Tumgik
#and i still want to try and be flexible for that reason but i need a lil structure
opens-up-4-nobody · 2 years
Text
...
#bluh. its been a long week and its not over bc i have to get this fucking manuscript done like fucking this weekend#and Sunday i have to go do fieldwork and then its Monday hhhhh#my boss: the meme of the week is productive women get shit done#and im like being called a woman in stem kills me a little more every time i hear it bleh im just trying to live my life#and by live i mean drain away all my time in the lab. uuuuh i need to rewrite these fucking methods and dun wanna#also fucking the coordinator lady who bought my plane ticket to visit one of my potential schools made it so that im gonna have to drive to#the airport at like 4am and then ill get back to my apartment at after 12am on the return. like i said my time was flexible but wtf lady?#its prob bc they were expensive tickets bc the fucking military#ugh. and the other school is like select 3 profs to meet with. and im like wtf y do i have to? if its just screening stuff y dont u just#assign it? i dont understand hhhh i dont wanna talk to them. i fucking dunno. at least i made it to the interview stage i guess#also also i was running today and randomly remembered that over the break my old bat of a nana was being stingy abt#money bc she said she was gonna give out inherentence to her kids while still alive so they would still be young enough to enjoy it#and my dad and uncle could retire a lil early and still pay for insurance and now shes going back on that bc she doesnt want taxes to go to#the government and my papa is like 85 and hes gotta b nearing deaths door and he cant reel her in anymore#anyway. point is she was talking to my uncle abt her reasons for keeping the money and she was talking shit on my mom for like the way she#spends money. like my mom has cancer u old fucking bitch. shes trying to enjoy her life a little before shes like dead or bedridden#shes also made comments abt my moms weight and like wtf lady she has cancer. shes had multiple abdominal surgeries she had a hernia for#like a real long time sorry shes not spending all her time exercising and eating tasteless healthy food like u#anyway i just think my nana is a bad person. so is my other grandma tbh my sister gets so pissed at her for ordering my mom around#like she treats her dog better than she ever did her kids. lol my grandparents just suck on both sides#and like everytime my parents r like go do things for ur grandparents im like fucking y? they're bad ppl#i dont kno how my parents r so normal#anyway wtf was i doing... ah right procrastinating#unrelated#srry for lack of drawings. just zero time 🫠#i lov my mum so much. she doesnt deserve any of this bullshit
5 notes · View notes
tvrningout-a · 1 year
Text
good morning ( and almost afternoon ), friends! i'm feeling foggy-brained today, so!! i'm gonna try to get some writing done offline before trying to put more stuff in the queue. i might tentatively do a lil plotting call as well? though it might come with a condition or two, like having a muse and/or general plot in mind that you're wanting to discuss. i do like to make these things easier on others, but in doing so, i think i make it tougher on myself, too, which contributes to my social battery burning out quickly. and i wanna stop that bc i'd really like to talk to more of you uvu
1 note · View note
michaela-o · 2 months
Text
Random things i think Cybertronians would find adorable about humans ~♡
1. Humans getting spooked by random loud noises because humans are naturally very jumpy about loud noises
Imagine:
you're sitting over at Swerve's bar, just chatting, having your drink on the counter Swerve let you sit on, because your makeshift little table and chair are work in progress. Suddenly some bot decides to honk their horn near you which makes you yelp and jump (like cats when they get scared of cucumber) which makes you almost spilling the drink as you were about to take a sip.
The whole bar stops and laughs at you. You just look at the bot who did it with the most unimpressed look ever (ㅍ_ㅍ)
2. Watching you stretch yourself because Cybertroniams aren't as flexible as humans
3. Sleeping
this may sound a bit creepy but from what i saw Cybertroniams sleep very eerily still and almost never move when they're in recharge because they're very vulnerable when doing so. So i think when they have their first sleepover with a human and they happen to fall asleep sooner and they start to either sleep walk or sleep talk (which fun fact, i do a lot ( -᷄ ᎑ -᷅ ) ) the bots would look in utter confusion like- "ya all don't stay still?? How???" I think Cybertronians would also find cute how groggy humans are when they wake up and them needing proper time to load into the world around them. Oh god and wait till they hear about the weird ass dreams humans can have or humans trying to explain déjà vu to a bot💀
(makes me think of Sunder being frustrated bc he wouldn't be able to get into a human's brain😝)
4. Physical Clumsiness
The occasional clumsiness and lack of precision in human movements. I think a lot of bots would find this very amusing to occasionaly watch since Cybertronias are typically more coordinated and precise in their actions. Like imagine bot walking with a human who let's say just woke up earlier to a meeting and are slowly walking around occasionaly hitting themeselves or their arm with a corner of a wall because their sleepy processor didn't calculate the trajectory good enough. I think they would find this rather adorable (๑´>᎑<)
5. Emotional Reactions
Yes i think humans are way more sensitive than Cybertronians are. Human's exaggerated emotional reactions to minor events, like getting overly excited about a sports game or being deeply upset by a small mishap, could be seen as amusingly disproportionate. Like imagine you drop your favourite mug on the floor and it breaks as much as your heart in that moment. You walk around the ship super sad, like a kicked puppy, and the bots can almost feel the sadness dripping off of you so they ask: "Hey uh- you okay?"
And then you proceed to explain that you broke your favourite mug and that you'll never find a mug similar to your favourite one. The bot stares like ಠ_ಠ. Oh so that's the reason? Okay so apparently humans don't pack bond with only random things that are alive but even with things that aren't.
6. The uncanny valley effect
I think bots would find rather fascinating how human brain responds to this phenomenon. Like- the human brain can feel that something is off and can't be fooled. Imagine holoforms in Cybertronians. Like yeah they can look very appealing but only up to a certain point which when that point is reached it tickles that one part of the human brain which tells us "na-a-ah something ain't right"
At one point they wanted to wtiness this in real life so some bots (Percy, Brainstorm) made a set up of holoforms and real looking hologram of humans and waited for you to figure out which unsettles you the most. They were surprised that you were 100% accurate in this and that you were able to tell which one are holoforms and which aren't.
7. Expressions of Wonder
the awe and wonder in the human eyes when we are encountering something new or beautiful, such as a breathtaking landscape or a technological marvel. I think Cybertronians would find this pretty adorable, very innocent and reflective of our curious nature.
8. Human Fragility
I think the most popular one. The general physical fragility of humans, along with our tendency to bandage minor injuries or get flustered over small pains, might be viewed as cutely vulnerable for many Cybertronians.
Feel free to add anything you'd like !!😄🫶🏻🫶🏻
539 notes · View notes
cuubism · 7 months
Text
i went to physical therapy for my stupid broken arm so as is my legal obligation i HAD to make ship content about it. everything is ship content that's how it is
cw injury, referenced abusive relationships
--
Hob's had plenty of clients come to physical therapy who clearly don't want to be there. Plenty of others who are reasonably frustrated by the work and time involved in regaining functioning after an injury. But this is the first time he's just had someone be... quiet. Resigned.
Dream sits with his hand cradled to his chest, barely speaking, only answering when Hob asks a direct question. He's reluctant to give Hob his hand when Hob asks if he can look at it, like he thinks Hob's grip is a bear trap that will snap down and crush the bones like whatever had done so the first time. Hob still doesn't know what that was. All he knows is the bones have been realigned and healed over but the dexterity in his hand still isn't right. That was what Dream had said, in the first spark of passion Hob had heard from him. It's not right.
But he does eventually give his hand over. His bones are so fine and delicate, and each movement hesitant. Cautious. Hob tests the flexibility. The strength. Dream is right, it's not where it should be. He still doesn't know what happened.
"I won't make you tell me if you really don't want to," Hob says gently. "But it is important to know how it happened to make sure we rehab it the right way. Did you get it caught in something? I've seen guys come in with machine injuries like that."
Nothing about Dream suggests "person who works with heavy machinery." But who knows. Hob will try not to stereotype.
"No," Dream says quietly, looking down and away from his hand like he can't bear to see it. "I. I am an artist. My ex... he felt that I cared more about my art than about him. Perhaps I did. And he was... frustrated. I suppose."
Hob can put the rest of the pieces together in his mind. "Jesus," he breathes, and Dream flinches.
"I have an unfortunate ability to involve myself with such people," he says.
"No, it's not your fault," Hob says automatically.
Dream narrows his eyes. "You presume to know that?"
