#Pestilent Hex
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Pestilent Hex - Sorceries of Sanguine & Shadow
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Pestilent Hex [Sorceries of Sanguine & Shadow]. 2024. Bandcamp, Spotify, Facebook, Amazon, Youtube. Twitter(metalone).
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前作になる2022年リリースの1st [The Ashen Abhorrence]も聴き直し.
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A Spectral Voyage (2024)
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Pestilent Hex, "Chapter I: "The Ashen Abhorrence""
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one(1️⃣) down❤️ 😊👉🐟 fish unrelated
ok I’m gonna get those fucking achievements and maybe make a really stupid picture to print and slap onto something and then I will buy another game to gnaw on. Maybe. Depends. A lone beetle swiftly scuttles across my face, indicating a lack of space inside of my skull.
#I cant do this stuff at 11pm im not well enough for it#I get really giggly and stuff and then i start coughing and its downhill from there#Game is casting the curse of pestilence and despair💔#List of games i could never speedrun: The Hex (i start coughing up blood for unapparent reasons)
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Do you have any bottom!dean recs that you would recommend and/or that aren’t well known?
here are some bottom!dean fics (or close enough to it/mentions of it if no penetrative sex is happening) that are under 500 kudos!
capitulation by deadlybride
When they don't manage to turn Dean back into his adult self, Sam spends a month researching how to fix it.
Blaze of Glory by merle_p
“Is this how you pictured it?” she hears Sam asking quietly, his voice far too resigned for her taste. “The end?” “You know it’s not,” Dean responds, and he too sounds strangely calm, almost amused, as if there’s a secret joke they are sharing between them, one that she has no chance to ever understand. “I always thought,” Dean continues, wry amusement more obvious now in his voice, “we’d go out like … Butch and Sundance style.” Toni rolls her eyes, hard, even if there is no one around to see it. Oh God, she thinks contemptuously, Americans, always so bloody sentimental. Next, they will probably start singing Sweet Home Alabama or Country Roads, or whatever unofficial hillbilly anthem Americans consider conducive to improving morale among the troops.
Showing Skin by objectlesson
Dean used to be one of those rather be naked guys. Now he wears a leather jacket in the desert. Sam thinks he knows why.
Pray Unto The Splinters by weeping00willow
Still on the trail of Pestilence and running from both the Devil and Heaven's Host, Sam gets transported 15 years back in time and sucked into a case that seems to hold more than meets the eye.
The Scent of You by NaughtyPastryChef
Reunited after 3 years apart while Sam was at school, Omega Dean doesn't know if he's allowed to comfort his sad Alpha little brother anymore. Luckily, sometimes, little brother knows best.
Betelgeuse by hellhoundsprey
The hex bag never burned.
Whatever This Is by jinkieswouldyoulookatthis
Sam receives a sext from Dean, along with a nude selfie, and then tries to deal with not only knowing that his brother is open to the idea of being fucked but can't stop obsessing over who he'd meant to send the messages to. What he finds out is more than he'd ever thought possible.
Horror Movie Rules by submariner
Dean looks up from the peeling laminate countertop of the motel bathroom sink where he’s got Dad’s filthy rifle stripped down to parts. Sam’s leaning up against the doorframe, Dean’s rumpled flannel stretched tight over his shoulders. He smells teenage boy sharp, a face ripped from the star of any eighties slasher. Dean can feel the heat of him at his back. “Dean.” “Sammy,” he says. Swallows the spit filling his mouth; dips the brush in solvent and starts scrubbing out the barrel. “Got us tickets to the drive-in tonight.” in which sam and dean go to a drive-in movie, but do very little movie-watching.
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Dragon Age: The Veilguard - Character Skills and Descriptions
Emmrich:

Ability - Final Rites Damage: 559 💀Necrotic Cooldown: 🔄48s 🎇Detonates 🛡Sundered Emmrich summons an envoy of the dead who explodes in a blast of necrotic energy. Deals damage to the target and all enemies within 4 meters of it.
Passive - Looming End Final Rites Damage vs. Low Health: +50%
Greater Passive - Killing Hex Final Rites Applies Necrosis on hit.
Ability Upgrade - Death Cry Final Rites Detonation damage: +50% This skill cannot be purchased while Greater Haunting is acquired.
Ability Upgrade - Greater Haunting Final Rites Increases damage vs. enemies already Afflicted with Necrosis by 25%. This skill cannot be purchased while Death Cry is acquired.
Passive - Recurring Fears Final Rites Cooldown duration: -20%
Greater Passive - Encore! Final Rites The summoned skeletal spirit deals damage a second time to the initial target.
Ability Upgrade - Staggering Power Final Rites Stagger: +100% This skill cannot be purchased while Night Terrors is acquired.
Ability Upgrade - Night Terrors Final Rites Damage from a second hit increases by 25%. This skill cannot be purchased while Staggering Power is acquired.
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Ability - Replenish Healing: 1,140 Cooldown: 🔄36s A wise Mourn Watcher prepares for all manner of danger; no one should pass before their time. Emmrich casts a healing spell, instantly restoring your health.
Passive - More Vigor Replenish When used, gain 20% of your Ultimate. This bonus is applied only during combat.
Greater Passive - Endure Replenish When you have Low Health, healing is increased by 50%.
Ability Upgrade - Surge of Life Replenish When activated, you gain 25 Mana. This bonus applies only during combat. This skill cannot be purchased while Top Form is acquired.
Ability Upgrade - Top Form Replenish Healing bonus: +25% This skill cannot be purchased while Surge of Life is acquired.
Passive - Run it Back Replenish Cooldown duration: -20%
Greater Passive - Vigor Mortis Replenish On activation, also grants Invulnerable.
Ability Upgrade - Extended Invulnerability Replenish Invulnerable duration: +50% This skill cannot be purchased while A Well-Timed Gift is acquired.
Ability Upgrade - A Well-Timed Gift Replenish Healing is delayed until after Invulnerable ends. This skill cannot be purchased while Vigor Mortis is acquired.
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Ability - The Bell Tolls Damage: 388 💀Necrotic Cooldown: 🔄36s Emmrich casts a death curse that, after short delay, causes an enemy to explode with necrotic energy. Applies Quietus to targets, dealing increased damage.
Passive - Rapid Onset The Bell Tolls Cooldown duration: -20%
Greater Passive - Essence Leech The Bell Tolls While Quietus is active, gain 5 Mana every second.
