#Mega Man Battle Network 4
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Mega Man Battle Network 4 - Elec Town
#Mega Man#Mega Man Battle Network#Mega Man Battle Network 4#Video Game Music#Video Game Songs#request
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#mega man battle network#megaman meme#megaman#rockman.exe#mega man battle network meme#megaman.exe#mmbn#mega man#battle network#mega man meme#rockman#hikari netto#lan hikari#netto hikari#haruka hikari#jack in#capcom#gameboy advance#squirrel#mega man battle network 4
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Leg's go, Lan!
this idea was going to live rent free in my head until I drew it. Based on a famous misspelling from Mega Man Battle Network 4!
#mega man battle network#memes#mega man exe#mmbn#mmbnlc#rockman.exe#megaman.exe#megaman#mega man#rockman#ロックマン#ロックマンエグゼ#my art#my art <3#digital art#meme art#mega man battle network 4#let's fucking go#let's fucking goooo
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NPCs (Real World)

NPCs (Net) (left: Doghouse Cmp, right: StereoComp)
(More Images under the cut)
I tried my best to take the images in comparable locations

Lan's room

Outside Lan's House

Squirrel Statue

Inside Higsby's

Lan's Homepage

ACDC Area 1

Battle (Doghouse Cmp)

Custom Screen (Battlechip Selection)
Mega Man Battle Network 3: Blue on the left,
Mega Man Battle Network 4: Red Sun on the right, both Screenshots taken from the Mega Man Battle Network Legacy collection Vol.1 & Vol.2 on Nintendo Switch
The NPCs from the first image are not in comparable locations.
These images are not fully representative of the visual style of the games but Tumblr has a 10 image limit and I already spent at least two hours taking the screenshots and editing them together
#poll#Megaman#Mega Man#Mega Man Battle Network#mmbn#Mega Man Battle Network 3#Mega man Battle Network 4#mmbn3#mmbn4
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[MMBN4 stream soon!]
Join me later in Mega Man Battle Network 4 as we get scammed out of all our Zenny in Netopia! That's basically what's happened on Lan's trip so far. Great first impression, huh?
Stream starts ~ 10 PM Eastern / 7 PM Pacific / 3 AM BST on my Twitch channel! 🦆
#theluigiguy#loogi#live soon#mega man battle network#mmbn4#mega man battle network 4#mmbnln#mbbnln#i can't fucking spell this abbreviation#mmbnlc
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Game 118: Mega Man Battle Network 4: Red Sun Oct.2024 It's hard to really say where I stand on this series because if you ask me, the first battle network game is still the best one. 2 had interesting stuff to it, but felt a bit flat, and 3 I just straight up didn't like the changes with it. So 4 basically taking elements from all previous entries really gives me whiplash because, in theory, I should like this game the most. It has the interesting chip battling combat 1 has, the tournament setting of 2, and the customization of 3. It even has it to where you can experience the game differently multiple times, and a proper fast travel system that the previous entries desperately needed. And i stand here today, acknowledging that I do indeed like this game more than the third game, but I personally don't like this game because of all the needless padding it has.
Like, I thought 3 Blue had a lot of padding to it, but 4 Red Sun really took the cake for me. It's not even long padding, it's just a lot of it at various parts without really being clever about it. So many pre-tournament events have you set on a wild goose chase to do this or that while also making it a point that you visit the same area again and again and again. Like it rarely ever does anything different when it comes to new areas, and the new areas you do get, quickly get swarmed with the same type of fetch quests of visiting those areas before moving on. I know it's not exactly adding much new to it, but I really wish they would have used more individual jack ports rather than visiting the same net areas to give it a nice sort of hide and seek motif instead. What we get with Red Sun is a more formulaic version of the usual Battle Network story with hearing about a tournament, finding out how to get in, do an event related to the match, then finish it off with said match. Repeat this action 9 times, and that's the majority of the game. Even the stuff before the game really kicks off it's tournament centered story has a lot of needless padding as you have to do a lot of the usual exploring of the hub world, and the places connected to it, but like in a way where you can't do everything at once, but keep coming back to it. Like it be different if I could just get everything done in one go or it felt more like exploration to new areas, but a lot of it is just going back and forth as a knowledge check of areas you know about. MMBN4's editions really just set out to try to make the experiences of 4 new for each individual player, but really just ends up reusing far too much of it's assets to really feel like it's as big of a world as they try to make it out to be. I understand reusing assets is a way to save money, and time when it comes developing games, but too much of it makes a lot of the game feel like a rehash, and Mega Man Battle Network 4 threads that line too close for comfort for me.
