Kudo is actually such a kind, soft-hearted guy that had to toughen up because he cared too much
He looked at AFO's rule, and even though he was weak, he had that glint in his eye that has been referred to as the "will of a hero" to oppose him. A hopeful glint shared with Midoriya, Bakugo, and Hawks
He even parallels Hawks when they talk about that particular look in their eye
From a glimmer in the eye, to which eye is shown, how much of the face, a similar angle of the face, and placement of text questioning the existence of that light,
He stormed to kill Yoichi with Bruce, but couldn't, once he saw the state Yoichi was in. Even knowing he was the enemy, he still reached out his hand and never let go, even when they were running
When Yoichi died, even though they'd only been together for two months, Kudo still cried and froze up.
This is a reaction from a man who repeatedly used lives as a stepping stone for his own goal.
Kudo said himself, that victory was life, and defeat was death. He had killed and seen his friends killed over and over, but still cries when it happens again. And to someone he only knew for two months, at that.
Kudo gathered allies under his cause, and they were loyal enough to die for him. Bruce cries (still smiling tho) facing AFO, tried protecting Kudo when he froze up at Yoichi's death, and we see all Kudo's comrades dead in the end. Maybe Bruce was suicidal when he went to face AFO, knowing he'd die, but most of his comrades (and Kudo) were already gone. Their cause was snuffed out, but the will persisted.
Kudo is a bit like Aizawa.
A bit crass and blunt, doesn't like beating around the bush, but he can clearly see what kind of person you are. He's not openly kind, but you know he cares so much, but has also lost too much once. He's seen his friend(s) die, and shouldn't it have been him in that spot? Shouldn't he have died instead, but was forced to continue living for that dead person's sake?
His speech about why we call Abilities "Quirks", recognizing people's intent over raw power is the real power. (Ch 369)
He's blunt and goes straight to the results rather than beat around the bush, but it doesn't mean his heart is frozen and he doesn't care about you. (Ch 408)
He cares so much, and that's why he has to do so much. (His whole Resistance thing, figuring out how Yoichi's Factor works to make sure Yoichi and his will can live on in some way)
He recognizes that Midoriya isn't driven by duty, but that he genuinely adores Quirks too much. (Ch 414) He could look at Midoriya, read that immediately, and even though he looked through his memories, Midoriya's character was his takeaway. Not that Midoriya is an idiot for letting himself be stepped on, or that this kid was bullied, but that Midoriya could see the goodness in others.
Like how Aizawa saw that Midoriya was relying on the reason [It can't be helped] whenever OFA broke his bones and told him he can't always break himself just because he could be fixed (Midoriya's recklessness that showed itself on the first day of school). He called out something that was an underlying, innate belief to Midoriya, that was so normal to the teen, and no one else had brought up as wrong to him.
The first thing they perceive is a person's character.
When Aizawa tied up Midoriya on the first day of school, he wasn't telling him off over his Quirk destroying him being a PR thing or too gruesome for the public. It was out of the fact that his Quirk shouldn't destroy him, because it's dangerous for Midoriya.
Aizawa came off antagonistic, but he was looking out for Midoriya. He didn't want him to keep breaking his whole arm, he didn't want him to get stuck in the mindset that he had to get hurt to use his Quirk, he was looking out for his wellbeing from the start. A kid he didn't know personally until that day.
Kudo did a similar thing. He turned his back, and refused to help, because they were putting their hopes in a delusional boy who would go too far. When the vestiges realized their gathered Abilities and Quirks were letting Midoriya have the freedom to do as he wished, Kudo already knew, only saying "His path is the right one". He could relate to having to run full-sprint to see your goal realized, even if everything opposed him, but didn't want Midoriya to go through that same path alone.
If he were alone, he'd be like Nagant. He had to have comrades to be like Kudo, able to continue and stand for their beliefs, but having comrades to fall back on, or pull him back when it's too much. That's why he follows up in that moment with, "But, if there's something Midoriya does need..."
Kudo and Aizawa could see themselves or their comrades in others, and knew how to approach those character flaws that were normalized to others and said person.
Kudo could see others for who they were, and I think it's this, and his caring nature, that he gathered so many allies with him. He knew when to be blunt, when to show kindness, that the truth hurts but needs to be seen, was actually very logical and witty, and when to step aside and let people do their thing, even if it wasn't the best move (like saving All Might). Because that was what was best for that person.