Passive - Lingering Pall The Bell Tolls Quietus duration: +20%
Ability Upgrade - Pestilence The Bell Tolls If an enemy dies while Quietus is active, the effect spreads to another nearby enemy. This skill cannot be purchased while Rot Blast is acquired.
Passive - Death Knell The Bell Tolls Damage vs. Low Health: +30%
Greater Passive - Contagion The Bell Tolls Quietus now spreads to multiple enemies after the initial target's death.
Ability Upgrade - Rot Blast The Bell Tolls Initial damage dealt: +50% This skill cannot be purchased while Pestilence is acquired.
Passive - Undying Wrath The Bell Tolls Quietus damage: +20%
Greater Passive - Gloom The Bell Tolls Quietus also reduces the target's resistance to 💀Necrotic damage by 25%.
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Ability - Time Slow Cooldown: 🔄48s A tricky technique that grips the essence of any creature living or dead, causing time to slow to a crawl. While active, enemies and companions move more slowly, while you continue moving and attacking at normal speed.
Passive - Seize the Moment Time Slow While this effect is active, you deal 25% more damage.
Greater Passive - Windfall Time Slow When the effect ends, you gain 50 Mana. This bonus is applied only during combat.
Ability Upgrade - Timeless Suffering Time Slow When Time Slow ends, any active Afflictions receive an additional stack. This skill cannot be purchased while Morbid Whispers is acquired.
Ability Upgrade - Morbid Whispers Time Slow When the effect ends, all affected enemies take 150 💀Necrotic damage. This skill cannot be purchased while Timeless Suffering is acquired.
Greater Passive - Hasten Time Slow While Time Slow is active, your next Ability does not have a Mana cost.
Passive - Time Leak Time Slow Cooldown duration: -20%
Ability Upgrade - Stop the Clock Time Slow This Ability's slowing effect is intensified. This skill cannot be purchased while Chrono Control is acquired.
Ability Upgrade - Chrono Control Time Slow Companions can use Abilities during Time Slow, and active cooldowns are reduced by 25%. This skill cannot be purchased while Stop the Clock is acquired.
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Ability - Entangling Spirits Damage: 269 💀Necrotic Cooldown: 🔄36s Applies ⚔Weakened Emmrich summons spirits to entangle and hinder your enemies. Deals high Stagger.
Passive - Transient Spirits Entangling Spirits Damage vs. Armor: +25% Damage vs. Barrier: +25%
Passive - Critical Shot Entangling Spirits Critical damage: +25%
Ability Upgrade - Sepulchral Ire Entangling Spirits On a Critical hit, applies Chilled. This skill cannot be purchased while Grave Rot is acquired.
Ability Upgrade - Grave Rot Entangling Spirits On a Critical hit, applies Necrosis. This skill cannot be purchased while Sepulchral Ire is acquired.
Passive - Relentless Entangling Spirits Cooldown duration: -20%
Greater Passive - Unfinished Business Entangling Spirits During combat Entangling Spirits may trigger automatically. This effect has its own independent cooldown which cannot occur more than once every 60 seconds. Auto-fire does not apply cooldown. Manual activation will remain available.
Ability Upgrade - Wither Entangling Spirits ⚔Weakened duration: +50% This skill cannot be purchased while Enervate is acquired.
Ability Upgrade - Enervate Entangling Spirits ⚔Weakened effectiveness: +10% This skill cannot be purchased while Wither is acquired.
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Veilguard Skill - Life's Embrace Your Low Health threshold is now increased by 10%. The party deals 50% more damage while you have Low Health.
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Veilguard Skill - Death's Caress All of Emmrich's Abilities apply Necrosis when dealing damage. The party's Affliction damage is increased by 25%.
#datv spoilers#emmrich volkarin#for reference#dragon age#dragon age: the veilguard#veilguard#long post
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How to Play the Ultimate Dark Mage in DnD 5e
With Halloween right around the corner, I thought I'd delve into an idea I don't see talked about very much: building the ultimate black mage in DnD. For this build, we're not trying to be the best necromancer, or the best damage dealer. What we want is to find the build that grants us the widest arsenal of as many dark magical powers as possible. In order to give the Sorcerer a fair chance, we're going to homebrew to grant the Sorcerer 25 spells known instead of 15, otherwise there's no chance the Sorcerer is going to win.
DARK MAGIC SPELL LIST
NECROMANCY False Life (Artificer, Sorcerer, Warlock*, Wizard, Death Cleric, Grave Cleric) Animate Dead (Cleric, Warlock*, Wizard, Oathbreaker Paladin) Speak with Dead (Bard, Cleric, Wizard, Undead Warlock, Undying Warlock) Spirit Shroud (Cleric, Paladin, Warlock, Wizard) Summon Undead (Warlock, Wizard) Summon Warrior Spirit (sorcerer, Warlock, Wizard) Death Ward (Cleric, Paladin, Undead Warlock, Undying Warlock, Alchemist Artificer) Spirit of Death (Sorcerer, Warlock, Wizard) Antilife Shield (Druid, Death Cleric, Grave Cleric, Undead Warlock) Danse Macabre (Warlock, Wizard) Create Undead (Cleric, Warlock, Wizard) Soul Cage (Warlock, Wizard) Clone (Wizard)
NECROTIC DAMAGE Chill Touch (Sorcerer, Warlock, Wizard) Toll the Dead (Cleric, Warlock, Wizard) Inflict Wounds (Cleric, Oathbreaker Paladin) Wither and Bloom (Druid, Sorcerer, Wizard) Vampiric Touch (Sorcerer, Warlock, Wizard, Death Cleric, Grave Cleric) Blight (Druid, Sorcerer, Warlock, Wizard, Death Cleric, Grave Cleric, Oathbreaker Paladin, Alchemist Artificer) Destructive Wave (Paladin, Tempest Cleric) Enervation (Sorcerer, Warlock, Wizard) Negative Energy Flood (Warlock, Wizard) Circle of Death (Sorcerer, Warlock, Wizard) Finger of Death (Sorcerer, Warlock, Wizard) Symbol (Bard, Cleric, Druid, Wizard) Abi-Dalzim's Horrid Wilting (Sorcerer, Wizard) Power Word: Kill (Bard, Sorcerer, Warlock, Wizard)
SHADOW MAGIC Darkness (Sorcerer, Warlock, Wizard, Land (Swamp) Druid, Oathbreaker Paladin) Shadow Blade (Sorcerer, Warlock, Wizard) Summon Shadowspawn (Warlock, Wizard) Shadow of Moil (Warlock) Maddening Darkness (Warlock, Wizard)