All the negative out of the way, and I will be real, I like the concept of MMBN4's story. I am a super huge fan of tournament arcs, and making new characters, bosses, and designs for each takes a lot of time. I can excuse a bit of them using generic sprites and characters considering that a lot of the characterization and story tend to be there too. It's also really really cool that each tournament can go a number of ways with a bunch of different characters based on rng and the editions you are playing. All the dark chip stuff is super neat too, but I certainly wish it was a bit more prompt in the story. Even the tie in with the main plot and final arc of this game is kinda woven out of no where, but it at least gives the game a sense of urgency needed from the usual tournament stuff. The new elements and chips of the game are mostly interesting and useful to a degree. The new enemy designs are absolutely spot on, and feel right at home with the rest of them. Them adding fast travel is a long time coming to the series, and I really hope they continue that trend by also giving the series a map. Even the game uses almost entirely new areas for each segment to really help give a distinct feel for this version of the game compared to the past. In a lot of ways, Red Sun / Blue Moon feel like a bit of a soft reboot for the series, and in a way that's ambitious enough to warrant the notice.
Still, I just can't sign off this game. I really like facing the various different robot masters, and while 2 certainly delivers that, 4 either screw me with rng or just demands too much when it comes facing all the unique robot masters in the game. 1 and 2 both give you far more unique areas to explore both with individual items and as set pieces for the next dungeon area. 4 replaces all of these features I like with faceless generic enemies, constant fetch quests, and backtracking akin to Blue 3. Even the ending dungeon of this game has it's own annoying mechanic that makes solving it's puzzles adding on both a JRPG level and a mechanic level. And that's such a shame because there is a lot of highs here for the battle network series. It also has my favorite final boss so far, and genuinely felt like a fair battle system. I don't blame anyone for liking this game, but I'm hesitant to sing praises for Mega Man Battle Network 4 due the constant high and lows.
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whos the strongest megaman? (wrong answers only)
#megaman#rockman zero#rockman x#mega man x#mega man classic#mega man fully charged#mega man zero#mega man#mega man 11#mega man 2#mega man 3#mega man 4#mega man and bass#mega man au#mega man battle network#mega man gigamix#mega man legends#mega man megamix#mega man star force#mega man v#rockman
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Twelve Days to Christmas(Day 7):Hot Chocolate by a Campfire.
Summary:Hub has a cup of hot chocolate while staying at the Mettuar village near the Undernet. As he relaxes, someone he hasn't seen in a long time approaches him.
"Mmhmm. I forgot how good this tasted..."
Hub mumbled between sips of hot chocolate as he sat near a campfire. It's been a few months since he became and Independent NetNavi. He's still getting used to the idea of fighting by himself. After all, he did all of his NetBattling with Lan, his operator and brother.
"*sighs* If only he was still here..."
He grumbled before taking another sip of hot chocolate. He knew that humans couldn't live forever and that Lan was going to pass away from age eventually. It didn't changed the fact that it still hurt him. Since then, he's noticed some changes arising in his program. Or rather, he's noticed something old resurfacing inside of him. The Dark Power from the Dark Chips, but it doesn't feel dangerous like it used too. Instead of feeling that instinct to do bad, he just felt negative emotions. They felt natural to him this time. Anger, sadness, hate... That's when it clicked for him. He was grieving and the remnants of the Dark Power was responding to it.
"At least I don't have to worry about getting corrupted again now that most of it is gone."
The remnants of the chips' power were small and subtle. He didn't feel any pain from them and it hadn't driven him crazy yet. He took another sip of hot chocolate before looking forward the area. Over the months, he had been making his way to the Undernet. Defeating viruses along the way and collecting Zenny for trading with other Navis. Just a few days after Lan's passing, Megaman had received an email from Serenade, the Lord of the Undernet. Serenade told Hub to come to the Undernet for a special reason. Right now, he was on the outskirts of the Undernet and resting in a Mettuar village. The viruses were rather friendly, which Megaman was thankful for as he deicided to rest up here after spending all of that time traveling.
"I wonder why he asked me to come?"
He muttered aloud to himself as he took another sip of hot chocolate. As he finished off his drink, he took off his helmet and ran his fingers through his hair. It was still brown but he noticed that the ends of his spikes were black. He shrugged it off as another subtle sign of the Dark Chip's power and how it had become harmless to him, in a sense. He leaned back against the floor and folded his arms underneath his head.
