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spotify needs to die i'm so serious
#absolutely hostile user interface#spotify#i have to use it for podcasts bc they're not on my usual music app free me from the shackles of non premium spotify
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Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition announced for PS5, Xbox Series, Switch, and PC - Gematsu
Aspyr has announced Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition for PlayStation 5, Xbox Series, Switch, and PC (Steam, GOG). It will launch on July 15 for $29.99. A bundle including Dungeons & Dragons Neverwinter Nights: Enhanced Edition will also be available.
Here is an overview of the game, via Aspyr:
About
The fate of the forgotten realms is in your hands. Return to the city of Neverwinter in Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition. A dark force sweeps over Faerun, ravaging everything in its path as though searching for something—something that you now find in your possession. As the Shard-Bearer, only you can stop the King of Shadows and his army from desecrating the land you call home. Will you save Faerun, or fall victim to the temptation of absolute power?
When your actions dictate the fate of the Realms, there are no small choices.
Includes All Expansions
“Mask of the Betrayer” – Cursed with an insatiable hunger only quelled by devouring spirits, the Shard-Bearer must travel to the Shadow Realm to unearth the cause of this dark affliction.
“Storm of Zehir” – You and your crew are shipwrecked on the shores of a hostile jungle nation. Fighting your way back to civilization, you uncover a plot threatening to change Faerun forever.
“Mysteries of Westgate” – Beware the city of Westgate, where anything goes and everything has a price. Explore and expose the secrets hidden deep in the city’s underbelly before they consume you.
Key Features
Gather Your Party – Assemble a team of your friends across any and all platforms with fully supported crossplay. Together, embark on an epic journey governed by the Dungeons & Dragons 3.5 ruleset.
Become a Legend – Make your mark on the Realms as you play your way through over 100 hours of immersive gameplay and four unique campaigns, each as expansive as the Bag of Holding.
A Relic, Restored – Everything you loved about Neverwinter Nights 2 has been preserved. Enjoy smoother gameplay with refined camera controls, polished mechanics, enhanced textures, and full controller support with a newly designed controller-specific user interface.
Watch the announcement trailer below. View the first screenshots at the gallery.
Announce Trailer
youtube
#Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition#Dungeons & Dragons Neverwinter Nights 2#Dungeons & Dragons Neverwinter Nights#Neverwinter Nights 2#Neverwinter Nights#Dungeons & Dragons#Aspyr#Saber Interactive#RPG#Gematsu#Youtube
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I am gonna disagree with OP on something here; I don't thing that knowing how to fuck around in CMD.exe is a necessary prerequisite to playing around with Linux.
There's this presumption that understanding the guts of Windows is some kind of stepping stone to understanding the guts of Linux, and I'm gonna tell you as a professional sys admin who works with both Windows and Linux... I absolutely hate working with Windows.
Windows is a fucking nightmare. Microsoft changes basic design theory every five minutes. It has no unifying philosophy, and no real intention to ever be messed with outside of the UI (and even that is deeply hostile, with the 10/11 UI being comprised of hacked together layers of different interfaces from different eras of Windows design).
Linux is somehow more coherent than this, despite being built by hundreds of random contributors. Seriously, open the KDE settings window and fucking marvel at how everything is just there. Every setting you need, all easily searchable. It's still got its quirks, especially when it comes to theming, but given that Windows theming requires third party software I'd say it still wins that one. And no home user needs theming, it's just cool.
Linux has clearly understood standards for where things like config files go; /etc/ or your home folder. Easy. You have to learn this stuff, but once you learn it it mostly holds true. But God only knows where I'll find that shit on Windows. Maybe in my Documents just fucking cluttering up the place (because no one puts this stuff in hidden folders like they do on Linux), maybe in one of the various meaningless subfolders of AppData, maybe in the program's install folder, maybe somewhere else, who the fuck knows?
You ever install Hyper-V? Your default location for your VMs is in My Documents. On a server. Tell me how that makes any fucking sense.
The Windows permission system is a Lovecraftian nightmare. The Linux permission system can be boiled down to a fucking 3 digit code.
Yeah, learning this shit takes work, but kids learn fast when they're engaged by something and have some good resources to work from. If you're at a place of not knowing anything about how either OS works under the hood, I would absolutely rather throw someone at Linux. Get 'em to make a TryHackMe account and set them loose on the basics course, they'll have a great time.
I'm sure people are gonna yell at me for this, because "Oh well you're a linux nerd so of course you hate Microsoft" without remotely understanding that the reason Linux nerds hate Microsoft is nothing to do with ideology and everything to do with ease of use. Once you take the term to actually get past that barrier and learn the guts, Linux makes so much more sense than Windows. People think Windows is the stepping stone, but it's not; it's just the first rock you washed up on, so everything else looks far away.
Telling young zoomers to "just switch to linux" is nuts some of these ipad kids have never even heard of a cmd.exe or BIOS you're throwing them to the wolves
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Fallout meets SimCity in new roguelike strategy game
The best post-apocalyptic survival game is Fallout. You scavenge for weaponry, struggle to survive on the remains of ancient Sugar Bomb boxes, and gradually rebuild and safeguard villages with Preston Garvey's assistance. SimCity, on the other hand, is a timeless PC classic, one of the first city builders and proof that a straightforward idea with a clear, uncluttered user interface can actually produce one of the best gaming experiences ever. If Fallout is wonderful and SimCity is great, why don't we combine the two? A new roguelike strategy game called Wastelander has just been released on Steam with a fantastic introductory offer. A turn-based colony building game, Wastelander’s vast campaign takes place across randomly seeded and generated maps. The goal is simple: beginning with absolutely nothing, you need to explore the hostile alien planet around you, unlock new tiles, and start to build all the necessities for surviving the harsh, quasi-nuclear landscape. But here’s the twist. Like the violent radiation storms that ravage the Glowing Sea, the planet in Wastelander is aggressively fighting back. You’re essentially on a time limit, to harvest resources, construct amenities, and complete all your infrastructure before the environment obliterates you for good. https://www.youtube.com/watch?v=5sXjBpfUems There are daily challenges, multiple difficulty settings, and the entire visual design is reminiscent of classic strategy games. Even better, since it’s only just released, you can get Wastelanders for a 10% discount, meaning the whole game is yours for just $8.99 / £7.65. If you like a tough strategy sim that mixes long-term planning with quick thinking, and miss the days of SimCity and War Wind, you can get Wastelander on Steam right now. Alternatively, you might want to try some of the best RTS games or maybe the other best roguelikes on PC. Read the full article
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My litany thoughts on 1999 cult classic strategy video game Sid Meier's Alpha Centauri
Alpha Centauri is a game of the early Civilization variety from the EA golden age and ranks very highly in my top ten. While you probably heard of it if you were playing video games around the turn of the century, I've found members of my age cohort to be tragically unfamiliar with this masterpiece.
Alpha Centauri is an unofficial sequel to Civilization II, a game where the only way to way to win is either completely eliminate all competitors to the last city or, rather more easily, send a spaceship loaded with colonists to the title star system. Shortly after leaving home, the ship loses contact with Earth, which would make sense to a player of Civilization II where the bonuses to science and trade from democracies evaporate when technology ends, upon which point all the AIs revolt and become militant fundamentalist theocracies and climate change rapidly destroys the planet, leaving the player with an endgame that is literally 1984. Either way, when the already strained ship arrives at the Alpha Centauri system an unknown partisan assassinates the captain of the UNS Unity and the population fractures into seven opposing factions before firing the colony pods and exploring an inconveniently hostile planet.
The player starts here, in typical Civ fashion: a scout, settler, and absolutely no technology to speak of. That isn't to say you are a bunch of primitives, all your units start out with some approximation to modern guns and judging by the amazing quotes and wonder videos your society is well beyond the 21st century--more on the story later. The gameplay is incredibly well-balanced in spite of its age and quirks (with the exception of the freight-train progression of Yang). Rapid early expansion as the bountiful Peacekeepers may leave you at serious risk to the relentlessly martial Spartans, who are in turn threatened by the uber-specialized technocratic University--but be careful to underestimate the backwards Lord's Believers, their probe teams will just as quickly rob you of your gains. The Morganites can afford to sparsely defend their home if they're willing to pay off their aggressors, but they'll struggle expand over great swaths of territory without irking civil unrest drone riots from corruption. Meanwhile the Gaian Acolytes can harness the permanently-dangerous mindworms to great effect from the beginning of the game. Yang just... builds. And keeps building, and next thing you know he's conquered the Peacekeepers and turned Miriam into nothing more than a puppet and where are all these cruise missiles are coming from?
In short, the strategic design of this game is nothing less than a work of art, but that isn't to say it doesn't have its anachronisms. The User Interface has taken its inspiration from early versions of Microsoft Word and it rapidly pays off to know the hotkeys. The wonder videos are resolution locked and can sometimes cause problems depending on your display configuration. The unit creation system is simultaneously wonderful and horrendous. It allows me to create special long-range nerve gas bombers that eradicate cities shortly before orbitally-dropping specially-trained garrisons to quash all resistance. On the other hand, if you do not accept the cumbersome slew of computer-generated options, keeping your new weapons systems up to date with your latest technology (especially when playing as Zakharov) rapidly becomes a chore.
That said, there are a variety of features in the game that I think deserve to make a reappearance in the Civ Games. The pick-your-government system is incredibly balanced and fun to roleplay. You can't get away with crimes against humanity when solar storms hit in Civilization VI, nor can you weaponise climate change to flood your rivals cities, or strategically terraform to alter weather patterns and deny your neighbors arable land. At the bare minimum, we should be given the option to nerve staple rebelling cities when our control runs out!