Hob raises his hands in surrender. "Never mind. I won't pry." He's not Dream's therapist. His job is to help him with his hand, not... whatever else is going on in his life.
He takes Dream's hand carefully between both of his own again. Presses down lightly on his knuckles. "So. Crushed. Like that?"
Dream nods. Hob still doesn't know all the details, but he's imagining a boot going down hard on the top of Dream's hand. The thought is sickening.
"Can you fix it?" Dream asks, like he doesn't dare to hope.
"Well, you already had it repaired surgically, yeah?" Hob says. This strikes him as a bit of good luck--hand fractures are not simple--but he doesn't want to undercut Dream's confidence even further by saying so. He's usually pretty good at reading his clients, and he's already sensing that Dream is holding onto his determination to be here at all by the barest thread. Best to build him up as much as possible. "So it's just a matter of strengthening the muscles again."
He's fairly confident he can get him back to a usual level of functioning with it. The question is whether he can return him to the specific level of dexterity he needs for his art. He doesn't say that. Not yet.
Finally, he gets the tiniest of smiles out of Dream. He's really lovely when he smiles.
(He's pretty when he doesn't smile, too. Hob would have to be blind not to notice it.)
"So," Hob says. "Let's look at the current range of motion, yeah?"
Dream tilts his head. "Did you not already do so?"
"For regular motion, yeah. But I want to see where it's impacting your drawing."
Dream draws his hand back, looking uncertain.
"Come on." Hob hands him a pen and paper. "Show me. I promise I know nothing about art. If it's not up to your usual standards, I'm not going to be able to tell."
Finally, Dream takes the pen, and starts sketching.
Hob watches, noting the way his hand trembles, his uneven grip on the pen. Notes how quickly he gets demoralized when it doesn't turn out the way he wants. Hob can make out what he's written and drawn, but it's clear from Dream's expression that it's far from how it's supposed to be.
"This is just a starting point," Hob reminds him. He has a feeling he's going to be doing a lot of those sorts of reminders with Dream; he does not seem to find optimism easy.
Then again, if someone who supposedly loved him had hurt him like that, Hob would probably find optimism a bit difficult, too.
Finally, Dream drops the pen, clearly frustrated. "I have tried to paint at home, too. It has not turned out any better. You should throw those away." He gestures to the sketches. "They are terrible."
"Nah, I'm gonna keep them," Hob says, and puts them in his folder. "For comparison later." It could also partially be because he finds Dream's drawings of cats, imperfect as they are, charming. Sue him.
"As you insist," Dream says.
Hob gives him documentation on some other exercises he can do at home. Tries to think through what might make him feel better with his art. It feels, somehow, so important to make him feel better.
"At home, go easy on trying to use a pen, or paintbrush or whatever, it's hard on your hand," he finally says. "But you probably want to get back to your art, so-- okay, don't make fun of me if this is stupid."
Dream just raises an eyebrow, waiting.
Maybe Hob should try to learn more about art before he gives advice. Nevertheless, he forges on. "Holding a pen is tough, but if you wanted to like, finger paint or something? That would probably be fine. Might be good for flexibility, even."
"Finger paint," Dream repeats, enunciating each word.
"I told you not to make fun of me if it was stupid."
Dream smiles, just a small thing, like he finds Hob ridiculous but in a charming way. Good enough, Hob figures.
"Very well," Dream says at last. "I will take your advice."
Dream simply walking out had felt like a distinct possibility, so Hob will take this as a win.
"Hey," he says later, catching Dream for a moment as he's checking him out. "It's going to get better, yeah? Trust me. Don't worry too hard, just give it time."
He really shouldn't make promises like that. But he can't seem to help it, with Dream.
Dream considers, then says. "I do trust you."
Hob finds that it means a lot. Now he's just going to have to earn it.
643 notes · View notes
prokopetz · 1 year
Text
Tumblr media
The next revision of the playtest draft for Eat God is now up. This version includes all of the missing rules from the previous version – advancement, Progress and Calamity Clocks, etc. – as well as numerous expansions and clarifications; the game is now considered feature-complete, though it still needs worked examples, pre-made scenarios, and a whole pile of Big Stupid Tables™.
The most noteworthy addition to this draft, however, is (mostly) complete character creation rules. All but one of the remaining blanks have been filled in, and many Traits have been revised to make them more flexible and add a few interesting new rules toys. You can more easily stat up horrible little gargoyles, there's a little something for the hypno kink crowd, and also you can be a (very small) werewolf now.
(The one remaining blank alluded to above with that "mostly" is the 36th Trait, which I'm leaving off for now because I can't decide exactly what to slot in there and I don't want to spin my wheels on that any longer; for now it just reads "reroll".)
Last but not least, Eat God now has a cover illustration, thanks to the very talented @magpiemalarkey. We decided to be forthright about the game's inspirations; for legal reasons, the depicted characters are not Muppets. (To be clear, only the illustration is their work; the text design for the game's title is a placeholder I threw together myself using a commercial font, so don't blame them for that part.)
As always, questions, criticisms, and bizarre rants are welcome – and if you'd like to give it a spin but don't have a group, character creation is its own little self-contained minigame, and all you need is six-sided dice to give it a try; feel free to post your creations in the notes!
You can find the latest revision at the links above, or below:
https://penguinking.com/eat-god/
3K notes · View notes
signanothername · 21 days
Note
do you think dream might also have some sort of chronic pain? nightmares legs are like obviously really messed up from corruption, but like being in stone for more than 400 (or 500 I kinda forgot how long he was in stone for) years has gotta do something to your joints or bones. Probably maybe not something as painful as what nightmare goes through, but I’d expect it to be painful or discomforting nonetheless
ACTUALLY YESSSSS ANON I DO THINK DREAM IS IN CHRONIC PAIN TOO!!!
And they’re definitely joints, definitely suffers from some sorta arthritis, being frozen in place for so long can be debilitating, and allow me to say that I love to think Dream also wasn’t just able to move around like he just wasn’t frozen for 500 years when he got free
Like I absolutely love to think he barely could move at all when he first got out of his prison, he definitely was in so much pain too, and absolutely struggled to move his limbs, like I wholeheartedly believe he just lay there without moving for a while (all while his mind was on overdrive as his memories got back to him as to what the hell happened)
And well, that pain as well as stiffness, especially in his joints just stuck with him, he now also struggles a lot of the time with moving too much or working, and sometimes the pain can amp up to the point he just can’t move at all, literally would cry from the pain, he’d force himself to stay as still as possible as to not irritate his pain even more
And unlike Nightmare, who’s pain is mostly just his back and legs, Dream’s pain is in every and each joint in his body, from every vertebrae in his spine, to every finger joint in his hands
Now take that and include Dream’s archery in the mix :)
One of the biggest things about archery is that you have to have strong flexible joints to be able to use a bow without any problems, not to mention, using it excessively can cause joint stiffness/pain, so I think it’d be easy to imagine how hellish using a bow is for Dream
But Dream had to learn how to use it effectively with his disability if he wanted to survive, the reason Dream picks up archery specifically is both cause it holds sentimental value to him as he used to play archery with Nightmare, and cause he knows he needs a long range weapon when Nightmare got his tentacles, he can’t be too careless and be at close proximity to his brother when he’s trying to kill him
So even tho there’s so much in his way, Dream managed to learn how to use a bow effectively all the same
It doesn’t mean he never faces any problems when fighting with his bow, Dream has great aim, but even then he’d sometimes miss his target just cause of the pain/stiffness he has, and sometimes it irritates his joints so much that he’s just unable to keep fighting and so he just retreats
I like to think Dream never even knew how to make his pain better at all, he never knew how to treat it, so for the longest time he just lived with it, until he met Swap, and well, he finally understood that he doesn’t need to just live with it and that there are methods to treat the pain, so now he wears braces under his clothes most the time, especially his wrists, arms and knees, he sometimes uses heat/cold therapy and he’s definitely on pain medications on a daily basis
Damn this boi needs a break
Tumblr media
151 notes · View notes
queenaeducan · 3 months
Text
In Defense of Spirits
Or, alternatively:
Tumblr media
I. Introduction
Spirits are one of my favourite parts of the Dragon Age lore, but they didn't start that way! Initially with Origins the various demons I fought I considered little more than cannon fodder, enemies put in my way to cut down so I could move on with my mission. With the introduction of Justice in Awakening and Dragon Age II coupled with Merrill’s alternate perspective also introduced in the latter, my feelings about them started to change. Solas and Cole crack those feelings wide open come Inquisition, and when replaying the games I found myself questioning the motivations of encounters with people I once considered one-note enemies.
