#acting masterpost
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lucabyte · 1 year ago
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So does anybody else ever think about how Loop felt the need to demonstrate that the party's deaths wouldn't have any effect on the loops. I know I do but that's besides the point. Anyway I don't think Loop actually needs to bathe, they just like to feel included.
#'but lucabyte didnt you already do a comic with this exact same message? that loop has potentially killed their party intentionally before?'#yes i did absolutely do that thank you for noticing. that is what the cannibalism comic is about. no that was not a metaphor. lol#isat#in stars and time#isat spoilers#in stars and time spoilers#sifloop#isat siffrin#isat loop#in stars and time fanart#isat fanart#lucabyteart#ill ramble elsewhere some other time. maybe in a text post. but. long and short of it: even if you assume the answer to 'how do they know'#is that in sasasap isa got frozen once. theres still the fact that the loops are from sif being too distressed. how far gone does a siffrin#have to be before they can witness a party member die and notice it has no effect. how does loop feel to have planned to kill the party#during act 3. why did they NEED to show sif that. are they trying to preemtively stop them from getting the idea in their head#that maybe that might work? when they're out of all other options? when they just get so frustrated and at wits end?#loop helps in subtle ways through the whole game. and in less subtle ways like begging sif not to use the dagger. and while yes the#overarching reason you need to learn that the loops are tied to sif is because you need to figure out wish craft.... loop doesn't know the#actual mechanics of the loops themselves. just what didn't work. the power of friendship. getting the final hit in. being perfect. etc...#and besides all that.. how did loop feel during that hangout. being so deceitful. especially since before the other shoe drops#sif is enjoying themselves. but they know what's coming the whole time.#as for: why bathing? its the obvious imagery for blood on their hands/washing/never being clean. and is a bit of an inversion of the other#piece i just drew with the other casual closeness and nudity being kind. this one is cruel instead.#anyway tag ramble over ill do a masterpost of all my fanwork with some directors commentary sometime i promise. since i know im often vague
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charmac · 1 year ago
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parasolemn · 4 days ago
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X7 Narrative Overview Transcripts and Notes: Acts I-III
Hi there. Nothing revolutionary contained in this one, I was just bored so I decided to start writing everything I could see on the other slides I didn't end up doing when this stuff first came out.
This doesn't include the first slides of each Act, which are summaries of everything that happens in them. What's contained in *here* is just production notes and whatnot. Here's some links if you'd like to read something shorter that actually tells you what you're looking at.
Acts 1-3 Summaries Acts 4-5 Summaries
I need to stress by the way, I'm trying to not squint as much at these since it really hurt my eyes last time lol, so this probably won't have as much hard-to-see stuff as the other ones did. Also, length warning, there's more content in these so the post is way longer.
Including screenshots in case anyone else sees things better. Alrighty, have at it
act 1 da murda
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They want me to die so this one's a nothingburger and the stuff that could have been a somethingburger just straight up never becomes visibleburger
Location
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The timestamp seems to read "Season: Autumn (<5 min. post-Dream)"
This section of the game takes place at the Capeside Apartments, but rather than simply reusing the location from Disco Elysium, it appears they were remodeling and retexturing the maps. There are four images here: "Interior (Old)", "Interior (WIP)", "Exterior Dock (Old)", and "Exterior Dock (WIP)". Probably just so these parts can be visible from a different angle than the game.
This bit is never zoomed in enough for the other text to even become blurry pixels, sadly.
Characters
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Five characters appear in this segment of the game: Beast de Ruyter, Cuno's father as seen through his eyes (crucial); Cuno and Cunoesse (crucial); Call Me Mañana (on the cusp between "necessary" and "supporting"); and The Swarm, Cuno's box of locusts (necessary).
The video never zooms in close enough to see the other text clearly, but some of the concept art on these slides appears at full size later on in the video.
Plot Details
They don't even want to give me a chance. The text never even becomes a visible blur, it just stays as lines. There is this odd little "FELD" thing in the top right corner though, I guess?
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Tasks
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Critical tasks:
First, survive
Return to Cuno's Apartment - [...] Completed when both Cuno & Cunoesse have [...]
Find what's left of Cuno's people [A/N: probably The Swarm]
Subtask: Find something to carry the survivors [A/N: probably the box he carries The Swarm in for the rest of the game] - Complete when Cuno [...] the remaining locusts in the box. [...]
Leave Martinaise forever
Reactivity/Outcomes: Three sticky notes. Too blurry to read.
Items
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Definitely: [Interactable item sticky with no text], [Family?] photograph (Interactable)
This section contains a screenshot of a mock-up of the in-game clothing system, with the items that both children are already wearing highlighted. I assume it to be such: For Cunoesse, hat, shirt(?), pants. For Cuno, shirt(?), pants, shoes. There's two sections that have nothing in them, one between Hat and Shirt and one between Pants and Shoes, but I'm not sure what they would be.
There is other text, but it never zooms in enough for it to be visible.
Maybe: [Two interactables, too blurry to read]
To Be Decided: x2 Healing Item (Consumable); x2 Hype Item (Consumable)
Section also contains one other consumable, two clothing items, and one interactible. One of the clothing items has a screenshot which looks to me like some kind of beanie and scarf set? Not sure. Can't read anything else.
Thoughts
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Cunoesse has one Thought, and Cuno has two, but I can't read them. I'm not a magician. Sorry guys...
