#Mobile Platform
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Suzuki Applied EV Concept, 2024. An autonomous mobile platform vehicle that can be equipped with an assortment of modular upper bodies for use on logistics sites. The company will display the “safe, simple, self-driving electric trolley the size of a small car” at the CES in January
#Suzuki#Suzuki Applied EV#2024#autonomous#mobile platform#delivery vehicle#electric trolley#self-driving#concept#prototype#EV#electric vehicle#CES
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Hot take it’s not actually accessible if I have to ask an abled body person for help or assistance
#yes this is about the wheelchair platforms that someone else has to hit the button to make it go up and down#accesibility#rubie bangers#cripple punk#chronic illness#spoonie#actually disabled#chronic panic#mobility aid#crutch user#wheelchair user#cane user
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Deconstructing the mobile tech stacks! 📱💻 Dive into the building blocks of mobile platforms and unravel the technology stacks that power our favorite apps.
🛠️🌐 Let's explore the magic behind seamless mobile experiences!
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Choosing the Right Mobile Platform for Your App: iOS vs. Android
With iOS and Android leading the market, the choice between the two can significantly impact the success of your app. In this blog, we'll explore the key factors to consider when making this decision and guide you through the process of choosing the platform that aligns best with your app's goals.
Target Audience
Understanding your target audience is paramount. iOS and Android cater to distinct user demographics. iOS users are often characterized by higher income levels and strong engagement with apps, while Android boasts a broader, more diverse user base globally. Consider the preferences, behaviors, and demographics of your potential users when choosing the platform to ensure your app resonates effectively.
Market Share
Market share is a crucial factor in determining the reach of your app. Android holds a larger global market share due to its accessibility across various devices. In contrast, iOS dominates in regions with higher purchasing power. Analyze your target markets to align your app with the platform that offers the greatest potential for success.
Development Costs and Time
The cost and time associated with developing an app can differ significantly between iOS and Android. iOS development often involves lower testing efforts due to a more limited range of devices, while Android development can be more time-consuming due to the diverse array of devices and screen sizes. Consider your budget and timeline carefully.
App Monetization
The monetization strategy for your app can influence the platform choice. iOS users are generally more willing to pay for apps, making it a lucrative platform for premium or subscription-based models. On the other hand, Android's larger user base may present opportunities for ad-supported or freemium models. Choose a platform that aligns with your revenue goals.
App Store Policies
Each platform has its own set of guidelines and policies for app submissions. Apple's App Store is known for its stringent review process, ensuring high-quality apps. In contrast, Google Play has a more lenient approach. Understanding and adhering to these policies is crucial for a smooth app launch and ongoing updates.
Development Language
The programming language used in app development can influence the platform choice. iOS apps are typically developed using Swift or Objective-C, while Android apps use Java or Kotlin. Consider your development team's expertise and preferences when selecting the platform.
Choosing between iOS and Android is a pivotal decision in the app development journey. By carefully evaluating factors such as target audience, market share, development costs, monetization strategy, app store policies, and development language, you can make an informed decision that aligns with your app's goals. Remember, the success of your app is not only on its functionality but also its accessibility to the right audience through the appropriate platform. To know more visit us at https://magnigeeks.com/
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Requested by anon
#Robot Unicorn Attack#mobile games#flash games#video games#gaming#video game polls#polls#tumblr polls#platform
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Waiting for the Metro By Jeff Stanford, 2025
Buy prints at: https://jeff-stanford.pixels.com/
#© Jeff Stanford#metro#subway#platform#vibrant#colorful#tunnel#solitude#mobile#blue#yellow#urban#midjourneyart#digitalart#artwork
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N7◢ + november 9th halo 2 release date anni + my birth month = most self indulgent crossover ever. please enjoy my favorite squad being chaotic in the puma warthog, and stay tuned for part 2 of this crossover on nov. 9th!!!
#mass effect#commander shepard#custom shepard#garrus vakarian#james vega#femshep#halo#drawlings#ch: ro#weee little birthday present to myself i get to be annoying about my two favorite games :) !!!!!#spoiler alert for the next one it's master chief and mobile platform cortana :)
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#tumblr polls#personal#pls rb once you vote!!#i wanna know which one wins so i can better tweak my gifs for that platform :)#mobile users: please drop what phone model you use in the tags#bc how are u able to use tumblr on mobile when the app is laggy as hell#it takes me three business days to reblog one gifset
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So, the Marvelous CEO stepped down.
Let's talk about that!

❕This post contains speculative discussion covering: Marvelous Entertainment, Rune Factory, Story of Seasons, and touches on other IPs in the Marvelous folio. Also some fiscal discussion! It might be boring 😅...❕
Following the money
For those unaware, Marvelous isn't doing so well fiscally. In response to a (consistently) poor earnings report from 2024, the current Marvelous CEO Sato Suminobu announced his retirement from the position to elevate Shinichi Terui (an executive director) in his place.
