Sorcerer Base Game Build for Beginners
Healer
Skills
Bar 1
Class: Dark Magic: Dark Exchange morph: Dark Conversion (heals oneself and restores Magicka, then restores Magicka over time) (Or Weapon: Restoration Staff: Grand Healing: Illustrious Healing, Area of Effect on Target, one can put down an area of healing for allies)
Class: Daedric Summoning: Bound Armor: Bound Aegis (damage blocking shiled that gives Minor Protection lowering one's damage taken by 5% for 20 seconds, and Minor Resolve adding Physical and Spell resistence, and adds 8% Magicka at all times while on your bar)(Or Weapon: Restoration Staff: Steadfast Ward: Ward Ally - gives one and an ally a damage absorb shield)
Class: Daedric Summoning: Summon Winged Twilight morph: Summon Twilight Matriarch (heals pet and 2 allies, also shock damage) (Or Weapon: Restoration Staff: Grand Healing: Illustrious Healing, Area of Effect on Target, one can put down an area of healing for allies. Press 3 for bonus damage given and healing)
Weapon: Restoration Staff: Blessing of Protection: Combat Prayer (heals and buffs up all the allies standing in front of you)
Weapon: Restoration Staff: Regeneration morph: Radiating Regeneration (heals you and 3 up to 3 others)
Ultimate: Weapon: Restoration Staff: Panacea: Life Giver (heals one or an ally, and Regeneration - heals one, Blessing of Protection - heals allies and increases allies Physical and Spell Resistance, and Steadfast Ward - damage absorb shield)
Bar 2
Class: Daedric Summoning: Ward: Empowered Ward (damage absorb shield that also gives one and one's allies Minor Intellect for added magicka recovery and Minor Endurance for added stamina)
Class: Storm Calling: Surge morph: Critical Surge (healing and damage buff)(or Class: Daedric Summoning: Ward: Empowered Ward - damage absorb shield that also gives one and one's allies Minor Intellect for added magicka recovery and Minor Endurance for added stamina. Good for one, one's Twilight Matriarch, and one's tank.)
Class: Daedric Summoning: Summon Winged Twilight morph: Summon Twilight Matriarch (heals pet and 2 allies, also shock damage) (Or Weapon: Destruction staff: Force Shock: Force Pulse, Lightning staff does shock damage, With the Status Effect from Destructive Touch, 2 nearby opponents take magicka damage. Press 3 for bonus damage given and healing)
Weapon: Destruction Staff: Wall of Elements morph: Elemental Blockade (Lightning staff - opponents under the Concussed Status Effect are knocked off balance.)
Weapon: Destruction Staff: Destruction Touch: Destructive Reach (damages opponents and applies status effect knocking opponents off balance with the next Shock damage skill)
Ultimate: Class: Dark Magic: Absorption Field (Area of Effect, centered on oneself, sets down an area around onself healing allies and stopping all opponents' Area of Effect attacks. Opponents in this area are also stopped still.)
(Alternative: World: Soul Magic: Soul Strike morph: Soul Shatter (deals damage to 1 opponent, and then, once they are finished off, damages any opponents next to them. one becomes immune to being disabled, so oneself can't be stunned or knocked off balance while oneself is dealing this damage. Any opponent that was invisible or stealth is revealed and can't hide again for 3 seconds.Or Desctruction Staff: Elemental Storm morph: Elemental Rage - target an area with a storm damaging any opponents caught in it)
Tank
Skills
Bar 1
Class: Dark Magic: Dark Exchange morph: Dark Deal (heals oneself and restores Stamina, then restores Stamina over time)
Class: Dark Magic: Encase: Restraining Prison (stops opponents still, unless no opponents are stopped, then one restores magicka instead. Also gives one Minor Vitality adding healing taken)
Class: Daedric Summoning: Summon Unstable Familiar: Summon Unstable Clannfear (damage and heals oneself and one's pet, press 3 for bonus damage given and healing taken)
Weapon: One Hand and Shield: Puncture: Pierce Armor (Taunts)
Class: Daedric Summoning: Bound Armor: Bound Aegis (damage blocking shield that gives Minor Protection lowering one's damage taken by 5% for 20 seconds, and Minor Resolve adding Physical and Spell resistance, and adds 8% Magicka at all times while on your bar) (Or Weapon: One Hand and Shield: Low Slash: Deep Slash (Slows opponents and reduces their damage output)(Or Power Bash morph: Reverberating Bash, damages and stuns, Bash damage)
Ultimate: Class: Dark Magic: Absorption Field (Area of Effect, centered on oneself, sets down an area around oneself healing allies and stopping all opponents' Area of Effect attacks. Opponents in this area are also stopped still.)