#writeblr#writers on tumblr#writing#creative writing#writerscommunity#prompt list#writing prompt#12 days to christmas#mega man battle network#megaman star force#mega man star force 4#mmsf 4#megaman.exe#hub hikari#megaman battle network#mega man star force#bass exe#serenade exe
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Where SlashGirl.EXE just exists to be a general denizen of the world, TokeiWoman.EXE has more of a narrative direction.
I doubt I would ever get around to doing something more complete with this idea, but this is the general gist of her arc, for the time being.
================================================
It’s any other day, and Lan and his buddies head out to do typical after-school kid things. However, along the way, they happen to pass by a HUGE demonstration at large corporate building. They learn from attendees that the company inside (Zenith Hyperprocessing) had installed a program/NetNavi to centralize a large portion of HR and finances across multiple subsidiary tech companies, which in turn lost them their jobs (or jobs of family members and/or NetNavis working Web-side) and they're protesting it, to the company's deaf ears.
This is seen as a mild annoyance by the general public at most, but word gets out that some of the displaced workers have banded together a fund where they'd pay a good amount to anyone who can break into Zenith's system to permanently delete that program and get them their jobs back... and several established 'villain' Operators feel this is a great way to make a quick buck at the expense of a large corporation.
However, Zenith’s position gives it the backing of the government, and they call any city NetBattlers to help defend it, citing the damage that losing the program would cause to the many other jobs/livelihoods of the people still working at the companies under its jurisdiction. So the city NetBattlers and their NetNavis form a sort of perimeter around Zenith’s central server, stopping some of the opportunists. However, a few of the 'evil' Navis get through the blockade.... only for their Operators to suddenly lose contact with their Navis completely.
After that incident, some time passes, when suddenly the 'program' starts to act... strangely, doing things that are not to it’s owner company's bottom line interests, which causes a bit of a ruckus. The authorities in control can't seem to get in to deal with it due to the digital defenses set up, but don't want to unplug or delete it completely right off the bat due to the potential dangers to the mainframe, and the costs that would incur, but they're worried that the NetNavis that went 'missing' weren't deleted, and somehow were corrupting the program from within the program's bubble of inaccessible influence.
So city NetBattlers are called in again to find the root of the problem, joined by official ones, and once within the strange anti-communication zone, MegaMan DOES manage to break defenses to find Tokei’s true body. He discovers that she had managed to freeze and capture any NetNavis that made it to her prior; they had no effect on her decision to start disobeying Zenith for the welfare of hard-working employees over the ‘lazy and ineffectual management.’ The company did that to themselves. She's 'fixing' their problems, as far as she's concerned. She at least agrees to free the NetNavis she trapped, provided they leave her alone and stop wasting her time.
MegaMan can’t find it in himself to delete her, not that he could in the state he found himself in, given he notices his energy being sapped at an astronomical rate, which prompts an explanation of the Overclocked domain, which also covers why he couldn’t communicate with Lan. Before he can leave to an area where he can safely Jack Out, ProtoMan arrives, with enough energy to fight, having not had to fight through all the defenses that had been defeated prior, and MegaMan has to prevent ProtoMan from deleting Tokei, allowing her to speak her piece.
With that resolved, MegaMan returns and simply reports his findings. It raises the question of the 'rights' of NetNavis. He returns from time to time - at great risk to himself, given the Overclocked server - to check on her out of sympathy, but she is always too busy to hold much of a conversation, sending him away. He insists she needs to take a break once in a while... even computers need to rest.
Finally there’s a breaking point, and MegaMan - instead of returning to a safe zone to resume contact with Lan and Jack Out - stays put, in an almost child-like tantrum. His ultimatum; she turn off the Overclock on the server and return to normal time and see how it feels to run at a normal, non-stressed speed... or she keeps it on at the cost of his own safety/life.
Unable to bring herself to hurt MegaMan, Tokei concedes with great effort and turns everything off... and while it does prove that it’s a huge weight lifted, it has the downside of suddenly bringing her activity back into observable time, putting both of them under immediate scrutiny. With Lan also able to weigh in, they argue until suddenly another party joins; Zandra Hertz, Zenith’s CEO.
