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#actually put my illustration degree to use or something
goosecadet · 2 years
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art · 7 months
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Creator Spotlight: @jdebbiel
Deb JJ Lee is a non-binary Korean artist based in Brooklyn, NY. They have appeared in the New Yorker, New York Times, NPR, Google, Radiolab, and more. Their award-winning graphic memoir, IN LIMBO, about mental illness and difficult relationships with trauma, released in March 2023 from First Second.
Below is our interview with Deb!
Have you ever had an art block? If so, how did you overcome it?
That implies I am over my art block, but I’m still in it! I think about Kiki’s Delivery Service a lot and how she had to stop doing a thing, and that you can’t really force it, and you have to let it come back to you. It’s a pretty humbling moment, realizing there is more to life than just drawing. I’ve been trying to consume other content like reading or watching movies—anything that is not drawing-related—and to trust that it will come back to me. I think not being afraid to do the small pieces before committing to the big pieces is helpful. Because big pieces are what I am known for, I dig myself into a deeper hole, thinking that each piece has to be bigger than the last one. So yeah! Relaxing and doing the small things before overcommitting to a big piece is the best way to go about it for me.
Which 3 famous artists (dead or alive) would you invite to your dinner party?
I feel like these are all artists that I have second-degree connections with! Jillian Tamaki, Victo Ngai, and Tillie Walden would be my picks!
What are your file name conventions?
…What file name conventions? I mean, I don’t have specific file name conventions, but I actually have a public Google Drive archive! But I usually put “djjl_whatever-the-title-is_final,” and I would always know it’s the final and legit version.
What is a recent creative project that you are proud of?
I did an illustration for the whiskey brand Johnnie Walker. It’s so wild because I only had four days to finish it, and it usually takes me a week and a half if I rush. And honestly, it’s probably one of my best pieces from this year, which is funny. It was for the Mid-Autumn festival, so I made it as Korean as possible.
How has technology changed the way you approach your work?
I only use my iPad to draw everything now, and if I want to pretend that I have a steady workstation, I’ll use my Cintiq. I still am not as comfortable on the Cintiq as I am on Procreate, but it’s still pretty solid and nice. That’s the good part about technology. The bad part about technology is how AI art has been messing things up for me. I’m currently in a lawsuit about AI art as a class rep. Some of my stuff got turned into AI art late last year, so I have to give a deposition at some point. 
What is a convention experience that has stuck with you?
Honestly, they’re all good! I feel like Lightbox Expo has been really nice because it’s truly been a convention for artists. I feel like that’s where most of my audience is, and they’re all around because their purpose is to be better at art. That’s where a lot of original artists do well because they’re getting art they’re inspired by, not so much fanart. I like the Lightbox Expo because it encompasses the pure love of art very well. 
Top tips on setting up an Artist Alley booth?
Use a Y axis, not just your X axis! Take advantage of it! Branding is also something to think about. It is definitely something I’m getting better at. Having an assistant is also very important. I’ve also heard that 8.5x11 to 12x18 inches is usually a good size for prints, but I also provide postcard-sized prints because sometimes people don’t want to commit to a larger size. 
Who on Tumblr inspires you and why?
You know this is so funny. I’ve been following @alicexz for over a decade on Tumblr and other platforms. I’ve followed her work since high school, and we’ve only recently become peers. I found her, and we met for the first time in real life, and she recognized me. And then I found all my drawings from when I was in my Alice phase, back in high school, and I was like, “Yo, this is when I was trying to be you so badly!” and she was cracking up and was like “Wow, this is so good!” It was such a sweet moment. I wanted to take a picture of her holding my drawing up. It’s really nice because now we’re peers.
Thank you so much for stopping by and sharing, Deb! Be sure to check out their Tumblr blog over at @jdebbiel.
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theswordwizard · 8 months
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ai art: both sides
I think a lot of non-artists are also just really and truly not understanding the big picture. I personally could not care less about that cat image, it was fun, whatever, but you are only producing those kinds of images in the sense that an art director "produces" whatever art they are in charge of. They are telling another artist what to do, even guiding them, but they are not considered the artist themselves. Artists who are creating their own art, who are trying to survive off of their work (many of whom have some form of disability, as art is easy to do while sitting down, etc), who are already in the middle of fighting to not just be tossed aside for a product which doesn't even produce the results it claims, are reacting negatively because they are seeing that in parallel with tabling spaces taken up with people presenting generated art as their own illustration, and game devs/producers using it as a way to explicitly avoid paying people for work, while using something that was trained on their work.
"Why do people react so strongly to things possibly being AI art?" If you want to keep it out of the courts, then public opinion matters all the more. It's about a party line that is easily communicable. Most artists are going to be strongly anti-AI because that's the best way to protect themselves than trying to "open a discussion" about it. It's like nurse scabs. We can argue back and forth all day about the intricacies of scabbing for important jobs, but at the end of the day the party line will generally be "scabbing is bad," "we don't like scabs," "scabbing harms workers."
People are trying to compare people getting mad about it to people getting mad about Duchamp's fountain, which just lets me know about their level of art education, and the level of which they like to talk out their ass.
Duchamp's fountain isn't a major point in art history because of the object itself, its because of the STATEMENT. It is because of the placement of the object IN THE GALLERY. It is the equivalent of a political pamphlet, but summed up in a single object that incites discussion around his political statement. It isn't about the object it is about the CONCEPT. We can literally call anything we want "art" if we dedicate ourselves to reframing it and treating it as such, it's just that most non-artists don't even care. They want the label of being an artist without even putting in an effort to. It's like if I wanted to be called a photographer and I wanted people to treat me as such, and so I just made a portfolio of pictures I took off of Pinterest or even a stock photo site, because I've decided that it's the photos I would WANT to take, and thus I can just act like they have anything to do with me.
There have been arguments over much more "similar" things for a long time too. Since the 90s Richard Prince has been taking people's instagram photos, making slight tweaks to avoid copyright, and then printing them large scale and selling them for tens of thousands of dollars. Technically legal, kinda shitty, as he does it without even contacting the (plenty of times, women) original posters. And that's just with selfies people have taken! But I don't see people mentioning that because a lot of people don't like him, and most people arguing to legitimize AI art to be uncontested don't actually care that much about contemporary art. They have zero real interest in being an artist and talking about art to that degree, to have those discussions in a way that isn't validating themselves. Duchamp's fountain in a gallery incites discussion because galleries are places of art discussion. If someone brought a crate of mechanically woven baskets (that they bought from amazon) to a craft fair, people are going to be rightly pissed off. It's about context.
It's also, in my opinion, a similar discussion to the one that was big on twitter not too long ago, where people argued that artists weren't obligated to be able to draw non-white and/or disabled people. Which, sure, but you probably aren't that good of an artist if you don't know how to. And someone going through a portfolio of exclusively white people might go "huh, only white people. interesting." (I even want to include a gotcha here! If an artist has a portfolio of white people, and they have a section talking about their focus being painting their family tree in like, northern Ireland, it's gonna be a totally different story. why, you ask? because there is an underlying concept other than "wow this artist really only likes white people." this is part of the reading comprehension test that will follow.)
And you know what, I'm going to be honest - and this is likely a result of me not being a photographer - but I'm not even really talking all that much about AI photo edits, outside of the large scale implications of what it means that anyone can create a highly realistic image of anything they want (including political figures, female celebrities, you see my pattern here) with zero effort, on a mass scale we've never seen previously. I think they should only be used with stock, and I even think that photographers who upload their works should get additional payments from it. I actually had used a generator back in 2019 for a project, well before this even became a discussion, and it was even featured in a gallery show for a bit! The overall theme was "fake news," so it was a conceptual piece with fake landscape photography that I made with some beta tool. The point was the tool in combination with the tool's result, not how pretty the fake pictures were. I also want to say it was trained a lot more ethically than a lot of the generators that are so popular today.
And this isn't to say that you have to have a gallery or be so fully integrated in a physical art scene or whatever to be able to make conceptual art or talk about it - honestly I think zines that could actually combine whatever your concept is with having room to talk about it, and they're easy to create both physically and digitally and share. maybe just don't have it be around "look at all these pretty pictures that I made with AI." similar to how people at the art book fair aren't going to be impressed with me being like "look at all these pretty pictures I found on Unsplash."
Sure, AI art is "real art," but it's not illustration or photography or whatever, it's conceptual art. Which means it's main goal is to incite thought and discussion about it. Like the D&D book's release that suddenly turned to being about the AI art they used. So if you want to be an artist using primarily AI, go ahead, no one can stop you, but the topic is culturally significant with the current fight between the entertainment unions to protect their livelihoods, so the discussion will be heated.
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localcuttlefish · 5 days
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A Theoretical Lore Bible of Caesar’s Legion as a Nation
Hello good citizens of Tumblr! I’ve been on a Fallout: New Vegas kick lately, and I recently graduated college with a bachelors degree (major illustration, minor history of art and western civilization). So now that I’m certified to draw dick AND talk about Ancient Rome, I have things to yap about.
Have you ever looked at Caesar’s Legion and wondered how the more intricate aspects of their society model after the Roman Empire? Because I have! And because of those very musings, I have come up with a little dumb idiot theoretical lore Bible on how The Legion might function as a more developed nation, using my back knowledge of western civ and Roman art and culture. Nomenclature, societal structure, industries, imports and exports, the whole nine yards!
DISCLAIMERS: I have not looked through the writers’/directors’ social media accounts thoroughly enough yet to confirm if any of the information I’m bringing to the table is already solidly canonical or solidly non-canonical in the lore of Fallout: New Vegas. There is a nonzero chance I may say something that someone in charge has already said, or something that’s already been disproven or denied. If you catch something I don’t, let me know! I like worldbuilding for fun like this, and I want to keep everything as lore-cohesive as possible to challenge myself. I’ll come back to edit this every now and then if I come up with more cohesive lore pieces, or if you guys have any suggestions that would tie in the lore better. In addition, Caesar’s Legion is an inherently totalitarian nation that supports itself on some pretty sexist and bigoted social structures. There is no universe in which I support, condone, or otherwise encourage any of the ideologies of Caesar’s Legion in real life. Don’t become a tyrant dictator of a military slave nation, kids!
CONTENT WARNINGS: Discussion of slavery, sexism, physical and verbal violence, unsafe medical practices, brainwashing/psychological abuse, and death.
Without further ado, the absolute wall of text that is the theoretical lore Bible of Caesar’s Legion. Enjoyyyyy!!
CHAPTERS:
I: Citizenship
- How To Become a Citizen
- Social Castes
- Names
II: Everyday Life
- Common Social Customs
- Household Structure
- Settlement/Town Structure
- Clothing, Hair, and Accessories
- Languages
III: Industry
- Jobs
- Imports and Exports
IV: Politics, Education, and Religion
- What Senate?
- In The Unlikely Event of a Transfer of Power
- Common Political Beliefs
- Male vs Female Education Standards
Walk and talk with me about the ways The Legion mirrors, juxtaposes, and takes inspiration from Ancient Roman society in a post-apocalyptic setting.
The first time I encountered Caesar’s Legion in game, my initial thought was “What about the American West makes these people think this is the perfect spot to reinvent Italy?” it’s a barren, land-locked desert with only one or two significant water access points. Italy is a peninsula in a temperate climate with high mountain ranges and verdant forests. Most of this was a jokey thought, but then it struck me that a phalanx would actually be an insanely powerful force in a flat landscape. It all started coming together from there in a most dreadful shape
I: Citizenship
- How to Become a Citizen
Caesar’s Legion is a colonialist nation. They gain land through conquest, typically, and have a tendency to try and homogenize the culture to their liking. Generally speaking, after a town has been conquered, people who willingly surrender or submit to The Legion are given an opportunity for citizenship. Any survivors of conquest that aren’t willing to surrender are either executed or sold into slavery. Slaves are not considered citizens, because the rights and freedoms of a slave do not reflect the rights and freedoms that The Legion offers to those who can be put to better use or are complacent with the mission of The Legion.
Once one is offered a chance for citizenship, the highest ranking general in whatever battalion just took over that person’s land will evaluate if the person can be put to work, put on the battlefield, or is generally useless. Remember, an offer isn’t a guarantee. There is a chance someone who is offered citizenship may be evaluated as useless and sold into slavery regardless of their complacency. Protesting the verdict typically increases the chance of spontaneously being executed, or, if one doesn’t like their proposed role of worker or soldier, being demoted from potential citizen to slave.
If the general regards one as fit to work or fit for the battlefield, these “half-citizens” (media populi for plural, and media persona for singular) will be assigned a new legal name after a record of all new media populi is sent from the general to the regional Vilicus (overseer ;) we’ll elaborate more on this in chapter II), and given the task of minimum 400 hours of what we would understand as “community service” before the Vilicus confirms their citizenship. This “community service” is called pentimento, or repentance. It’s a form of brainwashing in which The Legion is in a position to repeatedly reaffirm that the media persona has more value here helping The Legion than they ever did as a free settler in New Vegas before, and instills dynamics that empower and encourage violence against people of “lower status” (slaves and women, usually). Kinda like a Stanford Prison Experiment that’s purposely designed to cause power dynamics instead of accidentally stumbling to the conclusion. Pentimento may include anything from helping re-pave and clear trade routes in Legion territory, to catching runaway slaves. Each media persona is given a number of tasks to complete per month, and each failed task results in more hours being added onto the total pentimento before citizenship is granted. The number of initial hours of pentimento a media persona needs to do may vary depending on the whims of the Vilicus, how much they resisted Legion control in the past, how many tasks of pentimento they leave incomplete per month, and whether they are masculine or feminine presenting, but is never less than 400 to start. Most media populi end up with starting numbers in the 600s or 700s.
