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#ah if any of this makes sense
pigswithwings · 7 months
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to care for you i must take you apart
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bogdreamz · 1 month
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korvo lost and farting 0 stars for you my boy
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canisalbus · 8 months
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I remember getting nosebleeds every so often last year and it always freaked people out and the only thing I could do was laugh it off while I put a bunch of napkins of some ice cream place to my nose so I absolutely relate Machete in that nosebleed comic
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aquickstart · 9 months
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one thing that's been talked about here and by creators and is obvious but still important to articulate (to me) is that oliver is not envious of the cattons because they are wealthier than him, necessarily. it's not about the money. or it is, but in a way that everything in life is about money: no matter how much you have, you kind of always want more, because want is a very strong driver. he's not coming from a place of poverty or any financial need at all, and he is not genuinely burning with the anger at the rich as a working-class guy constantly overpowered by them. there is no righteousness of the oppressed in his motives; sure, he "knows how to work", but to me—and this is, again, personal interpretation—the more important part is that the cattons "made it so easy" for him to take everything from them. it doesn't matter where oliver is coming from, ultimately (which is why he is so pointedly an upper middle class kid, quite comfortable, not a struggling genius he paints himself to be). for oliver, and for his audience, what matters is what he wants, not why he wants it; how badly he wants, how deep inside his own desire he is.
in short, it's not that the cattons had something he didn't have. it's just that they had something he wanted.
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hplonesomeart · 27 days
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I can’t think of any funny quips to put as description for this one so uh- suppose this time around I’ll just let the art speak for itself lol
Enjoy the daily dose of fanart while it lasts because I can’t quite guarantee I’ll be able to keep up this speed throughout the upcoming month. But I’ll sure try to! Thank you all for the support <3
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bookishjules · 3 months
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idk but something about dru telling julian that she doesn't feel like a part of the family and then jules reassuring her that she is in fact the very heart of it.. something about julian leading the family with his heart buried inside him and something about dru being cast aside and relegated to babysitting duties. something about heart and love and hope and tending the future and "if there was one thing julian's life had tought him, it was that nothing was more dangerous than hope." something about a malnourished heart beating so strongly despite despite despite. something about dru finally getting to stay with the big kids and be part of the family now that hope has begun syphoning itself into julian's caged heart.
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[Image Description: A drawing of Linked Spirit's Engineer sitting on a metalic chair with his hands on the controls of the spirit train. He looks back over his shoulder, looking curious. Under the drawing is a Letter in the form of the Spirit Tracks letters which reads:
"Royal Engineer Review of Progress
We are incredibly glad to see Link's reintroduction to conducting after aiding Princess Zelda and defeating the Demon Maladus. Link's train has been modified to allow him to sit and conduct the train safely. He is independently mobile with use of mobility aids. He has developed to be a very confident engineer, and is a natural problem solver. She continues to be rather nervous and awkward with driving passenger routes. We hope with more practice, he will be able to navigate this. Princess Zelda has deemed Link her primary conductor, please contact him in case she requires transportation."
Linked Spirit Backstory/Character References- Engineer
Hero - Sky - Hope - Ordon - Wild - Bean - Forest - Wind - Rinku - Smith - Mouse
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biting-blackholes · 6 months
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I'm not sure if I'm otherkin, or other hearted, or just weird, but I know that I'm not human. Like yes, my physical body is human, and my spirit is "human," but there is a part of me that is connected to a wild beast. A beast that wants sharp teeth, paws, and fluffy ears, and to have a muzzle that sniffs the warm, spring air around me. Sometimes, i can even feel these parts in a way. I want to bite my friends and live in a pack, go splashing in a creek, and be wild and free. But I also know that the human part of me is ok too. Y'know?
I just feel like there part of me that's supposed to be wild. To run free.
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mirror-ralsei · 1 year
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THEORY: Deeeltaaruuuneeee
You know, despite all the intense speculation about Deltarune - its dialogue, its music, its merchandise... - there's one obvious piece of foreshadowing that no one seems to think about. A critical piece. One that's been under our nose the whole time.
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The title.
Today we're going to deep dive into the title drop of Deltarune, its connections to Undertale and Deltarune, and speculate about what it could be foreshadowing in the future.