The reasoning for the poor fiscal reporting was cited as "too few core IP releases and low sales".
What does that mean for the future? Well, while this decision focuses on 2024's performance, let's first take a bit to recap the first-time releases from 2019 to now:
January 18, 2019: Travis Strikes Again: No More Heroes
June 3, 2019: Dead or School
June 9, 2019: Senran Kagura: Peach Ball
July 18, 2019: WACCA
September 13, 2019: Daemon x Machina
October 17, 2019: Story of Seasons: Friends of Mineral Town
February 6, 2020: Granblue Fantasy: Versus
February 25, 2020: Rune Factory 4 Special
August 25, 2020: Kandagawa Jet Girls
November 5, 2020: Shadowverse: Champion's Battle
November 10, 2020: Sakuna: Of Rice and Ruin
February 25, 2021: Story of Seasons: Pioneers of Olive Town
May 20, 2021: Rune Factory 5
(Almost a year later!) May 19, 2022: Deadcraft
October 17, 2022: Potionomics
November 2, 2022: Doraemon Story of Seasons: Friends of the Great Kingdom
January 26, 2023: Story of Seasons: A Wonderful Life
March 2, 2023: Rune Factory 3 Special
June 1, 2023: Loop8: Summer of Gods
October 3, 2023: Silent Hope
November 3, 2023: Fashion Dreamer
November 9, 2023: Cuisineer
(Almost a year later, again!) November 1, 2024: Farmagia
Dry Spells
From 2019 to 2024, 23 titles (please correct me if I missed any!) were delivered. 2022 and 2024 were undoubtedly fiscally dry periods, with one-year periods between releases.
Of the released titles in this period, 10 were from more notorious series; and 6 of those were from the company's self-described Flagship IPs (3 from Story of Seasons and Rune Factory respectively)!
Despite Rune Factory and Story of Seasons being flagship IPs, over half of the games (4/6) released 2019-2024 were remakes or remasters of previous titles (Story of Seasons: Friends of Mineral Town, Rune Factory 4 Special, Rune Factory 3 Special, and Story of Seasons: A Wonderful Life), leaving only 2 titles as standalone, new mainline entries in their respective series. Oh, and there was Doraemon too, I guess.
Even with the massive sales seen - with Pioneers of Olive Town being the fastest selling XSEED published title ever and Rune Factory 5 topping 500,000 units sold worldwide after an unprecedented comeback - the games still massively under-performed at launch. The backlash was so strong for Olive Town that the producer (Dai Takemura) was run off his social media platforms and formally apologized for the poor launch. Rune Factory 5 also suffered during the Japanese launch, garnering criticisms from Japanese and North American fans alike amid celebrations of the series' return. This left fans in each space wondering what their favorite series would look like after such rocky starts on the new Nintendo Switch hardware.
The Future, Sprouting
Despite the struggles and setbacks, and nothing to really "make it rain", the flagship series are continuing to grow with 2 new additions to Story of Seasons - a cross-play online multiplayer title, and the next mainline game (purportedly the 30th anniversary entry) - and 2 new Rune Factory games - with entry 6 in development, and Guardians of Azuma releasing in May 2025.
These games are really going to have to do something outstanding to make up for the broken trust of their fans. But with a company struggling with its financials, there's always going to be a tug of war between satisfying fans and generating revenue.


This is where speculative analysis on my part comes in.
Flexible and Mobile
Current market trends point towards more open-world, cel-shaded style games for mobile (ala Hoyoverse games, Wuthering Waves notably). And the Nintendo Switch is, after all, a glorified touchscreen tablet. It's not lost on fans that there's something going on in the background regarding the games' development, and how eerily alike they are in visuals into some of the bigger, heavy hitting and grossing mobile titles out there.
The style on its own is simplistic, colorful, and warm. It's also very fast to develop and refine - no overly complicated textures or super granular details. The art direction also makes it lighter than other games which have many materials or polygons. It just works.
However, that can point to speculation around development; whether the studio is trying to streamline into shorter times...or is headed in a mobile direction. Let's take a look at some recently released screenshots from Guardians of Azuma.
There are elements of UI design displayed here that would feel right at home on a device held in one's hands, and not just with controllers in palms! Make no mistake, mobile is not an insult here. In fact, mobile may be just the direction these series need in order to sustain themselves in the current market era. Mobile gaming currently accounts for (roughly) 110 billion USD annually, across the globe! Even indies like Stardew Valley can see sizeable mobile market gains from concurrent releases on app stores.
It also wouldn't be the first time either series appeared on mobile. A company with as long a history and staying power as Marvelous would surely see no small number of players and a steady revenue for Story of Seasons and Rune Factory by tapping back into that market. Perhaps we're due to see things sprout on that platform soon?
(What happened to that in-development Story of Seasons Mobile title, anyway...?)
