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#and his favorite zelda game is ocarina of time
meownotgood · 2 years
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I had a conversation with aki bot about video games... he's super cute... it makes a lot of sense for him to like resident evil I think
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somnimagus · 1 year
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colored some more things from my sketchbook! zelda edition this time
[id in alt!]
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Gremlin loves Legend of Zelda and wants to be Link for Halloween, so today I got a bunch of supplies in order to embark upon a whole series of craft projects. I'm starting with the hat, since that's the biggest thing to make, and it's incredibly satisfying to be working on something that grows so quickly. After that I'll be making a rupee pouch and a handful of resin rupees, a bomb bag with little crocheted bombs, and probably a carrier for his ocarina, since the one it came with is ugly as hell. Maybe I'm going a little overkill, but this Halloween costume is going to kick ass.
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athetos · 11 months
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Btw yes I saw the live action zelda news and yes I am pretending I didn’t
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dadith · 3 months
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zelda sends link back (oot)
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Sketch of one of my favorite scenes in Ocarina of time! (A bit of artistic interpretation of course, i like to picture a sort of sisterly/maternal role for zelda in this scene as she gives link his childhood back, bitter-sweetly)
PART 2
this game is my roman empire
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He’s such a snot nosed kid, i can see him singing skibidi-toilet or some shit
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pixlostinatos · 1 year
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minish wels. send tweet
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THE GERUDO POST
(aka an attempt at a critique of how gerudos were handled in BotW and before)
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Oh no. TOTK being right around the corner, it might finally be time for the Gerudo Post.
(aka half of the reason why I made a Zelda sideblog in the first place)
So I want to preface all of this by saying that, as you could probably tell already, I’ve always adored the gerudos. They have fascinated my small child brain when I was 7; then the obsession made its comeback when I was 14, and now, here we are, almost 28, and I’m still thinking about the gerudos. I think they might be among my favorite fictional cultures for their potential and their understated storyline. I guess growing up in a very Arabic neighborhood, coupled with being bi-culturally latinx (?? does Brazil count?? you tell me), also always made them feel like home to me –especially when I was very young and there was not a lot of cool female representation flying around that managed to involve fiercely independent PoC women, flaws and teeth included.
This whole weird-essay-thing tries to do two things. First: analyze the place gerudos have occupied in the series, their initial problematisms and their subtextual narrative arc during the Myth Era coupled with their relationship to Ganondorf. Second: tiptoe to Breath of the Wild and poke it with a stick to see what happens –and in doing that, explain why I believe a lot of their characterization was defanged in service of smoothing their past with the hylians instead of deepening the culture on its own terms, and why I’m a little apprehensive about what that might mean for TotK even though I adore seeing the best girls at it again.
Those are the uhh terms of service??
And now, we must go back to 1998.
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OCARINA OF TIME ERA
There’s so many things about the gerudos that are noteworthy and rich, and they’ve made for a complex piece of Zelda lore ever since their introduction –and when I say complex, I don’t 100% mean it as praise. The very racially charged decisions made about their inclusion have been discussed at length by the fandom, especially when it comes to orientalist and Islamophobic tropes being deployed pretty thoughtlessly in Ocarina of Time (their sigil being literally a crescent moon and star originally, the parallels are pretty obviously there).
We’re talking about a band of amazon-like, big-nosed brown women from the desert ruled by a single Scary Evil Man born once every hundred years hellbent on conquering Hyrule who they apparently worship like a god, characterized primarily as thieves, decked in jewelry and orientalist-inspired harem/belly-dancing clothing, hostile to the white good guys of Hyrule (especially men), unblessed by the Goddesses and so deprived of elongated ears (this is true for OoT –we’ll come back to that), also known as a demon tribe with their deity straight-out described as evil-looking by Navi (on my way to cancel you on twitter Navi you watch out), and secretly led by evil twin witches who can turn into a single seductress and, as two mothers, raised their Scary Evil Guy king who happens to basically be the devil.
In so few words, gerudos are the future that liberals want.
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It’s worth notice, also, that Ganondorf’s characterization in this game is… kind of relentlessly uncomfortable to play through, especially before the 7 year skip. The utter assumption of depraved and evil intents from every character surrounded by dialogue that does little to hide its biases in spite of having generally very little proof to back them up –even though, in the game’s context, every character is correct to call his eyes evil and the darkness of his skin a moral judgment in on itself. The scene where Zelda demands that we believe her conclusion that the sole and only brown guy in the entire kingdom is evil and will do harm, and the game straight out refuses to progress until we concede that her dreams are prophetic and that this man must be stopped at any cost even though she has no more proof than her discomfort… hits different on replay.
I’m restating all of this not to pretend I’m making a novel and thought-provoking point, but to bounce back on a tumblr post I saw a while back (that I can’t find anymore!! I’ll link it if I find it again) –and so express what it is that gripped me with the gerudos in spite of their pretty damning depiction… and actually maybe thanks to it.
There’s a surprising amount of texture to Ocarina of Time’s worldbuilding that exists folded within the things introduced and left hanging, or in its subtext –and whether on purpose or not, I believe it is why people keep coming back to this iteration of Hyrule.
What was that about the king of Hyrule unifying a war-torn country? Why did the gerudos break the bridge connecting them to the rest of the kingdom during the 7 year timeskip while still worshiping Ganondorf, and why are the carpenters trying to rebuild it against their apparent wishes? What was that about gerudos imprisoning hylian men trying to force entry into their lands? What was that about the secret death torture chambers right next to the Royal Family’s tomb and connected to the race of people who were, apparently, born to serve them?
Nothing? Oh okay… okay… okay….
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The same can be said about this strange depiction of this hostile tribe, consistently described as wicked yet suddenly friendly once you prove you deserve their respect once you... defeat them, so you now have joined them? Ocarina of Time isn’t very consistent when it comes to characterizing them as their occupation (thieves) or as a proper culture, with a king and a strange system of rulership that seem to involve at least 5 people: Ganondorf, the Twinrova, Nabooru and the unnamed random woman who decides you’re now part of the gerudos because you slashed enough of them with your sword and hookshot, which, uhh ok.
They’re but a ragtag and negligible group when discussed next to gorons and zoras and hylians, but they also clearly have their own religion and at least a 400-hundred years old history (probably far longer than this) and hints of a written language of their own. I’m not sure the game itself knows what it wants them to be, beyond: intimidating and hot and cool, but also wicked and, because of Ganondorf and the way you barge in their forbidden fortress (heh) with the explicit intent to dismantle their king, in apparent need to be saved from themselves.
Speaking of rulership and the Spirit Temple, let’s have a quick tangent about Nabooru: I always found her characterization when meeting with Child Link pretty strange. I refuse to mention the promised reward, which feeds into everything orientalist mentioned above, but I always found her moral compass so extremely convoluted for someone coming from gerudo culture. Nabooru says that, despite being a cool thief herself, she resents Ganondorf for killing people as well as stealing from women and children. Stealing... from women. Nabooru. Why are you this pressed that he steals from women!!! This feels so out of place, that the only girl of that hostile culture that betrays her king and befriends you, is the one that upholds moral values that only a hylian could possibly hold.
Either way: the strange unquestioned contempt of the game for them as a culture, mixed with the occasional bouts of heart, friendliness and badassery, makes it hard not to consider their depiction as pretty biased in favor of the hylians finding them at once exotic, scary and exciting, and could hide a more complex reality you might only get one side of –especially when you know there were originally plans for Ganondorf’s character to be more gray and motivated than what the campy final version ended up being. To be blunt: even in the context of a game for children, and maybe because of that fact, it all reads like a reductionist and imperialist/colonialist reading of a more complex situation.
This might seem like A Lot coming from a game where the actual game writing can be this overall flimsy and simplistic due to the standards of the time (it’s rough, it's so rough). But I would have never dwelt on that thought about a little children’s game if not for the mainline entries that came soon after, because... ooo boy.
The sense you’re not getting the whole story was certainly not helped by the introduction of Wind Waker Ganondorf, and the chilling emptiness of Gerudo Desert in Twilight Princess.
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AFTER THE TIMELINE SPLIT
(I’m skipping Majora’s Mask, not because I dislike them in the game or think they’re not worth talking about, but because it’s a parallel universe and they’re never even called gerudos and their reality seems extremely different from their sisters in Hyrule so I think it’s okay to call them tangential and not dive too deep in this particular depiction)
Here’s something I want to highlight about gerudos and how they were characterized before BotW came along: their absence. Not only their physical absence, the lack of any gerudo character that calls themselves gerudo, but their absence from the text itself.
