#Introduction to Mobile Computing
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L1: Introduction to Mobile Computing

Hello everyone welcome to easy engineering classes students, with this blog we are starting the blog lecture series of mobile computing subject, so it is normal in universities, colleges, in this, this subject is run within one semester final year, 100 very short blogs, we Inside this, we will give to the point blogs so that you do not face any problem on this topic in Phantom Exam. So while starting mobile computing, first of all we will see the introduction of worst which keep taking details about the introduction of mobile computing so what is mobile computing. This technology policy technology battle of that anytime anywhere and everywhere computing means direct share look in this what is the meaning of mobile note stationery is not stationery we have been above then the meaning of mobile is that note stationery computing means what is cheerful then computing is the activity of developing and User Computer Technology Simple Using Computer Technology If I say mobile computing in simple tense then what if we can use the technology of computer, the computation power of computer as mobile i.e. while going anywhere even while moving. So we call it mobile computing song, here we have written the same thing, what is written anytime, anywhere, anywhere and everywhere, What is the advantage of this, first of all it is the middle of the user to perform any task from anywhere, now it is a simple thing that one user has RAM from the latest and that user has to check his mail, no response to check mail now normal. Till then we don't have mobiles so we have to check mail at our homes or in our offices where we have desktop or laptop for the vision internet connection. But now this user has an advanced mobile device, only late it Mobile device with an active internet connection, so this user can check his mails from anywhere. I have written the same thing here except the uses to perform any task from anywhere and two mobile computing devices. What do we generally talk about as computing devices? Mobiles, tablets are PM, so we generally use all these computing devices in this way. We are talking about mobile computing. Wrong seconds. Communication spread over both wide and wireless medium. Now this is a very important point. Active Word. Of violence, this communication is spread on both the media, so basically it happens in the camp, since late today, this is our access point, we are the access point from where you get the facility of internet, if the internet connection is provided to you, then till the access point. Our wide collection will be general, which is till the access point. We will have wide collection because wide collection gives better performance. Wireless will have good speed, there will be stability, there will be security in the condition. Now wide collection came towards this access point, after that there should be different different access points here. Which can be wirelessly connected, so here different different access points will be connected through your violence communication and here again on the pan you have reached this particular person in the message, even something like this is a network connection. A user can connect with his wireless device on this route. Mobile and other Android devices. Once a user accesses it, he can access the network from his mobile. Set up some speed for distributed computing systems. Why are they saying distributed? Where will you get a mobile, a mobile is available
Also Read- Telangana cyber cell account freeze
And if one mobile is providing communication, then there is a central server near different different mobiles at different different locations, then it is a distributed computing system. Participating in one TAN is synchronized through mobile communication protocol. Now in the same way, I am showing you that communication at different locations. Your mobile devices and see can connect see connectivity enemy even mobile internet protocol can comment can communicate with others giving back canceling easy data volume to education will be dividend through mobile communication protocol a main to mobile communication protocol ok 100 this This is the basic idea of mobile computing. Now mobile computing is true. If you look at mobile computing normally, you will see two different things in mobile computing. When we say this, then we are talking about mobile computing. You are also looking at the subject, we see it like mobile communication and you can say that mobile communication is also a sub part of it, now what is the difference between mobile computing and mobile communication? What is the difference between the store, so what is mobile computing? Saying this Titu will automatically carry out a certain process Singh Processing Unit Service Key Me Aa Simple Write Processing Related Services in Remote Computer Key Processing Related Sir Special Mode on Remote Computer Some such services require processing power and you need to remotely If you want to do that then we will call that thing mobile computing and what is the meaning of mobile communication it is the question read change the location while communicating its discursive to change the location of a while communicating a that now see what is the meaning of this speak one here m That one user latest user name that and his talking to someone uses of birds in this time in sea sea city bus this was in Delhi this in Mumbai and both of them are talking to each other these two are talking to each other so that now What is mobile communication?
Also Read- bank account freeze ho jaye to kya kare That if this user is removing, the user is moving from his location, the latest user first adds the eighth point here and while removing, even after reaching the point, he can still talk to him, he can talk to all of them, otherwise you will get fixed. If we had to talk on location only, what did we use? Earlier we used to use landline, but because of mobile communication, what has become possible that you can talk even while changing the location while walking, even you can invoke. Service on Remote Computer Even You Can Invoke the Service of Remote Computer A Member Basic Idea of Mobile Computing Sunn Letters Addressed Different Names which are given to Mobile Computing are used with Mobile Computing So first of all Mobile Computing by Name Generally the details are given in the development of computing. A few can write that young people are computing, it is also called development computing. Now it means blending of the computing devices with environmental objects and integration of computers in two objects. Now this thing is another thing that Internet is coming everywhere and inside everything. If you listen to your refrigerator, there is an IT enabled refrigerator inside it too. Internet is ahead inside it, it will tell you that this vegetable is finished, if this thing is finished, then the integration of computers. With everything integration of map I am writing this you can that related with your computer with everything that when it is also known as nomadic computing a nomadic computing is a then what does it mean Sunn Monday computer means
Also Read- bank account freeze ho jaye to kya kare It is side by side with your user, moving along the user's method. Now your phone is not such that you go from home to office and left your phone at home. If it is not so, then keep the phone with you, that is, if the computing power is moving with you, then moving. With user the British nomadic computing when you can also qualities famous computing volume super specific computing also speak but is the meaning of this but from only in famous what is the meaning of love here famous means existing in all parts of place or Thing Everywhere Everywhere If there is any computing everywhere then we will call it mobile computing and in today's time I do not need to explain that mobile computing is everywhere so it is exhausting and existing at everywhere I am mobile computing everywhere.
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A QUICK GUIDE TO AO3 CUSTOMIZATION FROM SOMEONE WHO KNOWS NOTHING ABOUT CODING
ft adding pink to everything and my secret to writing long comments
note: I originally posted this to twt but if that place burns in a fiery pit I spent too long on this for it to disappear, so I'm putting it here too :)
so many people know way more about this than I do, but this is a step-by-step walkthrough of the changes *I've* made, and hopefully it works as an introduction people can build from for whatever they'd like to do
There are a lot of images in this post! (click to enlarge)
to start, AO3 skins
site skins change how the AO3 website appears when logged in (even on mobile), mine is pink and blue!
I'll have my skin turned off throughout the post so the guides appear as they will for you
to create, edit, and view skins, go to the "skins" tab from the left-hand menu. you can also view public site skins from there or from the button in the preferences.
public site skins are made by other users. i would really encourage previewing and exploring them to become familiar with the possibilities (maybe you just want to use one of them and now you're done!)
to create your own skin
on the skins page, click "create site skin"
if you don't know CSS (same), use the wizard! clicking on the "?" will give more information about each option
I only use the colours section you'll see a link right there for hex codes I use pink as a header colour and bue for accent but lots of people change the background colour and that looks really cool!
submit
The next step (optional!!!) is to add CSS from a public skin to your own. I use "ByLine" by Branch. this separates the tag categories and adds spacing to make them easier to read.
here is a before and after using the fic "Landslide" by @roosterbruiser as an example
to see the CSS of a skin, click the title
copy all the text below the CSS heading
in the skin creator/editor press the custom CSS option and paste all the text into the CSS box
you can have both wizard and custom CSS settings, in mine you can see the header and accent colours as well as the CSS
level up: USERSCRIPTS
userscripts are small pieces of code that modify a website. for AO3, this may involve adding shortcuts and buttons or even advanced tagging functions (computer people, I'm so sorry if this is wrong, I'm trying). I use Greasy Fork and Tampermonkey.
This is how I write long and formatted comments!
Greasy Fork is an archive of userscripts and Tampermonkey is a browser extension and userscript manager. You don't need to use these two in particular. please use your common sense when downloading anything or adding permissions to your browser.
Greasy Fork guide on installing scripts
Install Tampermonkey on Chrome
there are TONS of user scripts for AO3. This is another good opportunity to explore all the possibilities. there are lots of more complicated options I haven't explored.
scripts for AO3
i use this floaty review box
and this comment formatting
EDIT: if you use chrome you might need to turn on developer mode in your chrome extension manager - you can google "tampermonkey developer mode" and it should explain that :)
to install (once you have Tampermonkey installed):
open the script you want in Greasy Fork and press install
Tampermonkey will open, press install again
clicking the Tampermonkey extension will let you toggle scripts on and off, and opening the dashboard will let you view, edit, and delete scripts
i find i can only have a few turned on at a time before they cancel each other out, but that depends on which ones you're using and someone more savvy might be able to fix that
how to use the floaty review box - write more comments!
there will now be a "floaty review box" button at the top of the work, it will open a floating text box you can move anywhere on the page. highlighting any text and pressing the insert button will paste the text with italics into the box
anything you type in the review box will appear in your comment at the bottom of the page!
if you have also installed the comment formatting script, you'll be able to highlight any text in your comment and use the new buttons above the comment box to format it
thats all ive got! Hopefully this is a good starting point to get familiar with some of the terms and basics for skins and scripts <3
if you want some inspo for how to comment on fics i made a whole fic rec list on twitter based on comments I've left, it's here. i have a masterlist of recs there mostly for darklina/reylo and similar ships.
the tag #reading with ru has cod recs and me talking about books
:)
#please no one follow me from this im never helpful otherwise#ao3 skins#ao3#fanfic#ao3 community#fandom#ao3 resources#im sorry if the image quality is awful lmk if I should clarify any of the text!#floating comment box#floating review box#ao3 guide
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*Sips from the glass of wine*
[21/12/2024: Requests are currently closed due to a number of them already waiting for ages now ): ]
Well, since the tumblr interface on mobile seems to hate my profile description, I decided to create myself a better one.