All that said, there is also the story to contend with. One is at first tempted to think that a 4x strategy game with a marked emphasis on replayability would necessarily have a tacked-on story, if one at all. After all, the point is for the player to create it through their actions, not have it spoonfed to them. The majority of what you learn about your world that isn't printed in numbers and small pictures on the mapscreen is through blurbs that accompany each discovered technology or new building. The aforementioned wonders even have their adorable early-CG renderings, sometimes mixed in with some experimental film footage. There are occasional interludes that describe the mindworms and machinations of Planet, but the bulk of the wordage comes from epigrams of the faction leaders and the occasional bit of Nietzsche or Plato. It's so good that I can't help but stop and listen to CEO Nbwadibuke Morgan ramble on about supply chain economics or Sister Miriam's apocalyptic warnings every single time. Take some examples.
Proper care and education for our children remains a cornerstone of our entire colonization effort. Children not only shape our future; they determine in many ways our present. Men and women work harder knowing their children are safe and close at hand, and never forget that, with children present, parents will defend their home to the death!
--Col. Corazon Santiago, "Planet: A Survivalist's Guide"
Or perhaps, a more on the nose one:
"The Academician's private residences shall remain off-limits to the Genetic Inspectors. We possess no retroviral capability, we are not researching retroviral engineering, and we shall not allow this Council to violate faction privileges in the name of this ridiculous witch hunt!
--Fedor Petrov, Vice Provost for University Affairs Accompanies the Retroviral Engineering technology
The game often doesn't directly tell you what Retroviral engineering is, nor does it labor to explain just what having someone nerve stapled means, or the precise function of the Recycling Tanks, but through its quotation it beautifully circumlocutes the world you are shaping--and being shaped by. It really never pulls any of its punches, even if its just on Organic Superlube--great stuff--and I still catch muself quoting it regularly.
Ursula LeGuin once wrote
"Science fiction is often described, and even defined, as extrapolative. The science fiction writer is supposed to take a trend or phenomenon of the here-and-now, purify and intensify it for dramatic effect, and extend it into the future. 'If this goes on, this is what will happen.' [...] This may explain why many people who read science fiction describe it as 'escapist,' but when questioned further, admit they do not read it because 'it's so depressing.'"
Alpha Centauri is absolutely extrapolative fiction and very firmly rooted in the 1990s and I love it. It was released in the Aaron Sorkin TV, pre-9/11 days where the word Internet was more often than not followed by the words, "is like an information superhighway" and it absolutely no efforts are made to cover it up. The main factions are a cross-section of the New Millenium's hopes and anxieties. A New Russia that went a very different path before Putin took over, a cheerful clan of ruthless Western capitalists hellbent on putting Morganvision on every network set, a group of vaguely Scottish free-love peaceniks hellbent on defending the most-of-the-time incredibly hostile environment. There's the Second-Amendment preaching Spartans or the optimistically-influential UN which, judging by its naming scheme for its bases, seems to dedicate entire cities to bureaucratic agencies. The All-American Christian fundamentalists don't entirely butt heads with the frighteningly powerful Human-Hive (if your country calls their cities names like "Huddling of the People" and "Paradise Swarming" you might not be the good guys). The expansion also brings in more dynamic characters like the Information Wants to be Free! data angels Brian Reynolds very clearly came up with after watching Swordfish and Hackers back to back or the Nautilus Pirates who have no right to be as fun as they are.
The visions of the future are at once both anachronistic and prophetic; while elements may come off as cheese, I see it as a sort of window to the past, a way to examine what was once (and sometimes still is) on our mind. All in all, I give Sid Meier's Alpha Centauri 4 out of 5 stars and a definite all-time favorite, warts and all. You can pick it and its expansion up for $6 on Gog.com and play it through a built-in emulator that works for most systems. If you're willing to brave a dated interface and an older-fashioned gameplay style, I would definitely recommend it.
#pc gaming#video games#gaming#civilization#writing#ursula leguin#alpha centauri#sid meier's alpha centauri#sid meier's civilization#the drones need you#they look up to you#game retro#game recs#game review
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DnD 5e UA Subclass Concepts
With the sheer onslaught of new content we’ve gotten from Wizards of the Coast recently, I felt it’d be fun to throw out my own ideas for potential subclass ideas. Some are admittedly a little more fleshed out than others, but it’s still a fun exercise just to flex my creativity.
ARTIFICER
Cybertronics: Perhaps too much of a retread of Warforged, the base concept is an Artificer who has replaced parts of their body with artificial substitutions.
Interfacer: Geared towards spying and information gathering, the interfacer is a hacker who is skilled at disabling security, causing machinery to malfunction, and can turn a building’s security cameras into their eyes on the inside. But might rely too heavily on a technologically advanced world.
BARBARIAN
Hero’s Soul: Your body is host to a legendary warrior. Upon raging, you surrender control of your body to this paramount champion, allowing you to fight like a demigod.
Bleeding Heart: Rather than only gaining power through rage, a Barbarian with a Bleeding Heart can form an attachment to mementos as they level up that remind them of intense emotions, with each emotion having different benefits at different levels. So, you could have a memento for every powerful emotion, or you could choose to only keep mementos that trigger a single powerful feeling, such as fear, sadness, or joy.
BARD
Wilderness: Your song has the ability to attract the attention of woodland critters, and beast creatures will be less hostile toward you. At higher levels, your song can soothe even the most savage beast, making one intelligent creature passive toward you once per long rest.
Humor: Laughter is the best medicine, and keeping the morale and vitality of your allies high is the primary concern of this bardic subclass. A successful performance check will revitalize friendly creatures. When you’re not lifting your friends’ spirits with your gambols, you’re making yourself a distracting target so that your friends won’t get hurt as much with you around.
CLERIC
Love Sea Fire Shadow/Darkness Evil Plague Music Secrets Fate/Destiny Luck Chaos Time
DRUID
Unity: You have literally become one with nature. You select a terrain and bond so deeply that the world has started to live in you. Whether birds nest in your hair, barnacles and coral has begun to sprout out of your body, or your hair has turned into leaves, your bond with nature has reached the pinnacle.
Menagerie: As you level up, certain parts of your body will be given the option to permanently morph into having bestial traits. For example, you might choose the predatory eyes of a hawk, the keen smelling of a dog, the superb hearing of a cat, or the gills of a fish as a facial mutation.
Xenomorph: Very similar to the Menagerie, except instead of looking like a freaky gene spliced chimeric beast, you instead become more and more alien until you look like something out of Lovecraftian horror.
Shaman: Your spirit animal is given shape through your understanding of magic, and it aids you in ways a physical animal could not.
FIGHTER
Achilles: You have trained like a Greek hero and have honed the mythic power of the gods. You are stronger and tougher than is normal for your race at the cost of having a weak spot that expands the chances for enemies to land a crit on you.
Dragon Knight: At level 1, the dragon is a tiny creature that can ride on your shoulder and try to help you in a fight. By level 20, it will be a full-sized mount that you can ride on. As you level up, you can decide where to focus its training, whether you want it to throw its weight around, focus on its breath attack, or make its scales sturdier and more resilient. How you train your dragon will determine the kind of fighting style that works best for you.
MONK
Mystic: Your enlightenment and understanding of the universe has become so sagely that you have learned to convert your ki into spell slots. Casting with Wisdom, you have learned how to tap into the Wizard’s spell list of 5th level or lower spells.
Animal Style: Choose an animal’s martial arts style between Tiger, Monkey, Snake, Crane, Mantis, and Dragon. Tigers hit harder and more ferociously, Monkies are more agile and excel in mobility, Snakes strike faster and are more adept at stunning and can cause poison conditions, Cranes have superior balance and can fly short distances, Mantises are better at not getting hit and going unnoticed, and Dragons are better adept to fighting large groups of enemies on their own.
PALADIN
Fairytale Knight: Able to resist magical damage, magical charms or fears, and being adept at slaying magic-users and dragons makes this the quintessential hero in story-telling. Of course Remove Curse is among their subclass spells.
Reaper: You have sworn an oath to the laws of death, which are finite and absolute. You roam the land ending the lives of those whose time has come to perish. This subclass is neither intrinsically Good or Evil, as it can be used as a normal part of the natural order, or for carnage and murder.
Vigilante: Donning a mask and cowl, you bring about justice outside of the law.
RANGER
Pack Bond: You forge a bond with an animal companion of your choosing. While in the wild, you can attempt to tame other animals of the same kind with your Animal Companion serving as the Pack Leader. Among wild groups of your Animal Companion, you and your traveling companions will be trusted enough to be welcomed in their dens, receive a share of their hunt, and be protected by them from other hostile creatures.
ROGUE
Viper: An expert in poison and disguises, the Viper is a stealthy killer who uses poison and pragmatic tricks to put their opponents at a disadvantage during a fight. What they lack in sheer power they make up for by having ways of weakening their foes.
Tomb Raider: You’re an experienced graverobber who has developed a knack for exploring ancient temples. Your past adventures have given you a keen eye when detecting traps, solving puzzles to advance through dungeons, and the ability to set up camp inside a dungeon without being at risk of hostile encounters.
SORCERER
Infernal: Your power comes from a Fiend ancestor.
Fey: Your power comes from a Fey ancestor
Entombed: Your power comes from an Undead ancestor.
Demigod: Unlike the Divine Soul Sorcerer, you are the literal progeny of an actual deity. Select a Cleric Domain your divine parent belongs to and receive unique features through your divine birthright.
WARLOCK
Nature: You have made a pact with a powerful force of nature, be they a Nature God, an elemental, or a powerful druid, you are given the ability to harness the forces of nature in return for protecting nature with your life.
Shadow Society: Rather than getting your power from an extra-dimensional being, your power was granted by a group of mortal castors to use you to do their dirty work. In return for your service, they have given you a portion of their power.
Artifact: This patron isn’t sentient. Rather, it is simply a powerful magical relic which you use to channel energy from in order to cast your spells. While this subclass comes without the burden of indentured servitude to a usually malevolent being, the artifact can be lost or stolen, and with it, your powers.
WIZARD
Arcane Lore: When you choose this subclass at 2nd level, select another casting class. Whenever you have the option to learn a Wizard spell, you can select a spell from that class’ spell list. You may only select one spell list to select from and they become Wizard spells for you.