Bar 2
Class: Storm Calling: Lightning Form: Boundless Storm (damage, and Major Resolve adding Physical and Spell resistance, and Major Expedition adding 30% bonus speed for 4 second)
Class: Daedric Summoning: Ward: Hardened Ward (damage absorb shield)
Class: Daedric Summoning: Summon Unstable Familiar: Summon Unstable Clannfear (damage and heals oneself and one's pet, press 3 for bonus damage given and healing taken)
Weapon: Destruction Staff (Ice): Wall of Elements morph: Elemental Blockade (Ice staff - allies get shields, opponents are stopped still if the are already under the Chilled Status Effect)
Weapon: Destruction Staff: Destruction Touch: Destructive Reach (damages opponents and applies Chilled status effect slowing opponents with the next Ice damage skill)
Ultimate: Class: Storm Calling: Summon Storm Atronach: Greater Storm Atronach (Shock damage and stops nearby opponents still, and adds Major Berserk adding 10% damage for one and one's allies for 8 seconds)
B. (Or Weapon: Desctruction Staff (Ice): Elemental Storm morph: Elemental Rage - target an area with a storm damaging any opponents caught in it, Ice staff stops them still.)
Damage Dealer
Skills
Pet Build (No Lightning)
Bar 1
Dark Magic: Crystal Shard morph: Crystal Fragments (Magicka damage)
Class: Daedric Summoning: Summon Winged Twilight morph: Summon Twilight Matriarch (heals pet and 2 allies, also shock damage) (Or Class: Daedric Summoning: Ward: Hardened Ward (damage absorb shield)
Class: Daedric Summoning: Summon Unstable Familiar: Summon Volatile familiar (shock damage and stuns opponents, press 3 for bonus damage)
Weapon: Destruction Staff (Ice): Impulse morph: Pulsar (Area of Effect, centered on oneself, damage, and adds damage based on how many opponents are hit, and adds Minor Mangle lowering opponents' maximum health by 10% for 10 seconds)
Weapon: Destruction Staff (Ice): Force Shock morph: Force Pulse (Shock Damage, and if opponents are already under a Status Effect, opponents take bonus damage)
Ultimate: Class: Dark Magic: Absorption Field (Area of Effect, centered on oneself, sets down an area around oneself healing allies and stopping all opponents' Area of Effect attacks. Opponents in this area are also stopped still.)
(Or World: Soul Magic: Soul Strike morph: Soul Shatter - deals damage to 1 opponent, and then, once they are finished off, damages nearby opponents one becomes immune to being disabled, so one can't be stunned or knocked off balance while one is dealing this damage. Any opponent that was invisible or stealth is revealed and can't hide again for 3 seconds.)
