#Icone Receiver Software
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doyoulikethissong-poll · 12 days ago
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Gackt - Lust for Blood 2003
Gackt is a Japanese singer-songwriter, musician, record producer and actor. He has been active since 1993, first as the frontman of the short-lived independent band Cains:Feel, and in 1995-1998 the visual kei rockband Malice Mizer, before starting his solo career in 1999. He has released nine studio albums and, with forty-eight singles released, holds the male soloist record for most top ten consecutive singles in Japanese music history. Besides being established in the modern entertainment industry and a pop icon, Gackt's music has been used as theme songs for video games, video game films, anime series/films, and television series. In addition to his music career, Gackt has acted and voice acted, including characters inspired by him in video games like Bujingai and Crisis Core: Final Fantasy VII. He also provided the voice samples for the Vocaloid software Gackpoid.
Crescent is his fourth full-length studio album, released on December 3, 2003. It is a concept album linked to its 2002 predecessor Moon and comes with booklets for both records (Moon did not originally contain one). Crescent also features a duet with L'Arc-en-Ciel vocalist Hyde for "Orenji no Taiyou" with whom Gackt co-starred in the 2003 movie Moon Child. In the third counting week of December the album reached number five on the Oricon charts, with sales of 75,561 copies. It charted for 11 weeks. Since its release the album has sold more than 250,000 copies, being not certified Gold due to change of criteria, but Platinum by the RIAJ.
"Lust for Blood" received a total of 63,1% yes votes! Previous Gackt polls: #282 "Vanilla".
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nasa · 1 year ago
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LaRue Burbank, mathematician and computer, is just one of the many women who were instrumental to NASA missions.
4 Little Known Women Who Made Huge Contributions to NASA
Women have always played a significant role at NASA and its predecessor NACA, although for much of the agency’s history, they received neither the praise nor recognition that their contributions deserved. To celebrate Women’s History Month – and properly highlight some of the little-known women-led accomplishments of NASA’s early history – our archivists gathered the stories of four women whose work was critical to NASA’s success and paved the way for future generations.
LaRue Burbank: One of the Women Who Helped Land a Man on the Moon
LaRue Burbank was a trailblazing mathematician at NASA. Hired in 1954 at Langley Memorial Aeronautical Laboratory (now NASA’s Langley Research Center), she, like many other young women at NACA, the predecessor to NASA, had a bachelor's degree in mathematics. But unlike most, she also had a physics degree. For the next four years, she worked as a "human computer," conducting complex data analyses for engineers using calculators, slide rules, and other instruments. After NASA's founding, she continued this vital work for Project Mercury.
In 1962, she transferred to the newly established Manned Spacecraft Center (now NASA’s Johnson Space Center) in Houston, becoming one of the few female professionals and managers there.  Her expertise in electronics engineering led her to develop critical display systems used by flight controllers in Mission Control to monitor spacecraft during missions. Her work on the Apollo missions was vital to achieving President Kennedy's goal of landing a man on the Moon.
Eilene Galloway: How NASA became… NASA
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Eilene Galloway wasn't a NASA employee, but she played a huge role in its very creation. In 1957, after the Soviet Union launched Sputnik, Senator Richard Russell Jr. called on Galloway, an expert on the Atomic Energy Act, to write a report on the U.S. response to the space race. Initially, legislators aimed to essentially re-write the Atomic Energy Act to handle the U.S. space goals. However, Galloway argued that the existing military framework wouldn't suffice – a new agency was needed to oversee both military and civilian aspects of space exploration. This included not just defense, but also meteorology, communications, and international cooperation.
Her work on the National Aeronautics and Space Act ensured NASA had the power to accomplish all these goals, without limitations from the Department of Defense or restrictions on international agreements. Galloway is even to thank for the name "National Aeronautics and Space Administration", as initially NASA was to be called “National Aeronautics and Space Agency” which was deemed to not carry enough weight and status for the wide-ranging role that NASA was to fill.
Barbara Scott: The “Star Trek Nerd” Who Led Our Understanding of the Stars
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A self-described "Star Trek nerd," Barbara Scott's passion for space wasn't steered toward engineering by her guidance counselor. But that didn't stop her!  Fueled by her love of math and computer science, she landed at Goddard Spaceflight Center in 1977.  One of the first women working on flight software, Barbara's coding skills became instrumental on missions like the International Ultraviolet Explorer (IUE) and the Thermal Canister Experiment on the Space Shuttle's STS-3.  For the final decade of her impressive career, Scott managed the flight software for the iconic Hubble Space Telescope, a testament to her dedication to space exploration.
Dr. Claire Parkinson: An Early Pioneer in Climate Science Whose Work is Still Saving Lives
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Dr. Claire Parkinson's love of math blossomed into a passion for climate science. Inspired by the Moon landing, and the fight for civil rights, she pursued a graduate degree in climatology.  In 1978, her talents landed her at Goddard, where she continued her research on sea ice modeling. But Parkinson's impact goes beyond theory.  She began analyzing satellite data, leading to a groundbreaking discovery: a decline in Arctic sea ice coverage between 1973 and 1987. This critical finding caught the attention of Senator Al Gore, highlighting the urgency of climate change.
Parkinson's leadership extended beyond research.  As Project Scientist for the Aqua satellite, she championed making its data freely available. This real-time information has benefitted countless projects, from wildfire management to weather forecasting, even aiding in monitoring the COVID-19 pandemic. Parkinson's dedication to understanding sea ice patterns and the impact of climate change continues to be a valuable resource for our planet.
Make sure to follow us on Tumblr for your regular dose of space! 
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river-taxbird · 1 year ago
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Have YOU got an old Windows PC Microsoft has told you can't run Windows 11? It's time to give it a new life!
How to install Windows 11 on unsupported PC Hardware using Rufus. You can also disable some other Windows 11 bullshit like data harvesting and needing a Microsoft account.
It has been in the news a lot lately that Windows 11 isn't allowed to be installed on PCs without certain requirements, including the TPM 2.0, a chip that was only included in PCs made in 2018 or later. This means that once Windows 10 stops receiving security updates, those PCs will not be able to (officially) run a safe, updated version of Windows anymore. This has led to an estimated 240 million PCs bound for the landfill. Thanks Microsoft! I get you don't want to be seen as the insecure one, but creating this much waste can't be the solution.
(I know nerds, Linux is a thing. I love you but we are not having that conversation. If you want to use Linux on an old PC you are already doing it and you don't need to tell me about it. People need Windows for all sorts of reasons that Linux won't cut.)
So lately I have been helping some under privileged teens get set up with PCs. Their school was giving away their old lab computers, and these kids would usually have no chance to afford even a basic computer. They had their hard drives pulled so I have been setting them up with SSDs, but the question was, what to do about the operating system? So I looked into it and I found out there IS actually a way to bypass Microsoft's system requirement and put Windows 11 on PCs as old as 2010.
You will need: Rufus: An open source ISO burning tool.
A Windows 11 ISO: Available from Microsoft.
A USB Flash Drive, at least 16GB.
A working PC to make the ISO, and a PC from 2018 or older you want to install Windows 11 on.
Here is the guide I used, but I will put it in my own words as well.