I hope this was fun for you guys. And if any of these suggestions really sound interesting, I might just turn them into proper Homebrew posts. I’ve already covered the Love Domain Cleric, so I’m not opposed to covering others in the future. Which ideas were your favorites, and are there some that you’d love to try and use in a future campaign?
#dnd#dungeons and dragons#dnd 5e#unearthed arcana#UA#dnd ua#dnd 2020#WoTC#wizards of the coast#homebrew#subclass#dnd fifth edition#dnd 5th edition#fifth edition#5th edition#d&d 5th edition#d&d fifth edition#dungeons and dragons 2020#unearthed arcana 2020
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Personally what I find most compelling about Yellow is that he has an absolutely terrible figurative poker face. Like this man is so bad at hiding his motivations.
I’d go so far as to say he’s worse at it than every other member of the color gang, but it’s especially evident when you compare him to Red. Red has pulled off numerous pranks up close and personally, from fake possession to that whole thing with the cakes (and just because Green avoided that first cake doesn’t mean he wasn’t still convinced by Red’s act), and nobody ever had any inkling that it was all an act until Red wanted them to know. The two exceptions to this are the pranks that Yellow was also involved in with him.
In the Texture Pack episode, Yellow can’t even keep up the act anymore once Red starts painting the textures to look like hostile mobs. In the Command Block episode, it’s a good thing Yellow relegated himself to only pranking from afar and then doing just the behind-the-scenes work once Red joined in, because he couldn’t stop laughing at his own humor and he would’ve given away the game instantly.
And then there’s the Build Battle episode, where he and Orange try to break Green’s win streak by rigging the competition in Yellow’s favor…and he hardly even tries to pretend that anything else is happening. Orange is still acting like everything is normal but Yellow notices Green’s sarcastic applause (because by this point I’m sure Green had figured out what they were trying to pull) and
like not even a cursory attempt to deny the scheme currently unfolding. He is looking Green in the eyes when he does this XD
In group battles he tends to take a support role (usually ballistics; TNT seems to be his weapon of choice in Minecraft, and Orange gives him a grenade launcher in AvA9), and fittingly he seems to enjoy constructing activities for the others (the arcade, his roller coasters) almost more than he seems to enjoy partaking of those finished constructions himself.
All this is to say, Yellow does his best work out of sight.
Almost literally, as even the framing of certain scenes exemplifies this: we see the finished contraption he builds as a llama but we don’t see him building it, we see the contraption he uses to win the snowball fight but we don’t see him build it, we see the race course he made for the others but we don’t see him making it, we don’t see him add the increasing number of command blocks to his setup in the Command Block episode, we don’t see him notice the commotion outside and prepare a command block in the Lucky Block Staff episode, we don’t see him setting up all the lessons for the Redstone Academy. And we don’t really know how he put together the arcade emulator, or how he rendered a specific user’s cursor into the outernet.
The other side of it is that Yellow does his best work when he has a familiar system to work within; whether that means it’s something he put together himself himself or something he’s had a lot of practice learning. And since much of the main series is about how stickfigures interact with things like desktop interfaces and other digital systems, it makes sense that Yellow would have a larger role in the main series.
Siciria Analyzes The Most Complex Stick Figures Known To Man (part 3)
ooki, so here's part 1 and part 2 (Blue and Red)
This one is for Yellow :D
Also, I am thinking of ending this after 5 parts (after this we'll have part 4 Green and part 5 TSC)
...depending on factors I might keep going after part 5? Like maybe Purple or something? But uhh anyways...
SPOILERS AHEAD
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Okay, so Yellow is essentially the resident "nerd" of the group. He likes redstone, command blocks, strategy games, and coding. He canonically has glasses as well (when his face is visible), and he is quick to implement his ideas, especially during battle.
Examples:
He was quick to throw his staff at the minimize button because he understood where Greenscreen was getting his power from.
He was quick to begin making a plan to escape the piglins (whereas Blue froze instead - check part 1).
Yellow is someone that can understand what needs to be done and do it efficiently.
But, er, sometimes...
...he can get carried away. His inventions and mind can get away from him sometimes and cause consequences for him and his friends. Prime examples of this are the lucky block episode - (he literally got POSSESSED because he took apart a lucky block and used the glowing magic orb thingy to make gifts for his friends) and the Actual Short: Upgrade, where his invention essentially destroyed their house.
But now I kind of want to talk about more recent occurences with Yellow. As most of us know, there was a comment on one of Green's vids that said that Yellow had lackluster acting, and another one saying he was useless in the skit, both hearted by Green. In my opinion, the "useless" portion is fine (the comment was probably talking about Yellow's role in the skit), but Green could have responded better to the one about lackluster acting.
And this got me thinking - Yellow's probably really insecure about this kind of stuff. He is already the least popular out of the Color Gang (and Purple, Chosen, Dark, King, and Corn Dog Guy) - I'll explain my theory as to why in a second (hehe).
AND...I've also been seeing a few comments and fanfictions saying Yellow is the "worst fighter" or "least athletic" of the group??? These mostly stem from his kind of unconfident fighting stance in this scene...leading to him getting clapped (even tho everybody got clapped without the weapons).
And now my theory as to why Yellow is liked the least.
In my humble opinion, all four of the fighting quad had roughly around the same in the beginning. Of course, Second is the main character, and he lives up to that title, so he'd obviously have way more fans. But each of RGYB have different personalities that appeal to different segments of the audience.
But we obviously don't like it if our favorite character isn't having screen time or any contribution...and we also don't like it if another character that isn't our favorite is getting more screen time. Like Yellow in Animator vs Animation.
He's the one who hacked into Dark's computer and brought Alan's cursor to the Outernet, and kept a level head while everyone else was freezing.
And he's the one being wanted by Rocket Corp, while the other three were cast aside. He has a larger role in AvA than Red or Green or Blue, and I think many of us kind of dislike him for that. Heck, when I first watched the Showdown, I disliked it slightly as well.
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I know this one was less of a character analysis than the other two, but I really wanted to talk about this with Yellow. Feedback and additions are appreciated!
#analysis#animator vs animation#avm shorts#y’know considering that he’s bad at not externalizing his feelings it’s gonna be real dicey once Rocket starts interrogating him
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How to build a cheap powerful gaming pc
50 Most effective Gaming Internet websites To Pay a visit to In 2017
It is time to recognize the best gaming blogs of the year. EDIT:I used to watch the Feedback video over at G4 each week, but it is gone down hill the last few occasions I watched it and now that Adam Sessler is not on it and they have that girl from IGN that absolutely everyone hates in just about every episode I just can not be bothered to watch it any far more. Still worth going back and watching some of the older ones though. Klepic utilised to be on that show and back then in the early days was when it was the greatest. Back when they actually talked about gaming news with some semblance of intellect as an alternative of just gushing about whatever game they are told is cool this week.
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Transmission Incoming...
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User: UnkiBen
System: Attifi-Gekuit, Euclid Galaxy
Day 2: I awoke today feeling bad, not from sickness, or anything like it, but perhaps yesterday's epiphany had scared me a little. Whatever this feeling was, I could not put my finger on it.
I decided to roll from under my ship, climb straight into the cockpit and leave Usuki for good. On the journey across to the space station, the emptiness of the system left me only time to think. I still, after all these years travelling, do not know who I am, where I have come from, or what it means to be a traveler. What is my purpose here?
I was a few clicks out from the space station when some commercial freighters warped in, the ricochet of their entry into the system rattled through my ship with a great force. They were followed by a number of frigates. In my passing, one reached out over the communications unit and offered their services in combat. I had no interest in this offer, but I did board to greet the fellow Gek and to stretch my legs a little... Or is it stretch my little legs.
While aboard I had time to reflect my life's work, looking out across the stars and to the many frigates passing by, from the landing pads.

All I could think to myself was that I could not settle here... it was no home. I'm not even sure I know what home is... Sleeping in the cargo hold of my starship was the closest thing I had to a home I suppose.
When they released me from the research facility, I knew nothing of my own life, where I came from, if I had relatives, ancestors... Anything... The more I thought about it, the angrier I became. I mean, think about it. As a young Gekling, they took me and concealed my real life from me, training me for some cargo pushing job like an absolute icerittel taajan.
I wasn't going to hang around much more. I boarded my ship and engaged my warp drives, in search of something more than... More than this, my life.
I spent a few solitary moments in the the swirling vortex of the warp, until finally it dissolved around me and I was thrust into the expanse of space among a toxic green sky.

I sat motionless watching my monitors and checking that I hadn't lost anything during my journey here. But from the corner of my eye I saw that the location reader was just flickering...
No Data Available...
I tapped gently upon the screen, just to see another shudder in my display, before that same message appeared.
No data available...
Leaning forward I did a visual survey of the area, only a single ringed planet lay behind me, and a further distant planet lay behind it.
I set a course for the planet closest by...
Just as I rolled my ship over to head out warp holes opened all around me. They exploded with bandit ships pouring out in what appeared to be an ambush. The system was eerily vacant for these bandits to be operating like this and in such great numbers.
Immediately I engaged in a frantic combat, I spent a large amount of my time in evasive manoeuvres due to the sheer amount of fire I was receiving. After a final barrel roll out of the firing line, I positioned myself behind two of the ships who were gearing up to loop around and pincer me, as they engaged their pulse engines I fired on one of the bandits engines, successfully disabling them and causing them to spin out, crashing into the other.
The final fighter was hot on my tail, utilising as many of its weapons systems as it could. I had obviously pissed him off, yet the fight was far from over. No matter what I tried, every manoeuvre I executed... He was right behind me. One blast from the enemies Phasers and I was almost out of shields.
I took the fight through an asteroid field weaving through the jagged rocks and boulders. It seemed to have given me some space and enough time to spin my ship around... Scanning the countless rocks for a sign of the enemy... Nothing... My ship was rattling, various bleeps and rumbles emitted from the interface... I had taken some serious damage.
