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#Mark Cerny
radiantrookie · 12 days
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Dr. Connors?
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gamersstandard · 13 days
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shinigami-striker · 14 days
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Coming Soon: PS5 Pro (No Joke) | Tuesday, 09.10.24
This is NO JOKE.
Officially announced just a few hours ago, the PS5 Pro console will release this holiday on Thursday, Novemmber 7, 2024 in North America at $699.99 (with tax). Pre-order now!
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dr-iphone · 15 days
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PS5 Pro 要來了!Sony 將於 9/10 晚上 11 點舉辦發表會,新主機細節即將揭曉
Sony 宣布將舉辦一場 「PlayStation 技術發表會」,尤其在前幾天暗示 「PS5 Pro」主機後,這次的發表會顯得格外重要。這次發表會將由 PS5 首席設計師 Mark Cerny 主持,預計進行 9 分鐘的技術講解。 Continue reading PS5 Pro 要來了!Sony 將於 9/10 晚上 11 點舉辦發表會,新主機細節即將揭曉
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buying a ps5 was my biggest gamer regret ever and you should never spend your money on sony consoles again. that thing is a fortnite box
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b0tster · 14 days
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i love how sony's mark cerny just states that the majority of people prefer performance over graphics (im assuming via analytics)
its almost like people have been saying for years that they wan-
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theomeganerd · 14 days
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PlayStation 5 Pro Revealed Out Nov 7th for $699.99
We developed PS5 Pro with deeply engaged players and game creators in mind – as many have asked for a console that runs even higher fidelity graphics with smoother frame rates at 60FPS. We achieved this on PS5 Pro with several key performance features.*
Upgraded GPU: With PS5 Pro, we are upgrading to a GPU that has 67% more Compute Units than the current PS5 console and 28% faster memory. Overall, this enables up to 45% faster rendering for gameplay, making the experience much smoother.
Advanced Ray Tracing: We’ve added even more powerful ray tracing that provides more dynamic reflection and refraction of light. This allows the rays to be cast at double, and at times triple, the speeds of the current PS5 console.
AI-Driven Upscaling: We’re also introducing PlayStation Spectral Super Resolution, an AI-driven upscaling that uses a machine learning-based technology to provide super sharp image clarity by adding an extraordinary amount of detail.
PS5 Pro provides gamers with amazing graphics at high frame rates. You can hear Mark Cerny, lead architect for PS5 Pro, discuss the key innovations from PS5 Pro in the following video presentation. This presentation provides a deep dive into the key performance features that make PS5 Pro truly special.
More details here
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demifiendrsa · 14 days
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PlayStation 5 Pro Console - Reveal Trailer
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PS5 Pro Technical Presentation hosted by Mark Cerny
PlayStation 5 Pro, an enhanced version of PlayStation 5, will launch on November 7, 2024 for $699.99 / £699.99 / €799.99 / ¥119,980. It will be available as a disc-less console, with the currently available disc drive available as a separate purchase. Pre-orders will begin on September 26, 2024.
First details via The PlayStation Blog
We developed PlayStation 5 Pro with deeply engaged players and game creators in mind—as many have asked for a console that runs even higher fidelity graphics with smoother frame rates at 60 frames per second. We achieved this on PlayStation 5 Pro with several key performance features.
Upgraded GPU – With PlayStation 5 Pro, we are upgrading to a GPU that has 67% more Compute Units than the current PlayStation 5 console and 28% faster memory. Overall, this enables up to 45% faster rendering for gameplay, making the experience much smoother.
Advanced Ray Tracing – We’ve added even more powerful ray tracing that provides more dynamic reflection and refraction of light. This allows the rays to be cast at double, and at times triple, the speeds of the current PlayStation 5 console.
AI-Driven Upscaling – We’re also introducing PlayStation Spectral Super Resolution, an AI-driven upscaling that uses a machine learning-based technology to provide super sharp image clarity by adding an extraordinary amount of detail.
