Yes, Greece still exists, we didn't all die 2000 years ago. Yes, people speak Greek. You people are so fucking stupid for real. So many of you claim to love ancient shit but can't even acknowledge the actual living culture of the people whose mythology and classics you romanticize. You keep leaving annoying comments about how you just forget Greek people still exist, thinking you're being quirky because you love ancient stuff soooo much that you forgot about the people it came from. You think about it so little you don't even realize that an actual Greek person has to read this shit, making it clear how little you actually care about the culture beyond the romanticized (and westernized) mythology. Don't claim you love Greece, don't use our mythology anymore if you can't acknowledge that we're still around without making it about how little you think about us. It's mind boggling that you'd think a Greek person would read this and think you're anything but obnoxious. Explode.
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my husband: are you alright?
me, staring at my old dragon age timeline spreadsheet and thinking about long Solas and Mythal have been alive and how it's so fucking long it doesn't even fit on the screen: ....yeah
(the purple line at the bottom is roughly how long solas was in uthanera. we have no idea when he was born. so could predate the timeline entirely. The bright Green and Red are roughly when Mythal had to be killed/the Veil created)
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How I save time on backgrounds as a full-time webcomic artist
Hi! I make webcomics for a living, and I have to be able to draw a panel extremely fast to keep up with my deadlines. I draw about 50 panels a week, which gives me about 45 minutes per panel if I want any semblance of a healthy work-life balance.
Most webtoon artists save time on backgrounds by using 3d models, which works for them and is great! but personally I hate working in 3d... I went to school for it for a year and hated it so much I completely changed career paths and vowed never to do it again! So, this is how I save time without using any 3d, for those of you out there who don't like it either!
This tactic has also saved me money (3d models are expensive) and it has helped me converting my comic from scroll format into page format for print, because I have much more art to work with than what's actually in the panels. (I'll touch on this later)
So, first, I make my backgrounds huge. my default starting size is 10,000 x 10,000 pixels. My panels are 2,500 pixels wide, so my backgrounds are 4x that, minimum. Because of this, I make them less detailed than I could or that you might expect so it doesn't look weird against my character art when I shrink portions of it down.
I personally find it much easier to add in detail than to make "removing" details look natural at smaller sizes, but you might have different preferences than I do.
I also make sure to keep all of my elements on separate layers so that I can easily remove or replace them, I can move them to simulate different camera angles more easily, and it's simple to adjust the lighting to imply different times of day.
Then I can go ahead and copy/paste them into my episodes. I move the background around until it feels like it's properly fitting how I want.
Once I've done that in every panel, I'll go back through the episode and clean up anything that looks weird, and add in solid blacks (for my art style) Here's a quick before and after of what that looks like!
This makes 90% of my backgrounds take me just a few hours. This is my tactic when I'm working in an environment that an entire scene, or multiple scenes, will take place.
But many panels will inevitably have a location that's used exactly once, and it would waste time and effort to draw a massive background for those. So in 10% of cases, I just draw the single panel background in the episode. I save all of these, just in case I can re-use it later (this happens more often with outdoor locations, but I save them all nonetheless!)
I generally have to draw about 2 big backgrounds per episode, and 3-5 single-panel backgrounds per episode! At the beginning of an arc/book the number is higher, but as the series is continuing and I'm building up an asset library of indoor and outdoor elements to re-use for the book, the number generally goes down and I save more time.
My series involves time travel and mysteries, so there's a lot of new locations in it and we're constantly moving around. If I were working on a series that was more consistent in this aspect, this process would save me even more time!
Like I said earlier, this also saves me a lot of pain and gives me a lot more options as I'm converting from scroll format to print format!
panels that look like this in scroll format...
can look like this in print!
because I drew the background like this, so I didn't need to go through the additional effort to add in the extra detail to expand it outwards at all.
Anyways, I hope this helps someone! As always if it doesn't help, just go ahead and disregard. This is what I do and what works for me, and I feel like I only ever see time-saving tips for comics that involve 3d models and workflows, which don't work for me at all! I know there's more people like me out there, so this is for you!
Enjoy!
Also obligatory "my webcomic" if you want to see this in action or check it out!
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OK correct me if I'm wrong, but I feel like the main 'yin/yang' parallel with Atsushi and Akutagawa is not something like 'this one is bad but secretly has a good side and this one is good but secretly has a bad side'.
I feel like it's more about 'who they are at their core vs who they choose to be'.
At his core Akutagawa is kind and at his core Atsushi is not. But despite this Atsushi tries every day to make the kinder choices and I love him so much for it. He has to work so hard to be good.
He wants to be a bitch SO bad I know he does but he tries his best to help people and be nice (sometimes he fails but that's OK <3)
Atsushi doesn't always WANT to help people, a lot of the time he's selfish and scared, but he does help people anyway. He keeps helping people over and over again. There's still some selfish motivation to it, and his initial motivation for helping people was because the headmaster told him that's all he was worth, but overall he does care about the people he helps and it weighs on him if he fails to save them. And of course, as the series goes on he starts helping people more because he can rather than because he feels like he needs to.
In Akutagawa's case, he's still capable of being kind but his environment led him into being someone who chooses to hurt people. But he's always been a protector at heart. In the start he was bad compared to Atsushi because he was choosing to hurt people and keep the cycle of abuse going. Just like how Atsushi developed in why he saved people, Akutagawa starts to get redeemed when he chooses to not just act on his rage. Not only does he start to spare people, but he speaks more kindly to them (apologising to Higuchi and telling Kyouka he's proud of her). It all culminates into the moment he chooses to help Atsushi and sacrifice himself for him, going back to his core value of being a protector. Even when he's finally revived, he keeps this role in his new position as Aya's Knight.
I kind of see the streaks of white in Akutagawa and the streaks of black in Atsushi not as their 'hidden sides' but as their fundamental selfs. That's who they are at their core, and their main colours (black for Akutagawa and white for Atsushi) are how they're presented to everyone else and how they try to have people see them as.
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