Once the pentimento hours are complete and approved by the Vilicus, the media persona becomes a citizen and is expected to continue the service to the growing empire through either the trade they work in, or through service in the army. However, there is a several-month-long window of time in which spies occasionally visit the new citizens’ homes to monitor them for suspicious activity. In this window of time, spies may be looking for signs that indicate the new citizen is an agent from a rival faction sent to infiltrate The Legion. Only high-ranking officials know about this window. One can lose their citizenship and be returned back to status of media persona if they show suspicious behavior during this time, or worse, be demoted from citizen to slave. In cases where there is undeniable evidence that a new citizen is an agent for a rival faction, the citizen is immediately put to death, and their citizenship is revoked (though revoking the citizenship of someone being put to death is a little redundant).
A baby born into a family of two Legion citizens is automatically also a citizen, and must be given a name in line with Legion naming conventions (which will be discussed next segment). A baby born into a family in which the mother is not a citizen and the father is a citizen will also be considered a citizen. A baby born into a family in which the mother is a citizen and the father is not a citizen will not be considered a citizen at birth. A baby born to a family of two media populi or two slaves will not be considered a citizen at birth.
A person who willingly enters Legion territory and requests citizenship will follow the same steps as how a person from a conquered land would be evaluated for citizenship.
- Social Castes
Social Castes in Caesar’s Legion are determined by how useful one is to the empire, and whether one is male or female. The more sexist aspects of the caste system stem from the fact that women in The Legion can’t serve in the military, and the military is a notably higher status than most other castes since Caesar’s Legion is a military state.
Of course, Caesar is the highest on the social pyramid, followed by his chosen officials (take Lanius for example), then chosen guards (praetorian guard). The military comes next, with the social hierarchy of the military following that which was established in the Roman Empire in the early establishment of Caligula’s reign. After that, religious officials (which act as pseudo-indoctrinators into The Legion, and therefore are pretty essential to brainwashing the next generation of Legionnaires). Then, the Vilici, the overseers of each region/settlement. Next, the average male citizen and then, the average female citizen. Media populi come next, and following that social caste is performers (which serve very little purpose in the eyes of Caesar and the goal of conquest), with male performers having marginally more respect among the populous than female performers. Second to last is slaves, once again with males being just a little more respected than females, but what does that matter when both are going to be abused by the upper castes anyways. At the very bottom of the social ladder is outsiders and criminals, which need to be broken before earning even a sliver of humanity in the eyes of The Legion.
Caesar > Chosen Officials > Chosen Guard > Military (with sub-hierarchy of Ancient Roman military) > Religious Officials > Vilici > Average Citizen > Media Populi > Performers > Slaves > Outsiders and Criminals
- Names
The average citizen in Legion territory wouldn’t need to immediately use their new assigned name (since there’s not enough force immediately available to actually push that, the nation is still growing), but The Legion will give them a “legal” name that they’ll be addressed by formally, and in the best case scenario, the original name will be effectively waned out because it simply doesn’t matter in comparison to the new one.
A praenomen acts effectively as a first name one uses around close friends and family, while a nomen (while acting as a last name) becomes what one is more commonly known by in public. The average citizen will usually have a nomen at least, and a male citizen will have a praenomen and nomen.
- MASCULINE: A classical Latin praenomen will be assigned equivalent to the meaning or phonetics of the new citizen’s first name. The nomen will be determined based on either phonetic/meaning equivalent of the last name, or based on the new citizen’s occupation.
- FEMININE: No praenomen will be assigned. The citizen’s title will be a feminized variation of their father’s nomen, differentiated in generation by number nomenclature (Major, Minor, Tertia, etc). If they have no father, they will assume the feminized nomen of a living male partner that is already a Legion citizen. If they have no living Legion family, they will be assigned the name “Romana” and likely be either sold into slavery or auctioned to a bachelor to gain a proper nomen.
For example: Marcus Gaius has two daughters. The eldest daughter is Gaia Major. The youngest daughter is Gaia Minor. Gaia Minor meets Decimus Junius, and they get married. Now Gaia Minor is named Junia. Gaia Major remains unchanged.
Legion soldiers have more dignity in society, and therefore have all the previous conventions, plus a cognomen. Since all Legion soldiers are masculine, differentiation between masc and fem naming conventions is irrelevant from this point forward. The nomen of a soldier may be akin to the structure of how an average citizen’s would be given, or if the soldier shows exceptional prestige and has no remaining male family, a nomen referencing warfare or combat will be assigned to them (Marcus, Augustus, Drusus, etc.).
A Legion cognomen acts effectively as a Roman military callsign. Cognomens follow classical Roman conventions. The cognomen will be used most frequently in a military setting.
II: Everyday Life
- Common Social Customs
Many Roman social customs are adopted into Legion life. For example, the entertainment at the colosseum is mimicked in the tourneys in the various arenas scattered throughout Legion territory. However, because of the key difference in that The Legion isn’t even pretending not to be a totalitarian dictatorship, there are a number of drastic differences between Roman social customs and Legion social customs.
Because of how respected the military is in Legion society, it is commonplace to show soldiers with utmost reverence. It’s customary to allow soldiers to stay in a citizen’s place of residence if the soldier requests it, and it’s customary to refer to the soldier by their military rank, not their nomen or cognomen (especially if the soldier in question is on duty). It’s considered rude or inappropriate to question the motives of a soldier, or prevent a soldier from accessing areas of a citizen’s property. Such transgressions can potentially be met with violence.
One may frequently see slaves struggling to keep up with workloads. It’s taboo, but not punishable to help them, as long as it doesn’t interfere with the productivity of one’s own work. After all, The Legion gains nothing from incomplete work. If helping a slave means increasing efficiency, then it’s appropriate, but a citizen may get strange looks from others for doing so.
Utilitarianism is the ideal philosophy under which everyone should function in an ideal Legion society, but this is clearly not the case nor the environment to foster it. Social norms are based strongly on class, and in most cases, selfishness prevails because selflessness can be seen as weak (or worse, suspicious) by trigger-happy soldiers and spies.
But hey, at least sex isn’t considered a super taboo topic or activity in Legion society. Got that much going for them. Granted, it’s seen more like a conquest, but at least it’s not seen as a sin. Woohoo? Lets go? Kinda? One step forward two steps back.
- Household Structure
A household in Legion territory for a citizen of average means will likely be similar to any other household in New Vegas (with the addition of slaves in wealthier households). Where things start to get confusing is the aforementioned situation of soldiers being allowed to invade households at will. Psychologically, these soldiers are deprived of a lot of comforts the average citizen may have. There is a decidedly nonzero chance that soldiers can show up like stray cats and keep coming back in the event that a citizen is interesting enough to them. Soldiers sometimes “claim” houses or small patches of territory they frequent as a substitute for the emotional interaction they lack. Humans are social creatures. The soldiers might not know why they want to keep coming back, but they do keep coming back. Parasocial.
Generally, a woman’s domain is the household in Legion territory. While the society is by no means matriarchal, it’s customary for a woman to maintain control over most happenings within a household. This often means a woman will need to interact with stray soldiers more frequently. Among female citizens in Legion territory, these soldiers are called catuli (singular catulus) for their presence and tendencies, though this is always in secret due to the harsh punishment of misrepresenting a soldier’s status to his face. A household can sometimes have up to three catuli claim it before fights start to break out among them about perceived territory.
It is expected for a couple in a household to have children. Cultivating multiple generations of soldiers is part of how The Legion grows most efficiently, because children are impressionable enough to instill Legion values without struggle. If a household does not have a child after several years of partnership, it is considered suspicious and the male of the partnership is encouraged to be unfaithful or open the relationship. While there are no consequences for not having children, there is intense pressure to do so.
- Settlement/Town Structure
As mentioned before, the equivalent of a mayor in each region is called a Vilicus, or an overseer. The Vilicus is responsible for tallying the census, assigning names to media populi, approving the pentimento of media populi, keeping track of production rates of resources from citizens, keeping a lookout for disease outbreak so a region can be quarantined if needed, and monitoring the citizens in each region for minor suspicious activity to report to those higher in status. Each town is also occupied by a heavy military presence, to intimidate citizens into productivity and complacency.
Most of the time, Legion towns are made of the previously conquered settlements now added to Legion territories. Building more houses is an avoidable expenditure if they just repurpose the structures already there with a few modifications. Despite the multiple depictions in-game of Caesar’s Legion showing little to no care about what damage they cause, it would make sense that the depictions in the gameplay are actually the outliers in the situation, since it’s far more efficient to leave the settlements intact and just gut and reconfigure the purpose.
There are also multitudes of mobile scout settlements, mostly made of fabric, tarp, and hide tents that can be easily condensed and moved in the event that the camp is compromised. In many cases, these camps are set up as a base to return to in order to stage an invasion of new territories. If possible, The Legion sets them up close to large landmasses like plateaus or mountains for additional cover in the event of an ambush. If that’s not available, The Legion makes settlements like this close to preexisting towns in order to make the wordless threat of “push us back, and innocents die”. Generally, very few citizens are taken on these excursions, but if the plan is to stay out longer, citizens who are medics may be involuntarily drafted into going with the scout team.
- Clothing, Hair, and Accessories
The Legion isn’t a necessarily materialistic society that allows a lot of room for personal expression. Since the goal is to create a homogenous society and culture, self expression through visual cues is often muted at best and absent at normal. Makeup, perfumes, and hair styling products are prohibited if they have any synthetic qualities or materials. In many cases, beauty products are exclusively reserved for performers, and even still, only natural pigments and materials would be permitted. Think the same pigments Ancient Egyptians would make for their makeup.
Protective updo hairstyles are common for long hair, both for practical purposes and for purposes of keeping hair out of reach and harder to pull. Efficiency is key, so in the event of a raid or a threat, everyone is expected to be able to hold their own to some extent. Part of that standard is remaining on guard, so keeping hair up while out of the house is customary.
In the military, hair is expected to be cut short, again, for efficiency. Any soldiers with long hair are expected to keep it in tight braids or cornrows to maintain the same level of efficiency. As long as it stays out of the face.
Most clothing is dull, salvaged from the wastelands. The only exception is clothing reserved for high ranking officials and Caesar, which is quite literally dyed in blood of enemies. Because blood fades to a blackish-red hue over time, high ranking officials will often appear to be wearing darker colors, when in actuality they’re wearing clothes that were soaked in blood as a symbol of power and debt paid to the gods (namely Mars).
Widows are permitted to wear part of their fallen husband’s bloodsoaked clothes through the mourning process, if The Legion can recover and identity the body. With this in mind, as soon as the widow finds a new husband, the bloodsoaked garment piece is burned.
Slaves are deprived of all aspects of individuality, given rags or scraps to wear and marked with red paint. A citizen may give finer clothes to a slave voluntarily, but those clothes must also be marked with red paint.
Jewelry, while rare, is often made of scrap metal salvaged and re-forged from battlefields or old weapons without any further use. Which is why jewelry is so rare. There is seldom ever an instance in which metal can’t become a weapon, so making jewelry is a waste of time and energy.
- Languages
Basically any language can be spoken in Legion territory as it stands, because as The Legion is currently, it doesn’t have enough power or force to totally instill a whole new language system. With that in mind, the groundwork is being laid for an eventual push to make Latin the official language of Caesar’s Legion. Between the commonly used Latin terminology to address people and the Roman theming of The Legion, it’s primed to eventually enforce Latin as the primary language. Highly educated citizens may be fluent in Latin, and most soldiers know commands and codes in Latin.
III: Industry
- Jobs
There are two types of jobs in The Legion, excluding military and slavery. One can either be a worker or a performer. Medics and nurses are highly valued, both on the battlefield and off, since chemical substances are prohibited in The Legion. Carpenters, metalworkers and blacksmiths, engineers, and tanners are some of the more important standard worker jobs, since all of them play directly into expanding the empire more efficiently, making more weapons and armor, or repurposing old material to make new. Tailors, glassworkers, weavers, technicians, and chemists are less valuable to The Legion to some extent because they either involve industries less geared towards conquest, or involve industries beyond the scope of what The Legion finds socially acceptable. Despite the amount of emphasis Roman polytheism puts on naturalistic sculpture, The Legion actually doesn’t find the arts very useful in the immediate future of the empire. What’s most important is conquest, not expression.
On the topic of the arts, performers were seen in a very poor light in The Legion, often oversexualized into objectification or framed as clowns. Most performance art is often seen as a waste of time or an avoidable expense, but it does keep soldier morale up since it gives them something to target that isn’t their fellow man. Being a performer in The Legion is marginally better than slavery, because one can at least have a house as a performer, but the physical and verbal abuse is often daily and unrelenting.