PESTILENCE Acid Splash (Artificer, Sorcerer, Wizard) Poison Spray (Artificer, Druid, Sorcerer, Warlock, Wizard) Ray of Sickness (Sorcerer, Wizard, Death Cleric, Alchemist Artificer) Tasha's Caustic Brew (Artificer, Sorcerer, Wizard) Blindness/Deafness (Bard, Cleric, Sorcerer, Wizard, Spores Druid, Fiend Warlock, Undead Warlock, Undying Warlock) Melf's Acid Arrow (Wizard, Land (Swamp) Druid, Alchemist Artificer) Ray of Enfeeblement (Warlock, Wizard, Death Cleric, Grave Cleric) Stinking Cloud (Bard, Sorcerer, Wizard, Land (Swamp, Underdark) Druid, Fiend Warlock) Sickening Radiance (Sorcerer, Warlock, Wizard) Vitriolic Sphere (Sorcerer, Wizard) Cloudkill (Sorcerer, Wizard, Alchemist Artificer, Death Cleric, Land (Underdark) Druid, Spores Druid, Conquest Paladin, Undead Warlock) Contagion (Cleric, Druid, Oathbreaker Paladin, Undying Warlock) Disintegrate (Sorcerer, Warlock, Wizard) Harm (Cleric, Druid)
FIENDISH MAGIC Hellish Rebuke (Warlock, Oathbreaker Paladin) Spirit Guardians (Cleric, Crown Paladin) Summon Lesser Demons (Warlock, Wizard) Summon Greater Demon (Warlock, Wizard) Infernal Calling (Warlock, Wizard) Planar Binding (Bard, Cleric, Druid, Wizard) Summon Fiend (Warlock, Wizard) Planar Ally (Cleric) Tasha's Otherworldly Guise (Sorcerer, Warlock, Wizard)
ELDRITCH MAGIC Eldritch Blast (Warlock) Arms of Hadar (Warlock) Hunger of Hadar (Warlock) Edvard's Black Tentacles (Wizard, Great Old One Warlock)
CURSES & EVIL Infestation (Druid, Sorcerer, Warlock, Wizard) Bane (Bard, Cleric, Warlock*, Vengeance Paladin) Hex (Warlock) Tasha's Hideous Laughter (Bard, Wizard, Great Old One Warlock) Bestow Curse (Bard, Cleric, Wizard, Conquest Paladin, Oathbreaker Paladin) Dispel Evil & Good (Cleric, Paladin) Hallow (Cleric, Fiend Warlock) Insect Plague (Cleric, Druid, Sorcerer) Eyebite (Bard, Sorcerer, Warlock, Wizard) Flesh to Stone (Warlock, Wizard) Power Word: Pain (Bard, Sorcerer, Warlock, Wizard)
MIND GAMES & NIGHTMARES Mind Sliver (Sorcerer, Warlock, Wizard) Cause Fear (Warlock, Wizard) Dissonant Whispers (Bard, Great Old One Warlock) Silvery Barbs (Bard, Sorcerer, Wizard) Crown of Madness (Bard, Sorcerer, Warlock, Wizard, Oathbreaker Paladin) Tasha's Mind Whip (Sorcerer, Wizard) Antagonize (Bard, Sorcerer, Warlock, Wizard) Enemies Abound (Bard, Sorcerer, Warlock, Wizard) Fear (Bard, Sorcerer, Warlock, Wizard, Conquest Paladin) Phantasmal Killer (Wizard, Hexblade Warlock, Genie Warlock) Dream (Bard, Warlock, Wizard, Land (Grassland) Druid) Dominate Person (Bard, Sorcerer, Wizard, Order Cleric, Trickery Cleric, Conquest Paladin, Oathbreaker Paladin, Archfey Warlock, Great Old One Warlock) Modify Memory (Bard, Wizard, Trickery Cleric) Synaptic Static (Bard, Sorcerer, Warlock, Wizard) Mental Prison (Sorcerer, Warlock, Wizard) Dominate Monster (Bard, Sorcerer, Warlock, Wizard) Feeblemind (Bard, Druid, Warlock, Wizard) Weird (Warlock, Wizard)
BEST CLASS FOR DARK MAGIC
BARD Necromancy: 1 Necrotic Damage: 1 Shadow Magic: 0 Pestilence: 2 Fiendish Magic: 1 Eldritch Magic: 0 Curses & Evil: 5 Mind Games & Nightmares: 10 Total: 20 + Magical Secrets (4-6)
CLERIC Necromancy: 5, 7 (Death & Grave) Necrotic Damage: 3, 5 (Death & Grave), 4 (Tempest) Shadow Magic: 0 Pestilence: 3, 6 (Death), 4 (Grave) Fiendish Magic: 3 Eldritch Magic: 0 Curses & Evil: 5 Mind Games & Nightmares: 0, 2 (Trickery), 1 (Order) Total: 19 Death: 26 Grave: 24 Trickery: 21
DRUID Necromancy: 1, 2 (Spores) Necrotic Damage: 3 Shadow Magic: 0 Pestilence: 3, 5 (Spores), 5 Land (Swamp), 5 Land (Underdark) Fiendish Magic: 0 Eldritch Magic: 0 Curses & Evil: 1 Mind Games & Nightmares: 1, 2 Land (Grassland) Total: 9 Spores: 12 Land (Swamp): 11 Land (Underdark: 11
SORCERER Necromancy: 3 Necrotic Damage: 9 Shadow Magic: 2 Pestilence: 10 Fiendish Magic: 1 Eldritch Magic: 0 Curses & Evil: 4 Mind Games & Nightmares: 11 Total: 40
DIVINE SOUL SORCERER Necromancy: 8 Necrotic Damage: 12 Shadow Magic: 2 Pestilence: 12 Fiendish Magic: 4 Eldritch Magic: 0 Curses & Evil: 8 Mind Games & Nightmares: 11 Total: 57
WARLOCK Necromancy: 9, 12 (Undead) Necrotic Damage: 9 Shadow Magic: 5/5 Pestilence: 4, 6 (Fiend), 6 (Undead) Fiendish Magic: 6 Eldritch Magic: 3, 4/4 (Great Old One) Curses & Evil: 6, 7 (Fiend), 7 (Great Old One) Mind Games & Nightmares: 12, 14 (Great Old One) Total: 54 Fiend: 57 Great Old One: 58 Undead: 59
WIZARD Necromancy: 11 Necrotic Damage: 12 Shadow Magic: 4 Pestilence: 11 Fiendish Magic: 6 Eldritch Magic: 0 Curses & Evil: 6 Mind Games & Nightmares: 17 Total: 67
Not only does Wizard come out on top with an impressive 67 dark magic spells, it is the only class that can learn all 67 spells. The Warlock learns 15 spells and 4 Mystic Arcanum, plus a few more through Eldritch Invocations, Clerics prepare level + WIS so they'll never prepare more than 25, and we had to cheat to give the Divine Soul Sorcerer 25 spells, or else it only gets a measly 15 spells plus one spell based on the alignment of your divine bloodline. We're also cheating a little with the mind games and nightmares category as while mental manipulation is scary and evil, it isn't necessarily the stereotypical evil one invokes with a dark mage. Although Wizard is the clear winner, it's worth pointing out certain interesting data. The Undead Warlock is the master of Necromancy, with the Wizard close behind at 11, separated only by access to Death Ward. Warlock is also the master of Shadow Magic and Eldritch Magic, but that's kind of the Warlock's whole shtick. The Divine Soul Sorcerer is the master of Pestilence magic, making it a great fit for a Plague Doctor type character, as well as Curses & Evil magic, narrowly beating out the Fiend Warlock. The Wizard is the clear master of Mind Games & Nightmares, and the Wizard and Divine Soul Sorcerer are tied at using Necrotic Damage spells. Wizard and Warlock are evenly matched at wielding Fiendish Magic. While the Bard is pretty much restricted to curses and mind games, it is possible to build a bard that uses exclusively dark magic. They just won't be the greatest dark mage of all time. In terms of who wins the most categories, the Divine Soul Sorcerer wins Pestilence, Curses & Evil, and ties for Necrotic Damage. Without considering subclasses, however, Wizard wins Necromancy, Mind Games & Nightmares, and ties for both Fiendish Magic and Necrotic Damage.