(If you want to see my works, scroll down!)
About me
Hello, Zuko here. [Awkward introduction moment] Anyways, I guess I could describe myself as an ambivert person (she/her) with an alt-soul - if I hadn't been urged to suppress it, I would have ended up being punk/grunge long ago... Sadly, I got accustomed to the society's norms over the years - though I try to show my real personality from time to time. I love various genres of rock and metal, but my favourite one is by far symphonic metal. (Gatekeepers are NOT welcome in this blog so I will say this politely: go away) Currently, I am majoring in computer science with a minor in psychology and living together with my boyfriend and our pet Mooncake (which is in fact a robot vacuum, I am not responsible enough to own a cat, yet). Writing is my biggest passion and sadly, it gets neglected the easiest since I do it for myself (mostly). I hate myself for this sometimes but I try to work on prioritising what I love!
My Works
I mainly write for: Harry Potter (Sirius Black, Tom Riddle), ATLA (Zuko), HODT (Daemon Targaryen), Shadow&Bone (The Darkling), Ragnarøk (Fjor Jutul)
I used to write for (you can still request them tho): Harry Potter (Draco Malfoy), Star Wars (Anakin Skywalker, Kylo Ren), Winx (Valtor)
Zuko
Cry for the Moon - Zuko x firebender!reader
Request by anon - Zuko x Water Tribe Princess!reader
Daemon Targaryen
Tame the Dragon - Daemon Targaryen x Targaryen!reader
Request by eddiemadmunson - Daemon Targaryen x BestFriend!reader
Like Lovers Do - Daemon Targaryen x fem!reader
Memento Mori - Daemon Targaryen x fem!reader
The Last Goodbye - Daemon Targaryen x sister!reader
Tom Riddle
For the Greater Good - Tom Riddle x Slytherin!OC
Shadow & Bone
Power Corrupts People - Darkling x OC, one-shot or smt like this
Valtor
Ghost in the Dark - Valtor x OC
Fjor Jutul
Seiðr - Fjor Jutul x OC (There is only the first chapter, the complete story is on my Wattpad)
There are also some stories (both completed and discontinued) on my Wattpad but I don't use it anymore - if anyone wants to check something out there for any kind of reason, the username is PotterCat.
[I will be updating this post with each new work]
If you have come so far and read all this, I would like to thank you for your time! Have a wonderful day ^.^
#masterlist#avatar the last airbender#atla#house of the dragon#hotd#harry potter#star wars#ragnarok#winx#shadow and bone#zuko#zuko x reader#daemon targaryen x reader#daemon targaryen#tom riddle#sirius black#fjor jutul#the darkling#aleksander morovoza#anakin skywalker#kylo ren#winx valtor#draco malfoy
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ok i've seen some posts about the tumblr alternative cohost but none that were actually helpful so!
(disclaimer: i am very new to this website. users who have been there longer can and should chime in with additions and/or corrections)
Cohost Introduction Post
What is cohost?
Cohost is a fledgling website that is essentially a tumblr clone, but with its own culture and site-specific features. It is also very much a work in progress. You are encouraged to talk in the cohost forum to suggest changes for devs, report bugs, and upvote other people's suggestions. This website WILL grow and change over time. And as such, I do not know if/when the information I share here will be outdated. Edit: To answer an ask I received, anyone can join cohost without an invite. It used to be invite-only. It is not this way anymore.
Is "adult content" allowed there?
Yes. Cohost is not on the app store, meaning that it is not subject to Apple's specifications. You can post illustrations, writing, and photographs (cohost does not support any video formats at this time, just gifs). Cohost has an elaborate filtering and trigger warning system (moreso than tumblr), and you can disable adult content for your entire account or for individual tags. I actually don't engage with the adult content at all on there. Visual CSEM (both real and fictional) is specifically forbidden (although frankly I think the guidelines could be stricter wrt written content. Still, does seem to handle this better than AO3 does, going as far to say that written content about real minors is forbidden.)
How are minors protected?
The minimum age to join cohost is 16, and requires proof of parental permission to join. Users who are under 18 are automatically age-gated and cannot view adult content.
If cohost isn't on the app store, how is it used?
You can, of course, use cohost on a computer, but it is designed with mobile in mind. Opening the website on any IOS browser, clicking "share", and then "add to home screen" will install an app for you to use. The same can be done on an android. There is a guide here.
How does cohost work?
First, you create an account. Then you wait for approximately two days (read: weekdays) for the account to be activated. This is done to prevent spam bots. In the meantime, edit your profile. List some interests, your pronouns, your other social media links. Give yourself an icon. Note: icon and banner file sizes are small. You may need to shrink and compress images.
After the two days are up, make your first post! Write a basic introduction (with what you feel comfortable you feel sharing) and list some interests you like, maybe some hobbies, media, etc. And then tag this post with "#welcome to cohost". This will let existing members know that someone new has joined, and they may initiate conversation and/or follow you.
Next, go to the search and type in "The Cohost Global Feed" and click on the tag. Bookmark this tag. This is essentially one giant community space where you can find random users. (There is currently some discourse on the website as to whether this tag existing is a "bad thing" or not because "cohost isn't supposed to have a global tag". Just ignore that lol). Next, go back to search and type in things you like. TV shows, maybe. Video games. Music. Anything. See if people have posted in the tags. Follow them. Comment on their stuff. Click "like" to bookmark the post if you want to.
Most crucially, make sure that you bookmark the actual tag so you can look in that tag again later without having to manually type it each and every time. Also, you get a feed called "bookmarked tags" which allows you to scroll through all of them at once, which replaces the "for you" feature other websites have.
You can "share" a post (called "rebug" in user slang) which serves the same purpose as a reblog on tumblr. In a rebug, you can add your own tags or comment in the body of the post. Cohost users do not talk in tags as much as tumblr users - they tend to prefer to speak in the body of a rebug, or in the comment section (replies). At this time, you cannot view all reblogs. But you can view all comments in the comment section. Any post that is rebugged will preserve the tags of the OP, with any additional tags added being attributed to you. Rebugs are named after the website mascot Eggbug, a purple bee-like insect.
Posts are called "chosts" - and shitposting is called "shitchosting." Two examples of global shitposting tags are "#css crimes" - which is when a person does goofy things with the HTML/CSS editor to make colorful text, fake chat windows, and such - and "#shitchosting" which is a general shitposting tag. I've also seen people use tags like "#random".
If a post makes you laugh, check out the OP's profile. See if they post frequently, and if you have any common interests. If you realize you want to block or mute someone instead, you can.
You can send asks just like on tumblr, but your inbox must be manually opened first. So remember to do that.
How do I look at my own blog?
This is one of my gripes about the UI. You would think, intuitively, you would click here (at the top of the screen). But you would be wrong!
It is ACTUALLY under the sidebar menu, called "Profile." And I'm not the only one to to complain about this. (To get back to your dashboard, by the way, you click on the cohost logo.)
Are there sideblogs?
Yes! Each sidepage (sideblog) has its OWN set of likes AND followed pages (blogs). This allows you to easily switch between multiple sets of dashboards. A lot of users use this to have a SFW dashboard and an adult content dashboard. But it works like tumblr, too. You can have a side page/dashboard for whatever you'd like. Maybe one of your pages is for programming. Maybe another is for photography. You switch between your pages by clicking the arrow next to your icon/username at the top of the screen. ("Ohhhhh.... THAT'S what that's for.")
What's the userbase on there like?
Mostly programmers. Trans people. Furry artists. Plural systems. Furry trans plural programmers. Certainly a lot of shitposters. The website is trans-run and, as such, has zero tolerance for TERFs. Everyone seems pretty friendly from what I can tell. And there's very much a culture of "follow someone randomly based on their vibes" that doesn't happen as much on tumblr. Tumblr is more like "I really like this TV show, I'm going to follow 40 blogs about just this interest." Because the cohost community is so much smaller, there is a lot less content overall, especially fandom content. You can't follow 40 fandom pages because your fandom tag has a total of 3 posts, all made by one person approximately a year ago (well. for me anyway).