As I lifted my hand to adjust course and retreat the Fighter bandit rolled over the top of a large asteroid, firing directly upon me. The force of the impact knocked my ship off centre and disabled all power to my thrusters. My head jolted forwards and I hit my forehead against the control panel. I had no control of my ship, testing the thrusters, wing calibration... Nothing!

Disorientated, my head spinning and a high pitched ringing in my ears, I lifted my hand and reached for the weapons controls, the trigger for my canons to find that they were still operational. As they fired into the distance, I noticed that the recoil wasn't being counteracted, what with my thrusters not working. I decided to use this as a means to knock my ship into the direction of the enemy.
I continued to fire as my ship flipped over... looking over my shoulder I saw him honing in for the kill, his engines roaring, so with little time left, diverted all reserve power to the weapons systems and blasted the enemy with a killing burst right through the cockpit of his fighter ship. The outside vacuum sucked the bandit straight out of the shattered hole, shredding him to ribbons. The moments of stillness after would stay with me for eternity... his body floated off, his entrails, slung behind him as blood scattered in clumps behind. I sunk back into my seat, relieved... But sad. Killing has never been easy for me, but if I have learnt anything out here, it is either you or them...
My shields began to recharge...
As my ship stabilized, I continued to navigate my way to the surface of the nearby planet. As I entered the atmosphere I was lucky enough to spot a small structure sitting in the heated wasteland.
As my ship touched down, a cloud of dust kicked up around me. Slowly it settled and through the particles, emerged the doorway to the structure. Yet another abandoned facility... I ran from my ship in the scorching storm outside to be met with yet another terminal... At least this one was tentacle free...
The screen burst to life... it looks like the set up was for some sort of logistical control centre. After being presented with some sort of numerical lockout puzzle, I was allowed access to the interface. Hidden among the countless data logs was a black box report from an old freighter that seemed to have come into trouble just over the planets atmosphere...

I always here about these freighter warping too close to a planets surface, but have never seen one for myself. The prospect of discovering it's story was too appealing, so I took the navigational data and plotted a course for the freighter.
The flight over was short, I could see from my ship that the place was a harsh and unforgiving environment, but not devoid of life. Surprisingly, many creatures seemed to roam the boiling dunes below.
Just beyond a large dune lay the freighter, it's large red metallic structure erupting from the surface, jagged panels lay strewn across the surrounding area.

As I landed the sun began to cool as it sunk away over the distant hills, I jumped out of my fighter and clambered up one of the freighters storage compartments to get a better view of the area... In this moment, the heat settled... The storms and clouds began to disperse.
And from over the dunes, arose a creature so magnificent, so beautiful in its stride... it grazed among the flora, running in what seemed to be a small herd. I couldn't help but take this hiatus and just watch, this spectacle of raw beauty as it traversed the desolate wastes. So out of place, but yet so perfect.

The sun was setting, I couldn't face another strom so got to work on excavating for buried caches and storage units. I found a number of valuable resources but nothing from the wreckage gave me any clues on what caused it.
Could it be that they warped in too close the the planets atmosphere? Or did they get ambushed in what has already been proven to be a hostile system? I could no longer hear the creatures around me, as if they were settling for the night... Or hiding...
I loaded the last of my spoils from the wreckage into 'The Leviathan of Despair' and hopped into the cockpit to scan for any other local settlements or buildings. Nothing local came up... Nowhere to sleep but my blasted storage again.
At least the Silicate haul will make a nice bed...
Transmission Ended...
Gek Language
Quote
#no mans sky#nmskies#nms origins#nms#nms beyond#spaceship#space#outer space#fiction#gaming#video games#games#tumblr diary#diary#online diary#voyage#voyager fanfic
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What are some good gaming computer brands
Unforgettable Moments In Gaming Aspect Three
Twitter is exactly where game publishers, the gaming media, well-liked game streamers and entertainers, esports leagues, teams, players and commentators interact with their most engaged fans and with one particular one more. On the web gaming holds immense possible for developers as effectively as investors. The above list makes it apparent that online gaming has emerged as a key segment of the entertainment business. With mobile games, pay-to-play games, and free of charge-to-play (F2P) games becoming even far more inventive, it is expected that the worldwide on-line gaming industry will grow at an immense rate.
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Why The GAMING Is Better Than Yours
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It is worthwhile getting a niche which will bring persons back time and once again. This is how you become an authority in the gaming community. Your branding and domain must all point to what it is you do, generating you straightforward to find. Be creative. Put your personal personality into your writing, and your editing. Play to your strengths. If you're a whizz on the Xbox, run with that.
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If you are a video gamer, you will want to verify out the prime gaming blogs and game critique websites weekly—if not day-to-day. Nevertheless, not many people today have time to verify every single gaming blog and gaming overview web site, so it normally just comes down to checking a handful of select ones. So which ones must get the lion's share of your everyday browsing time? These are the top rated ones according to gamers.
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The future of gaming is a planet where you are empowered to play the games you want, with the persons you want, anytime you want, wherever you are, and on any device of your picking. Our vision for the evolution of gaming is related to music and movies — entertainment must be available on demand and accessible from any screen. Right now, I am excited to share with you one of our key projects that will take us on an accelerated journey to that future world: Project xCloud.
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How about Eleanora or the Fall of the House of Usher for Jarrich? (Fluffy or no, I'm interested in what you do with these!!)
I say that I want to write drabbles or ficlets and then end up with almost 3K, typical. I really want to get better at short-form stuff (still taking prompts if anyone wants to send more).
I’m in a haunted house mood for fall so here’s Fall of the House of Usher!
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Richard doesn’t like driving, or at least he doesn’t like traffic. The hostility, the birds flipped, the goddamn honking. He’s doing okay out here in the country, on empty roads where no one can take offense at his speed, his signalling, his sloppy lane changes or his occasional hasty U-turns. Jared’s in the passenger’s seat, asleep. Collar askew, hair windblown, lips parted—keep your eyes on the road, Hendricks.They’re driving back to Palo Alto from the Central Sierra Audobon Society Birders’ Convention. “I was going to be Muriel’s plus-one,” Jared had said one day last week. “But I suppose I can go alone. I have my safety whistle.”“For what, bears?”
“Of course. With black bears, your best strategy is to stand your ground, if you’ll forgive an expression sadly tainted by the legal system. You make yourself look as big as you can.” Jared held his arms out wide, hands in his raincoat pockets to make his skinny frame broader. “And that’s where the whistle comes in. Noise frightens the bear off. Those same tactics would probably get you killed if you ever met a grizzly, though,” he added. “But you won’t. In spite of what the state flag would have you believe, the last grizzly bear in California was shot in the ‘20s.”
“Where is this place?” Richard said, and then: “Don’t go alone, for fuck’s sake. Can I go? With you, I mean?”
“Richard…” Jared lit up. “Oh, I would love to take you. But I couldn’t possibly take you away from—you have so many things to think of…”Even Jared couldn’t quite pretend that Richard is still a busy CEO.So they did BirdCon. Richard was wondering if he needed glasses or whether he was just bad at this hobby, because Jared and the other birders kept losing their minds over woodpeckers, warblers, flycatchers, sparrows, raptors and vireos. Richard, once, correctly identified a squirrel. Jared drove here, anyway, so Richard’s returning the favour on the way home.And he’s not lost. He’s not. He’s supposed to be in some town called Confidence on the edge of Yosemite Park, and follow the highway from there to Modesto, and from there he can figure his business out.The Google Maps lady has been giving suspicious instructions for awhile now, though, and Richard doesn’t think he’s anywhere close to Confidence. Which, ha ha, super funny. He’s on a stretch of road that’s…well, not desolate. It’s pretty. Hills, grass, trees. Whatever. But he’s trying to figure out if Google Maps Lady is on the level, and the land around them doesn’t hold any clues.When a cop car rolls up behind him, he’s almost relieved. (Almost. He’s sweating a lot.) Jared jerks awake while Richard fumbles with the window switch.The stocky, brown-skinned cop bends to the window. “You boys looking for the casino?”“Wh—no,” Richard says. They couldn’t have blundered into Nevada somehow. Right? No, absolutely not. “We’re…are we near Confidence? The town, I mean?”“You’re on Miwok tribal land,” says the cop. “Tuolumne Rancheria.”“Oh.” Richard has no clue where that is in relation to Confidence, Yosemite, Modesto, or Palo Alto. Fucking Google. “Um, sorry. Are we allowed to—we shouldn’t be here, right?”The cop avoids a complicated question of colonialism. “You’re not in trouble, just thought you might be lost. Casino’s down that way. Where you coming from, Jamestown?”“We were up in Yosemite, for—for BirdCon—and we were supposed to pass through Sugarpine and then Confidence,” Richard says, disconnecting his phone from the cord and showing the officer the screen. “The GPS voice kept saying to stay on 108, and I was doing that, and then the road turned into the E17…”The cop looks at Richard’s phone and chuckles. “You’re real lost, wow. I don’t even know how you did that.”Between the two of them, they determine that Richard had made some catastrophic error while typing the address into GPS, and Maps is now trying to send them to Confidence, New Mexico. Richard is indignant—the one thing he wouldn’t fuck up is data entry—and blames Google’s shoddy user interface and aggressive auto-correct.“Yeah, maybe,” says the cop with a shrug. “But you’re still going the wrong way.”“Oh,” Jared says suddenly, softly, looking ahead. He’s been quiet and bleary from taking an extra allergy pill, but now the haze has lifted. “Oh, no, I know just where we are.”Richard turns back to look at him. “You do?”