Special Assets
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Systems: (unreadable) Art: Title screen at end, Opening dream sequence, Locust Swarm Audio: (unreadable)
Relationship Beats
Cuno vs. His Dad; Cunoesse vs. The Strong
Act II: The Escape
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everyone say Thank You Dora for Zooming Riiiiiiight In on This One
Location
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Top text:
"On the splash screen at the opening of each Act (Location), the Player should immediately be given the ability to place themselves in time and space to understand how much time has passed since the last Act and how much distance remains to their destination. Each Act (Location) should be introduced alongside the distance to Hämärä Maa (in kilometres.) Therefore, the distance to Hämärä Maa will serve as a reference point for the gameworld and as a tension-building countdown towards the game's climax."
"1,347 km to Hämärä Maa (Tweak the numbers)"
[A/N: Hämärä Maa is likely named after a Finnish song by the same name written by Matti Esko. You can view translated lyrics in the reply section of my Acts 1/2/3 Summaries Transcript post.]
Note on Geography:
"Consulting the huge wall map of Le Petit Continent on the Jamrock Central station wall the kids learn there's a 14:44 train to June Cite, -- Revachol Express' Azure Sans-Détour -- that completes the 1300 km journey south in three days. Before reaching June Cite -- the third largest city on La Petite Continent -- the train drives past Rhône Tréville (formally Royal) Penal Colony. That's right across the bay -- few kilometers -- from Cunoesse's ancestral home -- Hämärä Maa archipelago -- marked as Breach Atol on the station map. If the kids could only find a way to stop the train there, they'd be almost home."
[A/N: chat, is it Le Petit Continent or La Petite Continent, why is it spelt both ways]
Jamrock Central
"Refer to Jamrock Central Map (hyperlinked) for more references." [A/N i would give anything to have this]
Sticky notes: [unreadable] Groningen station Green marble Peacock, cockatoo [unreadable]
[A/N: Groningen Station is the main railway station in Groningen, in the Province of Groningen, in the Netherlands. It's quite lavish. Many of the reference images on the left side of this slide are actually of this train station.]
Middle block of text:
"Jamrock Central is one of the three major transportation hubs in Revachol. The other two being railway hub in Ville de Charbon and the aerodrome on La Délta.
Jamrock station was erected about 150 years ago by the edict of King Philippe III the Squanderer. It was the height of opulance for the Philippian kings and and[sic] not a cent was spared building the station. The ceilings are high, the windows are huge, the floors are all marble and there are columns everywhere. It's the lavishness of the catholic church + of Sheiks of Dubai but with the taste and sensibilities of Louis XIV the Sun King. Or "was", because after the communards dethroned the Suzerains in the Antecentennial Revolution (Turn-of-the-century Revolution) and the Great Spending came to an end no one wanted to carry the insane upkeep costs. Nowadays the marble is cracked, the colors faded and no one is even thinking about renovation. The station is still very busy and multiple trains both regional and continental arrive and depart every hour.
Near the entrance is a fish pond turned wishing well. Beastmaster Raccoono can talk to the fish, Cunoesse can talk to the water and every 30 minutes the pond produced 0.50 cents from people wishing for stuff.
The station should be populated by lots of npc's barking as crowd in a way the Scabs bark in DE. Ideally there's lots of motion and commotion. The busier we can make the place look the better.
Notable areas might be: - The Fish Pond - Source of income, Cuno beastmaster reactivity, Cunoesse surface tension reactivity, foreshadowing the blind cave fish of Hämärä Maa) - The Ticket Offices - Might be just a dinow in the wall. Ask information, buy tickets, pull a schenanigan) - The Little Gentleman's Room (Piss Lounge for Noblemen? Salle de pisse pour Nobles?) - Rob Herculé, set fire to create a distraction to sneak aboard the train. - The Platform (maybe two sets of track visible?) - The one further back would be purely cosmetic -- inaccessible for PC -- and could show cool trains flashing by"
[A/N: Louis XIV, King of France in the 1600's, commissioned the Palace of Versailles and had a huge influence on French Baroque fine art and architecture. Also was notable for a bunch of other things, but that's what's relevant here.]
Middle image references: Estimated size of this map is compared to the whole road area of the Martinaise map, from the scab area down to where the lorries end near the open water lock. There are also some more reference images in black and white, as well as some more images labelled "Early platform concepts".
Right side: Title text "Arrive at dawn, leave at mid-day" A box titled "Visual references: Train, Exterior". Contains many older style train carriages and artworks. There's a draft logo with small top text "REVACHOL EXPRESS", large text below "AZURE SANS-DÉTOUR". There's two sticky notes, one reads "MARX!!!! HELP PLEASE!!!!!!". Middle text: "The Train from the next Act needs to be visible on the platform (exterior only.) Rough level map below; needs to go through several iterations with level & environment design." The rough level map is divided into the Pavillion and the Platform.
Characters
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"updated 02/03/2023"
Character Map Crucial: Cuno, Cunoesse, Trip the Train Conductor (Ticket Control) Necessary: Petite Hercule, Beggar King, Dog Courier, Rémy the Ticket Seller Supporting: The Academic, The Wandering Widow Marginal: Man from Jamrock Station, First Class Lounge Door (No portrait, but might need some funny VO (TBD, small)
Character Relationships Beggar King: Observing The Academic, Has dirt on Trip the Train Conductor, Observing Petite Hercule Petite Hercule: Following Cuno, Following Cunoesse, Helps steal from Dog Courier Cunoesse: Wants to mug Petite Hercule Rémy the Ticket Seller: Creeping on Dog Courier
Major Area NPC: Hercule Louveau, the Younger Kid Flow map: C&C enter the Train Station -> (no text visible on other sticky notes)
Biography:
8 years old
Travelling [...] to see his grandparents in June Cite, [...]
sheltered, [...]
total [...]
[...]
[...]
[...]
fascinated with C&C, because they're the only other unsupervised kids
slowly manipulated [...]
Narrative function:
can be manipulated to help you steal from the Ticket Office
can be mugged for his ticket by [...]