VISUALS
Deltarune's title appears with a notable wavering, almost interlacing effect. We've seen this effect before.
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Asriel causes this when using HYPER GONER.
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And though the Memoryheads have more scan lines and desync than the Deltarune title, it's still an incredibly similar visual that stands out in the game.
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A similar wavering sort of effect also appears during Undyne the Undying's deformation and reformation.
I wonder if this effect might represent holding on through determination.
At her true death, Undyne the Undying begins to visibly melt, which we're told by Alphys is what's supposed to happen to monsters who contain high amounts of determination. So, it would follow that when she's wavering as she's clinging to life through determination, that's also an intended visual.
And if that's true of Undyne, it could be true of the Memoryheads, who have the same kind of effect. It would make sense, as they are amalgamates, whose very premise is based on the presence of determination.
So, the logo fading in with a wavering interlacing effect might mean that it represents something - or someone - returning to life through determination.
Of course, that's just my best guess. Maybe it represents something completely different - or nothing at all. But both the Memoryheads and Undyne the Undying hold a lot of apparent Deltarune references, and I wouldn't be surprised if their wavering effects were one of them, tying them into the same phenomenon that's happening to the logo.
There's something interesting happening during the logo's disappearance. Keep your eye on the SOUL at the center to observe it more easily.
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The logo is not just fading out - its parts seem to be undergoing some kind of mathematical transformation, causing them to multiply, and fade out as they do so.
If any math fans know what specific formula or transformation is being used here, that would be great to know, but as far as I can figure, whatever is happening to the parts are being reflected across multiple axes.
This concept of reflection as division appears several times in Deltarune. I've delved into it here.
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Basically, we have this recurring idea that in order to multiply something, you have to divide it in half. Once divided, both halves are no longer the same as the original, resembling it though they may. You could say they're both "reflections" of the original.
That seems reminiscent of what's happening here.
The SOUL, and all the other parts of the logo, appear to be divided again and again, gradually fading with each division until there's nothing left of them.
This may have concerning implications for the plot.
I'm not sure what, exactly, this whole reflection-division concept is building up to, but it's definitely setting up something. And watching this soul and the rest of the title being reflected and divided so many times that it fades out of existence... well, you can't help but worry. There's a lot of wild conjecture we could launch from here, but I'll leave that to you.
There's one more thing here worth noticing. Deltarune is a parallel story to Undertale. If we compare their logos, they look fairly similar. Both are white text on a black background with a red heart in the center letter. But there are a couple of interesting differences.
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First, Undertale's logo is comprised of detailed pixels, while Deltarune's is made of blocky letters.
This gives Deltarune's logo the impression of a game with old-school, scan-line-looking graphics (if someone knows what this is called please lmk lol), while Undertale's logo looks like that of a more modern game by comparison.
Interestingly, this is kind of inverse to the presentations of the games themselves. The pixel count in Deltarune is notably higher than that of Undertale. But here, it's the opposite.
(Side note: It also might be worth noting that as of the Sweepstakes, the Ice Palace also appears to be in this old-school style.)
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Second, and most importantly, UNDERTALE is depicted in all caps. The visual logo for DELTARUNE is actually presented in all lowercase: "deltarune."
This is important in a series that has consistently used uppercase and lowercase as some kind of recurring element.
One quick example is when Sans explains the Level of Violence acronym: "you never gained LOVE, but you gained love. does that make sense?"
But it's not all acronyms. There's many other interesting usages throughout the series, such as Asgore's name being alternately presented normally or in all-caps, or the presence of certain titles in the soundtracks being in all-caps for no discernible reason.
We still don't really know what this element is meant to represent. But we do know that whatever it means, it is present between the "deltarune" and "UNDERTALE" logos.
Like with so many things here, we do have to wait on more information to truly understand the meaning. But once we know more about the reflection-division and uppercase-lowercase elements, then the multiplying, differently cased logos should also fall into place.
SOUND
The Deltarune title audio seems comprised of three parts: a sound reminiscent of a collective inhale or gasp, followed by a robotic voice saying "DELTARUNE," followed by a mixture of two types of sounds - one reminiscent of a collective exhale, the other a series of discordant chimes - that gradually fade out.
