#Material-UI
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Component Libraries: Should You Build Your Own or Use a Prebuilt One?
Component libraries are a vital tool in web application development in maintaining uniform design, shortening the time taken to develop web applications and improving reusability of the code. Some developers find this dilemma; should they create a component library or use an existing one? In addition, they help reduce the struggle while building well-designed and interactive websites because of the availability of animation-oriented UIs such as Accentricity UI among others. Now, let’s get more to the point in order to help you find the right way.
What is a Component Library?
Component libraries are collections of reusable UI elements such as buttons, forms, modals, and more— and are intended to reuse the components across several projects. Such libraries not only guarantee a consistent look of an application but also save time and costs during its implementation because the elements have been already coded. So, there's no need to build components from scratch.
Prebuilt Component Libraries
Prebuilt Component Libraries
Prebuilt component libraries are the ready-made collections of different UI components that are specifically designed and optimized for common use cases that developers can face during development. Some well-known examples include:
Material-UI (MUI):
A library based on React and it follows Google's Material-UI design, MUI allows a comprehensive set of components customization.
Ant Design:
It's an UI design system framework for enterprise-level products, ant design offers built-in themes and a rich set of UI components.
Bootstrap:
It's an widely-used CSS framework that provides basic components and a responsive grid system.
Pros of Prebuilt Libraries :
Rapid Development: Prebuilt libraries save a lot of time of the developers by providing pre-designed reusable components that you can quickly integrate into your project.
Standardized Design: They help ensure a consistent user experience across different screens and features.
Community Support: Many prebuilt libraries come with robust community support, providing a wealth of tutorials, plugins, and enhancements.
Cons of Prebuilt Libraries
Limited Customization: Customizing components to fit your unique design can sometimes be difficult, leading to constraints on flexibility.
Performance Overhead: Many prebuilt libraries come with extra features you may not need, which can bloat your codebase.
Pros And Cons of Prebuilt Libraries
Animation-Centric Libraries: Bringing UIs to Life
In recent years, a new category of libraries has emerged, specifically focused on providing built-in animations and smooth UI transitions. These libraries not only offer pre-designed components but also emphasize adding dynamic, interactive features to web applications.
Here are some popular examples of animation-focused libraries:
Lottie
Category: Animation Integration Library
Lottie:The industry standard for motion design
What it Offers: Lottie allows you to render animations created in Figma or Adobe After Effects as JSON files using the built-in plugins. These animations are then rendered natively on the web, offering high-quality motion without a heavy performance impact.
Why It’s Useful: Lottie is perfect for apps or websites requiring rich, scalable animations that are lightweight. It’s commonly used for logos, loading animations, and subtle UI effects. Unlike other component libraries, it focuses purely on bringing visual design elements from tools like Figma & After Effects into the web environment.
Accentricity UI
Category: Hybrid Component and Animation Library
What it Offers:
Accentricity UI combines traditional UI components with built-in support for smooth animations and transitions. It offers a wide range of components like buttons, forms, modals, and navigation menus, but with an added layer of predefined animations, making it easier to create interactive, dynamic interfaces.
In addition to these standard components, Accentricity UI provides responsive behaviors and subtle animation effects like hover states, fade-ins, and sliding transitions that enhance user engagement. The library's components are fully customizable, allowing developers to easily adjust animation timings, easing functions, and durations to match the look and feel of their brand, ensuring both visual appeal and performance across devices.
Why It’s Useful:
Think about it, what would be easy for a dev? Making a custom component with tons of animation which the dev has to write from scratch and polish it before the deadline or use a library, where the dev can make use of the library with the built-in support to combine the custom designed elements with smooth animations and transitions offered by the library.
It’s particularly helpful for developers who want the convenience of a prebuilt library but need polished, built-in animations to enhance user experience without writing complex animation code from scratch.
Framer Motion
Category: Animation-focused Component Library (React)
Framer Motion
What it Offers:
Framer Motion is a powerful library for React that allows you to create fluid animations and micro interactions with minimal effort. It supports interactive features like drag, scroll, and spring-based animations, which makes it ideal for interactive & highly animated UIs. It also provides easy-to-use APIs for gesture-based animations and layout transitions, offering developers extensive control over complex animations while maintaining simplicity in implementation.
Why It’s Useful:
Framer Motion combines the simplicity of component libraries with the flexibility of advanced animation frameworks, making it easy to enhance user interfaces with dynamic visual effects. It’s a great choice for React developers who want to integrate animation without compromising performance or adding significant overhead. With its built-in optimizations for smooth rendering, Framer Motion ensures high-quality animations that enhance both usability and visual appeal.
Should You Use Prebuilt Animation Libraries?