Download your Windows 11 ISO, and plug in your USB drive. It will be erased, so don't have anything valuable on it. Run Rufus, select your USB drive in the Device window, and select your Windows 11 ISO with the Select button. (There is supposed to be a feature in Rufus to download your ISO but I couldn't get it to work.?
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Choose standard windows installation, and follow the screenshot for your settings. Once you are done that, press Start, and then the magic happens. Another window pops up allowing you to remove the system requirements, the need for a microsoft account, and turn off data collecting. Just click the options you want, and press ok to write your iso to a drive.
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From there you just need to use the USB drive to install windows. I won't go into details here, but here are some resources if you don't know how to do it.
Boot your PC from a USB Drive
Install Windows 11 from USB Drive
If you had a licensed copy of Windows 10, Windows 11 will already be licensed. If you don't, then perhaps you can use some kind of... Activation Scripts for Microsoft software, that will allow you to activate them. Of course I cannot link such tools here. So there you go, now you can save a PC made from before 2018 from the landfill, and maybe give it to a deserving teen in the process. The more we can extend the lives of technology and keep it out of the trash, the better.
Additional note: This removes the requirement for having 4GB Minimum of RAM, but I think that requirement should honestly be higher. Windows 11 will be unusable slow on any system with below 8GB of RAM. 8GB is the minimum I think you should have before trying this but it still really not enough for modern use outside of light web and office work. I wouldn't recommend trying this on anything with 4GB or less. I am honestly shocked they are still selling brand new Windows 11 PCs with 4GB of ram. If you're not sure how much RAM you have, you can find out in the performance tab of Task Manager in Windows, if you click the More Details icon on the bottom right. If you don't have enough, RAM for old systems is super cheap and widely available so it would definitely be worth upgrading if you have a ram starved machine you'd like to give a new life.
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sscardinal7 · 2 months ago
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Live stream happened, and we got some designs revealed! As well as a couple of information, but not anything major.
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Miss conductor, not much of a surprise (but miss girl looks gorgeous as always)
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And Node, who is sort of the main antagonist.
I made a prediction before, and April 21 hit,.. so I believe it is well due for an update by now.
While we did not receive nearly as much information as we were anticipating, a design still reveals much on the character itself when going through the lens of a general analysis. In this context, their abilities and name aid significantly in the status and essential depths of their character.
With what I can gather in my research, nodes play an important role in networking because they are the building blocks of a network, precisely the gateway for connection, direction, sending, creating, receiving, and storing data. It requires only software to connect to the network, and it can be run by completely anyone. Applying this knowledge with concept arts of the game and overall worldbuilding of the series itself—everything becomes a lot clearer.
So now, how can we apply this to Node?
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Node's name is simple in itself, and it connects to their design as well. They are quite literally made up of nodes. One in their head and the other in their limbs. Their body is translucent.
Network nodes are categorical. Thanks to DJ, we got a helpful hint that incredibly reduced their types to a digestible and simpler layout.
Their name starts with i.
There are countless forms and types of nodes, the hint condensed it down to 2 answers, both starting with the letter “i”
Intermediate nodes
These include devices like routers and switches that help direct data to the correct destination while also receiving it. They don't originate or terminate data but instead pass it along to where it needs to go.
IoT nodes
loT (Internet of Things) Nodes serve as devices that establish connectivity to the Internet via a gateway, effectively enabling the integration of the physical world into the vast realm of the Internet. Within an loT ecosystem, these nodes function as crucial components for bridging the gap between the physical and virtual worlds. Taking charge of managing the entire loT system.
We had seen this ability before vía King's icons' staff, in which it only sucked in Minecraft mobs due to the strong force being their obligatory origin, overriding the game itself due to the overlapping icons.
In regards to King, he used this ability for the very destruction of the game itself, down to the code, reducing it to nothing but.. nothing for the sake of vengeance. Or at least what would have occurred if he did succeed.
way to go CG! Give credit where it's due
Despite this being marked with the intention of erasion and minimization, I think it's safe to group this as receiving and storing data. The two icons combined created a horrifically dramatized version of the force with storing and receiving, which created an incredibly overpowered demolishing force.
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In Chosen, we had seen this ability before as well, as the constellations are seen right as he creates the gateway from the Outernet, which sounds awfully familiar. This is what you would refer to as an "extension to the digital world"
I think I can be able to safely group this to direction and creation.
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From how I see it, it seems as though it's quite diverse in a fictional worldbuilding sense within characters.
And obviously, it won't be the last time we would see it. It seems as though we would be exploring this quite a lot.
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In their cameo, Node is in an assumed line-up with all the major series antagonists.
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But if you’re asking me, it seems as though our iconic antagonists appear to be rather victims of Node. Menacingly behind them, their abilities floating not far behind as they're stuck in a swampy substance. But that's just me.
Node's entire antagonistic ordeal is beyond my grasp, but I'm assuming their abilities and attacks surrounds the embodiment of network topology, which would mold and diverse into the connections of nodes. They possibly intend to screw up with the gateways that are responsible for the receiving, directing, and sending of data between various devices through communication links that are defined as network—with the basic visuals of concept art we were given.
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(The gateway, ethernet tunnels, the train cough cough)
Node's goal and story behind that destruction remains anonymous, as the writing is still in early development. Regardless, food for thought.
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userpeggycarter · 1 year ago
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TOPAZ AI TUTORIAL
i was asked to do a tutorial for Topaz AI (a software that enhances screencaps), so here it is! :)
[tutorial under the cut]
i’m going to gif a 720p YouTube video from 12 years ago as an example. it’s the bottom of the barrel when it comes to image quality, but in the end, you won’t believe it was once so shitty. here’s the gif, without any editing:
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THE APPLICATION
Topaz AI is a paid software for image enhancement. you can download it for free, but your images will have watermarks. here's a random link that has nothing to do with this tutorial.
you can use Topaz AI as a Photoshop plugin or use the software separately. i will explain both methods in this tutorial.
USING SEPARATELY
it’s the way i do it because it’s more computer-friendly, the plugin can take a toll on your PC, especially when you’re dealing with a lot of screencaps. 
you first take screencaps as you normally would (if you don’t, here’s a tutorial on how to do it). open Topaz AI and select all the images. wait a while for the software to do its thing.
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on the left, there is your screencap untouched. on the right, is your edited version. if you click the edited screencap and hold, Topaz will show you the original, that way you can compare the versions even better than just looking at them side by side.
Topaz AI will automatically recognize faces, if any, and enhance them. this can be toggled off, by disabling the “recovering faces” option in the right panel. it’s always on for me, though. you can tweak this feature by clicking on its name, the same thing for the others.
Topaz AI will also automatically upscale your screencaps if they’re too small (less than 4k). it will upscale them to achieve said 4k (in this gif’s case, the original 1280x720 screencaps became 4621x2599). i suggest that you let the app upscale those images, giving you more gif size flexibility. you can change into whatever size you want if you want something less heavy to store. don’t worry though, even these “4k screencaps” are very light megabytes-wise, so you won’t need a supercomputer. it might take a while to render all your screencaps, though, if you’re on a lower-end computer. (the folder with the edited screencaps ended up being 1GB, but that’s because it contains 123 screencaps, which is a lot of screencaps for 4k giffing).
two options won’t be automatically selected, Remove Noise and Sharpening, you will need to enable them to use them. rarely i don’t use Remove Noise, as is the best tool to remove pixelization. the Sharpening option depends on the gif, sometimes your gif will end up too over-sharpened (because of Topaz’s sharpening and later your own). that said, i used the Sharpening option on this gif.