THE BUILD
There are a few good choices for race when building the ultimate dark mage. The Fallen Aasimar's Necrotic Shroud feature adds proficiency bonus Necrotic damage to every attack while the necrotic shroud is active. They also get darkvision and resistance to both necrotic and radiant damage. The Dhampir not only gets dark vision, it lets you stop breathing and make vampiric bite attacks to regain hit points. Reborn are even harder to kill, with advantage against poison, and disease, resistance to poison damage, and advantage on death saves, on top of not needing to eat, drink, sleep, or breathe. But they don't get dark vision. And of course, the Custom Lineage can give your dark mage 60 ft of darkvision, and any feat, letting them take feats like Magic Initiate, Resilient (CON), Shadow-Touched, Eldritch Adept, and more. Ultimately, I feel that the Fallen Aasimar and Reborn are the strongest candidates as they are innately dark and creepy, whereas the Custom Lineage can be made dark and creepy. We'll treat this build as a Fallen Aasimar mostly because Reborns don't get darkvision and that is a pretty huge hindrance. Otherwise, we'd go with Reborn.
Haunted One is the darkest background possible and is also the default background of The Dark Urge in Baldur's Gate 3. We're going to ignore the background's options in order to take Intimidation to bully our way through the campaign and religion to study burials and undead. Since we know we're going Wizard, we'll also pick up arcana to study magic and medicine to study the body, blood, bones, organs, and everything else. However, if you want a sneakier dark mage, you could also go with Deception and Persuasion from our background to maintain a personable façade.
WIZARD SCHOOL OF NECROMANCY
Of course, necromancy is our subclass of choice. The power to raise a stronger horde of undead and it not being tied to specifically Animate Dead does make the Necromancy Wizard pretty useful. And the Command Undead feature really makes the mastery of dark magic vibe feel earned. There is a case to be made for Evocation. The Overchannel feature that sacrifices HP for damage is very dark mage. However, one feature stacked against an entire subclass of dark magic is no real contest. So, we'll go with the School of Necromancy.
The School of Necromancy also has a feature called Grim Harvest, which heals the Necromancer any time they kill an enemy with a spell, and more-so if it was a Necromancy spell. The spells Wither and Bloom, Vampiric Touch, and Enervation each damage the target with Necrotic damage, then heal the caster by half the damage dealt. These two healing factors can stack, making these very useful spells, and Wither and Bloom and Vampiric Touch can be chosen as Signature Spell and Spell Mastery, giving your necromancer an unlimited use of a way to regain hit points, even if it's rather low. It's more effective as a means to patch oneself up between fights, killing a few squirrels or birds to regain hit points for no cost. A 1 level dip into Life Domain can not only give the Wizard Heavy Armor proficiency and access to the Inflict Wounds spell, it can also further boost the self-healing gained from these three vampiric necromancy spells. Although False Life is on the Wizard spell list, the Eldritch Invocation Fiendish Vigor can give your Wizard a way to spam False Life between every encounter, making them just a little less squishy.
SPELL LIST
C Chill Touch, Infestation, Mind Sliver, Poison Spray, Toll the Dead 1 Cause Fear, False Life, Ray of Sickness, Shield, Silvery Barbs, Tasha's Caustic Brew, Tasha's Hideous Laughter, 2 Blindness/Deafness, Crown of Madness, Darkness, Melf's Acid Arrow, Shadow Blade, Tasha's Mind Whip, Web, Wither & Bloom 3 Animate Dead, Antagonize, Bestow Curse, Enemies Abound, Fear, Speak with Dead, Spirit Shroud, Summon Lesser Demons, Summon Shadowspawn, Summon Undead, Summon Warrior Spirit, Vampiric Touch 4 Blight, Edvard's Black Tentacles, Phantasmal Killer, Sickening Radiance, Spirit of Death, Summon Greater Demon, Vitriolic Sphere 5 Cloudkill, Danse Macabre, Dominate Person, Dream, Enervation, Infernal Calling, Modify Memory, Negative Energy Flood, Planar Binding, Synaptic Static 6 Circle of Death, Create Undead, Disintegrate, Eyebite, Flesh to Stone, Mental Prison, Soul Cage, Summon Fiend, Tasha's Otherworldly Guise 7 Finger of Death, Power Word: Pain, Symbol, Tether Essence* 8 Abi-Dalzim's Horrid Wilting, Clone, Dominate Monster, Feeblemind, Maddening Darkness 9 Imprisonment, Power Word: Kill, Weird
INFERNAL SOUL SORCERER
The Divine Soul Sorcerer did pretty well for itself, so I figured I'd give a 25 spell list known for the DSS as a little Halloween Treat.