As many have pointed out, the opening sound in the Deltarune title is just an echoey version of the sound that plays when transitioning up from the Dark World to the Light World in Castle Town: snd_dtrans_lw.
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Awesome! We have a confirmed connection for the beginning part of the audio. Surely this will provide some insight?
Well... not really...?
While we know a little bit more about the Light vs Dark World concept than we do about, say, the reflection-division concept, I feel we're still not much closer to understanding the meaning behind this sound effect.
I mean, the information we have here is pretty limited. The sound is used when Kris and Susie rise back up to the Light World, which could tell us that the title audio relates to something (whatever the title is representing here) rising up a level, too. If you want to stretch, taking the allegorical into account, maybe it represents some "fictional" or "escapist" elements becoming more "real." This has kind of been alluded to already, with Susie wanting to bring the Darkners into the Light World because it's just "better" than real life, and Berdly and Noelle agreeing and wanting to create Dark Fountains.
Beyond that...there's not much here, that I can think of. If anything, the usage of this audio in the title drop is more important for telling us the in-game usage is important than the other way around. We kind of have to know what the title represents to be able to know the significance of it "rising up"/transitioning between worlds would be.
There's also the sound effect that plays when Noelle or the others "get stronger," which kind of resembles an altered version of dtrans_lw, and would provide some more context if true... but I can't be certain.
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Anyway, let's continue onward.
Next up is the robotic-sounding voice saying "DELTARUNE."
This appears to be a text-to-speech voice. Moreover, the TTS voice appears to be one of the same ones from abc_123_a.ogg.
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This is notable because that TTS is also used for Gaster's text noise in "room_gaster" (Entry 17).
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In other words, it's very possible that the voice saying "Deltarune" is supposed to be Gaster's.
This isn't really as shocking as it seems. Gaster very much appears to be the framing device around Deltarune as an entire game - he gives it to us as SURVEY_PROGRAM, and communicates to us during Game Overs and save file screens. The title being another part of the game's framing, it wouldn't really be a surprise that he'd be here too.
If we do assume the voice belongs to Gaster, the more interesting questions become why he's able to speak a fully voiced word, and why the voice sounds so...strained. One can almost imagine someone desperately leaving a final message, or barely managing to contact someone, before subsequently fading out. All subjective, but interesting to think about.
The final part might be the most mysterious.
There are two main overlapping kinds of sounds playing here: a collective sigh or moan that gradually fades out, and a variety of discordant notes.
Regarding the sigh, I don't know for sure. The most simple guess would be that, if the inhale-sounding sound represents transitioning upwards from Dark to Light World, then perhaps the exhale-sounding sound represents the inverse - transitioning downwards from Light to Dark World.
The only problem with this assumption is that Kris and Susie do transition downwards from the Light World to the Dark World, and the different sound effects that have played so far don't really sound exhale-y at all. So that part's a mystery.
The other overlapping sound jumps out instantly, though.
An immediate association, to me, is Snowgrave.
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Although these notes in the Snowgrave sound effect are much clearer than the distorted ones in the Deltarune title, they both are seemingly random- and discordant-sounding, and the sound itself is reminiscent of chimes.
But there is another instance of this kind of sound.
During the Chapter 1 livestream, many tiny differences were added to the game's build for the purposes of the stream. One such difference was the forest room containing the ballerina-type enemies.
In this room, visuals were added resembling the gray star-like sparkles that also seem present during Snowgrave's animation.
And a feature was added where interacting with the ballerinas would cause them to play a bunch of discordant, glass-like sounds.
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Toby Fox was unusually cryptic about this change. He describes the sounds only as "a horrible noise," and when asked what they're saying, replies, "Secret. Never ask a dog that question."
So, it seems likely there's some intended mystery surrounding this difference, and it is unusual to me that the ballerinas' chimes are so similarly chaotic as Snowgrave and the title audio.
Personally, my best guess is that it has something to do with the silvery sparkles. "snd_snowgrave" notably does NOT include the preceding chimes - which play while the sparkles are floating out of Noelle's hands. The livestream ballerina enemy area seems to once again associate these chimes with the presence of sparkles.
If that's the case, then maybe the chimes at the end of the title audio have something to do with the sparkles.