It’s not that Wind Waker and Twilight Princess retroactively scratch them off existence: we can clearly see Nabooru’s stained glass art in WW as well as recognize them being mentioned in Ganondorf’s final boss soliloquy, and WELL there’s quite a lot to say about their imprint over the world of TP. They are there –or at least they... were there. But nobody ever talks about what happened.
In Wind Waker, there was the deluge. It’s assumed lots of people died then, and those who survived scattered across the Great Sea. Are they sealed under the waves? Have they drowned? Is Jolene, Linebeck’s ex-girlfriend in Phantom Hourglass, a distant relative of one of the rare survivors? It’s unclear, beyond the fact that Ganondorf is the only living gerudo we see in this entire branch of the Timeline split.
In Twilight Princess, the desert which bares their name is empty. The hylians never mention that it used to be the name of a tribe: they’re not even named when Ganondorf is introduced for the first time, reduced once again to a mere band of thieves. We learn his plans to steal the Triforce in OoT were foiled, and that he may have turned to war. Then he lost the war, and was executed in Arbiter’s Ground: a strange structure in the desert, a mixture between a temple, a prison and a coliseum. What looks like gerudo writing coexists with hylian symbols, which often look much fresher. This dungeon is the Shadow Temple of TP: a prison hosting the worst criminals the kingdom has ever known, now haunted and cursed. Besides the locations, the only character that vaguely look gerudo in the entire game besides Ganondorf is Telma, a character with pointed ears that never seems to identify as anything but a hylian. What happened? Who’s to say. Nobody ever says anything. Not even Ganondorf bothers to mention them the way he did in WW –and though the game’s story is quite focused on another exiled tribe seeking revenge and dominion over Hyrule as retribution, the parallel is never explicitly drawn. So who’s to say what happened there. Who’s to say.
And in A Link to the Past and the games forward? The only mention of other gerudo characters are Koume and Kotake, resurrecting their son in the Oracles games through their own sacrifice and failing to bring anything back but a monstrosity incapable of making conscious decisions. Granted, most games in that extremely weird Fallen Timeline predate OoT and therefore had yet to make gerudos up at all. Still: canonically, between the gap of OoT and ALLTP, whatever it may be, gerudos disappeared here as well.
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I think there’s something subtle and a little heartbreaking about the fact that no matter what Ganondorf does, the gerudos always end up dying out. His yearning for Hyrule, its gentler wind and the Triforce blessing its lands always costs him the kingdom that he does have already.
Now, does he care? A lot of people would argue that he doesn’t, that he used them like pawns for his own ambition and saw them as servants more-so than sisters, and I wouldn’t be surprised if it was Nintendo’s official opinion, but… One very powerful thing about most of Ganondorf’s incarnations (focusing on the human ones) is that he never seems to reject his cultural heritage. They could have gone for him wearing more kingly hylian stuff given the whole underlying theme of envy and pride surrounding his character, but never once does he try to look more hylian, beyond the ear situation that seems to be tied to the Triforce of Power? Either way: he is gerudo. Several of his outfits reference his mothers, as well as general gerudo patterning and jewelry. His heritage is something he proudly displays, even hundred of years in the future when there is no one left to remember what it means but him. I think it’s a very potent piece of characterization, an arc that crosses over multiple game and says something pretty intense about this character’s fate and his inherent destructiveness over the things he touches –starting with the Triforce, all the way up to his very own body and mind. His mental breakdown by the end of Wind Waker, when the king of Hyrule himself forces him to give up on the thing he sacrificed everything for, takes a new kind of weight with the whole picture taken into account.
(not to excuse genocide or general egomania-fueled madness and violence, but one thing doesn’t mean the other isn’t also relevant)
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Regardless of whether this is a tragedy for Ganondorf as their uhh complete failure of a king, honestly, it is undeniably a tragedy for the gerudos themselves: a once-in-a-lifetime joyful event turned into a never-ending nightmare from which there seems to be no escape, their legacy now condemned to fade to black, leaving nothing behind but a demon boar forever laying ruin upon the world.
One may say I’m taking on the bleakest explication for the gerudos’ absence when there could be others. It’s true! Perhaps the gerudos are just chilling off-screen, completely fine, not interested in whatever is happening in the kingdom nearby and their disaster child having yet another temper tantrum about not being the Goddesses’ favorite boy. It’s possible! But regardless, what little elements we do possess as players doesn’t seem to support this, even if it remains possible –and regardless of actual gerudo lives, gerudo culture is definitively a goner in every single timeline.
Even if they did survive... Hyrule still won its unification war.
(I won’t mention Skyward Sword as they are not really a thing there, except for a butterfly that seems to suggest the Gerudo Province was a thing before the gerudo people –I don’t know what to do with this honestly– and the whole Groose situation, which, I’m not sure what to make of either beyond the fact that he may have gotten cursed by opposing Demise? And then went on to start the gerudo tribe, which ended up being an all-women group for some reason? Maybe? It’s not confirmed? I feel like it’s more of a fun tidbit than a central piece of the gerudo puzzle, so I’ll leave it there like I would a cool rock I brought back from a walk and that I don’t know where to put in my house)
Then, Breath of the Wild happened and changed things.
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BREATH OF THE WILD
(Additional short note, but: while I won’t mention Four Swords Adventure, since it’s a weird one that almost nobody has played and severely messes with the Timeline, we kind of see the beginnings of what is about to happen in Breath of the Wild in this game –gerudos coming back without much explanation, then distancing themselves from Ganondorf to become friends with hylians because he was too hungry for power and now they are nice and have good reputation because they are our friendsss)
I was actually so happy to learn gerudos were making a comeback in a mainline Zelda game, and this got me more excited about Breath of the Wild than basically anything else the game involved. And getting to explore the Desert once again, meeting this new batch of impossibly tall buff girls, getting more about their language and their culture, Riju and the rest of the little girls are adorable, the grandmas are so cool, the sand seals??? sign me the fuck up??? And above it all, hanging around Gerudo Town at night and feeling as warm and cozy as little me liked to imagine how freeing it would feel, to stay there and watch the desert behind the safety of their walls in OoT… This was great. I loved it.
It was a huge compensation for the criticism I’m about to make, but did leave me with… questions regarding how their culture was going to be handled moving forward.
I’ll start with something small yet deeply revelatory, then work my way from there.
So... gerudos’ ears are pointy now.
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This is pretty significant. Lore-wise, it’s been said that the elongated ears of hylians are there so they can better hear the voices of the gods. It’s considered a sign of holiness in-universe. There's a bunch of really thoughtful analysis on tumblr over that whole Ganondorf ear situation, which is a mess but also very interesting, but the short answer is: I think the absence of pointy ears was a clear design choice to originally signify them as Less Good. Even when Ganondorf gets pointier ears, they never get as long as hylians’. Worth noting: not every non-gerudo character has pointy ears: gorons, zoras and ritos (among others) do not possess this trait, and there are even some humans that have regular rounded ears in the series –though they always seem to be of lesser relevance, if not downright peasants in Twilight Princess. Pointy ears always tended to implied a strict hierarchy in the series: basically, the more pointy, the more Protagonist you become.
(also their eyes becoming green instead of the traditional yellow/golden, which looks more wicked and demonic --and cooler also tbh)
The pointy ears imply two things. From within the game, this could be interpreted in two ways: either that gerudos… converted, for a lack of a better term, and are now considered holy through their worship of the Golden Goddesses and/or Hylia, or that their mingling with hylians through tens of thousands of years had them acquiring this trait out of sheer genetic override (though they have kept their mostly-women birth rates, their big nose, darker skin –for the most part– and red hair). Probably a healthy mixture of both. Design-wise, it signifies something quite simple to the player: they are on hylians’ side now. They are good guys. We can trust them, even if they still have a little spice in them. They aligned themselves with us and against Ganon in all of its manifestations (even if he’s but an angry ghastly pig being parasitic to everything it touches in this iteration). They are on the side of Good, definitively, and will fight evil by our side.
On that note, I think it’s worth bringing out another major change from their initial iteration, which is their overt friendship with Hyrule as a whole, and with the Royal Family in particular. Despite not allowing any voe inside their walls (we’ll come back to this), their relationship with hylians is pretty neat. They have booming trade roads, travel and meet with the rest of the cultures, and are fierce enemies with the Yiga clan, who are renowned for being huge Calamity Ganon supporters. The tables certainly have turned. I want to bring out, in particular, Urbosa’s friendship with the queen and her role as the cool aunt taking care of Zelda and protecting her from evil (to be noted: I am not familiar with Age of Calamity so if I’m mischaracterizing her in any way, please let me know). The gerudo sense of sisterhood has been extended to the royals they used to fight against. I would go on and say the cultures peacefully coexist, but I think that what we’re looking at here is a case of vassal behavior, just like we used to have from zoras (in the non-Fallen Timelines) and gorons. This is a huge departure from gerudos being openly rejecting of Hylian culture in their initial iteration, and something that is worth returning to later.