It's not like people would join someone so wholeheartedly without conviction and being left unseen by that person. So many people were willing to die with and for Kudo, and Bruce believes in him so much.
When All Might's vestige was fading and becoming more solid, Kudo had to look away. They knew it meant All Might was dying in the real world.
Kudo was telling Midoriya not to intervene with Gearshift there. But once he saw All Might genuinely dying out, he couldn't look at him, and kept quiet. He stopped hanging onto battlefield logic of necessity, shut up, let Midoriya do his thing, and it saved All Might. It saved Midoriya from seeing his idol die in front of him, and Kudo didn't have to see another ally die beside him.
The chapter is literally called [We Love You All Might!!]. Even if it's just meant to focus in Bakugo and Midoriya, and only has 2 exclamation marks, it can't discount the world is watching. The vestiges care about All Might too.
When the vestiges come up with the plan to forcibly transfer themselves to deal damage, Kudo volunteers himself as the test dummy. Sure, he backs it with a lot of reason too, but he didn't want anyone else to go first as a test drive
He, with a Gearshift Ability that resembled a manual car, was the test drive. Ha ha pun- *gets shot*
En tried going first. Kudo rejected him, saying he would go first.
"Part ways with Gearshift [me], and you'll be free of the crippling recoil too."
Too. TOO.
KUDO JUST WANTED TO GO AND BE DESTROYED FIRST. HE PUT THE FREEDOM OF RECOIL DOWN AS AN EXTRA BONUS SO THEY'D AGREE WITH HIS CHOICE.
I'd cut the image so it looks better, and I can use Bruce's words elsewhere, but this is an image limit, so,
- Kudo refused to let anyone else go first. This was before giving reasons to convince them he should leave first
- En gives reason to why it can't be Kudo. Kudo just says, "Listen." and reminds them of now.
- Look at Kudo's face when he says that. The guy knows what he's doing when he cuts off En, and would probably be a horrible liar. He might as well be pulling this out of his ass.
He's said "The world will end" "You have to or else" "Five minutes" "You're going to die" a few times in this fight already. DUDE STOPPP
(Terrible liar and a guy who purposely eggs you to torment? What a great friend he would be [yknow, when u make ur friends freak out by being ominous or reminding them of stuff. Like Toast to Lilypichu in a game of Observation Duty])
- "Too."
- Bruce's trust in him, but knowing when to pull Kudo back from going too far
Also, when he's transferred, he smiles to Midoriya. He knows he's about to die again, but the last thing he does for Midoriya is
1) Take away the recoil of his existence as a Factor on the boy
2) Reassure him that it's okay, so it doesn't weigh on his conscience
Even if only in thought, STILL!
KUDO LOOKED SO PROUD OF MIDORIYA!
I bet Kudo is suuuch a sentimental fool
> [Be me and watch your new friend die]
> [I have Yoichi's Factor]
> [It's like I carry his will now]
> [Have a glint of opposition in my eye that drives the Demon Lord and my comrades (Bruce) crazy]
> [Hey Bruce, let's figure out how it transfers]
> [Bruce's common sense VS my rabid ideas]
> [I win]
> [Bruce was unwilling the whole time and still ends up with the Factor]
> [The Factor is named One For All, after something in Yoichi's favorite comic book series]
> [We pass it on to the future to carry forward]
> [Even as everyone else and me dies, I make sure Yoichi and his will are safe from his Demon Lord brother that locked him up]
> [Decades later, my sweet vaulted friend reminds me of when we met]
> [I turn around and give my whole-hearted support to believe in some 15-year old boy because Yoichi believes in him too]
SEN - TIM - ENT - AL!
When Shinomori was stolen by AFO, Shinomori pushed everyone away before they could really notice the invader. Kudo called out for him.
Everyone is in shock, but I don't think it's a mistake that the text bubble calling out for Shinomori is pointing from Kudo.
All For One made it through and is ready to steal them, but the first thing Kudo did was call out for the one at the very front.
[On the post I made that mentions Shinomori pushing everyone away] What if Kudo wasn't pushed away? What if this was him at the front, realizing the danger and turning around, but being unable to do anything for Shinomori when he saw?