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Of course, to those without a music theory background like most of us, sound perception seems pretty subjective. Three sounds that all sound like a bunch of glassy, discordant notes to my ears could actually be completely unrelated.
So take this with a grain of salt. The only truly solid information we have is that the Deltarune logo voice seems to use the same TTS as abc_123 and Gaster. The rest is speculation.
But if these similarities are intentional, and those chiming sounds in the title audio are supposed to represent something to do with Snowgrave, that's obviously not a good sign.
CONCLUSION
While I don't think we have all the puzzle pieces just yet, we do have a variety of clues that give off a strong tone about what's going on. This is my suspicion:
The Deltarune title is depicting a tragedy.
Something bad is happening here.
The strained and desperate voice, the inhaled gasp, the collective sigh as a discordant collection of sounds and reflections fade out into nothingness... it's not looking good.
We know Gaster met with an unfortunate fate, and it's his voice that's speaking to us. We know dividing something causes the original to be forever altered and lost, and the SOUL and everything else that makes up the title seems to be undergoing that until it's reduced to nothingness. We know Undyne reformed herself through determination with a similar visual to the logo's appearance, but like Undyne, the logo ends up fading out anyway.
And let's be honest. We know something bad has happened to Deltarune before.
Gaster wants us to make "a new future" with him. One that shines with hope. ("Unlike the old future" perhaps implied.) He specifically made his appearance known in Undertale to players with low levels of violence.
By contrast, this implies something dark and terrible happened to Deltarune's universe in the past. It's in all the little things. Alphys sets the stage with Mew Mew 2's darker storyline. Kris' birdcage has "seen a lot of crashes," and they certainly act like this isn't their first time being possessed. Sans has seen his share of bad timelines, and in the casino dialogue, talks about back when he was less experienced, when one time he witnessed an especially bad snow. Spamton knows exactly what will happen to Kris on a Weird Route, as if he's already seen it - almost as if he's been frozen for years inside rings and behind mysterious locked doors. Noelle claims she doesn't know what Snowgrave is, but also stares off into the freezer, and can't remember what she's done. There's characters preparing for a particularly bad winter. And then there's the perpetual threat of the Roaring, and Ralsei's haunted expression when he describes it, like he's seen it before. There's the fact that we fall down into an evacuated town within a barren landscape of darkness and eyes. The title screen, after all this, plays a mournful piano song over an image of the three heroes at Worlds' Edge. Before the Story.
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So, is it really any surprise?
There's so much writing on the walls about Deltarune having repeating, tragic elements, and the title drop seems no exception.
Will we be the ones to break the cycle, and change Deltarune's future? Or is the fate depicted in the title the only possible outcome?
(Screenshot credit: 1)
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kiwiwisdeathday · 11 months
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I keep seeing posts n stuff about people's hc heights for the tribes so now it's my turn:) enjoy
(smallest to biggest)
Starting off with hivewings!! no true solid explanation but yeah
Leafwings. Only being a little taller than hivewings, they're small due to their ground dwelling habits unlike their tribe-mates, hivewings and silkwings who usually lived in or above the trees before the war. If they were given enough time in the poison jungle, they would've easily outgrown silkwings.
Next is silkwings:) they also have the biggest wings of any pantalan tribes, using this to their advantage by fanning their wings out to look even bigger since they're (for the most part) defenseless aside from their silk.
SandWings are small to help regulate their body temperature, though it's possible they could become smaller if regularly dealing with a scarcity of resources. They are a very well known tribe for trading, and tend to not have to deal with such things as much as they used to before trading and having a currency.
post-volcano nightwings are the opposite, and suffer from lack of resources unlike sandwings. They are somewhat prone to giantism, but usually don't live as long unless pampered(a good example of that is Morrowseer).
Rainwings. Rainwings are relatively bigger than their (now) nightwing neighbors due to a lack of conflict from other tribes and abundance of food and other necessities over the years.