Bar 2
Class: Dark Magic: Dark Exchange morph: Dark Deal (heals oneself and restores Stamina, then restores Stamina over time)
Class: Daedric Summoning: Summon Winged Twilight morph: Summon Twilight Matriarch (heals pet and 2 allies, also shock damage) (Or Class: Daedric Summoning: Bound Armor: Bound Aegis - damage blocking shield that gives Minor Protection lowering one's damage taken by 5% for 20 seconds, and Minor Resolve adding Physical and Spell resistence, and adds 8% Magicka at all times while on your bar)
Class: Daedric Summoning: Summon Unstable Familiar: Summon Volatile familiar (shock damage and stuns opponents, press 3 for bonus damage)
Weapon: Destruction Staff (fire): Wall of Elements morph: Elemental Blockade (fire staff - opponents are burned are already under the Afterburn Status Effect)
Weapon: Destruction Staff (fire): Destruction Touch: Destructive Reach (damages opponents and applies Afterburn staus effect burning opponents with the next fire damage skill)
Ultimate: Weapon: Destruction Staff (fire): Elemental Storm morph: Elemental Rage - target an area with a storm damaging any opponents caught in it, fire adds lingering damage)
Lightning Build (No Pet)
Bar 1
Class: Storm Calling: Mages' Fury morph: Mages' Wrath (Shock damage)
Class: Storm Calling: Bound Armor morph: Boundless Storm (damage, and Major Resolve adding Physical and Spell resistance, and Major Expedition adding 30% bonus speed for 4 second)
Class: Storm Calling: Lightning Splash morph: Lightning Flood (Area of Effect on Target, Shock Damage)
Weapon: Destruction Staff (lightning): Wall of Elements morph: Elemental Blockade (Lightning staff - opponents under the Concussed Status Effect are knocked off balance.)
Weapon: Destruction Staff (lightning): Destruction Touch: Destructive Reach (damages opponents and applies status effect knocking opponents off balance with the next Shock damage skill)
Ultimate: Class: Storm Calling: Overload morph: Energy Overload (Shock damage, and restores Magicka and Stamina)
Bar 2
Class: Dark Magic: Dark Exchange morph: Dark Deal (heals oneself and restores Stamina, then restores Stamina over time) (Or Dark Magic: Crystal Shard morph: Crystal Fragments (Magicka damage)
Class: Storm Calling: Surge morph: Critical Surge (healing and damage buff)(or Class: Daedric Summoning: Ward: Empowered Ward - damage absorb shield that also gives one and one's allies Minor Intellect for added magicka recovery and Minor Endurance for added stamina. Good for one, one's Twilight Matriarch, and one's tank.)
Class: Dark Magic: Rune Prison: Shattering Prison (Magicka damage, and stops opponents still) (Or Dark Magic: Daedric Mines morph: Daedric Minefield (Area of Effect, centered on oneself, magicka damage)
Weapon: Destruction Staff (fire): Impulse morph: Pulsar (Area of Effect, centered on oneself, damage, and adds damage based on how many opponents are hit, and adds Minor Mangle lowering opponents' maximum health by 10% for 10 seconds)
Weapon: Destruction Staff (fire): Force Shock morph: Force Pulse (Shock Damage, and if opponents are already under a Status Effect, opponents take bonus damage)
Ultimate: Class: Storm Calling: Summon Storm Atronach: Greater Storm Atronach (Shock damage and stops nearby opponents still, and adds Major Berserk adding 10% damage for one and one's allies for 8 seconds)
(Or Weapon: Destruction Staff (fire): Elemental Storm morph: Elemental Rage - target an area with a storm damaging any opponents caught in it, Ice staff stops them still.)
Armor
Healer - light armor
Stendarr's Embrace from Eastmarch (cleanse when healing, magicka recovery, and stacks maximum magicka 2x)
Prayer Shawl from Deeshan (when oneself deals bonus healing, one gives 1 ally a shield that absorbs damage)
Tank - heavy armor
Storm Knight's Plate from Stormhaven (stacks armor bonuses, adds maximum health, and adds Shock damage to all nearby opponents)
Thunderbug Carapace from Malabal Tor (stacks armor bonuses, adds weapon and spell damage, and adds Shock damage to all nearby opponents)
Damage Dealer - light armor
Necropotence from Rivenspire (adds pet damage and stacks maximum magicka) (Or Bloodthorn's Touch from Glenumbra, adds weapon and spell damage, adds maximum magicka, adds magicka recovery, and when one deals damage one restores magicka and stamina)
