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#and then after the fight i had two dead party members no healing spells to get my guys enough hp to get out of turn based
ruairy · 9 months
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#had theeeee worst battle of my whole bg3 life yesterday when i went to rescue halsin#hadn't saved for a billion years#had no short rests left#didnt think that maybe i should go and long rest before entering the worg pens bc i maaaybbee had none of my good spells or healing spells#instead i ran in and got stuck in a battle where my guys kept eternally dying over and over#rinsed most of my potions and revifys trying to Stay alive#halsin was the Only reason i got through the fight at all#and then after the fight i had two dead party members no healing spells to get my guys enough hp to get out of turn based#and go to camp#astarion was stuck on like 4 hp woth necrotic damage and kep Dying as soon as a switched off turn based#shadowheart kept stepping in fire surface and caustic brine that i had no way to get rid of#had to rinse More revify scrolls toget to a point i could get to camp#left gale behind so i could do his silly revival quest and hes the only reason I didn't go insane bc hes adorable#i am Only on balanced mode i cant believe how bad i am at this game#i am Dreading the fight in the house of grief and vs orin i had soooooo much trpuble with them in explorer#and im using different builds so idek if i can use the tech i ended up using to beat those fights#i was going to take shadowheart down a mixed cleric druid build#but now im like no........maybe i need a dedicated healer actually......#luckily i was then fully healed to take on dror ragzlin#and it was mostly an easy fight#but lmao
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sammyboiocs · 2 months
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Playing bg3 with 3 of my friends had a truly incredible moment. Featuring my sorcerer Nymral and her insane 11th hour 1v3 with an entirely dead party and no spell slots. elaborated under the cut lol.
We'd gotten into the trader area underground of the burning village where that artist was being basically kidnapped. We'd just gotten out of accidentally getting into a fight with the village folk and were hurting for it, on top of a lot of passive fire damage.
We were trying to plan on doing a long rest, in desperate need of one, only to realize the bard has been sneaking around the underground area and had managed to initiate a fight.
Trapped at the back of this cavern, with 2/4 of us afk at camp, the druid ran back to help, cornered at an entirely different end of the cavern.
So here i am, my sorcerer with nearly no spells left running in to see what I can do. I manage to get some ranged shots off, but at some point i cant reach them, but they can reach me so I'm stuck on this upper ledge. The bard tells us that she has super died, wherever she is.
the last member of our party comes back from afk, realizes what's going on and comes to help. Has to dash all the way around the cavern to reach the druid. By this point he's dead or making saves. So now she is also cornered, I'm still only barely in distance to get off hits and am not going to make it to her in time.
Predictably, she goes down.
Both she and the druid fail all their dead saves. I am the only member of the party alive. We consider reloading the save, honestly probably should have.
But I figured I wasn't long for death and wanted to fuck around and see what i could do. So i sneak around to the ground level of the cavern. Three of these enemies are perched up where my friends corpses are with their bows unmoving for several rounds while i get to the ground.
I hide, i use a blur scroll. My friends are tabbing and throwing everything that might help into my inventory. I was prepared to go down swinging and force a reload.
The enemies split, done idling and start coming down. They heal believing they're out of combat. they don't know where i am. When we reengage its at the bottom of the cavern, I'm still at a fraction of my health. I'm pumping health potions into my tav. My fleeting plan to use an aoe scroll spell to damage them all goes out the window as they split up and fan to surround me.
I reengage, lightning bolting 2 of them with a spell. damaging, not great. I've taking arrow after arrow as i stare at my inventory and finally just say, FUCK IT! I have one chromatic orb scroll. I was hoping to cast something more flammable first, but whatever.
So i cast chromatic orb: fire. and et me tell y'all,,, no one was prepared for how the entire cavern fucking exploded. Just about everything in their turned out to be flammable somehow as two of the 3 enemies go down immediately, and the last man is an arrows shot away from death.
I revivify the two who died together, the bard is still mia. Was this a fight worth winning? Honestly probably not but pulling through like that was just about the coolest thing I've done so far lol.