Cohost, then, actually has much more in common with real-life socialization. You seek out people with interests that may be very different from your own, and to find a common interest is very exciting! Unlike tumblr, you are encouraged to tag as much as possible. This allows your posts to be seen, to find common interests. And, of course, don't forget to look in "#Welcome To Cohost" too! You may find some new friends there.
What file formats can I post in?
Currently, I am aware of basic image formats working (like jpeg, png) animated gifs, and mp3s. You currently cannot upload videos to cohost. I believe the reason is not related to server costs, but rather as a way to curb the uploading of copyrighted content.
How does cohost make money?
There are no ads, and yet, as far as I am aware, cohost is operating comfortably. There is, however, an entirely optional "cohost plus" that is $5 USD a month. Currently, there are a few perks, but not enough to convince me.
What if I think something about cohost should change?
Cohost has a forum where users can submit ideas for features and other users can discuss/upvote those ideas.
Here is a list of posts made for newcomers to read:
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It scares me to imagine how clouded the consciousness of such people is, and how incapable they are of analyzing the scenes and actions of the character.
First of all, I want to say that you can be unhappy with the introduction of robots into your work and still remain a noble/kind/good/decent person. Gavin Reed punches Connor and is obviously looking back at his coworker for validation. Same when he’s laughing about the guy dying in the eden club. He acts like an asshole and then looks around to see if other people are laughing with him and I can’t see that as protecting his work.
All his actions are bizarre and laughable.
Also, they are blaming Connor for his actions because a machine that has no consciousness yet is somehow responsible for this dude's behaviour? Okay cool we’ll look at his actions as if he’s punching and yelling insults at roombas instead.
First of all, Connor didn't just come there and become a cop without doing anything, he's not even a cop, he's just a prototype sent by Cyberlife. So why didn't Gavin, who is a detective, go to his superiors with indignation or start making claims against Cyberlife?
He, again, punches Connor and is obviously looking back at his coworker for validation.
Besides, neither AI nor any robots will replace the profession of a police officer, this was already obvious before this mass hysteria against AI began. No robot will replace a cop, it will be a good auxiliary force and will be able to save a person time, but it will never replace a human cop for many reasons.
Progress is meant to help people, and yes, that means that sooner or later many things will be robotized. If people are against progress, then why using the benefits of civilization? Stop using modern technologies, including computers, mobile phones and washing machines. There used to be such a job as a laundress, but I don't remember people going to rallies calling for people to refuse washing machines.
Also this is hilarious
So, him suggesting beating a confession out of an android, pulling his gun out every time he feels even vaguely disrespected, laughing about a guy dying in a sex club while standing over his corpse, mocking a grieving coworker, punching Connor in the stomach for refusing to make him coffee, spending the time in the interrogation room watching Chris struggle to move the android, and then berating him without lifting a finger to help while yelling and swearing at Connor who is just trying to advise them... is 100% valid?
No, it is not.
And there's nothing wrong with liking characters like Gavin, but justifying all his actions 100%, while forgetting about everything else?
It's sad that this is exactly what dbh fandom is nowadays.
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Introducing: My MLP Toy Collecting Website!
Hello! I have decided to launch my own Pony Themed Website (Inspired by all of the MLP websites from the old internet ^^)
I hope to make this website a good resource for collectors! I have transferred and updated my "Resources and Tutorials" Masterlist to this site, as well as making a "Background" Guide for new MLP Collectors detailing a brief history of MLP and an introduction to identifying toys!
Please note the website is designed for computer and Not Mobile (I'm not that good at programming yet.) It is still a work in progress (The Blog and My Collection pages have not been fully implemented yet) but I hope you will support me by checking it out here, enjoy ^^
Unrelated but similar note that I want pinned to my profile: Anyone is allowed to use my pony photos/art (Whether that's sharing with others, putting it on a webpage, making edits or making art inspired by it) JUST AS LONG as you provide credit to me and don't remove any watermarks ^^
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FEATURE: Welcome to Mobile Legends: UP Fighting Maroons debriefs inaugural UAAP stint
The UP Esports Varsity Team (UPEVT) recently concluded its campaign in the very first season of UAAP esports, where the school proudly sent its 6-player roster for Mobile Legends: Bang Bang (ML:BB). With the national ML:BB phenomenon fostering a continuously growing and thriving community, it’s no surprise that some iskolars ng bayan have found enjoyment and even competitive prowess in the game! I spoke with Aerol Dwayne Balayon, their team manager, and David Lawrrenz Sañejo, their team captain—and here’s what they have to say about it.
The roots of the UP Esports Varsity Team
The UPEVT is a new development created due to the recent introduction of esports in the UAAP. But before it was established, there was already an existing ML:BB team operating within UP Diliman: UPD Oblation Esports, the esports arm of the UP Gaming Guild. “When we were representing UPD Oblation Esports, we weren’t the official representative of UP for anything—any collegiate tournament, or any tournament for that matter. Now that we’re a varsity team, we’re the officially recognized team to represent UP,” Balayon explained.
Sañejo, before he entered UP in 2022 as a BS Computer Science student, was a former player for Ateneo de Manila University’s Loyola Gaming Esports. “When I knew that there were talks of esports being in the UAAP, at first I couldn’t believe it. We’d been expecting this for the longest time because I was one of the first to hear rumors about this way back in 2022 when I was still playing for LG Esports,” he claimed. “We were probably the ones who suggested, ‘what if UAAP had ML?’ That’s where it all started, and it’s been a long time coming.”
In an interview during an ML:BB Professional League (MPL) Philippines match on August 31, UAAP Esports Commissioner Monique Monasterio said, “Since it was the first time having esports in the UAAP, we want it to be really inclusive, so we looked at having multiple platforms. Mobile was one of the platforms we wanted to include, and of course, we decided on the most popular mobile game in the country. So it was definitely a given that MLBB would be a part of UAAP Esports.”
On the other hand, Balayon would attribute the talks about UAAP Esports with the largest collegiate leagues such as AcadArena Alliance Games, Estudyante Esports, and the Collegiate Center for Esports. “Those are the previous organizations that spearheaded the movement with collegiate esports in general. And I think that it’s just natural that since esports is kind of popular with college students nowadays, it’s going to trickle down eventually to UAAP.”
It certainly took a while for the idea of UAAP Esports to catch on, as the plans for the tournament were only put into action shortly before the opening of UAAP Season 87.
“I think the talks about it started last year, around October,” Balayon recalled. “Of course, we got excited. Eventually, it was announced; originally it was announced to start in May, but then it got moved again and again until such time that the official and final date happened last August.”
When asked about any given reasons as to why it was being moved, he replied, “They didn’t give an explicit answer but we can assume that it was because of logistical reasons. I think they couldn’t find a venue that could handle esports production. They were struggling to find a place that could cater to all those esports needs for production.”
Despite UP being the host for UAAP Season 87, UAAP Esports was held on August 13-21 in Areté, an art center located in the Ateneo de Manila University campus.
Prepping and planning for UAAP Esports
Before the UPEVT could play for the UAAP, they first had to gather the best ML:BB players among the UP community to form the team. But one roadblock they didn’t expect to face was how they couldn’t just handpick from the existing UPD Oblation Esports lineup, where there was no shortage of talent and potential. “When we originally pitched to the UP Office for Athletics and Sports Development, they didn’t agree to the arrangement that we’re just going to send our best team,” Balayon said. “They wanted a fair and open tryouts for everyone, so we had to announce to the entire UPD community that we’re opening tryouts for UAAP Esports.” After the announcement was posted on the UPD Oblation Esports Facebook page, aspiring varsity players signed up and underwent a week of tryouts.
Aside from forming a new roster, the team also needed to find ways to support their lineup. They were faced with the challenge of providing for all the team’s needs and expenses. “We had to start from scratch, essentially with zero money. We had to make sure we had a lot of sponsors. The only allowance that was given to us by UP was for our uniforms. We can’t really allocate that for anything else, because that was the particular for that money,” Balayon revealed. In addition to uniforms, the players also needed a place where they could practice together. “We had to ask one of our players to house the team for a while for their practice.”
“We went to an almost two week bootcamp,” Sañejo added. “We lived together—we woke up together, we ate together, and we then played together. It went down for around 10 days where we just trained for the whole day.”
The two further discussed the training process the team underwent. Sañejo briefly described what scrimming is, which is what the usual ML:BB team does to practice. “We had to take scrims, which is scheduling a training or match against other schools. To sum it all up, our training consisted of just spamming our playing, a lot of rank games, and also scrimming at the same time. That was the core of what we were doing to prepare for the UAAP.”
“We already have a pipeline of getting scrims; we’re already in group chats with other collegiate teams, international teams, local teams, [and] amateur teams. It was just a matter of scheduling those scrims,” Balayon supplied. “Right after those scrims, we would usually have a VOD (video on demand) review as well; the scrims that we have would be recorded, and after that, regardless of the result of the scrim, we’d review the videos so that we take note of the points we can improve on not only in-game but also [with] communication between the players. If there are days that we can’t secure scrims, if no one is available, then we’d let the players do rank games instead.”