“I used to live near here. For awhile. Not on the reservation, naturally. But I know this road. Thank you, officer, we’ll be fine from here,” says Jared to the tribal cop, who wishes them goodnight and heads back to his truck.“You don’t have to drive,” Richard says, plugging his phone back in. “My fuck-up, I got it taken care of.”“No, not at all—I’m so sorry I fell asleep on you, Richard.” Jared is straightening his collar, brushing his dark hair back into place with his fingers. “I should have stayed awake to navigate—”“Come on. It’s the end of the day, it’s my turn.”“Okay. But could we…no, that’s self-indulgent of me…”“What?”“I think—I think I might like to drive past the house. If it wouldn’t take us too far out of our way. We don’t have to stop, even, but…” Jared trails off, looking out the window at the hills. “Only if there’s time. I’m sure there’s not.”“There’s lots of time, now that we’re not…going to fuckin’ New Mexico. Just—point me where we’re going, it’s okay,” Richard says. Muriel would have stopped for Jared. “We’ll take a look.”The house is low and white and dead, like a broken eggshell lying amid the trees. Peeling paint, windows boarded, a child’s plastic car lying sun-bleached on its side, no cars in the gravel driveway. Jared doesn’t seem disappointed—in fact, he’s quietly elated. “It’s empty,” he says in wonder, staring out the window. “It’s all empty.”“That’s…too bad,” Richard says, but he’s guessing. “Is it? Did you like this place?”“No,” Jared says, the way he always says these things. Light, soft, without rancour. He hasn’t looked away from the shabby house in the trees. “I didn’t at all. Could we—no, I’ve already taken us out of our way…”“You want to get a closer look?”“Maybe. Yes. For a minute or two, Richard, not long.”The grass is knee-high around the front yard, where the trees clear, and Richard can see glimpses of weeds out back that would come up to his shoulders. He’s picking his way carefully toward the door, convinced that he’ll step on a snake at any minute. Poisonous snakes. He’ll get bitten. Richard is not mentally or spiritually equipped to be bitten by a snake, it’s haunted his nightmares ever since he was a reluctant Boy Scout in Tulsa. He’ll end up in the hospital being laughed at by that goddamn doctor. Then a painful death, then—“The door’s off its hinges,” Jared says. “We could go inside.”“Is that safe?” Part of Richard wants to shake Jared out of this reverie: don’t look at this, don’t remember, don’t get lost. But he knows that if he did, Jared would apologise profusely and never mention the house again. And that’s bad, Richard knows. Because something bad must have happened here. “Are you okay with this, man? We don’t have to go in. I mean, I will. I know you came to check out Peter Gregory’s stuff with me, so. Fair’s fair. But…I’m not trying to—to talk you out of it, unless…like, unless you want me to talk you out of it?”Jared has opened his backpack (practical, pristine, everything tucked in orderly pockets) to get out his flashlight. But he looks back at Richard and smiles. “It’s funny,” he says. “I barely remember the year I lived here. The brain is an amazing organ—there we are…” The flashlight’s blue-white glow shivers over the front hall of the house. “Hello? Anyone here?”Silence. The flashlight’s a necessity, but there’s still some sunlight streaming in from outside, and that’s all that’s holding Richard together. It’s not dark yet, but as Bob Dylan said, it’s getting there. Everything’s dusty. Good thing Jared’s already popped an allergy pill.Richard follows Jared, using his phone for more light, looking at the time capsule of a house. Harvest gold and avocado kitchen, landline phone on the wall with its cord a cramped spiral tangle. Warped bookshelves disgorging hoarded piles of magazines. Someone must have tried to clean the place before giving up: there are garbage bags and boxes everywhere, Pine-Sol and Febreze bottles, mops and brooms at rest in the corners. The ceilings are water-stained and in places the paint has buckled away from the wall, bubbling outward in layers that Richard instinctively wants to peel away.“What are we looking for?” he asks Jared.“Nothing,” Jared says, tentatively pushing open a half-closed bedroom door. A teenage girl’s room, walls papered with Tiger Beat and Big Bopper pages. Jonathan Brandis, the Hanson boys, Leo in his salad days, young and green. (Richard knows too much about magazines from this era. But that’s another story.) “Nothing special—oh, Richard, don’t look so frightened, please. We can go back to the car.”“No,” Richard says, stubborn now. “Not until you’re done with…this. Closure. Right? That’s what this is. Isn’t it?”“Maybe part of the process of closure, yes.” Jared moves to the next bedroom door. “This wasn’t the worst place I ever lived. I think I was relieved to get here. It felt safe, safer. Back then. The Alguires were strict, but they didn’t hurt me. Just…I’ve forgotten so much about living here. If you’d asked me yesterday to list all the homes I’ve ever had, I would’ve left this one off the list. But I was here for almost a year. Eleven months, I think.”“How old were you?”“Ten.”“I don’t remember ten either, really,” says Richard, staying in the teen girl’s room and raising his voice a little to be heard. “I mean I know where I was and what I was doing. We never moved, same house in Tulsa all my life. But I don’t remember being ten. It sucked, I know that.”“How come?”“School.” Richard used to rage over this, why did they do it, what was wrong with me, but in Palo Alto everyone else had a similar story, and he got over it. Kinda. “Everyone hated me.”“They just weren’t ready for you,” comes Jared’s voice from the other room, as inexplicably fond as always. “The solitary genius.”Sometimes Richard’s not sure if Jared’s making fun of him or not. Who could actually believe this stuff? What would it even be like to be so earnest? Terrifying, Richard thinks.He’s afraid that somewhere in this house they’ll find something really dark: chains and shackles on a radiator, or a potty chair in a locked closet. The house is depressing, but in an ordinary way. The former inhabitants must have verged on clinical hoarding, but the situation wasn’t bad enough to get on TLC. Just a particularly good archaeological record of the early ‘90s.Richard makes his way further down the hall, still on the lookout for snakes. It’s darker, and then, suddenly, brighter—the back door is gone, open to the audience of Sonora pines. Shafts of slow gold afternoon sunlight break through into the dark little house, nurturing a tidepool of vegetation. Moss is spreading across the rotting wooden floorboards, with leggy weeds crowding in the brightest spots. Tiny green tendrils trace paths from the shadows into the light, breaking into full leaf where the sun hits. The air smells damp, fresh, alive when everything else in this house seems dead. Flourishing.He wanders back to find Jared in the other bedroom. Jared’s poking through a big Rubbermaid tub that seems to be full of toys: headless Barbies and uncanny baby dolls, loose Lego, die-cast cars, green plastic army men, neon water pistols empty of their charges.But then a look of recognition breaks over his face and he reaches in to pull out a recorder, still in its blue plastic sleeve, a sheet of music folded inside.“Mrs. Alguire hated noise,” Jared says. “This was her house, the year I lived here. She used to confiscate inappropriate toys. I don’t mean to say she was unkind—she was a step up from my aunt’s place. But she did like silence. And I…” He slides the recorder out of its plastic sleeve. “I always wanted to play an instrument, or—when I got to Vassar I was allowed to sing. I liked that. But one day I found this in the inappropriate toys box. Even if I couldn’t make music, I thought…I thought I could make noise. Maybe somebody would notice if I was loud. I don’t know what I wanted them to notice. I was already getting as much help as anyone could give me.”“Not enough.” Richard is beside him, digging through the Rubbermaid tub too, examining the Barbies and the Hot Wheels and all the other miscellanea in the pile. “I had one of those plastic recorders for about three days,” he says. “My parents took it away too. Not that—I mean, it’s not the same as your thing.”“Well, some adult reactions become more sympathetic as we get older.” Jared polishes the dust off the recorder with a clean tissue from his pocket. “But the recorder was a very important part of early music, you know. Some beautiful airs were written for it. No instrument sounds very pleasant when it’s made of plastic and costs a dollar.”“Yeah, true.” Richard fishes the sheet music out of the recorder’s sleeve and unfurls it, skimming the notes. He has no talent himself, something he discovered from the childhood piano lessons that he got and Jared didn’t. “‘Early One Morning’—oh, I remember this from an episode of Buffy the Vampire Slayer…”Jared laughs. “You’re so cultured, Richard.”“Okay, that, right there, that was making fun of me,” Richard says—he’s grinning, not even mad, just relieved that he finally caught Jared just teasing him for being an idiot, the way a normal person would. “You know goddamn well that’s not cultured.”“I would never judge you for—”“You should, though, Jared. You should judge the hell out of me. For everything.” Richard bumps his arm gently against Jared’s, one of the few tactile gestures of friendliness that he’s learned how to use properly. “You’re gonna blast some ‘Early One Morning’ right now, aren’t you?”“I shouldn’t.”“It’s your moment, c’mon.” Richard likes to tempt Jared—sometimes to make him do things he needs to do for his own good, sometimes for more selfish reasons. To enjoy Jared’s purity, and to feel it crumble. “We’re a million miles away from anything. You’re not gonna bother anybody.”“Well…” Jared looks down at the recorder in his hands and smiles. “A little bit. Okay.”They walk out into the sprouting back hall, over the crumbling floors, where the weeds are winning in the sun. Richard gets his phone earbuds out of his pocket and puts them in as makeshift earplugs.Jared takes a deep breath and blows the recorder like a shofar, a raucous high-pitched whistle. Not playing any note in particular, just blasting it as loud as he possibly can, with all the air in his lungs. Not music, only noise. Serious noise. Richard can hear it even through his earbuds. It echoes through the pines, loud enough to frighten off a black bear.It’s a silly, childish sound—it brings back memories for Richard too. He used to annoy his parents with plastic recorders and cheap harmonicas and the repetitive sounds of Bach’s French Suite No. 3 by way of Tetris on his GameBoy. He’d had the freedom to bug people without having to worry about whether he might lose the roof over his head for it.When Jared stops, he looks satisfied for a brief moment, then guilty. “I feel so foolish,” he says. “I don’t know what I was expecting. We came so far out of our way just for that.”“You were trying to remember and you did. And we’d already gone out of our way, right?” Richard smiles at him. “I was trying to take us to Confidence, New Mexico. I’m the foolish one here, I’m Boo Boo the Fool.”“Never.” Jared reaches out for Richard, almost aimless: straightening one of the strings on his hoodie, fingers brushing over Richard’s shoulder.Jared starts to say something, and Richard is afraid that it’s thank you, which is bullshit—I’ve given him nothing, I’ve done nothing but take—so he leans in to wrap an arm awkwardly around Jared’s waist. “Let’s go home.