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angelsndragons · 2 years
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well it seems like caduceus won’t be part of the mighty nein two shot so the way i deal with my grief is to plot out how the nein will play mechanically without him (because holy heck did he carry that party on his thin furry shoulders time and time again). warning: word vomit. but you should be used to that by now.
baseline assumption: matt’s going to level up kingsley, just not to the nein’s level of 16. probably level 10 minimum and 13 max. essek will be along for the ride as well, leading to an 8 person party.
okay, so. right away the healing pool has diminished greatly. cad’s healing role in combat was topping people off, mass healing word, mass cure wounds, prayer of healing after the fight, that sort of thing. he did some cure wounds during combat as well. cad was also on standby to help in cases where characters went down or suffered a removable condition (ie dispel magic, revivify, or greater restoration when they had the diamond dust to burn). towards the end of the campaign, he also provided clutch death wards.
all of that is to say our healers are now jester and fjord, with yasha providing an emergency healing hands (probably for beau) and caleb holding a raise dead in the back pocket. there’s good news/bad news there. good news is fjord: he regains his three 5th level spells after an hour’s nap, has a small lay on hands pool, has access to the paladin prep list, and has teleportation for days in an emergency. bad news is fjord doesn’t have any 2-4 level spell slots nor spells, which means he doesn’t have revivify, lesser restoration, or any of the other higher level healing spells. that means that fjord doesn’t have access to big group heals, so the nein will be wholly reliant on jester for those plays. good news is that jester and laura both have grown into the healing role. cure wounds was one of jester’s most cast spells and she was mostly providing single target pick me ups to make sure her teammates got their turn if cad couldn’t provide. now that she has access to better healing spells like mass cure wounds and heal, she seems to find healing a much more cost effective use of her higher slots. bad news is that jester is the only member of the nein with access to revivify, which puts a lot of pressure on her to conserve a few slots for those emergencies she would otherwise use to blast the baddies. considering how team oriented he is, i cannot imagine travis not stepping up to the plate and helping laura in the healing department so that she can play the way she prefers.
mechanically speaking, jester and caleb are the pair you have to keep up if you want to make sure the nein survive their journey. good news there is that caleb and essek could have a few new spells in their arsenal thanks to tasha’s, as wizards can add to their spell books without gaining levels. and they’ve been off in aeor doing who knows what for how long so there’s a built in excuse if liam wanted something like wither and bloom for caleb (skeptical here but also it’s thematically fitting dunamancy). really, what the nein have going for them this time that they didn’t have back with molly is a) jester has far more slots plus backup and b) caleb’s ac and hit points are no longer that of wet tissue paper. they’re not great but base ac of 15 for a wizard puts shield, mirror image, and protection from evil and good into play, as we saw in the finale.
the nein have also traded healing/support/utility for dps/support in kingsley while essek runs a support/control build. outside of just healing, caduceus provided a range of support and utility options for the nein. water walking, control water, bless, bane, spirit guardians, dispel magic, commune, holy weapon, and that all important clutch sentinel at death’s door are the bare basics of the support/utility cad provided. the good news is that kingsley, essek, caleb, and veth can provide some relief in this department. kingsley has access to blood curses, one of which is that lovely curse of the eyeless we saw molly use on vax and another is chet’s curse of bloated agony to punish multi-attackers, essek has haste and tether essence, caleb has a boat load of support spells like polymorph and dispel magic, and veth has things like hypnotic pattern and phantasmal force.