Like Bruce, Kudo communicates. He doesn't expect you to just follow or understand him. He actually lays it out and makes sure you keep up.
He explains
- the transfer of vestiges, and why he should go first
- his Quirk
- why Quirks are Quirks
- reports to Midoriya what's happening and what's next
- to Yoichi why they couldn't trust in a delusional boy. In a way that wasn't Bruce's roundabout "we lived in a terrible era and a leader gathered us"
When En panics, he barks at En to keep up. By barking at him, rather than any other way he could've used his tone, it shuts up En in his frantic babbling. Kudo also lets Vestige Might put in his thoughts to understand better, and uses it.
Eye reflection. Kudo can really see people for who they are, and understands others, and himself.
I can't repeat the pics cuz image limit, but look at previous panels here. For example, Kudo saying Yoichi's will lives in him, and when AFO reflected in his eyes
It's something I learned from Re:Zero. When a person in reflected in one's eye, something something that person can see the true core of you, of what you really are underneath everything. The eyes are the window and mirror [glass] of the soul. I finally see the true you.
AFO never reflected anyone.
But Kudo reflected AFO when the man accidentally killed Yoichi. He saw that AFO wasn't seeing anything, so later, Kudo smiled and mocked AFO at his own death.
"Yoichi?"
"He's gone."
"You killed him, Demon Lord."
And AFO hated that reminder.
Kudo was reminding him of what the truth was. Kudo saw it himself, and AFO blocked it out from the get-go. Kudo already knew what AFO was, what he was seeing, what he was doing to himself by blaming Kudo instead of himself.
And then, Kudo's eyes reflected his own hand when he realized Yoichi's Factor was in him.
Kudo clearly saw himself, and in himself, Yoichi. Nothing distorted it. It really was a clear mirror.
He really perceived Yoichi's will was living on, and was right. Otherwise, his eyes wouldn't have shown it.
Kudo was right about AFO. It's even implied back when he and Bruce had their backs turned; Kudo knew what AFO's real goal was. That was back when AFO preached unity and division under him.
Kudo could always see right through AFO. He really understood people from the start. And he never tried making up truths to justify what he was seeing, facing it head-on.
Kudo's lying about the world being black and white.
Kudo and Bruce saw the world as black and white. This was mentioned in the void.
Kudo also says, "Victory meant life. Defeat meant death."
But it's the Resistance. It's when Japan and the world was at their lowest. The world wasn't black and white; there's lots of gray.
Kudo and Bruce would've seen this. Kudo even admits that there's gray, just not directly.
Kudo says Yoichi knows, how he killed and trampled so many lives, to get back at AFO. He knows it wasn't right, or an amazing choice. Later, he says that when your back is against the wall, you have to make callous judgements. These hint at gray moments.
Kudo and Bruce have faced and been in the gray. But it's too hard to make the right choices, and there are times there is no right answer.
Historically, soldiers would convince themselves the enemy were monsters. They wouldn't be able to fight and kill them otherwise. They wouldn't be able to live with themselves without believing in this so badly.
Kudo and Bruce had to have been the same way. They were Meta Humans [Monsters] in a time they were viewed as diseased humans. The monsters were real. And they had a Demon Lord. Kudo and Bruce literally dressed up as soldiers.
Even if they were monsters to society, being Meta, Kudo and Bruce were still human. They knew this. The ones who tried believing in only black and white were inhabitants of the gray itself.
But they have to protect themselves. Kudo is so adamant that the world is only black and white, because he can't stand the gray. What it makes him do, what it means, that he's too weak to do anything.
Yoichi is an example of that gray area. The mortal enemy's younger brother, was actually locked up and sickly. He's just a comic book nerd. And it humanized the other side Kudo opposed so vehemently.
Kudo says victory is life and defeat is death. And Yoichi asked why he reached out to him then. He reminded Kudo of that gray area, and Kudo opened up.
Kudo might avoid the gray area because it's a matter of the heart and a moral dilemma, but it's what makes him human. When there's no right answer in the battlefield, he decides on his feelings instead.
He wishes the world was black and white, because it'd be so easy. But it's not.
Yoichi reminded him of how entering that gray area led to OFA ("when you reached out your hand to me"), and it had been the best choice in the end. The gray area is real, and Kudo's left a bare man with only his emotions when he's there.
