#Patchnotes
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croissantlover24 · 7 months ago
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I don’t do much shipping but… PATCHNOTES
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six-legends · 3 months ago
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FIRST PATCH RELEASE
I'm also celebrating the incredible score of ❗100% POSITIVE REVIEWS❗
Patchnotes:
⭐New "Replay scene" : Trusting Zan ⭐New Chapter Selection mode in extras ⭐Text fixes ⭐Resisting Forevermore volume too low ⭐Glitches when reloading your savefile during the cooking contest ⭐in the missed scenes mode, Picking Krock in chapter 5 never exited the game ⭐Couldn't delete more than 1 save file ⭐Blythe was able to walk in the trophy case and through the guards
Gif by thatflyingfurry
Get the game
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l3vi4than · 5 months ago
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i feel you Viago
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nighthazerpg · 9 months ago
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Patch August 22nd
Have a small content and fixes patch! Traits:
I Love My Puter: You have amazing internet friends who will craft things for you! However this leaves you unable to make Contacts of the regular kind.
Best Worst Friend: Your Contacts are more effective but they're all mad at you because you did something.
Streetwise rework: Now, any information you get for knowledge rolls to do with your hometown is definitely correct - your roll determines how current and relevant it is.
Some new big Items!
The Rewind Drive is a new combat utility toy that lets you set a location to teleport back to! The further you go the more charges it consumes and it goes to a maximum of 30m.
The FetchBox Stick is a magic USB drive that opens a portal in your computer screen to your home machine, specifically for items! However it has a lot of catches (the item description is as long as the description for Portal).
Little item: Tracking Dust now comes in a magnetic flavour.
The overlap of multiple Crowd Controllers now cancels out in the overlap area instead of implicitly stacking. Woe, geometry puzzle be upon ye.
New phone app: Cindr is a dating and hookup app! The developers don't care that you didn't ask for it, and neither do I
Scars changes:
You can now take a scar to an Implant, breaking it (and as usual fixing it costs kB equal to XP gained).
Addiction is now suggested as a scar for Spirit Injuries.
Miscellaneous changes:
You can now become untargetable by going Prone behind Cover! This only applies if the Cover bonus would apply, but now there's a reason why you might want to go prone!
Stinky is now added as a status, described in the Infiltration section under Evidence. If you crawl around in the garbage, don't be surprised when your cartoon stink trail leads guards to the desk you're hiding under.
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lifepatchnotes · 13 days ago
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Every boomerang you throw is an opportunity to catch a gift from yourself 🙂
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wretched-day · 10 months ago
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Act 3 if larian locked tf in
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fogaminghub · 7 months ago
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🎮✨ Exciting news for MultiVersus fans! The Season 3 Patch Notes (1.3.4 hotfix) are live, and they're packed with game-changing fixes and updates. From rift adjustments to character balance changes, this patch has something for everyone! Discover what you need to know to enhance your gameplay! 
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dndads-askblogs-project · 2 years ago
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The project document is undergoing some maintenance, if it looks a bit disorganized rn! As always, hmu if anybody is missing or sorted incorrectly.
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starmancergame · 2 years ago
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The Starship Update is live!
The ship returns! The Starship Update is live!
Patch Notes: https://bit.ly/42IXf9L Devblog: https://bit.ly/467DV8X Steam (play now): https://bit.ly/3mZTCND
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froghubb · 1 month ago
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Supermarket Together Update Products On Sale
Supermarket Together Update Products On Sale – The latest patch for Supermarket Together has officially rolled out, bringing a host of exciting new features that breathe even more life into your store management experience. Most notably, this update introduces the ability to place products on sale, alongside a revamped shopping list system that makes customer behavior feel more dynamic and…
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irlofficialpatchnotes · 3 months ago
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Welcome to the official IRL Tumblr Blog!!!
This the blog for all your news, patch notes, and discussions about your favourite collaborative, massive multiplayer online RPG, InReaLife, Now in version 3.5! there are new and enticing parts of this game that we're super excited to share with you! Excited to see wether any new people are introduced to the game through our blog! alright! see you in the next post!
-The Dev Team
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bodegaarroyo · 6 months ago
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ive never been happier.
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streamerguide · 8 months ago
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biancarogers · 9 months ago
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Arcade1up Updates and Patch Notes - August 2024 🕹️ 📝 🔄 https://applevideos.co.uk/apple-arcade/arcade1up-updates-and-patch-notes-august-2024
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nighthazerpg · 1 year ago
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Patch May 4th
Well that got away from me a little bit, here's a bargain bin full of small fixes and clarifications. Any substantive change that's not just clearing up wording has bold on it:
Martial Arts involving a melee attack now specify that they inherit the damage type of the weapon you're using - this made sense intuitively anyway, but it was worth being clear
Some minor clarifications on Pin, Shield and Boost Kick so their intent is clear.
Quickload may now be used in conjunction with other Trickshots because otherwise it just kind of sucks
Added the ability for the Drift Technique Stunt to be used with two-wheeled vehicles so you can Akira slide - and do so under that tanker truck that's sideways, but you can only drift for one turn!
