#ts4 tutorial
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simminginstars · 1 year ago
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Updated: How I edit my sims 4 screenshots (night-time edition)
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A more detailed editing tut so you can understand my process as it may help you, i edited this relatively quickly and usually spend about 1-2hrs editing something...so let's goo.....
Before taking screenshots:
Help yourself as much as you can in-game, I always make sure there is some sort of light source in my pictures or something interesting that I can add to enhance something already there
Understand good/bad composition and add variety by using different angles
I take LOTS of photos just to end up with 1 or 2 good ones
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I'll just be using photoshop for this, but i also like to use the procreate app as i'm more confident w it.
step1: I check if there are any major glitches or hard areas e.g, fingers elbows etc.. that have sharp points and pull them in liquify so they are smooth. Then use curves to change the contrast.
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step2: *duplicates image* using the dodge and burn tools (keyboard shortcut: o ) i'll add emphasis to highlights and shadows (be careful with these as the dodge tool can ruin the image if used in excess) *merges image* (i duplicate and merge as i go, utilise using lots of layers so you can go back if you mess up/ want to change the opacity of an effect.)
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step3: making light sources POP. *new layer* change blending mode to overlay or soft light and choose a colour you like.
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step4: *new layer* draw hair strands. i just use a basic round brush in photoshop and change the hardness or i'll use a sharp caligraphy type brush depending on my sims hair type. (i try not to overdo it as i like maxis hair and don't want it to look too realistic)
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step5: i would then add a new layer and set the blending mode to multiply to add more shadows, but i don't feel like i need to at this point.
step6: *duplicates image* go to filter > camera raw filter, i change the "light" and "curve" panels, i like green tints in my screenshots especially the night ones. (this is where all the magic happens really so just adjust all the channels to your liking, lightroom is also really good to use)
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step7: *create new layer* blending mode: screen or linear dodge (add) / makeup and finishing touches! - for this look i'll get stars and glitter pngs off google or unsplash same for the smoke, though if i'm using procreate they have free brushes for that :')
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step8: add light leaks as they add some fun dynamic lighting and textures to your screenshots. (i also flip my image horizantally [image > image rotation > flip canvas horizontally] whilst editing as it's like a "fresh pair of eyes" when you've been editing for a while so you can see what looks off)
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final step: merge all the layers (though i do merge along the way once i'm happy with something) go to filter > sharpen > smart sharpen. I leave it as the default setting.
extra step if u want: for party pics i might add chromic abberation here is a 60 second tutorial on youtube it makes the pic look cool and trippy.
And you're done!! congrats on surviving. if you have any questions please send them in my ask box so others can see and get help too.
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channel4sims-cc · 11 months ago
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IF YOU CAN'T ENABLE CC 🌸
Sul sul ^^
After today updates, I wasn't able to enable CC again. It doesn't matter how many times I closed and launched the game.
So I remembered that this had already happened to me before.
If you're going through the same problem, this is how you can fix it:
🌸🌸🌸🌸🌸🌸🌸🌸
HOW TO ENABLE CC AGAIN:
1- On the game home page, in the bottom right corner of the screen, you can see what the current game version is. After today's update, mine was: 1.108.318.1020. Launch the game and check the number that appears for you.
2- In your game folder (Documents>Electronic Arts> The Sims 4) you'll find a file called "GameVersion". There will be a number.
The number in that file has to match the current game version number.
When I opened mine, it was "1.107.151.1020". So I just updated it to "1.108.318.1020" and saved. Then when I launched the game I could enable CC again.
Note 1: There's a "space" before the number in "GameVersion" (as if it were a paragraph). Keep that space. Change the numbers exactly where they are.
Note 2: If you prefer, before changing the number, make a backup copy of "GameVersion" just in case. It won't harm your game, but it's better, just to prevent and make it safer.
💎 If you want a tutorial video, I made one about it some time ago. You can watch it here :)
🌸🌸🌸🌸🌸🌸🌸🌸
ALSO IMPORTANT AFTER UPDATES:
Remember to delete "localthumbcache". You can find the tutorial here.
🌸🌸🌸🌸🌸🌸🌸🌸
I'm currently checking my CC to see if they're still working.
If anything, I'll let you know :)
I hope it helps you if you're having any problems :)
Happy Simming ^^
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simsimulation · 2 years ago
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I love your posts. I wanted to ask how do you do edit your photos. To get the , say reached level 10, like you just posted. How do you do that. Also your pictures are so lovely. So crisp. Love them.