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next, select all images by clicking the “select all” button. you will notice that one of the screencaps’s thumbnails (in my case, the first one) will have small icons the others don’t have. this is the screencap you enhanced. you will need to click the dots menu, select “apply”, and then click “apply current settings to selected images”. this way, every screencap will have the same settings. if you don’t do this step, you will end up with one edited screencap and the rest will remain untouched!
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all things done, click “save X images”. in the next panel, you can select where to save your new screencaps and how you want to name them. i always choose to add a topaz- prefix so i know what files i’m dealing with while giffing.
just a note: if your way of uploading screencaps to Photoshop is through image sequence, you will need to change the names of your new screencaps so PS can perceive that as a sequence (screencap1, screencap2, etc). you can do that by selecting all the screencaps in your folder, then selecting to rename just one of them and the rest will receive numbers at the end, from first to last. you don’t need to rename them one by one.
here’s the first gif again, without any editing:
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without Topaz enhancement but with sharpening:
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without sharpening, only the Topaz enhancement:
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with Topaz enhancement and sharpening:
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her skin is so smooth that it is a bit unrealistic. i could have edited that while tweaking the “Recovering Faces” option and/or the “Remove Noise” option, but i prefer to add noise (filter > noise > add noise) when necessary. this way, i don’t risk not enhancing the quality of the screencaps enough.
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i added +3 of noise, making the gif look more natural. it’s a subtle difference, but i thought it necessary one in this case. you can continue to edit your gif as your heart desires.
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VOILA! 🥳
AS A PHOTOSHOP PLUGIN
if you have Topaz AI installed on your computer, Photoshop will recognize it. you will find it in filter > Topaz Labs > Topaz AI. while in timeline mode, select the filter. the same Topaz AI window will pop up and you can tweak things the same way you do when you use the software separately. by using the plugin, you don’t need to upload your edited screencaps or use screencaps at all, a video clip (turned into a Smart Layer, that is) will suffice. the downside is that for every little thing you do, Topaz AI will recalculate stuff, so you practically can’t do anything without facing a waiting screen. a solution for that is to edit your gif in shitty quality as you would edit an HD one and at the very end, you enable Topaz AI. or just separately edit the screencaps following the first method.
this is it! it's a very simple software to use. the only downside is that it can take a while to render all screencaps, even with a stronger computer, but nothing too ridiculous.
any questions, feel free to contact me! :)
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mellowtrashtrash · 8 months ago
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FNaF World: Object characters? Huh?
Sometimes you're put in a situation where you have to model two characters that are, quite frankly, just objects. And sometimes, you choose to bite the bullet and design them both back-to-back! Presenting: Phone Guy and Sanitation Station!
Phone Guy
Designing a character model for the Phone Guy is quite the challenge since he has no visual appearance; but he's an iconic Five Nights at Freddy's character, so I ought to put him in the hypothetical sequel to the game that celebrates the Five Nights at Freddy's franchise. I decided to model a little desk stand based on the one from the first FNaF game, and modeled the phone as a blue vintage landline in reference to his Ultimate Custom Night icon. Here's how it turned out:
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(For clarification since it's been a while, top left is the character selection thumbnail, top right is the idle animation, bottom left is the attack animation, bottom right is the "hurt" animation, for when the character is subject to an enemy's attack. This is the process I typically follow for laying out my character animations. Hopefully this format is visible on all versions of this post and won't be inexplicably confusing.)
I'm very proud of it. This sort of "chibi" version of the FNaF 1 desk is kind of cute, in a way. I love the little TVs and the soda cup. There's so much detail on this that can't even be seen, but I don't do this just for practicality; I do it because it's fun, I learn things, and I thoroughly enjoy it! The phone cord has a complex bone setup to allow it to spring properly like a real phone cord does. It's not even visible half the time but it was a ton of fun to set up and it taught me more about armatures and constraints. Anything you make in this software (Blender) is a potential new learning experience. (Especially if you aren't using the ancient 2.79 version like I am.)
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Sanitation Station
At first I felt I was grasping at straws for characters, but the more I thought about adding Sanitation Station, the better the idea started to seem. Maybe I've been consumed by madness, but if you take a look at this goober, you might start to see things from my point of view.
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Now you may be thinking:
"That one's not even a real character! It's an inanimate object with a face drawn on it! At least Phone Guy has dialog and a personality! Even Trash & The Gang had established actions and personalities in Ultimate Custom Night, but not the Sanitation Station! Why would Sanitation Station be added to the character roster?"
Consider this: the Paper Pals appeared in the original FNaF world, and before that they were only ever depicted as completely static. It wasn't even clear if they were alive or if they were just being moved by the animatronics to mess with you. Sanitation Station actually has an impact on gameplay, which means it has a bigger role than the Paper Pals ever did, and in just one game!
Additionally, I have been adding new defense-based moves to this game concept - something I feel were left unexplored by the original FNaF World - and many of them have to do with safety features. "Threadlockers", "Waterproofing", "Stabilizers", "Repairs", "Bubble Bath" (in reference to the Phone Guy's dialog from FNaF 1), and that's just scratching the surface. The question came to mind: "Who do I give these moves to? Almost every Five Nights at Freddy's character is built around killing you, which one could possibly receive safety-based attacks?" That's where the amazing Sanitation Station comes in! It's a collection of safety items that exists entirely to lower your liability risk in its source material. It's the perfect candidate! And it has a face on it, which makes it a much more reasonable candidate than, say, the automatic security doors. And really, how can you say no to that face?
Additionally, Sanitation Station appears in Ultimate Custom Night, therefore securing it as a recurring character in the franchise, and justifying its position in the FNaF World 2 character roster.
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(This is from Ultimate Custom Night, and is not my render.)
As always, thanks for checking out my art, (especially this post in particular, these are not especially popular characters.) I'll catch you on the flipside!