[...]
[crossed off list item] (TBD)
Also a section labelled "Appearance" with no text visible, and some TINY screenshots of text in the bottom left corner
Beggar King No text visible
Man from Jamrock Station No text visible
Dog Courier There is a name here, almost certainly readable with the right eye, but I cannot read it. Most likely her real name.
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Some quotes read:
"No petting the dogs!"
"[Name] doesn't like you."
"These aren't dogs for petting."
The dogs in the references appear to be borzois. There's other text, but it's unreadable.
The Academic Split into two. The two sections are titled "Convergent Field of Disaster" and "Dr. Agathe Maier-Sachs" respectively. Also a small text box at the bottom labelled "Financial [Autonomy? Astronomy?]". Other text is unreadable.
Rémy Caprice Subtitle "Employee of the month". Other text unreadable.
Estelle Edelbrock Subtitle "The Wandering Widow". Other text unreadable.
Barkers Cops; Public [...]; Barking passengers; [...]; Janitor Bonus: [...]
Trip the Train Conductor
Present here only as gatekeeper to the Train level
Major character in the next Act
Might even have a different entity name, since he has not introduced himself yet
Needs to be presented with two tickets, or a ticket and a pet carrier to let you aboard
Him letting you aboard ends the Act (otherwise chasing the train as it's pulling out of the station ends the Act)
(Unreadable text box)
This box connects to a box immediately below it in the Act III Characters section.
Plot Details
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There is a note on this slide that reads: "Information might be outdated, See the latest Progression Path in the Act II Miro board:"
Location Objective: "Get on the 14:44 train to June Cite. If possible, secure two train tickets. If not, get creative. You arrive at the Station at 07:30. Your time at the Station is limited."
Ways to board the train: "Ideal: You have two tickets. Show your tickets to the conductor and board. Sub-optimal: You have one ticket. Obtain a pet carrier from a Station NPC. Smuggle one of you in it. Inadvisable: You have no tickets. Create a diversion and board in the chaos. (?) Disastrous: Train is departing. Last calls, dramatic encounter where you [...] RC's to mitigate losses. [...] on the train, but you likely lose inventory, health... [has been cut]
The amount of tickets you are holding will have reactivity in the next chapter, as Trip the Train conductor will be able to casually blackmail you."
Ways to obtain tickets: "1. ONE can be stolen from the Ticket Office, if you manipulate the Young Kid to help. 2. ONE can be taken by force from the Young Kid, if the previous has happened. 3. ONE can be bought with fish pond money, but it takes a whole day of fishing for coins.
The dog carrier can be stolen from the Dog-Walker if you can trick the dog to get out.
The diversion involves setting fire to the men's room...?"
Plot:
Cuno and Cunoesse arrive in Jamrock Station at 07:30.
At a first glance it seems cops have beat them to it. Several groups of RCM patrolmen are moving around the crowd. You don't know this yet, but the cops aren't there looking for you, they're looking for someone else.
This "Criminal at Jamrock Station" side-plot will unfold in parallel to Cuno & Cunoesse's story, as their fugitive paths cross during Act 3 and possibly 4.
First they need to know how to get to where they are going. Consulting the huge wall-map of the entire Le Petit Continent the kids learn there's a 14:44 train to June Cite, -- Revachol Express' Azure Sans-Détour -- that completes the 1300km journey south in three days.
Before reaching June Cite -- the third largest city on La Petit Continent -- the train drives past Rhône Tréville (formally Royal) Penal Colony. That's right across the bay from Cunoesse's ancestral home -- Hämärä Maa archipelago. If they could find a way to stop the train they'd be almost home.
Originally, Cunoesse made her way to Revachol as a stowaway on a train along the same line, so she is trying to retrace her steps back home. (Being illiterate, she barely understands maps, and needs Cuno to connect the dots between her recollections and geographical locations.)
The task now is to find a way aboard the train. There's a number of ways to do it. Should they be able to acquire the means they can straightforwardly buy the tickets aboard AZURE SANS-DÉTOUR. Alternatives include, sneaking aboard, stealing a ticket from a young(er) boy or perhaps outright forging it.
The main goal in the Station should be getting aboard that train and one of the more obvious ways to accomplish that is to just buy two tickets. Tickets cost money. There are three ways to get money in the train station.
Fish coins out from the Fish Pond (0.50p/30min)
Beg for money. -- After talking to the character "beggar king" about begging and it's finer nuances and option to tell your own little sob story (Series of RC's on different character in station) to people owns up. Tell it convincingly and they'll give you their change.
Steal a number of items from NPC's in train station and sell them to Beggarking.
Criminal from Jamrock Station notices that and has reactivity to the fact in ACT III.
Once you've found a way to get past Trip and board the Train, the Act ends.
Tasks
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Note at top says: "This is a rough overview. The latest Task Chain can be seen in the Progression Path in the Act II miro board:"
Critical tasks: "Find out how to get to Hämärä Maa: Activates upon arrival at the Train Station. Completes upon FELD interaction with the Continental Map. Subtasks: Consult the (huge) railway map on the wall. Ask for directions. Find a way aboard the 14:44 train: There are multiple ways to go about this objective. Let the PLayer know that their time at the Station is limited. This task can fail if the time runs out and the train begins to depart, triggering a failsafe "jumping on board" sequence with critical penalties. (It might also mean a different starting point for Cuno & Cunoesse in Act 3, with them waking up in the Cattle Car instead of the Passenger Car.) Solutions: Buy a ticket; Smuggle one of you on board; Steal a ticket; Forging? Distraction?; Each one of these can be a task with its own subtasks."
Side tasks: "Make the kid stop following you Figure out Beggar King's luggage stealing ring Evade the RCM officers Deal with your injuries? Find new clothes?"