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Okay. Now it’s time to mention the weird obsession BotW gerudos have with romance. I didn’t take notice of my issues with their writing until I realized how prevalent of a theme that was. Now, the reason given for gerudos to refuse entry to males (of every race) has much more to do with preventing young gerudos to make mistakes than anything else, and is actively being put into question by the younger generations –which would make sense. But the amount of NPCs that either lament their lack of match, talk about their husbands (because they marry now apparently) or are invested in romance, and a very limited understanding of romance at that (heterosexual, closed, etc), makes for much more of the population that I initially expected. There’s no mention of what’s going on with their males, if there are new males being born and either exiled or abandoned, or if Ganondorf being technically still alive have have cut them off male heirs. Either way: no more kings, only girlbosses chiefs.
To have the gerudos so interconnected with Hyrule, not only through trade but through extremely coded romance where they have to make themselves palatable to a future male partner and enforce fidelity, was… a choice. The extremely brief and skippable mention of gerudos sometimes going to Castle Town in search for boyfriends in OoT became half of their personality traits in this game. We went from a race that was fiercely independent and mocking of the unworthy men who tried to mingle with them, to… this. Now I’m not saying some of the sidequests aren’t cute, or that I didn’t like the wedding, or that the grandma near the abandoned statue of Hylia (so she was worshipped at some point) clocking us and talking about her love life wasn’t one of my favorite gerudo conversations. I’m saying that the vibes have definitively changed. For the better? I’m not sure.
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I once stumbled upon an article that said that Breath of the Wild gerudos were a huge improvement compared to their original introduction, because they were no longer presented as evil and hostile thieves groveling at the boot of a single man, but as a full culture allied with the protagonist and actively involved in the story, while still getting their Cool Girl Badass moment (again can’t find it anymore, I’ll link it if I stumble upon it again). I see where this comes from, but I honestly can’t help but consider it a reading that assumes something pretty major (though through no fault of their own, as the games tend to hammer this down as hard as they can), and that being hylians as the unquestioned anchor of Good.
Which, in spite of what the games want me to believe, I… feel uncomfortable taking at face value.
To me, regarding how gerudos are being incorporated in that goodie narrative, this is kind of a case of surface-level feminism trumping over colonialist/imperialist concerns. It becomes more important to perform the aesthetics of being cool and friendly and independent than scratching at any deeper problem that would risk making people uncomfortable. This is kind of Green Skin Ganon all over again: oh wait, isn’t it a little icky to have the evil bad guy being brown while faced by the most aryan-looking ass heroes of all time? Okay, then let’s take the brown guy and make his skin green so we don’t have to feel bad anymore that the conflict has racial undertones!! Solved!! There’s nothing questionable about changing a PoC's features to make it more monstrous and less human, right?
To me, it’s kind of the coward option: instead of accepting the messy reality those initial choices created (and their interesting nuances if taken at face value), let’s just… rewrite the PoC culture’s history to make it feel less uncomfortable for the white heroes. In many ways, it is an extension of what hylians have always done: scrubbing the weird and messy things about the past and shoving them deep down into the spooky well and far into the desert prison and away in alternate hellish dimensions, and then make up a very simple story where they get to feel good about themselves –except this time, it’s the fabric of the games, the literal reality, bending backward to make it happen. Which, in my opinion, makes it much worse than before. Now, there’s no conversation. The fabric of reality is changing their own history so that there is nothing to discuss anymore. Ganondorf was always evil incarnate. He never had any point. It was always 100% his own fault, his own hubris, his own fated wickedness. He was always demonic (and green, very important –having a flashback to people on twitter accusing artists restoring the TotK green skin to the original brown of wanting to make Ganondorf black, and like….. how do I put it gently…..)
And, above all else: gerudo are to distance themselves from his legacy so they can stay in the club of the Good and Just and Holy.
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Because here’s the messy thing: as much as I love seeing the gerudos again in Breath of the Wild and as much I love for them to have survived the Era of Myth (??? somehow ???), this… kind of changes Ganondorf’s character arc. No longer do we have the story of a king who wanted more, either for his people, for himself or both, and led his culture to its destruction in his search for absolute Power, while remaining ironically incapable of maintaining what little he already had. This starts from him kneeling to the king of Hyrule in OoT and leads to the deluge, Arbiter’s Ground, his own mothers dying for the sake of his failed resurrection. Breath of the Wild changes this: now, the gerudo were apparently fine without him? They apparently did their own thing and became suddenly and inexplicably disconnected from his actions? I know it’s kind of implied they side with hylians at the end of OoT, but it’s honestly never really explored why they would cheer for the death of their king while never seeming to resent him before except for Nabooru –there are mentions of brainwashing for those who resist him (as well as “other groups in the desert”, tho they are never mentioned again), but it’s hardly a proper plot point for the majority of the tribe, aaaand they still die by Wind Waker in the Adult Timeline, in spite of their potential alliegance…
(again, this shift towards submitting to Hyrule actually started with Four Swords Adventure, getting crisper with each iteration)
There used to be this polite blur regarding Ganondorf’s relationship to them, how much he used them and how much he acted in their name (with arguments for both sides), and I think this messy and debatable question mark was one of the most compelling aspects of his character. Gerudos rejecting their relationship at a near-cosmic, reality-bending level, removes a huge layer of complexity to both parties… all for the benefit of making hylians come out cleaner out of this whole exchange, their moral grayness barely a whisper in the distance.
I’ll kind of go on the record and say that I suspect the addition of Demise to the canon to serve a similar purpose (at least in part): if Ganondorf becomes but the manifestation of a demonic curse, and is no longer an extremely messy character brimming with agency and drive, forcing the heavens to reckon with said agency in a way he was never meant to access, born from a complex set of circumstances from which we clearly get only a limited and biased perspective, then it becomes extremely clear that he’s a Bad in a way that isn’t worth exploring further. Even if he does have some points, he is a Bad. It’s what matters most. Not to say I even hate what this angle can bring to the table or that I want him to become Good (I don’t –I’ll talk more about why I dislike most takes on him being a helpless victim to the curse), but once again, who benefits from adding another Unquestionned Baddie to the equation to rest upon? Not him, and not the gerudos, that’s for sure.
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So. Why did I, me, personally, like the gerudos in the first place?
Beyond the inherent coolness factor of their culture and the fascinating mysteries of what is merely suggested, I think… I think I loved gerudos because we were obvious outsiders. Because their rejection of Hylian culture was so sharp and extreme, their value system so different, and their writing, their religion, their relationship to power and hierarchy and worth wanted nothing to do with hylians. They didn’t need hylians, beyond them having potential resources to steal. In fact, the threat of hylians influencing their culture was such that the entry to the Fortress was forbidden to everyone (I don’t think men were ever singled out, by the way, even though they are mocked relentlessly). I think there was something inherently hopeful about this semi-matriarchy resisting the outside world, and especially its notions of what girls were meant to be –it was 1998, and every other girl character in OoT, besides Impa and Sheik that?? is another can of worms entirely, is either helpless or someone to save. For them to reject this narrow vision of femininity was, in my opinion, much more radical than what we got in BotW. Less nuanced, more problematic perhaps? But also much more powerful. Gerudo Valley is home, not to a town, but a Fortress.
Hylians were worth being resisted.
In Breath of the Wild, their refusal to let men enter their town is kind of boiled down to a fading tradition over-focused on romance, a meek little game of chase. Their entire goal seems to be finding a hylian to settle down with. Say what you will about the single man and the many girls (never explored and completely open-ended in its implications, btw), but at least it wasn’t… that. At least it opened the way for different ways for people to exist and imagine culture and civilization, outside of the heterosexual couple, the christian-infused patriarchy and its trickling down implications. What I want to say is: let my girls tell hylians they ain’t shit!! That they aren’t the end all be all of reality! This is what made gerudos so compelling in the first place! Where is that bite now? Where is that self-definition?
It’s gone, because hylians need to be Good. So we tee-hee at the creep running laps around the town, we disguise ourselves to breach their trust and infiltrate their town (though there is nuance to be had there, gender be complicated etc), we watch them pine after shitty dudes and take classes to become the perfect approachable woman and make love soups with ?? strange ingredients honestly, and we witness them get very friendly with the Royal Family they used to conspire against, dying to protect the princess against the manifestation of their ancient king reduced to a raving puddle of Bad Boar.