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amourists · 11 months ago
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A guide to decluttering your phone
If you’re someone like me who uses their phone the moment they wake up till the second they fall asleep (7 hours screen time yikess) it’s important to keep your phone organised and up to date. some of these i’ll do every few weeks and others once a year depending on how cluttered it feels.
clean out contacts and update info - every year i’ll go through my contacts and delete any numbers I don’t want anymore, add names to numbers I haven’t saved etc
delete any unused apps - this saves so much storage and space but I don’t have to do this often as I try to be mindful of what i download - think if you really need an app for it or if you could just use it on your google browser. optional; organise your apps into folders for different categories e.g games, school
update apps - something I do every few months; go into the app store and update the apps I have so everything runs much smoother with no bugs
delete unwanted photos and videos - one of the biggest reasons for lack of storage is your photos app. I know so many people who have basically the same picture x15 or 5 minute long videos of fireworks - whilst memories are important to keep, having a cluttered camera roll can make going through these memories hard - clip videos so they’re under a minute, clip the main parts, delete any duplicates and get rid of screenshots you don’t need - I do this every few weeks
organise photos and videos into albums - mostly just for aesthetics, i like to make albums of photos i’ve taken in different countries, an album for food, nails etc something that can be done in a car ride if you’re bored
delete unneeded text threads - this also takes up storage and most of these you wont even look back on. it can also be good for your mental health - delete that text thread with your ex so you can stop looking at it
reminders app - I have so many random to do lists there that I just forget to check off heh
clock app - delete those alarms you don’t need and all those different world clocks you won’t refer to
calendar app - add new events like peoples birthdays you need to remember and delete any reoccurring events you don’t need anymore, organise with different colours based on if its for school, work or personal.
update software - if my phone is glitching out 9/10 its because i haven’t updated it in a while
delete unwanted notes - the amount of notes i have with random letters or numbers… it makes it hard to find the notes i actually need so i’ll go through them every few months
notifications - go to your settings and turn off any notifications you don’t want to receive and go through any notifications you might have missed aka those 99+ messages
emails - delete and unsubscribe from any you don’t need
delete tabs on google/safari - all my safari tabs stay open if i close the app so sometimes tabs i don’t need pile up
change phone layout - change your wallpaper, make different lock screens, change app icons, add widgets and change the layout to make your phone feel more refreshed
most of these can be easily done in road trips or just when you’re bored, lmk if i missed anything you do!
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postgamecontent · 6 months ago
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The Unisys Icon: One Canadian Xennial's Memories of Ontario's Obscure Computer
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One topic that often comes up in retro gaming circles is how aspects of gaming history not part of the American story don't get enough attention. I personally feel it's mostly up to the people to whom the stories belong to tell them. So I am going to follow my own advice today and tell the tale of a computer that statistically speaking almost no one has used, and some of that computer's software. I have to tell this story from memory, because this computer and its software functionally no longer exist. Practically no photographs of any of its games exist. We're relying on decades-old recall here, so… I'll do my best.
The Unisys ICON was a computer developed as an initiative by the Ontario Ministry of Education to create a standard for Ontario schools. It used an Intel 80186 CPU and its OS was an early version of a Unix-like system that eventually came to be known as QNX. Yes, the Blackberry one. Still in use, I believe. Each Unisys ICON came with its own monitor and a very robust keyboard with a trackball embedded in it. Computers ran in a network from a designated server machine. They were pretty expensive and the whole program was quite controversial, with many considering it a colossal waste of tax money. I mean, in hindsight… probably?
The first line of ICONs were introduced to schools in Ontario in 1984, and support for the platform continued until 1994. During that time, several models were created along with a fair bit of bespoke software. Most of it was meant to be educational, used for teaching programming to older kids and more general lessons to younger ones. I don't recall any pure games without any educational component, although some of them really danced on that line. When the ICON program was canceled in 1994, the Archives of Ontario declined to preserve the ICON and its software. They were all ordered to be destroyed, and just about all of them were.
Only a few fully working models are known to be in existence today, and some of the software was just straight-up lost forever. No emulators exist, and there is no way to play any ICON software unless you have access to one of those few remaining units. So yes, all my UK friends out there? I know you dislike it when Americans make jokes about your Spectrum and Amiga computers and games, but you can only joke about something if you've heard about it. No one jokes about the ICON. I mean, until they find out about its nickname, "The Bionic Beaver". That's easy pickins.
My elementary school in a small Northwestern Ontario town had about a hundred students total from Junior Kindergarten to Grade 6. It was such a small school, we didn't even have a Grade 5 class and teacher. They just divided the Grade 5 students by academic achievement and stuck the higher achievers in the Grade 6 class and the lower ones stayed in the Grade 4 class with slightly more difficult texts and homework. Anyway, it was a small school. It no longer exists. But in the 1980s, we had a couple of Apple II computers. They were pretty old by then, and the green and black monitors didn't impress kids who had tasted the Commodore 64, Tandy, or NES. But hey, we played Oregon Trail, Carmen Sandiego, and Crosscountry Canada on them when we could.
I remember when we got our ICONs. It was a pretty big deal! Our school received four of them, with one designated as the server. They were put in a prime location in the hallway, between the fourth grade classroom and the school entrance. If a person was going to the auditorium, they'd have to pass by them. Not like those Apple IIs, tucked away in a less traveled part of the hallways. Our school was proud of those ICONs, and the student body was excited to use them. One of the fun things about visiting the junior high school was that it had a whole lab of ICONs, with different games. Pure decadence! Absolutely sick!
Anyway, the memories of Xennials from Ontario are by and large all that remains of these things now. Even the Wikipedia entry's list of software is missing games I know I played on there. So what can you do? I'm going to talk about some of the games I remember, and since literally no screenshots exist, I drew some pictures. Quickly, mind you. And from 35+ year old memories, no less. Sorry, it's all I've got.
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(Not actual screenshots)
SpectICON: This was a paint program, and when our ICON computers were turned on this is what they defaulted to. When the program loaded up, it had a colorful picture of a tree in autumn in place. You could change the palette using the trackball, and if you rolled it with some power the colors of the tree would wildly alternate. My friend Peter dubbed this "Disco Tree". It could do some simple animation, mostly by morphing between two images. I used this to make an animation of a robot turning into a car, because I was ten years old in 1989 and Transformers was the thing.
Offshore Fishing: One of the more popular games in my school. You would move your boat to different locations on a map, after which it would switch to a side-view. You then used the trackball to maneuver your fishing net, trying to catch as much as you can. If a shark comes, it will break your net and you'll lose a lot of money. This was supposed to teach us about the fishing industry, I think?
Math Maze: Another popular one in my school. You would make your way through a maze, battling monsters and looking for treasures. You could pick a knight or a wizard, and your choice of weapon between a sword and a wand. Knight with wand was splendid. No effect on the gameplay, of course. When you met a monster or found a treasure, it was time to do MATH. The last boss of the dungeon would ask what weighed more, a pound of feathers or a pound of gold. We were very proud when we sorted out the answer to that one. The cut-out box at the side showing a close-up of the action had some interesting visuals, at least.
A Day in the Life Of: We didn't have this one at my school, but the junior high school had it and I played it there. A strange game where you played as a student, and you could just straight up cut school and go to the mall if you wanted to. The mall had some different spots to visit, including an arcade where you could play a minigames called Mutant Bunnies Attack or something. It was basically Activision's Kaboom, and since we had a trackball… well, this was a pretty good time. I don't remember the actual point of this one.
Crosscountry Canada & Lemonade Stand: You might know these games from other platforms. They were ported to the ICON and played pretty much the same way here as anywhere else. Both were old hat for us and didn't get much play as a result.
Greenhouse: A gardening game. You had to grow plants by setting a variety of conditions, including temperature, watering, and sunlight. Each plant had different needs, but if you could sort it out you would be rewarded by seeing them grow. I messed around with this one a bit, but it was on the junior high school computers so I didn't get to play it as much as I would have liked.
Robot R&D: Robots! This was a cool one. You would build a robot from different parts and materials. You could then put them through a variety of tests to see how they would react. You could immerse them in water, try to crush them, or just drop them from high places. For most kids, you had them at "build a robot".