C Acid Splash, Chill Touch, Infestation, Mind Sliver, Poison Spray, Toll the Dead 1 Bane, Inflict Wounds, False Life 2 Shadow Blade, Tasha's Mind Whip, Wither and Bloom 3 Animate Dead, Antagonize, Bestow Curse, Spirit Guardians, Vampiric Touch 4 Blight, Spirit of Death, Vitriolic Sphere 5 Cloudkill, Contagion, Enervation 6 Circle of Death, Create Undead, Disintegrate, Harm 7 Finger of Death, Symbol 8 Abi-Dalzim's Horrid Wilting 9 Power Word: Kill
#halloween#happy halloween#dnd#dungeons & dragons#dungeons and dragons#dnd 5e#dark magic#witchcraft#necromancer#necromancy#lich#demon#black magic#all hallows eve#villain#villain pc#villain character#evil campaign
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Latin Spell chants for BG3
I did not make this list! It was made by ExoZilla in r/BaldursGate3 but I wanted to share it here! This list is from early access, so it only has up to level 2 spells, but honestly the chants stay similar for higher level spells. Some of these might have also changed since EA so take that with a grain of salt, anywhere here’s the original post:
Disclaimer: I do not speak Latin. Some of my spelling/translations/syntax are going to be wrong. Most of them are from Wikipedia, random websites, and context clues. Also, if anyone knows the chants I wasn't able to translate/translate correctly, feel free to correct me.
Cantrips:
Fire Bolt- Ignis (Fire)
Ray of Frost- Glacies (Ice)
Acid Splash- Acido (Acid)
Blade Ward/Guidance/Thaumaturgy- Maior et Fortior ("Greater and Stronger")
Chill Touch- Timere ("Be afraid!")
Dancing Lights/Light/Produce Flame- Fiat Lux/Sol Invictus (“Let there be light”/“Unconquered sun”)
Eldritch Blast- Dolor* (Mental/Physical Pain)
Mage Hand- Veni et iuva me ("Come and help me!")
Poison Spray- Venenum (Poison)
Resistance- Resisto ("I resist")
Sacred Flame- Incende ("Set fire!")
Shillelagh/Flame Blade- Para bellum/Canto te ("prepare for war"/"I enchant you”)
Shocking Grasp- Fulgor (Levin or flash)
Thorn Whip- Flagellum, Flagello/ ?? verum (to flagellate, whip/"?? sweep")
True Strike- N/A
Friends- N/A
1st level Spells:
Armor of Agathys/Barkskin/Bless/Enhance Ability/Jump/Mage Armor/Shield of Faith- Macte virtute ("Be blessed with virtue")
Arms of Hadar/Inflict Wounds- Morere ("Die!")
Animal Friendship- Obedi me/Obeus temeum lupum ("Obey me"/??)
Bane/Ray of Enfeeblement- Tu est nihil (“You are nothing”)
Burning Hands/Scorching Ray- Ardere (To burn)
Charm Person- Impero te/Tempora muntante ("I rule you”/“Temporary change”?)
Color Spray/Blindness- Te occludo oculos/Caecus te("I blind your eyes"/"I blind you")
Command/Ensnaring Strike/Sleep- Impero tibi (“I rule you”)
Create Water- Lues/Aqua pura (Plague, pestilence?/“Clean water”)
Cure Wounds/Healing Word- Te curo/Vis medicatrix* (“I cure you”/"healing power")
Destroy Water- Arescere/Arere decimos ("Become dry"/"Become ten times as dry"?)
Disguise self- Mutatis mutandis/Omnia mutatio (“With things changed that should be changed”/“Change it all”)
Dissonant Whispers- Dolor ("Mental/Physical Pain")
Entangle- Voco vinae/Vinum est et gloriat ("I call forth vines"/??)
Faerie Fire- Te video/Ubi est ("I see you”/“Where are you?”)
False Life/Aid- Vitae extollato/Dum vita est spes est ("Life raised"?/"While there is life, there is hope")
Feather Fall- Non fit injura/Se neme ("There will be no injury/harm"/??)
Find Familiar/Goodberry/Moonbeam- Ex textura (“Weave from the outside”?)
Fog Cloud- Voco nubes ("I call forth clouds")
Grease- Voco arvina ("I call forth grease")
Guiding Bolt- Facula/Flagra ("Little torch"/"Blaze/be inflamed")**
Hail of Thorns- Dia denum (??)
Hellish Rebuke/Flaming Sphere/Spike Growth- Ira et dolor ("Wrath and pain")
Hex- Maledicus/Te exsecror (Abusive, scurrilous/“I curse you”)
Hunter’s Mark- Est praedae mae/Mos certa (“You are my prey”/"Certain death"?)
Longstrider/Expeditious Retreat- Proprae/Ocior/Citium (??)
Magic Missile- Tormentum (a piece of artillery/missile)
Protection from Good and Evil- Tueor/vincit qui patitur (To watch over, protect/“he conquers who endures”)
Ray of Sickness- Inficio ("Infect")
Speak with Animals- Amicus animales/Loqui ut tibi placet (“friend of animals“/“To speak as you please”?)
Tasha’s Hideous Laughter- Rezum teniates??/Reza sabuntat?? (??)
Thunderwave/Shatter- Detono (Thunder/"Expend one's thunder")
Witch Bolt- Harures (??)
*Non-Tav/NPC exclusive line
2nd level spells:
Blur- Incomodo?/Nullus sui ("Inconvenient"?/"None of him/her/them")
Darkness- Tenebrum/Umbra (Darkness/Shadow)
Darkvision- Lux en tenebra/Secretum curaro (“Light in darkness”/??)
Detect Thoughts- Video veritatem/Virtus est scientia (“I see the truth”/“Virtue is knowledge”)
Hold Person- Non movere/Ad lapide (“You do not move”/“To stone!”)
Invisibility/Pass Without a Trace- Evanesco/Invisibilis (To vanish, disappear/ self-explanatory)
Lesser Restoration- Te absolvo/Vincere est vivere (“I absolve you”/“To conquer is to live”)
Melf’s Acid Arrow- Dissolvae (Self-explanatory)
Mirror Image- Fronte nulla vides/Mundus vult decipi ("No faith in the front"?/“The world wants to be deceived”)
Misty Step- Inveniam viam/Ad alibi (“I will find a way”/"To elsewhere")
Prayer of Healing- Fiat voluntas Dei/Ad maiorem Dei gloriam (“May God’s will be done”/“For the greater glory of God”)
Protection from Poison- Résistance venenum (“resist venom/poison”)
Silence- Silencio (Self-explanatory)
Web- Voco arenea ("I call forth a spider's web")
#baldurs gate#baldur’s gate 3#bg3#bg3 spells#bg3 fanfic#bg3 fanfiction#baldurs gate 3#bg3 gale#gale fanfic#Gale Dekarios fanfic#liv posting
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sorry i accidentally hexed you with ailment and pestilence 😔‼️
The fuck!! Revert the curse this instant young them !