so, assuming kingsley plays similarly to molly (taliesin could very well multiclass him or tweak him based on the battle royale), what do the nein gain? assuming kingsley can stay up, the nein have a third front line melee fighter to throw into the ring. and this one will hit hard. blood hunter does not play around in the dps department. crimson rite, brand of castigation (psychic damage to the opponent when they damage the blood hunter or a creature within 5 feet, damage doubled if kingsley is level 13+), the ghostslayer’s brand of sundering (extra crimson rite damage), yeah, that damage stacks fast. again, assuming a molly-esque build, that’s two attacks round 1 after a bonus action to activate the rite, then three attacks from then on. that’s 1d6+2d8+DEX for each main attack, then the bonus action attack is 1d6+DEX (assuming two weapon fighting style). kingsley being in melee with his prey will punish enemies who try to damage him, yasha, or beau (or fjord if he goes into melee) by inflicting psychic damage on the branded opponent every time they do it. that’s an extra 3 or 6 damage (calculated off molly’s WIS) every time the opponent damages someone near him. note that it says damages, not attacks, so opposing damaging spells should count. yeah, kingsley is going to be a single target meat grinder. he’s also going to be the biggest target of the melee kids. yasha has her rage protecting her while beau has her ridiculously high ac. however, this could be a good thing. beau and yasha’s sentinel features cancel each other out when they’re the only ones in melee. if a third person is in melee and they’re the target, sentinel is absolutely fair game for both of them. (honestly can y’all imagine beau and yasha teaming up against the clown picking on kinglsey, protecting him in a way they couldn’t protect molly? boy howdy i sure can).
bottom line, the nein’s versatility will shine once more. certain characters will have to shift roles a bit to accommodate caduceus’ absence, fjord, jester, and caleb in particular. they’re trading some staying power for (hopefully) finishing fights faster. it’s doable and they’re still a cockroach party but i have a feeling they’ll be lamenting their cow man’s absence before too long.
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alicelufenia · 4 months
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Had a nice long play session with Tavierra today, so here's the latest for my chosen of Eilistraee:
Met the Dream Visitor! Her appearance is the spitting image of Qilué Veladorn, cleric of Eilistraee and chosen of Mystra. Qilué famously bore such a striking beauty that she was often mistaken for Eilistraee Herself. She's also been dead over a hundred years, so Tav is pretty sure this isn't her.
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She's VERY cute tho!
Am determined not to use the tadpoles. Except, specifically, to help her comrades. So far she's used the Illithid influence three times; to free Shadowheart, to see into Astarion's mind after he tried to bite her without permission, and to see Lae'zel's fears when she held a knife to her throat. Ironically, that means she's already used the influence power more times than Alice did in her whole playthrough LMAO.
Also unlike Alice, Tav went through with Volo's lobotomy
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That look when everything is fine and you'll love the results.
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Kaylin don't give your oc heterochromia challenge (impossible)
Confronted and fought Kagha and the Shadow Druids. No reforming her this time, she was horrible. Except I did have non-lethal on, so she got knocked out, and everyone talked about her like she's dead, but when Rath walked near her body he had the same banter he has with Kagha after she sides with us against the shadow druids. Very weird.
Realized I had fucked up the stealing idol quest by not accepting it when I talked to Mol about it the first time, so no Ring of Protection for me T_T
Back into the Underdark! We find our way to the beach coming from the south, so we meet the duergar before the Myconid colony. She's not going to help a bunch of slavers, but does take advantage of their assuming she's a True Soul to sneak past them and steal their boat.
We hit level 5 as we enter Grymforge and instantly everyone's power level spikes (even the multiclass party members). Hearing about Nere for the first time in Grymforge, Tav is intrigued by another drow True Soul.
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Pictures taken seconds before a whole lot of slavers die (Wyll approves)
Between the slavers and dead Harper-aligned drow (who have historically been allies of the followers of Eilistraee) Grymforge is officially flagged for killing everyone (except Tav stops for architect nerd talk, those guys are alright). Gotta do it subtly though without alerting the whole fortress.
Shadowheart spikes the ale flagon with drow poison to kill two slacking guards, and the rest of the team busts heads in isolated corners away from patrols.
Had an unexpectedly difficult fight with the oozes on the way to Philomeen, as Gale's Wild Magic surge made his level 1+ spells heal nearby creatures whenever he dealt damage, so I stupidly targeted a weakened ooze with magic missile, and it HEALED the ooze to full instead (healing procced on each missile hit!) So yeah Wild Magic has been working out great on this Tactician run, highly recommended.
Encountered the mimics and have realized Wyll might be my strongest combatant so far.
