Kipperlily’s best friend was Lucy Frostblade and she feels betrayed that Lucy chose her god over coming back to life, coming back to Kipperlily.
Lucy abandoned her, and Kristen Applebees keeps coming back from the dead to live on with her party. She won’t leave them.
Kipperlily wants Kristen dead, maybe then the Bad Kids would understand what it is to feel alone.
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re: that HEFTY siffrin sweep on id5’s isat favourite blorbos poll — this might sound silly but i do actually think it’s kinda fascinating that isat, as a game so inseparably steeped in (for lack of a better way to describe it) queer fandom culture, managed to so completely sidestep the common Fandom Phenomenon that i suspect was behind the poll in the first place by creating a main character that is also overwhelmingly the fan favourite character for once.
obviously there are any number of factors we could point at to explain the extent to which siffrin nomiddlenames nolastnames manages to grab people and absolutely not let go, but personally i think one of the most interesting ones to consider is the one specific to the medium — that is, how siffrin subverts the “silent blank slate video game protagonist” archetype in such a way that happens to be primo brainrot breeding grounds.
like, when a video game dev makes a silent protagonist it’s usually a bid to maximize immersion by closing the aesthetic distance between player and character as much as possible, right? which is especially true of rpg video games — players find connection in the generic, as that is what gives you the freedom of motion to insert yourself into the story in whatever unique shape suits you best. you are your character and your character is you.
(as ever, post ran long. yall know the drill. tossin in a quick header pic before thoughts on blank slates & blorboification continue under the cut)
and then you’ve got siffrin, who is expressly pointed out to be the taciturn type; who when initially giving the player exposition about their journey so far doesn’t seem to hint at a life or history or even really any motivations outside the journey; whose every thought and action is narrated in second person so as to keep tracing and re-tracing the connection between him and you.
even their design — all darkless and shapeless, bundled up in that big cloak, as if an invitation for you to fill it in with whatever lets you relate to them most! at this point they are their own character for sure, but they also have enough very clear parallels going on with the silent protagonist archetype to feel more than accidental.
of course, as you keep playing you start to recognize that his blankness is much, much more than just a grab at immersion; his apparent lack of backstory, itself a fundamental piece of backstory. this is where he flips dramatically in the player’s perception from “generic vessel for story delivery” to “thoroughly multidimensional character trapped within endless torment nexus custom-built to target and exacerbate all his very specific worst traits rooted in very specific traumas”.
yknow, the good stuff !
but by then you have also been playing enough to be feeling the effects of the thing isat’s design does best of all. i’m talkin bout that ludonarrative lockstep baby. every piece of isat’s gameplay is designed to make you feel what siffrin is feeling — you understand by now that he is not a stand-in for you, but all the same you share in his frustration, his grief, his rare moments of joy and the subsequent heart-in-your-shoes devastation when that joy is inevitably poisoned — and through it all, the desperate grasping for anything new — all as if they were every bit your own.
so in this way the connection is maintained, even if you were someone for whom siffrin’s particular traits & struggles might not otherwise cause you relate to them at all if you had encountered them elsewhere, in a setting where you weren’t actively controlling them as a player. siffrin still gets to carry all the “just like me fr” impact of the blank slate protagonist in the tropes he embodies and in the game mechanics’ design, while totally free to evolve completely into his own character and keep you relating to closely them all the same. now toss back in the fact that said traits & struggles very much ARE of a flavour that a great many people Would Tend To Relate To and just like that you’ve got a perfect storm cookin.
too individual and compellingly written to be an empty vessel for plot delivery. too closely connected with the player’s emotional state to be a story observed impassively from the outside. he has 92 mental illnesses and for the low low price of free u can give him yours to carry too. nobody is doin it like him. congratulations on your well-deserved nose sniffrin nomiddlenames nolastnames <3
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Guys please. Benoit Blanc wasn’t “hinted at” being gay in Glass Onion. He IS gay. CANONICALLY. Even if Rian Johnson didn’t confirm that Hugh Grant is in a romantic relationship with Blanc, if it was a woman answering the door, everyone would just assume that was his girlfriend or wife or smth.
This isn’t something that’s ever gonna be explored bc the movies aren’t about his identity. They’re barely about Blanc. He’s just the world’s greatest detective, and he just so happens to be gay.
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uhhh so the number four is associated with death in certain cultures, including japanese, which is fitting for the butcher’s son, yes but just remember neil was supposed to be number three and jean was supposed to be number four ,and in every draft but one jean dies. he is symbolically saved from that fate by dodging the number four (being given, instead, the number three which represents REBIRTH of all things - i made a whole post about that if ur curious) because it means he was never marked for death. so in this draft, where he’s number three, but was supposed to be number four, he comes so close to death - to the point where renee doesn’t know how he’s still alive - because he was supposed to die, doomed by the narrative, but that number three saves him. that number three represents resurrection, and so he doesn’t die like he was supposed to. because he’s not number four, he’s number three. he comes back. he transforms, he heals. he becomes number 29 (i will eventually make a post about jean and the 29)
neil, though, was marked for death. he had the number four tattooed on him, and he goes through his own narrative believing he will die by the end of it. his survival, however, is foreshadowed in the very moment neil thinks he’s about to die - when he is kidnapped. lola burns the number four - the signifier of death - off his face, leaving him scarred, yes, but not marked for death anymore. and so he lives. and guess what: the number 10 represents the start of a new chapter, that one cycle is coming to an end and a new life is starting, one that you’ve worked hard for. so for the number four to be burned off of neil, that tells us neil is going to live. and when neil becomes neil legally, he settles into the number 10 properly. and his new life begins.
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