The role of animations is really important in web applications to enhance the UX(user experience), by making interfaces feel more fluid and interactive makes user's remember the website due to its great experience. Since users are constantly getting used to smooth effects, micro-interaction and dynamic feedback, animations are no longer viewed as a good to have feature but are rather considered as a must have feature. Prebuilt animation libraries like Framer Motion and GSAP (GreenSock Animation Platform) simplify this process by providing powerful, flexible tools that allow developers to integrate complex animations without having to manually manage every aspect of motion or dive deep into animation theory.
Advantages of Animation-Centric Libraries
Advantages of Animation-Centric Libraries
Ease of Use
Prebuilt animation libraries abstract away the complexities of coding animations from scratch. Without manually writing keyframes, easing functions, or browser-optimized transitions, developers can simply use predefined APIs to implement fluid animations. This drastically reduces development time, as many animation details are handled by the library, letting developers focus on building features and interactions rather than tweaking animations for performance or cross-browser compatibility. For example, with a few lines of code, animations can be applied to any UI element, making the development process much more efficient.
Advanced Features
Many animation libraries offer advanced features that go far beyond basic transitions like fade-ins and slide animations. These include timeline control, scroll-triggered animations, physics-based interactions, and even 3D transformations. For instance, timeline control allows developers to create synchronized sequences of animations, which can be used to create smooth, coordinated interactions across multiple elements. Scroll-based animations enhance user engagement by triggering effects as the user scrolls, perfect for parallax websites or content reveal effects. Physics-based animations, such as spring-based drag-and-drop or object bouncing, add natural, realistic movement to interactive elements, elevating the overall experience. Additionally, 3D transformations provide extensive control over how objects rotate, scale, or move in three-dimensional space, something that is cumbersome to achieve with native CSS alone.
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#webdevelopement#werbooz#own website#build vs prebuilt component library#custom UI components#prebuilt UI libraries#web development#Material-UI#Ant Design#Bootstrap#Framer Motion#Accentricity UI#animation libraries#best UI libraries 2024#component library pros and cons#web app development#UI design optimization#web performance#web development trends
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I've made hundreds of icons for Nightingale, here is a glimpse at some of them! The metal bases for ingots was hand painted, the ores are a mixture of painting, 3D models, and photobash. I referenced Soulslike icon conventions heavily, especially Elden Ring. The alchemical symbol alphabet was developed to help with accessibility (differentiate all the ingots accounting for colour blindness).
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#cyberpunk#sci-fi#high tech#low life#cyberpunk 2077#cyberpunk phantom liberty#phantom liberty#ui#hud#scope#fx#sfx#vfx#animation#game objects#material#weapon scopes#scopes#cp2077#2077
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Progress! We got some basic stuff put together for layout and data entry, plus we learned how to load images client side in JS/MUI/React!
Frankly, this was an extremely productive 2.5h session. It's no "Code Bullet Makes a Game Clone in 60 minutes", but also the goal here wasn't speed, it was learning. And BOY did I get some of that done.
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Elevate Your Brand with Expert Graphic Design: Amina Rehmat’s Creative Touch
Welcome to my blog! I’m Amina Rehmat, a seasoned Graphic Designer with over three years of experience specializing in various aspects of graphic design. My work encompasses branding, logo design, print design, and packaging design, all tailored to elevate your brand's visual identity.
My Expertise in Graphic Design:
Branding: I craft comprehensive brand identities that resonate with your target audience and stand out in a crowded market.
Logo Design: My logo designs are unique and memorable, providing your brand with a professional and recognizable mark.
Print Design: From brochures to flyers, I design high-quality print materials that capture attention and communicate effectively.
Packaging Design: I create innovative packaging solutions that not only protect your product but also enhance its visual appeal and marketability.
Explore My Portfolio:
Take a look at my work to see how I can help transform your brand’s visual presence. Visit my portfolio on Behance to view a curated selection of my design projects.
Get in Touch:
If you’re looking for a graphic designer who brings creativity and expertise to every project, let’s connect! You can reach me via:
Email: [email protected]
Phone: 03419862750
Feel free to reach out to discuss your design needs or to get a quote. I look forward to helping you bring your vision to life!
#graphic design#branding#logo design#print design#packaging design#visual identity#Design Consultancy#Design Portfolio#Graphic Arts#Product Design#Packaging Art#Visual Branding#Creative Direction#Brand Identity#Print Advertising#Social Media Graphics#Web Design#Marketing Materials#Advertising Design#Illustration#Design Strategy#UI/UX Design#Digital Graphics#Typography#Creative Design#Visual Communication
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Plastic: It used to be a star substance. ~ Curse of Minamata disease (chemistry-6)

south-west of Kumamoto prefecture
Recently, it has become a hot topic that microplastics, which are shattered into small pieces, are harmful to the environment and wildlife. , is fresh in my memory.