I wanted to compile a list of these alternate readings of the various spirits we meet throughout the series, starting first with Origins. I'll be detailing some common themes and, where it’s appropriate, to defend their actions. This list is not comprehensive as there are some encounters I don’t consider significant or interesting enough to mention, although if someone’s curious about a particular spirit I’m happy to oblige. For the purposes of clarity, if I use the word “spirit” I am still referring to all denizens of the Fade, whether they call themselves Pride or Compassion. I may use the word “demon,” as a treat.
The purpose of this retrospective is to reflect upon the motivations of the spirits we kill through the series and how I think Bioware successfully created a world where, in this instance, we were sucked into their preconceived biases regarding spirits. And hopefully to make you feel as bad as I do when I’m forced to kill spirits who probably are better people than my player characters. I am also not arguing that everything I put forth here was intended by the writers. I have the reach and flexibility to pull out threads they didn’t expect me to.
Finally, this won’t be an exhaustive examination. There are a lot of spirits and some don’t invite discussion on my part.
II. Analytical Lens
There are several recurring themes that will crop up when I’m recontextualising the motivations of the spirits throughout the series. We’ll be going over these in detail as we talk about individual spirits, but for now:
The Veil is a construct. There was initially no barrier stopping them from moving back and forth freely, and in many ways their desire to manifest physically outside the Fade is a natural inclination. The problem being that going there and back again isn’t as easy as it once was.
They don’t understand this world. Again, I think the presence of the Veil exacerbates this. Time and again we see spirits who do have enough will to manifest safely have difficulty adjusting. 
Trying to help hurts. Spirits can’t sicken with Blight or the common cold (that we know of), but intense emotions or cruel intentions can twist them from their purposes. Those who reach out in the honest urge to help may find themselves burned, sometimes through no fault of either party.
Their design encourages dehumanisation. For lack of a better word, considering this is a land of elves, dwarves, qunari, and so on. Many of the spirits we’re asked to empathise with are humanoid, with those we are at odds with being more likely to be monstrous or animal in design, making it easier to justify why we need to choose violence.
III. Dragon Age: Origins
Mouse
Mouse is among the first spirit players will meet in Dragon Age, depending on whether or not they play the Mage origin or not. Narratively he is meant to introduce the player to the role spirits often play in the lives of mages, that is to say: an evil that is not always self-evident. He tells a sympathetic lie, presents himself as someone who was once in a position like the protagonist currently is, and wants to make sure they don’t end up like him, only for it to be revealed that the entire reason he’s there is to possess them. At least, nominally that’s his role. A second pass at Mouse’s actions does raise questions as to his true intentions.
Throughout the test Mouse encourages two things within the protagonist: their self-worth and their questioning of the ritual. The former makes sense, he is ultimately revealed to be a spirit of Pride and so to stoke the protagonist’s own pride may inflate their confidence to a point where they can’t see the potential harm in dealing with him. Still, in a society where magic is feared and mages prisoners, there is something radical in encouraging that in someone. Especially when paired with remarks Mouse makes where he questions the logic of the Harrowing itself:
“It isn’t right they do this, the Templars. Not to you, me, anyone.”
This is one of the first things he says to you, and is one of the first pieces of Circle critical rhetoric in the entire series. From the perspective of the protagonist at the time, it would seem he’s referring only to apprentices, but is he? Spirits are drawn into the Harrowing as much as mages, ostensibly willingly with the promise of a body to possess, but we see in rituals such as the one that drew Wisdom into the world that the Circle isn’t above shackling spirits into doing their bidding, be it as a means of protection or garnering information. Once inside, they’re subject to the will of the apprentice, who have been taught to fear and mistrust the Fade since they were first brought to the Circle. So is Mouse expressing bitterness about the situation of the apprentices, or is he looking at the situation as being equally unfair to all involved?
Furthermore, what’s most interesting about Mouse is he never actually tries to possess you. He makes some requests, which Surana or Amell can’t agree to, but even if you avoid catching onto his game for as long as you can it never goes farther than that. He reveals himself as the final test and before the Harrowing ends he dispenses the to-be Warden a warning:
“Simple killing is a warrior’s job. The real dangers of the Fade are preconceptions, careless trust… pride. Keep your wits about you, mage. True tests never end.”
A piece of wisdom, if you will.
I don’t believe Mouse ever truly intended to possess you, although it’s impossible to tell if he truly would or not without the ability to agree to his bargain. He gives up the game too quickly, with the Warden only needing to vaguely doubt his story before he reveals it. By following the Warden through their Harrowing he helps them successfully bargain with spirits like Valor and Sloth and safely introduces the idea that not everything here is as it seems. Rather than being purely a Pride demon, I think Mouse is a spirit of Wisdom influenced by the Warden’s preconceptions towards what some might call the darker aspect of the values he represents. 
While I don’t think it’s out of the realm of possibility that Mouse was exactly what we’re led to believe, nevertheless I believe it probable that spirits aren’t always gleeful participants in the Harrowing and that the rite is damaging to them as well as the apprentice mages.
Desire
We go now to another spirit from the Circle, specifically the Desire demon we meet in the Broken Circle quest. When we come across her she’s possessed a Templar and letting him live out a fantasy of having a wife and children. When the Warden and their party come across her, she argues that she’s giving him what he wants and doesn’t see the harm in it. Upon my first playthrough I took this as a lie and killed her, although it was difficult not feeling bad, as from the perspective of the enthralled Templar he died defending his family from bandits. To him the Warden was unequivocally the bad guy, and it’s tragic thinking about what his final thoughts might have been.
As for Desire herself, I think there’s an argument to be made that she simply didn’t see a difference between her making a life for herself and the Templar all within his head and a physical, lived life. We see in Inquisition especially, where we talk to more spirits, that the nature of the physical world is as alien to them as the Fade is to mortals. Command wonders out loud why the rocks do not move at her command, and Cole asks Varric to talk to his shoelaces for him because they “don’t listen to him.” They existed in a world where will mattered more and where dreams were real, so it stands to reason that to Desire there is no discernable difference between giving him what he wants for real and dreaming it.
Interestingly, you can choose to let them both go, and we get no indication of where they go from the Circle. Leliana also approves because she thinks what counts is that he’s happy. Personally I don’t feel there’s a right option in this quest as either leaves the Templar in a tragic spot, but I do think the Desire demon’s motivations aren’t as evil or manipulative as they seemed on my first playthrough.
Lady of the Forest
The Lady is perhaps the first spirit in the series given a more complicated character than “spirit good, demon bad.” We have Valor in the mage origin, Wynne’s spirit of Faith, etc, but they aren’t given much characterisation and their benevolent nature is taken as a matter of fact. We have a biased introduction to her, we see the damage she has done to Zathrian’s clan and hear his side of the story. We go into the forest to carve the heart from her chest.
But when the time comes to actually speak with her, his bias and deception is plain. She has all the trappings of a demon: summoned at a point of great tragedy, as a tool of vengeance, enacting a literal curse upon Zathrian’s enemies. Yet now she is an advocate for non-violent solutions, only compelled to violence by desperation (she sent letters but Zathrian left her on read) or by the player’s encouragement (potentially). I do think this was an end she worked towards, and didn’t come by naturally, saying to the Warden at one point:
“Then the time has come to… set our rage aside. I apologise on Swiftrunner’s behalf. He struggles with his nature.”
While she is speaking of Swiftrunnher, given she is the curse’s origin, I think the same could be said of her nature (as it is her curse). Zathrian implies much the same, saying to her:
“Your nature compels it, as does mine.”
I think it’s very likely that had we encountered the Lady those hundred years ago when she was first made, she would have been to our eyes a demon, rather than the semi-benevolent force of nature she appears as in-game. Interestingly, her outward nature doesn’t change if she is compelled to kill the Dalish. She isn’t thrilled, but neither is her nature twisted. She’s pretty quick to move on, afterwards. Of the major spirits in DA:O, I do think she is an outlier in the series. Killing her is the bad option, especially when a mutually beneficial solution is forced upon you. She also has a stronger presence of mind than many of the other spirits, perhaps accounting to her age and the fact that she is tethered to the world through not only Zathrian but her ‘followers.’ It’s fitting that the Dalish quest is the one where a spirit is presented not only sympathetically, but (as far as I can tell) exclusively referred to as a spirit whether they are doing right or wrong.