Reactivity/Outcomes: "How many tickets you have = the ease of Trip blackmailing you; Lost items, money, if boarded via failsafe; Criminal from Jamrock Station knows all you did at the Station, and he boarded the same train; Hercule either left behind safely, or mugged, stranded and possibly even stabbed"
Items
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At the top is a concept map of the station showing where items or perhaps people can be found. Note reads: "Please refer to the location map (hyperlinked) in Act II Miro for the latest number and distribution of items, NPC's and containers."
Definitely: None in this section
Maybe: Interactable: Can of dog food; Railway map of La Petit Continent; Book: interesting Zoology: Animal colonialism. Consumable: Candy stolen from a baby Other: Locust home upgrade item; an umbrella; Ring from the fish pond
To be decided: Clothing: a hat; Winter-barka; What are those? [A/N: ugly ass shoes]; Meque[sic] sailor shirt; pair of pants / a skirt?; Tioumoutiri T-shirt Consumables: x3 Substances, x4 Hype Healing item; x3 Hype Healing item Other: TBD ITEM from FISH POND
Thoughts
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Cunoesse:
Cuno's dead dad.
Reflecting on Hercule
Trains
Predators & prey
Blood debt
Hämärä Maa 1
[Four blank "THC" diamonds]
Cuno:
The Man from Jamrock Station
Dead Dad
Thoughts from Beggar King
Leaving home
Beast-master
Swarm 1
Thought about money?
Hooked to the Book
Blood debt
[One blank "THC" diamond]
Special Assets
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Systems: In-game economy: The buying-selling mechanic and the use of money start to play a role from this Act forward. Some preliminary design brainstorming needs to be done on the game economy, including what kind of merchants and money sources should each location require. Mechanic for a fishpond that generates 0.50 centimes every 30 minutes Special movement: Hercule pathfinding: See the Hercule character brief for the idea on the kid following Cuno & Cunoesse at a distance around the Train Station. He should initially be evasive and retreat if you try to approach him, only after some time you can catch up to him. Explore technical possibilities for implementing this kind of special pathfinding for Hercule. A large clock on the station wall which is in sync with the game one? Kid in a pet carrier: There's a sequence where the kids steal a dog carrier, and one of them crawls into it to be smuggled onto the train. There can be strategic screen fade to black to avoid some of the unnecessary animation work, but at the very least the player should be able to have a conversation with Trip where one of the kids' character model is replaced with a dog carrier model. Jumping on a train failsafe [has been cut]: Specifics are largely TBD, but there should be a scripted and [...] sequence where [...] in-game clock reaches 14:44, triggering a FELD-[...] where the [...] some Red Checks and jump on the departing train with minimum [...] losses. Introducing the Cooperative Red Check ?
Art: Map of La Petit Continent: Use the map from the Location Brief as reference. Half-screen sized, like Harry's *expression* painting. Afterwards, it should get added to the map roster in the journal screen. Should there be a marker on it that shows your location in each Act? Train Station map: Standard location map that automatically gets added to the Journal. Shows the layout of the station and platform. Should be done in the style of retro railway pamphlets / subway station maps. Location splash screen: This Act, and each consecutive Act, opens with a title screen overlaid on the environment (in the style of Control or Fringe.) containing the words "ACT II -- JAMROCK CENTRAL -- 1,347km to Hämärä Maa" [A/N - not sure what they mean by Control or Fringe] Kid in a pet carrier Dog model, running away Cuno and Cunoesse idles: Both in the free exploration of ACT I and in Act II, Cuno and Cunoesse's body language should be uncomfortable, suspicious - a lot of looking around and [...] kind of hunching into themselves, generally uncomfortable and [...] by possible witnesses. Jumping on board failsafe (animation) [has been cut] Hercule mugging animation Potentially animations for [...] other [...] the [...] dog [...] carrier [...]
Audio: Train Station foley: Voice calling out names of cities, murmur of crowds echoing in the waiting room space, sound of idling train engine on the platform, and more Action music for failsafe sequence?: The very short but intense failsafe sequence will require some action music. Since this is not necessarily the path the majority of players will see, the music doesn't need to be unique, it can be a piece of generic action music we will reuse in other tense chase/combat scenes as well. Dog/animal noises: voices for the dog in the dog carrier and/or other animals which might be present on the location. (Pigeons?) Subtle, occasional background music: The Train station is far less [...] than the Murder Scene, but still not as lighthearted or [...] as the Train. Most of the time, the Player's focus should be on the [...] sounds of the Train Station, and in the [...] of when a musical track is present, it should come with a sense of [...], feeling of tension, of looking over your shoulder, of being a fugitive on the run. Nothing [...], but rather a [...] reminder that this is not a place where you can relax. It is a place you are eager to leave, but you can't allow yourself to be too visibly agitated. Some musical references TBD?
Relationship Beats
Cunoesse vs. The Weak; Cuno vs. His Conscience
Act III: The Journey
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this ones also evil strap in boys
Location
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Top box: "Day 1: [1,004] km to Hämärä Maa Day 2: [489] km to Hämärä Maa Day 3: [76] km to Hämärä Maa [Tweak the numbers] [Unreadable sticky note]"
Revachol Express Azure Sans-Détour: Sticky note sequence: Locust Dream 2 -> After the first day on the Train, [...] will [...] -> [...] -> [...] Ghost station -> Second night -> [...] Left notes: "Inspired by mid-century European trains. The [...] and first class luxuries [...]"