The Brake Check and PIT Manoeuvre Stunts can now be used against vehicles up to one weight class above yours because without that they're just Ramming But Worse
Specified that the Gotcha! Stunt refers to you catching people with your vehicle, not reaching out the driver side window to catch people that sounds like it would end badly
The Blend In trait now has an * on the "you can't take this as a Pony" rule because there are exceptions like Palominians but there isn't the space to explain that in the Trait box
Added the Staggered condition to the list of Crowd Control effects on tab 10. It's just reference in case you never read the Martial Arts section
Specified that Aim only benefits the immediately proceeding Action
Specified that Thermocompensator Vest targets Resistance
Changed the notation on special ammo for the Amount of Default ammo to be "-" rather than "Infinite" because that raises more questions than it answers
Specified that the Combat Power Wing does not lose its Cover bonus against Opponents at higher altitudes
Specified that Heelz don't do anything if you're flying
Specified that normal methods of Fall mitigation do not apply to the damage taken in car crashes
Carrying capacity of ASL Encore buffed from L to 0.5. We'll be monitoring this change closely and watching out for any shenanigans that result. We're really trusting the community not to go crazy on this one.
Cargo capacity of F512 Hovercraft nerfed from L to 0. This terror has finally been reined in. I know the F512 mains will have my head for this one but the toxic gameplay that came out of this just had to stop.
Specified what happens with drones regarding Mind & Spirit damage - drones can be disoriented by dazzling attacks, but don't take damage, and they also don't have feelings you can hurt. But also, they don't pass this damage to the pilot in manual mode - I would imagine that someone piloting a drone in combat is expecting gunshots to peak the audio on their device, and has the volume adjusted accordingly. Not the same as getting literally flashbanged yourself.
Broadened the wording on what drone pilots are allowed to take advantage of with an aim action to include Trickshots
Specified that the Martial Staff is compatible with the Target Sprint Routine and also that you spend the stamina for all three spells cast
Specified that After-Image only affects sight and sound, which opens the door for somebody to use an exotic sense to tell it apart
Expanded wording on Simulacrum to specify that it can affect a range of senses (1/rank in spellcraft) but it is phantom and can't push buttons for you
Specified that when using Projection you need to have a sense to be able to deceive or perceive it - you can't use Projection to temporarily gain senses you don't have.
Spelled out on Spirit Blade some of the finnicky details of how it interacts with Martial Arts and Action Economy
Rising Strike reworked to clear up the ambiguity around Fall Damage and streamline the spell a bit more. It now launches equal to Margin of Success instead of a fixed 4 (which means a lot of Rising Strikes are going to be kind of underwhelming but some of them are going to be really impressive), and the ceiling height does NOT affect damage - because if you think about it, getting rocketed into a low ceiling comes with the consolation prize of only falling one floor instead of three. However, there's now a clause that explicitly damages the ceiling if you do that, opening the door (or, the ceiling) for some real matrix kung fu antics where you punch someone into the floor above.
Specified that Steady Heart and Knit Wounds cannot be cast multiple times per short rest
Dragonbreath has had its range buffed from 4 to Cone 4
Shared Burden now times out at 15 minutes so you don't have a Breezie shoulder buddy who makes you ungrapplable forever
Stated explicitly that queued hacks tick down in parallel, not in sequence - parallel was always the intention because Hacking gets comically weak if you need to wait for each one to go off before you start the next one, but apparently this wasn't spelled out
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onlygamemedia · 1 year ago
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VALORANT Patch Notes 7.10 November 2023
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VALORANT Patch Notes 7.10 November 2023 Introduction: Discover the latest changes in VALORANT with Patch 7.10, featuring updates to Jett's Cloudburst (X) and Deadlock's Nano grip (C) bomb. Specific alterations for Fade and Reyna in Team Deathmatch aim to balance their strengths. Share your thoughts, and enjoy the game! Click the link for another VALORANT news! VALORANT Patch Notes 7.10 Agent Updates: Deadlock: - Players caught in Nanogrip (C) bomb must now remove the tether themselves to escape its effect. This change adds unique dynamics to the ability, requiring players to lower their weapons and risk making noise to break free. - Nanogrip debuff now persists until the caught player removes the tether. - Players caught by Nanogrip experience increased gravity and movement restriction. For example, it affects Jett's Tailwind (E) distance. - Increased Nanogrip removal time: 0.85 s >>> 1.5 s. - Expanded Nanogrip bomb radius: 6 meters >>> 8 meters. Jett: - Third-person animations for Jett's Cloudburst (X) have been updated for better clarity in conflicts. Distinguishing between Jett's running and knife-throwing motions is now more straightforward. Team Deathmatch Changes: Reyna: - Reyna's Leer (C) ability, not affecting teammates in Team Deathmatch's close-quarters nature, was overly potent. Additionally, without a time limit on Empress (X), it was too effective. These changes extend the time between Reyna's powerful moments and encourage players to gather ultimate orbs for activating Empress. - Team Deathmatch-specific changes: - Increased cooldown of Leer (C): 44 s >>> 51 s. - Empress (X) now fills 14% slower. Fade: - Using Fade's abilities and benefiting from them in Team Deathmatch posed challenges. These adjustments allow Fade to more easily approach and engage enemies. - Team Deathmatch-specific changes: - Reduced cooldown of Eternity (C): 44 s >>> 36 s. - Reduced cooldown of Dash (Q): 51 s >>> 48 s. Performance Improvements: - Added presets to the statistics page. Bug Fixes: General: - Fixed an issue causing incorrect application of echo effects on certain sound types, including weapon and footstep sounds. - Resolved a problem where Viper's Pit (X) did not properly block vision on the mini and mega maps. - Fixed issues with Fade's Eternity (C) allowing passage through certain objects. Player Behaviors: - Fixed an issue where part of the text on the reporting button in the player reporting menu was not visible when the game was in Arabic. Click the link for the official VALORANT web site. Read the full article
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