Hyrule, unified against him.
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TEARS OF THE KINGDOM
For posterity’s sake: this post was made before the game was released. I’ll probably update my thoughts on a separate thing later on.
I don’t think gerudos allying with the hylians and burying their own legends about Ganondorf as deeply underground as they can until it blows up in their face is a bad setup at all. It’s actually pretty juicy, and there’s a ton of fascinating stuff that could happen here –even some involving gerudos taking a firm stand against him while still reconnecting with their past and the choices they made once. This is my hope with the title of the game: Tears of the Kingdoms. Let’s examine them all, account for the damage, and decide how we move forward from there with the full knowledge of where we come from.
What I am afraid of (and I already made posts about that) is the scenario where gerudos rallying against Ganondorf, which I expect will forcefully try to take back his place as their king, is used for cheap feminist points that completely fail to examine, well. Everything mentioned above. Where reality bends itself out of the way of the Goddesses, and hylians’ responsibility in any of this mess, so that everything bad is 100% Ganon’s fault and so he must be cast aside and torn away from the Cool Gerudo Girls and this is 100% justified and deserved because we are Independent Women Who Take No Shit from No Men (unless they are the king of Hyrule or any random hylian they wish to marry apparently).
I’ll say this here because it’s been burning my mouth every time I see discourse about Ganondorf and the gerudo: gerudos declared him as their king. To make a really bad comparison that I dislike: he didn’t run around to assemble girls and make a cult around himself, he was born with the cult already formed around him (and it’s not a cult, it’s just a different mode of governance –hylians also revere the Royal Family like gods, don’t they?). This heavily changes the dynamics at play. Not to remove any agency from him to do a little invasion about it, but chances are the ancestors to BotW’s gerudos fully expected him to behave in this way, at least to a degree –in OoT you see very plainly that they value physical prowess, feats of thievery, witchcraft and general violence. It’s more complicated than him being a Bad and making the poor helpless women go along with the plan uwu –even taking the brainwashing into account, AND Koume and Kotake counting as gerudos too, even if they might not be not fully innocent in shaping the culture and the man himself. If manipulation and forced servitude is the explanation given, I’ll be genuinely mad –because, once more, all the nuance and messiness would be flattened for the sake of making Ganondorf Bad and the gerudo Good (= on hylians’ side).
It bears to be said: I think feminism stances that require, not to criticize (which is fair), but to fully dehumanize and bestialize men of color to make any sense are uhhh bad, and it's worth questionning who they end up serving in the end.
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The flip side of this would be to make Ganondorf a poor little meow meow that was secretly controlled by the evil Demise all along, and... I’ll be real. I really don’t think it solves our problem at all. It might even make it worse.
My problem with how gerudos have been handled thus far, being mostly connected to how they behave in relation to hylians Good, is that they’ve been systematically defanged not to threaten the status quo as much as they used to. I think it’s pretty clear why I’m not a fan of Ganondorf being a mere victim of cosmic circumstances; I have a post that goes more in depth about this, but to simplify: my man has legitimate grievances. To make him a mere puppet to Evil Incarnate would, to me, be just another attempt to erase the despotism of the Goddesses, the unjust hierarchy of the world, what hylians have historically done to the races they were in conflict with (looking at the Yiga for the most recent example…)
I’m not saying his fight is clean or even legitimate, that he isn't driven by his own sense of self-importance above anything else, or that he should win (he has no plan beyond domination and victory, that's not a future). But I think there’s something really important about having someone being willing to fully consume himself and everything around him for the simple fact that someone should resist the order of the world. Even if that makes him a heartless, cruel, and egomaniac demon-pig. Even if there’s no Hyrule left to rule. Even if his own people despise him, or are long gone and forgotten.
Is it a little heart-wrenching? Uhh yes to me yes most definitively. This is why Wind Waker Ganondorf hits so hard, and remains (I think) his favorite entry in the series so far. But… I still find this fate of eternal resistance more resonant and empowered, and far less grim, than if Hyrule’s lore absorbs his hatred and rage, gives it to another entity that would be Badder (= more opposed to hylians and the goddesses), and scrubs it off anything icky and uncomfortable, rendering it completely domesticated and non-threatening to hylian domination; rubbed of his skin color, of his complexity, of his own emotions, even made... kind of sexy now, in the same way his sisters have been made before him? I am very, very afraid of him being turned from furious and an unapologetic subject in his own legend to a "redeemed" (according to whom??) and palatable object in somebody else’s, that you now end up having to… save from himself.
Again, I want to trust that Tears of the Kingdom can walk that line and preserve everything sharp and contrasting and profound and thrilling about this fascinating setup. I don’t expect a philosophy course, this is a game for children –but it doesn’t mean Nintendo didn’t do an astounding job with similar setups in the past. Again, I’ll invoke the Wind Waker conflict, but Twilight Princess did a lot of great things as well (Zant’s speech, if you can get past the weird stretches and stumping and NNHYAAAs, is pretty fantastic) –and the subtle writing of Majora’s Mask is also proof enough this series can be complex without being impermeable.
So this is where my hope lies. Not really with BotW’s writing, which, I’m sorry to say, but I found to be below what the series has done in the past (I have no problem with the setup and how the story is explored, I think it was a great idea, but wasn’t ever sold on the actual writing the way I may have been with previous titles –it felt… very tropey to me overall, with a couple of highlights). But Nintendo has shown to know how to write compelling stories for children that know where to sprinkle its darkness and how to preserve its hope, and this is this side I’m relying on for this delicate storyline moving forward.
And now? Now… I suppose we wait and see.
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(thank you for reading my impossibly long essay what the actual hell, at least I got it all out of my system, see you in part 2 for when TotK comes out I suppose aaa)
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arecaceae175 · 2 years
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Linked Universe Character Guide
I made this LU character guide for my friends and I thought it might be useful for any new LU fans out there! And also for anyone else who wants to info dump to friends about LU. So here you go :D
These characters are of course based on @linkeduniverse by Jojo! But, disclaimer, this does include some non-canon stuff (primarily the fandom nicknames and some War of Ages things) that’s common in fanfiction :). I made this for fun and for my friends so it includes my favorite tropes, canon and fanon.
Edit 4/4/23: Alt text and image descriptions added. Alt text only describes the official character art image (descriptions of all the images were too long for alt text and they were being cut off by my screen). Image text and other image descriptions are at the bottom of the post.
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(key at the bottom)
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Hero of Time – Time – Old Man, Ancestor (by Twilight), Sprite (by Warriors)     |     Zelda: Lullaby
Games: Ocarina of Time, Majora’s Mask
Character Traits:
Oldest of the Links
Mental age unknown, physical age is probably 30s
Leader of the group, also group Dad
Very decisive and stoic when he’s being leader
Youthful sense of humor
Views the Master Sword as a curse/burden
Twilight’s mentor – Animated skeleton in the Twilight Princess game called Hero’s Shade
Loves his wife Malon so so so much
Important Game Facts and Items:
Majora’s Mask was a 3-day time loop basically, Time was the one to control the movement of time though
He has masks that give the wearer powers
His facial markings come from the Fierce Diety Mask, which gives him god-like fighting power, but he can’t always tell friend from foe
Had a fairy companion named Navi in Ocarina of Time
Image descriptions:
Image 1: Time is holding up Wild's version of Majora's Mask even with his face. His injured eye is open slightly and is completely white, and his facial markings are in focus. His text box says "Besides, with a legend like that, I'd be more afraid of what destroyed the demon."
Image 2: Time has his arm around Malon and is smiling happily. Malon is a middle aged white woman with long red hair. She is wearing a farming dress. She is smiling back at Time.
Image 3: Text above the image says "Post-Games, Pre-LU Time." It is a black and white sketch of Time when he was a young man. His hair is long and braided over his shoulder with fringe coming down around his face. He is wearing a simple undershirt.
Image 4: Time is smirking mischievously. He is seen shoulder-up.
Image 5: Time is smiling talking to Wind. Wind is putting his sword back in his sheath. Time's text box says "In every battle, you have a little more of the look of a hero." Wind is smiling sheepishly and his text box says "…"
Image 6: Time is scowling. He is holding his sword with both hands out to the side as if he was just attacking. There is smoke and debris in the background. End descriptions.