Characters
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Fuck if I know
The Trip box from Act II's characters links to the box here titled "Major Area NPC: Trip Leroy Fruiscante aka Trip the Train Conductor" actually
Plot Details, Tasks
le shrug
Items
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surely im gonna run out of images here soon right
"From top to bottom: items for which we hae a solid narrative idea, vs. items for which the specifics are still unknown. Objects in the definitely pile can already be passed to an artist to paint, whereas the TBD pile will need some concepting first."
Definitely Clothing: Trip's coat?
Maybe Other: Skippy's leash Interactable: [...]; Adult flip-book; [...]; Interactable; Interactable
To Be Decided Clothing: like 50 of them idk theres no writing... Consumables: [...]; x3 Healing items; x5 Hype items
Thoughts
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i swear this is actually harder than the summaries were
Cunoesse: There's four thoughts there idk Cuno: Road Living; Swarm 2; yeah that's it sorry, there's 7 more thoughts there
Special Assets
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Systems: [...]; Daily map changes; [...]; Jumping off the train Art: Train map; [...] sequence; Locust dream; Two kids in a trench coat model / animation; Jumping off the train animation; Animated character model; Location splash screen Audio: Locust dream; [...]; [...]
Relationship Beats
Cuno vs. His Influences; Cunoesse vs. The Ordinary World
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vulpixisananimal · 5 months ago
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SIFSTEM ACT 0 DIRECTORY
Many of the Act 0 chapters were made before this fanfic was ever planned to be, well, a fanfic at all! So the quality is going to vary wildly going forward.
- The Main Event - The Chapters following the main story, in intended reading order.
[0] - Two hats [0.2] - The Show's Over [0.5] - Second Lease on Life [1] - Suspicion [2] - Exposed [3] - Try to sleep [4] - One! More! Time! [5] - Let's try this again [6] - Kidnapper!! [7] - Family meeting! [8] - Me, Myself, and I [9] - Welcome back to the show!
- Side Events - Side stories or chapters that are somewhat important, but for one reason or another cannot be placed with the other chapters. As of writing, this and the below sections are incomplete.
Make a Wish, Bonnie!
- Funnies - Random asks or pieces of art that while not explicitly relevant or important to the main story, are still fun go back and look at. Bold Letters indicate posts that aren't canon/have been de-canonized.
First Ever Sifstem post / Sus Moment-2- / Very Early Refs / WHO MADE STARDUST SAD / Journal / Fronting / Your Body / First Meetings / Conflict / Mal Du Gays / Mal and Family / Reading time! / Just Attack / Stylin / Lulu and 'Ays / Rancid Vibes / Vulnerable / Cook book? / Snacks / Morning! / Lmao / Gaysabeau / Attacks!! / Affection / Fighting again / Silly
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i-have-ideas-they-go-here · 6 months ago
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Master post : Arcane but DnD
First things first: this is for FUN. If you have any ideas or suggestions I would love to hear them just don't be rude.
Now that that's out of the way here is where you can find everything:
Ground Rules
Characters:
VI:
Base Info, S1 Act 1,
Jinx:
Base Info, S1 Act 1,
Caitlyn:
Base Info, S1 Act 1,
Jayce:
Base Info, S1 Act 1,
Viktor:
Base Info, S1 Act 1,
Ekko:
Base Info, S1 Act 1,
Mel:
Base Info, S1 Act 1,
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skitskatdacat63 · 2 years ago
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"The Boy With The Thorn in His Side"(x) - The Smiths × 2023 Strollonso moments + pundits' reactions
#baby's first web weave please be kind#frankly i could make a giant masterpost on my opinions on which Smiths songs fit which drivers/ships#i like their music a very healthy amount and I don't spend countless hours daydreaming to it...no....#but this particular song has been haunting me bcs i think it fits them super well!!#with their relationship dynamics and then the way everyone doubts their relationship#though its been hilarious watching the f1tv commentators kind of resign themselves to 'ah well ig this is what AMR/Fernando is like now'#went from being confused and shocked at their on track comradery to just accepting it for what it is#now theyre like 'ah yes lance dutifully lets fernando pass' compared to the previous ouright disbelief and denial#yeah thats right...theyre in love...what are you gonna do about it...#i think one day itd be fun to make a vid comp of all the times the commentators were ?????? at strollonso's lovey doveyness it is fun TO ME#it was really funny to look through shitty articles for negative comments#but the funniest part is that istg all of the articles just quote this one singular man who is hellbent on being a hater#i am in your walls peter windsor.#i think its silly when they bring in 'f1 experts' for their opinions ona drivers motivations and mindset#they act like such armchair psychologists like bruh your degree is probably engineering or journalism calm down!!#hehehe anyways happy with this!! i wrote it out on paper like a whole ass essay draft to brainstorm what to put#and then i scrolled thru the draft while listening to the song and im just EEEEEEE IT FITSSSSSSS#f1#formula 1#formula one#we do a little bit of f1#lance stroll#fernando alonso#fa14#ls18#1418#1814#strollonso#alonstroll#normal posts that catie normally makes in a normal fashion
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inuvember · 2 years ago
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INUVEMBER IS BACK FOR ITS 9th EDITION!
Inuvember is an event dedicated to showing our love for the manga/anime Inuyasha, with a prompt for each day of the event. You can participate in any way you want, no need to be a writer or an artist! This event is all about having fun.
The first 2 and a half weeks are dedicated to the characters of the series, and the last week and a half is dedicated to relationships and AUs. The last day, 'Fandom Day' is dedicated to the fans, tell us how you fell in love with the series, or what it brought to your life!
If you have any questions, suggestions or comments, feel free to send a message! You can also find on this blog all the info you need to get ready for the event:
FAQ RULES PROMPTS
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jujumin-translates · 1 year ago
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[A3!] ★ Main Story | Act 13 - Budding Spring Masterpost
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First Part
Towa, a Spring Troupe fan who just came to Veludo Town, reports the news of his arrival to his friends via chat.