Kudo is actually really kind and understanding. He's too soft for his own good. Thanks if you made it this far, I hope it makes sense (tag and image limit)
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Asking because I’m extremely curious about this, how did MonProm’s writing get different over time? I remember you saying that the lore and characters feel different, and that it's missing sincere character interactions, too. I know almost nothing about the lore and I’ve only seen a few people mention the characters, so I’d be interested in a rundown of what aspects you think got worse in the series
I wouldn’t mind a very long response since I’m not that active in the fandom, I need to catch up on what happened
sorry for taking so long to answer this! i kinda waffled on it for a long bit, mainly because i started doubting myself again, and whether or not this was me simply overreacting or being tinted by nostalgia or simply being extremely picky and choosy in what i like (the last of which is true, i seldom get into fandoms at all for this reason and stay away from most popular media, but i wasn't sure if it applied here). i've posted about it already, but i'm in the middle of a psychotic episode where i can't feel a lot of pleasure to begin with + most things i do experience ending up solidly in the "very bad" category, so as you can imagine, i really didn't want to mislead and check that i was actually in objective reality.
as it is, this is also when a lot more screenshots started to be posted in the monster prom tag, and that helped me bridge the gap back into returning to the games themselves and feel like i was making a more accurate judgement. if you're one of those people who have been posting screenshots, i sincerely thank you, and i appreciated seeing you in the tag greatly.
for those not in the know — i've been in the monster prom fandom since it first released, prior to even the first additional ending to be added (the "Punch the sun" ending, and i recall the minor fandom drama that happened at that time due to it). my impression of monster prom is very much influenced by this, as what got me into the first game was the fact that the characters genuinely seemed to care for each other and were friends with each other (not merely tolerating each other's presences nor dressing it up, they sincerely thought of each other as friends and were open about that fact), on top of the wide variety of small details and statements that, if taken at face value, could create compounding complexity in the lives of each and every character and had wider implications for their lives.
no, they were not necessarily explored nor even necessarily "real", with so many conflicting events and statements, but i liked this too, because it meant a wider flexibility in what you could imagine, helping to create a more tailored experience for everyone who thought about these characters. this was what i liked about the early fandom too. what was baseline "canon" was so vague and minimal that you could have wildly different interpretations of the same characters' histories and relationships with each other. you would have radically different perspectives on what the world itself looked like, what it was like, that there wasn't really any wrong answers so long as their personalities remained the same. this is where you got the old headcanon of polly and liam being childhood friends who knew each other as humans, or that the world of monster prom was post-apocalypse where humanity itself had gone extinct or only existed in tiny pockets, or my personal headcanon that both monster and human society existed right next to each other and had minimal crossover for petty cultural reasons. this was also prior zoe-as-ro, and there were wildly different interpretations of zoe's personality, with most going for a far more disquieting creepy-cute than the deep nerd we got.
this is why you get stuff like the timeloop theory, where everyone is repeating the same weeks leading up to prom over and over, and are perhaps vaguely aware of it but broadly unconcerned. this is also why it felt like the joke that, the characters were still in high school but were all fully legal adults with most in their 20's, best landed, because it was absurd and strange and didn't quite make sense, but the world itself was inherently absurd and semi-malleable to begin with. realistically, i felt like everyone understood it was making fun of the trope of having adults play teenagers in american sitcoms and wildly casting outside the age range, but for more in-universe explanations it wasn't any different from the way that you would have a large, dramatic ending in which everything changed, but then you'd restart and everyone would be right back at the beginning with nothing different, or even having conflicting events in the same run. it was a dream-logic that fit with the tropes and, thus, diagetically made sense.
to be clear, i don't mind canon having a set, well, canon on which it refers back to itself. i don't mind expanding that or including more things which are set in stone. but there was a perceivable shift in how the games handled this over time, becoming a lot more... bitter, it felt, towards all of these different branching ideas and concepts that, yeah, the people making them knew wouldn't necessarily be "canon" because "canon" already liked to contradict itself so much. most people weren't even sold on any one idea, and there was a much greater sense of enjoying and appreciating all the varying ideas people would come up with even if you personally didn't share them. making the characters be out of character was the real crime, because then it didn't diagetically make sense in the same way, didn't wholly fit.