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Dear /r/curses, I (M22) am an adventurer who spends a lot of time exploring supernaturally charged crypts and dungeons. A dark wizard friend of mine (M, unknown age, possibly ancient) recently let me know that I've been inflicted with a pestilence hex. He said I'd only get better if I drank his special potion, but so far it's only made me sleepy and like my body is being possessed by some sort of entity. Advice?
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Pestilent Hex - Sorceries of Sanguine & Shadow
Symphonic Black Metal from Uusimaa, Finland
Building upon the symphonic Black Metal stylings of their masterful 2022 debut "The Ashen Abhorrence", enigmatic Finnish duo PESTILENT HEX return with second opus, "Sorceries of Sanguine & Shadow", to herald a new era of malevolent grandeur and melodic aggression. The work of multi-instrumentalist L. Oathe (DESOLATE SHRINE, CONVOCATION, ORDINANCE) and vocalist/lyricist M. Malignant (CORPSESSED, TYRANNY, PROFETUS), "Sorceries of Sanguine & Shadow" is still primarily inspired by legendary '90s second wave Black Metal but diverges from the neoclassical and baroque undertones of the debut into more contemporary, complex and exquisitely labyrinthine realms.
1. Nocturne 01:54 instrumental 2. Sciomancy and Sortilege 07:30 3. Through Mirrors Beyond 06:24 4. Of Hexcraft and Laws Three-fold 06:57 5. A Spectral Voyage 06:26 6. Threnody of the Moon Ascendant 05:56 7. Sanguine Gnosis 10:40
Release date: November 29th, 2024 via @debemurmorti
@pestilenthex
#finnishblackmetal#pestilenthex#blackmetal#blackmetalband#blackmetalmusic#melodicblackmetal#atmosphericblackmetal#symphonicblackmetal#oldschoolblackmetal#brutalblackmetal#extremeblackmetal#rawblackmetal#occultblackmetal#darkblackmetal#supporttheunderground#throughmirrorsbeyond#debemurmorti#blackmetalrecords#blackmetalpromotion#blackmetalrelease#newalbum#newblackmetalalbum#blackmetalalbum#2024release#albumcover#bandcamp#spotify#Bandcamp
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Character Intro: Nosos (Kingdom of Ichor)









Nicknames- The Dark Plague by the people of Olympius
Crow by Aegle
Scrooge by Apate
Age- 38 (immortal)
Location- The Underworld
Personality- He's a quiet, intuitive, brilliant deity that has an infinity in all things morbid. He has keen interests in things many would consider strange- like death. He's currently seeing someone.
He has the standard abilities of a god except shapeshifting. As the god of illness, plague, & disease his other powers/abilities include pestilence manipulation, infertility manipulation, having supersonic eyesight, necrosis inducement, microbial communication, poison generation/manipulation (toxigenesis), and limited vitakinesis (healing).
Nosos is the eldest child of his parents Nyx (goddess of the night) & Erebus (god of darkness) as well as the eldest of his siblings Apate (goddess of fraud & deception), Keres (goddess of violent death), Arae (goddess of curses & hexes), Charon (Ferryman of the Underworld), Achlys (goddess of the death mist, poison, misery, & sadness), Thanatos (god of death), Hypnos (god of sleep), Nemesis (goddess of retribution), Hemera (goddess of the day), and Aether (god of the upper atmosphere, celestial bodies, & heavenly light).
He lives by himself in a reasonably sized Victorian style house built out of blackwood. Inside the color scheme is pale green, gray, brown, dark green, & black. The flooring is black marble while weeds and thorn branches decorate the windowsills. There are framed vintage medical art & diagrams as well as the heads of several taxidermied animals, including a dragon's skull. There's also wood and leather furniture & there's a constant smell of cleaning solution and rubbing alcohol.
Notable physical features include his long dreadlocs- which is always tied neatly away from his face and his flawless dark ochre skin.
Nosos has a few pets- three crows named Scar, Cloak, & Shadow as well as a hellhound named Ghost- due to his albino fur.
He's fluent in Latin.
Nosos is extremely knowledgeable about all diseases and illnesses that can affect any & all beings of the three realms.
He'll typically start out his day with a session of meditation before going out on a run with Ghost through Shadowstone Park. Nosos will feed his crows their meal of sliced grapes, pomegranate seeds, nightshade berries, and rat meat before leaving.
He and his parents used to be very close. They shared a lot of trauma during the rule of Kronos (Titan god of the harvest, time, & fate). His parents were part of the king's esteemed guardsmen while Nosos served on the council as the High Healer- a learned deity in histories, science, and medicine who provided counsel to as well as handling the health & wellbeing of the king.
Things were more than well during The Golden Age. Shortly after the birth of the king's son Aidoneus- who will later be known as Hades (god of the dead), Nosos started noticing unsettling behavior regarding Kronos. It began with hallucinations of his father Ouranos (primordial god of the sky), then his constant requests of essence of nightshade to help him sleep, followed by his growing maltreatment of his heir and wife Queen Rhea (Titaness of fertility, motherhood, & comfort). Nosos was even ordered to try the meals of the king because Kronos thought his food was at risk of being poisoned. Nosos searched through all available texts to find a cure for the king's mental afflictions- even traveling to the Underworld to seek counsel from it's ruler- Kronos' brother Krios (Titan god of stars & constellations), but he was met with a nonsensical rambling that included the statement, "There's a battle brewing in the stars."
Things only got worse when Kronos ordered all of his servants to be executed. Anytos (Titan god of anonymity & secrets) handled the hangings and beheadings at first while Nosos handled the cleaning of the bodies before they were sent off to the crematoriums. A cataclysmic wave of illness & disease soon plagued Titanius. Weeping sickness amongst the dryads, Blue Fever afflicting the beings of the Underwater realm, and no being (no matter where they lived) was able to escape the grasp of the Black Death- a bubonic plague pandemic that occured all throughout the realms (though the Underworld had the lowest rate of mortality).
