#LoadTime
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sanjayab · 2 months ago
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SEO Facts Nu 1
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askmetechnologies · 1 year ago
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https://askmetechnologies.com/blogs/scaling-php-applications-strategies-for-handling-increased-traffic-and-load
Scaling PHP Applications Strategies for Handling Increased Traffic and Load https://askmetechnologies.com/blogs/scaling-php-applications-strategies-for-handling-increased-traffic-and-load #PHP #Applications #Traffic #Loadtime #Askmetechnologies #PHPApplications #phpsite #phpscalling
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agenderhyde · 9 months ago
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going to give up on sims and switch back to bioshock
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getmoretraffic · 2 years ago
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Google has added a New Core Web Vital - Input to Next Paint - Understand more here
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comicaurora · 1 year ago
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Hey Red, I notice sometimes when I try to post a comment on your comic it doesn't show up right away. Sometimes it does and I can see it! A lot of other times, I'll try to post something and it doesn't appear in the comment section. You know what's going on there?
The first time anyone leaves a comment I have to go in and manually approve them, because otherwise you guys would get inundated with spambots. I don't check the comments every day because trying to do anything habitually makes the brain goblins unionize against me, so sometimes I can go as long as a few weeks without approving new comments.
The image filesizes on every page are kind of enormous, and in order to make the loadtimes Not Horrible, they're improved by having several layers of caching, which means someone loading the page is usually getting a saved instance of the page as a whole and not independently loading every asset from the server. Those saved versions of the page update pretty frequently, but not in full realtime, so you'll probably be seeing a cached version that's at least a few minutes old, potentially without the newest comments.
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respocked · 10 months ago
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Help me make a bad decision
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typenull · 3 months ago
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Tomorrow, Chimera.pet turns 2 years old! While I planned to have the site's revamp launch on it's anniversary, I'm trying to take my time to make sure it's something I'm completely comfortable with. This also includes more focus on mobile responsiveness, accessibility and improved loadtimes thanks to reworking it (mostly) from the ground up using 11ty. I'll be excited to have my own space to host my commission information instead of relying on outside sources...
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cloudruler · 9 months ago
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fallout london looks insanely good tbh ill probably play it sometime soon. i saw one of my fav streamers start it and the quality care they put into the mod is super apparent. yeah loadtimes and crashes are annoying but like. they're on a bethesda engine what do you expect
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polarmoon · 6 months ago
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hey there! 👋🏻 i'm a sims 4 player who just recently got into sims 2 and wanted to ask... how do you do CC management? is there a program out there that's like S4S and lets you preview the items, or do you loop stuff up by name?
hihi! so im a super beginner when it comes to managing cc in ts2, like rn i'm doing my first ever Big purge of my downloads folder in the 4+ yrs i've been playing ts2. so i might not be the authority on The Best Method but i'll try to explain what has been working for me lol!
i used this guide as a jumping off point for getting started, but i did end up figuring out my own method as i went. it was definitely helpful though!
so first before anything i highly recommend having your cc and mods at least somewhat organized before you even start. even if it's just basic folders like buildbuy, cas, mods, etc. if you have everything all thrown into your downloads folder in one jumble with no subfolders then this might be a lot more difficult and you might have to like. tackle that issue before this one LOL
before starting i made a backup! just in case i broke something. especially my saves. then, for the sake of faster loadtimes (knowing i'd be in and out of game a bunch), i took all my non-essential folders out of my downloads folder, while tackling individual sections at a time. so when i was working on build/buy, the game didn't have to load up another 10gb of cas cc, and vice versa. i kept all my mods in tho bc im scared of breaking my game lmfao. and then i created a fresh empty hood - definitely don't do this in a hood you actively play!
for build/buy, i put everything i didn't want to keep down on an empty lot. then i packaged the lot, exited the game, and used clean installer to extract all the cc files to a new separate folder outside of my downloads folder. i then dragged those files into my main folder, selected "replace" when asked about duplicates, which let me easily delete the files bc they were highlighted (hopefully that makes sense lmao). then i went back in game, checked to see if any files were broken due to missing meshes, and then either deleted the broken files or re-downloaded the meshes. i basically do this the exact same way in ts4 using tray importer if you're familiar with that method!