#fic prompts#silicon valley#sv fic#jarrich#my writing#allthefilmsiveseenforfree#I figure this is after Muriel’s funeral but before PiperNet gets kicking again
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More Minecraft grumping
Cut to spare the dash.
Things I really don’t like about Minecraft, honestly:
The early survival game is inaccessible
Here’s the thing about early Minecraft survival: you’re plonked in the middle of the wilderness, with absolutely nothing, and literally the first thing you got to do is punch a tree and find a safe place to spend the night before you get beaten up by monsters.
That’s it. You could spend the night hiding in a hole, probably crafting and mining something in the middle of the night, while hostile mobs wander areas that aren’t lit up, waiting to, basically, kill you. And you’ll stay in this precarious situation for at least a few days, as you 1) make a place to sleep, 2) build shelter, 3) get supplies to venture out, and 4) don’t die, because if you die, you lose your stuff.
This is a game marketed to mass audiences. For children, even. And it can be so manifestly unpleasant I have no idea how it got popular so quickly.
I don’t actually have a problem with this, actually! I positively enjoyed some of that experience, and some of that tension makes for some fun gameplay and entertaining stories — like the one where I found a white horse, tamed it, named it, and then proceeded to take it to a foolhardy exploratory quest before it fell under a hail of arrows (RIP Binky 2019–2019).
And I don’t even have a problem with the learning curve, because I’ve learned and thrived in environments like Dwarf Fortress. I use emacs for gods’ sake. Low accessibility and high difficulty environments are my jam.
But getting here involved more than a dozen start-and-stop moments of gameplay where I literally quit the game, deleted the save, and went to bed in disgust. It’s stupid. It’s aggravating. I can’t believe that this was ready for mass market, what with the lack of telegraphing and the pretty damn high stakes from the start, that the only people who’d play this would be gamers who are familliar with the tropes, already know a little about Minecraft lore, and are invested to try and try again.
To be fair, they’ve made some things easier: they’ve included guidebooks with recipes to automatically load items you already know into the crafter, there’s an official guide online, and if need be, you have cheats. But consider:
If you need to cheat to get the game accessible, there is something wrong with the core game loop.
You can’t create a guidebook and then rely on players gaining “enough experience” to access them to make the game more accessible.
You can’t just bloody have a guide that a person needs to open a browser, or buy the book, to get by.
Survival is very much a non-starter if Minecraft is your first serious game, you get frightened or suffer from anxiety in trying to stay alive, and you have difficulty optimizing your moves to get the best result.
Redstone is a mess
Actually, I have no opinions on how redstone is implemented on a purely technical basis. It’s a system, it’s mostly Turing complete, that's… interesting. What pisses me off is how the Technical Minecraft community is… well, frankly, hard to get into, hard to gain proficiency in, and looks fairly clannish, insular and… honestly a drag to Minecraft’s further development, if Minecraft was to get developed further.
Like I’ve talked about this before, but the existence of the Technical Minecraft is entirely dependent on a class of software behavior that you could make an argument are actually bugs. Zero-tick pistons, anomalous sticky piston behavior with blocks, quasi-connectivity… these weren’t intended consequences for the developers of Minecraft, and they’ve said so before.
Say what you want, but honestly if the only reason why a developer reverted a bug-fix because a bunch of small, clannish, insular, and loud minority were making complaints, I’d honestly ask how much value those people should have in how you run your business.
But that isn’t all. I had taken to writing down notes because I wanted to figure out how certain redstone constructions worked, and even the simplest designs suffer from the following:
There appears to be no standard way of sharing schematics and designs for redstone creations.
Most of the instructions are in video, which is a terrible medium to instruct in, because you don’t have a way to skim through the resource, the presenter literally doesn’t have to say anything more than what they do on video (and thus can be as vague and contradictory as they want).
Most of the instructions are in the nature of, do everything this way, except this section, in which you need to do (flurry of movement as the presenter puts in a slightly different design that you better be able to catch). It’s “simple”. No, it’s fucking not.
Another thing that bothers me is that, fundamentally, most redstone designs are hand-crafted, which is mind-boggling. For one, if you are just starting redstone in Minecraft, you’re going to be sitting with the same toolkit that the most experienced users of redstone are. You’ll still be laying down redstone lines and putting in comparators. You’ll still be dealing with the janky and inconsistent behavior that experienced redstoners are. You’d still be debugging your creations with the same tools experienced redstoners are. And like, you’d be doing it with nary any institutional or technical support, because… reasons?
It’s like you progress from electrical engineering to low-level programming to high-level programming to virtual machines to virtualization… so that you can get back to electrical engineering again? Using skills that may or may not transfer well into other fields? Why?
And there are consequences for this as well, which I’ll get to in a bit, but also, I need to talk about how the community gets around this problem, which is basically…
Modded Minecraft replaces the problems vanilla has with other problems
Specifically? One of them is performance.
I don’t know if you’ve tried 1.12.x and then compared it with 1.15.x, but the differences are night and day. Like, I run a potato computer, mostly because we’re broke af and don’t have the scratch for a l33t gaming machine, but… well, yeah. What’s occasionally janky in 1.15 is literally unplayable in 1.12. What takes 5 minutes to load in vanilla takes up to thirty minutes in modded Minecraft.
And sure, this will sort itself out as modders eventually take advantage of the new architecture and optimizations within 1.15, but in some other ways, it won’t. Mostly because the nature of modded Minecraft is that it literally has to interface with the literal source files to generate or insert new code, and since mod-makers don’t have access to the code pipeline and the tools that they can use to optimize the game, well…
And we’ve only talked about the Java Edition, and not Bedrock, which I suspect will be even more tightly incorporated into the platforms that it runs, at the cost of having less open infrastructure, and as a result, more consequences to mod performance and stabilty.
But another thing that bothers me about modded Minecraft is how so many mods are just… Minecraft, but more. More power, more game mechanics, more technical additions, more mobs, more enchantments… but half the time the resulting game feels bloated and overly-complex.
This is funny because it literally sounds like I’m contradicting myself over the fact that early Minecraft survival had too little in terms of letting itself be accessible, so you’d think I’d welcome mods that worked out some of these gaps with things that made player lives easier.
But what I’m looking for is a realignment of how the game approaches players, not as a punitive, inaccessible system where difficulty is a mask for what is ultimately shallow gameplay, and what we get from modded Minecraft is more stuff. Sometimes, in some modpacks, just so many things that several mods do the same thing that the other mods do.
It’s kind of telling that every time I see a modpack that includes Draconic Evolution the first thing I think of is I better not get into Draconic early, because if I do the rest of the game will literally break, because I have no idea what the hell the mod creators are doing there, but when your damage scales allow you to three-shot the Ender Dragon final boss, that mod breaks the game. Doesn’t matter if you make a boss that’s three times tougher than, say, the Wither. Game’s fucking broken.
There are some good approaches: FTB Academy and other questbook mods do give players a chance to orient and align themselves with what to do, without forcing players to have to go through the anxiety and terror of not knowing what to do, and keeps them engaged far longer than they should be, but honestly… ultimately what you’re doing is more stuff, just through the lens of what the mod wants you to do.
Plus FTB Academy has Draconic and you can literally two-shot the Guardian of Gaia, which is supposed to be so tough that metal music starts playing and it can cause effects that are twice as worse as the Wither… well.
Is it just me or are there only dudes in this party?
If I have to count the number of people who weren’t cis men or boys in the time I’ve been lurking around Minecraft’s YouTube channels, I can quite literally say that the number would be less than half a dozen.
That’s very bad. When your visible community is 95% cis dudes and everyone else aren’t there, it tells me that:
The game alienates literally everyone who isn’t a cis dude
The player base are driving away anyone who isn’t a cis dude
Part of the reasons for #1 are, well, I’ve mentioned them above: it only really allows people who have the time and wherewithal to plug into an activity that offers no real benefit outside of the game itself, most of the fantasies it caters to is power fantasies of vanquishing more and more powerful opponents, and there’s barely any community support for newcomers.
So that’s no surprise that the kind of people who are popular Minecraft YouTubers are dudes who are either bad at explaining what they do, are inarticulate, or… well, to not put it too unkindly, dicks. I mean, Minecraft’s recent rise in popularity and relevance was, sadly, because PewDiePie was playing it. So that tells you everything.
And we haven’t even gotten into the fact that the playerbase looks pale as fuck, so you know that’s a thing. I’m seeing a few Indonesian-language Minecraft tutorials on YouTube, so that’s neat, but otherwise… it’s pretty white-dominated.
And this all assumes that the causes are all because of structural inequalities, not active fuckery against marginalized folks. I honestly don’t know how often that happens, though I wouldn’t honestly be surprised if it did. I mean, it’s not as if the game isn’t associated with nasty folk like PDP… and hell, even the original creator, who, to their credit, Microsoft and Mojang have sidelined, is a homophobic and racist dude.
But, yeah. I mean, $CHILD_1 and $CHILD_2 are still at it with Minecraft, and I’ll be around to help them through, hopefully to steer them away from the nasty stuff. But still, ugh. There are so many reasons to be grumpy about this game.
Mind you, at least it isn’t Roblox.
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Understanding Email Errors and Error Messages
Space Error Messages
More often than not, when a space has an email issue, they find out about it rapidly from their clients, and moreover, it is moderately uncommon for a whole area to just vanish, so most space blunders should be viewed as impermanent, and will probably be cured soon - resending mail somewhat later is typically your most ideal choice.
Also Read | Steps to Fix Send/Receive Error in MS Outlook or Outlook Express
Association Timed Out/Connection Refused
<[email protected]>: associate with 172.16.22.213: Connection coordinated out
A "association won't," or "association coordinated out" message generally results from high volumes of mail being handled at the time your message was gotten. This could be because of the worker getting more mail then it is utilized to, an outside assault on a space, (for example, a mailbomb) or an inward arrangement issue, making the area's mail workers deny associations or cut associations before a message is completely sent. Mail exchangers are set up to just acknowledge however much mail that they can deal with, so when issue is settled, you will have the option to send your mail without issue.