To show the ‘children’ the error in their own thinking, Zandra uses Tokei’s unprotected state to violently tear the NetNavi’s consciousness out of the supercomputer housing (appearing, Web-side, as a large claw appearing and physically ripping Tokei out from her desk into the darkness), sticking it in an extremely outdated, dilapidated PET, to show both the NetNavi AND the employees she stood up for how much Zenith can’t afford to let her take time off for extended periods. Zandra’s last words to Tokei are, “Fine. Take a vacation. See what good that does you, and everyone else.”
With Tokei gone, the rest of Zenith and its subsidiaries start to feel the pressure of that work not being done. The chaos caused by this, and the ineptitude of the management who had become so painfully reliant on her for HR functions, means they can’t even hire or rehire workers to replace her quickly enough to prevent things from crashing and burning. When Zandra is contacted to take care of matters, it’s discovered she conveniently took a vacation to let everyone fend for themselves. Typical upper management behavior.
Tensions peak after a few days and Lan or someone else chooses to break in to steal the PET Tokei was consigned to and get her out, only to find that the poor condition of the PET and its lack of visual interfaces causes it to act like a sensory deprivation chamber (or worse, if damage to the PET such as electrical shorts or overheating components can actually affect the NetNavi inside). It’s so archaic that while MegaMan can enter the device via Jack In, they don’t know how to get Tokei out of it without first taking it to SciLab for analysis, and in the mean time, they can’t actually charge the device without damaging it further.
To make matters worse, the disappearance of Tokei and the PET she was on becomes an issue of company property theft. In the kids’ hands, nobody knew where the device had gone, but the moment they take the PET to SciLab to either be repaired or to have Tokei transferred into a new device, the lab gets implicated for it and come under legal scrutiny (it turns out Zandra had predicted it would happen and set it up intentionally, banking on the ‘reckless heroism of youth’ to forego critical thinking). She was hoping to use that criminal lawsuit against SciLab for stealing critically proprietary ‘software’ to pad her other earnings.
Fortunately for everyone, this starts to get the public riled up the more they learn about what was happening. A lot of people - even so-called ‘villain’ sorts - cite their own close connections to their NetNavis, as well as the existence of independent NetNavis, as proof that they are more than just feelingless tools for humans to use.
Eventually, public outcry causes Zandra’s plan to backfire, when hundreds of NetNavis from outside Zenith break into its mainframe to help the panicking employees rectify its problems temporarily, and Zandra is forced to step down for endangering the livelihoods of so many people... but not before trying to spitefully take down as much as she possibly can by firing up Tokei’s supercomputer and expanding the Overclock zone to encompass a large portion of the Cyberworld in hopes of melting down as much of the Web as she can in the process, by running malicious code into every connected device.
It’s revealed she never believed humans should have become so reliant on such fickle cyberspace beings in the first place; she lost her injured brother to a hospital mishap caused by the machines failing at the worst possible moment. Her whole plan from the start was to make as much money as she could exploiting the system before ultimately taking it out.
Since the Zenith server cannot be approached via the web without the Navis involved getting hit directly with the wave of Overdrive code, the situation has to be diffused by manually reinstalling Tokei into the supercomputer in person, which possesses its own difficulty as the Overclocked machine is physically overheating and threatening to explode and take the whole company building with it. Suffice to say, though, they succeed (because Lan has protag power).
Zandra is arrested and control of the company is handed over to temporary management, but eventually is given to Tokei herself. She was already doing so much work she practically ran the company upon initial installation, anyway. Since she has no need of money, she simply lets what she would have been making as CEO fall back into the company to promote a better workplace, and to hire employees to keep things running smoothly over the long-term; she’d crunch the numbers initially to get things back on track, and then slowly let the workload redistribute so she could take on a more humane level of management... and finally get a proper damn vacation without worrying about everything going to crap.
She also offers to do the kids’ families’ taxes for free on her off-time. As thanks. Compared to what she’d been doing prior, a handful of tax forms is just a few grains of sand in an hourglass to her.
#art#fanart#fancharacter#mega man#mega man battle network#mmbn#netnavi oc#dai's mega man dump#the reference intended with zandra is mostly a nod to tokay's arc over in classic#it's a pretty heavy-handed nod but i think it's funny#my frame of reference for the most part is mmbn 1-3 and a little of 4#since dani has been streaming it and suffering through the truly delightful tedium masquerading as game mechanics#this is a real game with real mechanics and real dialogue written by real people it's honestly quite incredible