- Imports and Exports
The Legion is definitely not known for being friendly to neighboring factions, so any concept of import and export is often very loosely based in barter (namely, The Legion demanding tithe to barter for leaving a region alone, similar to how some mafias demand payment in exchange for protection from themselves). The Legion has a semi-steady stream of imports from their commonwealths which they pressure into helping them in trade for leaving their towns unburned and their people free from enslavement. However, this is decidedly not a permanent arrangement. This is a way to bide time to grow the nation a bit more before making moves on settlements and regions with more useful resources.
They export nothing unless it’s a strategic play. They pressure neighboring regions into paying them, even though they honestly don’t need it as much as they want the general population of other factions to think they do. Middle school bully nation.
IV: Politics, Education, and Religion
- What Senate?
The big difference between Rome and The Legion is that The Legion doesn’t try to pretend it’s not a dictatorship. There is no senate, there is no board of people to vote, no forum. The only voice that matters is Caesar’s, and it shows in every aspect of how the society is structured, from the strict rules on self expression, to the patriarchal hierarchy of Legion society. Ultimately, this makes the nation weaker, because in the event of Caesar’s death, it creates a power vacuum. No, I don’t think there’s a secret senate. No, I don’t think there is a solid backup plan. I think the closest thing there was to a senate was the two-man power-team that was Edward Sallow and Joshua Graham. We all know how well that worked out. And I think Caesar’s been running on fumes ever since that point, taking this as a sign to expand the nation faster before anyone sees him bleed. Hubristic in nature.
The closest thing there is to a senate are higher officials (such as Lanius) that Caesar hand-picked from Legion ranks to be his personal cabinet that all agrees with him. There is a distinct instability of power when recreating Rome without a senate, and there is the distinct air of trying to hide that open wound.
- In the Unlikely Event of a Transfer of Power
Let’s say, hypothetically, Caesar, the praetorian guard, and all his higher officials suddenly died. The role of Caesar would be up for grabs. In the event that there is no clear successor to Caesar, there is no real backup plan aside from an arena battle between the generals that could potentially succeed Caesar. A simple solution that will clearly show who can spill the most blood for Mars without hesitation or question.
With this in mind, there is one thing distinctly Roman about the potential of a transfer of power. There is always a nonzero chance that Caesar’s killer, be they foreigner or Legion, could become the next emperor. All that matters is who can devote themself to Mars in a way that would honor the fallen Caesar.
- Common Political Beliefs
Politics and religion go hand in hand for Caesar’s Legion because of the cultish way Caesar built the nation. The idea of Mars being the patron deity of The Legion instills a level of gratuitous and overzealous love of warfare among the people. Military expenditures are met with great support, and very little infrastructure on public service is supported as adamantly because of the instilled value of “we are all independent cogs working in a well oiled machine, we don’t need help”. Then again, it’s not like any other voice mattered anyways, since Caesar is the be all end all of political power.
There is a generally nationwide extremism when it comes to dealing with criminals, however. Criminal activity in The Legion is more often than not punished by torture and death, and nobody seems to really protest it to the degree that other factions do. As many of the travelers and traders in Fallout: New Vegas have said, the roads in Legion territories are incredibly safe. There is a level of patriotism in The Legion specifically regarding how safe their lands are, but in exchange, those lands also have an active military presence.
Conquest is also a pretty intrinsic pillar of Legion political beliefs, since the motivation to create a homogeneous society and usher in a new era of perceived piece may make some people accept the totalitarian power for what it is and hope it pans out right.
- Male vs Female Education Standards
Due to the intrinsic divide between male and female Legion citizens, the education of male and female Legion children is vastly different with the only exception being the uniform brainwashing. Male and female children are not only educated on different topics, they are also educated in different locations.
Similar to Spartan men, most male children (even including orphans from freshly raided towns) are give combat training just about as soon as they can hold a stick and swing it. The male children that show combat proficiency continue to become soldiers, and the male children who aren’t strong, but are intelligent are instead divided into training as either spies or medics, depending on the specifics of their skill sets. Male children who aren’t good at any of that end up becoming armigeri (singular armiger), the people who sharpen weapons and tend to the needs of more proficient soldiers. It’s a social tragedy to become what is essentially a pathetic sidekick to some far better soldier. Thankfully, since most of these children are trained from an incredibly young age to be strong, cunning, fast, and durable, very few people end up becoming armigeri. Generally speaking, no boy in The Legion goes without military training. The Legion can capture their blacksmiths and carpenters, there’s no need to train them in-house.
Female Legion children are not given formal education. They are expected to grow up to be housekeepers and produce the next generation of warlords. However, a family still has the liberty to educate a daughter at home with a tutor so long as it doesn’t interfere with the family’s productivity. Usually, female children are given medical teachings more oriented towards patching the injuries of their future husbands. However, girls aren’t left entirely defenseless. Girls are taught how to use ranged weapons and how to escape grapples in the event of an emergency. In addition, girls are given more of an education on finances and practical skills that tie into long-term survival, such as how to use every part of a killed animal for resources, how to patch clothes, and how to cultivate plants.
A Thank You And Some Concluding Comments
Hello hello to anyone who’s made it this far through my ludicrous ramblings! Thank you for reading! This is really just me throwing nonsense in the air and seeing what floats, and most of what I’ve written here will probably be subject to edits every now and then to keep building up what I’ve already put down.
Feel free to use this lore for any fan fictions, fan art, original characters, or whatever else! Please keep building on it!
I hope y’all enjoyed my insane chattering!
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tiredly101 · 1 year
Note
Could you do a story about reader (gn) who communicates w/ home like Wally does? Like they used to live in home like a year before Wally moved and reader moved out and came back from like college or smth and has a diff house in the neighborhood now? Like reader and home have full on conversations and Wally is just like:???
If not that completely understandable:) drink water eat ur fav food! And get sleep! ❤️❤️
Hello dearie! Thanks so much for the request, I did change some things so I hope you don't mind, and thanks for reminding me to go to sleep! But alas let's start with the fic!
Home is a language
Pairing: Wally Darling x Baker!Gender neutral Reader
Illustrated Au
Picture is from @qep0ermint!
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Y/n has lived in home since they were a kid, if anything they loved the house and talking to it everyday and Home, that was the house name, definetly loved you. Home considered Y/n so kind, sweet yet hyper and that made Home overprotective of them. Maybe a tad too overprotective but they didn't mind; Y/n was sad to part ways with Home but it needed to be done since their parents needed them back home and so with a teary goodbye they left Welcome Home.
Home did get a new guest in its walls, his name is Wally Darling and it was hard not to love the guy. He was charming, calm and sweet, very creative too and soon Home took a liking to the character but never forgetting their OG roommate.
A year gas gone by and Y/n was finally back in Welcome Home, their house has finally been built and their parents were doing just fine without him again, they went to the university too! They even got a degree in baking like they always wanted and Barnaby has sent them multiple letter to let them know of how everything was going around there. They were beyond excited to meet the new neighbor that lives in Home, Barnaby said his name was William Diary? Now he remembers, his name is Wally Darling!
Y/n smiles looking at their new home while looking around their old neighborhood. Their house fitted in perfectly, it was a bit further away from the rest but it still looked perfect along the other houses. Y/n decided that they were going to walk around for a bit since the weather was crisp perfect but after some minutes of walking around they got tackled.
"Y/n! I can't believe that you are here, that you are back!!!," Screamed rather happily Barnaby, normally he would just be quieter if we compared him to Julie. Y/n chuckled and Barnaby picked them up after getting off them, y/n saw a guy behind Barnaby; he had blue hair put in a pompodur, some rainbow pants, a blue cardigan and the look was closed with a red handkerchief tied tightly on his neck. He was cute, definetly y/n's type if they had any in the first place.
"Hello, I'm Y/n L/n! You must be Wally Darling," said Y/n in a soft voice that left Wally speechless so he nodded as a response which made y/n smile while they thought something simple "so he is shy! That's adorable".
As days went by Wally and Y/n got closer, Wally actually invited y/n to his house today and was a nervous wreck. Most of his friends avoided going in his house saying that they were busy but Wally knew deep down that they were scared of Home.
"Hello Home! Long time no see," said Y/n smoothly as soon as they entered Home. Home squeaked and bang the doors in response and Wally was ready to go outside until he heard Y/n laugh.
"I know it has been a year Home! That is why I said 'long time no see' silly," said Y/n within giggle's and Home answer with some creaks from the floorboard and the windows opening and closing.
"My pops are good! Thanks for asking Home, I have really missed talking with you!," Exclaimed y/n happily while Home pulled out a chair for y/n to sit down and they did with a smile on their face. Home started talking with them and they started catching up but Wally was still standing by the entrance, confused as to what was happening.
When Y/n left Wally asked Home what was that all about and Home told him about their shared history while he undid his pompodur, letting his blue hair free.
Wally sighted while letting his head rest on top of his arms, hair flipped to a side and started smiling unconsciously. He couldn't get you out of his mind, something about today felt so domestic and he loved it. He could get used to it, with a dreamy sight he started thinking, maybe he could ask you out on a date? He should ask Barnaby tomorrow.
Here you dearie! I hope you liked it, let me know if you want a part two @whoamveye
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maochira · 1 year
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Thinking about graphic design student!Kaiser and Ness (aka what if they went to my school😔)
Tags: gn!graphic design student!reader, reader is best friends with Kaiser and Ness, inserting them into my school so everything is from my experience!!
(A/N: for context it's not a college and not really a regular school but more like a school with subjects that prepare you to become a graphic designer (+you have a graphic design degree when you graduate) the only regular subjects there are Maths, English and German (cause I'm from Germany))
-Kaiser starts argumenting with the teacher when they mention doing the lesson in the computer room instead of the classroom. Kaiser is just like "I did NOT carry my laptop here and I'm NOT paying for all those programs just to use the school computers"
-he always wins those arguments which means your class gets to stay in the classroom (which is WAY better than the computer room)
-Kaiser would definitely put a picture of himself as the background of the school computer if the class went to the computer room (which happened a lot in the beginning of the year before everyone had their laptops)
-out of you three Ness is the only one who always brings a USB stick with him, so half of the files on there are yours and Kaiser's
"OCH NE SCHON WIEDER KABELSALAT" (OH NO CABLE CLUTTER AGAIN") -Kaiser when he takes out his charging cables for his laptop and phone out of his bag
-Kaiser makes Ness plug in and unplug his chargers all the time
-Ness is definitely a teacher's pet in drawing class. He always finishes his tasks on time and doesn't complain about the teacher's criticism like some of your classmates do
-but if the teacher gives criticism to Kaiser, as soon as they walk away Ness goes on to praise Kaiser's work about how perfect it is (even when it's really not)
-Ness is scared of the printer because he pressed a wrong button once so now you have to do all the printing for him
-Kaiser doesn't participate in mediatechnics class and because of that he has no idea how to use programs like InDesign, Photoshop and Illustrator so he always asks you or Ness to send him your files
-he needs those files so he can act as if he did something in class in case the teacher walks by to check
-if you need to use those programs during classes like graphic design or typography, expect Kaiser to ask "How do I do this?" every five minutes
-if you tell him to just pay attention in mediatechnics class he just says "whatever" and watches a tutorial on YouTube
-despite not knowing anything about the programs and just learning as he goes, Kaiser's projects end up really good
-if the school WiFi doesn't work, Kaiser lets you and Ness use his hotspot as a thank you for giving him your files all the time
-the pain in all three of you every time a "transparent png" isn't actually transparent
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canmom · 13 days
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What is the book for? - part 3
Here we go, the next part of the investigation.
[here's an intro where I talk about the three hour video essay that inspired me to do this]
[here's the first part where I argue that there's a big difference between the actual thing you do in an RPG and the book that tells you how you're allegedly supposed to be doing it]
[here's the second part where I describe some of the purposes that RPG books claim to serve in the creation of the game, and make some comments on the storygames milieu]
First up a comment! @zendoe writes...
One thing I've only seen in Jenna Moran's books, though I'm sure exists elsewhere, is that the book itself is a piece of art that is entertaining or interesting or moving in its own right. Chuubo is very funny, I read Glitch basically cover to cover and cried when I got to the end, and Wisher Theurge Fatalist is arguably meant to be read much more than it is to be played. You might even include games that are basically proofs-of-concept, hacks to prove you can put x setting into y system, etc. I'm sure a lot of games made in the heyday of /tg/ have never actually been played, and were basically just made on a lark Tangentially, this is something that often gets to me when people moralize against strong "you must/cannot do x" language in a given rulebook. I would never deny that many designers have a gross "saving the players from themselves" mentality, but at the end of the day, the only part of play a designer actually has power over is the book itself. So (assuming they're not ABA freaks) why shouldn't they use strong language if that makes the book a more interesting product?
Love this comment. You're absolutely right, one of the purposes of an RPG-book can be to just be an objet d'art in itself (I say with maximum pretentiousness), using the format of 'RPG book' to guide you to imagine a game that might exist even if it's not practical to play.
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For example @xrafstar and @ramheadedgirl made a great little zine-sized book called Blood Sugar: Sweet Ambition. I doubt I'll ever actually get to play this (but never say never...), and as written it's kind of a nebulous state where it suggests stats for a D&D-like game but leaves the details vague... but it's using the format of an RPG book with its stat blocks and illustrations to tell a compelling story and provide a frame for Alco's gorgeous illustrations.