Re-visitation of top
Space Not Found
<[email protected]>: Name administration mistake for area domain.com:
Host not discovered, attempt once more
A "space not discovered" mistake implies that the area name to which you sent the message doesn't exist. Generally, this implies you incorrectly spelled the space name, yet it might show an issue with the area's record that keeps the area from being found. There is another Domain Not Found mistake: "Sender Address Rejected: Domain Not Found"; for more data, if it's not too much trouble see Domain Not Found: Anti-Spam blunder beneath.
Transfer Access Denied
Another area mistake that can be because of either the sender's or beneficiary's space is a transfer access denied blunder:
<[email protected]> have wormwood.example.com stated:
554 <[email protected]>: Recipient Address dismissed:
Hand-off access denied
This blunder demonstrates that, some way or another, a message proposed for a Yahoo.com address discovered its way to our example.com mail worker, and since our worker doesn't acknowledge mail for yahoo.com, the message was dismissed. It is very uncommon, really, to arrive at a totally erroneous mail worker when sending email to a space, so in the event that you get this message, the issue is normally a misconfiguration blunder with the getting area (for instance, on the off chance that you get notice that mail shipped off a Pen Publishing client was dismissed by a Pen Publishing mail worker with this "Beneficiary Address dismissed," mistake, this could demonstrate an issue with our mail workers, since Pen Publishing's mail workers clearly ought to acknowledge email for Pen Publishing clients. Or then again, it could demonstrate an issue where the sender's framework isn't turning the mail worker upward accurately).
Another purpose behind getting this mistake is the likelihood that a space has as of late changed hosts, and keeping in mind that the change has occurred, the new area record has not yet spread completely, and your message arrived at the old facilitating organization which no longer acknowledges mail for the leaving area. In the event that you get this mistake, take a stab at resending your message 24 hours after the fact.
Another Relay Access Denied blunder exists: "Sender Address dismissed: Relay Access Denied"; this is really an enemy of spam ricochet, so please observe Relay Access Denied: Anti-Spam skip beneath.
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Hostile to Spam Error Messages
Framework overseers every now and again set up their frameworks to reject mail from spammers, yet since no spam separating framework is great, your message may have been trapped in the spam block. The absolute generally normal:
Spam blocks
<[email protected]>: have ntserver.example.com wouldn't converse with me:
550 Permission denied
or on the other hand contains an imaginative note, for example,
interface with domain.net: 550 Connection won't - we scorn spammers!
These mistakes imply that your supplier's space name (or explicitly, your email address) is expressly recorded as a known spammer on a boycott. This might be founded on an outer assistance that gives boycotts of known spammers to ISPs, or the head may have put a square dependent on an enormous volume of mail coming from your space. More often than not, your email supplier should contact the framework overseer to have the square taken out, so you should contact your supplier right away. Expecting that your supplier is, indeed, not a spamming administration, they will need to act rapidly to get themselves taken out from these boycotts.
There are two other enemy of spam mistake messages that are incredibly, like a portion of the space blunders appeared previously. The first is a Domain Not Found mistake, where the sender's area couldn't be found:
<[email protected]>:host img10.ppi.net stated: 554
<user@fake_domain.com>: Sender Address Rejected: area not found
Not at all like the Domain Not Found mistake appeared above as an area blunder, this is an enemy of spam bob. Notice the "Sender Address Rejected"; this implies that the issue is really with the Sender's email address - explicitly, that the area utilized in the sender's email address was not a substantial space. At the point when a mail worker gets an email for one of its clients, the worker checks to guarantee that the sender's area is a genuine space - if the area name doesn't resolve, the message is dismissed with the "Sender Address Rejected" blunder. This is an enemy of spam blunder in that it forestalls mail workers from tolerating spam where the area is totally phony, which means the message couldn't generally have begun there.
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Security Solutions for PHP
PHP is as secure a language as any other programming language. It’s an open source server side scripting language that has various attributes and frameworks which requires programmers to write and engineer secure applications.
In PHP there are several areas where security issues appear more frequently. Malicious users can exploit these vulnerabilities to gain sensitive information about your system or your users.
These vulnerabilities can include:
Injection
Broken Authentication
Sensitive Data Exposure
Broken Access control
Cross Site Scripting (XSS)
Insecure Deserialization
PHP also relies on several third-party libraries which can have security vulnerabilities. If the application is using the vulnerable library version, then the application also may be vulnerable too.
Injection
A code injection happens when an attacker sends invalid data to the web application with the intention to make it do something that the application was not designed/programmed to do.
Perhaps the most common example around this security vulnerability is the SQL query consuming untrusted data. You can see one example below:
String query = “SELECT * FROM accounts WHERE custID = ‘” + request.getParameter(“id”) + “‘”;
This query can be made use of by calling up the web page executing it with the following URL: http://example.com/app/accountView?id=’ or ‘1’=’1 causing the return of all the rows stored on the database table.
The core of a code injection is the lack of validation of the data used by the web applications which means that this weakness can be present on almost any type of technology.
Following are the recommendations to prevent SQL injections
Use positive or “whitelist” server-side input validation.
For any residual dynamic queries, escape special characters using the specific escape syntax for that interpreter.
Use LIMIT and other SQL controls within queries to prevent mass disclosure of records in case of SQL injection.
Broken Authentication
A broken authentication can allow an attacker to use manual and/or automatic methods to try to gain control over any account they want in a system — or even worse — to gain complete control over the system. These threats can come in many forms. A web application contains a broken authentication threats if it:
Permits automated threats such as credential stuffing, where the hacker has a list of valid usernames and passwords.
Permits brute force or other automated threats.
Permits default, weak, or well-known common passwords.
Uses common text, encrypted, or weakly hashed passwords.
Has missing or ineffective multi-factor authentication.
Shown session IDs in the URL (e.g., URL rewriting).
Following are the recommended preventive measures.
Where the other possible way is the implementation of multi-factor authentication to prevent automated, credential stuffing, brute force, and stolen credential reuse threats.
Do not ship or make use of any default credentials, particularly for admin users.
Implement weak-password checks
Use a server-side, secure, built-in session manager that generates a new random session ID with high entropy after login. Session IDs should not be in the URL. Ids should also be securely stored and invalidated after logout, idle, and absolute timeouts.
Sensitive Data Exposure
Over the last few years, sensitive data exposure has been one of the most common threat around the world. Some sensitive data that needs protection is Credentials, Credit card numbers, Social Security Numbers, Medical information, Personally, identifiable information (PII), Other personal information. This threat is usually very hard to make use of; however, the consequences of a successful attack are dreadful.
There are two types of data:
Stored data — data at rest
Transmitted data — data that is transmitted internally between servers, or to web browsers
Both types of data should be protected. When thinking about data in transit, one way to protect it on a website is by having an SSL certificate. Not encrypting sensitive data is the main reason why these attacks are still so widespread.
Some of the ways to prevent data exposure are:
Do not store sensitive data unnecessarily.
Discard it as soon as possible or use PCI DSS compliant tokenization or even shorten. Data that is not retained cannot be stolen.
Make sure to encrypt all possible sensitive data at rest.
Ensure up-to-date and strong standardized algorithms, protocols, and keys are in place; use proper key management.
Disable caching for responses that contain sensitive data.
Store passwords using strong adaptive and salted hashing functions with a work factor (delay factor), such as bcrypt
Broken Access Control
Access controls are mainly designed to prevent users from acting outside their intended permissions, when threats exist in these controls, or there are no controls users can act outside of their intended permissions. This may help attackers to steal information from other users, modify data and perform actions as other users. Broken access controls can make applications at a high-risk for compromise, typically resulting in the impact of confidentiality and integrity of data. An adversary can steal information accessed by users of the application, exploit data by performing actions that various user roles can perform within the application, and in certain circumstances compromise the web server.
Common access control vulnerabilities include:
Bypassing access control ensure by modifying the URL, internal application state, or the HTML page, or simply using a custom API attack tool
providing the primary key to be changed to another’s users record, permitting viewing or editing someone else’s account.
upgrading of privilege.
Metadata exploitation, such as replaying or tampering with a JSON Web Token (JWT) access control token or a cookie or hidden field exploited to elevate privileges, or abusing JWT invalidation
CORS misconfiguration allows unauthorized API access.
Force browsing to authenticated pages as an unauthenticated user or to advanced pages as a standard user. Entering API with missing access controls for POST, PUT and DELETE.
The technical recommendations to prevent broken access control are:
Except for public resources, deny by default.
Executing access control mechanisms once and reuse them throughout the application, including minimizing CORS usage.
Model access controls should enforce record ownership instead of accepting that the user can create, read, update, or delete any record.
Defuse web server directory listing and ensure file metadata (e.g. git) and backup files even if they are not present within web roots.
Maintain log access control failures, alert admins when appropriate (e.g. repeated failures).
Developers and QA staff should include functional access control units and integration tests.
Cross-Site Scripting (XSS)
Cross-Site Scripting (XSS) is the most used common singular security threat existing in web applications at large. XSS occurs when an attacker can inject a script, often JavaScript, into the output of a web application in such a way that it is executed in the client browser. This ordinarily happens by locating a means of breaking out of a data context in HTML into a scripting context — usually by injecting new HTML, JavaScript strings or CSS markup. HTML has no shortage of locations in which executable JavaScript can be injected and browsers have even managed to add more. The injection is sent to the web application via any means of input such as HTTP parameters.
Injected JavaScript can be used to accomplish quite a lot: stealing cookie and session information, performing HTTP requests with the user’s session, redirecting users to hostile websites, accessing and manipulating client-side persistent storage, performing complex calculations and returning results to an attacker’s server, attacking the browser or installing malware, leveraging control of the user interface via the DOM to perform a UI Redress (aka Clickjacking) attack, rewriting or manipulating in-browser applications, attacking browser extensions, and the list goes on…possibly forever.