There were lots of other games, but these were the ones I played and the ones I remember. I wish I could tell you about all of them, but this is the limit of my knowledge. Maybe someone else out there can remember other ones and talk about them? I hope that one day this off-beat, highly geographically and temporally localized computer is properly archived and its software is made accessible again. I would like to play Offshore Fishing at least one more time in my life. Thanks for reading!
Extra Note: I just remembered the darned things would say HELLO when you booted them up. A talking computer?!
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fairyminnie444 · 6 months ago
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I found out about the law in tiktok, and i just recently came to tumblr, its just that in tiktok most of the creators and some other users put a limiting beliefs in people especially the new ones, when i came to tumblr it was really more calm, and receptive, people here don’t put any beliefs in others, like the manifestations that seems “impossible” but i’m not talking impossible like manifesting a hollywood actor as a sp, i am saying impossible as making someone dead come back to life, superpowers, changing nacionality, dna, cure a uncurable illness and etc, in tiktok they always say this is impossible, and they dont talk too much about it either because the minority of people actually want to change that, most of people just want to manifest their future, anyways here on tumblr bloggers really helped me out in understanding the law and advices with manifesting, i never had been able to manifesting anything that i really desired or something “big” i’ve always manifest only small things for testing, and i also knew about the law of attraction a few years back then and it also never worked for me, in the pandemic days i also found out about shifting but it was never really a desire for me, so when i found out about the law of assumption i found it way more easier than the others and since it never worked for me anything i decided to give it a chance, ive been applying the law the whole year, but it also didn’t work, after i left the community on tiktok and came to tumblr i decided to read some things about it and change my thoughts and beliefs about it, this month, December (i’m sending this on 31st so it’s still 2024, but you will probably answer this only in 2025) i decided to put in action everything i’ve read in tumblr, i still had some doubts about understanding and i send some asks for some creators and it helped a lot; I did a visionboard too (i dont know your thoughts on this) but i always made since 2023, and my goals always manifested, but the desires especially the big ones never did, but i did this year too and made 1 month ago, put as my cellphone background and also a board in pinterest, i manifested a few things, like the big things and desires that i wanted at the end of this month and i wasn’t expecting to be so fast, a few weeks ago i manifested me and my parents to have a meal from a expensive restaurant, and this year we’ve been struggling a lot with our finances so it wasn’t like we were able to go to this restaurant at any time, my mom also have been wanting a new TV for a few months and we just bought it one yesterday, i manifested all my christmas gifts too, i manifested 2 games for my playstation (games in ps are much more expensive than in others devices) and right now i’m manifesting a new iphone, i have an iphone 8 plus and apple already discontinued the model, i’m not even receiving more updates on the software, my phone also broke early in this year, and recently it also scared me because it started to restart infinitely and right now my apps are all without icons i’m using like it’s a ghost app, so i really have to change for a new iphone, i dont live in US either and in my country its really hard to get a good iphone if you are not rich (just for example minimum salary here is $1.300 per month, and a good iphone is minimum $7.000) so it wasnt a reality for me and my parents to be able to get a new iphone, thats why i was using this one all along, last week me and my parents decided to get a new phone for me and my mom was able to get money for it, which if i wasnt manifesting it wouldn’t even happen because it was a impossible reality for us yk, i still hasn’t bought my new phone yet but we already arranged when we will buy it, i don’t know which model i will get because it will depend on which is available in the store, but since it’s confirmed that i will get a new one i consider as already in the physical reality. I also put my playstation games, and the new iphone in my vision board for 2025 and it’s still 2024 and i’ve already manifested 2 big things from it so for me it’s such a big b
yes yes yes 🩷🩷🩷🩷
I'm so glad you came to Tumblr and found yourself, because not only on TikTok but also on Twitter they sometimes confuse LOA with the law of attraction or something.
You're already living this, you have everything, you’re the creator of your reality, period!!! Congratulations, may you always manifest everything you want cause u already there and it’s done 🥰🩷
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digitalsfontssoccer · 2 months ago
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Argentina 50 Años Jersey Font – Celebrate a Legacy in Style
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Celebrate the golden legacy of Argentine football with the exclusive Argentina 50 Años Jersey Font – a tribute to the nation’s rich history and its collaboration with Adidas. Perfect for custom jerseys, Cricut projects, or football-themed gifts, this font echoes the design of Argentina's 50th Anniversary Kit and honors their 1978 World Cup win.
👉 Get the Argentina 50 Años Jersey Font on Etsy
🏆 Adidas x Argentina 50th Anniversary Kit – On-Pitch Tribute
Kit Release & Debut: Adidas released the Argentina 50th Anniversary Kit on November 14th, 2024, and the national team debuted it during a match against Peru on November 19th.
Design & Features: The kit blends classic white and light blue stripes with gold details, including the Adidas Trefoil logo and AFA lettering. It features a special collar graphic, black and gold shorts, and matching socks. The look is both modern and nostalgic.
Historical Significance: This is Argentina’s first-ever anniversary kit, celebrating 50 years of partnership with Adidas, which began in 1974. Though Argentina worked with other brands like Le Coq Sportif in the past, the Adidas connection was renewed in 2001 and remains iconic today.
Color Palette:
Main color: Ambient Sky
Gold accents for the Trefoil, AFA, and laurel wreath
3 stars symbolizing Argentina’s World Cup wins
🎨 What You’ll Get – Argentina 50 Años Font
This font is inspired by the unique number and name styling seen in the anniversary kit. You’ll receive:
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✅ OTF & TTF files for easy installation
✅ Complete A–Z and 0–9 set
✅ Retro feel blended with modern block design
✅ High-resolution quality for vinyl and fabric use
👉 Get the Argentina 50 Años Jersey Font on Etsy
🖨️ How to Customize Your Jersey
Whether you're a collector or a fan who loves to wear your pride, you can apply this font to your own kit using:
Install the font on your computer
Open your software (like Canva, Illustrator, Cricut)
Create your name + number using this font
Export it for print
Use HTV or DTF printing with a heat press for best results
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🛠️ 5 Best Tools for Using Football Jersey Fonts
To create your custom designs professionally, try:
Canva – Quick and easy mockups
Cricut Design Space – For vinyl cutting and layout
Adobe Illustrator – Vector editing and pro design
CorelDRAW – Great for large-format printing
Inkscape – A free alternative for SVG editing
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🛍️ Why Buy from Etsy?
Our fonts are listed on Etsy, a safe and trusted marketplace for creatives. With instant download and secure checkout, Etsy gives you:
🔐 Trusted payments
📥 Immediate access to your files
✉️ Easy communication and support
🌍 Global accessibility
👉 Get the Argentina 50 Años Jersey Font on Etsy
❓ Frequently Asked Questions (FAQ)
Can I use this font with Cricut or Silhouette? Yes – the SVG and vector files are fully compatible.
Is this an official AFA font? No. This is a fan-made recreation inspired by the 50 Años kit for personal use.
Can I sell jerseys made with this font? The font is for personal use only. Contact us if you need a commercial license.
What formats are included? You’ll get OTF, TTF, SVG, AI, EPS files in a zip download.
How do I install the font? Just double-click the OTF or TTF file and click "Install" on your Mac or PC.
