
Adjusts the effects of the Character Card "Guardian of Apep's Oasis"'s Passive Skill: The number of Awaken, My Kindred generated at the start of the match has been reduced from 6 to 5; the shield generated after summoning 4 Proliferated Organisms has been reduced from 2 points to 1 point.
Adjusts the effect of the Character Card "Lisa"'s Normal Attacks: Normal Attacks now apply Conductive to the enemy's active character (no longer requires a Charged Attack).
Adjusts the effect of the Character Card "Lisa"'s "Conductive" status: Now, "when the character attached with Conductive takes DMG from Violet Arc or Lightning Rose," it will trigger "Remove this status and DMG +1 for each stack of Conductive" (previously, this effect could only be triggered by Violet Arc damage).
*This is a work of fiction and is not related to any actual people, events, groups, or organizations.
"PlayStation", "PS5", "PS4", "DualSense", "DUALSHOCK" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
#genshin impact#genshin impact updates#genshin impact news#official#genshin impact 5.1#note the line in there that says some content may not have an english voiceover due to the strike#if voices are important to you you may want to switch languages
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B-PROJECT RYUSEI*FANTASIA coming west for Switch, PC
From Gematsu
PQube will release MAGES.-developed boy idols visual novel B-PROJECT RYUSEI*FANTASIA for Switch and PC via Steam in the west, the publisher announced. A release date was not announced.
B-PROJECT RYUSEI*FANTASIA first launched for Switch on September 30, 2021 in Japan, followed by iOS and Android on February 10, 2022.
Here is an overview of the game, via PQube:
Become the representative of the famous B-Project in this unforgettable idol visual novel. Support a group of 14 idols from their humble beginnings through to stardom. Befriend them, influence their music and help them through their turbulent lives as they follow their dreams.
Sparkling Visual Novel – Full of brightness and color, B-PROJECT RYUSEI*FANTASIA is a visual novel which follows the lives and careers of the idol group “B-Project.”
Become an Idol A&R – Support these idols towards their dreams in the role of an A&R (Artist & Repertoire) where you are their representative and the expert in their artistic development.
14 Different Idols to Represent – Each with different personalities, likes, and dislikes, but all with the same dream, pick your bias or stan them all.
Original Music – Enjoy exclusive B-Project music, with all the original songs by the very idol boys you represent.
Interactive Mechanics – Your phone is your gateway to nurturing your relationship with the idols, don’t miss your chance to respond to messages and calls!
Voiced and Animated – Voiced by famous seiyuu, let the idols beautiful voices take you away and watch their lively animated reactions.
Endless Magic – With two different possible endings, 14 character epilogues to explore, and many CGs to unlock, the replayability is high.
Sparkling Visual Novel
Put your headphones on and get swept away with this colorful visual novel experience. Do you love boybands, JPop? Have you ever dreamed of being the driving force behind a successful idol group? Well now you can experience it in visual novel form!
Become an Idol A&R
Step into the hardworking role of A&R (Artist & Repertoire) to the talented idol group, B-Project. Take 14 young members under your wing, each with different personalities and struggles. It’s your job to support them, help them grow, and allow them to flourish! Discover the beginnings of the different idol groups—KITAKORE, MooNs, THRIVE, and KiLLER KiNG. Learn about their trainee days and the struggles they faced on the path to success. Follow the story as they join together to become one group, B-Project, and stand on Japan’s brightest stage.
Interactive Mechanics
Your phone is your gateway to nurturing your relationship with the idols. Be sure to keep an eye on it—as responding to messages and answering calls will allow you to better understand the idols under your wing.
Watch the announcement trailer below. View the first English screenshots at the gallery.
Announce Trailer
youtube
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Is classic game porting/remastering becoming its own specialization? What I mean is, of course it's happening more these days, so/but is space growing to be someone who specializes in these projects? Or is it still niche enough that the small number of teams/staff who do it will continue to do it?
The answer here is "kind of". Here's the main issue - game development is expensive. AAA studios are expensive and cost a lot to run, assigning a AAA studio a remake/port project is not really worth it when compared to the estimated return on investment. Instead, what game publishers often do is contract out the remakes/port job to an independent third-party studio. This has two major benefits.
First, it costs notably less than the publisher putting their own internal AAA studios on it. When you're doing a remake/port, you often don't need super high fidelity assets or extremely large scope - the majority of the gameplay design and systems already exist. Contracting the project out to an external studio means the publisher can just pay a flat amount and doesn't have to worry about things hiring new people, handling benefits, setting up the studio, etc. The external studio gets to do that, and often has their own stuff in place already. This works very well for the independent studios too - they can take jobs like this in order to pay the bills and fund their own game development. Behaviour, independent developer of Dead by Daylight, also has a second team that does work like porting and remakes/ports for other studios. Their porting and remake team provides the income to keep the studio afloat during leaner times.
Second, it allows the publisher to give these external studios a chance to prove themselves - can they deliver a promised project in time, budget, and quality? If they can, this studio may be worth acquiring or working with again. The Legend of Zelda: Echoes of Wisdom was developed by Japanese independent studio Grezzo, but this is far from their first game for Nintendo. They ported Ocarina of Time 3D, Majora's Mask 3D, and Luigi's Mansion for the 3DS, and they did the port for Link's Awakening to the Switch. The team that built Sonic Mania first proved themselves to Sega by doing iOS ports of Sonic CD, Sonic 1, and Sonic 2 before being given the Sonic Mania project.
With these two reasons in mind, doing remakes/ports do two things. First, they can earn money to pay the bills in a situation where it isn't worth it for the publishers to build them internally, allowing these studios to build their own projects or just have a more stable sustainable situation. Second, it provides a "minor league" situation where these external studios can prove their ability to the publisher in a lower-stakes situation in order to be entrusted with a higher and more interesting project later. As long as remakes and ports of games continue to do well, this kind of work will be in demand.
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Got a burning question you want answered?
Short questions: Ask a Game Dev on Twitter
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Frequent Questions: The FAQ
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🚨HIATUS 🚨
Life Update;
Hey guys I know you’ve seen me just barely being active lately but that’s cause ya girl is NEWLY ENGAGED! hehe that’s right 🥺🥰 I’m getting married guys! I also went back to school for my Masters degree & my new job is kinda been busy so that’s why I haven’t been playing as much along with All these updates making my game lag a bunch I haven’t had the opportunity to really clean up my files to see if that would help . But instead I think I’m gonna just Get a BRAND NEW PC by Christmas time and use my gaming laptop for school til further notice. So I’ll be gone for about 2-3 months. I’ll be around-ISH though.
I just wanna thank everyone who shows love and support and the people who have helped me improve my posts/Edits, giving me tips & helping me develop my sim style! You guys inspire me and make the game so much more fun’ FOLLOW THEM>>>>>>> @mandiespalette @starrysimsie @aashwarr @amanda-plays @acuar-io @hazelminesims @cinamun
You guys make sims so much more of a fun and entertaining experience. Thank you for your work and creative content!
#ts4 gameplay#ts4 simblr#taking a break#hiatus#I’ll be back for winter#black simmer#thesims4#black simblr
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