Some preventive measures to reduce the chances of XSS attacks:
Using the frameworks that automatically escape XSS by design.
Escaping untrusted HTTP request data based on the context in the HTML output will resolve Reflected and Stored XSS vulnerabilities.
Put in context-sensitive encoding when modifying the browser document on the client side acts against DOM XSS.
Allowing a content security policy (CSP) is a defense-in-depth mitigating control against XSS.
Insecure Deserialization
There should be a way to transform the in-memory object into a stream of bytes which can be easily stored and shared. That is what the process of serialization is all about. When the game performs the serialization of an object, we say that the object is serialized.
The following function in php to perform the mutation of object to bytes is as follows:
$my_object = serialize($variable);
Deserialization is the opposite of serialization. In fact, it consists of converting the serialized data into an in-memory representation which the software can then manipulate. If we want to retrieve the state of the serialized character object, it needs to deserialize it first.
The following function in php to perform the mutation from bytes to object is as follows:
$my_bytes = unserialize($variable);
When a software deserializes user-maintained data without verification, we call it insecure deserialization. If the developer does not perform a verification before deserialization, the insecure deserialization will trigger the attacker’s code.
The best way to protect your web application from this type of risk is not to accept serialized objects from untrusted sources.
Following are some recommendations that you can try to implement:
Performing integrity checks such as digital signatures on any serialized objects to prevent hostile object creation or data tampering.
Impose strict type constraints during deserialization before object creation as the code typically expects a definable set of classes.
Separating and running code that deserializes in low privilege environments when possible.
Logging exceptions and failures, such as where the incoming type is not the expected type, or the deserialization throws exceptions.
Limiting or monitoring incoming and outgoing network connectivity from containers or servers that deserialize.
Monitoring deserialization, alerting if a user deserializes constantly.
Conclusion
Security vulnerabilities are a fact of life. While a security breach can be damaging to your business, there are plenty of ways you can protect your PHP sites and mitigate your risk that don’t require you to be a security genius with the right training, awareness, tools, and practices, you can safely run PHP applications today and in future .
For more information on the topic go to PHP.
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Badoo Review 2020

Badoo is a free web based dating site propelled in November 2006 by Andrey Andreev, a Russian agent.
Badoo rose to popularity through Facebook tests and games before at last turning into its very own independent help in 2012.
The webpage means to separate itself from other dating destinations on the web by getting rid of the expression "dating site", considering itself a web-based social networking system with an overwhelming spotlight on dating.
Badoo Encounters is a game that clients play to look for matches rapidly. This component gives you coordinates individually, with every passage demonstrating the client's image in addition to important data, for example, their name, age, and what number of interests you share for all intents and purpose.
Press the heart symbol (or 1 on your console) in case you're intrigued, or the X symbol (2 on your console) in case you're definitely not. Most clients play this quick and simple path by easily getting through the various alternatives, like Tinder's swipe left or right game.
Be that as it may, on the off chance that you are careful, there are interfaces on the upper right-hand corner of every passage where you can view and share the client's profile. You can likewise channel the game to show just folks or young ladies, or clients of a particular age run.
Individuals Nearby
Badoo's essential inquiry work, People Nearby, enables clients to discover different individuals. You can channel the hunt to show just the records that are new or clients that are as of now on the web. Beside that, there are a few hunt channels that you can use to restrain the outcomes:
Sexual orientation
What they're searching for (companions, talk, date)
Age
Area

Good ways from you
In spite of the name, People Nearby isn't tied in with scanning for individuals near your area, as you can even get results from clients who put their areas on private, and you can likewise channel the hunt to show clients from another city or state.
Highlighted Users
One the base right corner of your profile page, you will see a few profile pictures. These are pictures from highlighted clients. You can have your photograph included by paying credits. Snap on a photograph to see that client's profile. In case you're intrigued, you can message that person.
Informing Feature
Since Badoo dating is a free assistance, informing different clients is conceivable, even without paying for premium administrations. The main thing you have to begin a discussion is to transfer a photograph of yourself on the site. When you have an image, you can contact different individuals on the site.
Be that as it may, individuals can just send up to two messages to clients they haven't coordinated. When you've spent your two messages, they have to answer to you first before you can send more.
You can set it with the goal that you can get email and program warnings at whatever point you get another message. In the event that there's a client you're especially intrigued, and you hit it off promptly, you can spare them on your top choices list. Then again, if the client says something hostile or improper, you can square them so they can't get in touch with you any further.
With respect to Badoo's informing highlight, we give it a 4 out of 5. With most restricted informing administrations, clients can just message another client once, or more awful, they can't message an individual who hasn't enjoyed their photograph back. With Badoo dating, at any rate you get two attempts to get the consideration of the individual you're attempting to message, and in the event that they answer, the breaking points on informing are lifted.
While this may feel dangerous and unregulated for certain clients, informing is one of the fundamental highlights of any dating site. All things considered, if the objective is to match individuals, there's no motivation behind why informing ought to be made awkward.
Badoo Live
Badoo Live empowers individuals to have a live video stream, which all Badoo individuals can watch and join.
Watchers can offer endowments to the streamers, which the streamers can use to expand their prominence. Streamers, then again, are urged to have an "objective," which they will do when they arrive at a specific measure of credits earned through the stream session. These objectives can be as basic as eat utilizing your feet, sing a melody, only anything strange.
rofile data, overall, is seriously inadequate. Dissimilar to other dating locales where you answer questions and take character tests, clients can just pick their inclinations from a huge rundown. You can't perceive what their musings are about themes concerning religion, governmental issues, and so forth.
To urge its clients to post their best pictures and round out their profiles totally, they've conceived a profile scoring framework. The higher your score is, the higher your perceivability to different clients. To begin accepting appraisals from different clients, you have to transfer in any event three photographs of yourself. Different clients who view your profile through Badoo Encounters can rate your profile.
Despite the fact that the profile scores are intended to decide the amiability of the site's clients, it might be missing as it is absolutely founded on appearance.
Indeed, even with the site's confirmation procedure, counterfeit profiles on Badoo come galore. There are a few articles expounded on it on the web, and we encountered it firsthand while composing this survey.
Just 2-3 minutes in the wake of making a profile, we got four message warnings from various females who needed to visit with us. This is profoundly suspicious as the record has quite recently been made, with no image and no data on it at all. In all actuality, the site has a component where premium individuals can send messages to new clients when they sign up, in spite of the fact that we question that individuals who earnestly need to meet other individuals would approve of simply informing everybody who pursues the administration.
As per socioeconomics, the male to female proportion in Badoo going in 2009 was 70/30, with guys commanding the site. As of late, the numbers flipped and an ever increasing number of female profiles are being made on the equivalent, some of them phony profiles with the goal of carrying more individuals into the site. Keep in mind that profiles can be set with the goal that it very well may be seen by non-individuals. Thus, there are a few female distraction profiles on Badoo with the sole motivation behind tempting guys to join the site and meet these "female" clients.
By and large, we rate Badoo's profile quality 2 out of 5. The absence of profile customization truly clarifies that Badoo dating is a spot for hookups, not for genuine connections.
The site puts an enormous accentuation on photographs and appearance, while ignoring perspectives and sentiments. Truly, you can pick an intrigue, and there are a few fields where you can openly type data about yourself, yet the greater part of these are disregarded by clients since they are not obligatory.
Badoo has a broad check framework for photographs, however nothing on what's composed on your profile. An individual searching for a long haul relationship or marriage isn't given enough devices by which to tell who is good with them or not.
Ease of use
Are Badoo profiles genuine?
In the event that you see a blue check mark underneath a client's photograph, it implies that they are confirmed clients and as a rule, these sorts of clients are genuine. Despite the fact that Badoo has an exacting photograph confirmation framework, some phony profiles still press through the breaks and make it into the site. For females, the surest method to ensure that the individual you're conversing with is who they state they are, you can demand for a selfie through talk.
What is Badoo Encounters?

Experiences is at the center of the Badoo experience. Photographs of clients who match your inclinations will be appeared to you, and you choose in the event that you need to meet them. Simply set your inquiry criteria, flick through your decisions, and see who you like.
You can build how frequently you show up in Encounters when other Badoo clients are taking a gander at it. Simply get some Extra shows and watch your notoriety rise.
How might I discovered who preferences me on Badoo?
The "Loved You" organizer gives all of you the individuals who casted a ballot 'Yes' when they saw you in Encounters. You can get to your "Loved You" envelope by enacting Badoo Premium.
How might I discover my matches on Badoo?
Your matches are the individuals who casted a ballot 'Yes' for you and who you loved, as well, in Encounters. You can get to their profiles legitimately from "Messages" to begin visiting and make companions. So you're ready to separate among matches and messages from clients you have not coordinated with yet, matches will have a heart symbol on them
What is the Crush include on Badoo?
Sending a Crush implies that you can tell different clients the amount you like them by clicking beside their photograph in Encounters.
Sending a Crush to somebody implies that they will have the option to look at your profile straight away, and you can utilize Credits to send Crushes to the same number of clients as you like! Note that there is no Undo when sending a Crush.
What do I would on the off chance that I like to "unregister'' myself from Badoo?
You can end your enrollment whenever by heading off to the "Settings" Control of Badoo. In the wake of tapping the "Erase Profile" connect, Badoo will hold your record for 30 days if you altered your perspective and need to reactivate it. When the 30 days are up, the erasure of your Badoo record is perpetual.
Security
Would i be able to report violators of the Badoo Terms and Conditions?
Indeed, you can report any maltreatment or infringement of a part to the Badoo group by rounding out the Feedback page. Try to incorporate instances of the activities the client did so Badoo can act as needs be.
Another alternative is to visit the client's profile and snap the "Report Abuse" connect. Pick the explanation behind the grumbling and submit.
Out of the blue, I can't get to my Badoo profile. What's happening?
On the off chance that you all of a sudden can't get to your Badoo profile, all things considered, your record got suspended for disregarding Badoo's Terms and Conditions.
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