Unlocking the Style: The Significance of the 🇦🇷 Argentina 50 Años Jersey Font
The Historical Context of the 🇦🇷 Argentina 50 Años Jersey
Argentina football history, 50 years celebration, soccer jersey design, iconic sportswear
The Design Elements that Make the 🇦🇷 Argentina 50 Años Jersey Font Unique
jersey typography, font design in sportswear, visual identity, branding in jerseys
Why the Right Font Matters in Sports Jerseys: A Look at Impact and Recognition
sports branding, jersey recognition, fan engagement through design, typography importance in sports
The Influence of Typography on Team Spirit and Fan Culture
fan loyalty symbols, cultural significance of fonts, community identity through jerseys
A Closer Look at How to Acquire Your Own 🇦🇷 Argentina 50 Años Jersey Font Design
where to buy jerseys online, custom jersey options, limited edition sportswear availability
Conclusion: Celebrate Argentine Football Legacy with the Iconic 50 Años Jersey Font Today!
👉 Get the Argentina 50 Años Jersey Font on Etsy
Unlock the Nostalgia: Discover the Argentina 50 Años Jersey Font
Introduction: The Significance of the Argentina 50 Años Jersey
Argentina football history, commemorative jersey, sports design, football culture, jersey typography
The Unique Style of the Argentina 50 Años Jersey Font
jersey font design, typography in sports, unique athletic fonts, visual identity, custom jersey fonts
How to Incorporate the Argentina 50 Años Jersey Font into Your Designs
graphic design tips, sports branding, using jersey fonts in projects, personalizing jerseys, font applications
The Legacy of Argentina's Football Achievements Celebrated Through Design
football achievements history, Argentine football legends, cultural impact of sports jerseys, iconic designs in football history
Where to Find and Download the Argentina 50 Años Jersey Font for Your Projects
font download sources, free font resources for designers, where to buy jersey fonts online, creative marketplace options for fonts
Conclusion: Celebrate Argentine Football History by Using the Iconic 50 Años Jersey Font Today!
👉 Get the Argentina 50 Años Jersey Font on Etsy
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doyoulikethissong-poll · 1 year ago
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Gackt - Vanilla 1999
Gackt is a Japanese singer-songwriter, musician, record producer and actor. He has been active since 1993, first as the frontman of the short-lived independent band Cains:Feel, and in 1995-1998 the visual kei rockband Malice Mizer, before starting his solo career in 1999. He has released nine studio albums and, with forty-eight singles released, holds the male soloist record for most top ten consecutive singles in Japanese music history. Besides being established in the modern entertainment industry and a pop icon, Gackt's music has been used as theme songs for video games, video game films, anime series/films, and television series. In addition to his music career, Gackt has acted and voice acted, including characters inspired by him in video games like Bujingai and Crisis Core: Final Fantasy VII. He also provided the voice samples for the Vocaloid software Gackpoid.
Gackt released his second single "Vanilla", from his first full-length studio album Mars (2000), on August 11, 1999. "Vanilla" is one of his most popular and commercially successful songs. It peaked at number four on the Oricon Singles Chart and charted for ten weeks. With 248,360 copies sold, it was the 89th best-selling single of the year, and it was certified Gold by RIAJ. The single was later re-released in 2002. It charted for six weeks, reaching number twelve. "Vanilla" is a favourite among fans, particularly because of a live performance from Gackt's Mars tour, which contained a large amount of fanservice with Masa, his guitarist at the time.
"Vanilla" received a total of 72,5% yes votes!
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theblogvibe · 10 days ago
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VFX Era: Your Future Begins with Graphic Designing Course in Kanpur
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VFX Era is redefining creative education in Uttar Pradesh through its comprehensive graphic designing course in Kanpur. Combining artistic training with career-readiness, this course equips learners with both the vision and the tools to become successful design professionals. Whether you're a recent school graduate or a mid-career switcher, VFX Era has built a design ecosystem that blends theory, practice, and professional mentorship.
What makes VFX Era unique is its complete learning cycle. From learning tools like Adobe Photoshop and Illustrator to understanding brand identity, visual storytelling, and user interface design, students are nurtured into becoming designers who solve real-world problems.
Why VFX Era's Graphic Designing Course in Kanpur Is the Ideal Starting Point
The growing demand for visual content across industries has created a need for trained graphic designers who are not just tool-users but thinkers and creators. VFX Era’s graphic designing course in Kanpur is designed to meet this demand with a practical, future-focused approach. Here, you don’t just learn how to use design software — you learn how to build brands, shape user experiences, and communicate visually.
From logos and brochures to social media content and website layouts, students work on real-time projects that mirror the needs of businesses today. This course doesn’t just prepare you to enter the industry—it prepares you to stand out in it.
The VFX Era Learning Philosophy: Creative, Practical, Professional
At the core of VFX Era’s teaching model is a blend of hands-on practice and conceptual clarity. The course aims to empower students with skills that are instantly applicable in the job market:
Understanding how design solves business problems
Translating ideas into visual campaigns
Creating cross-platform consistency for brand visuals
The course also introduces students to design systems and workflows that are used by professionals in advertising agencies, startups, eCommerce platforms, and global brands.
Course Structure: From Fundamentals to Industry-Level Mastery
Here’s a breakdown of what the curriculum covers:
Design Principles: Color theory, visual hierarchy, composition
Image Editing: Retouching and visual manipulation using Adobe Photoshop
Vector Graphics: Logo and icon creation using Illustrator and CorelDRAW
Typography: The art of readable and brand-oriented text design
Layout and Publishing: Flyers, posters, banners, and social media creatives
UI/UX Basics: Designing for websites and mobile apps
Brand Identity Projects: Packaging, logo kits, visual guidelines
In addition to these, students also receive special training in:
Freelancing and client handling
Building an online design portfolio
Content design for social media platforms
Basics of animation and motion graphics
Project-Based Learning at VFX Era
Every module is accompanied by a project. This means by the end of the course, each student has an impressive portfolio that includes:
Company logos
Product packaging
Event banners
Ad creatives
Website UI samples
Infographics and visual resumes
Students also receive reviews on their projects, just like in real agency settings. These critiques from mentors help learners understand what employers and clients expect.
Career Pathways After a Graphic Designing Course in Kanpur
The beauty of a graphic designing career is its versatility. After completing this course, you can work in:
Digital Marketing Agencies
Media and News Companies
Corporate Design Teams
Freelance Marketplaces
Startups and E-commerce Brands
You can also specialize in:
Branding Design
Social Media Content
Web Graphics
Packaging Design
Presentation & Pitch Deck Design
And if you want to scale further, combining your design skills with digital marketing or front-end development knowledge creates a competitive profile for roles like UI Designer or Digital Content Strategist.
The Role of Mentors in Your Creative Growth
Unlike self-paced online tutorials, the VFX Era experience is guided by mentors. These are industry professionals who:
Review your design drafts
Provide actionable feedback
Teach shortcuts and design hacks
Guide you on pricing, pitching, and professionalism
This mentorship accelerates learning, builds confidence, and prepares students for freelance gigs or full-time jobs.