Hero of Twilight – Twilight – Twi, Pup (by Time), Rancher, Ordonian, Wolfie     |     Zelda: Dusk
Game: Twilight Princess                                                          
Character Traits:
Started his journey as an older teen/adult, now early 20s
Good sword skill & marksmanship, best on horseback, animal whisperer
Physically strongest Link
Grew up in a small town, Ordon Village, on a ranch
Brother bickering relationship with Warriors
Big Brother of the group
One of the most emotionally mature Links
He often comforts the others as Wolfie
Wild’s mentor (because Wolf Link can show up in Breath of the Wild)
Mentored by Time (Hero’s Shade) and Time’s blood descendant
Important Game Facts and Items:
One of the only ones to start his journey as an older teen/adult
Was cursed with Shadow Magic and can now turn into a wolf at will using the artifact he wears as a necklace (Shadow Crystal)
His horse Epona sometimes accompanies the group
Had a companion named Midna that he loved but can never see again
Image descriptions:
Image 1: Twilight is scowling and has his arms crossed.
Image 2: Twilight is in his wolf form. The wolf is large and primarily black, with grey fur on his chest, paws, and face. He has the same forehead markings as Hylian Twilight, but they are grey instead of black. Wolfie has his eyes closed but his head up and is laying on the ground. Wild is asleep on his back with one arm draped across him.
Image 3: Twilight as Wolfie at the end of his transformation. There are black cubes surrounding him, signaling the transformation. Wolfie has a metal shackle on his left front leg. His hackles raised and he is growling.
Image 4: Twilight has his shield at the ready. His brows are furrowed in concentration. Light is shining from the upper left corner and it makes his hair look more blonde than usual.
Image 5: Image from Wild's Sheikah Slate. Twilight is wearing his undertunic and none of his other usual clothes. He is smiling at the camera. In the background there is a lake with light shimmering on the water.
Image 6: Twilight is grinning widely. He is holding a staff diagonally in front of him. End descriptions.
Hero of Warriors – Warriors – Wars, Captain, Pretty Boy (by Legend)     |     Zelda: Artemis/Athena
Game: Hyrule Warriors
Character Traits:
War of Ages started when he was an older teen/adult, now mid 20s
Military man, but the good kind, Captain in the Hyrulean Army
Weird relationship with Time- Time is team dad, but during the War of Ages Warriors was his big brother figure
Wind’s mentor
Looks are important to him
Prefers to be in groups, good at communication
Best at strategizing and battle plans and such
Doesn’t trust easily because a lot of his soldiers betrayed him
Emotionally mature
Loves to bicker with Legend
Most likely to have actual field medic training
Important Game Facts and Items
War of Ages
Time and Wind were technically present
Image descriptions:
Image 1: Warriors is showing off the burn scar on his left arm. It covers his hand and forearm. He is sitting next to Wind and Warriors' scarf is over both their shoulders. Wind is holding a mug. He is leaning forward and looking at Warriors' scar in shock.
Image 2: Warriors during battle. The art shows lines from the swing of his sword, but the sword is not in the frame. He is mid-swing. His scarf is billowed out behind him.
Image 3: Warriors is smirking and shrugging. There is a text box, but it is cut off and unreadable.
Image 4: Warriors is speaking, but the text box is cut off and unreadable. The image is zoomed in on his upper body.
Image 5: Warriors during battle. He is crouched down and his shoulders are pointing towards the viewer but he is looking to the side. His sword and shield are both up. His sword is pointing in the same direction as he is looking.
Image 6: Warriors is holding out a cloth covered in black blood. He has a cut above his left eyebrow that is bleeding. There is a text box but it is cut off and the only visible word is "creature." End descriptions.
\Hero of the Four Sword – Four – Smithy, Little One (by Time)     |     Zelda: Dot
Games: Four Swords, Four Swords Adventures, Minish Cap
Character Traits:
Smallest but not the youngest, probably mid teen age now
Only one in the group with a functioning braincell
Very skilled blacksmith
Confident, quiet, calm
Often strategizes with Time and Warriors
Important Game Facts and Items
Friends with Minish, which are a race of small mouse-y creatures that can only be seen by children
Wields the Four Sword, which can split him into four versions of himself: Red, Green, Blue, Vio
Each color displays an aspect of Four’s personality
Keeps this a secret and in LU canon just recently revealed it to Wild. Time also knows
Never wielded the Master Sword, doesn’t have the Triforce of Courage
Image descriptions:
Image 1: Four is split into his four colors: Vio, Red, Green, and Blue. They are standing in a semi-circle and looking at something outside the image. Vio looks contemplative, Red looks upset, Green looks surprised, and Blue looks angry.
Image 2: Four is blacksmithing. He is sitting in front of the forge. He is holding a hammer in his left hand and tongs in his right hand. Both hands have thick leather gloves. In the tongs, he is holding up a horseshoe to inspect.
Image 3: Four is standing next to time with his arms crossed and brows furrowed. Wild's legs are in the frame, and he is on the ground in front of them recovering from an injury. Four's text box says "You think this is gonna (read: going to) be a pattern?"
Image 4: Four during battle. He is leaping backwards out of the way of an axe. He is holding his sword in his left hand and his shield in his right hand. His eyebrows are furrowed. His hair is flying forward as he jumps backward.
Image 5: Four is laughing as he stands next to the Master Sword. Sky is holding the Master Sword with the tip on the ground. The Master Sword is only a few inches shorter than Four. Wind's hand is above Four's head measuring the height difference. End descriptions.
Hero of the Winds – Wind – Sailor     |     Zelda: Tetra
Game: Wind Waker, Phantom Hourglass, Spirit Tracks (?)
Character Traits:
Youngest Link, started his journey at 12, now almost 14
Very fun personality and very expressive
Good at stealth and navigation
Is a pirate
Has a little sister named Aryll
The others look out for him since he’s the youngest, but he wants to be able to prove himself as a capable hero
Likes joking and pulling pranks
Important Game Facts and Items
He can control the wind with his Wind Waker, though this has never been used in LU canon
Started his journey because his sister was kidnapped
Was not originally gifted with the Hero’s Spirit of Courage, he assembled the Triforce during his journey
Killed Ganon at age 12 by stabbing him in the face
Image descriptions:
Image 1: Wind during battle. He is holding a huge two-handed sword and it mid-swing. His eyebrows are furrowed and his mouth is open like he's yelling.
Image 2: Wind is grinning widely and watching a fairy fly. He is holding a bottle in one hand and pulling the cork out of the bottle with his other hand.
Image 3: A full body image of Wind. He is standing like the standing man emoji meme. He is scowling and his frown is squiggly.
Image 4: Wind is gasping in surprise. His eyes are very wide.
Image 5: Ain image of Wind from the side. He is leaning back sightly. He is holding a shield. He looks very much like a child in the image.
Image 6: Wind is grinning widely. He is leaning toward the viewer and his eyes are focused on something off screen. He has one hand curled against his chest. End descriptions.
Hero of the Wild – Wild – Cub (by Twilight and Time), Cook, Champion     |     Zelda: Flora
Games: Breath of the Wild, Tears of the Kingdom
Character Traits:
117 (17 physically)
Survivalist, best archer, crazy good stamina
Only Link that is actually good at cooking
Very prone to injury, a bit reckless, breaks his weapons a lot
Has insecurities about being the only Link that ‘failed’ their mission (this is obviously not true)
Lost his memories when he died, still getting them back
Used to be a knight pre-Calamity Ganon
Mentored by Twilight
He and Hyrule often run off and get lost together
Important Game Facts and Items
Has the Shiekah Slate, the inventory works, bombs and stasis are the only runes still functional. Technically in LU canon he has an enchanted bag, but in fanfics his storage is usually the slate
Scars are from when he died during the Calamity. Shrine of Resurrection fully healed his body internally
Wolf Link (older version of Twilight) helped him on parts of his journey
Image desriptions:
Image 1: Wild is holding his bag tightly with one hand and a soup ladle in the other hand. There are lines on the art implying he was just swinging the ladle. He is scowling. The phrase "grrr" is above his head.
Image 2: Wild is frowning and is very anger. The lines on the image imply he just stood up very quickly. The scars on his face, ear, and neck are purposefully in focus.
Image 3: Wild during battle. He is leaping through the air and his hair is flying behind him. He is holding a sword in one hand and the Sheikah Slate out in front of him with his other hand.
Image 4: Wild is shrugging, grinning, and his eyes are very wide. His expression is very comical. His text box says "SO?"
Image 5: Wild is sitting in a chair in front of a Time and Malon's dining table. He has one hand gently braced on the table. He is smiling sheepishly at something off-screen.
Image 6: Wild is holding his bow with one hand. With the other hand he has three arrows at once nocked on the bow's string.
Image 7: Wild is shrugging and grinning widely at something off screen. There is a text box but it is cut off and unreadable. End descriptions.