While walking and looking for street acts, he comes across his No. 1 oshi—.
· • —– ٠ ✤ ٠ —– • ·
Episode 1 - New Prologue | Episode 2 - Storm Before a Storm | Episode 3 - One Step Up | Episode 4 - Newborn Fleur Award | Episode 5 - The Curtain Rises on a New Era | Episode 6 - Current Location | Episode 7 - Hazy Spring Weather | Episode 8 - First Theater Experience | Episode 9 - Back to the Basics
· • —– ٠ ✤ ٠ —– • ·
Middle Part
For the first quarter of the Fleur Cup, Spring Troupe has decided to perform a sequel of their debut performance.
While being troubled by what kind of play they should be aiming for, they decide to look back and reconsider their origins—.
· • —– ٠ ✤ ٠ —– • ·
Episode 10 - Forced to the Starting Gate | Episode 11 - Pause & Pose | Episode 12 - What I Can Do Now | Episode 13 - Take It Easier | Episode 14 - New RomiJuli | Episode 15 - Ketchupped to Hell | Episode 16 - My Allies | Episode 17 - Family Meeting | Episode 18 - Leaving the Nest
· • —– ٠ ✤ ٠ —– • ·
Last Part
For the sake of the troupe and their own personal growth, each of the six members of Spring Troupe faces "what they must do now".
The curtain rises on their sequel performance with the reaffirmation of the strong bond that connects them even when they're apart—.
· • —– ٠ ✤ ٠ —– • ·
Episode 19 - First-Year Office Worker | Episode 20 - Trial & Error | Episode 21 - Even When Apart | Episode 22 - The Door to a New World | Episode 23 - International Minister of Arts and Culture | Episode 24 - Family Wish | Episode 25 - I'm Home | Episode 26 - There's No Place Like Home | Episode 27 - Papa Crisis | Episode 28 - Welcome Home | Episode 29 - Romeo and Julius ~Rosso e Blu~ | Episode 30 - Record of Sorrow | Episode 31 - The Story Continues | Episode 32 - #FamilyPizzaParty | Episode 33 - Budding Pink
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saphstories · 6 months ago
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The Three Sovereigns Index/Masterpost
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(Beautiful Amazing GORGEOUS cover by @the-sky-queen !!!!!!! YOU SPOIL ME QUEENIE!!!!! 🥰🥰🥰😍😍😍😍😍💖💖💖💖)
Summary Act One: The Chosen: (Beta Read by the awesome @the-sky-queen!) Prelude: Broken Seal Chapter One: A Birthday to Remember Chapter Two: Invasion Chapter Three: Defenders of the Emerald Chapter Four: Elysia Chapter Five: Allegiance Chapter Six: Last Hope Chapter Seven: The Third Sovereign Chapter Eight: Prepare the Way Chapter Nine: Sovereignty is Come
See you all soon for Act Two: Ascension!
The Three Sovereigns is also available for reading on Wattpad!
Incredible Art:
Sarena Grace Character Post Scratch Fireheart Character Post Coronation Crasher by @the-sky-queen High King Shadow Doodle Request by @the-sky-queen
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(Phoenix logo design by @eclipsed-jester and @the-sky-queen! 🤩🥰)
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da2transcripts · 7 months ago
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Act 2 Main Quests
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Main Plot
Finding Home
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All That Remains
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Blackpowder Courtesy
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Following the Qun
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Offered and Lost
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Prime Suspect
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Profit and Loss (Conditional)
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To Catch a Thief (Optional)
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Demands of The Qun
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Act 2 Secondary Quests Act 2 Side Quests Act 2 Companion Quests - Act 1 Main Quests Act 3 Main Quests
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pennpenn · 1 year ago
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Fractured Wishes Sunny
Aka Pokemon Villain Basil AU
Sunny is a teen who has a very defined moral compass. He's a rich kid who put off his journey due to not being confident about caring for himself or any magical creatures he may be traveling with.
Meeting Aubrey is what managed to convince him that a pokemon journey would be beneficial.
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Notes on Sunny's character and his team below!
Sunny has three Pokemon!
Indeedee
He started his journey with his 'partner' Indeedee. He grew up with the Indeedee taking care of him, and the lil guy also reminds him to take care of himself.
The Indeedee is a male that has the nickname Bess.
Bess is not a battling pokemon and cannot hold his own in a fight. He is purely present to take care of Sunny and lessen his anxieties.
Gothita
Gothita is the first pokemon that Sunny actually caught. This Gothita is a female named Lotte (lot-tay) and she seems to have a hard time evolving.
Lotte is quite clingy to Sunny, and her favorite thing to do is sit with Sunny and take in scenery.
Plot wise, the reason she struggles to evolve is because this line of pokemon tends to have the ability to see the future. I'm trying to cover up any potential plot holes by making sure she isn't evolved to her last stage until after the truth that Basil is a villain is revealed.
Larvesta
Larvesta is the second pokemon Sunny managed to catch and befriend! The one he's gotten is a male named Lux.
Lux is a shy pokemon that loves to battle.
I currently don't have a lot of notes on Lux, but I do like drawing Lux and Sunny together. Mainly because I can give them some sort of sun symbolism in the doodles.
Notes on Sunny:
Sunny's character is supposed to be similar to the generic pokemon game 'hero'. He stumbles upon an evil group doing bad things and makes that his own personal issue for the foreseeable future. In the story he is actively trying to track down the evil pokemon team and stop them.
Sunny has a massive grudge against Commander Sunflower(Basil in an evil guy disguise) specifically out of the entire evil team. Meeting Commander Sunflower is what introduced Sunny to the evil team, and the commander absolutely decimated Sunny and Aubrey's attempts to stand up to them. Man pulled out fully evolved level 50s against pokemon around level 15-20 and the heroes took it personally.