The Power of Design in Kanpur’s Business Ecosystem
Kanpur is no longer just an industrial city. With the digital boom, local businesses are investing in branding, social presence, and customer engagement. From cafés and real estate firms to coaching centers and eCommerce brands, every business needs visual design.
As a certified designer from VFX Era, you can help these brands:
Build recognition through visual identity
Enhance online reach through engaging content
Improve customer retention through consistent visuals
And the best part? You can do all this while working from home or even as a part-time freelancer.
Expand Your Horizons: Combine Graphic Designing with Digital Marketing & Web Development
VFX Era doesn’t just stop at design. For students who want to expand their skillset, the institute also offers:
A full-fledged digital marketing course in Kanpur, where students learn SEO, PPC, email campaigns, and influencer marketing.
A practical web development course in Kanpur, covering HTML, CSS, JavaScript, and responsive design to build fast, beautiful websites.
By learning how your designs can integrate with marketing and web technologies, you’ll stand out as a full-stack creative professional.
Portfolio Building and Career Support
The course ends with a powerful capstone project and a complete review of the student’s portfolio. But VFX Era goes a step further by helping students:
Create Behance and Dribbble profiles
Draft a winning freelance pitch
Appear for mock interviews and client meetings
Build a design CV and pitch deck
Get referrals to freelance clients and agencies
This comprehensive support ensures you don’t just complete a course—you start a new career.
Final Thoughts: Why VFX Era Is the Top Choice for Graphic Designing Course in Kanpur
There are many ways to learn graphic design, but only VFX Era combines:
Experienced mentors
Real-world projects
Personalized feedback
Industry connections
Career-focused curriculum
That’s why it has become the most trusted name for anyone looking to become a designer in Kanpur.
Address: 117/H1/368 Pandu Nagar Neer Cheer Chauraha, Pandu Nagar, Kakadeo, Kanpur, Uttar Pradesh 208005 Contact: 063904 67467 Website: https://vfxera.com
If you’ve ever wanted to build a creative career, launch your own brand, or work in design globally — your journey starts here. Join the graphic designing course in Kanpur at VFX Era and unlock your true creative potential.
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demifiendrsa · 11 months ago
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youtube
DOOM + DOOM II | Official Trailer
 DOOM + DOOM II, a combined re-release of the first two DOOM games and plenty of additional content, is available now for PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, Nintendo Switch, and PC via Steam, GOG, and Microsoft Store for $9.99. Users who already own DOOM or DOOM II will receive DOOM + DOOM II as a free upgrade.
About
Developed by id Software, and originally released in 1993, DOOM pioneered and popularized the first-person shooter, setting a standard for all first-person shooter games. The critically acclaimed sequel, DOOM II, followed in 1994. Now the definitive, newly enhanced versions of DOOM + DOOM II are available as a combined product.
Included Content
DOOM
DOOM II
TNT: Evilution
The Plutonia Experiment
Master Levels for DOOM II
No Rest for the Living
Sigil
Legacy of Rust (a new episode created in collaboration by id Software, Nightdive Studios and MachineGames)
A new Deathmatch map pack featuring 25 maps
Altogether, there are a total of 187 mission maps and 43 deathmatch maps in DOOM + DOOM II.
New Enhancements
Online, cross-platform deathmatch and cooperative play for up to 16 players.
Community-published mod support (PC) with an in-game mod browser.
Choose between the original midi DOOM and DOOM II soundtracks or the modern IDKFA versions by Andrew Hulshult (including brand-new DOOM II recordings).
Improved performance with multithreaded rendering supporting up to 4K resolution and 120 frames per second on PlayStation 5, Xbox Series X|S, and PC.
Now on the KEX engine.
BOOM source compatibility makes it possible for hundreds of community-created mods from the past 25 years to be published in-game.
Accessibility options, such as a modern font to improve legibility, high contrast mode, text-to-speech, speech-to-text multiplayer chat, and more.
Translated into eight new languages: Mexican Spanish, Brazilian Portuguese, Polish, Russian, Japanese, Korean, Traditional Chinese and Simplified Chinese.
Existing Enhancements
Upgraded visuals.
Modern controller support.
Weapon carousel for faster weapon switching.
Gyroscopic aiming on PlayStation 5, PlayStation 4, and Switch.
Improved mouse and keyboard controls.
Local split-screen deathmatch and cooperative for up to four players.
Featured community mods, including REKKR, Revolution!, Syringe, Double Impact, Arrival, and more! Expect an ever-expanding list of single player mods to be added by the community modders.
60 frames per second and native 16:9 support—up to 1080p.
Restored original in-game music using original hardware.
Quick Save / Load support.
DeHacked mod support.
About the Included Games
DOOM (1993) (Original Version) – The demons came and the marines died…except one. You are the last defense against Hell. Prepare for the most intense battle you’ve ever faced. Experience the complete, original version of the game released in 1993, now with all official content and Episode IV: Thy Flesh Consumed.
DOOM II (Original Version) – Hell has invaded Earth, and to save it, you must battle mightier demons with even more powerful weapons. This beloved sequel to the groundbreaking DOOM (1993) introduced players to the brutal Super Shotgun, the infamous Icon of Sin boss, and more intense FPS action.
TNT: Evilution – The UAC relocated their experiments to one of the moons of Jupiter. A spaceship, mistaken for a supply vessel, was granted access. But when it got close to the base, demons poured out. All your comrades were slaughtered or zombified. This time it’s not about survival. It’s about revenge.
The Plutonia Experiment – Every effort has been made by the nation’s top scientists to close the seven interdimensional Gates of Hell, but one portal remains open. Alone, you must infiltrate the ravaged base, defeat the demon Gatekeeper, and seal the last Hell portal before the undead take over the world.
Master Levels for DOOM II – This expansion includes twenty additional levels, all with the same hell-spawned horrors and action of the base game. Each level was created by independent designers and supervised by id Software.
Sigil – Created by id Software co-founder, John Romero, and released as an episode-sized mod consisting of 18 new maps, Sigil fits in between the timelines of DOOM (1993) and DOOM II. Baphomet, the gatekeeper of Hell, “glitched the final teleporter with his hidden sigil, whose eldritch power brings you to even darker shores of Hell. You fight through this stygian pocket of evil to confront the ultimate harbingers of Satan, then finally return to become Earth’s savior.”
Legacy of Rust – Created in collaboration by id Software, Nightdive Studios, and MachineGames, Legacy of Rust is the newest episode for DOOM, and the first official episode since DOOM II to feature new demons and weapons. This 16-map Episode is broken up into two eight-map sections: The Vulcan Abyss and Counterfeit Eden.
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satoshi-mochida · 11 months ago
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DOOM + DOOM II announced for PS5, Xbox Series, PS4, Xbox One, Switch, and PC - Gematsu
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id Software has announced DOOM + DOOM II, a combined re-release of the first two DOOM games and plenty of additional content. It is available now for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch, and PC via Steam, GOG, and Microsoft Store for $9.99. Users who already own DOOM or DOOM II will receive DOOM + DOOM II as a free upgrade.
Here is an overview of the collection, via its Steam page:
About
Developed by id Software, and originally released in 1993, DOOM pioneered and popularized the first-person shooter, setting a standard for all first-person shooter games. The critically acclaimed sequel, DOOM II, followed in 1994. Now the definitive, newly enhanced versions of DOOM + DOOM II are available as a combined product.