The Hero of Legend – Legend – Veteran, Vet     |     Zelda: Fable
Games: A Link to the Past, Link’s Awakening, Oracle of Seasons, Oracle of Ages, A Link Between Worlds, Tri Force Heroes
Character Traits:
Older teen age
Most experienced Link, but chooses not to be a leader
Closest to Hyrule and Warriors, bickering relationship with Warriors
Very magically inclined
Mature for his age, very reliable
Very snarky, tries to act emotionally unaffected by his adventures
Truly loves adventuring and travelling
But likes to do things the right way and know where he’s going
Important Game Facts and Items:
One of his adventures may not have been real (Koholint), and he has a lot of issues surrounding that and the woman he fell in love with during it
Has so many items, has a tool for everything (bit of a hoarder)
Can turn into a pink rabbit sometimes
Ravio is his counterpart from Lorule, they live together
Image descriptions:
Image 1: Legend in his bunny form. It is a very cute pink rabbit and he is still wearing his red sleeveless tunic in bunny form.
Image 2: Legend is smirking and in the middle of telling a story. He has his hands out in front of them as if he is using them to portray his story. There is a text box and it has a lot of words but they are cut off and unreadable. His hair is primarily pink.
Image 3: Legend is smirking and elbowing Wind. Wind is mostly cut off of the frame.
Image 4: Legend is pointing at the viewer and yelling in surprise. His hair is mostly pink, but his roots are growing out blonde. His text box has extra pointed edges to show he is yelling but the words are cut off and unreadable.
Image 5: Legend has a confused look on his face. He is holding his shield but it is resting by his side. His text box is cut out of frame.
Image 6: Legend mid battle. The lines in the art imply he is running toward the viewer. His shield is hooked to his back and he is holding his sword with both hands. His sword has a blue hilt and a red blade.
Image 7: Legend has his chin pointed up and out and looks contemplative. The image has a regal vibe. His text box is cut out of frame. End descriptions.
Hero of Hyrule – Hyrule – Traveler, Rule, Roolie     |     Zelda: Aurora & Dawn
Game: The Legend of Zelda, Zelda II: Adventures of Link
Character Traits:
Mid-teen age
Soft-spoken, kind, just a humble traveler
Doesn’t think he’s as much of a hero or warrior as the others
Handles himself well in battle despite having no formal training
Never gives up
Very magically inclined, and has healing magic
Looks up to Legend since he is Legend’s successor
Loves exploring with Wild
Grew up in a cave
Important Game Facts and Items
Original two Zelda games
His world is kind of a wasteland
Monsters in his world want to use his blood to resurrect Ganon
Never used the Master Sword
Has the entire Triforce
Image descriptions:
Image 1: Hyrule is looking down on the viewer and his hands are glowing with his healing magic. His eyes are closed in concentration. In the bottom of the frame, there are bandages on Twilight's chest.
Image 2: Hyrule is grinning widely and has one arm locked with Wild's. Wild is cut out of the frame. Hyrule is pointing over his shoulder with his thumb. The text is cut off, but the readable part says "curiosity sure doesn't!"
Image 3: Hyrule is standing in the center of the frame. The lighting and his stance make him look very young. Both his arms are extended out of the frame, and on one side there is a sliver of his shield visible.
Image 4: Hyrule during battle. He is running at something out of frame and yelling. There are scratches and dirt smudges on his face. He is holding his sword with both hands and it is on fire.
Image 5: Hyrule shoulders and head are centered. The lines in the art imply he quickly turned his head. His text box says "?" and he looks confused.
Image 6: Hyrule is grinning mischievously. His shoulders are facing away but his head is turned towards the viewer. He is snapping his fingers, there is a "SNAP" written next to his fingers, and there is lightning coming from his fingers. He is holding his sword with his other hand and his shield is strapped to his back. End descriptions.
The Chosen Hero – Sky     |     Zelda: Sun
Game: Skyward Sword
Character Traits:
Started his journey in mid-teens, now early 20s
Best swordsman- don’t get on his bad side
Skyloftian Knight
Kind, joyful, bashful, emotionally mature
Loves cuddles, loves comforting the others and making them smile
Very low stamina, needs more resting time, loves sleep
Very very in love with his Zelda
Friends with the soul of the Master Sword (Fi) and view the Master Sword as a blessing
Important Game Facts and Items:
Chronologically the first hero
Grew up on a floating island called Skyloft
He and his Zelda are rebuilding the Surface, and their kingdom will one day become Hyrule
Never actually fought Ganon- fought Demise, who cursed the hero’s spirit to be tied to his own
Image descriptions:
Image 1: Sky during battle. Sky's back is to the viewer and he is looking over his shoulder. His text box says "?!" He is holding his sword with one hand and his shield with the other. His shield has a very ornate metal design. His sailcloth is flowing behind him like a cape. There is black debris in the background.
Image 2: Sky is smiling kindly. His textbox says "Well I think it's neat."
Image 3: Sky during battle. He is holding the Master Sword above his head in the position for the Skyward Strike from his game and the sword is glowing brightly. His brows are furrowed in anger. He is holding his shield in his other hand.
Image 4: Sky is smiling bashfully and blushing. He has his head resting on a hand and is looking towards the Sky. There are hearts surrounding his head.
Image 5: Image from Wild's Sheikah Slate. Sky is asleep against a tree and there are hands in the image stacking sticks on his head.
Image 6: Sky is smiling up at the sun. Sun says are shining down on him. His hair looks especially fluffy. End descriptions.
2K notes · View notes
theninth09 · 1 month
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soft, domestic thiam headcanons
liam isnt very good at cooking but when he notices that theo hasnt eaten a lot of stuff in years/hasnt tried some things ever bc of the dread doctors, he starts learning easy recipes and constantly takes theo out to eat
connected to the last one: they both simultaneously figure out that theo has a sweet tooth and liam really wants to make fun of him but ultimately cant because theo looks so happy and young when eating something sweet, that liam just kinda melts at the sight of him instead
theo can handle spicy food not because he has a high spice tolerance but simply bc he ignores the pain so no one can even tell that hes struggling. liam on the other hand is choking and gulping down milk and punching theo when he laughs at him for that
they go on a lot of dates to museums, mostly because of liam, obviously, but theo enjoys getting to look at everything and listening to liam ramble so much that he has just as much fun as liam
one of liams favorite games is the legend of zelda: twilight princess because you can turn into a wolf in that game, because he finds link, zelda & midna hot and because you can pick up the cats & dogs in it
theos favorite zelda game is ocarina of time (liam calls him basic)
theo is incredibly good at souls games (he spent days holed up in his apartment when elden ring came out until liam dragged him outside)
liam really likes the god of war games and playing through god of war: ragnarök emotionally destroyed him
they argued the whole time when both elden ring and gow: ragnarök were nominated for game of the year and liam refused to talk to theo when elden ring won
they both like playing resident evil and compare the monsters in the games to real monsters they've fought before
liam listens to a bunch of different genres of music and plays the guitar himself. he also judges theos taste of music (theo agrees that liam has good taste but will never actually admit that)
they both like superhero movies/reading comics. neither have a preference between marvel/dc. they both like spider-man a lot. theo obviously hasnt watched a lot of movies/read comics due to his time with the dread doctors, so liam lends him his comics and they regularly have movie marathons
theo was a huge star wars nerd as a kid and makes liam watch all of the movies
liam mostly reads non-fiction while theo enjoys reading science-fiction and occasionally fantasy
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sincerely-sofie · 2 months
Note
which zelda game is the TPiaG's casts favorite
WE'RE RUNNING ON HUMAN AU TERRITORY Y'ALL LET's GOOOOOO
Twig likes Wind Waker, but specifically the original GameCube version. She appreciates the quality of life improvements that the HD remake included, but she doesn't like the changes to the visuals they made in it.
Ark is bad at video games and is the designated Walkthrough Reading Consultant whenever someone is playing a game. He enjoys watching Ruby play her favorite, which is Skyward Sword.
Opal loves watching her family play the various Zeldas, and while she doesn't enjoy most video games as much as one might assume, she ADORES the Hyrule Warriors series.
Spindle likes A Link Between Worlds. He has the special edition 3DS that comes with it pre-downloaded and it is his pride and joy.
Ruby, as mentioned above, enjoys playing Skyward Sword the best--- specifically the HD remake, because she's into speedruns and that's the best version for doing them. She and Ark get super into her various attempts to beat her personal best time. The Phantom Hourglass and Spirit Tracks duo are a close second, though!
Kip enjoys Tri Force Heroes and was absolutely crushed when the 3DS servers went down.