Rage
We meet many Rage demons in Origins, and throughout the series, but the spirit I’m referring to are the ones we meet in the Alienage’s orphanage. The recent site of a massacre, the orphanage is now home to a spirit of Rage who attacks those who enter. Rage, I thought, was a curious choice, when Despair and Terror exist. Although the fact that they probably didn’t want to make a new spirit model for this one sidequest would probably explain it on a development level, but then I wondered— whose rage?
The spirits don’t seem to embody the rage of the people who massacred the orphanage, or even the rage of the victims. They tell the Warden and Ser Otto that they “do not belong here” and one is furious that the party has killed “my brood.” I think the presence of the spirits here is indicative of how helpful or benevolent spirits can be twisted by the horrors of our world, that they were drawn by the misery of what happened at the orphanage and upon witnessing it they became enraged. They are ultimately protecting nothing, just an empty building that’s probably best torn down or cleared out, or whatever the elves of Denerim’s Alienage decide they need to properly mourn. Yet as we walk through the building the screams of children still play around us, it’s still happening for its current residents.
In the final encounter of the quest, the Rage demon targets and kills Ser Otto (assuming those mabari you encounter like two minutes in don’t get him first, like they do for me every time if I’m not paying attention) first out of your entire party. It makes sense, although his motivation was pure, he is representative of the human justice that allows horrors like this, and what’s more— how many orphans were taken from the orphanage’s midst by people wearing armour just like his, never to return?
The rage demons had every right to be angry, even if their anger manifested in a harmful way. The tragedy is that, outside of Denerim’s Alienage, most people weren’t.
IV. Other
These are spirits whose roles I don’t have much to say about, for one reason or another.
Kitty. I don’t have much to say about Kitty, who as a reminder is the spirit held captive in the basement of Wilhelm, the former master of Shale. Given Kitty can agree to not possess Amalia, content simply to be free of the basement, and then doubles back on that promise once you complete the puzzle, I don’t have the highest opinion of Kitty. However, can I do want to point out that Wilhelm held Kitty captive in his basement for decades for his research. Research which, by the way, was to find ways to prevent mages from becoming possessed. A little ironic that he essentially possessed a spirit to do so. I want to point this out only because I think it highlights how spirits are casually used by people and at no point do we stop and wonder what decades of being locked up in a basement outside of their intended realm of existence might do to someone, even a metaphysical someone.
Herren. The merchant and life partner of the blacksmith Wade, who may have made your Warden some nice armour from all those endangered dragons they killed. In the Darkspawn Chronicles Herren is fought— as a desire demon. Gaider says this is not canon, but he doesn’t even go here anymore, so instead I’d like to put forth the idea that Herren is a desire demon taken physical form who lives out his existence peacefully (if somewhat grumpily) with his eccentric husband. I have no evidence of this being a fact, in fact I have the opposite of evidence, but I like my version better, so.
The Grand Oak. I think everyone with a modicum of taste likes this guy, but I do think he's an interesting lens to look at how spirits in Elvhenan might have lived. I like to think all of them had a period where they just vibed as a tree for a hundred years or so.
188 notes · View notes
Note
hello! i've struggled with writer's block for so long that i've forgotten how to write something that i genuinely like... recently i've been trying to go back, but given my current schedule and me being in med school, it's impossible for me to sit down and just ... write but do you have any tips how i can slowly ease myself back into writing? thanks so much 🥹🙏🏼
Slowly Easing Back Into Writing (w/ a Busy Schedule)
1 - For Now, Write for Fun and Relaxation - When you're neck deep in work, school, parenting, caregiving, or any other of life's big commitments, you may want to go the low pressure route with writing and let it be an outlet for fun and relaxation. This gives you carte blanche to write when, what, and how much you want without having to worry about any sort of "progress." And the beauty is, whether you write five words a day or five-hundred, you are still "making progress" in terms of honing your writing skills and adding to a body of work. You just don't have to be focused on that for now.
2 - Meet Yourself Where You're At - Even when you give yourself permission to write for fun, you may still find yourself wanting to create goals, a writing routine, and a writing schedule... and that's fine, just be sure to meet yourself where you're at when creating these things. In other words, be honest with yourself about things like available writing time, energy requirements, potential distractions, steady commitments, and other potential challenges to meeting goals and sticking with a routine/schedule. Be flexible. Have reasonable expectations. And give yourself grace when things don't go as planned.
3 - Go For the "Low Hanging Fruit" - Getting back into writing doesn't have to mean pursuing big writing projects, and it honestly probably shouldn't when you have other big things going on that need to take priority. Luckily, there's a lot of "low hanging fruit" you can go after to get your words in. Those will be different for everyone according to where you find inspiration and motivation, but some examples would be journaling about your day or dreams, writing reviews of books and movies, writing out your feelings about a particular current event or something unusual you experienced that day, flash fiction writing prompts, short poem, free writing, writing exercises, etc. In other words, things that allow you to write as much or as little as you want, and you can switch it up depending on how you're feeling.
4 - Spend Time Filling Your Creative Well - If you're limited on time and energy, don't underestimate the importance of using the free time you have to fill your creative well... read books/short stories/fan-fiction/magazines/news stories, listen to audibooks or podcasts, watch TV shows or movies, play video games, watch documentaries, learn about things that interest you, research your family tree... anything that puts stories and story elements into your head is going to help you be a better writer. And if that's all you have time to do right now, that's okay, too!
5 - Make It a "Whole Thing" - If circumstances permit, take whatever writing time you have each week or month and "make it a whole thing." Get yourself a nice/pretty/fun notebook and some nice and/or colorful pens. Create a writing playlist. Find a special place to write (it can change as needed) where you'll feel safe, comfortable, and will be relatively distraction free. Create a little writing routine for yourself, like drinking a certain beverage, starting by listening to a certain song, wearing a particular hat or comfy cardigan, eating a particular snack, putting on some mood lighting... whatever works. It could even be as simple as putting a particular object next to your keyboard like a pretty rock, a scented candle, a certain plushie... anything your mind can start to associate with "this is writing time" can help trigger things that will get you into writing mode when it's time.
Here are some other posts that may help:
Guide: How to Rekindle Your Motivation to Write Guide: Filling Your Creative Well Getting Excited About Your Story Again Getting Unstuck: Motivation Beyond Mood Boards & Playlists Getting Your Writing Magic Back After a Break Writer’s Block
Happy writing!
•••••••••••••••••••••••••••••••••
I’ve been writing seriously for over 30 years and love to share what I’ve learned. Have a writing question? My inbox is always open!
LEARN MORE about WQA
SEE MY ask policies
VISIT MY Master List of Top Posts
COFFEE & FEEDBACK COMMISSIONS ko-fi.com/wqa
221 notes · View notes
salteytakesonmanga · 1 year
Note
Your explanation about retconing made me think Oda's way of writing is exactly what bring people to think he has every single thing planed down from the start, even if he didn't.
The story has been going on for 20 years, and Oda himself has admitedly had ideas along the way that he added. But the fact he's still able to connect every new idea instead of having to retcon things is what makes one piece feel so perfectly planned and tied.
Anon, you innocently sent me this ask to share your thoughts and unknowingly triggered one of my rants. I’m sorry/thank you.
Anon is referring to this post.
Oda is just a good writer! He is good at the craft of writing! Even if you don’t like the story (I’m assuming you do, but for people who don’t…) it’s just WELL WRITTEN. People really aren’t used to seeing good writing anymore, to seeing tropes deployed effectively and having plot lines actually connect. This isn’t just me being cranky and old, it’s just truth. People are talking about this in film, TV, books… One Piece has been around so long that it comes from a generation of storytelling that is vastly different from our modern media landscape.
I think people are burned out on the way modern storytelling never delivers (looking at you, JJ Abrams) or constantly jerks people around to elicit a reaction, all for the sake of nabbing that viral moment. When they see Oda deploy a trope or a storytelling device they’re immediately suspicious and fearful that it’ll turn into another unsatisfying gotcha. They rush to look for proof that it’s either all part of a detailed master plan, or it’s just a cheap trick to sell more issues.