Hi thank you so much! I answered some of it here, but I play with the highest graphics settings & also use this graphics overhaul by @hazelminesims. I use this indoor lighting mod & this (with sunblind for outdoors). I occasionally will use photoshop to change the level/contrast/lighting but tbh gshade does the heavy lifting in that department. Hope this helps! 🤎
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thebramblewood · 4 months ago
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As storytellers, realism and continuity are important to us, and they're sometimes hard to achieve within the confines of the game. I’m personally a big fan of posing Sims in open doorways, and unless you want to be limited to the CC options that exist, you’re stuck having to make some poor Sim walk in and out and pausing at just the right moment for the desired effect. But it’s actually very easy to edit a door in Blender to make your own open version!
I initially learned about "posing" objects from surelysims' Wicked Whims posing tutorial, which I highly recommend as a whole. However, it might be a little overwhelming to learn a whole new posing system for the sake of a screenshot or two, which is where this tutorial is meant to come in. Some of my explanations might seem overly simplistic, but I wanted it to be approachable even for beginners. I am far from an authority on using Blender or making CC, and I'm sure there are flaws in this process or easier ways to achieve certain things, but it works well enough for my purposes and I hope it will work for yours too. 💗
Now, onto the tutorial...
Figure out what door or gate you want to create an open version of. If it’s from the vanilla game, all you need to do is make note of its name. If it’s CC, find the package in your mods folder, make a copy, and paste it into My Documents > Sims 4 Studio > Mods. This will allow you to find it in S4S in the next step!
Open S4S. On the main screen, make sure “Standalone Recolor” is checked under the “Object” button, then click the button.
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A new window should pop up (if it’s your first time doing this, it may take a while to load). At first, it will show every single object in the game. If you know the name of the object you’re looking for, you can use the search bar to find it. You can also use the filtering options to narrow the selection down by category, game pack, and whether it’s vanilla or custom content. Here, I’ve filtered the search to only base game doors. Once I find the door I want to adjust, I click on it and hit “Next.”
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This will pop up a window prompting you to save a new file. Place it somewhere you know you’ll be able to find it easily later and name it accordingly. This file will ultimately contain your mesh edit, so you don’t want to lose it! I suggest placing it in a dedicated folder, on your desktop, or in your Mods folder directly.
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On the next screen, you’ll be looking at the contents of the package itself. For this tutorial, you don’t need to worry about grabbing anything but the mesh. Click on the “Meshes” tab and then “Export Mesh.” You’ll again be prompted to save.
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Open the mesh file you just saved in Blender. (If the view is funky to start, I recommend hitting 1 on your keyboard’s number pad to get a forward-facing view.) [It should also be noted I’m using Blender 3.6, so my screenshots and the location of certain settings may be different than in earlier or newer versions.]
You’ll see that there are actually multiple meshes involved (and the number can vary from object to object). Right now, we’re only concerned with the “rig.” If you’re familiar with posing, you’ll know that all Sims have a rig that is used to move different parts of their bodies around. Objects also have a rig, and objects that can open will have “bones” that control their moving parts. So click on “rig” and then change “Object Mode” in the bottom corner to “Pose Mode.”
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Now, if you hit A on the keyboard, it will select all bones and you can see where they’re located. As far as I can tell, all doors have two bones that control their swinging movement. They both do essentially the same thing. I tend to stick with the top bone, which is called something like “bind_doorSwing.”
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Pro-tip: If you’re having trouble seeing or selecting the rig's bones, you can change the view on the right side of the screen to “dope sheet.” Then when you save the position of the bones, just like when posing a Sim, by selecting all with A then clicking I and selecting “Location & Rotation,” the list of available bones will pop up there.
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Rotate the door open using this bone or bones, if it’s a double door. On double doors, I recommend rotating each side individually rather than trying to rotate them together, as you may get unexpected results. You can use the R+Z combo on the keyboard to limit the direction of movement. (You can also use this in combo with numbers to swing them more precisely. For example, if you want a 45 degree swing, you can press R+Z+45.) Specifying the Z axis allows you to only swing the doors open and closed while restricting their movement in other directions.
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Once you’ve got the doors swung open to where you want them, hit A to select all bones, then hit I and select “Location & Rotation” to save the position. (If you’re a poser, this maneuver is already familiar to you - and you know how important it is! If you skip it, the new position won’t save and the doors will revert back to closed.)