Inland icewings are much bigger than rainwings. They also deal with a lack of food since most life gathers by the more coastal regions of the icewing kingdom. While they've tried many times to move there, an icewing subspecies(coastal icewings) which usually consists of icewings with higher circle rankings and royals, end up chasing them back. (Also kind of random but like. what if they had that anti freeze stuff that some animals have??)
mudwings:) also no solid explanation for this, sorry
I hc skywings as having sexual dimorphism similar to birds of prey where females and males are different sizes, so this is about the size of your average male skywing! also hehe tiny trans skywing when
I'm shocked I didn't put seawings higher on the list but yeah. I imagine this would be the average-ish height but it probably varies a LOT. some seawings can grow almost as big as a coastal icewing, or as small as a rainwing. All depends where that bloodline grew up at ig
Pre-volcano nightwings were much, much bigger than their modern day counterparts, making them even more feared with or without their powers. The altitudes at which they live are cold, similar to skywings, eventually giving them a resistance to it.
skywings again, this time the average female height
And lastly coastal icewings. big guys:) The royal icewing family tends to consist of coastals fun fact
anyways yeah! SO SORRY IF SOME OF THIS DOESN'T MAKE SENSE USGSJH
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the-mononoke-facade · 23 days
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One of these days I'm going to figure out when 瞳 (hitomi) is supposed to be referring to someone's eyes and when it's supposed to be referring to someone's pupils, because slitted/narrowed eyes and slitted pupils have two different connotations, did you narrow your eyes or do you have cat eyes? This is important information okay
#adventures in japanese#目 is usually the go to for eyes#but then 頭 is a go to for head and i often see it used interchangably with 首#even though 首 can also be neck#and im sure there's a subtlety of the language as far as the difference between all these words goes that i just don't have a sense for#and for things like whether you're talking about someone's head or neck the context makes that one clear enough#but someone's eye or someone's pupils?#usually the context clears this up too#but not here#shu actually used this 切れ長の瞳 (kirenaga no hitomi) description for kusu too#and i wasnt sure then if it was talking about eyes or pupils then either#its a small detail but it's annoying#like i would say ri kusu has narrowed/slitted eyes in a way kon doesn't right?#but neither one of them has slitted pupils so its a small detail but it's another one that could go onto the red string cork board of#'is this novel kusu a kusu weve seen elsewhere or not'#(of course ive been leaning more and more into the grand unified kusuriuri idea lately of them all either being extensions of one dude#(or all 64 of them are the same guy reincarnating 64 times/traversing all the hexagrams inching closer to enlightenment with each#(but even then it still doesn't answer the question of which hexagram we'd be on at this point#(...or if hideyuki had any access to the whole 64 sword lore stuff lol)#ah anyway im getting too caught up on teeny tiny details and probably missing the obvious shit again dont mind me lol
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greasydumbfuck · 12 days
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love her and her greasy vibe
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I DONT KNOW WHY BUT i was kinda imagining earlier barn having abandonment issues, and constantly feeling the need to ask howdy if hes gonna leave him, and when he gets upset infront of howdy he starts apologising and asking him not to leave ect ☹️‼️
anyway sillies 😋
im not sure what you mean by earlier barn!
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finally finished all of one character's entire quests/optional dialogue/questions/etc.... 100,000 words... .... aughhh
#Given some of it IS lines of code and stuff but like.. minus all that it's still probably at least 85 - 95k words hhhhhh#AND I have to do this for another 3 characters. Then a few partial quests for 3 others. THEN the other random misc stuff in the game#(like there are public areas in the city like a park and a forest that you can go and do a few things at. and chat with a few random#townsfolk that aren't actually full characters or anything. And there's a community board where you can#browse some of the random job advertisments or silly things that happen to be posted around#and also pick up a few odd jobs of your own to help earn coin to buy gifts for the npcs. etc. etc.)#Originally I was thinking like 'ah I'll make a short little game just to try it out! :3 It'll take maybe a few months!''#haha........................hee hee........................................hoho#Also evil that it would have been done already if I didn't totally drop itand stop working on it for like 5 years randomly#i could have made 5 years of steady slow progress gradually. instead of like 'one initial idea dump + about a month of art and writing'#...... 5 year break..... 