In both cases, people are looking for a reason to be LESS INVESTED in the story. If he has a master plan, they don’t need to get worried or excited because it’s all heading to some inevitable conclusion that’s been clearly telegraphed and once you’ve cracked the code then you can already tell what the ending will be, so you don’t actually have to care. If he’s winging it, then the story is just a sequence of loosely connected meaningless scenes whose only purpose is to get you hype about a plot leading nowhere, so you don’t actually have to care.
And it breaks my fucking heart.
When it comes to One Piece, so many people are insistent that One Piece is EITHER 100% planned in advance down to every minute detail, or Oda is completely winging the whole thing. But the real answer is somewhere in between, in some muddy grey area that people find really unsatisfying. They want one clear answer that they can hold up as “The Right One,” but life is not made up of black and white answers.
Honestly it makes me really sad that people can read ALL THIS - pirates are evil except actually pirates are good and the Marines are evil except the Marines are trying to protect civilians by keeping countries stable so that's good except the rulers are evil tyrants so that's bad except when they’re not and then they’re good but only sometimes and… - and what they come away with from it is, “Okay but what’s the RIGHT answer.”
Tumblr media
The thing that makes One Piece feel like it’s so cohesive despite Oda constantly changing his mind and making shit up is that he has a very strong and clear idea about what’s actually important to the story and what’s flexible. Because he has that as a guide, he can add the Shichibukai and change Vivi from a villain to a princess and make up who Ace’s parent is without diluting what he wants to say.
That’s what it MEANS to be a writer. Foreshadowing isn’t “boring,” it’s good writing. A plot twist you didn’t see isn’t “cheap,” it’s good writing. Fleshing out a backstory isn’t “reconning,” it’s good writing.
571 notes · View notes
crescencestudio · 4 months
Text
๋࣭⭑ Devlog #41 | 5.28.24 ๋࣭⭑
Tumblr media
It's hot girl (/gender neutral) summer season
HAPPY MAY!!
Hope you're all doing well <3 We're already getting into summer, which is a little crazy to me. The year is flying by! Before I get into what we actually did this month, it wouldn't be a May devlog without our annual Mermay celebration!
Tumblr media
Look at those locks. His Ariel/Rapunzel era fr
Since I already had updated Mermay pieces for the Alaris LIs, I decided to do one for our beloved Van this year ^^ Hope you all like it!
Tumblr media
For writing this month, I spent a lot of it catching up on Etza edits. Being totally transparent, I wasn't Completely Happy with their route when their draft was finished. But now that I've started the editing process with Wudgey, I'm really excited to see how their route is shaping up!!! We've been fleshing a lot of little interactions out with their route, and I can already see Etza's character really starting to shine with these edits ^^
I've also been chipping away at Kuna'a's route! While it's nowhere near finished, I'm hopeful that this upcoming month will be the month of Kuna'a now that I don't have a bunch of releases I'm trying to balance. His route is also one of the ones whose outline is more fleshed out (Druk and Etza I would say were the least fleshed out, which might be why they also took a bit longer). So I'd love to see Kuna'a's first draft complete/almost complete by the next devlog!
Tumblr media
This month, I had to dust off my art skills tbh LMFAOIJSDF. It's been.... a WHILE since I've made CGs since I've been in the writing and coding dungeon for so long. So most of this month's art updates are me getting tilted from redrawing an ugly sketch over and over.
I DID manage to get the Van Mermay piece out. And I also was able to sketch out Kayn's Tragic End CG; that leaves only one CG that has to be sketched out! Currently, six of their CGs are finished, two need to be rendered, and one needs to be drawn still.
And since Kayn's CGs are mostly done, I've started drawing Fenir's. I was actually able to finish one because I basically Locked In when I made it, so here is a sneak peek!
Tumblr media
Kisses his little pink nose
Tumblr media
You might notice there's not toooo many updates on this month's devlog. The reason for that is because this month, I spent a lot of it recovering both mentally and physically. April shenanigans and those back-to-back releases took a lot out of me, and after going full speed basically since this year started, I learned I REALLY needed a break. That coupled with the concussion I got made it so that most of this month was focused on recovering and then getting back into the groove of things.
Another thing I tried to focus on this month was finding a balance in my workflow. Going into this month, I felt like I was on the verge of a mental breakdown almost every day, in large part because I have a lot of big things I'm trying to accomplish this year. Between finishing my dissertation, Alaris, and a personal big event that I have to plan, I have a lot on my plate this year, and it's made it easy to get overwhelmed as the months pass by. So I wanted to find a balance between all three that didn't make me feel like I was also falling into insanity. After talking to beloved Wudgey of @herotome fame, I've started adopting a schedule that gives me enough structure and flexibility to feel like I'm making progress without going crazy and getting lost in the sauce.
While it's still early in the process, I'm really happy with the balance I've hit, and I'm feeling much more like myself now compared to a month ago!
Tumblr media
I caught up on quite a few things in my backlog this month, which made me happy ^^ I always like to learn from and support other devs, so finally being able to return to that helped with the recovery process <3
I don't have any actual fanart pieces, but there are a couple of games I'd like to highlight!
First of all, of course I must talk about our hot girl (/gender neutral) summer cross-promo. If you haven't checked out these games, I can't recommend them enough!!
Tumblr media
Links to each game can be found on the Alaris Game page under the magic and mystery otome section!
Specifically, Save the Villainess, The Good People, and Thorn for the Villain are amazing games if you're into thriller/political games layered with mystery
The Silent Kingdom (which I played recently and is AMAZING) and Dual Chroma (Otojam 2023 ALLY) have added mechanics of RPG for exciting action-adventure fantasy stories
Lost in Limbo, Obscura, and Snow White Ashes are BEAUTIFUL dark fantasy games. I've played all three of these and they have some of the most beautiful writing and visuals... BIG FAN OF ALL OF THEM.
Mask Beyond Lies and Sigh of the Abyss have that epic fantasy adventure appeal to them, in a way that I think is similar to Alaris! And Pearlglow Cafe (another Otojam 2023 ALLY) is a very lighthearted and charming game for those of you who like the comfy vibe that most of my stories have!!
Some other games that I played are Favor (@favorvn) by beloved @concreteparasite which is SOOOOO stylish. If you've played Binary Star Hero by Connie, you can expect that same stylish, dark, sultry vibe from Favor. If you haven't checked out either of those games by Connie, I can't recommend them enough, especially if you like yanderes. There is so much aesthetic and atmosphere to them!
I also played Where Winter Crows Go by @prikarin who is a VERY talented developer (and one I'm sure many are familiar with). I had a lot of fun romancing Crowe and both the MC and him have such strong personalities, it was so fun seeing their dynamic!!!! The CGs were also made by anta, who is the dev behind Thorn for the Villain, and they're BEAUTIFULLLLL. Each one has so much style and rly has a professional look to them. Can't recommend enough if you haven't played already ((heads up that it is another yandere game for those who can't do yandere!))
Okay I've yapped enough. If you've made it this far, you are god's strongest soldier LFMASLDIFJ. See you all next month with hopefully some exciting progress!
159 notes · View notes
eijirousbestie · 4 months
Note
since ur one of the realistic bakugou writers (just like what that anonie said) what do u think about: 1.him being jealous over his s/o. we always see those possessive or jelly bakugou writings, but i think it's kinda over exaggeration sometimes. 2.with affectionate s/o? like, i know things may be very awkward at the start of their relationship but what if his s/o suddenly has the urge to pepper kisses all over his face & hug him so tight? srry if it's stupid😭
Jealousy + Affection
Tumblr media
Jealousy
——————————————-
He’d unsuspectingly pull them into his room when they aren’t looking, closing the door behind the two and standing tall with a displeased frown on his face. Jealousy is one of the feelings Katsuki rarely ever feels. And when he does, he absolutely hates it. It doesn’t make sense to him. He has everything he could ever need. An incredible power, insane strength, intellect like no other and a tongue as sharp as a knife. What the hell would he ever be jealous about? Or at least that’s what he would’ve thought before he got close enough to someone to call his own.
“We needa talk,” he’d grumble, brows knit together. “That ‘new friend’ of yours is pissing me off. I swear they only ever need you when I finally have you to myself.”
He’s realistic. He knows they’re not just gonna drop someone for him just because he doesn’t like them for unproved reasons, but that still doesn’t mean he won’t stop wishing they will. Until then, he’ll keep taking extra measures to make sure they can make up for lost time spent together. He’d spend extra time giving TLC he usually wouldn’t, feeling like he’d need to remind his partner where home really is.