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That’s it! You don’t have to do anything else to the mesh. Save your file in Blender. If you want to keep it separate from the original door mesh, save as instead and name it something different. (This is why you may want a dedicated folder, since the number of files does add up!)
Reopen the package you made earlier in S4S (or simply return to it if you’ve kept it open). From the same place you exported the mesh, you will now import the edited mesh. Hit “Import Mesh,” navigate to your edited Blender file, and you should now see your edited door replace the original. Since it’s the same mesh, all the swatches will still work perfectly with it.
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You’ll notice that you’ve only replaced the “LOD 0 (High)” version of the mesh. When you click the drop-down menu, you’ll see that there are also medium and low detail versions, as well as shadow meshes at all levels of detail. If you’re only making an object for personal use, you don’t have to worry too much about LODs. You can probably just import the same mesh into LOD 1 and LOD 2 and be fine (so long as your computer isn't a potato). And if this is just for you, I honestly wouldn't even touch the shadow LODs.
The only other thing you might do is go back to the “Catalog” tab and alter the object name so you can find it easily in the game catalog. You can also edit the description, price, etc. if you so desire. Hit “Save.”
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Test in game! If the package isn’t already in your Mods folder, move it there. As long as you didn’t mess with any of the tags, it should still be in the door section of build mode and work perfectly as a functional door. The door swinging animation will look different, and you could probably get rid of it if you wanted, but that’s above my current skill level and I don’t think it’s really necessary for our purposes. If all you need is an open version of a very specific door for storytelling purposes, it gets the job done.
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(First screenshot: doors swung open as intended, second screenshot: doors swinging in the opposite direction as they’re walked through)
These steps can also potentially be used to create open versions of other in-game objects like gates, books, chests/boxes, etc. I’m only just beginning to experiment with minor mesh edits, but once you get the hang of it they can often be faster and easier than trying to line up the best circumstances to get the perfect shot in-game. I might make more tutorials for small edits like this that help with storytelling realism and continuity in the future!
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freezerbnuuy · 24 days ago
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Since folks are trying to paywall written guides, here's all of my written guides, free. (The links aren't all broken this time, yay)
Making a Pose: From Start to Finish
How to make your Pose Packs Easy to Use
How to Make a Deco Sim
Reducing CC File Size
Tips for Posing Expressions
How to make a Toy / Action Figure of your Sim
How I made the Deco Gryphons from 'Gryphon Rider' Pose Pack
How to make a Fun Wall Light using Vector Images
How to Edit Poses to fit Fat Sims
How to make a UI Emotions Pose Override
Non-CC-related
Sims Story / Challenge Planning Document
Sims Story Character Questions
Guide on How to Start and Plan a Sims Story
Guide to GShade
Custom Content Editing: Terms of Use
Side note for those of you learning posing... A lot of posemakers don't allow reuploads with edits, but I do - my Pose Terms of Use ALLOW EDITING AND RE-UPLOADING under the following conditions:
Poses based on mine MUST credit me in the pose pack's in-game description and on the post you share it on, and you must link back to the original pose pack you used as a base.
No paywalls, AdFly, SimsFinds/Simsdom or CurseForge.
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powluna · 9 months ago
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NEW VIDEO TUTORIAL 🩷
After almost two years it's time for a new and improved version of my "How to make CAS CC" video. This time I will explain how to create a frankenmesh out of a jumpsuit and a dress for adult Sims! It's VERY beginner friendly so if you weren't successful yet with starting to make CC, maybe this one will give you the help you need!