for cas stuff it was a bit more complicated since you can't add multiple hairs/outfits to the same sim like in ts4, which makes it a lot harder to do the same process i did with build/buy
first, i grabbed this program off mts to add tooltips to all my cas cc. that way in game i can easily identify what the file might be called by hovering over it. with my game open on one monitor and my downloads folder open on another monitor, i checked each individual item, searched in my downloads folder for the file name, and copied the files i wanted to delete into a new folder (making sure to also search for and copy the meshes, since a lot of hairs especially will have different filenames for the colors vs the meshes!) once i was done, i did the same process i explained before: dragging the duplicate files back into the folder, replacing, and deleting. and then i went back and did a few more passes in case i missed anything, which ofc i did because filenames from 2008 are my enemy
i hope this makes sense LOL. also if theres anyone reading who knows of an easier way please let me know for next time 😭 i bet you can do this in like 10 minutes using smth like simpe and im just dumb
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minecraft · 1 year ago
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Had a crazy dream there was some game kinda like a mix of apex legends, halo, and rainbow six siege called TEGR and it was like. very fun on its own but for whatever reason you could also play minecraft from the same launcher as it without any extra loadtime or anything but if you got banned in TEGR it'd also ban your minecraft account but you could still play singleplayer. But there was one feature that didn't work properly which was going to the nether. If you attempted to go to the nether on a banned TEGR MC account it'd send you to another dimension that people called The Divide instead and it was like.... indescribably trippy, weird, and large and had no roof. It was much much bigger in terms of blocks than vanilla mc and it looked sort of like one of those 3d fractals flythrough videos and there was graphical and gameplay features from TEGR that sort of leaked into it such as lens flares and mechanics like wallrunning and dolphin jumping. I remember seeing what looked like huge threads of bedrock knitted together into a sort of cloth with dozens of stars inbetween them and like an empty pale green-grey sky behind everything. in some areas the air itself seemed to be suffused with colorful particles in fractal patterns which made just moving around feel like you were seeing patterns and colors you shouldn't be able to. hard to explain.
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makotonaegi · 1 year ago
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the number of people that use gimp willingly even AFTER:
- reading the literal program name (also KNOWING it’s purposefully named that way. hm.)
- KNOWING it’s complete bloatware to even the preinstalled junk on their os
- KNOWING it’s laggy to hell and back and isn’t optimized in ANY way for their purposes
- being given literally any other lighter alternative with easier ui to grasp and learn (free examples too like firealpaca) and denying its usage because you now have to defend and justify your wasted loadtime on startup and switching brushes/everything else.
GIMP IS NOT YOUR PROGRAM, DON’T LET IT BE.
you have SO many alternatives no matter the device/OS you’re on and the fact that we’re STILL suggesting it together makes me want to pull my hair apart.
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keepinventory · 1 year ago
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i think your internet experience improves tenfold when you start taking the time to understand how urls work. i can skip like 30 seconds of tumblr loadtime by just doing tumblr.com/keepinventory/search/[xyz]. people mythologize urls too much. bend and break those suckers
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brightatmidnight · 1 year ago
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The Chaser’s Voyage Starmap for 2024
Hello everyone. Cameron and I are back from our winter break and ready to continue our work on (and hopefully finish up) The Chaser’s Voyage this year. So first, let’s go over what we’ve accomplished last year by looking at the Starmap for the game.
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Last year, we revamped the tutorial, we added in a new client type, the aligned cartographer, and we updated client stories to improve randomization and fall more in line with our game’s lore. We also made other client tweaks such as highlighting mentions of factions in the client stories, so that you, the player, can really know which clients are good and which will lead to a horrible death.  Along the way, we made plenty of little updates, including making some UI changes to improve the experience for gamepad users. When we first made this Starmap, we put the biggest obstacles and challenges first, but we didn’t anticipate some unexpected challenges, like prioritizing implementing gamepad support and making a full performance overhaul. Now though, we are happy with how these things have come together and we’re ready to tackle the final parts of The Chaser’s Voyage before launch.
So what are those parts?
They’re the fun little extras that we’ve been dying to get into the game for a long time now. The first is our lore, which takes the form of our Crew Journal. We’ve talked a bit about it before, but to reiterate, it’s pretty much where a bulk of our game universe’s history and character backstories lie. They’ll take the form of various in-universe pieces of media, such as news articles, private messages, or non-voiced character interactions. It’s all extra stuff, but we’ve made a huge effort to ensure that the galaxy you’re flying the Chaser through is a reflection of a consistent world full of other stories to tell or have yet to be told.
With so much lore though, all together it’s the same amount of words as a short novel, one of the first problems we were encountering with the Journal was how it affected the startup loadtime. We actually had all the lore in the game for a while in outdated UI, but since it was inaccessible we removed it for the Early Access builds. Luckily, Cameron seems to have found a promising solution already. At the time of this writing, we are now exploring how we want to present the Crew Journal visually. So, fingers crossed that we’ll be able to get that into an early access build soon.