(again, this is not to say fanon didn't happen and characters weren't smoothed down into a simplified personality that fit these varying fan-interpretations instead of the game itself. certainly damien love/lust was just as bad as it had ever been, and everyone loved to mangle his character into a more stereotypical "bad boy with a heart of hold" all the time. but it certainly felt less set-in-stone about it than it does now, with any deviation from the norm being considered strange and odd and even broadly shunned from the wider fandom.)
all of this is setup for establishing what the writing, lore, and characters felt like in the earlier days. the characters were the strongest part, with their relationships to each other being equally as important. the lore played it fast and loose and was far less interested in setting anything in concrete because that wasn't the important part. the lore wasn't the important part, which was what made it all the more intoxicating to think about, all the more fun to play with.
montrip is easily the biggest offender when it comes to setting everything in all-or-nothing terms and demanding absolutism from the world. broadly i blame the hitchhiker conversations for the worst of it, but i think ultimately the way they handled the entire premise of the game is where this problem stems from. it's not really an exploration in the same sense that you might explore the first game, discovering different perspectives and different people with different relationships to each other. it's an exploration in the sense of a sequel that over-explains the monster, that takes the most boring option out of all those that were possible and floating around and settles on something that was blatant, obvious, typically rejected not because of how novel it is but how trite and par for the course it is in the rest of the genre.
yeah, okay. humans know nothing about monsters and there's a "monster dimension" that exists separately from the human dimension. there's no crossover between the two of them. of course there's a big grand-scale fight between the eldritch powers that zoe used to be a part of, from which not only are slayers the main organization against them, but also the merkingdom has some horse in this race too. it's an urge to make things so universal in explaining them, in revealing connecting threads which unite everything that's ever happened in here, that makes the worldbuilding and lore immediately much more boring than it ever was before.
and it didn't have to be this way! nothing in the first game contradicts any of this too explicitly (see the above, the first game loves to contradict itself), and i would even be happy if this was basically canon but never stated or confirmed to be the big overarching everything going on underneath it all. i believe you should probably know these things about any world that you create and have them in the back of your mind. the difference is that you can know these things and keep them in mind, even focusing on things where its very relevant, and still not reveal them. this is why you have lore bibles, after all. every horror writer knows exactly how their monster works and the full underlying reason for everything that happens, but that doesn't mean the audience will see it or possess this same information too, and leaving it intentionally obscure will make far better stories.
which, this is bad enough, but it wouldn't be the breaking point for me if this was all there was.
but the worst thing of all has to be the slow decay of the very same characters that sold me on this world, this lore, this game in the first place. monster prom is nothing without the characters in it. it's a dating sim, it has nothing but characters to get you to play, and liking these characters are the entire reason anyone would pick up monster prom in the first place.
and the first game pulls this off extremely well. it's all in the tagline: be your worst self. they are, indeed, all terrible people. yes, even that character that you just thought of right now. they all have points in the game where they commit atrocities, where they kill or hurt people, where they do inexcusable things that could not be ignored in a more serious setting.
but that's the point. i think there's something very powerful in creating a character who not only do you love and love their personality and the way they interact with the world, but who also are inapologetically terrible, and to have the humor and the charisma be so good that you don't get bogged down in the "this is awful". likewise, it never feels the urge to really go out of its way to justify what's going on. this is not to say theres no discussion of if someone "deserved it", but usually there's still the sense that the joke is on them, that this is still an extreme reaction specifically for comedy and not necessarily something that can be justified. you can have damien set leonard on fire and have it feel earned, without prompting the needed reaction of what it's actually like to watch someone burn to death.
this is what sets the prank masterz ending apart from the rest of the game, and really establishes it as the first real "bad ending". because nothing that you do or happens in the prank masterz ending is any different from anything else that happens in any other run. you summon evil beings from other dimensions as a throwaway gag on how visiting one location raises your stats. you kill other people and damn them to terrible fates. you watch as body horror happens. the only difference is that, in the prank masterz ending, the laugh track doesn't play.
the rest of the game and the writing echoes this philosophy, this careful interplay of tropes that keeps everything tongue in cheek and yet sincere enough to make sure emotional beats still land when they're needed. the characters feel true to themselves and their own emotions, even when the world is extreme and excessive, when everything else runs on comedy logic.
this is also what i noticed failing first as time went on.