PlayStation 5 Pro provides gamers with amazing graphics at high frame rates. You can hear Mark Cerny, lead architect for PlayStation 5 Pro, discuss the key innovations from PlayStation 5 Pro in the following video presentation. This presentation provides a deep dive into the key performance features that make PlayStation 5 Pro truly special.
Other enhancements include PlayStation 5 Pro Game Boost, which can apply to more than 8,500 backward compatible PlayStation 4 games playable on PlayStation 5 Pro. This feature may stabilize or improve the performance of supported PlayStation 4 and PlayStation 5 games. Enhanced Image Quality for PlayStation 4 games is also available to improve the resolution on select PlayStation 4 games. PlayStation 5 Pro will also launch with the latest wireless technology, Wi-Fi 7, in territories supporting this standard. VRR and 8K gaming are also supported.
It’s humbling to see how game creators have embraced the latest technology from PlayStation 5 Pro, and several games will be patched with free software updates for gamers to take advantage of PlayStation 5 Pro’s features. These games can be identified with a PlayStation 5 Pro Enhanced label within their title. Some games you can look forward to include blockbuster hits from PlayStation Studios and our third-party partners, such as Alan Wake 2, Assassin’s Creed Shadows, Demon’s Souls, Dragon’s Dogma II, Final Fantasy VII Rebirth, Gran Turismo 7, Hogwarts Legacy, Horizon Forbidden West, Marvel’s Spider-Man 2, Ratchet & Clank: Rift Apart, The Crew Motorfest, The First Descendant, The Last of Us Part II Remastered, and more.
We kept the look of the PlayStation 5 Pro consistent with the overall PlayStation 5 family of products. You’ll notice the height is the same size as the original PlayStation 5, and the width is the same size as the current PlayStation 5 model to accommodate higher performance specs. Players can add an Ultra HD Blu-ray Disc Drive, or swap out console covers when they become available.
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PlayStation 5 Pro fits perfectly within the PlayStation 5 family of products and is compatible with the PlayStation 5 accessories currently available, including PlayStation VR2, PlayStation Portal, DualSense Edge, Access controller, Pulse Elite, and Pulse Explore. The user interface and network services will also remain the same as PlayStation 5.
The PlayStation 5 Pro console will be available this holiday at a manufacturer’s suggested retail price (MSRP) of $699.99 USD, £699.99 GBP, €799.99 EUR, and ¥119,980 JPY (includes tax). It will include a 2TB SSD, a DualSense wireless controller, and a copy of ASTRO’s PLAYROOM pre-installed in every PlayStation 5 Pro purchase. PlayStation 5 Pro is available as a disc-less console, with the option to purchase the currently available disc drive for PlayStation 5 separately.
PlayStation 5 Pro will launch on November 7, 2024 and will be available at participating retailers and directly from PlayStation at PlayStation Direct. Preorders will begin on September 26, 2024.
Our PlayStation 5 journey would not be possible without the millions of players that have supported us through the years and have shared with us their love of gaming. Whichever console option players choose, whether it’s PlayStation 5 or PlayStation 5 Pro, we wish to bring everyone the very best gaming experience that fits their needs.
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sleepyserena · 14 days
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the ps5 pro exists because mark cerny is mad that no one liked knack
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hardcoregamer · 14 days
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PlayStation 5 Pro Officially Announced, Launches November 2024
According to Mark Cerny, lead architect of the PS5 Pro, the console was designed with deeply engaged players and game creators in mind. It is a console designed to run higher fidelity graphics at more stable frame rates. To achieve this, the PS5 Pro makes three key innovations.
Check it out!
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bestbuybathroom · 5 months
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How about, 003, Charlotte?
You may notice an agenda already [D;} can you believe there are only three women in the whole world? (Half-joke)
woaw........ thtree womaaon..........