“That goes to show how much passion we were showing and how much hunger we showed to just win and represent our school, because UAAP… it’s a big thing,” Sañejo concluded.
Roster revealed, all troops deployed
On August 12, 2024, the six-member lineup was revealed: Diego Aguila, Joseph Brylle Geronimo, Kin Calvin Martinez, John Lloyd Ramirez, Ralph Laurence Silva, and Sañejo were announced as the representatives of the UP Fighting Maroons for UAAP ML:BB.
According to Balayon, it was a joint decision between the players and the management to assign Sañejo as the captain of the team. “We pretty much saw David as the most stable one emotionally, and that’s what the team really needed at the time. He’s a good player, but also the most level-headed out of all the players. If for example, the team is losing, he doesn’t let that get to him. He doesn’t change his playstyle or communication style.” His consistency and stability led him to become the team’s anchor throughout the tournament.
However, Sañejo confessed that he didn’t expect to be put in a leadership role. “At first I was nervous, I was scared, because I wasn’t the team captain type; I’m shy and introverted, and it really took me out of my comfort zone. What drove me to just do my best and become the best team captain that I could be is the fact that I really love playing this game. My passion for it is overflowing and that’s what motivated me to go all out and lead my team to the championship.”
Disappointing defeat for the Fighting Maroons
Due to the pandemic, many ML:BB tournaments are now being held remotely, with teams playing their matches while in their respective bootcamps. Only the major leagues such as the MPL Philippines have held regular onsite matches since then. This made the first season of UAAP Esports a truly significant event when it was held onsite with a live audience. “We became really excited and motivated to play. When we got to the tournament dates, it was so surreal because our team was so well-planned and the production was just amazing,” Sañejo marveled.
He also talked about the impact of the UAAP on the public awareness and acceptance of the esports scene. “UAAP is a whole other league, even if it’s in the same collegiate level as opposed to the amateur and pro scenes, because it’s more known to the public. Let’s say you’re an aspiring esports player and you’re scared to say that you want to be an esports player because there’s this stigma that it’s not worth it, like “computer-computer lang ‘yan.” But then, in my case, my family and friends became more supportive because they know what UAAP is,” he stated.
During the matches, there were a lot of interesting strategies that came from the team, such as the Zhask pick in the gold lane which the casters and the audience couldn’t get enough of. Based on the game meta at the time, this mage hero would usually be played in the mid lane, but the Fighting Maroons unexpectedly went down a different path to try and give the hero an early equipment advantage.
Sañejo attributed the team’s thought process behind the drafts and the gameplay to “the great mind of our coach, Coach Link.” He admitted that they underwent a difficult journey of building trust in their coach and their teammates, but this made them able to cooperate and stick to the team-oriented gameplay, planning, or drafting that worked for them. “It took a while, but eventually, our synergy and chemistry were built not just in the gameplay itself but also when it comes to the pregame, which is the drafting and shotcalling of the playstyle we’re going to go with.”
Within the game itself, the coach no longer had control over the team’s gameplay execution, and all the decision-making had to be done based on the team’s in-game comms. “We don’t have a specific in-game leader that gives all the shotcalling, which is something that you might hear from other esports teams. Think of it as some sort of hivemind, where we give inputs and we all collectively decide on what to do with those. The team’s rotations and execution relies on everyone’s comms, which will make or break the victory that we wanted to get.”
But despite the Fighting Maroons’ thirst for victory, the team ended the tournament with a 1-5 game win-loss record, which were from one match draw against UE and two match losses against Adamson and UST. Sañejo remembered how those losses were devastating for the team, especially after their first match against Adamson. “We couldn’t accept it. There were a few issues, which all boiled down to having a hard time adjusting to the phones they provided, and we weren’t really prepared for that. We stomached that loss.”
He went on to express that the players dealt with the losses differently. “Some of us got really emotional immediately, but some of us kept our cool and stayed strong. They showed their grit and became the bigger person; they helped cheer up their teammates who were down. They reminded us that ‘May ibang match pa tayo, kaya bakit tayo malulugmok ngayon? Hindi pa naman tapos ang laban.’ We then doubled our effort to get back on track with the motivation and the drive to do better.”
After their devastating loss, the team still had two challenging matches against UE and UST remaining, so they needed a hard reset to be able to give a good fight against those two teams. “We put ourselves in a precarious situation that would be dangerous if we depended our fate on the other teams. We made it a goal to sweep our next two remaining matches, which was a tall task. We expected that we would lose to UST, and we were banking on getting our points from the other two teams, which were Adamson and UE.” After their matches against UP, the UE Zenith Esports and UST Teletigers Esports both qualified for the playoffs and went on to finish first and second in the tournament, respectively.
“Our next match was supposedly going to be UE, but then the problems that we had in the first match persisted for the second day. We refused to play under those conditions, which resulted in the broadcast delay in the tournament leading up to the postponement of the match.” It is worth noting that the stream was held up for hours past the match’s 2:30 schedule. On August 19, the announcement was made on the Facebook page of The UAAP that UP’s match against UE was to be rescheduled and held off-stream on August 21 due to technical issues. When asked further about those issues, Sañejo clarified: “The device was so faulty, but we just took it for the first match and we still put up a fight. It just so happened that we were punished because the draft our opponents chose was favored for heroes that didn’t really need a fast device.” He mentioned that the UAAP’s provided iPhone 13 Pro Max units were operating very slowly, even slower than the players’ personal devices.
“We chose the playstyle that we practiced and showed our identity. We were still able to decently execute what we were taught and what we trained. It just so happened that we lost in the micro department,” he lamented, referring to how the players were unable to perform highly skilled mechanical movements due to the devices’ latency.
But despite the losses the team incurred, they gained a different kind of success by cultivating a strong and supportive community. “Even though there were some that were doubting us, we used those doubts as fuel to prove them wrong and to prove ourselves,” Sañejo professed. “It was a big help, because it wasn’t just our friends and family and those closest to us we were getting support from; there was also support from the school, support from schoolmates. It was a big community, and they were all so ecstatic and excited to know that, ‘Oh, may ML na pala sa UAAP!’ They were so amazed that it was possible, and we didn’t want to let them down, so that’s what drove us to give our all and give a good show in our matches.”
Looking to the future of UAAP ML:BB
As this was the team’s very first season, it was inevitable that they would commit errors and encounter drawbacks during their campaign. After their stint in the tournament ended, the UPEVT met and discussed the takeaways that they would be taking for future seasons of the UAAP and in other tournaments. Now, they’re looking to make the improvements necessary to become better players and a better team.
“First is that there’s no one to help us other than ourselves. Hindi kami pwedeng umasa sa iba; kami-kami lang yung maaasahan namin. We needed to put extra effort because no one’s going to spoon feed us. If we really want to win, then we have to be willing to make a lot more sacrifices and be more aware of the sacrifices that we have to make. Hindi na rin talaga siya laro-laro lang; varsity team na ang tawag sa amin,” Sañejo remarked.
“There were so many learnings that we took during UAAP because we went through so much and we also had to face issues of our own. It all stemmed from the fact that we had to be taking this more seriously; sometimes we can’t control the outcome, but what we can control is our training leading up to that point. Moving forward, we’ll be taking our training more seriously—just making everything more streamlined, and being ready to make sacrifices and make everything count.”
Meanwhile, when asked about what they saw in the future of the UPEVT and UAAP esports as a whole competitive ecosystem, Balayon and Sañejo both gave their optimistic perspectives with its growth.
Balayon, aside from being a core member of the UPEVT’s staff, is also a national admin of Moonton Student Leaders (MSL) Philippines. With his experience working with Moonton, he lauded the game developer’s expression of support for the ML:BB community. “Thankfully, Moonton is very supportive of grassroots tournaments and activations. There’s something we call the MSL Network; right now, UPEVT is under that network. With that partnership, we’re given a set amount of diamonds so that we can have the activations that I mentioned. With that in mind, I think there’s a lot of activities that we can do, especially on the community side. I honestly think that the ML:BB scene in UPD in general will turn out to be bigger.” These activations aim to cultivate a stronger support system for the team as well as a passionate community within the campus.
Yet despite Moonton’s support, Sañejo expressed his worry about the league’s longevity, as esports was only included in this season of UAAP as a demonstration sport. “[I’m not] sure if it [will] go on for a very long time as opposed to those traditional sports that are already integrated in our culture. Those sports, they’ve been here for a while and they stood the test of time. I was wondering the same for esports—if the community of the game and the support the game is getting will last. What if the game dies down, the community and all, or they’re choosing to shut down, what happens then to the UAAP Esports side of things? Will they choose to include a new other game, or will UAAP Esports not happen anymore?” These are only some of the concerns that both esports professionals and enthusiasts have when it comes to the long-term continuance of the games they support.