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Once Hunger of Hadar went down these mimics couldn't do SHIT and got eaten away over the course of 4 turns. Also if you're wondering how Karlach has a 95% on a throw, Tavern Brawler + Hill Giant Strength elixir is a really good combination <broken>
Gonna rest up and then plan how I'm taking out the rest of the fortress (I really don't want to fight Nere + all the duergar, even with the ones that can help us)
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firstlostgirl1 · 1 year
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My thoughts on the ending of Final Fantasy XVI after beating it last night. *SPOILERS*
So I believe Joshua is still alive and Clive and Dion (maybe) are not.
Hear me out but bear with me because I’m terrible about putting my thoughts in writing so it may be jumbled. 😅
In my opinion, Clive is for sure dead. He used the last of his will and magic to make a better world for everyone, which is what he and the original Cid set out to do in the beginning. Having seen his dream realized made it a good ending for him. Not a happy one but it made sense to me. Also, him just turning to crystal kind of just solidified to me that he was going to die on that beach. Especially considering how quickly the curse went from this his fingers to half his arm so quickly.
So Joshua is the dominant of Phoenix which, as we all know, is rebirth. I’m almost positive that is how he survived his fight with Clive/Ifrit in the beginning. You can even argue that in the game, it was always repeated that he can only heal the body but if a soul is too far gone then Joshua’s powers don’t work. So maybe Joshua’s injuries weren’t as bad as we thought and he was able to heal himself.
So fast forward to the ending battle. We see Joshua give Phoenix to Clive. Clive then absorbs Ultima’s power, which includes Raise or the power to bring someone back to life. When Clive walks over to Joshua’s body, we see him have several flashbacks of him and Joshua growing up and even after they reunited. To me, this almost seems like it’s Clive’s resolve or his reasoning to bring Joshua back. Then we see him heal the hole in his chest. This also makes sense to me because if he’s bringing him back he can’t really have a giant, gaping hole for everyone to see. Then as Clive does the final, giant spell to end all magic in the world, I think he also uses that time to cast Raise on Joshua (this also brings me back to the top when I said *maybe* Dion because he could have also used Raise on him too).
So now, if we cut to the end credits with the book written by Joshua Rosfield, I think that really is THE Joshua Rosfield. I can’t remember if it was a side quest or just a conversation you can have with Harpocrates, but at one point even Harpocrates said that Joshua would make a fine author with his knowledge of lore and history (or something like that) He could have even used the quill that Harpocrates gifted to Clive to write with since Clive just had it on his Wall of Memories in his chambers. It could also explain the jump between when Annabella gave Clive to the imperial army and his mission to kill the dominant of shiva. Because we only know vague details of that time with Clive and he could have easily told Joshua all of that after they reunited.
Lastly, I also want to point out that Clive had at least one or two Phoenix feathers with him at the end and in final fantasy lore, phoenix feathers have been used to revive party members so take that as you will.
Again, I’m so sorry if this is jumbled and all over the place. I really am terrible at putting my thoughts into words. 😅🙃 but I really just wanted to put my thoughts out there.