How I feel about this character:
SHE NEEDED MORE SCREENTIME ISTG i get into it in another question but like AUUUGH they literally did NOTHING with her character and it pains me (also i really like her model in knack 1 lol)
All the people I ship romantically with this character:
the doctor i guess??? they're canonically married does that count
My non-romantic OTP for this character:
her being a mother figure to knack and lucas is really cute and wonderful and brings me joy
My unpopular opinion about this character:
again idk if this is unpopular but i feel like she didn't serve much purpose in the first game other than an attempt at a plot twist that was poorly executed lol (still love her though)
One thing I wish would happen / had happened with this character in canon:
FOR THE LOVE OF GODDDDDDDD DO MORE WITH THE CONFLICT BETWEEN HUMANS AND GOBLINS. PLESASSE YOU HAVE THE PERFECT CHARACTER!!!!!!!! mark cerny when i fucking GET YOU (more serious answer: i wish the relationship between her and gundahar was explored more. in the first game it goes absolutely nowhere lorewise and it's completely forgotten in the second one like Come On Man its not that hard to write something at least halfway decent)
My OTP:
see above
My OT3:
also see above
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gamersstandard · 6 days
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hwd405 · 2 years
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Spyro 3 - The GameSpot Build and Lost Media
I've been actively researching and documenting early builds of Spyro 3 for something like 7 or 8 years now, and while I feel like I've made a significant impact, there's always going to be people that have never seen any the content that I've helped to document - so, every now and then, I get the urge to infodump about one piece of my research to a new group of people, to help make sure that the documentation I've done isn't only known to a very small group of people... that'd defeat the purpose of documentation, to an extent, I think.
Sometimes, outreach ends up being extremely important to the research and preservation of prerelease content - and this is no better exemplified than with Spyro 3's "GameSpot build".
On June 23rd, 2000, several websites and publications revealed early previews of Spyro: Year of the Dragon - this date was probably some sort of online embargo date.
The "April preview", an early build which seems to match the one used at E3 2000, was used by most of these publications. A few of them, according to accounts from those that wrote the previews, received exclusive gameplay sessions from the likes of Mark Cerny - these previews apparently took place quite close to the embargo date and certainly would have used a later build than the April one. We know that IGN received one of these sessions (but, according to the author of the preview article, was allegedly unable to record gameplay during this session, which resulted in IGN having to use the same build everyone else did in their preview articles), and it's a pretty safe bet that GameSpot did, too. In GameSpot's case, we actually got to see what this build looked like:
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As expected, it's a later build than the April prototype - this one seems to be from around the same point in development as the earliest demo disc version, though we're not sure if it's an earlier build or a later one. Three main characteristics stick out in these screenshots:
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We don't ever see what the eggs looked like in this build, but the fragments use this bizarre ornate gold texture.
The HUD uses a green egg sprite similar to some of the eggs seen in the April build; the earliest demo disc version also uses this sprite.
For some reason, transparent polygons are a solid black colour, making some screenshots look sort of ominous and weird.
Perhaps the weirdest thing about this build is that the gold egg fragments it uses, which to most players would be completely unrecognisable and unlike anything they've ever seen before, actually do appear in the final game. And they hatch from every egg in the entire game. In most cases, the fragment flies off screen before the player can spot it.
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The earliest demo build, which seems to be from around May 25th, 2000, does not include this texture at all, which has called into question the timeline placement of the GameSpot build. On one hand, they might've used the final egg texture momentarily, switched to the gold one, and switched back, accidentally leaving one of the textures intact. On the other hand, there have been cases in many Spyro builds of random early assets weeding their way back into the game via means that we don't really understand. Look no further than the August 27th, 1998 localisation prototype of Spyro the Dragon, a post-final build which inexplicably re-uses an early Gnasty Gnorc model, textures, and animations, from around 2 months earlier in development:
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The info we have on this build doesn't just stop at screenshots, though! GameSpot kindly uploaded 5 videos of the build - labelled "Movie 2" through "Movie 6" (thanks GameSpot. that's not confusing at all) - to their website. Most of these videos were later temporarily put behind a paywall, and in 2014, 4 of these videos were deleted during a server move, with only Movie 2 (the one never put behind a paywall) remaining. The one movie that remained didn't even play properly in GameSpot's video player for years, so I had to download the video from the API to view it at all:
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While the video is an important piece of history, and did reveal to us that the early Sgt. Byrd theme heard in some old IGN videos of the April preview had a previously unheard guitar section (this was prior to the public release of the April preview), it doesn't tell us very much new about the build. If we really wanted to more precisely date the build, we'd need to know what the eggs looked or sounded like - but the egg collection section was entirely cut from the video. As of yet, we just don't have this information.