In no way is he being overtly possessive or trying to tie his partner down. That’s just crazy as hell. He’s just worried about the third party’s intentions with his person, untrusting of what their motives may be or what their influence is on his partner. He knows they can handle their own but still it’s just a normal concern.
Then again, this is Katsuki we’re talking about so when he has his mind set on something it’s hard to change his mind about it, but he tried to be flexible for them. He tries. Jealousy is a bitch.
————————————————————
Affection
Having an affectionate partner isn’t always the easiest for Katsuki to deal with but that doesn’t mean he won’t try. Most likely this person would be one of the very few relationships he’s had throughout his life. Being career and goal focused for years on end left him with no time to think about all that lovey dovey bullshit other people his age would drown in. But everybody wants somebody, even if it’s just a friend.
And that’s how the two had started. Being friends with Katsuki is no easy feat. Having to put up with constant yelling, bickering and outrageously childish arguments, it wasn’t a cake walk. But it sure as hell was still fun just like any other friendship. The two had gotten along unsuspectingly well even though their personalities were near opposite. Him being reserved and self righteous; them being outwardly friendly and super connected to people.
In most cases Katsuki wouldn’t give someone like them the time of day, but of course they’re a rare case. His rare case. Katsuki could find solace in them knowing that whatever stupid shit he might spew could easily be returned with matched energy. The sense of mutual respect would then blossom them into a budding relationship, one where he could feel safe enough to fall with them completely.
At the beginning, yes it was a bit awkward. He wasn’t the skinship type at all and didn’t really understand why someone had to be glued to another person’s skin damn near 24/7. But after being slowly acclimated to hand holding, he starts to warm up to mutual touch. Having gotten used to being hugged up by them since the earlier stages in their friendship, of course he knows all their tells months into their new relationship.
Occasionally coming in for a hug, he’d accept, letting them do so as long as it wasn’t overly performative. There’s a happy balance in everything so he’d gotten to learn how to take it with stride after a while. Well, only if they hadn’t pestered him with too much physical contact in one day. One too many hugs? He’d put a palm to their face and lightly shove them away, not using any real strength to hurt them. Only enough to send the message that he’s all hugged out.
Of course, if he noticed he’d been neglecting their love language of touch, he’d concede, but in his own way. Loungin on the couch with them, he may glance down and notice their hands resting in their lap as they focus on the television. His gaze would drift up to the side of their face, watching their expression closely before taking their hand in his and putting it in his lap instead, lightly stroking the back of their hand with his thumb.
Katsuki can be a hardass sometimes. Most of the time. But he’s incredibly perceptive of people, especially those he holds close to his heart. So of course he’d do what he can to make them feel comfortable around him all while keeping himself comfortable and preserving his own boundaries.
————————————————————
183 notes · View notes
genshin-side-piece · 5 months
Note
This is inspired by the anon from the otter one - imagine just getting sleepy so you go to sleep on the couch and wake up in Neuveliette's arms
I'm not saying I want to nap on Neuvi's thighs, but I would jump at the chance.
In a post archon Fontaine, Neuvillette often finds that his schedule is a bit more flexible than it was in the days before the disaster. Furina's independence, as well as his own, leaves him with more time to do as he pleases. It instills a joyeux de vivre in him that he had sorrowfully lacked for many years. 
He embraces the unique Fontainian ideology of relaxation and pleasure; in moderation of course. The country still needs to be governed, the paperwork still needs to be handled, but when there is time for recreation, Neuvillette seizes it with both hands and he doesn't let go. That means trying new things, seeing new places, or just spending his afternoons in the comfort of you.
In this new world, Neuvillette has made the discovery that you like to take naps in the afternoons. Somewhere in the back of his mind he recalled knowing that. Before the disaster, there had been the odd chance that Neuvillette could slip away early. The paperwork hadn't been heavy that day or the case he had been set to try hadn't gone ahead. The reason wasn't especially important. The opportunity to be with you was all he wanted and when it came, he happily availed himself of it. If he was lucky, he would return home to find you in one of your many spots, peacefully napping in either the sun or near the fire if it was cold.
Your relationship with him had been vastly different then. The two of you had yet to reach the accord where you would allow him to be in the same space as you. Because of that, the temptation to be near you, to touch you overrode any common sense he had when it came to allowing you to sleep undisturbed. Instead, Neuvillette would try to squeeze himself in next to you. The effort was clumsy and more often than not, you woke up before he could ever get you in position, but there were a few blissful seconds where he had you as he wanted you. Then, it had been enough. He had those rare moments with you, just as he had the night. Between the two it had been enough to see him through the long days that followed. 
Since the disaster had struck, your relationship with him and the silent agreement you had with each other had changed. While you were resistant to the idea of Neuvillette being so near, so often, you would on occasion be comfortable enough with him that you would fall asleep next to him or wake up curled into his side. His previous clumsiness when it came to moving you in your sleep had been replaced with a schooled technique that allowed you to remain blissfully unaware of him sliding in beside you. If anything he found that you tended to snuggle into him a little after he’d done so, if only to chase his warmth. He treasured those moments with you. In his mind he could pretend that the wall between you didn’t exist. That you were his and he was yours and the world around you existed only for this moment. 
For your part in all of this, you too embrace the new Neuvillette. His curiosity for the world around him resulted in an expansion of your privileges that hadn't existed in the world before the disaster. He liked to take you on long walks through the countryside with him or he would bring home new foods or new fashions for you to try. The change in monotony is a welcomed thing in your world. It added a sense of normalcy that hadn’t existed previously. You could for a time forget that you weren’t his captive and he your captor. You could lay next to him on the sofa, resting your head against his thigh as you listened to him read the latest detective novel or he shared the tamest of gossip with you. The dulcet tone of his voice was such that you could easily drift off into a dreamless sleep, content in the knowledge that when you woke up you would be safe and sound. 
Tumblr media
377 notes · View notes
theresattrpgforthat · 5 months
Note
TTRPGs for people with dyscalculia?
THEME : Dyscalculia Friendly.
Hello friend, I’m going to first point you to the Math-Lite Chaotic Murder Hobos recommendation post I wrote up a year or two ago.
What I understand about dyscalculia is that in can affect the ability to do mental math, but I'm not sure how much it affects number recognition. I have a few games here that ask you to read the faces on a die, but I don't think any of them expect you to do any addition. I hope you find something fun on this list!
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Cats of Catthulu, by Joel Sparks.
CATS OF CATTHULHU is the beloved rules-light roleplaying game in which the players take the part of ordinary cats, secretly defending human civilization from the Chaos Cults of the other animals. All the players have to do is act like cats, while the Cat Herder arranges exciting challenges for them—anything from snacky time to daringly interrupting dire rituals.
In Cats of Catthulhu, the way the story will go is always a mystery. You and your friends play to find out what happens. One person, the Cat Herder, arranges the secrets and situations, and sets the scene, but even they don’t know where the night will end. The players take the role of individual, ordinary cats. All you really need to do is act like a cat.
It might be a bit difficult to get your hands on them, but the original dice for Cats of Catthulhu don’t have any numbers on them; instead, they have sad cats and happy cats. Whenever a cat does something, they roll 2 of these dice. Rolling a Happy Cat is a success; rolling a Sad Cat is a failure. The reasoning behind these dice is: cats can’t do math!
If you can’t get your hands on cat dice, you can use any old d6, and regard 1-2 as Sad Cats and 3-6 as Happy Cats. You’ll also want to get some kind of physical token to use as Treats, which are player currency used to allow free re-rolls. Cats of Catthulhu is great for groups who are mostly getting together to just have a fun time, ready to act silly and get into all kinds of shenanigans.
DUSK, by Gila RPGs.
Equipped with the latest suntech, you are tasked with venturing out into the Dusk, and helping bring a new dawn to humanity. The Dusk does not want you there. 
Good luck.
In DUSK, you play as Shards, survivors on the planet Obron after the devastating nova-event that saw your world destroyed. Now you wield powerful technology fueled by pieces of your dead sun, in hopes of surviving another day. DUSK uses the LUMEN 2.0 system, and is a diceless RPG focused on resource management rather than luck or chance. 
As a diceless game, DUSK feels a lot different from a number of other diceless games, and I think that’s because of the style of game it’s working off of. LUMEN games are more about strategy than they are about narrative, and in DUSK that’s carried forward in the form of Suntech, items that require energy to power and provide specific advantages.