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tieflingteef · 1 year
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so, for context, Millie is a hexblood witch created in a cauldron from a soul larva by a coven of night hag sisters in order to become the vessel of their dead archfiend father, Cergaroth. so as you can imagine she’s a horrible little freak
also, this campaign uses a system called Action Points, which basically let each of us periodically pull off badass stunts that we normally couldn’t
anyway yeah, a non-exhaustive list of Millie Moments™️:
immediately developed an incredibly strong crush on Ionia the paladin, who despises fiends and undead, even though Millie is a devil-worshipping necromancer. almost burned down a library trying to save Ionia from what turned out to be a non-threat despite Millie later saying that she strongly disagrees with the destruction of knowledge
shoved a guy who made her uncomfortable off his mule and then complained when she wasn’t able to provoke it into kicking him too
showed how much she respected two of the party’s recently deceased allies by not asking if she could harvest their body parts (I mean this completely genuinely, that really does mean a lot coming from her)
briefly grew two extra ears due to a potion mishap resulting from an Action Point used to craft a healing potion way too fucking fast. while the party was fighting against an enemy that used thunder damage
immediately after succeeding on her save against Tasha’s Hideous Laughter, successfully cast Tasha’s Hideous Laughter against the person who had just tried to cast it on her
used an Action Point to channel pure rage into a blast of magic aimed at an enemy while he was trying to teleport out, thus leaving him, in Millie’s words, “thoroughly discorporated”
finally realized she has a crush on Ionia after the party members got asked point blank if they were a polycule or something because the three of them kept bickering like an old married couple
immediately developed a crush on a polite, long-haired, kinda muscular half-elf merchant guy with good cheekbones who kept complimenting the party members because flattery is a tactic that works extremely well on Millie
became extremely gleeful when she realized the enemies who had captured us had failed to keep her bomb-making supplies in the higher-security area where they put our weapons and armor
broke free of fear induced by a barrier spell she had tried to pass through by reminding herself that Ionia was on the other side and needed help, then, upon entering and seeing a mind flayer, shouted that she needed his bits
after being compelled with a Suggestion spell, slid down a Greased slip-n-slide that would’ve sent her straight into an ooze before panicking and icing it with a Ray of Frost
became the chew toy of a fiendish wolf made of ice (oops)
using an Action Point, commanded the Rod of the Pact Keeper that’s mysteriously infused itself into her left arm to work for her before commanding a bunch of undead to bow down, becoming empowered by pure evil through her attempt to magically assert control over these unholy beings, before cackling involuntarily as she gripped her own neck with the rod arm and healing herself, electrifying her with red and black lightning that made her skeleton visible like a cartoon character getting electrocuted
as recently noted, killed a drider with Vicious Mockery by threatening to snap said drider’s neck. while paralyzed.
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r3dvlvet · 5 months
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Tav post mortem -
K’Amaria Docherty - Mephistopheles teifling - College of Valor Bard (10)/ Fighter (2)
Daughter of Baldurian nobility, K’Amaria wanted for nothing in her youth. She picked up the lute at a young age and started playing as much as she could, finding she had a knack for music and the magic that came with it. Her parents, while supportive of her bardic pursuits, insisted that she also take lessons on how to use various weapons in order to prepare herself for that the world might throw at her. She found herself favoring the rapier and the bow - a boon when out late at night busking at the various haunts around the gate. It was one such night where she found herself picked up by a passing mindflayer ship along with a handful of others.
Thrust into a plot to ravage the Sword Coast, she finds herself gathering unexpected allies. And a few (supposedly) necessary holes in the brain. All she wants to do is help people - and play them a song if they have the time.
Facing down cultists, a vampire lord, the Zhentarim, one determined devil, and the chosen of the Dead Three - turns out helping people is no small feat. Everyone craves power and control, even members of her own party. Thankfully they’re easier to reason with than the followers of the Absolute.
Eventually, they make it back to the gate and win the day. The Netherbrain is no more and the city is safe. For now, of course, some threat will come along again eventually. But for the moment, it’s time to rebuild.
K’Amaria elects to join Karlach in the hells, fighting against demons of all sorts and trying to find a way to permanently fix Karlach’s engine. One day, they’ll both return to Faerun and leave the hells behind for good but for now, the fight is on.
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Class review and family below the cut:
Bard/Fighter is a great combo. You get spell casting and melee/long range combat all in one go. Was definitely inspired to give this a try after watching Lou Wilson as Fabian Seacaster on Dimension 20! It’s a really strong combo and I think it’d be fun to explore it in a table top setting as well.
Two levels in fighter is all you need to access action surge, which allows you to make multiple attacks in a single round and also possibly cast a spell if you’re feeling nasty. The one thing about casters is that (obviously this can vary) you can only do so much in a single round of combat. You get a spell and a bonus action if you’re lucky and that’s it. Moving into other classes while still having those caster levels really opens up a lot of opportunities to do a lot of damage or AoE, healing in a single round which feels like, to me, a more effective use of a round. There’s also something so satisfying about doing a lot of damage in a single round.