A similar example (which @lapinaraofperdition told me about) exists in Vermis I, an OSR-milieu artbook which assumes the format of a manual for an old CRPG. There is no such CRPG but it's all about the vibes. The book's on to its eighth printing now so people are well into this kinda thing.
This leads me on to one other function of RPG books worth discussing. This tends to be less of an explicitly advertised thing, but I think it's a huge part of things - amateur-anthropologist hat on...
An excuse to make up a story together - RPG book as seal of permission
Suppose I got a group of people together who had never played a TTRPG, and asked them to come to my house every week to make up stories about vikings. I think most people would find this a rather strange idea, and it would be quite a hard sell.
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Suppose I got a group of people together who have at least heard of the TTRPG subculture. I have a book which says Sagas of the Icelanders on it, which looks like someone has put a lot of effort into putting it together, and costs some money. I tell them it's a cool new indie game I heard about that I want to try. Even easier if it's a game they've heard about like D&D.
This sort of overlaps with the 'auteur experience' category in the previous post, but it's sort of aimed on a different level.
When I was a child, I would make up stories on every long car journey - before that, my parents would do the same. It's normal to tell stories to children, and for children to play and make up stories through that. Now, adult life still revolves around fictional storytelling to a huge degree: in just about every society on Earth, we put tremendous resources into making and displaying films, distributing books, putting on plays.
But in modern adult life in the countries I know about, making up a fictional story is a very individual activity, and very much tied to the dynamics of publishing. If you're writing a novel, it's expected that you might think of trying to sell it one day. It is something that you specialise in. If you're good enough, it can be your job.
Playing games also gets codified and locked down: you go and join a basketball club, say, in which you are expected to learn the rules of basketball. Or play a computer game, where the rules are set by the game binary, which packages it up with other elements like music and images.
Only a few contexts give you permission to just tell a story. For example, if you're sitting around a campfire telling ghost stories. Or if the story is framed as something that really happened (whether or not it did). A joke is the major one, relying on the promise of a punchline.
If you want to tell a longer, collaborative story... well, it's lucky that someone invented a hobby called 'tabletop roleplaying', with its attendant books, magazines, forums and other subcultural trappings. You can point to that and say, hey don't worry guys! It's a done thing!
I mentioned earlier the 'conceptual inertia' of D&D. All these trappings are part of that inertia, continually performing and reinforcing the idea that 'D&D is real'.
In this case, the function of the RPG book with its glossy cover and brand name and slightly corny introduction to roleplaying at the front - and notably, its price tag - is mostly a tool to unlock this special social context where you're allowed to pretend to be an elf without it being, like, weird.
You don't need a book for that, not remotely - roleplaying has taken place on forums, in chatrooms, in MUDs, in MMOs, etc. etc. for nearly as long as we've had TTRPGs - but it is a useful tool to help you unlock the door, as it were.
In this it seems (thanks @play-now-my-lord!) that I am following in the footsteps of Roger Callilois, who offered the following definition of 'play':
it is free, or not obligatory
it is separate from the routine of life, occupying its own time and space
it is uncertain, so that the results of play cannot be pre-determined and the player's initiative is involved
it is unproductive in that it creates no wealth, and ends as it begins economically speaking
it is governed by rules that suspend ordinary laws and behaviours and that must be followed by players
it involves imagined realities that may be set against 'real life'.
Nothing about that implies that it needs a book to define its special 'circle', but elements like a subculture and book do help to bring it into existence.
On that front, let's also mention...
A way to unify the subculture - RPG book as common reference
Let's go back to reproducibility. It's not just about having something to sell.
A friend mentions playing in 'a Curse of Strahd campaign'. Curse of Strahd is an official 'adventure' for first AD&D 2e and later D&D 5e. Like most 'adventures', the book acts as a reference for a series of places and characters, and instructions for how to use them, advice on how to create a horror atmosphere, and so on. Some areas are mapped in detail, others have brief prose descriptions.
If your group has played Curse of Strahd, it probably hasn't had the exact same experience as another group. Much of the book is open to interpretation in all the ways we discussed. But, there's a good chance that you have had some experiences in common. Much like you can talk about the different areas you encounter in a computer game, or the memorable scenes in a film, you can talk to someone else who played the same adventure. 'How did your group handle the mimic door?' 'Oh it ate the rogue and we all had to form a chain and pull her out.' (This didn't happen, I've never played this adventure.)
The same also goes for more general setting elements and the game itself. An RPG lore book is something you can become an expert in. RPG rules are something you can get skilled in manipulating. And even if two D&D games take place in totally different settings, you have enough shared context to be able to know what it means for a Beholder to show up.
This is just as true of story games as it is for trad games and OSR, just with different emphases. Wanna be an expert in something? Perhaps you know the Apocalypse World principles like the back of your hand so you can give advice on how to MC it, or always know the perfect indie game for anyone's taste. And since indie games are often quite specific, two people who played the same indie game are likely to have something to talk about. Or maybe you just like to have long theoretical discussions about game design principles (*sheepishly raises hand*).
You don't remotely have to strictly follow what's in the book to take advantage of this feature. Players will constantly be recommending house rules, arguing about balance, criticising and modifying the game. That's part of the fun.
As the first post discussed, the process of defining the subculture takes place outside of the books too. In conversations, blogs, webcomics, forums, we continually hash out what this hobby that brings us together actually is. But, given that everyone's group is different, 'we probably looked at the same book' is one of the few guarantees you can make when you meet someone and learn they're into a TTRPG. Small as it is, it's a powerful starting point.
So what do we do with all this?
Well, it kinda depends which hat we're wearing, right?
For a designer, the important point to bear in mind is that an RPG book is only a prompt. You're not a computer game dev - you can't really be an engineer of a precisely tuned system where all the moving parts work together in precise harmony. You're writing a message to someone else through a noisy channel, and to my mind, they get the larger creative role anyway.
And it's not just that they'll take what they like and discard what they don't - they'll probably forget things that you put in the book, or read things in a way you didn't intend, or get caught up in the moment and fall back on familiar habits. For their part, though, they're probably not even looking for you to tell them exactly what to do and how to do it, in detail.
I tend to find many of the best moments in RPGs don't involve any looking at rulebooks. You're caught up in the story you're telling! You're feeling that feedback loop of mutual inspiration! That's what I'm personally looking for - the thing in the book is just a runway to get us towards that point.
So what are they looking for?
One view is that your job is to give them what they can't easily provide themselves 'in the moment'. There's a good article from 2016 on an OSR blog Against The Wicked City that describes it this way: if you improvise, you will likely come up with something that is either painfully generic or overly wacky. An RPG book, by contrast, ought to give you something novel, which someone has taken the time to flesh out properly. For this reason, it must avoid cliché, because it's easy to spin clichés and you don't need a book for that.
In Vi Huntsman's video, they criticise Root: The RPG for acting rather like a dictionary, attempting to clarify the trigger condition for each 'move' (a rules-construct from Apocalypse World, more on that soon) with exhaustive, repetitive elaborations. This is a fascinating corruption to me, since it seems rather opposite the ethos of earlier story games, which would much rather give you something vague and cryptic and refuse to explain. (...OK, I'm having trouble finding really good examples of that, but I definitely recall one-page games that consisted mostly of lists of evocative names and phrases). The players can be relied on to provide interpretations of whatever a Frost Shepherd might be.
The challenge to me here is to create something that gives your player enough that it's there when you need it, but still doesn't feel closed-off and is amenable to putting their own spin on it. This is rather a matter of taste.
Prose goes
On another, more abstract level, the aim of an RPG book is the same as any art: to make people feel shit and see things in a new way. This is getting back to the territory of Zendoe's comment above.
So let's get into it: why is Apocalypse World memorable, when so many derivative games borrow most of its mechanics and yet end up forgettable? Why would I love to play Chuubo's Marvellous Wish-Granting Engine even though I don't really understand how it works at all? Why do I still think about what Unknown Armies has to say about fighting? Why do I find most of Avery Alder's games offputting even if the design is novel and interesting? (y'know, beyond personal reasons that she was a cunt to my friends.)
If a TTRPG book is a device to conjure up a usable idea of 'the game' in your mind, the experience of reading it becomes really important. A huge part of what makes those games come alive in your head is that their authors can really write.
But it's not enough to just make a book that reads well, is it? The player needs the confidence to extemporise in the vein indicated by the book.
Jenna Moran's games fascinate me - but they're also rather intimidating. Her books are full of quirky asides and little jokes and stylistic flourishes. How do you play a game in a Jenna Moran way? I think if I got a suitable on-ramp like an existing group I could get up to speed, but it's definitely the kind of game which really highlights the complicated relationship between book and game to me. Which is to say I have the book but I don't feel like I could run this thing, and while I could closely read it cover to cover and rotate its ideas in my head, it would be way more helpful to join someone else's game and see how they do it.
On the other hand, Apocalypse World adopts a very conversational style of prose. It asks you to 'barf forth apocalyptica', it titles chapters things like 'advanced fuckery' and suggests you motivate NPCs with their 'clits and dicks'. It rather obtusely introduces the idea of 'moves' with 'to do it, do it' - meaning that you invoke the rules text iff a condition is met in the fiction of the game. It's stupid but in a really fun way. Apocalypse World the book has the feeling of someone sitting down with you and enthusiastically explaining the game.
Nobody taught me to play Apocalypse World - I read about it online (on the story games forums maybe?), which instilled an idea of 'what Apocalypse World looks like', got the book, liked what I saw; I ran it based on my interpretation of the book and what I'd seen online. On some level the whole process 'worked': a game was, perhaps imperfectly, reproduced in another group of people.
Something about Apocalypse World, then, got me feeling 'yeah I could do this!'. But did that have to be a game with a name and such? Could Vincent and Meguey had written the MC chapter of Apocalypse World as a series of blog posts giving system-agnostic GM advice? Perhaps, but I doubt it would have led to a whole breakout movement in the same way. It's useful to have a name to anchor things to. (Of course, there's more to Apocalypse World than that, like the whole 'moves' system which dovetails with its specified approach to GMing.)
I once ran a different PbtA game called Night Witches, about a real all-female unit of Soviet aeroplane pilots who fought in the second world war. It was a great premise for a game and was solidly designed as PbtA games go. Where I stumbled was the ability to improvise - usually something I enjoy a lot, but here I felt an urge to try and achieve historical fidelity on questions like 'what does a Soviet airwoman eat' and 'what's a plausible name for a nearby airfield' (I fucking looked at maps! such a fool). I don't speak Russian, so I would draw a blank when coming up with a name.
Clearly I should have dispensed with being historical here - it's not expected, not like my players knew better. But equally, this is where a longer list of concrete bits of random 'life in the USSR air force' flavour info would have been quite useful. The game gives you a reasonable amount of historical info, but I still felt out of my depth. Fantasy is much easier!
Running a game requires you to project a lot of confidence. You don't have to say you know all the answers, indeed I quite like to make my reasoning at least a little explicit - 'oh! what if we have this happen..?' - but you are setting the tone for the game. Confidence and enthusiasm will vary with each player to encounter the book and the experiences they bring, and it's often beyond the designer's control, but you can definitely frame your game in a way that's more or less amenable to picking up and running with it.
In the next post... a few options, hmm. We could examine the idea of 'moves' in Apocalypse World more closely - they're a bundle of a few different things, and perhaps we should evaluate how well that works, and what makes for a good move-based system. Or maybe we could revisit some of my previous game design efforts, like the RPG duels post - did I go astray?
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eddieloverr · 1 year
Text
Forbidden Love ( Eddie Munson x Female Reader)
Series summary; You need to prove you can dump a guy in 10 days, Eddie needs to prove he can make a girl fall in love with him in 10 days. The clock is ticking, what could possibly go wrong?
Authors note; This is my first fan-fic series so I'm pretty excited to publish this & please ignore any errors if you spot any, I've tried my best to revise and edit any errors I saw. If you couldn't tell by the summary, this series is heavily inspired/based off the movie 'How to Lose a Guy in Ten Days'. I will be adding my own scenes and this will have smut in the later chapters so please, 18+ only. I really do enjoy feedback so if you'd like to say something, please do! :) On that note, enjoy this little series! - Jess <3
Chapter word count; 6.2k
Chapter warnings; Mentions of sex, mentions of death ( believe that's all, only read if you're 18+)
Comments, feedback, and reblogs are very appreciated!
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"God, Nancy, I busted my ass in grad school to be this magazines "How to" girl and write articles like, 'How to know what color looks best on you' or 'How to use the best pickup lines.'"
"I want to write about things that actually matter, like politics and the environment, the earth - things I'm interested in, things I want to write."
It's true, you worked hard to get into a magazine like this. More to get a name for yourself, to get more offers and opportunities for your writing career. You wanted to write about stuff that mattered, stuff that you cared about, not about shoes or clothes.
"Keep busting your ass, you'll get there." Nancy replied as she gave you a tight lip smile. "Hey, I've got something to help cheer you up.. you know that guy from sports illustrated that you've been recklessly flirting with on the phone for like whooo, a month now? He made a very special delivery this morning." She said, holding up and waving what seemed to be a piece of paper while smirking at you.
"Oh, ha ha, let me see." You then replied, trying to snatch whatever she was waving in the air.