Kronos became convinced that all these ailments were the fault of Nosos- that he was conspiring against him. The king ordered Nyx and Erebus to bring their son to him so that he could revoke his immortality before taking his head. Nosos & his parents escaped, where they hid out in the Underworld in the Tartarus region.
He wanted to prove his worth as a deity, so Nosos volunteered in the most well known battle of the Titanomachy- The Fall of Mt. Othrys. His parents participated in the battle too. Before he could actively participate, Nosos suffered a near catastrophic fall when a giant hurled a boulder at him. Any other being falling from such a height would've been killed instantly. Being an immortal deity, Nosos was seriously injured- breaking almost every single bone in his body. The new king of the liberated country/realm now known as Olympius presented him with an Imperial Gold body brace, crafted by the blacksmithing cyclopes. That moment was also when Nosos was introduced to the deity that would eventually become his mentor- Asclepius (god of medicine). When he was nearly healed, Zeus (god of the sky, thunder, & lightning) treated him to a night in a brothel- complete with a few whores dressed as wet nurses. He became enamoured with one that night- a mortal named Anatolia, but she was a married mother of two.
He was so ashamed and embarrased about his lack of conviction in the war that it was many years later that he gathered the courage to face his parents again (who made their permanent residence in the Underworld). By that point Nyx had given birth to three daughters- with her currently pregnant with Charon.
A typical breakfast for him are buttermilk biscuits spread with pomegranate and blackberry jam, burnt strips of bacon, slices of wheat toast topped with black butter, & an egg omelette (added with black olives, red pepper flakes, and spinach). He also likes a big bowl of Earthly Harvest raisin crunch cereal.
A go-to drink for him is an obituary cocktail- a drink made with gin, dry vermouth, & absinthe. He also likes ginger ale, earl grey tea, beer, mojitos, his homemade ash plum-spinach smoothies, nightshade berry juice, water, classic martinis, pomegranate wine, chocolate almondmilk, and dark & stormy cocktails. He doesn't like coffee.
As time went on, Nosos started pulling more and more away from his family till he moved out of the Mansion of Night. His youngest siblings are total strangers to him, but he is aware of them. Nosos feels forgotten, not by his siblings as so much his parents. He doesn't want to seem like a needy petulant child begging for his parents attention, so Nosos just keeps away. Every once in a while he'll stop by briefly for a few minutes while Erebus packs some leftovers for him. It does make him feel a bit better knowing that his parents still want to initiate contact with him- with their e-mails, phone messages, & invitations to family gatherings.
Nosos' sister Apate is one of the reasons he tolerates traveling out-of-realm. She doesn't put any pressure on him to be anything other than what he is and she doesn't believe in the heirarchy that exists among the deities. She even invited him on a night out to a club she was DJing in Crete. He managed the loud music and the sweaty beings through gritted teeth.
He sent Keres a bouquet of black dahlias & a handwritten note to congratulate her on the success of her film Blooddancer.
Nosos' main source of income comes from overseeing the Necrodegmon Institute of Morturary Science, the oldest & most well known mortuary school since Olympius was founded. It's located in the Underworld. He also examines the shades before their official placement. Nosos also models for The Black Label, the menswear brand of his friend Moros (god of doom).
Even though he holds no ill will towards Hades, Nosos does find it disrespectful that he wasn't offered a seat on The Dark Council.
His favorite dessert is his mom's nightshade berry baklava.
Nosos feels an unspoken kinship with not only Apate but with other deities that have been chewed up and spat out by pantheon like Rhea & his mentor. He was disgusted when he learned that Asclepius had his godly abilities stripped away as well as never being allowed to practice medicine again.
The mentor/mentee relationship has now shifted into a geniune friendship since Asclepius' punishment. Nosos will travel to New Olympus to see him at his cottage while they reminisce about the bad ol' times while sharing a blunt and drinking a few beers. They both commiserate on how alone they feel & are, especially since Asclepius' wife Epione (goddess of soothing pain) filed for legal separation and their two youngest kids still live in Kos with her. Nosos does feel guilty about keeping a certain secret from him.
Some of his favorite sweet treats include ash plum sorbet, dark chocolate almondmilk ice cream, and pomegranate sorbet.
After much self reflection, Nosos made the decision on his own to seek out therapy. While in New Olympus, he'll also go to his scheduled appointment with his therapist Pathos (god of emotion). He has walked out several times whenever his percieved failure at battle was brought up until he collasped emotionally- finally pouring out his heart to Pathos. Another topic of discussion has been Nosos' unsuccessful attempts at romantic relationships. He's now coming to terms regarding his actions of love bombing & getting attached quickly despite the other partner's feelings.
He used to date Paean (goddess of physicians) and Iaso (goddess of cures & remedies). Both relationships lasted a few weeks, with a pattern of Nosos pushing for commitment right from the start as well as constantly sending them unwanted gifts.
Now, Nosos' been seeing his mentor's younger sister Aegle (goddess of good health) for a while. He was instantly physically attracted to her when she stopped by for a visit. Wanting to break the cycle of his previous bad behavior, he acted cold and aloof towards her, but at the end of the day when Aegle was getting ready to leave, Nosos asked for her number. He invited her to his parents' ranch where they made out heavily in an empty stable. They slept together for the first time at his place. He likes the fact that Aegle doesn't see his failures when she looks at him. Nosos also enjoys hearing her laugh and catching the citrus scent of her hair. During a late night phone call she told him "I love you." He could only reply by saying "Oh" before hanging up.
In the pantheon Nosos is also friends with Lelantos (Lantos) (Titan god of air, the unseen, & hunting) as well as Phonos (god of murder).
He's thinking about having Aegle as his plus one when he goes to the wedding of Moros and Oizys (goddess of anxiety, misery, & depression).
He enjoys listening to folk, rock, grunge, and classical music. Nosos has enjoyed every bit of music Moros has recorded thus far.
In his free time he enjoys watching TV (his go-to being science & medical documentaries as well as true crime shows), reading, taxidermy, sailing (along the River Lethe), hellhorse riding, and cooking.
Nosos' all time favorite meal is a spinach salad topped with black sesame seeds and pomegranate vinaigrette along with a beef and broccoli stew served with steamed brown rice. He also likes his mother's scorched chicken with beef patties & his dad's bourbon barbeque ribs. His favorite take out order is jjajangmyeon. There's a hole-in-the-wall place in the Underworld that makes the best!