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Teppen wraps up the year with a new card pack titled "Metal Suit Mafia," shining the spotlight on the Devil May Cry, Resident Evil, and Lost Planet series. But don’t worry—there's plenty of Mega Man-themed cards and a new EX skin: Bass.EXE!
Check out all the details after the break!
Card Name: Neige
No.
MSM 002
Flavor Text:
I don't know everything about him....
Maybe it's impossible to truly know someone. Still, there's something off about the way he's acting now. There has to be something going on.
Artist:
tsuda jiro
Card Name:
Bit
No.
MSM 007
Flavor Text:
The strange robot that fell from the space-time rift had been remodeled at the hands of the arms merchant. Sooner or later it'd wind up part of the family's arsenal, or be traded for valuable parts.
Artist:
kurosawa tomo
Card Name:
Craft
No.
MSM 009
Flavor Text:
He thought that serving absolute power was the best way he could protect his friends. That it was foolish to turn one's eyes away from reality. With his massive multi-weapon at his command, he awaited his next mission.
Artist:
tsuda jiro
Card Name:
Fefnir
No.
MSM 010
Flavor Text:
I'm not letting you have all the fun without me! If you've got a problem with me, come out and show yourself. I'll take you all on, so just line right up!
Artist:
Muna-Ge
Card Name:
Armed Intervention
No.
MSM 016
Flavor Text:
I'm packing heat, and I'm gonna make you all burn! Don't make plans, because there's more where that came from!
Artist:
tsuda jiro
Card Name:
Hard Sell
No.
MSM 021
Flavor Text:
Machine-gun fire is no more than a gentle rain upon my shell! See how the enemy falter, and prepare for a swift withdrawal!
Artist:
Moonpic
Card Name:
Harpuia
No.
MSM 028
Flavor Text:
This struggle between rival families is nothing but foolishness; they endanger human lives, and I will not stand for it. Warriors! To save human life is not merely our code—it is our honor!
Artist:
Shiyu
Card Name:
Heat Genblem
No.
MSM 032
Flavor Text:
In loyalty to Commander Craft, I will bring all my combat prowess to bear! Glory be ours!
Artist:
Fujinaka Ryu
Card Name:
Unnerving Intel
No.
MSM 033
Flavor Text:
I don't know why this woman brought us this intel, but our mission stands unchanged. Though we act with force, our purpose remains the same: to save human life!
Artist:
kurosawa tomo
Card Name:
Fenri Lunaedge
No.
MSM 043
Flavor Text:
Ah, another one! To think that the prey would come to the hunter of its own accord... Well, I hope you put up a fight—I want to see how you fight to the death!
Artist:
Nekobayashi
Card Name:
Leviathan
No.
MSM 046
Flavor Text:
If you ever see my spear drawn, you'd best drop your weapon and leave as fast as you can. Underestimate this blade of ice at your peril.
Artist:
Ukai Bakuinu
Card Name:
Apprentice Bartender
No.
MSM 056
Flavor Text:
A damaged robot polishes glasses from behind the counter. Some patrons might wonder what good a bartender is if they don't even know what the drinks taste like...before shrugging it off and ordering another.
Artist:
nablange
Card Name:
Secret Weapon Godkarmachine O Inary
No.
MSM 065
Flavor Text:
The giant, chimera of a robot we recovered has tremendous combat potential, and has shown to be compatible with the large-scale mods needed to reactivate it. Restoring its memories of the distant past will no longer be necessary.
Artist:
tsuda jiro
Card Name:
Strewn Wreckage
No.
MSM 070
Flavor Text:
A giant robot, fallen into a parallel world through a rift in space and time. Though it has reappeared once more, now bereft of its former memories, the fact of its fiery destruction remains.
Artist:
Muna-Ge
Card Name:
Harpuia
No.
MSM 028
Flavor Text:
The machine, gazing down upon the conflicts of the surface from its vantage high in the skies, came to a judgment—the time had come for the reploids, created to protect humanity, to intervene. With necessary and righteous force.
Artist:
tsuda jiro
This card is a secret card with animation, we didn't get it but you can partially see it on the official website.
To celebrate the 5.5-Year Anniversary, an EX skin for Akuma will be available: none other than Bass.EXE from the Battle Network series. From December 30 at 9:00 AM until February 3 at 9:00 AM (JST), players must purchase the 5.5-Year Anniversary Pack 1 for a chance to obtain the skin.
Bass.EXE comes equipped with the Hero Arts Gospel Cannon, EarthBreak, and Vanishing Step.
Additionally, players can purchase two different jewel sets to obtain Battle Network-inspired battle backgrounds and icons.
Lastly, new Mega Man Zero-themed cards will be added to the game in February with the release of supplemental cards. Stay tuned!
#capcom#mega man#rockman#mega man zero#mega man zero 4#teppen#mega man x#mega man x3#mega man battle network
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#mega man battle network#mega man battle network meme#mmbn#mega man#battle network#persona#persona 4#p4#persona 4 reference#the fog is coming#capcom#atlus#gameboy advance#nintendo#megaman#megaman meme#rockman.exe#megaman.exe#mega man meme#rockman meme#shin megami tensei#SMT#Mayumi Yamano
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I just found some good WiiU Super Smash Bros. screenshots on an old SD card.