"Don't- no!" She practically yelled, attempting to hide the piece of paper in her hand.
"Hey!" You eventually got it and looked at your now tickets for a basketball game you always end up watching on tv. "Whoooo! Tomorrow night" This was exciting. Guess your 'reckless flirting' paid off.
"What happens tomorrow night?" Nancy said while smirking even more now.
"Only the most exhilarating and artistic display of athletic competition known to mankind."
"The lce Capades are in town?" She questioned.
"No, the NBA Finals are in town, and l got tickets!" You said loudly for your other coworkers to hear. "Nance, come with me?"
"All right, i'll go. But l am not putting out." She said, eying you up and down.
"Oh, please nance two stale jumbo dogs and a couple of beers, you'll be whistling a different tune." You said seductively while walking to your office right next to hers. Only a couple of little grey walls separating your small workplaces apart.
"You know what l like." she smiled.
"Ohhh mmmmwah" you sent a kiss her way.
"Good morning, ladies. Don't forget, staff meeting in 30 minutes." Your very nosy and slightly annoying coworker, Michelle, says as she walks by. Only a couple offices down and you can still hear her loud gossiping.
You and Nancy exchange a look as she walks away. Yep, Michelle was definitely made for this business.
"Robin, I haven't seen her all morning. Have you?" you asked. Robin, your best friend, going all the way back to college. She was your assigned roommate, who knew all it took was for her to spill soda all over your white rug and start rapidly apologizing to form an unbreakable friendship. Ever since then you'd bonded, especially since you both had a passion for writing and were pursuing a degree in that field. Obviously a magazine wasn't a first choice - hell not even a choice at all but this would open many opportunities for you and Robin and you both just couldn't pass up on it.
"Ten to one she's wallowing."
"l'll get her, you get the coffee and meet me in the corner in 20." You said rushing towards the door.
"Wait, Wait, Wait." Nancy shouted as she reached below her desk and pulled out a black bag and stuffed it with samples scattered all over her space.
"Take some samples." She said as she handed them to you.
"Samples! Great idea." You smiled at her, rushing out of there.
"Oh boy. Drama, drama, drama." Nancy said to herself as she stood up, grabbed her purse and also made her way out of the office area.
You rushed down the stairs, grabbed a shirt off a clothing rack that Robin would definitely like and made your way out towards the apartment you shared with Robin.
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Arriving at his designated workplace. Of course this wasn't even a choice for him, if you asked the old Eddie where he'd see himself in a couple years he'd most likely reply with "Traveling the world with my band" or "Living out the rockstar dream". He'd never thought he'd be an advertising executive. It was either this in the big city of Indianapolis or a cashier at a local gas station back in Hawkins.
How could he turn down this job though? Steve, his best friend, who also happens to be one of his coworkers, talked to his dad, basically begging to let Eddie have a job given Steve's dad owns the business.
Luckily, although it took a lot of convincing, Steve's dad finally gave in and offered Eddie a job to work alongside Steve.
Eddie's grateful towards Steve for the opportunity, it helped him get enough cash to stop dealing, move out of his uncle's trailer, and move to Indianapolis to his own apartment.
Life was great for Eddie, he has a decent job, great friends, he even traded his rusty old van for a much better motorcycle. Everything was going well but yet he longed for something more.
"Hello Eddie." Chrissy, Eddie's coworker said as she walked past him parking his motorcycle not even sparing him a second glance
"Hey, hey, good morning, Cunningham" Eddie replied, now getting off his motorcycle and walking towards Chrissy. Who's now reading a magazine.
"What are you reading, girl? You catching up on your current events? ''Turn-On Tricks: How to Make Him Hot.'' You know, if you want to try those out sometime, we should get together." he said jokingly.
"Victoria and l have an appointment at Composure, the fastest growing magazine in the country, and seeing as how our clients run a lot of our campaigns in their nationally-syndicated little girlie magazine, it wouldn't hurt you to do a little reading."
As if on cue, "Hey Eddie" Victoria said as she walked out the building towards Chrissy and himself.
"Good morning, Victoria"
"You finally decided to show up today?" She asked.
"Yes I did."
"You ready?" Victoria asked Chrissy.
"Ready. Later Eddie." Chrissy said as both of Eddie's coworkers walked towards a taxi.
"Have a nice day, ladies." He said walking into the building.
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You knocked on your apartment door, since you knew Robin was home there was no need to search for your key.
"Hi!" Robin said, laughing nervously as she opened the door. You could tell Robin was holding back her tears. You knew her better than yourself and it hurt seeing her like this.
"Oh.." She said as she started sobbing the closer you walked in.
"Good morning, sunshine. Don't cry, go get dressed. Staff meeting, 15 minutes. Let's go" You said as you walked by her to open the living room curtains. As much as you wanted to comfort her you knew she would turn into a sobbing mess if you started asking questions. You only had 15 minutes and getting her ready for her job seemed better than for her to be heartbroken and jobless.
"l'm going back to bed. l have no reason to live." Robin said as she jumped on her bed pulling the covers up.
"Sun's out. Oh..." You said as you walked towards the table and grabbed the little black bag that Nancy handed you.
"Okay, just..." She stopped talking as she harshly blew on her nose with a handkerchief.
"Okay, now..." you said as you sat down on her bed and tossed her the shirt you grabbed on your way home.
"Cashmere?" She asked with a slight smile on her face. You knew she'd like it.
"Put it on. It'll make your eyes look fiercely blue." You smiled at her.
"Oh!" She said as she clutched the shirt tighter to her chest.
"Get up Robin. l'm not going to let you lose your job on top of everything else."
"Oh." she said as if she was on the verge of tears.
"Come here." you extended your arms to pull her in for a hug.
"Oh, Y/N." she got up and pulled you into a tight hug.
"Okay." you said.
"Okay." she replied.
"You only dated the girl for a week."
"It was the best week of my life." She said as she bursted into tears.
"Sweetheart." you squeezed her tighter.
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"Good morning, Ladies! What's up, Jonathan." Eddie greeted as he walked by his coworkers' offices, making his way towards his own office he shared with Steve.
"What's up, kitty cat?" Eddie said to Steve as he walked into their shared office, towards his side of the room.
"What's up, daddy? Big night?" Steve asked as he removed his headphones.
"Not bad." Eddie said as he placed down his helmet on the side of his desk.
"Orgy?" Steve asked.
"Where were you man?" Eddie snorted.
"Not at an orgy." Steve said as he walked to Eddie's desk.
"Did you hear?" Jonathan asked as he suddenly walked into the room.
"What, that my Knickerbockers are now in the championship series and Jonny 'the bone' here owes me 20 bucks?" Eddie said as he removed his leather jacket.
"Pay him." Steve said to Jonathan.
"Oh, man. Well, you were right. DeLauer Diamonds is looking for a new ad agency. Mr. Harrington wants to move on it aggressively." Jonathan said as he pulled out a 20 and gave it to Eddie.
"Yes! Oh, this is a good day. This is a good day! Guys, did you know that diamonds are about as common as taxis on Fifth avenue?" Eddie said as he pulled off his black Metallica shirt to put on a more work appropriate shirt. He felt eyes on him outside his office, probably his other female coworkers he always catches staring at him. It still surprises him that he somehow turned his title from "Freak" to "Ladies man."
"The value is entirely sentimental, maintained by a supply, demand and advertising." Eddie said as Jonathan showed him two shirts to choose from.
"Stripes." Eddie said, pointing to a striped shirt and catching it as Jonathan threw it at him.
"Now, DeLauer dominates the world diamond market. Meaning if l represent them, l basically represent the entire industry." Eddie said as he flicked a little ad of Mrs. DeLauer.
Steve and Jonathan then gave each other a look and muttered something only for them to hear.
"What?" Eddie asked.
"My dad gave it to the judys." Steve said.
"Chrissy and Victoria, they're already on it." Jonathan added.
"No way!" Eddie said disappointed.
"Yeah, well, you know, Mr. Harrington is kind of partial to hot leggy chicks, for some reason." Jonathan said as he looked towards Eddie who was now looking out the glass window at the three girls who were staring this whole time. They quickly looked away as Eddie gave them a glance.
"Yeah, we're the, you know, the sneakers and beer division. Precious gems aren't exactly our forte." Jonathan added.
Eddie, who was now fully clothed, pointed to the window as he made his way towards the door "Lips and Hips are over at a chick's magazine right now. I gotta get to Mr. Harrington before they sink-"
Jonathan got in the way of the door before Eddie could walk out "You can't. You can't. He's on a plane."
"Easy pal, my dads at a Chicago meeting." Steve said as he patted Eddie's shoulder and slightly pushed him back.
"And it's too late anyway 'cause Mr. Harrington's meeting them for drinks at Mullin's tonight to discuss their idea-"
"This isn't happening. You know why?" Eddie said, interrupting Jonathan.
"This was my tip. It's gonna be my pitch, my account, my campaign. This is my baby." Eddie said with determination.
"That's what I'm talking about." Said Steve.
"They will not ace me outta this." Eddie said as he fist pumped Steve and Jonathan.
"I heard that!" Jonathan added.
"Okay.. Mullins tonight." Eddie confirmed as he walked back towards his desk.
"I heard that!!" Steve mocked Jonathan.
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You walked out the taxi and walked towards the other side to Robin blowing her nose and Nancy running towards you both with coffees in her hand.
"Hi!" Nancy greeted Robin as she handed her a coffee.
"Hi. I don't really wanna talk about it okay?" Robin replied as she discarded the handkerchief in her purse and closed the taxi door.
"Okay." Nancy replied, handing you your coffee.
"Okay." Robin replied as you three walked towards the entrance of your work before stopping abruptly.
"Why does this always happen to me?" Robin said as she started tearing up again. "Things are going great for like a week and a half, and then all of a sudden it's over and I am mystified. Seriously, I am mystified because it always starts out so well." She rambled as she walked away from you both and towards the entrance.
"Poor baby." Nancy said as you both tried to catch up with Robin.
"Let's just roll with this" You said.
"Vickie and I had such a connection." Robin said as she stopped again in front of the entrance and turned to face you both.
"The first time that we had sex... it was so beautiful, I cried." She smiled and walked away into the building.
"You cried?" Nancy asked as you both tried to catch up with her again.
"Yeah."
"You mean like one glistening year on your cheek, right?" You asked now side by side with your best friend walking towards an elevator.
"No, I was really emotional. I even told her that I loved her." She said.
"After how many days?" You asked.
"Five.. Two. It was how I felt. I just wanted to express myself. You know how my brain and mouth work."
"Okay. Well, what did she say?" You asked.
"Oh, Vickie didn't have to say anything. I know that she felt the same. But then she started getting really busy and I didn't know where she was. I kept calling her, and calling her but she was never home."
"You kept calling her?" You asked looking into her eyes with a "Really robin?" look.
"I didn't leave a message. She didn't know it was me.. my numbers blocked."
The elevator dinged and you all walked toward the opening doors.
"Oh. I'm.. I'm sure she thought it was one of her friends." Nancy said as you all walked into the elevator.
"Anyway I know why she dumped me. I'm too fat."
"You're not fat!"
"You're not fat!" You and Nancy said in sync as the elevator doors closed.
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Arriving at your floor, the three of you walked into the doors and towards the staff meeting in your bosses office.
"Robin, if the most beautiful woman in the world acted the way you did, any normal partner would still go running in the other direction." You said.
"Oh, no. Nobody would go running from you, Y/N. You could barf all over them and they would say 'Do it again.'" Robin replied.
"That is both incredibly disgusting and categorically untrue. If I did the things you did, I'd get dumped too." You said as you three entered your bosses office and sat in the main area's couch, joining all your other coworkers.
"Okay, family, shoes off..." Your boss Linda entered the room and sat in a chair that faced everybody. Your coworkers, including yourself, proceeded to remove their shoes. "And breathe." She said as everybody inhaled.
"And out." Everybody exhaled.
"Okay Michelle let's start with you." Linda said.
"Well, the "Botox For Beginners" piece is done. Now, it's a little scary, but mostly upbeat. Now I'm on "What your Gyno Won't Tell You," which is also pretty scary but you know, upbeat. I finished my research on "deadly pedicures," about the woman who contracted that fungus from the unsterilized tools. It's a terrible story.. although surprisingly..." Michelle looked towards her boss and noticed her "terrible story" mistake.
"Upbeat." Nancy finished.
"Marvelous. What's next for "How-To with Y/N?" Linda asked. Now all eyes were on you.
"Well, I've been working on something that's kind of different." You said as your boss nodded confused.
"It's.. it's a political piece and it's-"
"No. Y/N. you work at Composure magazine. We are fashion, trends, diets, cosmetic surgeries, salacious gossip, that's Composure." Linda said.
"Okay, but-"
"Look, Y/N, okay. The column is new for you. When you turn it into a must read then you can write about whatever you want. Until then you can write about what I want. Understood?"
"Yeah." You said dissatisfied. You saw this coming. Your boss wouldn't let you write about what you wanted but hearing that once your column gets popular she'd let you write about whatever you wanted certainly catches your attention.
"Robin, what have you got?"
Nancy turned to Robin and gave her an encouraging nod. But there was an awkward silence waiting for Robin to answer.