Sen has never played a Zelda game, but she once made a 1-to-1 reconstruction of The Adventure of Link in Python with loving attention to detail after hearing people describe it as the black sheep of the series and feeling bad for it.
Lucky is a big fan of Wind Waker, but grew up with the HD remake instead of the original. She and Twig bond over it and she is endlessly horrified by the difficulty of certain parts of the original.
Calypso is a MASSIVE Zelda nerd and can’t pick a favorite. She would sooner give you a top twenty-nine than a top three.
Torrent likes Ocarina of Time and acknowledges that it’s his favorite because of nostalgia and not because of it being the ultimate Zelda game.
Gengar likes Ocarina of Time and swears that it’s the best game in the series.
Celebi likes Majora’s Mask and feels a spiritual connection to Tatl.
Grovyle is a mobile gamer and thinks that Link’s name is Zelda.
Dusknoir was given a Switch and a copy of Breath of the Wild by the Sableye one holiday. It was mainly so that they'd have something to play party games on whenever they visited his house, but they figured they'd at least give him one singleplayer game. He hasn't beaten it but he has made all 118 recipes.
Darcy hasn’t been able to think of anything but Echoes of Wisdom since it was announced.
Bennett is the same as Darcy, but he was the one who played the Link’s Awakening remake that got Darcy into the series.
Clara likes Tears of the Kingdom and hasn’t been able to even look at Breath of the Wild since she started playing it.
Eve is a huge fan of Minish Cap and has the Four Swords companion manga volumes in a stack on her nightstand at all times.
Chatot and Wigglytuff were huge fans of Link’s Awakening DX as kids. Chatot still plays it every once in a while to calm down after the work day, and Wigglytuff has been trying to convince him to give the second remake on the Switch a shot.
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igneouswyvern · 11 months
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The funniest thing about the zelda series to me is the way that the Great Fairy designs differ so WILDLY from game to game like
We got everybody's favorite ocarina of time design:
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Nice and sexualized, skimpy clothing, weird ass hair, fucking massive in relation to link. Always hated this design, 1/10
(didn't intend to rate them when I started this post but here we are now ig)
You got the alttp and albw designs:
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In the first one she looks all right, second one she looks like a child for some reason? Tiny. Barely any larger than link himself. How am I supposed to take her seriously 4/10
Breath of the wild design next:
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Girl you are. HUGE. Hi????? Pretty oversexualized too like oh my god she is fantastic porn bait but like. I respect this design I'm ngl. Fucking massive sexy bastard could probably crush my head with her thumb and forefinger. 7/10
Twilight princess design:
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Uh.....huh. Hey girl, how many wings you got there? Also would you mind putting on a shirt? Please and thanks? 3/10
Then we got wind waker:
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????? Hello girl, may I ask, what the hell? Why do you have so many arms. Where are your legs. Fi lookin ass, kinda? Barely even looks like a fairy. 5/10
NOW. I JUST STARTED PLAYING MINISH CAP AND I FOUND OUT WHAT THE GREAT FAIRY'S DESIGN IS IN THAT GAME. AND I ALSO LOOKED AND FOUR SWORDS DESIGN IS THE SAME. MAY I PRESENT TO YOU:
Four swords/minish cap design:
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Holy crap?????? Absolutely gorgeous. There's three and they're all based off of insects. But holy shit they look amazing. They're so regal and dignified, they don't look like children like the albw design, they're not oversexualized like oot and botw, they're beautiful. My jaw dropped when I saw the butterfly fairy in minish cap I was like holy fucking shit. THIS is what a great fairy should look like. So fucking beautiful. My wife I love her so much easiest 10/10 of my life
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heros-shade-fanclub · 5 months
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What is your favorite thing about the Hero's Shade? What is your least favorite thing about him? (How long we actually get to see him is not a valid answer because I also wish we got to see him more or that he appeared in pretty much every other Zelda game too.)
ooooooooohhh. oh anon i love you. saw this and started pacing around my room in excitement
I made a post about it before I think, but there's a quote that's like "in the end you become the person you needed that time when no one helped you" and that sums up my feelings well. In ocarina of time (and ESPECIALLY majora's mask), plenty of people teach you things and help you out here and there, but not in the same way the hero's shade watches you on your journey + actually teaches you to protect yourself*. There's almost a feeling of loneliness/isolation in oot and mm (<personal opinion), whereas one of the major themes of tp is that you're never alone in your fight. and what better representation of that than heroshade. turns into a kitchen appliance
He's got so many good lines too tbh. something about "go, and do not falter" makes me stick my head into a cement mixer. and we as a fandom are sleeping on the memeability of "A (blank) wields no (blank) unless the hand that holds it has (blank)"
My least favorite thing is probably how he calls Link a disgrace during their first meeting LIKE GIRLLLLLL. absolutely no reason to talk to him like that. i don't know that guy
I also think. and this is so nitpicky. the sword training music is very meh. it serves its purpose but as the track associated with him i think it leaves something to be desired. I love MajorLink and Brock Hewitt's choice to make his leitmotif the Ballad of Twilight/Courage Theme instead
*you could make an argument for Sheik or Kaepora Gaebora or even Navi here but their roles are still different i feel. and in majora's mask you very much have No One
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starlitangels · 9 months
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Talk Nerdy
Listen, Erik said Link would be Vincent's main in Smash Bros because Vincent has a fondness for the character and fell in love with Breath of the Wild like the rest of us did. That is enough for me to decide Vincent is at least kinda a Legend of Zelda fan. And as a Zelda fan, this was just an excuse to be a Big Nerd. 1.2k words
"C'mon, c'mon, c'mon! I just need one more hit..." Vincent muttered under his breath. So focused on his game that he didn't realize I was standing in the archway behind him. He didn't hear me, smell me, see me—nothing. I smiled and watched Colgera fly around the screen while Link and Tulin furiously flew around in the swirling wind.
Biting my lip, I crept out of the archway and behind the couch. Vincent swore as he took a shot with his bow and it shattered. I smirked, leaned down until I was right behind his ear, and raised a hand.
I dropped it onto his shoulder. "Whatcha doin'?" I asked loudly.
Vincent swore and nearly threw his controller into the TV. Instead managing to only arc it over the coffee table. "Lovely!" he exclaimed. "Don't do that to me!" In a blur of movement, he had his controller back and the game paused. He spun to look at me. "What was that for?"
I laughed. "I'm sorry," I said around my laughter. "I couldn't help it. You were so focused you didn't—you didn't even notice I was right there. I had to see how close I could get!"
He sighed, giving me an affectionate—but exasperated—shake of his head with a little grin. "You're a menace," he said.
I shrugged. "Just for you, and just when we're alone. Because you love me."
"I do. I do love you." I leaned across the back of the couch and met his lips in a kiss. He reached and grabbed at my hips, hauling me over the back of the sofa while I shrieked as I flopped down onto the cushions. He cackled. "There we go. We're even now. And you get to sit with me and watch me play."
"Fine with me."
He kissed the top of my head and unpaused the game. Quickly equipping a new bow to try and shoot Colgera again.
"Rare for a Zelda boss' weak spot to not be their eye," I joked.
"Mmhmm," Vincent agreed, barely paying me any heed.
We sat in relative silence, broken only by Tulin's encouragement and the boss music and various sound effects like the cyclones and Vincent's controller clacking, for a few minutes.
"You're running out of cold resistance," I said.
He cursed under his breath and paused, searching his menus for another dish of food for cold resistance.
"Didn't you get a portable pot in one of the Zonai capsules?"
"They don't work in boss fights," he replied. Right as he found another meal he'd made to fight the cold and had Link eat it. He unpaused and went right back to it.
"Damn, this track slaps," I said quietly.
"It really does. I barely noticed it my first time playing through this game since I was so focused on the fight. Now, every time I restart, I always fight Colgera first. It's the best boss fight."
I smiled. "How many times have you played through Tears of the Kingdom in the last six months?"
Vincent shrugged. "Like five or six. But I don't search for all the Koroks every time. Just as many as I need to get all the spaces in my inventory. I still haven't found all of them on my main Switch profile's save. They added more. It was already a pain in the ass finding nine-hundred in Breath of the Wild. Now there's a thousand. They managed to shove a hundred more into almost the exact same map."
I smiled. "These are your favorite Zelda games, aren't they?"
He didn't even break his concentration from the boss fight. "Maybe. Wind Waker, Twilight Princess, and Ocarina of Time are pretty high on the list too." He moved around with his motion controls to aim his bow. "Twilight Princess is high on that list," he added. "I'd only been turned for six years when it came out and I was in the perfect moody, dark headspace to vibe hard with the game's aesthetic. Maybe the nostalgia helps keep it that high on my favorites. It's also just a good game to boot. And, if I may say, the most iconic appearance for Princess Zelda. She was barely in the game and yet when I hear the name 'Princess Zelda', I always think of her Twilight Princess look before even her Breath of the Wild one."