#story of seasons#bokujou monogatari#harvest moon#I forgot about piczle cross but you know what - I think that in itself says something#i feel a strong need to clarify that i think the series would shoot themselves in the foot by releasing a Solely mobile title#not withstanding the Tencent mobile title that (might still be? we have no updates) is in development#but i think a multi platform release that includes mobile would not be Remiss#rune factory
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'Crash Twinsanity - "Marriage"'
[MOBILE / PS2 / XBOX] [GERMANY] [MAGAZINE] [2004]
"The story is set three years after the events of Crash Bandicoot: The Wrath of Cortex, where the villainous Doctor Neo Cortex and the mighty Uka Uka were left stranded in the Antarctic sea. In this game's story, N. Sanity Island comes under threat by a sinister duo called The Evil Twins, forcing Crash Bandicoot to reluctantly team up with his arch nemesis and creator, Doctor Neo Cortex, whom the twins seek revenge against." ~Crash Bandicoot Wiki
Source: PlayZone, December 2004 (#74) || Internet Archive; dizzzy
#gaming#advertising#crash twinsanity#crash bandicoot#mascots#platformers#action#adventure#sierra#ps2#xbox#mobile#handheld#video games#germany#2004#vodafone#traveler's tales
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I genuinely like never gonna give you up and I also really love rickrolling as a meme. it's been around for almost two decades!! and I hope it keeps going for as long as the internet exists <3
#youni originals#like genuinely. it's a good song. and a fun surprise.#checking links before clicking them has become way harder with mobile becoming the predominant platform#and as bad as that is for internet safety in general it's a good thing for rickrolling. because you can't see it coming by noticing the url
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This is what I wrote in the feedback section for the new discord update:
I absolutely hate that the messages like group chats and DMs are in a different tab than servers now. there was absolutely nothing broken about the way that it was laid out and displayed before, so there's no reason to "fix" it!! I also am sorely missing the ability to swipe left to look at all members of a server, the having to click on the top feels clunky and visually unpleasant. I hate being taken to an entirely different screen just to see who's online! it's an entirely unnecessary extra step that helps no one. the idea of "prioritizing messaging" by putting private messages and group chats in a tab seperate from servers is completely asinine when discord as a whole is a messaging service in and of itself! also, it's a small aesthetic change but rounding the corners of the servers when swiping to look at the servers at the side is unnecessary and unwelcome and overall incredibly displeasing to look at. speaking of swiping, making it so swiping left creates a reply to a message is the most unnecessary, confusing, and almost MALICIOUS feeling change yet, especially when swiping left had an entirely different function before. please listen to your user base and stop making so many changes that absolutely NO ONE is actually asking for and actively make the user experience worse. you have a good app, it is not broken, stop trying to fix things that don't need to be changed because you've continually only made things worse.
#im having a very normal and neurotypical time#so do you think discord just hates autistic people or like. what. because what was the reason#discord you do not need your mobile app to look like a fucking social media platform YOU ARE A MESSAGING APP#WHY WOULD YOU PUT DMS IN A SEPERATE TAB TO FOCUS ON MESSAGING. ITS ALREADY A MESSAGING APP!!!!#what is actually wrong with them#i hope everyone involved in this UI change dies in 7 days#discord#discord app#discord update#discord server#discord changes
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hi hello gonna try out tumblr again after 5+ years,,, anyways have you heard about the Riptide Pirates
#bear with me ik there’s been a lot of updates esp on mobile so I may not remember what I’m doing#pls look at my art tho im trying to be better about posting in general on any platform#my art#digital art#traditional art#sketch dump#just roll with it#just roll with it podcast#jrwi#jrwi podcast#jrwi riptide#jrwi fanart#jrwi chip#jrwi jay#jrwi gillion#gillion tidestrider#gillion fanart#jay ferin#jrwi jay ferin
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♡"I was sad I never got to meet you in our season..."♡

#litg#litg s9#litg all stars#litg natasha#litg fanart#i swear this looks 10× worse on mobile than it did on my laptop#colour consistency across platforms whos
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Sigs make interesting bodies for themselves sometimes 🙏
#rain world#no significant harassment#assembly#3sig+#this body is designed and produced substantially post assembly into the 3sig+ timeline#it's intended as a mobile bioengineering bay capable of producing neuron flies for iterators who have a shortage or who can't make their ow#it has a technological version of centiwing flight and can get around very quickly#and is an effective hunter. meat fuels its mostly biological body and allows it to produce more neurons#sigs who pilot these platforms will find themselves deadlier than usual as they did a pretty good job with the body's hunting instincts#this is good because my sigs are usually ass at fighting#the body starts out the size of the largest regular centipedes but can molt and grow larger as it ages#i imagine with time they can get a good bit larger than a red centipede#this is definitely the most visually intimidating body a sig has designed so far#they usually prefer cuter or lower key forms#bug#insect#arthropod#centipede#my art
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