"Um. I'm sorry, Linda. I wasn't feeling very well" Robin said as she looked at the ground not wanting to see the looks shared amongst others and the disappointed look on Linda's face.
"She got dumped." Nancy quickly added.
"Oh, no, Robin. What a hellish ordeal for you. But I gotta say, you are looking fabulous. Are we loving the way she looks?" Linda said, turning to the others trying to lift up the mood.
"We love the way she looks."
"Oh, you are so right."
"She looks great."
"She looks so great!"
Everyone said as they talked over one another.
"I haven't eaten since the split." Robin said.
"Good for you! Write about it."
You looked at your boss very judgmental. Obviously Robin feels uncomfortable throughout this entire conversation.
"I can't use my personal life for a story." Robin said as she lifted her head and was now looking at Linda.
"I understand completely... who will use Robin's personal life for a story?" Linda ignored Robin's protest and looked at the other workers.
"Oh I will." Michelle said proudly as she raised her hand.
"No, no, no! Linda, with all due respect, Michelle has no business mucking around in my personal life, and I can't... I can't let her. I'm-"
"I'll do it." You suddenly interrupted a rambling, distressed Robin. Of course you wouldn't actually put the heartbreak of your best friend's life in a magazine for the whole world to see but knowing Michelle and Linda, they obviously won't respect Robin's boundaries anytime soon.
Nancy and Robin both turned to you. "What?" Robin blurted out.
"I'll... I will sort of do it. It's- You will be my inspiration." You said looking at Robin.
"For?" Linda asked.
"Look at robin. She's a great girl, right?" You pointed towards Robin looking straight at your boss.
"Yes." Linda replied.
"An amazing woman." You said now looking at Robin. "But.. she has a problem hanging onto relationships and she doesn't really know what she's doing wrong, which is a lot like our readers."
"Uh-huh" Linda nodded for you to proceed.
"So, I was thinking that.. I could start dating a guy, and then drive him away, but only using the classic mistakes most women, like Robin.." You gave her a sincere look and turned back to your boss "make.. all the time. I'll keep a diary of it and.. it will be sort of a dating how-to in reverse." You said looking at Robin and Nancy who were now chuckling.
"What not to do." Your boss says smiling.
"Yeah." You smiled back.
"How to lose a guy in Ten Days." Linda said, looking at the wall, probably envisioning it in her head. "Yes. Go. Alice, what's new in the shoe?"
"Wait, wait, Linda. I'm sorry. Why ten days?" You asked.
"Five days is too short and we go to press at 11. Yes?" Linda turned her attention to Alice.
"Ten." You whispered to yourself. It's a lot longer than what you had hoped for given you only did this to save Robin from humiliation and to stop her from actually hiding under her covers for the rest of her life but then you remembered what Linda had said about you being able to write about whatever you wanted if your column made it big. Could this possibly be a ticket there?
You looked back at Robin and Nancy who nodded in approval and Robin mouthed the words "Thank you". You smiled at them with the big question flying around in your head. You were in for a long ride.
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"Maybe toss in something spiritual as well." Linda said to Nancy walking towards the lobby with you and Robin right behind them.
"Ah, here's my ten o' clock. Welcome." Linda said as you all followed her as she walked towards a blonde and a brunette who seemed to be waiting for her.
"Hi." The blonde said with a smile.
"Ladies, Chrissy Cunningham and Victoria Green from Warren Advertising. We're going to cook up some fabulous tie-ins for the fall." Linda said, turning to you, Nancy, and Robin.
"Nancy Wheeler, Fashion and Trends. Robin Buckley, Fitness and Health." She said as Robin loudly blew her nose.
"Excuse me. Hi." Robin interrupted.
"And Y/N L/N our resident How-To girl." Linda continued.
"Oh, I've seen your column, Y/N. What are you working on now?" Chrissy said as she pointed at you.
"Oh-" You began but you were quickly interrupted by Linda.
"How to Lose a Guy in Ten Days. She's actually going to start dating a guy and then drive him away in a week and a half." Linda said proudly as her, Chrissy, and Victoria started laughing.
"Sounds needlessly vicious." Victoria added.
"It's going to be fabulous. Now all she has to do is run along and find the lucky guy." She said turning to you. "Go, go, go." She pointed towards the exit and turned back to the two girls.
You, Nancy, and Robin both started walking towards the exit.
"Nice to meet you." You said to the two girls.
"Ladies come." Linda said as all three of their footsteps started to reside.
You grabbed Robin's shoulder from behind. "Find the guy. Find the guy." You said distressed.
"Okay." you whispered to yourself.
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"Oh you are never going to pull this off." Robin said as you, Nancy, and Robin walked across the street towards a bar, arms linked with Robin. Moonlight reflecting on your dresses and Robin’s suit.
You put on a cute grey dress with enough cleavage to be shown but to still keep the guys wondering what you looked like with your top off. Matched with high heels and a cute purse. Normally you wouldn't wear this out especially to a bar but tonight, you were on a man hunt.
"Watch me. Tonight I'll hook a guy. Tomorrow, pull the switch. Before the ten days are up, I'm gonna have this guy running for his life." You replied as all three of you laughed.
"You're not gonna burn his apartment down or bite him or anything, are you?" Nancy asked.
"No. I'm gonna limit myself to doing everything girls do wrong in relationships. Basically, everything we know guys hate. I'll be clingy, needy."
"Be touchy-feely." Nancy added.
"Yeah." You said walking towards the bar's entrance.
"Ooh. Call him in the middle of the night and tell him everything you had to eat that day." Nancy said as you both chuckled.
"What's wrong with that?" Robin asked, looking at you both. You both looked at her with concern.
"I'm.. kidding" She then said.
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A waitress escorted Chrissy, Victoria, and Mr. Harrington towards a table.
"There we are. He's waiting." The kind waitress pointed at Eddie waiting for them at a table.
"Hello, Eddie. What are you doing here" Mr. Harrington asked.
"Tom, I'm here for the meeting. Ladies." Eddie replied as stood up, shaking Tom's hand and nodded towards the girls.
"But you weren't invited." Victoria said.
"Yeah, but I should have been. I mean, It was my tip that DeLauer was shopping for a new firm." Eddie said as he passed by Chrissy standing in front of Tom.
"Yes, it was, but I have to think in terms of who's best suited within the company." Tom said, looking at both Chrissy and Victoria.
"Yes, sir, and that's me. I wanna handle this pitch." Eddie replied as Chrissy chuckled.
"Eddie, you sell Joe Blow better than anyone else in my shop, including Steve, but these girls sell luxury better than anyone else in the business." Tom said proudly as he gestured towards both the girls.
All four of them sat down as Tom proceeded.
"We have to put our best foot forward on this pitch. DeLauer would be our biggest account."
"Yes, sir, they would. Annual advertising billings of 50 to 60 million dollars. And I am the man that's gonna bring this home for you, Tom." Eddie said as he poured himself a glass of champagne.
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"Why this place?" Robin asked as you three entered the bar.
"Because it's perfect." You said grabbing onto Robin's shoulders and giving her a squeeze and walking further into the bar.
"Mullins is the apres-work watering hole for the upwardly mobile." Nancy added with her smart ass vocabulary.
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"Now, to date, the diamond industry has always targeted men..." Eddie said as he poured champagne for Chrissy, Victoria, and Tom as he continued. "Sending the message that the woman needs the man to buy her the rock. All right, they say 'A diamond is forever.' We say, 'A diamond is for everyone.'"
"I like that." Tom said grinning towards Eddie.
"Yes." Eddie says confidently.
"Uh. We don't." Chrissy said laughingly. "'A diamond is for everyone?' It sends the message that diamonds are everywhere. Which means that they're not rare, and if they're not rare, they lose their status." Chrissy said while looking directly at Eddie.
Eddie rolled his eyes as Chrissy continued. "Status is the reason to buy them in the first place, which Edward would know if he understood women, which you don't." Chrissy finished as they all laughed at Eddie, including himself. Not because of what she said, but the fact that she's so confident with her words.
"You can't feel bad about that, Eddie. No man does." Tom said grinning.
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"Here. Here." Robin said as she handed both you and Nancy a Martini.
"Dum, dum, dum, dum." Nancy mimicked a clock ticking while looking around the bar. You honestly forgot the real reason you were here for a second.
"Don't pressure her. She's perusing." Robin said, looking directly at Nancy.
"Yes, exactly." You said as all three of you scanned the room.
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"Selling a diamond to a woman is like making her fall in love." Victoria said to Tom while dragging her fingers along her long diamond necklace starting from her neck to her cleavage.
Eddie scoffed but smiled at this knowing exactly what game Victoria was trying to play at.
"She has to feel giddy, desirous, adventurous and desperate." Victoria continued.
"Take a look around this room Tom. Most women in this bar are looking for just that." Chrissy added.
"Exactly. The skills required to market diamonds are the same as those needed to make a woman fall in love, yes." Eddie said, interrupting Chrissy.
"I'm not talking about lust Eddie. A woman in lust just wants chocolate. A woman in love wants diamonds."
"Yeah, I'm not talking about lust either, ladies. I'm talking about deep.. meaningful, head-over-heels, his-and-her towels, let's grow old together L-O-V-E. Look, I love women. I do. Whether they're four or 40."
Chrissy sighed at his little speech. Looking around the room she spots you.
"I respect women. All right. And I also listen to women." Eddie continued.
Chrissy's still staring at you. You're laughing at something your short hair friend said and she slowly gets an idea.
"And that's why I can sell myself to any woman.. anywhere, anytime." Eddie finished.
"Make a woman fall in love with diamonds, Edward.. or with you?" Chrissy asked, moving her attention from you to Eddie.
"Uh. Either one." Eddie replied slightly hesitating looking at Tom.
"That's cocky, Eddie." Tom said while drinking his champagne.
"No, not cocky. Confident."
Chrissy laughs at this. "I'd like to see you prove that." Chrissy said, raising her eyebrows at him.
"You would?" Eddie questioned looking at Chrissy then at Tom.
"The agency's co hosting a party for the DeLauers at the Astro museum. The party's a week from Sunday. Do you think you can make a woman fall in love with you by then?" Chrissy challenged Eddie.
"Ten days?" Eddie asked.
"Any woman, anywhere, anytime?" Victoria added mocking him from before.
"Any single, available, straight woman, yes." Eddie said.
"Yes. I'm not trying to trick you, Eddie. In fact, we'll choose a woman right here, right now in this bar. And then you'll decide." Chrissy said as Her, Victoria, and Tom laughed.
"So who's the lucky girl?" Eddie said as he adjusted himself in his seat to face the rest of the bar.
"Okay. Let's see here." Victoria began. "Ooh there's that blonde babe in the leopard print." Victoria said as she laughed and pointed to a woman with a messy pointy tail in a leopard dress that was worn out and way too tight on her.
Tom and Chrissy joined in on her laughter. "She looks like fun." Victoria added.
"Be nice, ladies." Eddie said as a little chuckle escaped his lips.
"Or, well, Miss Babylon 5. Now she's on the prowl." Victoria said talking about a curl headed curl with colored hair and mean stare.
"No. Her." Chrissy said.
"Her who?" Eddie asked as he turned to look at Chrissy.
"Her in the grey dress, cute hair, pretty smile." Chrissy added.
Eddie turned away from her looking around the bar for Chrissy's description, then he saw you. Laughing at something a curly headed girl next to you said. Eddie smiled as he saw you laughing.
"Her?" Victoria asked as she removed her gaze from you to Chrissy. Chrissy only held a finger to her mouth not sparing her a word.
Eddie was still staring at you, you're now laughing at something else another short haired girl says.
"Done." Eddie says not removing his gaze from you.
"What?" Chrissy asked.
"Done." He confirmed again, finally looking away from you and now looking at Tom.
"Done." Tom said as he nodded.
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"See the guy next to the horrible guy in the green shirt that I would never even consider?" You said pointing at a guy with short curly hair, wearing a blue button up shirt with a black blazer over it.
"Very cute." Nancy said.
"Right? Good." You chuckled and squealed, making you way over to the cute stranger leaving Robin and Nancy together.
"Oh." Robin said as her and Nancy chuckled at your cute excitement.
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"Okay, you're on. But here are the stakes. After I win this bet, this pitch is mine." Eddie said, looking at all three of them.
"Agreed." Chrissy added.
"Tom?" Questioned Eddie.
"Agreed." Tom said as he nodded. "You come to that party with a girl that's really in love with you, Eddie, you can make the pitch to the DeLauers."
"But, Tom, you can't-" Victoria was cut off by Tom.
"Nope. I've made up my mind." Tom said, raising his glass. "To the DeLauers."
"To the DeLauers." Eddie said, clinking his beer bottle to Tom's glass.
"Cheers" Chrissy and Victoria said, raising their own glasses towards Eddie's bottle and Tom's glass.
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Nancy and Robin are laughing at how adorable you look laughing at whatever bad joke the guy next to you said.
"I was just wondering if you found..." You said talking to the cute stranger next to you making eye contact with your friends.
"She doesn't seem that interested." Robin said to Nancy who only hummed in reply.
"Exciting." You said looking at the guy in front of you.
"Yes. My wife and I love Indianapolis, especially this time of year." Oh shit, he has a wife. How did you not notice the ring on his finger? What do you do? What do you do?