However, plastic was touted as a "dream material" in the early stages of its development and commercialization.
It was used as an adjective meaning that "it can be shaped" = "it has plasticity", and the noun "plastic" was born.
The great attraction of plastic was its plasticity, which allows it to change its shape into any shape. In the plastic industry, plastics that can be freely shaped like this are produced by a method called injection molding, but the plastic industry is widely regarded as a "subcontractor" for the automobile industry, and is "scorned" by the automobile industry. "The fact is that we are operating.
Here, there is an unexpected connection between plastic and Minamata disease. One of my mentors, the master of pollution problems: The late Mr. Jun Ui was a student during Japan's period of high economic growth. Of these, only the top students were hired by Minamata Chisso. Today, it is a poor company whose life is being extended to help Minamata disease patients, but it used to be a super-elite group. The Chisso Minamata Factory produced a wide variety of agricultural materials and was a strong supporter of farmers' farm work. They also made vinyl for greenhouses and black mulch (a material that covers the soil, keeps it warm, and retains water).
Well, when making such plastics, Hg (mercury) was used as a catalyst (the substance itself does not change before and after the reaction, but it is essential to cause a chemical reaction). As anyone with a sharp intuition can guess, this mercury degrades to methylmercury, and it has been accumulated over many years that factory effluent containing this substance was discharged into Minamata Bay as it is without any water purification process. This led to the outbreak of methylmercury poisoning, known as Minamata disease.
#Plastic#Minamata disease#chemistry#microplastics#automobile industry#Jun Ui#Chisso#agricultural materials#rei morishita#Hg#methylmercury#Minamata Bay#catalyst
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[ID: Photo of an ancient floppy drive with a sticker that says, "Works, but makes Sad Noises". End ID]

me_irl
#me the other day trying to figure out how css styles work in the material ui react framework#I SIMPLY THINK WE ARE REINVENTING THE WHEEL BUT WORSE
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Forget flat. Forget consistent. Google’s latest UI language — Material Design “Expressive” — just flipped the script.
🎨 Morphing shapes 🌀 Spring-based motion 🔤 Typography that plays a visual role
It’s not just a design update — it’s a shift in how we build digital experiences.
But here’s the challenge: ⚠️ Freedom without clarity = chaos
👉 Swipe through to see what’s changing, why it matters, and what’s next for digital products.
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Material 3 Expressive: a revolução visual do Android
O Android, sistema operacional mais utilizado em smartphones, acaba de revelar sua nova cara com o lançamento do Material 3 Expressive, trazendo mais personalização e expressão visual. O que é o Material 3 Expressive? O Material 3 Expressive representa uma evolução significativa na interface do Android, trazendo uma abordagem mais dinâmica, personalizada e emocional para o design de aplicativos.…
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The Evolution of UI/UX
From Skeuomorphism to Neumorphism & Beyond

User Interface (UI) and User Experience (UX) design have undergone a remarkable transformation over the years. From the early days of skeuomorphism to the sleek, modern neumorphism, the way we interact with digital interfaces continues to evolve. In this blog, we explore the history, key transitions, and the future of UI/UX design.
For more design insights, visit our UI/UX blog collection.
The Era of Skeuomorphism: Making Digital Feel Familiar
What is Skeuomorphism? Skeuomorphism is a design approach that mimics real-world objects and textures to make digital interfaces more intuitive. This style was widely used in the early days of computing and mobile apps.
Key Characteristics:
Realistic textures and shadows (e.g., leather-bound calendar apps, glossy buttons)
3D effects and depth
Gradients and detailed illustrations
Why It Was Popular: Skeuomorphic design helped users transition from physical to digital interfaces by offering a familiar look and feel. Early Apple iOS interfaces exemplified this approach.
Downfall: As mobile-first design became the norm, these visuals began to feel outdated and cluttered.
The Rise of Flat Design: A Minimalist Revolution
What is Flat Design? Flat design focused on simplicity and usability by eliminating 3D effects and textures.
Key Characteristics:
Clean, minimalist layouts
Bold colors and sharp edges
Simple, legible typography
No shadows or depth
Why It Became the Standard: With better performance and mobile responsiveness, companies like Google and Microsoft embraced flat design, helping it become mainstream.
Material Design: Adding Depth Back
What is Material Design? Material Design by Google blends flat design with depth and motion to create more intuitive interactions.
Key Characteristics:
Soft shadows and layering
Card-based structure
Fluid animations
Emphasis on usability and feedback
This hybrid approach improved UX without sacrificing performance.
The Neumorphism Trend: A Fusion of Old and New
What is Neumorphism? Neumorphism, or “New Skeuomorphism,” combines depth and simplicity, giving UI components a soft, tactile appearance.