Still, Sañejo remains hopeful that UAAP Esports will be here to stay until the foreseeable future. “This is what we’ve all been working towards, really: to have esports to get the attention, engagement, and exposure it needs to thrive as a real sport.”
UPIS has also had its fair share of small-scale ML:BB tournaments since before the pandemic, namely the Clash tournaments organized by the Applied Science and Engineering track for UPIS Days 2019 and 2020. From watching these, the UPIS community witnessed that there is no lack of homegrown talents from elementary to high school. Thus, there is potential for UAAP Esports to have a juniors division, where UAAP’s member high schools can send their own varsity teams to play competitive ML:BB.
When posed with the possibility, Balayon responded, “There’s definitely a chance for that.”
“We’re now heading into a digital age, so more and more kids will be familiar with games and everything that concerns anything online. I definitely think that, especially with Moonton’s plans right now, there’s definitely a place for a junior team in the future, pretty soon,” he further added.
With this, we can say that the future is definitely bright for Iskos in the Land of Dawn; it’s now up to the rest of us to watch out for the UP Esports Varsity Team and support them in the tournaments to come!
//by Rache Bueno
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From Chips to Clouds: Exploring Intel's Role in the Next Generation of Computing
Introduction
The world of computing is evolving at breakneck speed, and at the forefront of this technological revolution is Intel Corp. Renowned for its groundbreaking innovations in microprocessors, Intel's influence extends far beyond silicon chips; it reaches into the realms of artificial intelligence, cloud computing, and beyond. This article dives deep into Intel's role in shaping the next generation of computing, exploring everything from its historical contributions to its futuristic visions.
From Chips to Clouds: Exploring Intel's Role in the Next Generation of Computing
Intel has long been synonymous with computing power. Founded in 1968, it pioneered the microprocessor revolution that transformed personal computing. Today, as we transition from conventional machines to cloud-based systems powered by artificial intelligence and machine learning, Intel remains a critical player.
The Evolution of Intel’s Microprocessors A Brief History
Intel's journey began with the introduction of the first commercially available microprocessor, the 4004, in 1971. Over decades, it has relentlessly innovated:
1970s: Introduction of the 8086 architecture. 1980s: The rise of x86 compatibility. 1990s: Pentium processors that made personal computers widely accessible.
Each evolution marked a leap forward not just for Intel but for global computing capabilities.
Current Microprocessor Technologies
Today’s microprocessors are marvels of engineering. Intel’s current lineup features:
youtube
Core i3/i5/i7/i9: Catering to everything from basic tasks to high-end gaming. Xeon Processors: Designed for servers and high-performance computing. Atom Processors: Targeting mobile devices and embedded applications.
These technologies are designed with advanced architectures like Ice Lake and Tiger Lake that enhance performance while optimizing power consumption.
Click for more info Intel’s Influence on Cloud Computing The Shift to Cloud-Based Solutions
In recent years, businesses have increasingly embraced cloud computing due to its scalability, flexibility, and cost-effectiveness. Intel has played a crucial role in this transition by designing processors optimized for data centers.
Intel’s Data Center Solutions
Intel provides various solutions tailored for cloud service providers:
Intel Xeon Scalable Processors: Designed specifically for workloads in data centers. Intel Optane Technology: Enhancing memory performance and storage capabilities.
These innovations help companies manage vast amounts of data efficiently.
Artificial Intelligence: A New Frontier AI Integration in Everyday Applications
Artificial Intelligence (AI) is becoming integral to modern computing. From smart assistants to advanced analytics tools, AI relies heavily on processing power—something that Intel excels at providing.
Intel’s AI Initiatives
Through initiat
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robotics: a few resources on getting started
a free open online robotics education resource! includes lots of lessons in video forms, which have transcripts and code sections that allow you to copy + paste from it. each lesson tells you the skill level assumed of you in order for you watch it (from general knowledge -> undergrad engineering). has lots of topics to choose from.
an open-source collection of exercises and challenges to learn robotics in a practical way. there are exercises about drone programming, about computer vision, about mobile robots, about autonomous cars, etc. It is mainly based on gazebo simulator and ROS. the students program their solutions in python.
each exercise is composed of (a) gazebo configuration files, (b) a web template to host student’s code and (c) theory contents.
with each free e-learning module you complete, you earn a certificate!
stanford university has this thing called stanford engineering everywhere which offers a few free courses you can take, including an introduction to robotics course!
some lists on github you can check out for more resources.
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From Chips to Clouds: Exploring Intel's Role in the Next Generation of Computing
Introduction
The world of computing is evolving at breakneck speed, and at the forefront of this technological revolution is Intel Corp. Renowned for its groundbreaking innovations in microprocessors, Intel's influence extends far beyond silicon chips; it reaches into the realms of artificial intelligence, cloud computing, and beyond. This article dives Get more information deep into Intel's role in shaping the next generation of computing, exploring everything from its historical contributions to its futuristic visions.
From Chips to Clouds: Exploring Intel's Role in the Next Generation of Computing
Intel has long been synonymous with computing power. Founded in 1968, it pioneered the microprocessor revolution that transformed personal computing. Today, as we transition from conventional machines to cloud-based systems powered by artificial intelligence and machine learning, Intel remains a critical player.
youtube
The Evolution of Intel’s Microprocessors A Brief History
Intel's journey began with the introduction of the first commercially available microprocessor, the 4004, in 1971. Over decades, it has relentlessly innovated:
1970s: Introduction of the 8086 architecture. 1980s: The rise of x86 compatibility. 1990s: Pentium processors that made personal computers widely accessible.
Each evolution marked a leap forward not just for Intel but for global computing capabilities.
Current Microprocessor Technologies
Today’s microprocessors are marvels of engineering. Intel’s current lineup features:
Core i3/i5/i7/i9: Catering to everything from basic tasks to high-end gaming. Xeon Processors: Designed for servers and high-performance computing. Atom Processors: Targeting mobile devices and embedded applications.
These technologies are designed with advanced architectures like Ice Lake and Tiger Lake that enhance performance while optimizing power consumption.
Intel’s Influence on Cloud Computing The Shift to Cloud-Based Solutions
In recent years, businesses have increasingly embraced cloud computing due to its scalability, flexibility, and cost-effectiveness. Intel has played a crucial role in this transition by designing processors optimized for data centers.
Intel’s Data Center Solutions
Intel provides various solutions tailored for cloud service providers:
Intel Xeon Scalable Processors: Designed specifically for workloads in data centers. Intel Optane Technology: Enhancing memory performance and storage capabilities.
These innovations help companies manage vast amounts of data efficiently.
Artificial Intelligence: A New Frontier AI Integration in Everyday Applications
Artificial Intelligence (AI) is becoming integral to modern computing. From smart assistants to advanced analytics tools, AI relies heavily on processing power—something that Intel excels at providing.
Intel’s AI Initiatives
Through initiat
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Introduction
About
I'm Jason, a computer science student, therefore I'm not really that interested in making a game or being a part of the games industry. At the end of the day I'm suppose to complete certain units in my IoT and Mobile Technologies minor one of which is IGB120, and my actual industry pathway is towards cybersecurity, network infrustructure, and data centres (probably).
My goal is to take what I learn from this unit and to then maybe apply it to a secondary project while I'm pursuing my primary career in cybersecurity. Hopefully I'm able to learn enough of the basics to maybe create a game for fun or help a friend who's interested in creating a game.
IF I was working towards a game development career (let's pretend), I'd be interested in indie projects especially in line with the internet community and culture. I'm already pursuing an online audience with YouTube/Twitch as a side hustle so I'd be interested in being a part of a team to make something that the internet would really enjoy.
Note that when I mention the internet it'd be the western, English speaking side of the internet. However, a good portion of western internet culture does enjoy internet culture from other parts of the world so even being a part of a game that accesses different internet circles and brings them together would be a pretty impressive goal to work towards.
Games that I have in mind that have had an impact on internet culture recently would be MiSide, Helldivers 2, Palworld, and The Confin of Andy and Leyley as examples. There are some older titles like Stardew Valley, No Man's Sky, and Dokidoki Literature Club which have had an impact 5-10 years ago but are not as relevant today.
Next post will be about an elevator pitch for the game I'm required to design.
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ฅ^•ﻌ•^ฅ
INTRODUCTIONs for this abomination! ❥╰┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈╯ in case anybody actually finds this!?