"She'd been here before and I-" He'd been cut-off by a brunette wearing a pink and white dress grabbing onto his shoulder giving you the smile.
"Hi. Hi." She said, now showing her pearly whites.
You felt so awkward and wanted to leave.
"This is Y/N" The guy introduced you to his wife.
"Hi. Um." You said standing up while grabbing your martini. While his wife took the spot you were just leaning on. "You guys enjoy Indianapolis." You said slowly backing away.
"Okay." The guy said chuckling
"Thanks" The wife said straightforwardly.
"Nice meeting you." The guy said as you walked away, not even passing them a second glance.
Walking away, you glanced at your friends who were already staring at you, presumably the entire time, you mouthed "he's married" holding up your hand.
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"Good luck." Tom said, patting Eddie's shoulder as he walked by him.
"Thank you, Tom." Eddie said as he left, leaving him with Chrissy and Victoria. Eddie took out a 50 and put it on the table paying for their drinks. "Now if you'll excuse me, ladies.. I have a bet to win." Eddie said, turning around and immediately looking for you.
"Ta-ta" Chrissy said as Eddie walked away.
"Now do you wanna tell me what's going on?" Victoria asked Chrissy.
"You don't recognize her?" Chrissy asked as they both stared at you.
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Eddie pushed himself through the sea filled with people and began walking towards you. He smiled when he could finally reach you.
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"Hi!" A man with long black curly hair walked up to you, stopping you in your tracks. He had bangs that framed his face perfectly and was wearing black jeans with a black blazer to pair it.
"Hi." You replied back with a slight smile.
"Hi." He said looking at the top of your head to your eyes. He had the biggest pair of brown eyes you'd ever seen.
You chuckled and waited for him to say something but he only chuckled back. He was obviously nervous so you tried to make it less awkward. You extended your hand with the little space that was between you both.
"Y/N L/N"
"Eddie Munson" He said as he gently took his hand in yours and shook it.
"Cute."
"Thank you." Eddie replied.
"Mm I meant your name." You said, offering him a closed smile. He looked away and smiled when he looked at you again.
"Thank you two times."
"Unattached?" You asked.
"Currently." He answered.
"Likewise."
"Surprising."
"Psycho?" You questioned.
"Rarely."
"Hmm."
"Interested?" Eddie asked.
"Perhaps." You looked away but then looked back at him.
"Hungry?"
"Starving." You said looking deep in his chocolate eyes.
"Leaving?"
"Now?" You asked.
"Mm-hmm."
"Okay."
"Okay." He replied.
"One second." You said pointing a finger and walked past him.
"I'll meet you at the door." He said loudly.
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"Hey, guys." You said now standing in front of Nancy and Robin
"I think I got one."
"He was married!" Robin said.
"No, not him. It's the guy by the door. But don't look!" It was already too late, their eyes were scanning the door. "No, guys!"
Eddie smiled at your friends who were both staring right at him.
"He is really cute." Nancy said as they both looked at you again.
"I'm gonna check this one out and see if he's the keeper." You said as you handed Nancy your martini.
"Okay." Nancy replied.
"And if he is?" Robin questioned.
"Tomorrow night I'll.."
"Flip the switch" Nancy finished your sentence as she took a sip of your martini.
"I'm doing this for you." You said directly to Robin handing her your apartment keys
"Well, good luck. Be safe. Call me!" Robin said as you walked towards Eddie.
"Mm. Drama, drama, drama." Nancy said as her and Robin watched Eddie gently hold you by the waist and open the door for you.
Chrissy and Victoria, on the other side of the bar, were also watching the entire interaction and smirking at one another, clinking their glasses together knowing that you and Eddie were both secretly playing each other and how badly this was bound to end.
Authors note; If you enjoyed this please leave some feedback and consider reblogging! It would meant a lot. Thank you so much for reading! <3
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good-beanswrites · 1 year
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Misc headcanons on Yuno, Fuuta, Mahiru (feel free to ask about the others, these are my favorites but I do have thoughts on everyone lol)
Yuno has good reflexes. She has a lot of good control with her hands, making her good at crafts and games and have impressive sleight of hand (and cat’s cradle!)
She has a history with insomnia. At first she tried to stay in bed and mess around on her phone, but at some point it developed into a habit of getting up and getting a breath of fresh air whenever possible. In Milgram she settles for a lap around the prison before returning to bed. 
When she trusts someone, she’ll be absolutely silent around them. She knows they’re not expecting anything from her, and she can rest without carrying a conversation or flashing any smiles. It’s different from her cold silence. 
She’s the first to pull pranks around prison. Nothing actually harmful, but still enough to make the others watch her warily when it’s been too long without an incident.
Fuuta has a variety of little restless hand ticks. He’s always tapping or fidgeting with something, or trying to break his habit of chewing on his nails. 
(@nonsenseofyesteryear mentioned it and I’m running with it) He sleeps insanely soundly. Like, to a frightening degree. Even if he's been getting enough rest, he’s out cold every night. It’s very difficult to wake him. At home he has to set a dozen alarms to get up on time. He snores. 
When he trusts someone, he’ll talk a lot. People think he talks a lot normally, but he really lets loose when he’s close to someone – any little thought he’s having, silly things, personal things, anything. 
For having such a loud personality, he walks quietly. He’s been known to accidently spook prisoners by starting a conversation and they hadn’t even realized he’d walked in. Even with the jangly uniforms he manages to be a pretty quiet presence, though it’s unintentional.
When she’s relaxed, Mahiru talks with her hands. Huge flourishes and fun gestures that are supposed to illustrate what she’s saying. When she’s trying to impress someone, she’ll work hard to keep them still and look proper. 
She has a knack for getting comfortable and falling asleep almost anywhere. She can curl up on any chair, couch, or mode of transportation and make it work. When she sleeps deeply in a bed, she’s been known to sleep-talk (though never anything that makes sense.)
When she’s with someone she trusts, she becomes physically affectionate. She’s normally very mindful of sitting poised and proper, but now she’ll sit really close and put her hand gently on them. If they seem comfortable with it, she loves to cuddle, sit on laps, and generally just lean on them.
She has a really good memory when it comes to detail. She can recall tiny things that people mentioned offhand –  names, favorites, dates, general likes/dislikes. Though the sheer amount of personal details she knows can be unsettling at times, she only uses the information for kind gestures.
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legendaryvermin · 2 months
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I don't want to rehash a bunch of discussions I had on Twitter the other day, but I've been thinking about something recently that I wanted to jot down. Basically, oftentimes in trpg
Rules are Scaffolding
I saw a prominent ttrpg designer post a partial blog post (that requires some kinda membership so I probably won't read it) where they asked the following question:
"[What do rules do for me that can't be achieved thru freeform rp]?"
Maybe this question is a good one on their part, answered thoughtfully. To me, it smacks of expert's bias.
For some background, I play predominantly in 2 kinds of games: a home game of half a dozen local folks where I am, and a bunch of Actual Play live shows where I'm usually a player. My home group is made up almost entirely of people who have been playing ttrpgs only in the last decade, and who are there not because they love storytelling and strive to get better at it, but because we are pals and it's a good way to have fun on a Saturday afternoon when yr in yr 30's. The AP scene- which regularly co-mingles with the design scene- is full of people who have played a lot of characters, have tons of experience telling stories, making and characterizing their PC's, and generally making me cheer and breaking my heart as they do so. My home group has a player who, bless her, doesn't really have a personality for her characters that isn't just her in a hat.
I bring this up because I have played APs of games with lots of different degrees of structure for players, and truly, I can see how someone gets to the question "what does a game do that playing pretend doesn't" when they are only in environments where people are already very accomplished pretend-players. It seems like a legitimate question when the outcome of any ruleset with the folks you play with is more or less the same, just with a different aesthetic setting.
*But the validity of the question goes out the window when I'm playing with people who don't do this shit all the time.*
Here's a short list of things that I have seen my close friends struggle with in low-structure games:
Sharing the spotlight
Creating a central conflict
Having character relationships that change
Knowing when to end a scene
Knowing when to let time pass
Doing the thing instead of meticulously planning it
Focusing on one idea rather than chasing every butterfly
Creating interesting consequences
I could go on.
I have learned that my friends enjoy themselves way more when a game meets them halfway, because they aren't all professional pretend-makers. When a game uses rules to help tell a player what their character can or can't do, when it illustrates the consequences, when it gives them numbers that change how they interact with the world, they are much more dynamic players, and they enjoy the stories they tell that much more. Not every group needs that scaffolding, and some groups need it more in one place than another. Some scaffolding (combat, most often ime) takes the place of the kinds of roleplay and pretend making that people would otherwise enjoy, and sometimes the scaffolding brings the players, rather than the characters, into conflict.
Put another way, rules shape play the same way a playground does.
Some kids are happy to have nothing but an empty lot and their imaginations.
Some kids don't know what to do with their bodies until they see the monkey bars.
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elekinetic · 1 year
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What are your hcs about the Stranger Things characters’ futures? Like concerning their careers, where they wind up living, pets, colleges, or anything else that you want to talk about!
ohhhh i’m torn. i want them to all end up in the same place. i don’t think this is the canon answer but this is what makes me happy:
the party ends up in california for college. they all go to uc santa cruz, cause they didn’t get a chance to do the whole college application thing while saving the world and owens pulled some strings. el and max are roommates. dustin mike and lucas get put in a triple, but if mike starts staying at a certain party member’s single most of the time…..that’s none of their business. max starts as a neuroscience major until she fucking hates it. she’s at the arcade one night and watches someone repair a broken machine and is like, oh shit. that’s kinda cool. she switches to computer science, then to computer engineering bc CS is for nerds. (dustin does CS.) lucas came in as a political science major, but he realized he was way more interested in helping max with her neuroscience homework. he ends up doing a double major in political science and human health sciences. mike majors in communication cause it’s a compromise between getting a business degree like his parents insist and studying something he’s actually interested in (this is the problem. mike has no clue what he wants to study). will is a visual arts major obv. el switches her major about seventeen different times (zoology, religion, international relations, mechanical engineering). she ends up graduating w mike in communication bc its the easiest to apply her various credits to. el and dustin get really into improv. el also does theatre, and mike ends up getting dragged into the tech scene. lucas plays club basketball and gets involved in student govt. he sets up a lot of food and blood drives. the party goes to a board game club, but will goes EVERY week and makes a bunch of great friends. max learns guitar and starts playing at open mics (el is the only one who knows. and lucas, a little later). they all join the college radio station. first its dustin helping a mutual friend fix radio tech, then its will filling in for a mutual friend’s missing cohost, then it’s will and lucas starting an advice show, and el and max starting a show where max makes the tapes and el just talks about whatever she wants, and mike fucking around in the background of all his friends’ shows and shouting out unsolicited comments. when they all move off campus, mike and will, dustin and lucas, and el and max get their own apartments respectively. lumax starts talking abt moving in together and el is like “i love you both but i am not trying to third wheel in my own home.” thus, henderhop house is born. these two were BORN to be roommates. they become such good friends and are so respectful of each others space and are so so communicative! and they both love to cook. henderhop lives together for like, six years post college. listen, they have two cats together. they don’t want to traumatize them with a divorce. mike and will get a dog when they’re older (late 20s, early 30s). they used to catsit for their neighbor, but mike is crazy allergic. it always sounds like he’s going through puberty again. the party ends up in southern california. el becomes an archaeologist and travels a lot. dustin lives in pasadena and works for JPL. max does some work with him, does some contacts for a few different companies. she eventually becomes a professor and spends her off time doing research. lucas becomes a pediatrician. later in life he serves on city council, then turns to non-profit work. will get a job as an illustration intern at a comic house straight out of college and works his way up from there. mike bounces around office jobs, does some time at a publishing house, and goes back to school for a creative writing MFA. he sells some original stuff but he ends up mostly writing comics for IPs with will. they make a name for themselves in the Star Wars EA and actually get invited to a couple comic-con panels. dustin flips his shit.
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kirnet · 2 months
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actium update sunday
yeah it's been a hot minute since I did this!! Actium has currently released 112 pages (not including covers and other illustrations), which mostly shows poor pacing and a lack of experience on my end lol, but is also an accomplishment! i am almost done with chap 3, i just have one more update to release for that... which is unfortunately in the sketching phase still. whoops.
speaking of massive page counts being a symptom of poor planning lol, i am currently rewriting a lot of the future chapters i have planned, with special attention to chap 4. chap 4 introduces the main conflict that every character going forward will be competing for, and so i need to make sure it's solid, that i have no possible questions or vagueness about it. other than that, i'm rescripting a lot of things, cutting down on page counts and learning to use my panels more effectively. this is something that i will continue to get better and better at the more i do it, so i'm okay with the fact that it will probably change in the future as well.
to be completely honest, i was really throwing myself into a wall trying to rewrite, just getting stuck because i was so attached to certain sequences and ideas. i've finally gotten over that, and a part of that was changing the way i thought about actium's story structure! actium was always going to have three acts, but my problem was that i was looking at them as three acts of one "book," so to speak, and thus the structure wasn't really working. actium is big, it has a lot of ground to cover (a lot that i should cut probably lol), and thus the 3 act structure was leaving me treading water in some places... so i just changed it from 3 "acts" to three "books"! Thinking of actium as a trilogy honestly helped me slot a lot of my puzzle pieces into place? no idea why, but it's given me a clearer idea of that i want to accomplish going forward. it will all be released under one account and such, i'm not splitting it up other than mentally.
actium was always going to be an amateur passion project, something i love and embrace. it will show my flaws as a writer and artist (to an almost unbearable degree lol), but the only way for me to ever do or get better at anything is to dive in head first. I've learned a lot already from these 112 pages, and I know that it will just continue to get better and better as I go on. but, of course, making sure that my foundation is solid and fixing up my outline now will really help with that.
in terms of uploading, it will happen when it happens lol. im job hunting for a second job unfortunately rn, so my time will just be what it is. i might start uploading just the lined uncolored pages on patreon when i finish them, or i'll just put all my pages on patreon until i have enough of a chapter's backlog to start releasing them publicly. in terms of the website, it is still down, i just need to dedicate the time to rebuilding it off of wix, and i've been more focused on creating the actual pages to learn neocities or wherever i'm gonna host it. it's all very messy lol
as always tysm to everyone who reads it!! you all mean the world to me <3 i 'm spending the entirety of my day today (fingers crossed) on writing and editing, so I hope to have this phase wrapped up soon!