DUSK is still a relatively new game, but the designer is prolific in the amount of quality work he’s released in the past - and so when he says that there’s more to come, you best believe there’s more to come. If you’d still like to roll dice but you like the idea of the setting in this game, you might want to check out NOVA, which also uses the LUMEN system but gives you dice to roll or LUNA, a game about cultists trying to destroy the moon. Both of these games use pools of d6’s and ask you to look for the highest number, so I don’t think there’s that much math involved.
CASE & SOUL, by Briar Sovereign.
CASE&SOUL is a lightweight tabletop game for telling action-packed stories in the mecha genre. CASE&SOUL is designed for one-shots and short to mid length campaigns. Speed through a lightweight downtime; hire freelancers to pad out your Crew’s skills on missions. Customize your playbooks with SOUL moves, and enjoy a cut-down FITD gameplay with just the essentials for fast and flexible sessions.
Forged in the Dark games use a dice pool, rather than abilities with modifiers. You add dice from various places on your worksheet, and try to roll at least one 4 or higher. Rolling a 4 or 5 is usually a mixed success, and rolling a 6 is a complete success. Personally, I’m a big fan of games that use dice pools, as I’m also not a fan of trying to add up all of those numbers, and having to just look for the single highest dice helps speed up action resolution.
At the same time, Forged in the Dark games can have a lot of moving pieces at once, especially if the GM wants to track a large number of factions, or players want to plan multiple-stage missions. CASE & SOUL advertises itself as a slimmed-down version of these kinds of games, but I can’t tell whether or not that is the case when I look at the character sheets. What intrigues me is the CASE and SOUL tracks; I think your CASE is your Mech, and it receives Harm differently than your SOUL, which is an interesting way to measure how much your mech is (or is not) part of you.
Keyforge: Secrets of the Crucible, by Edge Studio.
In the center of the universe hangs the Crucible, a gigantic artificial world created by the enigmatic Architects and home to countless beings and cultures. Here, impossibly advanced technologies mix with arcane powers to make for a setting unlike any other! Uncovering the secrets of this mysterious world will take all your skills—but the potential rewards are boundless…
Explore this world of boundless opportunity in Secrets of the Crucible, a new sourcebook for the Genesys Roleplaying System set in the KeyForge universe!
You’ll need the Genesys Rulebook for this one, because the main reason I’m recommending Secrets of the Crucible is because of the dice system. Genesys dice don’t use numbers; they use symbols that represent success and failure - and they also have symbols that deepen the nuance of each roll. You can roll advantages or disadvantages that calibrate exactly how much you succeed, as well as triumphs or despairs that give you the same kind of highs and lows as a Nat 20 or a Nat 1 in D&D. This means that each roll tells you so much more about what’s going on around you than just whether you open a door or sweet-talk a guard.
As for the setting, Keyforge is originally a card game published by Fantasy Flight games, about a world called the Crucible, full of secrets that various factions are competing to unlock. It reminds me of the worlds of Magic: the Gathering or League of Legends, with various settings that look very distinct from each-other, and represent different styles of play.
SHIVER, by Parable Games.
WHAT IS SHIVER?
SHIVER is a tabletop roleplaying game that lets players bring their favourite scary movies, spooky tv shows, and horror stories to life. Ever wanted to play through the plot of your favourite film on the tabletop? Or wanted to make sequels, prequels and original stories in the worlds of pop culture you love? SHIVER lets you play that!
SHIVER is setting neutral allowing you to play any story, anytime, and as anyone. Want to play a game of teens in survival mode against a zombie horde? Kids on Bikes who dread exploring a haunted house on Halloween night? Or perhaps a medieval monster hunter looking for a werewolf, vampire or mage? SHIVER can deliver stories and characters for anything from cult pulp classic to Cthulhu fuelled eldritch mystery.
The designer of SHIVER set out with the goal of making games easier for his friends, who had similar struggles with games that had too much math involved. Players roll six-sided and eight-sided dice with various symbols on them, looking for the symbol that represents their character's strengths. The more difficult the task is, the more of the required symbol you need. The game itself is recognized as a class-act horror game, good for everything from pulp-action to gothic fiction to slasher horror. If you don't have the special dice, you can substitute with d6's & d8's, or you can use the free Dice Roller designed for this game.
Tournament Arc, by Biscuit Fund Games.
Are you looking to experience the triumphs and defeats of Space Hyper-Basketball? Need to feel the epic highs and dizzying lows of card games in the post-apocalypse? Want to face the trials and tribulations of the cheese-rolling World Circuit?
Tournament Arc is your very own collaborative sports anime experience, made in the diceless Belonging Outside Belonging engine popularized by games like Dream Askew and Wanderhome. In every thrilling episode, you’ll play the part of the Team as they negotiate the complexities of their daily lives, explore a collaboratively created world, and, most importantly, play the Game.
Tournament Arc is both diceless and GM-less, and is designed to tell stories about teambuilding and competitive sports, although the setting appears to be pretty flexible. The Belonging Outside Belonging game system provides each character type with prompts, and sorts those prompts into different categories. Usually there will be some things you can always do that generate tokens as well as narrative obstacles, and then other things that you can only do when you spend tokens - and as a result, also help characters confront those narrative obstacles. If you have players that like having something tactile to keep in their hands as they play, you might like Tournament Arc.
Warehouse Bitches, by Darling Demon Games.
The Time Worm arrived as it was prophesied just as the crown fell upon his head, and all potentials collapsed into a single haunted citadel, which you call Hex City. You are transgender punks and goths from earth, and in this place your powerful hearts make you witches, daemons, beast-people and arcane architects. We bide our time, smoking and drinking, playing video games and eyeing the crumbling walls of our enemy, The Lord of Olympus.
In Warehouse Bitches, you play as one of the titular warehouse-dwelling trans folk in the hellish Hex City. In this GMless Belonging Outside Belonging game with a unique coin-flip mechanic, you'll wield magic, build allies across the city and fight back against the bastards in subtle ways.
I’ve already explained a bit about how Belonging Outside Belonging works, but Warehouse Bitches adds another layer by using coins as tokens. Using coins, your options are different depending on whether or not the coin is on Heads or Tails. The moves on your character sheet are not just differentiated between Strong and Vulnerable, they’re also differentiated between Heads or Tails, and you must have matching sides of the coins showing in order to be able to use those moves. Characters also have Magic moves, which require the player to flip every coin they currently hold, and reassign those coins based on whatever side they land on.
Warehouse Bitches has only 4 playbooks as it stands now, so a group of 4 players is probably the largest group that can play the book as it stands now. The game is GM-less, but looking at the rules, I think it would be possible to have someone pick up the GM role in order to introduce complications and narrate the actions of various other factions in town. Similar to other BoB games, there are zones that have various elements and details that need to be decided as you play, which will also help provide events and interesting features that keep the game fresh and exciting.
195 notes · View notes
brucewaynehater101 · 13 days
Text
How the Bats argue against Jason's murder in fics
Now, Jason's murders vary in fics on a spectrum. There's murderous killing even common goons up to only those folks who are repeat, violent offenders that are not able to be contained/do their time (whether due to a corrupt system or them escaping).
We are gonna chat about the second one [in simple terms, Jason being particular and only killing the really evil bastards].
Side note, this is neither arguing for or against Jason's methods. This addresses how Jason may relinquish killing in fics in a more realistic manner than simply because he was told to or he wants to make amends
I've seen the Bats arguing shit like:
"Murder is wrong"
"This is not how we operate"
"We are not judge, jury, and executioner"
"This makes you a villain/evil/a murderer"
These arguments, frankly, are shit. This should not convince Jason to stop. Red Hood is killing from a logical-based moral standpoint (by neutralizing the threat permanently, he is saving inevitable future victims). Jason believes his option is frowned upon, but ultimately the right path. It's a "I'm doing what's necessary even if it damns me" mindset.
Arguing it's wrong will simply make him scoff or laugh. He knows the Bats don't like it, and he know they find it morally reprehensible. He still finds his actions to be necessary.
Jason isn't a child that needs to be told "right" and "wrong." He simply has a different moral code. Instead, these arguments in a fic serve as a reflection on the Bat that makes those statements.