As for Movies 3 - 6? These are now lost media. They were up on the site for 14 years, we know that people saw them, and I suspect there were people that downloaded them. However, since they were deleted nearly 10 years ago, nobody has come forward to say that they have one of the videos and to show what was in it. Anyone that does come forward with this info should be met with some scepticism, of course, but I think the only way we'll ever see more of this build is with a greater outreach and more widespread knowledge of the missing videos - the videos were readily downloadable from the website, and so someone still has the videos, I'm sure.
And before anyone asks, yes, the WayBack Machine has been very extensively searched for these videos - we can't find them, there's just no trace of them on there.
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Judging by the video descriptions, Movie 3 would have focused on Bentley, Movie 4 on either Sheila or Agent 9, and Movies 5 and 6 on Spyro gameplay.
I've only ever encountered one person who claims to have seen these videos, and whether they're to be believed or not, they claimed that one of the videos showed Sunny Villa using Fireworks Factory's theme (levels using the wrong themes was very common in early builds of these games! Additionally, Fireworks Factory's theme is very likely to have been present around this point in development), and another showed Agent 9 gameplay using a track that didn't sound very Spyro-like, but more like "something from James Bond".
When the April preview released later on, it was discovered that early Spyro 3 builds actually do have a number of entirely non-Spyro themes, all by µ-Ziq and Propellerheads, left unused in their soundtrack data. The tracks in these builds seem to line up with the levels present in an earlier build of the game, and by this metric, it seems that "Spybreak!", a theme from the Matrix soundtrack, would have (fittingly?) lined up with Agent 9's Lab, and possibly would have been used in that level in internal development builds. Sure enough, my contact agreed that this was the theme they heard, when I sent them the track - if this is indeed the case, then this build is very very weird indeed.
It remains to be seen whether we'll ever learn anything new about this build, but we can only hope. I've linked to an archived 7z file containing all the screenshots uploaded to GameSpot below, as well as a link to a TCRF article detailing some of the known differences spotted in this build:
Archive.org
TCRF
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fogaminghub · 15 days
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https://www.fogaminghub.com/post/essential-insights-watch-the-ps5-technical-presentation-tomorrow
🎮 Mark your calendars! Tomorrow, September 10, at 8:00am PT, join Mark Cerny for the PS5 Technical Presentation! 🌟 This 9-minute deep dive into PS5's innovations is not to be missed. Tune in on the PlayStation YouTube channel and get ready for exciting insights into the future of gaming! 
Don’t forget to set those reminders! 🗓️ 
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itopgamesnews · 1 year
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What Xbox Boss #philspencer Really Thought of the PS5 Reveal Leaked emails have revealed Xbox boss Phil Spencer’s thoughts about PlayStation 5 back in early 2020. Sony revealed a deep dive into PS5 in March 2020 with a broadcast in which PS5 lead system architect Mark Cerny confirmed its hardware specifications.
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tehfootbath · 1 year
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3 big lies.
Tallarico was not the first American to work on Sonic Team nor was he even close to the first to work on a sonic game. This one is easy, just look for the picture of Mark Cerny standing next to Michael Jackson.
Tallarico did not expressly in any way advance the field of sound technology in any material way; he did not guide things from "Bleeps and Bloops". Not only were there games with redbook audio in existence, but devices such as the MT-32 predate Color A Dinosaur.
Tallarico has not contributed to gaming history; instead causing nigh irreparable damage to the Blue Sky Rangers, the Intellivision Brand, and broadly to game preservation as a whole. Not only has he buried several of his coworkers by the power of the studio name, but furthermore in the simple act of mismanaging the intellectual properly with an inadmissible idea.
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