All the topics I cover in this video below the cut:
00:00 Intro
01:00 Software
01:36 Downloading & Installing Sims 4 Studio
01:56 Downloading & Installing Blender 4.2
02:10 Downloading & Installing GIMP
02:20 Introducing Sims 4 Studio
03:03 S4S | Gathering assets to work with
04:09 S4S | Textures
05:12 Project Folder
05:34 S4S | Gathering assets to work with
07:10 Introducing Blender
10:17 Blender | Edit mode (Select, Delete, Wireframe)
12:38 Blender | Append second mesh (Proportional Editing, UV overlapping)
18:23 Blender | Join two meshes (Material, Merge)
20:03 Blender | Cleaning up the mesh (UV editing, Merge, Rip)
22:14 Blender | Cut number
22:43 GIMP | Making a texture (Select, Delete, Healing, Smudge)
24:52 Photoshop | Making a texture (but make it easy)
25:15 GIMP & Blender | Preview of the texture
25:43 GIMP | Making color swatches (Layers, Lighting, Fill tool)
28:33 S4S | Introducing the CAS area
29:15 S4S | Creating a package file
30:25 S4S | Importing all our assets
31:17 GIMP | Creating a shadow texture
32:24 S4S | The specular map
32:39 GIMP & Browser | Creating a normal map
35:58 S4S | Vertices & Polygons, LODs
37:02 Blender | Creating LODs
38:20 S4S | Categories (Tags, Allow for random, Gender restrictions)
39:36 S4S | Tuning tab (not covered)
39:47 Sims 4 | Results & Outro
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kari-sims · 7 months ago
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Small tip on how to take better resolution screenshots of the game's UI elements for your gameplay pictures (moodlets, notifications etc.)
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This is probably not new, but i just wanted to share something i found out recently. Since i started sharing gameplay screenshots, I've been adding the occasional moodlet and notification boxes from the game in some of my pictures. I think it's a nice little touch, and i love when people do it, it adds a bit more context to their story. My only problem was that I wanted them to be bigger, but they looked pretty bad upscaled. So, i started looking everywhere if there was another way to take bigger screenshots of it, but i couldn't find anything apart from using SRWE, which i dont even think it works tbh. The other day while messing on the settings in game, i found completely by chance that we can make the UI bigger already in the accessibility menu, and i felt so silly lol. When i did it, there it was... some nice and big crispy boxes. I go into that menu all the time and never thought i could use that for this... but anyways, if you didn't know it like me, now you do, yay! :D
All you gotta do is press ESC > Game Options > Accessibility and make the UI as big as you want. After taking your screenshots, you can just go there again, and revert things back to what it was.
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(turned off my reshade for this btw)
I'll admit, i'm a little bit lazy and will definitely forget to do this, but at least there's the option for it. Sorry if anyone's already made a guide about this and i couldn't find it btw! Hope this can be of use for someone :)
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dandysimsxx · 11 months ago
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♡ How to move Eyelash CC to new Eyelash category in 30 seconds ♡
It's super simple to move all of your existing eyelash CC to the new category in CAS using Sims 4 Studio ♡ྀི ₊
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aithsims4 · 2 months ago
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*Tutorial* How to make outfits for "👻Invisibles and Skeletons💀"
Hi! I'm so happy that you are enjoying my CC "👻Invisibles and Skeletons💀." I got a request about how to make outfits for 💀👻. Thank you for your interest! So I'm making the tutorial. If you are interested, please check the tutorials on my Patreon.
*CC
👻Invisibles��
💀Skeletons💀
💀Skeletons Hair Useable Body Version💀
👻Outfits for Invisibles and Skeletons💀
*Tutorial
📝Easy Way
📝Step-by-step. 1
FOLLOW ME on  X Twitter / Patreon / Curseforge  Thank you for your support. If you like my CC pls like and reblogging💝
@sssvitlanz @maxismatchccworld @mmfinds @maxismatch4sims @gncc @mmoutfitters @love4sims4 @sims-4-maxis-match @sims4downloads @alwaysfreecc
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azuhrasims · 9 months ago
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Have you ever wanted to download that one amazing build from the Gallery only to be shocked by how many packs that creator used? Do you want to download that Sims 4 build, but you're afraid of what will be missing if you don't own those packs?
Its actually pretty easy to check. From the build information screen in the Gallery, click the pack icon you would like to know about. That will bring up an information page about the pack/content. From the pack information page, click the button in the lower right corner that says "Show Used Items."
Find out if the creator is someone like me, building the build I'm showing here, who grabs one shiny candlestick from a whole expansion pack and that's all there is in the build. This build would be safe to download if you don't own Lovestruck.
*Please note it does NOT show if the creator used Debug or LiveEdit objects from this screen, so there may be more missing than what is shown.*
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simminginstars · 4 months ago
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how I edit my sims ts3/ts4 screenshots (day-time edition)
A helpful? guide for editing screenshots during the day (this is not so easy for me as i prefer taking screens at night but my sims can't always be in the dark so let us all struggle together ok? ok.) this tut is done in procreate on the iPad.