This is not a diss to anyone's religion, but a similar comparison is to folks who base their moral code on holy texts and then try to tell other people what's "right" or "wrong" based on what their scripture says. If the other person doesn't have the same religion, you simply can not make moral arguments based on texts they don't believe in... Cause that writing has no weight to them. You would need to argue why something is "wrong" without resorting to: because [] says so.
By only declaring it as wrong, all that Bat is doing is showcasing their inability to communicate/be morally flexible. They are showing an unwillingness to acknowledge Jason's points or try to engage in counterpoints to convince him. These arguments usually predate the Bats trying to force Jason to stop killing instead of allowing him to make the choice for himself.
That is a perfectly fantastic fic idea to explore, but this wouldn't persuade Jason to change his ways. In fact, it may make him dig his heels into his methods more.
For arguments to sway Jason's opinion on how to pursue justice:
There is no oversight for Jason's murders
Cops enforce with killing (regardless of how you feel about the truth of this statement, Jason would hate this comparison)
Killing takes away chances for reformation
The threat of death causes false confessions/fear-based responses
Unclear standards on killing leads to innocents fearing Red Hood and not feeling safe
Escalation can occur (especially in fucking Gotham) when people feel their lives are threatened
Killing takes a mental strain and is thus harmful to Jason
Death is permanent and they can't suffer
There is no remedy for human error if they are dead
I'm sure there's more, but these are starting points to stop Jason's murders or ween him off of it [such as requiring Babs or Tim or Dick or Steph or the Outlaws or fucking Alfred to double check Jason's work before the execution].
Once again, I am not claiming any of these reasons are "correct" or that Jason's way is "incorrect." This is how a certain dynamic may be influenced by various conversation paths
103 notes · View notes
gotham-daydreams · 1 year
Note
Is it possible that one of the villains of Gotham to develop an obsession with the reader like batfam? Like for example one of them once attended or attempted to attack at one of their performance but got mesmerized by them and decided to stalk them instead
I am now very much thinking about and considering this anon. Thanks for the new idea, I'll be thinking about all day 🙄 (okay, first, /pos, but really- this can easily change up a few more things and add some more conflict. I love it!!! Though maybe I'll make it a sub-series if I actually write it, since the "Not [ ]" is mostly focused on the Batfam, so kind of like an alternate universe type deal? I'm willing to know anyone's thoughts and suggestions on this.)
That can definitely happen, and it makes a lot of sense too when you really think about it (at least the part leading up to where the villian runs into the reader and encounters their music), especially when the reader is not only a well known musician- but known to be the kid of Bruce Wayne.
Even if no one really knows the identity of Batman, everyone and their dog knows Bruce Wayne. You'd have to do more than just live under a rock to not know that guy — especially in Gotham.
Just that fact alone — the reader being another kid adopted by Bruce Wayne — is definitely going to paint a target on their back, especially when they're in a big industry like music. The "well-known" part is just the sprinkles on top of the "you're fucked" cake. Even if I have said before that the reader isn't well-known to the point where they'd be considered super famous or popular, but enough to where people can still recognize them on the street and just kind of say "hey, isn't that the musician who played ( ) the other night? i heard they're pretty good, y'know."
Basically, someone trying to attack them for whatever reason, or even trying to kidnap them, is very possible and highly likely.
I can't say who in particular I think the villian would be? Only because I'm not sure myself, with how flexible the situation is.
The villian could be going to one of the reader's performances simply because there are a lot of other people attending, and if they want to make a grand performance of their own, or have a grand opening to a game, one of the reader's performances seem like the easiest way to do just that. So they settle in a little, waiting for everything to be just right... then they see the reader and whatever instrument they'll be playing, as they and the other performers wait for everyone to get in and settle down.
Maybe the villian hardly notices it at first, or it immediately catches their attention. Maybe they just roll their eyes and scoff or just become curious in some way. Maybe what makes them hate it/curious about it at first is the reader themself. The villian thinks the reader is just another rich kid trying to show off their 'talent'... or notices that the reader is from the Wayne family and that catches their attention, maybe.
Or, alternatively they try to assassinate or kidnap the reader. Maybe just rob them too while they're at it.
It doesn't matter how they get in- what does matter is that they don't know much about the reader besides that they're a musician of some kind and the kid of Bruce Wayne, and maybe for whatever mission they're doing- that's all they need to know. Or all they feel they need to know, as maybe they catch the reader in the middle of a performance no matter how they try to go about their mission — either planning to take the reader out from the backstage, drop them from beneath the floor boards, or snipe them from up top — and the villian hesitates as they really listen to the reader play once their focused is centered on them.
Regardless of how it starts, once it does- they're captived, near mesmerized by what they hear.
Before the villian even knows it, they're watching the entire performance. Any compliments they have towards the reader's music turn to the reader themself, and by the end of the night... the villian is caught in a trap of their own making.
If they were looking into the reader before, that research only delves deeper as they try to figure out each and every little thing about the reader. If they weren't really looking at information about the reader before, they definitely are now.
A simple 'interest' turns into a whole obsession, and now, as you've mentioned, are stalking the reader.
Maybe the villian even dedicates certain atrocities they do in the reader's name, maybe they attend and try to ruin the reader's performances because they believe they should be the only one to hear the reader's music, or just want to be all that much closer to them.
Maybe the villian tries to kidnap the reader, but just so that they can hold them close, or have them play all the tunes they wish to hear from the reader for the rest of eternity... however long that lasts. Who knows?
Tldr: It is very possible, and if anything, more likely than you think!
I hope this answered your question! If you or anyone else has another question, feel free to send in an ask! I'll try to answer them when I can!
557 notes · View notes
thatstonedwriter · 1 year
Text
Crush
─── ・ 。゚☆: *.☽ .* :☆゚. ───
Content; gender neutral, no pronouns, swearing, mentions of relationship insecurity, some suggestive themes, mentions of Polyam (fizz/Ozzie/reader)
Feat; Fizzarolli, Loona, Blitz, Stolas
─── ・ 。゚☆: *.☽ .* :☆゚. ───
You got them acting up. When they're down bad,
Fizzarolli will constantly be touchy. Somehow, someway, he just needs to be in contact with you. Loves showing off- which means he'll do tricks, sing, and show off his flexibility (fuckin' slut). He'll brag about how cool you are, how fantastic, how amazing- to literally everyone. If he's in his relationship with Ozzie, the two of them talk about how they would integrate you into the relationship. Since Fizz actually knows how to communicate (unlike someone we know), he's very good with knowing about boundaries, needs, and expectations. Will constantly cozy up to you and will flirt shamelessly. He's just such a cutie
Loona can't hide it. She's so obviously enamored by you. Her intimidating facade shatters, leaving her an awkward, smiley, goofy love struck pup. Her tail will wag, she stands up a bit straighter, avoids eye contact, but listens so intently. Tries to crack jokes, but just ends up telling on herself. For reference, please see: "That's hot-" "Ha, I wish I had friends-". Can and will fight people for your attention. If you're in a conversation with Moxxie, oh wow, suddenly she has a reason to drop kick him into the next ring of hell. Blitz obviously knows if Loona has a crush on someone, so expect some glares, "playful" death threats, and lots of questions/comments about how you'd treat her, etc. He warms up.. Eventually. Either way, Loona doesn't care. All she wants is to be with you.
Blitz avoids it. He thinks love is stupid, that no one could ever possibly love him, and that he doesn't deserve a relationship. Depending on how close you are, he'll either: isolate, pretend he doesn't feel anything and attempt to act normal, or flirt. Tbh, I think if he's very close to someone, he'll isolate, because he doesn't know how to deal with his emotions. No matter how he handles it, everyone notices this change in his behavior, especially Loona. Like her dad, she'll be very protective and pretty harsh. Once she's sure you have good intentions, she'll be more accepting. Still pokes fun at you though. It'll take a lot of patience, determination, and a lot of forcing Blitz to communicate- but eventually, hopefully, he'll allow himself to be happy with you.
Stolas, somehow, becomes even more of a slut. We've seen how he acts with Blitz. Of course he's going to flirt and make passes. (However, if you're on the ace spectrum or are uncomfortable with it, he'll absolutely respect your boundaries). He's also one to spoil those he's interested in, whether it be thoughtful gifts, bouquets, you name it. He wants so badly to have and express his love and passion. Initially, there will likely be communication issues. It's entirely possible that he has relationship insecurity and will be a bit clingy, but will always try to give you the space you need. He just wants love. He just wants you.
446 notes · View notes