Yet, Sunny's character in this au is being one of the antagonists. Because Basil is the protagonist of the au, we are supposed to see the au through his eyes and feel sympathy for him as a character. Sunny actively stands against Basil and his goals. I wanted Sunny and Basil's dynamic to be somewhat of a commentary that a protagonist does not necessarily mean a good person. Sunny is a good person. Basil is a person who has done many bad things for something he truthfully believes in, but he doesn't think he is necessarily a villain. He perceives Sunny as his enemy for standing in his way.
Sunny and Mari have about a 6-8 year age gap. He got his Indeedee as a gift from her Galar journey. She's in Sinnoh with Hero when the au takes place.
Sunny had moved from Johto to Unova when he turned 10. The story starts in Unova and he only really leaves because he met Aubrey.
All of Sunny's pokemon are in Luxury Balls.
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ldma-boodyshaker900 · 9 months ago
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🗣️🗣️🗣️
hey guys!
SO i got some news
I know i haven't been playing to much, which is because i Have been Working in school A LOT
But I have news.
First: i have a New Added Addiction which is Warrior cats, and in My 2 weeks of being addictect to it i created Blueblom which is The fist oc i have Made of Warrior cats , But I have 3 more Ideas which are
Bloodtail
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Firesong
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And Featherpaw
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This 3 character should be Coming out soon , and i'm Also doing Blueblom's info and profile in paper
The next ones is THAT The next week We'll be having
New doodles of New and old ocs
The first part of The Foot clan member Au
And a New rottmnt Oc
Which as gonna Have as name Linkc and Is gonna be a Yōkai Spider
And As a last New
We are gonna Have The voices FOR Character like
Maya from Yellow dead Au
Linkc from Spider web Au
Luz from Foot clan member Au
And Olivia from Little sister Au
The voices would be from My Friends And i hope You all enjoy them and The new posts that Will come out next week
💜🧡❤️❤️BYE❤️🩵🧡💜
And remember everything about The Aus and Ocs Is here
Masterpost
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yuu-kumeii · 1 year ago
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Guess who finally finished that moot masterpost :D
Coming up right after this post bc I just wanna add some clarification :
1) There's individual moot intro posts but I'm only posting the ones who are currently active bc ion wanna bother the ones on hiatus / break rn
2) There's like pictures in the intro posts but THEY'RE KINDA BLURRY IDK WHY IT'S PISSING ME OFF FR 😭😭😭
3) It took me too long to finish them I know it's the procrastination 👹
That's all :D
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nerice · 1 year ago
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also can i read screenplay when edits are done please say yes i have been waiting for four years
YES YOU ABSOLUTELY CAN YOU HAVE 2 BECAUSE I STILL NEED TO GET U BACK FOR THAT COMMENT ABT GR*Y FROM BACK THEN the reckoning is coming!!!!!!!!!!!!!!! YOU ARE NOT SAFE
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gaysparkler · 1 year ago
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Oops I created two new Tavs yesterday and now I want to abandon all my games to play with one of them.
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rin-may-1103 · 2 months ago
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Aspiring Escape Artist
(DCxDP) | Masterpost | Next
"Alright, Mr. Fenton," his newest social worker started, turning in her seat so she might actually get him to look at her. Danny continued looking out the window and up at the gigantic building they were parked in front of.
"This is your last chance before the system declares you unfit for foster homes and sends you off to juvie. And before you get all uppitty about it, know this is as much your fault as it is the system's."
Danny rolled his eyes, watching as shadows rushed past windows too tinted to actually see into. Another shadow darted past a lower one, dragging his eyes down and toward the door. The shadow was quickly followed by three more, one of them waving something over their head.
Allowing his hearing to spread out from its usual range, Danny listened as muffled shouts filled the air, quickly turning into clear words.
"GET THE MASK, GET THE MASK!"
"SHIT!" fallowed by a thump and the sound of a large piece of furniture tipping backward and landing.
"I GOT IT!" another voice cried.
"HEY, I HAd that, you little shit-"
Danny quickly pulled his hearing back, not wanting to listen anymore. He already knew he was going to hate it here.
"Now, Mr. Wayne has taken in a lot of kids and has been very gracious to open his home to you. Make no mistakes, young man. You will listen to what he tells you, and so help me, if you cause this man any trouble whatsoever, you will regret it. Stay in the car until I tell you you can get out. I need to go over your file with Mr. Wayne first."
She was acting like Danny was some delinquent picked up fresh from a gang fight. He was half tempted to act like it just to spite her, but bit his tongue and continued looking around the place.
The large garden surrounding the building was obviously well taken care of, the green hummed happily as the (what Danny's gathered) rare sunlight and clear sky.
His control over plants still needs work, but he's gotten good enough to connect to the green and get the general feelings. Like how the man who just walked out the front doors was greatly loved by the plants, which meant he was the one taking care of them.
"Are you even listening to me?" the lady huffed, unbuckling herself and shoving the car door open. She was already standing and greating the old man before Danny could respond.
"Hello, Mr. Pennyworth, was it? Hi, I'm Ms. Clance, I'm Danny's social worker. Is Mr. Wayne home?" she slammed the door shut and held her hand out for a handshake.
The older man eyed her hand but otherwise ignored it, instead turning to look at Danny, who was still in the car. "That is correct, Ms. Clance. Master Wayne is in his study; he'll be down in a moment to discuss any last minute things you need to cover. Now, why don't we get Mr. fenton inside and aquanted with the others?"