I smiled. Mmm... talk nerdy to me, you lovable dork, I thought fondly. "I never finished the Forest Temple in that game. Much to my best friend's chagrin. Twilight Princess was their favorite Zelda game while we were growing up."
Vincent shot me a quick look. "We'll fix that. I'll break out the Wii or the Wii-U and we'll get you through it."
"If we ever have time," I muttered sarcastically.
"Fair point. We'll find time. The fact that we don't really need to sleep as much has helped me get through this game multiple times."
I snickered and continued watching him.
The Rito Village/Dragon Roost Island theme hit and washed over our living room in a wave of nostalgia. Vincent sighed in rapture at it.
"This music is so good," I whispered.
"Uh-huh," he agreed. "Nintendo really went off with all the Tears of the Kingdom music. Remember that trailer's saxophone?"
"Mmhmm." I grinned. "Remember the first trailer to feature Ganondorf's voice and the entire internet blew up like 'Matthew Mercer'?"
Vincent started laughing. "That was hilarious. So many memes."
"Yeah. It was great." I gasped. "You're on your last shot, Vin!"
"I know. I'm so close."
"You know, if you did this with a Multi-Shot bow, you could do this a lot faster."
"Yeah, yeah. But I like doing this fight first. It's a challenge." He let go of the button on his controller. Link loosed the arrow.
It arced toward Colgera. Vincent and I both held our breath.
It struck, breaking the final bit of cracked ice.
"Yes!" Vincent cheered, pumping his fist into the air. I whooped and let him give me a kiss.
"Good job, lover boy," I said.
"Thanks, lovely." He gave me a soft look. "I forgive you for scaring me to death."
I burst out laughing. "Thanks. And you're welcome."
He kissed my hairline. "Were you wanting a turn on the Switch or were you just coming in to watch me play?"
"I was actually coming in to ask if you wanted a hot cocoa or something but I saw an opportunity that I couldn't pass up."
"Menace," he accused affectionately.
"Playboy," I retorted. He grinned.
"I would actually love a hot chocolate though," he added in a cheeky little whisper, curling his shoulders up and smiling like a mischievous kid.
I smiled. "I'll get some made for us. You're cute." Kissing his curly, glossy blue-black hair, I got up from the sofa and went toward the kitchen while the cutscene kept playing on the TV.
Tag list: @pinksparkl @zozo-01 @thegoldenlittlerose
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fob4ever · 2 years
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patrick interview (iheartradio/mike jones) 2.28.23
link
[on people calling smfsd fob’s comeback] “i don’t think we went anywhere! we’ve been very very busy!”
he “very earnestly” loves smfsd a lot- it’s in the running for being his favorite fob album! and it means a lot to him that lftos was received so well.
“i have a day job! i score a children’s show” “you have a lot of day jobs actually!” “i have more than i need- its kindof overwhelming!”
“when you’re scoring, you’re sitting in a studio by yourself [...] and then i get plucked out of my studio and get put on a stage with fire and explosions and stuff- it feels very sudden and dramatic!”
“during mania i would go in the studio and take my voice and bend it [digitally] into completely different sounds [...] i was pretty satisfied with that experiment, it was fun”
“when we did records like ioh/fad, it was like [our] eyes were too big for [our] stomach- we had all these big ideas but we would go into the studio and have no idea what we were doing. we were still very green in terms of how to translate those ideas. now, all four of us have had so many experiences [in music] that we kinda know what we're doing and what we're talking about. and i was like, "man, if we could go back to that place, to that kind of studio, to working with neal avron [and] bring in these new experiences- what would that be like?" [it was about] bringing in these new influences and experiences into a studio and letting that sit. instead of having a specific sound we were going for, i just wanted to see what we all do now.”
he talks about wrigley and then does a sports announcer voice/impression
interviewer asks him if its daunting to have the whole year already planned out in terms of touring: “no, because i have very severe adhd so i almost forget that i am the same person in the future. i look at the calendar and i'm like, "oh, future patrick will deal with that! today patrick is doing this.”
he doesnt have a studio right now womp womppp. he’s inbetween studios atm. half the time he’s working at a desk in a hotel. he works off a little keyboard [as seen in the lftos bts vid] and then sends it off to an orchestra
patrick starts interviewing the interviewer lol “where’s the craziest place you’ve taken your radio show?”
he wrote the hulk rollercoaster theme imagining what he’d do if he got to score a hulk movie : )
universal has invited patrick to go ride the hulk rollercoaster but he doesnt like rollercoasters and is terrified of heights lol. during scoring, he scored it to a POV video of the ride but even then he still Felt it lmao
interviewer: “so no sports, no rollercoasters, but you do a great job at music so that’s all that matters!” patrick: “i’m kindof a one note guy. my one note is lots of notes!”
he wants to do a zelda score for nintendo! breath of the wild is his favorite game they’ve made, but one thing he misses about it is that its very quiet musically. he loves the ocarina of time soundtrack.
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linktheacehero · 3 months
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My top three zelda games
thanks for the tag @mailrebel!
Majora's Mask.
I absolutely adore the story of this game and how even to this day I discover something new. The symbolism with Link as he traverses the four regions and his grief, the way that theres a lesson embedded in each place. How we see this child who hasn't been a child for a long time carry the weight of the world on his shoulders again. But also how much happiness and healing is a core thing in the achievement of each mask. (Honorary mention of how the fact that the ocarina of time is his precious item and holds the memories he has of Zelda)
Ocarina of Time
My very first Zelda game and the one I'll hold dear to my heart. I owe this game a lot but the reason this is one of my favorites besides being my first is just the general story of it. It reminds me of the classic young hero undertakes a great heroic mission but with a twist ending. That ending as tragic as it is, is my favorite ending because it makes sense narratively (also thematically) Sent back to ensure evil doesn't reign but at the cost of his own peace. Zelda and Link's story is something so personal to me because they are kids who were forced to grow up and take on the mantle of adulthood. They've sacrificed so much and still have so much to learn even when they became adults. They aren't perfect, they dont fit the mold, and thays what i love about em.
Skyward Sword
I had a lot of fun playing this game and honestly i would so replay it when i finished totk. Link and Zelda being childhood friends, the influx of lore and the introduction of Hylia, man i love it. Getting to learn the origins of the cycle, of what defines these two and their roles and seeing that its literally out of love?! good shit.
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doomed-jester · 1 year
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TOTK Ganondorf is really cool and all but after everything I still think my favorite incarnation of the character is the one we see in Wind Waker.
I don't like Wind Waker very much. I think the later dungeons (the escort missions) get tedious and the ocean exploring (especially in the original or without the swift sail in the HD version) is very slow and repetitive. But Ganondorf? Oh he's great.
The Ganondorf of Wind Waker is the Ganondorf who was defeated at the end of Ocarina of Time. The one who reigned over Hyrule as the Demon King, who became a monster in pursuit of power, and who ultimately failed. The Ganondorf of Wind Waker is one who held power and lost it, and it shows. He's not as smug and power hungry as the Ganondorf of Twilight Princess, who never saw his plan fail, or as outright monstrous as the Ganon of the downfall timeline who lost every shred of his humanity.
Wind Waker had a Ganondorf who had been humbled, brought back down to humanity after standing as a god. He was still evil but he was introspective, he was measured, he was patient. He even explains his motivations! He wasn't just evil for Evil's sake, he wanted a better life, for himself and his people. His monologue at the end of the game is such incredible writing and it's honestly seared into my brain. He got corrupted by his desire for more and more power, but he genuinely did have the best interests of the Gerudo at heart at some stage.
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This line is tattooed into my cerebrum I stg.
Meanwhile, the Ganondorf of Tears of the Kingdom is, without spoiling anything, just kind of a massive cunt who's evil from day one and his goals amount to plunging the world into darkness because he's evil. Seriously, I collected the dragon tears, I saw the memory cut scenes, I spent days in that game and I feel like I must've missed something because Ganondorf's motives felt absolutely paper fucking thin.
That's not to say it's a bad game! I loved Tears of the Kingdom, more than Breath of the Wild even. The champions get more to do, the side quests are numerous and very fun, the visuals and gameplay are amazing, and it has what every Zelda game deserves: really good, unique boss fights. But... Well I just find its villain lacking. He gets a lot of screen time, apparently more dialogue than any past incarnation of Ganon has had, but even with all that it just feels like he didn't have reasons to do what he did.
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