Included Content
DOOM
DOOM II
TNT: Evilution
The Plutonia Experiment
Master Levels for DOOM II
No Rest for the Living
Sigil
Legacy of Rust (a new episode created in collaboration by id Software, Nightdive Studios and MachineGames)
A new Deathmatch map pack featuring 25 maps
Altogether, there are a total of 187 mission maps and 43 deathmatch maps in DOOM + DOOM II.
Online, cross-platform deathmatch and cooperative play for up to 16 players.
Community-published mod support (PC) with an in-game mod browser.
Choose between the original midi DOOM and DOOM II soundtracks or the modern IDKFA versions by Andrew Hulshult (including brand-new DOOM II recordings).
Improved performance with multithreaded rendering supporting up to 4K resolution and 120 frames per second on PlayStation 5, Xbox Series X|S, and PC.
Now on the KEX engine.
BOOM source compatibility makes it possible for hundreds of community-created mods from the past 25 years to be published in-game.
Accessibility options, such as a modern font to improve legibility, high contrast mode, text-to-speech, speech-to-text multiplayer chat, and more.
Translated into eight new languages: Mexican Spanish, Brazilian Portuguese, Polish, Russian, Japanese, Korean, Traditional Chinese and Simplified Chinese.
Existing Enhancements
Upgraded visuals.
Modern controller support.
Weapon carousel for faster weapon switching.
Gyroscopic aiming on PlayStation 5, PlayStation 4, and Switch.
Improved mouse and keyboard controls.
Local split-screen deathmatch and cooperative for up to four players.
Featured community mods, including REKKR, Revolution!, Syringe, Double Impact, Arrival, and more! Expect an ever-expanding list of single player mods to be added by the community modders.
60 frames per second and native 16:9 support—up to 1080p.
Restored original in-game music using original hardware.
Quick Save / Load support.
DeHacked mod support.
About the Included Games
DOOM (1993) (Original Version) – The demons came and the marines died…except one. You are the last defense against Hell. Prepare for the most intense battle you’ve ever faced. Experience the complete, original version of the game released in 1993, now with all official content and Episode IV: Thy Flesh Consumed.
DOOM II (Original Version) – Hell has invaded Earth, and to save it, you must battle mightier demons with even more powerful weapons. This beloved sequel to the groundbreaking DOOM (1993) introduced players to the brutal Super Shotgun, the infamous Icon of Sin boss, and more intense FPS action.
TNT: Evilution – The UAC relocated their experiments to one of the moons of Jupiter. A spaceship, mistaken for a supply vessel, was granted access. But when it got close to the base, demons poured out. All your comrades were slaughtered or zombified. This time it’s not about survival. It’s about revenge.
The Plutonia Experiment – Every effort has been made by the nation’s top scientists to close the seven interdimensional Gates of Hell, but one portal remains open. Alone, you must infiltrate the ravaged base, defeat the demon Gatekeeper, and seal the last Hell portal before the undead take over the world.
Master Levels for DOOM II – This expansion includes twenty additional levels, all with the same hell-spawned horrors and action of the base game. Each level was created by independent designers and supervised by id Software.
Sigil – Created by id Software co-founder, John Romero, and released as an episode-sized mod consisting of 18 new maps, Sigil fits in between the timelines of DOOM (1993) and DOOM II. Baphomet, the gatekeeper of Hell, “glitched the final teleporter with his hidden sigil, whose eldritch power brings you to even darker shores of Hell. You fight through this stygian pocket of evil to confront the ultimate harbingers of Satan, then finally return to become Earth’s savior.”
Legacy of Rust – Created in collaboration by id Software, Nightdive Studios, and MachineGames, Legacy of Rust is the newest episode for DOOM, and the first official episode since DOOM II to feature new demons and weapons. This 16-map Episode is broken up into two eight-map sections: The Vulcan Abyss and Counterfeit Eden.
Watch the launch trailer below.
Launch Trailer
youtube
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imiging · 2 years ago
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Hello and good day imiging team! I'd like to point out that the work of petitmonsieur1 that you reblogged recently is not photography, but an AI-generated image. Thus it can not be categorized as original photography on account of it not involving a photographer, a camera and a subject.
I know you caption your reblogs with "daily original photographs and creations", so I guess it still counts as some form of a creation. Although the rest of your reblogs are actual photography, not what petitmonsieur1 is doing.
You'll notice that their creations are entirely digitally created by taking a closer look. Skin, metal, and cloth appear way too smooth, the background is sepia like from a painting, icons and writings are indecipherable. They've even uploaded videos showing how they mess with the creation process, either by adding skeleton makeup to a person (who is posing exactly the same in both frames) or moving a person's head, covered in a knit wool ski mask, up and down from their scarf like a piston. To me those are clear indicators that their creations are not authentic as the photos, paintings and art you showcase here.
With this I hope you at the very least consider removing petitmonsieur1 from the pool of your following. One can argue whether AI-art is art, but since the focus of your page is on photography, that really doesn't have a place here.
Thank you for receiving my input. Kindest regards!
As we are obviously unable to answer directly to this anonymous expert in AI, our response is outlined below.
Dear anonymous,
You will, undoubtedly, be disappointed to learn of our disavowal of your "expertise" in this particular instance as we wish to inform you that AI was not involved in the creation of this image. As we had reservations about your claim and explanations of same, we deemed it patently obvious that our first step should be to direct ourselves to the creative source. Therefore, we messaged Petitmonsieur in order to determine exactly his process and his medium. His response was clear : "I mainly use photos, old paintings, wallpapers...and I crush the pixels as much as possible to obtain a painting effect. If I used AI, the rendering would be of better definition. In fact, I'm tinkering with Photoshop, and I find that the AI ​​stereotypes the images too much."
Upon viewing this particular photo we were, of course, unaware of the creative process (other than what the tags indicated) but we found it to be interesting and quite striking at first sight which resulted in it being chosen.
Furthermore, one might ask, what exactly defines a true photograph these days especially in the world of digitization? With the advent of digital cameras and advances in photography software (Photoshop, Lightroom, etc.) how many of these photographs, including those that started life as a film negative, use some form or other of "digitization" in the making of the final product?
AI is just another step (granted a large one) in that direction and not really so much different than using a "dehaze" or "clarity" filter in Lightroom, Healing Brush Tool in Photoshop or DeNoise AI, to name but a few of the tools used by a growing number of photographers. Even film can be "manipulated" in the darkroom or made into a digital negative and then reworked on a pc. These are all tools used to enhance the artistic aspects/creation of a great number of photographs which are regularly posted and reblogged on the Tumblr platform. (Our apologies to those of you that shoot raw and only post unedited photographs -- we love them too!)
At Imiging, our shared opinion on AI is that it has the potential for making the unreal appear real and believe it has numerous other risks and drawbacks. We have to say that it truly alarms us if only for no other reason than the obvious geo-political implications when AI is used by unscrupulous individuals or governments for nefarious purposes.
Sincerely,
The Editors of imiging
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soundbanksl · 1 year ago
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How to Download Mixwave – Mario Duplantier
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