✮┊ ┊ ⋆˚
lalacatland is literally just a group blog from a gang who are messing around and got no idea what they're doing ♪ if we tag anything inappropriately (when we properly tag stuff?) please send us an ask, the admin will rush to fix it~ FOR YOUR KNOWLEDGE: most of the members post whatever, be it fandoms or anything else so keep that in mind BYF now thats outta the way we can move onto each members introduction! ♡ ↓
»»———- ———-«« @remiiox ₓ˚. the self proclaimed role-model of the group, yup. anyhow, i do not care what pronouns you use for me in the slightest so go crazy! im a closeted fool who is often lazing around on their computer or mobile device, dont fret as i dont bite. i have professionally diagnosed Autism, but for safety reasons theres no way i can send proof. i enjoy video games the most, i'll list my top interests~ Oneshot, Project Sekai, Deltarune and Undertale along with small budget franchises such as Hyperdimension Neptunia and Death end Re;Quest! MINOR but dont let that scare ya away as if im a bat in a cave~ »»———- ———-«« @luminocitie ✩ͯ. hello! im luminocitie, but you can call me Sunny! my pronouns are they/them, if you have a gendered language, using he/him is ok! im aroace, im agender, i have ADHD my current interests are deltarune and undertale, but this may change »»———- ———-« @crystalizepanda ˊ⸊ˎ ♡ Hi everyone! ✦ 〳 I generally go by the names Crystal and Alora, but you can refer me with any name/nickname as long as it's appropriate. I'm one of the members and friend that run the blog group, lalacatland. Pleasure to welcome you! ✦ 〳 This group consists of goofy posts and all of that sense of humor we like to engage in as we extend our silliness to the core. Nonetheless, we're here to have fun and participate in anything that entertains ourselves in constant joy and laughter :) ✦ 〳 Additionally, I'm a Christian that likes to encourage one another with passion and the Lord's strength. I am also a neurodivergent with autism spectrum disorder and my biological gender is a female. ✦ 〳 Furthermore, if you have any consistencies or concerns you would like to share with me, don't hesitate! I am here to provide and respond as soon as possible. If you want to interact with me as well, you're more than welcome to do so at your own will! No judgment intended! :) * May God bless you all and the opportunities that fulfill your life and future! ✞ ♡ »»———- ———-«« @melodyzzx ┊ ˚。˚
hello 🤯
js a brief introduction about me i guess
- my preferred names are calix, ace, and melody
- pronouns are they/them & he/him
- i'm aroace 🤯
- my current interests are jujutsu kaisen, mashle, and etc. 💡
- i like playing games, listening to music and drawing 🤯‼️
- my favorite colors are red and blue ‼️😋 »»———- ———-«« @onyxvv ˊˎ﹤ | Heya, you can call me Onyx or Comet, I don't mind whichever one you prefer to call me as! | They/Them pronouns, pansexual n' nonbinary! | Your local artist n' gamer, and MLP or any animes and video games are some of my interests!! »»———- ———-«« @crimsoncaprisun ◦ ≫ ₊˚ʚ ᗢ₊˚✧ ゚.〰₊⋆
┆Name.ᐟ; Rain
┆prns ;She/They ᶻ 𝗓 𐰁‧₊˚✩彡
૮꒰ ˶• ༝ •˶꒱ა additional info!
☆💬。・socials ; if u wanna chat w/ me privately, add me on disc or insta! (im mostly active there so I do apologize) or dm/pm me here (as, I normally do I have my notfis on..)
Disc - drainj
Insta - Rainvibezx (pfp is a black cat in a blue bucket and the bio should say “:) I dont post much rlly but ya “)
★‧₊˚ - i like bred
☆・.❕「My friends will be more active than me ☠️」
11:11 ♡ »»———- ———-«« DISCLAIMER: if anything is reposted (such as memes and etc, no art will be reposted, it will be reblogged if anything) then you can send an ask for credit up to removal, we wish for no trouble. anything with the tag #creationofthelalacats is ours!
#lalacatland#remiios lala land#LUMINOCITIE COOL TAG#crystalthescrunklychild#cometsstash#RainFarrlz (FAIR-ROLLS/Z)#calixtherealcalifornia#we are bread likers btw#BEWARE: REMIIO LOVES RATS STAY AWAY#warning! warning!! rainy boos intro is SYMBOL INFESTED#we're cringe as......#introduction#blog intro#intro post#pinned intro
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A little more discussion of RPGs as tools for teaching coding concepts, per @raindoor's request. I hope you know what you're getting into...
This is a long one, so I'm going to throw it under a read-more -
Early intro to coding...
I teach the very earliest introduction to computer coding to 4th-6th grade students as part of my library/media curriculum. They all go on to take serious coding classes beginning in 7th grade. I am primarily meant to introduce them to core concepts like sequencing and debugging algorithms, and using variables, conditionals, events, text, and sprites to create interactive programs. I have been instructed by my administration to use Code.org to accomplish this.
Code.org is a great program -- and totally free, which is why I think it came to their attention in the first place -- that uses a programming language called Blockly to teach those core concepts. Students snap together little packets of code (colored blocks) to solve puzzles, create scenes, and build games.
The kids are engaged by challenges that feature Minecraft, Plants vs. Zombies, Frozen, Ice Age, Star Wars, and more. And by giving them those premade blocks of code, there are FAR fewer chances for bugs to be introduced to their programs.
Code.org is great, BUT --
Many of my kids are used to playing computer games where they can just sort of keysmash their way through. Click on enough stuff, and things will happen. Code.org feels like a video game. The kids don't *have* to read the instructions. They don't *have* to know what they're doing in order to make it through a level. All they have to do is happen upon the right combination of blocks and press run, and the computer assumes they know what happened.
That's fine at first. The levels in the early units I use with 4th and 5th graders are mostly mazes of one kind or another. Simple challenges with simple solutions. Even the lesson above, which is supposed to teach them to use loops, will let them go on if they just slap together a list of FwdFwdFwdFwdRightFwdFwdFwdFwdFwd instead. Never mind that the point is the loops because we're on our way to using *nested* loops in the very next lesson...
Computer-less coding?
I have tried mixing in all sorts of non-computer-based reinforcement activities to help the kids nail down the core logic and reasoning process behind coding. Research shows that skills learned -- and even mastered -- on a computer do not necessarily translate to real life, so I wanted ways to get them off that computer and thinking for themselves from time to time. We've done debugging relays where each member of the team can correct one step in an algorithm or make a single new one. We've done coding labyrinths after reading Percy Jackson, where they have to lead their friends through a maze and avoid all the monsters. Worksheets where we rewrite code as a paragraph of actual sentences, so they see what exactly they're telling the computer to do. Jeopardy games where they read a set of instructions and figure out what it is asking them to do or find for their code. The most evil game of Follow the Leader on Earth, where we take turns adding tasks (like jumping jacks, ballet spins, etc) to a sequence, and then roll a die to put the items into loops, and then nested loops, so they can see the way instructions can quickly multiply. Anything to disengage that keysmash mentality.
Last year, my 6th graders were going to be the death of me. They had completed two years of coding with me, and we'd moved from maze puzzles and simple games, to a section of Code.org called Sprite Lab, where they were supposed to be able to use those early concepts to help them create scenes, short animations, simulations, and even basic mobile-like games. They couldn't do it. The code was suddenly non-linear, and it was like everything they knew flew right out of their heads. I realized they truly lacked the basic logic processes and computational thinking skills to work their way through even the earliest tasks in Sprite Lab.
Enter TTRPGs.
In trying to find a way to help the kids build these skills, I stumbled across a wonderful article by Bryant Owen on Medium. He talks about using RPGs to reinforce all kinds of skills, including the very logic and computational reasoning skills I was looking to build. Instead of the online RPG videogames he mentions, though, I thought back to the labyrinth game they'd played as 4th graders, or the debugging relay races across the library. The kids are far better at holding each other accountable than a computer is.
My brother is into D&D, and I'd played a handful of solo TTRPGs myself at that point, so I went digging on itch.io for some freebies to try out on my kids. We tried a couple of very simple solo journal-style RPGs to practice using conditionals (If, then statements) -- You are on your way to deliver a basket of goodies to Grandma's house. If you roll a 1, you meet a stranger in the woods. 2, you find an injured rabbit. 3, there's a thunderstorm. Etc. They created their own short stories and shared them with their friends. The journal style really worked for a couple of students, but it was a lot of writing for most of them. After playing through with my bland list of events and conditionals, they got to make their own versions. They had to make a list of 5 events (packing a bag, entering the woods, crossing a river, etc), and then create a dice roll list of complications for each event that would determine how the story went. Then they sat with their friends and just talked through the story. They were so gleefully mean to each other -- getting stuck up trees, eaten by alligators, chased by zombies, etc -- but they had fun!
We upped the complexity by playing a Magizoology game wherein they used a combination of cards and dice to create magical or monstrous creatures and describe the encounters in a field guide worksheet I made. They rolled and drew cards to create their characters, then did the same to determine the habitat their team was exploring, a size for the creature, a "most notable feature" (eyes, legs, teeth, etc) and an elemental affinity. The art was hilarious! And their encounters got more and more creative as they became more and more comfortable with the process.