The BOIS before they added 2 more BOIS



I love pancake Pikachu



I'm not too old to think Cloud is cool

I don't actually have a caption for this one. It speaks for itself.
"OW my FUCKing ARM”
#captain falcon#cloud strife#midgar#smash bros 4#smash bros#wiiu#miiverse#pikachu#megaman#mega man#starforce#battle network#mega man x#capcom#nintendo#square enix#final fantasy#my screenshots
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I've finished Mega Man Battle Network 4: Red Sun! That makes 4/6
Onto Battle Network 5 then! I've never actually played the GBA version of that one, only the DS version.
#well itll be the legacy collection version but that ones based on the gba games not double team DS#mega man battle network 4
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[MMBN4 stream soon!]
Stream announcement for August 16, 2023!
... hey, remember when there was a super deadly asteroid heading towards the planet? I forgot, too. Let's, uh, do something about that?
Stream starts ~ 10:30 PM Eastern / 7:30 PM Pacific / 3:30 AM BST on my Twitch channel! 🦆 ☄️
#theluigiguy#loogi#mmbn#mmbnlc#mmbn4#mega man battle network 4#mega man battle network#stream soon#theluigiguyttv
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Megaman Production Art Scan of the Day #702:
Rockman.EXE Stream Episode 4 (Part B) Storyboards [Page 54]
Hastily Translated Summary: Panel 319 - Angry Netto breaks his chopsticks. Netto: "Chi! Why do you like them so much now?! Sound of a door opening. Sound Effect (S.E.): Gacha Papa's voice. Yuuichirou (Offscreen): "I'm home~!" Netto turns to look. Haruka (Offscreen): "Welcome home!" Netto is shocked. Netto: "!!" Panel 320 - With a giant mushroom in hand, Yuuichirou lifts one leg up ~ and swings. Yuuichirou: "Look at this giant mushroom I brought!"
Full Resolution Scan: https://imgbox.com/w8mjl744
#Megaman Production Art Scan of the Day#Rockman#Megaman#Mega Man#Rockman.EXE#Megaman Battle Network#Rockman.EXE Stream#Stream Ep. 4 Storyboards#Salad Anniversary!?#Hikari Netto#Lan Hikari#Yuuichirou Hikari#Haruka Hikari#Storyboards#Miyabi Scans Stuff
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