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Before taking screenshots:
Help yourself as much as you can in-game, utilise in-game lighting as shadows/lighting is created for you
Understand good/bad composition and add variety by using different angles to make scenes look interesting
I take LOTS of photos just to end up with 1 or 2 good ones
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step 1: i would use liquify to smooth out any sharp edges or paint over them
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step 2: create new layer, blending mode "multiply" use the colour picker on the area you want to add shadows to, use the selection tool to draw the shadow. you can either colour fill or just shade into the area with the brush. If you colour fill you can then erase lines that are too harsh or use the smudge tool to soften them.
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step 3: do this same step but for the clothing. remember shadows are not usually completly black so i use shades of blue to shade her clothes and then shades of green for the tree.
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step 4: create new layer, blending mode: overlay. outline the left side of the sim this is to make the light source more prominant. as natural light is not usually just white, i picked a slight orange tint.
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step 5: add more lighting to enhance the effect. *create new layer* blending mode: add, and do the same thing as step 4 but with this layer i'll add more lighting to the parts that will be affected most by the light
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step 6: i edit the hair. you can look here for my in depth hair tutorial
step 7: add lighting effects *create new layer* blending mode: add. i used the default procreate brushes 'flare' and 'glimmer' [found in luminace] to immitate light rays
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step 8: merge all layers, *duplicate layer* add bloom effect and change opacity and erase parts where bloom is too strong.
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step 9: merge again, then go into photshop and colour grade using 'camera raw filter' then 'smart sharpen', use 'topaz labs' effect then done!
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if you have any questions feel free to direct them to my inbox & u can check out other tutorials here
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pixelplayground · 2 years ago
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PXL'S Anatomy of Screenshots
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So you want to take better screenshots? There are multiple factors to consider, and if you don't enjoy tweaking reshade settings for every image, my ultimate method may not be for you. That being said, there are tips and resources in this guide that are applicable to everyone and you can select to explore those that are useful to your specific situation.
Disclaimer: I am not claiming to be an expert, nor am I offering to provide troubleshooting on an individual basis. This is a general guide and if you are unfamiliar with any of the concepts, please use the mighty power of the internet to find tutorials. I promise everything that I have learned over the years has been published and documented a thousand times better than I ever could.
There are five factors to address:
Your computer's inherent capabilities
The game's limitations
The mods you're using
Reshade
Post Processing
Graphics Card Settings & Drivers:
Become familiar with your graphic options. If you don't have a dedicated graphics card (i.e. a desktop or gaming laptop, these features may be unavailable and you should skip.)
I have an AMD Radeon Pro card which is designed for workstation level systems. It's overkill for sims, but useful for 3D rendering and modelling work. I have changed the following settings for DirectX 9 applications:
anti-aliasing - enhance application settings
anisotropic filtering - enabled
anisotropic filtering level - 16x
texture filtering quality - high
surface format optimization - high
Consider overclocking your graphics card to unlock it's full potential. DO NOT pursue this venture unless you are ok with the risk of burning out your card prematurely. I use at present, overclocked Bootcamp Drivers from BootcampDrivers.com obviously, if you're not playing on an intel based mac through Bootcamp, this is irrelevant to you.
None of these settings are useful until you address the default games limitations, which leads nicely into the next factor.
Addressing The Sims 4's Graphic Limitations:
Everyone should be familiar at this point with lighting mods, 4k, textures, disabling ssao, etc. but, I'm still going to spell it out. None of this is new information and has been covered many a time by various players ad nauseum.
remove ugly blue toned lighting in the world by choosing a lighting mod from @softerhaze here
overhaul your graphics.cfg file (i use a custom blend with features specific to me), however @simp4sims has done a ridiculous amount of work in providing a simple to install file that can be found here - read through their tutorials!! they have provided an excellent oversight of exactly what this does and why it matters
improve the indoor lighting for your sims - previously i used @luumia's no blu, no glo - recently i switched to @northernsiberiawinds better in game lighting mod here, though i have tweaked some of the settings to suit my own personal preferences
i don't use the HQ mod, i don't find that it makes enough difference for the amount of effort it requires to convert CAS CC
It should go without saying, but tweaking your graphics config file is absolutely useless if you can't play TS4 at it's maximum in game graphic settings!
The Mods You're Using:
Now that you've put in all this work into getting the game ready to make use of quality mods where do you start? Well, the CC you install matters. Whatever your preference, whether it be maxis-match, alpha or somewhere in between, priority should be given to using items textured in 2k or 4k resolutions, and specific attention should be paid to using wall and flooring textures with bump maps, and or high quality resolutions (this is important later for reshade if you intend to learn about ray tracing).