The Magizoology game went on to indoor recess with them as they learned it in the middle of a very bitter winter. I showed them how to write their own field guide entries on notebook pages, and I made them a simple sheet that got folded in quarters, so they wouldn't need cards or dice to play. One quarter got the numbers 1-6 for the dice. One quarter got the four suits of cards. And the last half of the page got all the cards, Ace-King. They could flick their erasers at it, drop pebbles or paperclips, spin the paper and stop it with a finger, etc. I had kids bringing me their especially gnarly or magical monsters for a week!
Honey Heist
Finally, we went full-storytelling RPG mode, with a GM and character creation and everything.
I found the game Honey Heist for them. It's a simple, one-page RPG in which you and your friends play as a team of highly successful criminals, who also happen to be bears. For elementary students, I did a teensy bit of censoring the language, but it was a big hit. It was by far the most complex game, if only because of all the elements you have to keep in mind as you play. First of all, the kids had to create their characters and the heist scenario using a series of dice rolls. They had to formulate an elaborate and daring plan to steal the honey. They did this in character. It was hilarious! During the heist, they not only had to cooperate and work to each other's bear and criminal strengths, they had to track bear vs criminal points (we used puzzle pieces we flipped back and forth - blank=bear, colored=criminal) and if a player maxxed out in either direction during the heist, they lost -- very dramatically!
The kids didn't know it, but in Honey Heist especially, their brains were working overtime. They were tracking multiple variables at any given moment as they made decisions based on the team's various bear/criminal stats. They had to act within the parameters set by their character design (like a sprite that has been given instructions). They had to think and plan several steps ahead, taking into consideration how the other characters would likely react. They had to remember to roll and react appropriately at predetermined points in the game (events and conditionals). They had to build their sequencing and computational reasoning skills on the fly as they broke down the problems their team faced into smaller, more manageable chunks. And they had fun! They got through 2-3 rounds of the game the first day, and they came back with all sorts of strategy to test out the second day. Kids reshuffled their groups based on who wanted an evil playthrough, or a Robin Hood round, or whatever.
Then, they created their own Honey Heist-style RPG. I broke down the format of the game into a series of worksheets, and they created their own premise, a seesawing stat to track like Honey Heist's bear/criminal, and character and scenario creation tables. The kids did amazing work! At the end of the unit, I made photocopies of their games, and we had a couple of play days. We had games about stray cats, Percy Jackson, Harry Potter, Diary of a Wimpy Kid (did I mention we were in a library? books were on the brain), dinosaurs, evil dinosaurs with super powers, kids at summer camp, the Zombie Apocalypse, paintball, Indiana Jones, escaping lab animals, Star Wars... It was honestly incredible. And the games all worked! The logic flowed, their friends had fun, and there were no easy-outs to get to that point. The games worked because they knew how to make them work.
The takeaway?
Did my 6th graders miraculously become coding superstars in Sprite Lab?
Of course not.
But they asked better questions. Instead of, "I don't get it," and, "Well, how am I supposed to know that?" I was getting, "Ok. So, it says... and I tried... but..."
TTRPGs take a while to get to your goal. They learned that fast doesn't always equal good.
TTRPGs require you to do your best for your fellow players. They learned they'd better pay attention and know what the heck is going on.
TTRPGs require lateral thinking. They learned that sometimes, their first plan isn't necessarily the best plan, and more importantly, it's okay to try it or talk it through.
TTRPGs have complex mechanics that determine important events. They learned that they don't have to know everything, but they do need to know where to look for the answers.
TTRPGs require you to think for yourself and create different versions of the same thing. They learned how to think their way through following examples to create their own unique versions of things, whether they be simple characters, or entire projects.
TTRPGs often have long instructions. They learned instructions aren't a punishment or a chore, but a treasure-trove of critical information meant to help them be successful.
After our RPG unit, there was sound logic involved in the kids' decision-making. They were able to pinpoint problems, even if they didn't yet know how to solve them. They were taking their time. Reading and rereading instructions for clues and hints. They had pride in what they were creating.
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Rate-up is a lie
is a popular phrase within the gacha community. Players use it to mock their failed attempts to get their desired character from the gacha pool, blaming it on the shining lettering on the banner, "rate-up".
Of course, we all know that what we play is dependent on RNG. That's why we say it jokingly. But imagine if rate-ups were a lie?
It is a preposterous thought, and people would definitely be outraged, but what if I were to tell you that it did happen? Veterans are very much familiar with this case I’m about to talk about.
The game was alleged to deceive its player base and subsequently changed the industry forever. The game in question is Granblue Fantasy by Cygames.
It is the year 2016. Cygames’ second consecutive year on the market and New Year is around the corner, so why not celebrate by introducing a new limited character for players to pull.
Amidst all those players, there is a livestreamer, Taste, who shared his attempts. However, his efforts were in vain and went viral after he obtained Andira after 2,276 pulls (5358,50€ in monetary value [exchange rate as of 31.12.2015). [1]
More reports of other players were coming in, confirming that they needed to spend a high number of pulls to get her. As time passed, it became clear that something was fishy.
Remember the saying from the beginning – rate-up is a lie? Well, someone put in the effort to collect data and put it into numbers. [2] Suddenly, it dawned on the community. The rate-up was… not a lie! Instead, it was misleading.
Andira, as a featured character, had indeed a rate up, but other units had a higher rate up and therefore were more likely to be summoned.

Understandably, this caused a massive outcry which the developers denied the allegations, but to appease the crowd, they had to apologize and compensate everyone with in-game currency. To prevent further escalations, Cygames preemptively introduced a new system to cap the players’ spending as well as showing the probabilities of all items for more transparency.
Overall, Yuji Nakamura argues that it could have dealt a massive blow to the market share of the mobile game industry, which lost 1 billion dollars. [4] Not only that, it also garnered mistrust from consumers.
Apparently, it even attracted some regulatory bodies. One is JOGA (Japanese Online Games Association) [1], the other is CESA (Computer Entertainment Supplier’s Association). [3]
Both have released guidelines on the matter. Although I cannot confidently say much about JOGA due to the language barrier, if you are interested and able to read Japanese, you can find their guidelines under the categorie April 2016.
Nevertheless, according to Koeder et Tanaka, CESA has announced a guideline for more transparency for gacha item probability. [3]
It’s worth noting that JOGA and CESA are not regulatory bodies from the government. So those guidelines are not legally binding. According to Tsuji’s article introduction on Columbia Academic Commons, in Japan video game regulations are handled by third parties – basically self-regulation. [5]
In the end, the incident shaped the industry, compelling subsequent games to adapt to the guidelines. A win for consumer rights.
Sources (under the cut):
[1] https://www.destructoid.com/japanese-man-spends-6065-on-mobile-game-in-one-night/
[2] https://www.reddit.com/r/HobbyDrama/comments/go2dfu/mobile_games_monkeygate_or_how_a_lone_browser/
[3] https://www.econstor.eu/bitstream/10419/169473/1/Koeder-Tanaka.pdf
[4] https://www.japantimes.co.jp/news/2016/03/14/business/smartphone-gamers-blow-small-fortune-on-their-obsession/#.WQgvl4jyuUk
[5] https://academiccommons.columbia.edu/doi/10.7916/50n0-1g51
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Is vSeeBox legal? | vSeebox Official Team
Yes, vSeeBox is legal in the US. As streaming technology continues to evolve, devices like the vSeeBox have become increasingly popular among consumers looking for enhanced entertainment options. However, with this rise in popularity comes questions about the legality of such devices. In the following discussion I will explain why vSeeBox is legal by taking you through what vSeeBox is, the relevant legal policies, an in-depth look at the product, and much more!
Understanding vSeeBox
vSeeBox is an Android TV box designed as an open entertainment platform, providing users with access to a wide range of applications available through the Google Play Store and other sources on the internet. While it offers a plethora of features for streaming content, the key aspect to consider is how the device is used by consumers.
The Legal Framework
Device Legality: In itself, owning and using a vSeeBox is entirely legal in the US and many other countries. The device functions similarly to a smartphone or computer, providing a platform for accessing content legally available online.
Content Responsibility: It’s crucial to understand that while the vSeeBox is legal, the responsibility for accessing content rests with the user. Users must ensure that they have the proper licenses or subscriptions for any content they stream. This means that accessing paid channels or content without a subscription could lead to legal issues, as it constitutes copyright infringement.
Open Platform Nature: The vSeeBox is essentially an empty platform that allows users to download and use applications at their discretion. The vSeeBox company is clear that it does not endorse or support the illegal streaming of copyrighted content and advises users to adhere to copyright laws.
What Users Should Do?
To stay within legal boundaries, vSeeBox users should:
Use Legitimate Sources:Only stream content from legitimate and licensed providers. This includes subscribing to services like Netflix, Amazon Prime, and others that offer legal access to media.