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filminghere · 4 months
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15 People, 15 Questions
Tagged by @norashelley. Thank you so much for the tag, Rose! I won't tag 15 people, but anyone who wants to do this, please feel free! I'll tag @sonnet77 @glamourofyesteryear @ladybegood @audreytotter @valsemelancolique @summers-in-hollywood and @oldhollywoodholla
1. Are you named after anyone?
Technically, the Biblical figure (mother of John the Baptist & cousin of Mary, the mother of Christ).
2. When was the last time you cried?
Earlier today while I was reading! I cry very easily when I watch movies/videos, read books, hear touching stories, etc. Today though, I cried for a very odd reason (I didn't cry because something in the story touched me, which is usually why I cry while reading a book; I actually cried because I related too hard to the protag).
3. Do you have kids?
No.
4. What sports do you play/have you played?
I did a lot of sports during elementary school that I was bad at lol. I was never good at anything athletic. The sports I did the longest were swimming and tae kwon do (was at least able to get a first degree black belt before quitting).
5. Do you use sarcasm?
Hm, not too often, I don't think. My problem is that I'm too honest/blunt; I don't have the wit to be able to use sarcasm 😅.
6. What’s the first thing you notice about people?
Their face. And the thing I notice first about their face is their nose. I focus a lot on nose shapes lol.
7. What’s your eye color?
Dark, dark, dark brown
8. Scary movies or happy endings?
Happy endings 100%!!! I'm not scared of scary movies, but I really don't enjoy them.
9. Any talents?
Art
10. Where were you born?
In a hospital in the United States of America haha
11. What are your hobbies?
Watching movies, reading books, writing, video editing
12. Do you have any pets?
No. I had two Zebra finches until pretty recently, but then one of them died, and I didn't want to get another finch (Zebra finches shouldn't be alone). We actually had gotten another finch after one died a few years back, and I didn't want to be in an endless cycle of getting a new finch every time one of them died. It was too emotionally taxing, and honestly, I don't think I'm a very good pet owner. I don't think I'm someone who personally wants to put in the time and care you should put into raising pets, so we gave the living finch away to a woman who owns several Zebra finches. And to be clear, it's not that we bought the birds and regretted them! They were given to my family because the original owner just had too many birds. I liked them a lot and wish I could've done more for them; I didn't really put serious care into them until later on, and I regret that a lot now. But the living finch is doing well in his new home now.
13. How tall are you?
5'2"
14. Favorite subject in school?
Literature. I did not have the capacity to pay attention during any class except in lit class because I enjoy reading and talking about books.
15. Dream job?
As of now, it's to be a children's novelist-illustrator (I don't want to say a writer-illustrator because I think that gives the impression that I want to write picture books, but I actually want to write middle grade novels with illustrations in them 😂). I finished a manuscript for a book a few months back, but it's taking me FOREVER to do the illustration part. So who knows when I'll actually finish it and if I'll actually be able to put it out...
Unrealistically, I really want to be a criminal investigator, but I don't think I have any of the skills needed for that kind of a job. And I know most criminal investigators start out as cops, and I know I don't have the skills to be a cop lol.
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omg thank u for introducing me to the term kuleshov effect, that is my favorite aspect of fan edits it makes me go insane
it's so fucking cool, i was actually gonna make a video essay for a final project (before i realized that i don't know how to use a video editor + other problems befouled me) comparing two movies illustrating the connections and the contrasts i was making using the kuleshov effect, which would have pretty much just straightup been an amv using songs from one of the movies.
it's part of why a good gifset is one of my favorite kinds of fandom meta - clips from x episode paired with clips from y later episode, etc - like !!!!! you're making a connection and holding it up for me to look at directly so i can then make that connection myself purely through the juxtaposition!!!!!!!! that's so cool!!!!!!!!
like, look at this
you see what i'm saying??? the meaning comes from the interraction of the paired gifs/lines
or this one
which does like, angle or lighting comparison in addition to the contrast in emotion - shot comparison! match shots! et cetera!
like, the meaning here isn't coming from the caption, i don't see that until later, it's coming from seeing these visuals & dialogue juxtaposed and interpreting something from the decision to pair them. that's video essay
but like to get back to videos and amvs and the kuleshov effect and soviet montage in general - look at this supernatural amv. i've never seen supernatural but this is one of my favorite songs by the mountain goats, and there are lines in it that were put in a completely new perspective for me by watching this amv and seeing what shots the editor put under which lines
soviet montage is a style that developed pretty much in direct response to western/hollywood continuity editing, and specifically in response to the film birth of a nation, which was interesting to the soviet filmmakers in the way that they saw the style of filmmaking aided the film in selling the story of the KKK to the american audience
continuity editing stylistically wants to be noticed as little as possible, and guide you along the viewing of the movie, blurring the lines between your reality and the reality of the film (the idea of the suspension of disbelief) through things that mimic the real life experience of moving throug the world - shot-to-shot things like showing the exterior of the building and then the interior, keeping the camera within the same 180 degrees in a single scene so the people you're filming aren't suddenly on different sides of the camera (the viewer); and scene-to-scene things like having events occur chronologically (and if not, having a clear indication of flashback or flash forward as per filmmaking convention)
the soviet filmmakers saw this as like, some capitalist propaganda bullshit because it encouraged you to take in these ideas without necessarily thinking or critically examining them, and so it was very easy to make the KKK the heroes by just building a triumphant narrative around them, and how that narrative is shown to the viewer depends on how it's edited
and so montage editing, which is rising out of the same school of filmmaking as the kuleshov effect, is in direct response to that, to try and find a style of editing that makes the viewer pay attention to the techniques and to the fact that they're watching a film, keeps their brain engaged, and has them draw their own conclusions from what they're shown rather than being gently handed the conclusions by the film. so it's a style that is built on inviting thought and critique, and therefore a pretty natural style for expressing audiovisual critique and analysis
(amvs also have their roots in this style bc soviet filmmakers were often working with recutting american films rather than filming their own due to lack of funds for purchasing film. which is pretty cool)
if you wanna check out a cool classic example of soviet montage editing, vertov's man with a movie camera (1hr) is really fun, kind of a "day in the life" but also a display of different effects you can get by using a film camera in different ways, bit of stop motion, etc
(vertov is also a really interesting, he coined the idea of kino-eye, which is about the way that the camera looks at the world and how that's different from how a human eye looks at the world, and also, the way the world reacts or changes in response to being looked at by the camera. which is Pretty Relevant Right Now I'd Say! glares at tiktok. glares at surveilence state. anyway you might wanna check that out too it's a bit tangental to the topic but still relevant in terms of the idea of film as unique medium which can be used to express ideas differently than the written word)
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some thoughts about 'kayfabe compliance'
i don't have 'moral issues' with RPF but i do engage with it on quite a different level to regular fanfiction (except john and paul they're a secret third thing to me but i digress). it's hard to fully put my finger on what's different about it, maybe there's a much stronger sense of thinking "this isn't real" the whole time because the disconnect between actual full people ive become parasocial with and the AO3 interface with fanfic tropes on it is much greater. anyway, it's a whole different mode of engagement is the point, so reading wrestling fic has a tendency to be a VERY whiplash inducing experience, due to how fast and loose one can play when it comes to what is the text we are writing fanfiction about here. cue a ramble
the basic divide is kayfabe vs shoot, where a fic is either about the fictional wrestling personas in their storyline, as if wrestling is just a very strangely set up long form soap opera (which it is), or it's RPF about the wrestlers themselves, and will reference their fictional personas as just that, fictional. both are fine and chill, i personally vastly prefer the former not just because it's less uncomfortable but also because, well, that's where all the conflict and angst is and I did sort of come here for that. but the existence of the second option is so interesting, because it's not actually a basic divide, it's a bizarre spectrum and nothing is certain. using sami and kevin as the illustrative example:
the very fact that throughout a 'shoot' fic, sami will still be called, well, sami. if he's called his real name you know you're in full speed ahead RPF mode, but using 'sami' places a layer of fictionality onto the whole thing, as if this is still a made up story about wrestling, it's just a story about wrestlers making up stories. i've never read any drag queen fanfic but i'd guess this is the same effect as using the drag names and writing about their reality TV personas which are varying degrees of authentic, but all basically created for audience entertainment, so is it even 'real people' fanfiction?
stories about el generico where el generico is sami in a mask, but wrestling is real. so he really loses/wins matches, he really gets betrayed and hurt by kevin, but the gimmick is kayfabe, meaning kayfabe also exists but then what is real and what's acting doe sit matter
this is a small thing but it speaks to the whole mindfuck, which is a fic in which kayfabe doesn't exist, everything wrestlers experience happened for real, but wrestling jargon keeps appearing like 'mark', 'bump' and most maddeningly of all 'jobber'! who's jobbing! they're just losing fights!
and then there's just the level at which the writer simply does not give a fuck about any supposed 'rules' and just picks and chooses what's kayfabed and what's not. case in point, a fic i read last night which started as a clear shoot/rpf fic - kevin and sami in the aftermath of Battleground, congratulating each other on putting on such a banger and chilling out in the locker room. only for the fic to reveal half way through that kevin's betrayal at r evolution was real he and sami just made up and i guess decided to keep the feud going for TV. sami went into his pre planned semi choreographed match with his best friend to conclude the story that began with said friend nearly breaking his back for real.
and all that is very cool, but the thing is it means such a different thing to me when i perceive something as entirely fictional vs actual feelings and events with the real person who made that fictional thing. i want the real person to be happy. i want an uncomplicated unmessy parasocial relationship there. i want the fictional character tormented in agony, and i usually specifically seek this out in fic. so when i enter a story, and it's not clear from the get go if im reading about fictional characters who caused each other terrible pain, fictionalised versions of real people who get along very well as far as we know and who are untouched by that pain, or some strange mixing and matching of the two, there's a real tension there as my brain tries to recalibrate what kind of narrative engagement is about to occur
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grey-spark · 10 months
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I recently replayed omori and remembered your my first friend humphrey mod, I have no idea if you're still making or if it's been abandoned but it's such a marvelous project that I just wanted to thank you for sharing it with us ❤️
PROJECT UPDATE
I won't pretend everything has been going according to schedule, because it's not. The inflation crisis along with some setbacks at work have forced me to put all my projects on hold. I basically lost a year of productivity, and its been heartbreaking.
I'll speak personally and say writing MFFH was an emotionally exhausting project that ate up a year of my life in 2021. So I just needed some space from it all, but then 2022 and the recession rolled around and made me take an extra year off. But MFFH does mean a lot to me, so I do want to at least share the story with all of you before I move on to the next phase of my life, whatever that may be. I'm going to have to make some tough choices. Over the next several months I am going to work to bring all my OMORI projects to a comfortable stopping point. These include:
My First Friend Humphrey
KELSEY
OMORI: A Song Cover Musical
I'm not abandoning them, rather I need a programming degree to finish most of them and improve my work situation. So a hiatus is required at a minimum. I will not be starting any other projects. Here is the rundown of what I need to do.
My First Friend, Humphrey is top priority. it will be released in five chapters. The first of five written chapters will be released with illustrations. Then I'm going to do a poll to see if the illustrations are worth the wait. If not, I'll just release the rest of the chapters without illustrations so everyone can at least read the novel. The actual MFFH mod is going to be a LONG time coming. The best your going to get soon is the written novel.
The KELSEY project is going to be put on hiatus indefinitely to make more time for other things. That project will also be released but only as a project outline with illustrations.
Finally, the musical project OMORI: A Song Cover Musical is also ready for its casting call. All the songs are written and all the demos are finally ready. Although, I'm sad I wasn't able to start the recording process during the summer break when the VA's had the most free time. So I kinda cooked the goose on that one. I will likely do the casting call over the fall, and do recording over Winter Break.
Again, I am very sorry to the people I've disappointed over the years. And I am going to do my best to deliver something. The bare minimum of what I promised to you all. I wish I could deliver some better news, but I'm in a tougher place right now due to the economy. I love OMORI. I love Humphrey. That is all. Thank you.
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