Key Characteristics:
Embossed look with soft shadows
Muted color palettes
Minimalist yet interactive elements
Rounded corners and subtle gradients
Why It’s Trending: Neumorphism aligns well with dark mode, reducing eye strain and enhancing modern UI elements. However, it faces criticism over accessibility and contrast limitations.
Beyond Neumorphism: The Future of UI/UX
The future of UI/UX is shaped by emerging technologies and evolving user expectations:
Glassmorphism: Popularized by macOS and Windows 11, it adds frosted glass effects and layered transparency.
AI-Powered Design: Adaptive interfaces using AI in UX to anticipate user needs.
AR & VR: Transforming navigation, e-commerce, and gaming with immersive experiences.
Sustainable & Ethical Design: Prioritizing accessibility, energy efficiency, and inclusive digital experiences.
Final Thoughts
UI/UX design has evolved from skeuomorphic realism to flat simplicity, material fluidity, and now to neumorphic softness. As technology and user behaviors continue to change, designers must focus on creating digital products that are not only beautiful but also intuitive and inclusive.
Stay ahead of the curve—explore more on Pixelizes for design trends, resources, and tips that shape the future of UI/UX.
#UI Design#UX Design#History of UI/UX#UI/UX Trends#Design Evolution#Skeuomorphism#Flat Design#Material Design#Neumorphism#Glassmorphism#AI in UX#AR/VR in Design#Future of UX#Ethical Design#Sustainable UX#Accessibility in Design#User-Centered Design#Visual Design Trends#Minimalist UI#Interaction Design#Web Design#Mobile UX#Creative Inspiration#Digital Interfaces#Design Thinking
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hate when I try to look up programming problems and everyone with a similar problem is stupider than me. yes, I DO know how to properly access and set state variables, now please address the actual fucking problem
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Felt silly and made a player sona (?)
#reverse 1999#r1999#was too lazy to copy the UI#Basically inspired by the voices from nowhere that narrate the main story but used a land shell instead of seashell for the symbol#bc they both see the story from the outsider POV but the way they interacts with Vertin is different#narrators are aknoweledged only by Vertin and the player is aknoweledged only by entities around Vertin#the narrators are the part of the input and the player is the part of the output - you get it#There are a lot of triangles in the game - espesially in the grind activities - so I've decided to keep the relation to Dust#Made it ghostly and weather related too#Maybe it looks way more material
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Talking about kanru hua like he's my own personal todd howard.
#dont play with me kanru. ill send psychic beams to ur dreams#jk hes not quite a todd. he doesnt lie. well there was that time with glottal effects#but other than that. moreso dreamtonics as a company is in a funky place marketing to three demographics#1) industry professionals 2) weird nerds (im this one) and 3)#music production whiteboy youtubers with slight ai bro tendencies that use aave Very Poorly#(and they have other markets too lol but those are some big ones i see marketing material directly for)#and sometimes the marketing for the 3rd group is at odds with the marketing for the 2nd#a little bit of disconnect and such. and for this reason i find myself shaking my fist at the sky at times#yelling kanru hua with a reverberation akin to that part in wrath of khan#kanru....ur playing with me a little on that upgrade price.... a little steeper than id like#show me more of the ui kanru.... show me the secrets NOW#i need to know how loudly to yell ur name to space the final frontier
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oh this lego fortnite update is ass
#'we rebalanced the gameplay <3' < fun way to say Made Defense Useless#literally in lategame and a grasslands brute oneshots me now. I have Fourteen Hearts#what are you Fucking Talking About#emiltalk#literally killing anything more than a fuckin wolf is such a slog now and for what#ALSO! making the machine uis So Fucking Cumbersome for Literally No Reason#got rid of All the hotkeys and now you have to click through like three submenus to start making smn#what's the point. like literally what's the point#still pissed about the wicked defense nerf for literally no reason#'EPIC health charm takes your health and defense to the MAX'#you mean Three? you mean the Three defense it gives me?#the uncommon inner fire charm used to give Seven. like by itself#hey man do you wanna use up all your good crafting materials (that are gonna be a bitch to get more of now)#to earn Two Extra Defense Points#literally was having such a good time with this game too. come on man
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i wish i was in a significant position, so that people could blame me for flat design, cause i love it, but because its not me doing it, i cant be the scapegoat
although, corporate memphis can still fuck off
(This is not advocating for flat logo designs and all that, this is purely for UI Design) (This is also not saying Frutiger Aero is bad)
Some guy: "I hate this flat design, who is at fault for it?" sees me on top, pointing accusingly "YOU" Me: does what he loves, not out of a need to make every corporate, but because he thinks properly executed flat design FUCKS
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