'sudden mad dash to try to get probably 400.000 words written in a year or less' lol#I just really want to be done and have something out there already so it can lead to doing other things in my world..!!!!!! T o T#Like this can be an introduction and then maybe from that I can make other games. or short story anthologies. or other such things#But there needs to be some initially not very complex easy to interact with starting point first I guess... if that makes sense#That's part of why I stopped posting worldbuilding lore dump stuff as often because its' like.. massive walls of novella length#text are much more inacessible to engage with than like.. ooh a game! and there's characters! so its more approachable! and theres#visuals! oo! and the text is broken up in small bits line by line with other things in betwen! oo! etc. etc. lol#Not that THIS is even very accessible. I think dialogue heavy interactive fiction/visual novel type stuff is pretty niche and considered#boring or tedious compared to something with more ''gamplay'' like where you can actually move around in a world#and shoot things or whatever lol. But its an inbetween point. something SLIGHTLY#more accesible for now. Since i just dont have the budget or means or ability to make some skyrim type thing obviously LOL#Though maybe if theres any interest in the visual novel that could lead to making other things too. or at least I hope. I have a VERY cool#idea for a more ''gamey'' type of game that is a super fun concept and etc. but I would need to hire at least 2 people to make it.. ough..#I could do all the writing and probably half of the art. But I think I'd inevitably need a 3d artist and someone who can Code For Real hbjh#the system for ren'py (the thing I'm making a visual novel in) is not that complicated if you stick to just simple dialogue and stuff.#Making a whole moderately sized 3d game with minigames in it and a bunch of quest features and etc. would be out of my simplistic scope#''just learn it yourself!!' ... i barely manage to eat and sleep reliably every day lol... i do not function well enough to spend months#learning that many new skills. I already have a lot of of things I'm good at (not in a braggy way but just factually like.. i already have#a wide variety of different things under my belt).. at some point I have to just be happy with what i CAN already do and focus on that#and admit I need to get outside help sometimes ghjbh... NO more new skills/hobbies!!! ... ANYWAY
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mihai-florescu · 3 months
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I do appreciate when well meaning people say the whimsy is still in me but i really cant help but feel that not a single activity brings me joy anymore. Its a bit of a chicken and the egg situation where i cant tell if im more prone to hopelessness about the world because i dont have things i like doing so the negatives are just easier to spot, or i cant enjoy stuff anymore because im too disappointed by life to find anything worth doing. But then how do i even fix it, cuz it just seems like theyre feeding into each other and there isnt really an escape
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sysig · 5 months
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Last man standing (Patreon)
#Doodles#SCII#Helix#ZEX#It's lonely at the top :(#Poor dearest is worse for wear ah </3#This scene made me cry ;;#Like it was sad when he wrote down his missing canonmates but going back in and writing everyone else's names ;;;;#Even his shaky alliances! Even the people he hasn't seen for a while!! Wehhh <3 <3 <3#You soft heart ;; I see you Admiral ♥#Also had a lot of fun writing in VUK ZIX again hehe ♪#The translations from VUK ZIX to English aren't exact - for starters they're upside down haha#So if you started from the top down it would actually read KINLEZ NATPAK but I figured that wouldn't be as readable#You read from the bottom up! I also still headcanon it being written/read from left to right#So he started with Zelnick then Fwiffo then Tanaka and so on#Although I did change it up for the second one - Teisel then Xelloss then Xigbar then Asch and Van#The more I think of it the more I'm surprised there's no H :0#Even just as a demarcation of a pause before during or after a syllable#The ''sh'' sound makes complete sense tho hehe <3#Any incorrect shaping of letters/poor handwriting on my part can totally be chalked up to ZEX not being used to human hands!#Totallyyy lol#I really like the way specific syllables are shaped - like how Teisel and Zelnick almost share the same shaped between ''SEL'' and ''ZEL''#How Z is a more connected extension of S just agh it's so pretty <3 <3 Eco_Mono really did such a lovely job with it ♪#And then certain ''incorrectly'' spelled syllables still turned out so pretty! Like the ''ANA'' in Talana - look how swoopy and continuous!#The ''BAR'' in Xigbar looks really cool - honestly reminds me of the fanweapons I made ages ago for I? think? Xigbar's apprentice??#It's been too long I don't remember now lol but it's cool to me in particular because of that!! :D#Fwiffo looks so funny haha - Tanaka has a cool star-like kind of letter in his name?? Man it's just so neat <3#As for ZEX - I mean he made it this far :( Not one to give up easily that's for certain ♥ Tenacious#I want him to be happy :'0
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