Dreamer's Mantle from Strormhaven (stacks maximum health, adds maximum magicka, restores magicks, and knocks down opponents when one is under 35% health and taking damage)
Passives
Race
Armor
Healer: Light Armor
Tank: Heavy Armor
Damage Dealer: Light Armor
Class:
Dark Magic
Deadric Summoning
Storm Calling (except for Pet-No Lightning Damage Dealer)
Weapon 1:
Healer: Restoration Staff
Tank: One Hand and Shield (Sword, Axe, Mace, or Dagger)
Damage Dealer: Destruction Staff - Lightning or Ice
Weapon 2:
Healer: Destruction Staff - Ice or Lightning
Tank: Destruction Staff - Ice
Damage Dealer: Destruction Staff - Fire
World: Soul Magic
Attributes
(there is a base for every attribute, then bonus points):
⦁ Healer: Magicka: 42, Health: 22, Stamina 0
⦁ Tank: Magicka: 32, Health: 16, Stamina: 16
⦁ Damage Dealer: Magicka: 42, Health: 22, Stamina: 0
Mundus:
Non-attribute buffs
Healer: Shadow - adds critical healing done (found in Shadowfen, Rivenspire, or Greenshade)
Tank: Steed - increases speed and health recovery (found in The Rift, Bankorai, or Reaper's March)
Damage Dealer - Thief - increases crital damage dealt (found in Eastmarch, Alik'r, or Malabal Tor)
Maximum attribute buffs (found in Deeshan, Stormhaven, or Grahtwood)
Healer: Mage - maximum magicka
Tank: Tower - maxumum stamina
Damage Dealer - Lord - maximum health
Provisions: Just go ahead and get a tri-potion, a health potion that also boosts magicka and stamina. There are a variety of potions, but the tri-potion is a staple and great for levelling new characters. Potions are levelled. so, oneself will probably out-level more expensive potions like Spell Critical or Weapon Power before one can use them.
Same for food. Before Level 25, any food is fine. It's a small buff that lasts for 2 hours, so one can buff up one's strongest attribute or onself can choose to level out one's weakest attribute. One can learn every craft (or profession) in the game at the same time on the same character, though each craft has a skill line that will need skill points.
One can learn to craft Provisions (food and drink), or ask one's guild mates, or buy from a guild store, or buy food from a Chef or drink from a Brewer. Fighter's and Mages Guild reward boxes also contain levelled food and drink.
The tri-provision recipes drop in one's reward box from Provioning crafting writs. You can also buy them from Guild Stores.
Tri-provisions:
Sweet Skeever Gumbo (level 25 and up),
Summerset Rainbow Pie / Nibenese Fricasseed Fawn / Dawnstar Dusk Chowder (level 35 and up),
Capon Tomato Beet Casserole / Jugged Rabbit in Preserves / Longfin Pasty with Melon Sauce / Withered Tree Inn Venison Pot Roast (Max, Level 50 Champion Points 150)
As for poisons, damage health is fine. It's a small debuff on one's opponent. All poisons help in their own way.
Notes:
You can gain any weapon or armor skill line by equipping the weapon or 2 or more pieces of that weight of armor (Light, Medium, or Heavy). That's it. No training required. The skill line will appear in you Skills (Hotkey: K)
Belts and Boots can be found in Delves (small, solo dungeons)
Helmets, Jackets, Pants, and Weapons can be found on World Bosses. (Like Dungeon Boss that wandered out of the dungeon and made a home for themself)
Gloves, Shoulders, and Weapons can be found in Public Dungeons. (big, solo dungeons, can bring friends). Mages Guild has daily quests where they send players to specific dungeons on specific days, so if you pick up that quest you might find people to join.
Jewelry (necklaces and rings) can be found in Dark Anchors (Dolmens in Base Game, Dragons in Elsewyr, Harrowstorms in Skyrim, Geyers in Summerset, Volcanic Vents in High Isle. Blackwood has a wandering Public Dungeon.) The Fighter's Guild has daily quests that will send people out to specific Dolmens on specific days, so you can often find groups already fighting at Dolmens. And you can join in at any time it's active.
Any Armor and Weapons from Zone Quests, daily quests, or side quests (Mages and Fighter's guilds quests only provide jewelry and 1 weapon each, their daily quests only give ornate armor and weapons)
Roles in Dungeons: Healer heals allies and damages opponents. Tank taunts the Boss and deals damage. Damage Dealer deals as much damage as possible, either through critical strikes or over time with poisons and status effects, or a mix of both.
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