I will separately post a guide to creators with crispy textures because that is it's own novel.
Reshade:
Phew. Still with me?
There are many many many reshade presets out there, most are alike, but none employ ray tracing, and that is because a) it needs to be manually adjusted for every screenshot, b) they are paid shaders, and c) this requires advanced knowledge of reshade and a decent enough graphics set up that won't overheat - games running native ray tracing recommend a minimum VRAM of 8GB (please note RAM and VRAM are not the same) - i therefore do not recommend pursuing this option if your system does not meet those minimum requirements.
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Start here to understand what ray tracing for reshade is. In my opinion, the shaders are well worth the price of $5 for the amount of work that has gone into creating them by the talented Pascal Gilcher. That link is a comprehensive starting point into expanding your knowledge of reshade and it's capabilities.
I have always created my own reshade presets from scratch, and while the core colorization settings I utilize remain largely the same, using ray tracing and re-light means every screenshot needs to be manually adjusted (lights repositioned, bounce and AO factors adjusted, etc) before being captured. @pictureamoebae just published a very timely post discussing the re-light shader and you can read it here.
Post Processing
Reshade does 99.99% of the work that traditionally would be accomplished in a photo editing software like photoshop. Occasionally, I need to adjust exposure manually, add depth of field manually, or color correct. Beyond that I use it to scale images to fit the resolution and file size limits of various platforms. Conceptually this reduces the amount of uncontrolled loss encountered when platforms like tumblr auto compress files that are too large. In reality, tumblr still makes images crappy compared to how they appear in my file folder.
optimize your images for various social media platforms using this guide
fix exposure or colorization issues using a software like photoshop
I hope that this gives you a starting point into expanding your methodologies. My process is continuously evolving and I find this aspect of the game most entertaining. For others who don't enjoy this process, it's probably not worth it!
Thanks for reading ❤ PXL
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satureja13 · 1 year ago
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How to unlock the event rewards from that daily login desaster:
Click in the filters on -> Special and tick 'Event Rewards' Then click on -> Colors and tick all the color boxes!
In case they patch it out, make sure to save all the objects in a room in your gallery :3
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stargazer-sims · 10 months ago
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How To Fix The Placement of Eyelashes (In The Glasses Category)
We know the latest Sims 4 patch (2024-08-08) broke the placement of eyelashes found in the glasses category. Here is a method to fix them and place them in the Eyelash category.
NOTE: This is only a placement fix. If your eyelashes conflicted with glasses before and the eyelashes could not be worn at the same time as glasses, you will still have a conflict between the two items. Eyelashes in the glasses category are usually mapped in the same texture space as glasses, so now you will get texture bleeding from the eyelashes to the glasses. This is NOT a fix for that issue. To fix that issue, you'd need to use Blender to move the textures.
For this method, you do not need to know how to use Blender. You need Sims 4 Studio. If you do not have it, you can download it from here.
I've tried this method myself, and it works. Here it is, step-by-step:
In Sims 4 Studio, open the package file (eyelashes) you want to convert. These should be eyelashes in the Glasses category. The easiest way to do this is to find the file in your mods folder and move it to its own folder before you start, so it'll be less difficult to locate. You can also set the properties of package files to open automatically in S4S when you double-click on them. (That's what I've done, because I make a lot of CC)
We'll call this package the original package. Once it is opened in S4S, click on the "Meshes" tab and export the mesh. Save it somewhere you can find it easily
Next, click on the "Textures" tab and export the textures of the swatches you want to add to your package. Make sure you export the "Diffuse" texture (even if you don't export anything else). Save your exported textures somewhere you can easily find them again.
You can also export the custom thumbnail, if your original package has one. You can find it on the right side of the screen on the "Textures" tab. Again, save this in a place where you can easily find it later.
Go to the "Categories" tab and scroll all the way to the bottom. You should see three items; Allow for Random, Restrict Opposite Gender and Restrict Opposite Frame. Make note of which boxes are ticked or unticked in your original package.
Close the original package by returning to the Main Menu of Sims 4 Studio. You don't need to save the original package, as you haven't made any changes to it.
On the main menu screen of S4S, go to the CAS section (bottom left) and choose "Create 3D Mesh" and then click the large blue CAS button.