After that, we’ll only have one more major feature to work on, which is the inclusion of our training mode, the Flight Simulator. This will allow players to create their own scenarios that they can use as practice for the main game. For instance, if pirates chasing you through minefields are always giving you a hard time, you can set the simulator to those same conditions and practice until you master the encounter. You can also adjust your starting health and choose which systems are already damaged upon entering the encounter. The cool thing about implementing this feature is that we already have it in the game, it’s just inaccessible. The reason for that is that is two fold. 1: There are options only intended for our use (to make it easier to capture exactly the footage we want for trailers since so much of our game is determined randomly). And 2: We are planning on overhauling the visuals for the Flight Sim UI, since the ones we have now are fairly bare bones.
After the Flight Sim, it’s a matter of cleaning a few things up, maybe adding some features we didn’t think of at the time, and bug testing before finally launching out of Early Access. Some of these features we’ve already implemented, such as the Voyager+ and Captain+ modes, which lets players play the Ace mode’s encounter randomization on lower difficulties. One of the big things that needs to be cleaned up is our options menu, which is not finalized since we don’t want to set anything in stone while we’re still developing the game and adding new options and setting.
Now, you may have noticed that we also have a “Milestone” between “Phase 1” and “Phase 2”. We wanted to reach a more polished state before we started really using VoxPop’s platform. We are still definitely hoping to collaborate with streamers in order to get the word out there, especially after last year’s updates. Neither Cameron nor I are really into marketing, but we’re determined to do everything we can to make The Chaser’s Voyage succeed.
I have a lot of high hopes for this year. We’re gonna keep working towards making The Chaser’s Voyage really soar and we’re hoping you’ll be with us when this voyage finally takes off!
For more updates on The Chaser’s Voyage, be sure to check back on our blog, follow The Chaser's Voyage and Bright at Midnight on Twitter, or join our Discord! If you wish to play The Chaser’s Voyage, you can buy it while we’re in Early Access on Steam.
- Eos//G
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turtlemagnum · 1 year ago
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to be completely honest, despite the fact that i fully understand that it was a terrible business decision, i think that nintendo's choice to keep using cartridges for the N64 ultimately improved the quality of the games in a sorta monkeys paw kinda way. a lot of the worst excesses of early 3D games like janky FMV, atrocious loadtimes and poor optimization weren't really possible on N64, which is good because ocarina of time would've been 1000000000000x worse if i had to sit through a minute+ long loading screen in between every area
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comicaurora · 1 year ago
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Just a quick question as someone who is well-meaning but just a little confused about the kindle thing:
is it just the filesize of the pages that's the problem w/ downloading? I'm not sure what the difference between dl-ing up front or while reading would be from a hosting perspective. (unless ppl are actually wanting every page at once instead of like a few chapters' worth)
Sorry if all this is annoying, I'm just trying to better understand the problem. I don't mean to bother, so if it's not something you want to talk abt, then that's completely fair.
I guess the thing I keep snagging on is that it's not at all what I intended for the comic and it's not what the site is optimized for. My site follows an extremely normal webcomic format, the tumblr mirror has multiple pages in each post if people need improved loadtimes, and I'm getting kind of thrown that people are suddenly asking for it to be in a completely different offline format? A webcomic has "web" right in the name. It doesn't work that way, it hasn't worked that way the entire time the comic has existed, and frankly, while the intent was definitely not malicious, being asked "hey I'm having a lot of trouble pirating your work, you should make it easier for me" feels Weird And Bad for reasons I would assume are self-evident.
From my side of things, I'm hoping to get Aurora physically published in the future, and physical publication these days usually also goes hand in hand with an ebook release. Publishers already need convincing why they should physically publish something that exists for free online. If I jerry-rigged a downloadable ebook version myself, why would a publisher go to the effort to do it for me? It'd be like self-publishing the book first and then asking them to pay to do it all over again. I would very much like to not fuck up the publishing thing and that means I'm not touching anything a publisher would want to do.
Aurora is entirely free. It has no affiliated patreon, and after a brief run and some laughably poor policy management from google's ad plugin, the site no longer has any ads. I'm not saying this to guilt anyone - just to contextualize why, after finally completing the work of four and a half years of my life that I shared 100% freely with the world for the sheer love of creation and the profound joy it gave me to see people fall in love with this story I care so deeply about, why it sucks that people immediately, not even 24 hours after the final page of arc 1 goes up, start complaining that it doesn't exist in a nice little bundle on all platforms on and offline.
I promise it's not a big deal, but it's not a pleasant experience either.
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kindgreenape · 2 years ago
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actually- how bad are disco elysium’s loadtimes on pc? they used to be pretty bad on ps4 (not AWFUL but annoying) then it updated and the loadtimes got better but the game would crash every hour or so
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