"Hold on for just a moment," Ms. Clance cut in, sending Danny a nervous glance. Danny raised his brow, but continued to pretend he couldn't hear a word they were saying, 'waiting' for her signal to get out of the car.
The front door opened behind them, three heads popping out in an obvious attempt to eavesdrop on the conversation. There was an older guy, maybe in his mid to late twenties, a blond girl, still in her teens, and a guy with eyebags. Though Danny's were definitely worse, he might have Tucker beat. which was worrying, because what could this guy possibly need to pull three all-nighters for?
"I would like to speak with Mr. Wayne before letting the kid settle in. No offence, but I want to make sure Mr. Wayne is serious in wanting to house the kid. We've already had three other families agree to take him on and then drop him in less than a month."
"I see," Mr. Pennyworth hummed, studying Danny with a sharp eye. Danny studied him back; he had good posture, and his graying hair was slicked back. He had a mustache but no other facial hair, so he obviously kept himself well-maintained. Jazz said people like that were more likely to be well-disciplined and lean toward being blunt and honest.
His stance didn't lean toward classic butler, though; it leaned toward fighting and alert. He had experience in the army or something then, which meant Danny would have to keep an eye on this guy. he probably was the one running the house when Mr. Wayne wasn't around. which meant he'd be the one watching Danny the most.
"I still believe the young man should come inside, master wayne doesn't go back on his word, and he'll unlikely do so now."
Ms. Clance warily glanced at Danny, then back at Mr. Pennyworth, a fake smile plastered on her face, before one of the three spying on the cut in," yeah! I want to meet the little guy!"
The door swung open, allowing even more people to crowd around and watch the scene in front of them.
"And you will," Ms. Clance agreed, turning to face the growing group. "Once I speak to Mr. Wayne. We have to go over a few things in Daniel's file before I can sign off on all of this."
"Like, what?" the blond one asked, her eyes meeting danny's as she skipped down the stairs. Danny could just tell she'd be down for all sorts of chaos. And he could also tell she'd be glued to his side until her interest died, which would take only clockwork knows how long.
Instinctively, Danny reached out and grabbed the door, just as someone tried opening it. Glancing up and to the side, Danny met gray eyes. It was the other girl he had spotted wandering the garden a few minutes before.
She stared at him for a moment before smiling and stepping back. 'You can come out,' she signed. Danny glanced back at Ms. Clance, then back to the girl before sighing and getting out.
Her eyes lit up once he closed the door and turned back to her.
"You know sign," she asked, her voice quiet but not obviously disused.
'absoltly not', danny signed just to be a little shit. Turning back, he stared at his social worker, who was watching them in confused frustration.
"Daniel, what did I say about staying in the car?" She looked ready to march over and smack him.
"I thought you decided I wasn't listening?" Danny pointed out, crossing his arms and leaning back against the car. If she wanted to waste time, then that was perfectly alright with him.
"Never mind," she huffed, turning back to the butler. (he had to be a butler; he looked just like the one at Sam's place or the one his parents employed when they had made that deal with the GIW. And the fact that he referred to Mr. Wayne as master wayne.)
"You never answered my question," Blondy cut in, smiling sweetly at the frustrated woman.
"Like the plethora of misdemeanors?" Danny asked, watching as everyone turned to look at him. (probably because he wasn't supposed to know what the question was, considering he was literally just in the car.) The gray-eyed girl had slowly made her way back to join the others, though she still looked happy for some reason.
"no," ms. Clance huffed, obviously starting to get overwhelmed for some reason. she needed to take a step back and breath, there was literally no reason for her to be this agitated.
"More like we need to go over how many times you snuck out, got seriously injured, seriously injured someone else, and sent your last foster parent to a mental facility."
"All classified as misdemeanors, so obviously not that bad," Danny waved off, rolling his eyes. "And Mr. Thompson deserved it."
"You drove that man insane!" she hissed, swatting a piece of her hair out of her face.
Danny blinked at her, tilting his head to the side in confusion, "He was already insane before I got there, though?" which was actually quite annoying. Danny's dealt with enough insane people at this point; he'd rather hug Vlad than deal with another one.
"He was not," Ms. Clance sniffed, trying to straighten herself out.
"he definitely was," Danny argued, pulling his backpack tighter against his back in annoyance. "The dude thought locking me in a room and feeding me white rice once a day was perfectly fine."
Danny ignored the sudden stilted silence at his words, choosing to instead focus on the man slowly making his way outside and over to them.
"Would you stop making things up already?" Ms. Clance huffed, "We've already gone over this. There wasn't a lock on your door, and there was plenty of food in the pantry."
Danny rolled his eyes, going back to studying the gray-eyed girl. The happy sparkle was gone, and she was making hand signals that the others around her were focused on. It wasn't a dialect of sign he knew, most likely a self-made code then.
"Don't need a lock to lock someone up," Danny grumbled, turning back to Ms. Clance, "and if that doesn't count as insane, then talking to the shadows on the wall and claiming to be immortal does. Do you know how many times that man tried jumping in front of cars or out of a window? Way too many. So yeah, he deserved to go to the mental institution, where he'll get some actual help."
"right," ms. clance waved off, turning to continue talking to Mr. pennyworth. danny cut in before she could, "so, do you guys make it a habit; lingering back and listening to conversations?"
The rest blinked, then turned to see who exactly he was talking to, their eyes following his as they finally spotted the man they were all waiting for.
"ah," mr. wayne chuckled, rubbing the back of his neck sheepishly, "sorry, I didn't want to interup. it sounded important."
"Right," Danny huffed, glaring at the man. Honestly, all the eavesdropping and being loud as hell was turning out to be a regular thing based on the fact that no one else was acting like it wasn't.
Yeah, he was going to hate it here if that was true.
Next
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