#Portrait Tutorial
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sakuranplays · 3 years ago
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Cyberpunks’ Portrait Lighting Patterns with AMM
One of the fundamentals of portrait photography are lighting patterns. By having an understanding about position of light sources to our subject, we can create exciting and flattering portraits. 
I’ll be mostly using Customizable Spot Light decor. Alternatively, you can use IGCS (Injectable Generic Camera System)’s Cyberlit mod for this.
As always, this is my dark studio at the top of Arasaka Tower (we’re in the major leagues!);
Game.TeleportPlayerToPosition(-1347.3859863281,140.73120117188,545.84606933594)  
Types of Light Patterns for Portrait Photography
1. Broad Lighting (R)
Angle subject from the main light source, facing the bright side of the face.
2. Short Lighting (L)
The opposite of Broad lighting. Darker side of the face is angled towards the camera.
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 3. Butterfly (Paramount) Lighting
Overhead light angled down. Dark shadows underneath the face and nose (depending on the nose shape). 
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4. Split Lighting
90° to the subject.
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For true split lighting; (with Photoshop)
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5. Loop Lighting
45° to the subject (slightly above eye level and slightly down).
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6. Rembrandt Lighting
30° from the subject, a bit above their head and angled down. Triangle shaped on cheek (also depending on nose shape)
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7. Back Lighting (Rim Lighting)
Bright outline that define the subject.
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asteltainn · 4 years ago
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nadaroule · 4 years ago
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Grayscale to color process done over livestream
posting the process explanation later~
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antaarf · 5 years ago
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Light and color studies ♥ My gallery ♥ My twitter ♥ Support me on Patreon  
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shaymusart · 4 years ago
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My brand new process / tutorial video is now live!
More of my work: Instagram | Twitter | Facebook | Website
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missioncomission · 5 years ago
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Some help if you dont know how to improve on your portrait skills! 
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ajramseyart · 7 years ago
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New video guys! With voice over! yes hear my tiny voice! LISTEN TO IT!
In this I try to explain how I create my backgrounds and paint skin. 
I am super backed logged with videos. I will try to get them all out as soon as I possibly can.
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art-tnt · 8 years ago
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Skin Tone Reference For Digital Painting by: Renee Chio
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yongjae37 · 3 years ago
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FACE ANALYSIS WITH TAE TUTORIAL Part 2
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FACE ANALYSIS WITH TAE TUTORIAL Part 1
A deep dive into how I analyze and draw faces. I hope this is helpful <3
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gerbits · 2 years ago
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pidge + turnip ♡
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asteltainn · 4 years ago
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HOW TO DRAW SEMI-REAL PORTRAIT in Photoshop. Simple shading in Photoshop...
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dreamstatesims · 3 years ago
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to the anon who asked about my portrait lighting, sorry this took so long! but here's my quick tutorial on portrait lighting, including links to the cc i use. ;)
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in a room 8 x 14 (with no windows or doors), i set up my lighting and teleporter first as you see spaced here. lights 1 & 2 are each 1 square away diagonally from the teleporter and turned a quarter inward using the < or > keys. light 3 is 4 squares directly in front of the teleporter. i usually alternate one light red and another blue for contrast, but the front light is always neutral. you can do any other color combination for the side lights, but i recommend doing contrasting colors like red and blue or purple and cyan. doing orange and pink, for example, will probably just blend together.
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then i pop in the backdrop i'll be using (or paint the walls and lay down flooring), and resize my lights so they're not in the way.
if you'd like to use the exact items i use, here they are:
base game "outdoor ground light"
tuds ema 30° ceiling lamp
kewai-duo umbrella light short
teleport any sim
andrew's pose player
helgatisha's backdrop
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antaarf · 7 years ago
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raidesart · 5 years ago
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So many of you asked for a tutorial on how I paint faces/ add a light source, so here you go! 😍 Let me know if you guys have any feedback or if you want to try it yourself! 💜
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missioncomission · 5 years ago
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chroma-imp-draws · 3 years ago
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overly simple cheat sheet for shading faces
I mostly made this because I thought I would have appreciated this as a beginner so idk if this actually helps anyone else
here’s some thoughts:
the standard light source for a simple portrait is in front and above the character, which defines what kind of shadows you can get
(generally, the most common lighting situation has the light source above a character)
simple shadows under the chin, nose and following the shape of the eye-socket are the basics I put on almost any face
some places like directly underneath the chin, the nostrils and the inner ear should have the darkest shadows because light barely reaches these places
the upper eyelid casts a shadow over the eyeball
adding a soft shadow all around the face helps add dimension because it makes the head appear somewhat spherical
the upper is darker than the lower lip because it faces away from the light
if you want your character to look young and/or “““beautiful”““ (this is obviously subjective, I’m talking about hegemonic ideas of beauty) minimal shading helps you
darker shadows on the cheeks give the idea of sharp cheekbones
any hair that falls over the face will also cast a shadow
lastly: shadows are a result of light interacting with the 3-dimensional shape of the face, so they can be used to enhance the way your linework defined the features of a character
also: photo reference will always be more accurate than whatever this is, so please use it :3
anyway, hope this helps some poor 12 year old out there who’s just getting into drawing people
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