Search for the base game eyelashes. You should see a drop-down menu called "Part Type" near the top of the window, in the middle. Choose "Eyelashes" from this menu. In the main part of the window, the in-game eyelashes should appear. Click on the one you want, and it should turn blue.
Click the "Next" button.
You will be prompted to save your new package. Give it a name (preferably one that includes your creator name, so you can find it again) and save it in your Mods folder, or whichever sub-folder within your Mods folder that you like to use for CC making.
In your new package, click on the "Meshes" tab and import the mesh you exported from the original package. Look for a dropdown menu where it says "LOD 0" (you have just replaced LOD 0). Now click on "LOD 1" and then import the mesh to this LOD as well. LOD stands for "Level Of Detail" and you might see higher numbered LODs looking degraded. Don't panic. This is normal.
Save your package, but don't close it.
Go back to the "Textures" tab and import the textures you exported from your original package file. You can import the custom thumbnails during this step too.
Save your package again. Do not close it.
In the menu at the top of your Sims 4 Studio window, look for one called "Tools", click on it and scroll down until you see "Modding" and click on that. A sub-menu will appear. Scroll down the sub-menu until you find "Glass Shader (CAS)" and click on that. You should get a notification that X number of shaders have been changed to SimGlass. Click OK.
Save your package.
Go to the "Categories" tab, scroll all the way to the bottom of the window, and make sure the same boxes are ticked/unticked as in your original package. If something is ticked in your new package that was unticked in your original package, this may cause your new item to not show up for one gender or the other once you get it into CAS.
Save one final time.
Open your game and test your package. Your new lashes should appear in the eyelash category in game.
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glittermutt · 2 years ago
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mutt's guide to using dsr on ts4, with pictures!!!
ok so, dsr is a thing available for nvidia gpus that allows you to take veeery high resolution screenshots of games without much trouble, like this
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it's an alternative to srwe, as it plays nicer with a lot of reshade shaders and is just, generally more nice to use! let me teach you how to use it - full tutorial with pictures for every step under the cut (im sorry its too long without the cut)
step 1: right click your desktop and open the nvidia control panel
step 2: go here (adjust desktop size and position)
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step 3: make sure your settings are set as follows! this is important
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step 4: now, go here (change resolution)
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step 5: under change resolution, click on this button (highlighted with a red square)
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step 6: in the windows that appears, make sure that "enable resolutions not exposed by display" is ticked! this is very important! (again, highlighted in red - it should look like this)
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step 7: now, click on "create custom resolution"
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step 8: this is where you set your desired resolution, and where i get a bit rambly; so, in my opinion, there is ZERO reason to go above normal 4K for TS4, as it's generally not a really high-poly game and it has rather simple graphics. you can fuck around a lot here, but if you don't feel like it, here are my settings - this will give you 4K screenshots. NOTE: THE REFRESH RATE DOESN'T NEED TO BE 75! SET IT TO WHATEVER THE REFRESH RATE OF YOUR MONITOR IS!
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step 9: now, click on test
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step 10: let the thing load, and after it's done, a window like this should pop up.. but yknow, in your language. click on "yes" (or accept or ok!! idk mine's in russian; basically, the button highlighted here!)
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step 11: click "ok" in the window that pops up! like this! afterwards, close the nvidia panel
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step 12: open the sims 4 and go into game options, then into graphics
step 13: set your "display type" as "fullscreen", like this
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step 14: under "resolution", select whatever resolution you setup earlier; in my case it's 4K, so if you used the same resolution, your settings should look like this
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step 15: click on apply changes!
AND UR DONEE!! WAHOOIEE!! now, take your screenshot using reshade, and then go back into sims settings and set it back to what you usually play at, then apply changes!
every time you need to take an HD screenshot, simply open game settings and use your custom resolution! that's it, have fun :3
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simpossible · 10 months ago
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📗 The Sims 4 Flawless Posters Tutorial | Beginner Friendly
READ ON PATREON (FREE)
This is basically a comprehensive tutorial on making flawless posters. I know a lot of simmers start their modding journey with custom paintings and it can feel a bit overwhelming at first.
But don't worry, I'm here to make everything crystal clear and show you just how easy it really is. With just a little guidance, anyone can create amazing CC right from the start! So, if you’ve always wanted to make posters for The Sims 4 but didn't know how, this is your chance! 😊
I would love to hear your feedback on this tutorial! And feel free to share it with other simmers to help them create perfect posters as well!
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