like i said, fanon has always existed and there's always been very specific ideas as to what characters are like in the same way fanon always flattens down characters into the same tropes over and over. scott is stupid and innocent and doesn't know what sex is. damien is violent and hot and too cool for anyone else. miranda is the idiot girl character. repeat over and over and over until you get sick of it.
but it's been an issue as time has crept on that canon has started to approach fanon and began to merge with it. now, scott is so innocent that he can't even curse. polly starts being mean to her friends and saying things that would be very hurtful to hear. the merkingdom isn't really super evil and fucked up, it's just miranda that's like that. they become simpler, easier to digest, streamlined for social media posts and mass-sharing. they become less and less subversions of existing tropes and moreso just another example of them, something else to add to the collection, not their own individual stories.
even further from this, what more complex traits they had are now stated and not shown. polly is stated to be smart and clever in a way that her party girl persona doesn't imply and to be sincerely rather down to earth with the people she cares about, but we seldom ever see this anymore unless its the game specifically trying to make a point about it, in which case it won't let her do anything that implies cleverness and moreso will just outline it in the narration. vera is stated to care for people in a very genuine and heartfelt way, but seldom will get a chance to do so, and every opportunity for her to do so to their faces is missed while she will just outright state it later. it does not feel consistent, it does not feel like any of these are intended reads of their actions. it feels like the devs have something they want to do but no idea on how to actually do so. and forget it if you want these traits to manifest in small ways that show up in unrelated moments and scenes.
the dialogue becomes harder and harder to tell between each speaker, if you are just looking at what's said and not at the pictures attached to it. the characters' distinct voices have been eroded away, so that they speak more and more like each other, relaying the same terms and ideas in the same words. perspective becomes a suggestion, instead of a must.
this is something that started back in monster camp too, as all of the endings in that game felt ultimately the same as every other ending. it's very hard to place or define the full reason why, why there feels like there's no emotional stakes nor investment, why everything feels moreso like selecting different coats of paint and trying to find all the different ending pictures rather than being interested in exploring the characters as characters.
stranger yet, the series that started with the tagline of "be your worst self" has experienced a kind of... softening, for lack of a better word? what i mentioned about being able to handle the balance between terrible people who do terrible things and the light tone of the game starts to change, as abruptly the same characters who were down with violent murder in the first game start to lose their nerve, acting more and more on more typical morality. it's one of those things that feels like it's starting to damage the tone, as abruptly it's not as absurd as it used to be, demands less suspension of disbelief which could buffer and support the rest of the setting on it. there's even a part in one of the endings in montrip which involves current-polly and current-scott looking back on their monprom selves and reacting in horror at how violent and careless their pranks are, in a way that fundamentally felt like it was undercutting and disparaging all the things that felt fun and made monprom what it was.
which is odd, really, because more and more i feel like the characters in these games like each other less and less. the friendships and genuine enjoyment of each others company that brought me to this game in the first place has gone. now they don't mention each other as much, don't care for each other's feelings and reactions as much, aren't as willing to support each other. they are more and more found on their own, relied on their own, seem to seek out contact and interaction with their own friends less and less. it feels like they're all separating out into their own worlds, but also feels like they wouldn't willingly want to interact with each other if they weren't already forced together by some other outside contrivance.
if anything, i'd compare it to every other dating sim out there, where you, the player, are the most important person in these characters' lives, and they only feel ambivalent or antagonistic towards every other character. which, again, is not why i picked up monster prom or why i liked it so much in the first place.
and it's because of this that it feels like the current state of the series has to focus on its increasingly weak worldbuilding and lore, trying to form a more serious foundation without character relationships being so tightly bound together, without the characters themselves being more developed and rich, without an aspect of absurd humor to rely on.
more and more i've noticed monprom has to rely on referencing other series to make itself funny and create humor, which, again, it's always done. it was just easier to ignore back then, if you didn't know what was being referenced, because there was always more going on in the exact same scene to bolster it and give context clues as to the setup and punchline at play. it feels like the current games are much more dependent on you knowing pop culture references in order to have any fun with it, and i'm someone who, again, is very picky in what i like or what i'll seek out. i'm not interested in a stream of references about other things that i would much rather be doing than playing through a game that feels like it hates that i like it at all, when i could, again, just be engaging with the thing that takes itself seriously and knows what it wants.
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