"Death is the cure for all diseases."
#my oc#original character#my original oc#my character#oc character#my oc character#oc intro#character intro#oc introduction#character introduction#modern greek gods#modern greek mythology#greek myth retellings#greek gods#greek mythology#greek myths#greek pantheon
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A list of Latin spell chants collected by ExoZilla on r/BaldursGate3
Useful recourse for RP and fanfiction writers
Disclaimer: I do not speak Latin.
Cantrips:
Fire Bolt- Ignis (Fire)
Ray of Frost- Glacies (Ice)
Acid Splash- Acido (Acid)
Blade Ward/Guidance/Thaumaturgy- Maior et Fortior ("Greater and Stronger")
Chill Touch- Timere ("Be afraid!")
Dancing Lights/Light/Produce Flame- Fiat Lux/Sol Invictus (“Let there be light”/“Unconquered sun”)
Eldritch Blast- Dolor* (Mental/Physical Pain)
Mage Hand- Veni et iuva me ("Come and help me!")
Poison Spray- Venenum (Poison)
Resistance- Resisto ("I resist")
Sacred Flame- Incende ("Set fire!")
Shillelagh/Flame Blade- Para bellum/Canto te ("prepare for war"/"I enchant you”)
Shocking Grasp- Fulgor (Levin or flash)
Thorn Whip- Flagellum, Flagello/ ?? verum (to flagellate, whip/"?? sweep")
True Strike- N/A
Friends- N/A
1st level Spells:
Armor of Agathys/Barkskin/Bless/Enhance Ability/Jump/Mage Armor/Shield of Faith- Macte virtute ("Be blessed with virtue")
Arms of Hadar/Inflict Wounds- Morere ("Die!")
Animal Friendship- Obedi me/Obeus temeum lupum ("Obey me"/??)
Bane/Ray of Enfeeblement- Tu est nihil (“You are nothing”)
Burning Hands/Scorching Ray- Ardere (To burn)
Charm Person- Impero te/Tempora muntante ("I rule you”/“Temporary change”?)
Color Spray/Blindness- Te occludo oculos/Caecus te("I blind your eyes"/"I blind you")
Command/Ensnaring Strike/Sleep- Impero tibi (“I rule you”)
Create Water- Lues/Aqua pura (Plague, pestilence?/“Clean water”)
Cure Wounds/Healing Word- Te curo/Vis medicatrix* (“I cure you”/"healing power")
Destroy Water- Arescere/Arere decimos ("Become dry"/"Become ten times as dry"?)
Disguise self- Mutatis mutandis/Omnia mutatio (“With things changed that should be changed”/“Change it all”)
Dissonant Whispers- Dolor ("Mental/Physical Pain")
Entangle- Voco vinae/Vinum est et gloriat ("I call forth vines"/??)
Faerie Fire- Te video/Ubi est ("I see you”/“Where are you?”)
False Life/Aid- Vitae extollato/Dum vita est spes est ("Life raised"?/"While there is life, there is hope")
Feather Fall- Non fit injura/Se neme ("There will be no injury/harm"/??)
Find Familiar/Goodberry/Moonbeam- Ex textura (“Weave from the outside”?)
Fog Cloud- Voco nubes ("I call forth clouds")
Grease- Voco arvina ("I call forth grease")
Guiding Bolt- Facula/Flagra ("Little torch"/"Blaze/be inflamed")**
Hail of Thorns- Dia denum (??)
Hellish Rebuke/Flaming Sphere/Spike Growth- Ira et dolor ("Wrath and pain")
Hex- Maledicus/Te exsecror (Abusive, scurrilous/“I curse you”)
Hunter’s Mark- Est praedae mae/Mos certa (“You are my prey”/"Certain death"?)
Longstrider/Expeditious Retreat- Proprae/Ocior/Citium (??)
Magic Missile- Tormentum (a piece of artillery/missile)
Protection from Good and Evil- Tueor/vincit qui patitur (To watch over, protect/“he conquers who endures”)
Ray of Sickness- Inficio ("Infect")
Speak with Animals- Amicus animales/Loqui ut tibi placet (“friend of animals“/“To speak as you please”?)
Tasha’s Hideous Laughter- Rezum teniates??/Reza sabuntat?? (??)
Thunderwave/Shatter- Detono (Thunder/"Expend one's thunder")
Witch Bolt- Harures (??)
*Non-Tav/NPC exclusive line
2nd level spells:
Blur- Incomodo?/Nullus sui ("Inconvenient"?/"None of him/her/them")
Darkness- Tenebrum/Umbra (Darkness/Shadow)
Darkvision- Lux en tenebra/Secretum curaro (“Light in darkness”/??)
Detect Thoughts- Video veritatem/Virtus est scientia (“I see the truth”/“Virtue is knowledge”)
Hold Person- Non movere/Ad lapide (“You do not move”/“To stone!”)
Invisibility/Pass Without a Trace- Evanesco/Invisibilis (To vanish, disappear/ self-explanatory)
Lesser Restoration- Te absolvo/Vincere est vivere (“I absolve you”/“To conquer is to live”)
Melf’s Acid Arrow- Dissolvae (Self-explanatory)
Mirror Image- Fronte nulla vides/Mundus vult decipi ("No faith in the front"?/“The world wants to be deceived”)
Misty Step- Inveniam viam/Ad alibi (“I will find a way”/"To elsewhere")
Prayer of Healing- Fiat voluntas Dei/Ad maiorem Dei gloriam (“May God’s will be done”/“For the greater glory of God”)
Protection from Poison- Résistance venenum (“resist venom/poison”)
Silence- Silencio (Self-explanatory)
Web- Voco arenea ("I call forth a spider's web")
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Pestilent Hex, "Chapter I: "The Ashen Abhorrence"" #NowPlaying
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[Equip soap ] for Plague Priest Mange the Blighter
A hateful, froth-spitting hiss leaves the pestilent priest's maw. Not being coated in unholy filth simply felt wrong to him. He wrapped his arms tightly around himself, shuddering as if he were freezing to death.
"Hate... Hate! HATE! HATE! HAAAAATE!"
"SKRITCHITT, YOU CAT-FONDLING ELF-THING-LIKER! I CURSE-HEX YOU-YOU! CURSE-HEX! CUUURSSSE-HEXXX!"
Meanwhile, Skritchitt was writhing on the floor---cackling like a mad Skryre engineer. He was by no means responsible for this unwanted spa treatment, yet he was delighted to see Mange suffer all the same.
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