Respect Copyright Laws: Always ensure that any media accessed through the vSeeBox complies with copyright laws to avoid legal repercussions.
Stay Informed: Keep informed about the content you are accessing and make sure that it is being provided legally.
What is an IPTV Box?
An IPTV Box is a type of set-top box that can convert internet protocol signals into a format that can be read and interpreted by your TV. It is important because your TV does not have any built-in system to interpret the signals received via the Internet. Thus, these IPTV Boxes play a crucial role in this process, as they act as a bridge between your TV and the internet.
They connect to your TV through HDMI or AV Cables. In recent years, some IPTV boxes have got the capability to connect over the wifi. So, if you have a smart or connected TV that can connect through wifi, you won’t need anything else to connect to your IPTV box.
What is an Android Box?
Android boxes are a sub-category of IPTV boxes, In the US, the TV boxes are known as Android boxes since they allow streaming channels that one can view only on devices having an operating system like laptops, mobiles, Xbox, and others. Several types of android boxes have been introduced over time, some having a wonderful set of features while some consisting of only the basic features.
vSeeBox V3 Plus: Introduction
Compared to the 2023 V3 Pro, the vSeeBox V3 Plus has made significant upgrades by partnering with higher quality hardware suppliers. This has resulted in a remarkable 30% improvement in overall performance. The new V3 Plus also introduces an exclusive app, LIVE Ultra, designed to enhance your viewing experience with smoother streaming and more comprehensive features.
vSeeBox V3 Plus: Components
The vSeeBox V3 Plus package includes four essential components for easy setup and operation:
TV Box The main device, featuring a slim, rectangular design and a digital LED screen to display time. It includes two antenna towers for 2.4GHz Wi-Fi , offering excellent streaming capabilities.
HDMI Cable An HDMI cable is included to connect the Android TV box to your television, transmitting digital audio and video signals without any noticeable delay, ensuring smooth streaming.
Remote Control A remote control with an in-built sensor allows you to navigate channels, adjust volume, and control streaming easily. It requires two AAA batteries for operation. Features a newly designed Bluetooth remote that is larger and ergonomically shaped, with functionally grouped buttons for easier and more comfortable navigation.
Power Supply The power supply connects to the back of the box, ensuring proper function. Be sure to plug it into the right port and ensure proper earthing to avoid any electrical issues.
vSeeBox V3 Plus: Features
The vSeeBox V3 Plus comes with a range of advanced features that make it the top choice for 2024 home entertainment:
Dual Connectivity Antenna Towers The dual antenna design allows connection to both 2.4GHz Wi-Fi and 5G networks, providing faster and more versatile signal connectivity for uninterrupted streaming.
Enhanced Heat Radiation with Cooling Holes The new design features improved cooling with additional ventilation holes, ensuring the device remains cool and operates optimally, preventing signal distortions due to overheating.
7-Day Playback Feature With the 7-day playback feature, you can easily watch sports events, news, TV shows, and movies from the past week, offering great convenience for rewatching missed content.
Operates on Android 11 OS Powered by Android 11 OS, the vSeeBox V3 PLUS delivers a smooth and responsive experience with enhanced privacy features to keep your device fast and secure.
High In-Built Storage Capacity vSeeBox V3 Plus includes 4 GB of RAM for smooth streaming and 64 GB of ROM to store apps, games, music, images, and more, ensuring ample space for all your content.
Fast-Working Microprocessor The device features a powerful processor for quick performance and smooth streaming-The Amlogic 905Y4 chipset, supporting 10-bit HDR decoding and up to 8K resolution at 60fps, ensuring stunning picture quality.
Easy Setup and Installation Set-up is simple and hassle-free, allowing you to start streaming in no time.
Supports 8K Ultra HD SignalsA major upgrade was made by working with higher quality hardware vendors. vSeeBox V3 Plus supports HDR10 technologies and HDMI2.0 frame rate can go up to 60fps. With HDR technology you can watch HDR videos in vivid contrast, color and clarity. Enjoy exceptional video quality with 8K Ultra HD resolution for a cinema-like experience.
OTA Updates
A group of developers and engineers are working on your vSeeBox V3 Plus to be better and add new features all the time. When an update is released, the system will automatically bring the update to your device. No manual actions at all!
H2.65 Decoding Technology
vSeeBox V3 Plus uses H.265/HEVC decoding technology, which is a successor to H.264/AVC. Compared to H.264, H.265 image processing technology makes the data compression ratio doubled at the same level of video quality and saves 50% of network bandwidth resources, which makes you watch movies more smoothly with the same picture quality loaded and enjoy a high-quality experience with less buffering.
Final Words
With the release of the vSeeBox V3 Plus, the brand has earned praise for its new and advanced features. With its fast processor, high storage, 8K UHD support, and convenient playback options, vSeeBox V3 Plus is undeniably one of the best Android TV boxes for 2024—perfect for elevating your home entertainment experience.
#home gadgets#vseebox#tv box#vsee tv box#The bes android box for 2025#IPTV#best iptv#iptv service#tech gadgets
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Introducing Samsung 24GB GDDR7 DRAM For AI Computing

24GB GDDR7 DRAM
Future AI Computing: Samsung Launches 24GB GDDR7 DRAM. It sets the standard for graphics DRAM with its industry-leading capacity and performance of over 40Gbps.
First 24-gigabit (Gb) GDDR7 DRAM from memory pioneer Samsung was revealed today. Next-generation applications benefit from it’s speed and capacity. Data centers, AI workstations, graphics cards, gaming consoles, and autonomous driving will employ the 24Gb GDDR7 because to its high capacity and excellent performance.
“By introducing next-generation products that meet the expanding demands of the AI market, it will maintain to leadership position in the graphics DRAM market.” The 5th-generation 10-nanometer (nm)-class DRAM used in the 24Gb GDDR7 allows for a 50% increase in cell density while keeping the same package size as the previous model.
The industry-leading graphics DRAM performance of 40 gigabits per second (Gbps), a 25% increase over the previous iteration, is achieved in part by the advanced process node and three-level Pulse-Amplitude Modulation (PAM3) signaling. The performance of it may be further improved to 42.5 Gbps, contingent on the environment in which it is used.
Applying technology previously used in mobile devices to graphics DRAM for the first time also improves power efficiency. Power efficiency may be increased by more than 30% by reducing needless power use via the use of techniques like dual VDD design and clock control management.
The 24Gb GDDR7 uses power gating design approaches to reduce current leakage and increase operational stability during high-speed operations.
Major GPU customers will start validating the 24Gb GDDR7 in next-generation AI computing systems this year, with intentions to commercialize the technology early the next year.
GDDR6 vs GDDR7
Compared to the current 24Gbps GDDR6 DRAM, GDDR7 offers a 20% increase in power efficiency and a 1.4-fold increase in performance.
Today, Samsung Electronics, a global leader in cutting-edge semiconductor technology, said that it has finished creating the first Graphics Double Data Rate 7 (GDDR7) DRAM in the market. This year, it will be first placed in important clients’ next-generation systems for validation, propelling the graphics market’s future expansion and solidifying Samsung’s technical leadership in the industry.
Samsung’s 16-gigabit (Gb) GDDR7 DRAM will provide the fastest speed in the industry to date, after the introduction of the first 24Gbps GDDR6 DRAM in 2022. Despite high-speed operations, new developments in integrated circuit (IC) design and packaging provide more stability.
With a boosted speed per pin of up to 32Gbps, Samsung’s GDDR7 reaches a remarkable 1.5 terabytes per second (TBps), which is 1.4 times that of GDDR6’s 1.1 TBps. The improvements are made feasible by the new memory standard’s use of the Pulse Amplitude Modulation (PAM3) signaling technique rather than the Non Return to Zero (NRZ) from earlier generations. Compared to NRZ, PAM3 enables 50% greater data transmission in a single signaling cycle.
Notably, using power-saving design technologies tailored for high-speed operations, the most recent architecture is 20% more energy efficient than GDDR6. Samsung provides a low-operating voltage option for devices like laptops that are particularly concerned about power consumption.
In addition to optimizing the IC design, the packaging material uses an epoxy molding compound (EMC) with good thermal conductivity to reduce heat production. Compared to GDDR6, these enhancements significantly lower heat resistance by 70%, ensuring reliable product performance even under high-speed operating settings.
GDDR7 Release Date
According to Samsung, commercial manufacturing of their 24GB GDDR7 DRAM is scheduled to begin in early 2024. Although the precise public release date is yet unknown, this year’s certification process with major GPU manufacturers is already under way. With the availability of next-generation GPUs that will support the new memory standard, GDDR7 DRAM is now expected to be readily accessible in the market by 2024.
Read more on Govindhtech.com
#Samsung#Samsung24GBGDDR7#GDDR7DRAM#24GBGDDR7DRAM#DRAM#GDDR6DRAM#GPU#AI#News#Technews#Technology#Technologynews#Technologytrends#govindhtech
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