Definitely recommend giving the bard/fighter combo a go! It’s a lot of fun and you get some fun dialogue choices in game as a bard.
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Family:
I’m an over thinker at best or worst, so I’ve definitely over thought her family.
Taniel Docherty - Father. A demon who left the hells after giving information to a mortal adventurer who had been imprisoned in the hells in order to save the rest of their party. He disguises himself as a human in order to conduct business and lay low from those who would try and find him. He met K’Amaria’s mother at her flower shop and was quite taken with her. They eventually settled down in a stately manor house with a lush garden.
Siobhan Docherty - Mother. Born and raised in the gate, Siobhan started selling flowers to help make ends meet. She eventually opened up her own shop, making arrangements but also selling various hard to get plants that are often used in various tinctures and potions. She keeps a room full of rarer plants at home, and also raises several species of birds.
Auren Docherty - Adoptive sibling. Auren is a nine year old orphaned half elf boy that joined the Docherty family about a year before the adventure. He’s quiet, keeps to himself, preferring to observe the plants in the garden and collect various bugs. He and K’Amaria get on well, despite them having a large age gap. He has the potential to become a Druid one day.
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lucid-moon · 1 year
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Golden Sun 2: Reloaded: Poseidon
What a fucking challenge. After several brutal wipes, I grinded several levels to bring the whole party to 30, and barely scraped through with multiple party members being dead at the same time, multiple times.
I played around with different Djinn setups, but ultimately went with something similar to the Aqua Hydra fight, but this time I had 6/6/6/6 Djinn.
Sheba, Jenna, Piers, Felix had Jupiter, Venus, Mars, and Mercury mono-focused Djinn, respectively. This allowed both Jenna and Felix to be able to resurrect downed party members continuously if needed, and allowed for Jenna, Piers, and Felix to all be able to AoE heal as necessary, although I kept Jenna as the primary healer.
Jenna kept one of her Venus Djinn on Standby the whole time. This allowed Felix to use Shade every other round and Piers to use a random Mars Djinn on opposite rounds. When one of them was using their Djinn, the other would Summon that element the same turn. This worked because Felix's Agility was lower than Piers', allowing for consistent use of Shade's high round priority one round and then Summoning after Piers' turn next round.
Sheba's role in this is to keep Jenna supplied with Psynergy via use of Ether, and weaving in damage when possible, or utility when necessary. Her cycle looked something like: Ether, {Breath or Wheeze}, Atalanta, {damage or utility Djinn}, Ether, Atalanta - interrupted only when she was needed to revive one of the other party members with an emergency Water of Life.
Everyone died in this fight, multiple times. I used two Water of Life and A Lot of backup Mountain Water.
Super great thing I noticed later in the last fight: If you use Coal then two turns later use Reflux, the counterattacks have a chance of doing about as much damage as a 4-cost non-Meteor summon (if Poseidon uses Watery Grave and/or his other AoE spell), and he can't get his AoE off before you activate Reflux, ensuring you don't lose damage - your party is Fast. Reflux used at normal Agility levels risks Poseidon being able to use a large AoE first.
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Onward! To Lemuria and then on to the Great Western Sea!
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vancekilo · 2 years
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Curse of Strahd liveblog #2
I will refrain from making an Electric Boogaloo joke.
And then there were four... We had someone drop out. I'm pretty bummed about it but we were able to pick up two new players so that's cool! Our lineup for this session (June 30th) was...
Aspen the ??? Ranger
Ignacia the Aasimar Hexadin (aka me!)
Nadja the ??? Artificer
Stranger the ??? Rogue
We spent the night with the Vistani again. After being told a story by one of the men, we decided to check out what he'd told us. Basically, Strahd had a big fight with a wizard and the wizard fell into the Tser Falls and disappeared afterwards, leaving no trace of himself or a body beyond some residue from his spells. We spent a WONDERFUL amount of time deciding whether to approach the falls from the top or bottom before one of us realized the horses we bought would be hard pressed to climb the falls either way lol. So we ended up going to the bottom of the waterfall. Stranger rolled well and was able to swim to the bottom of the river and found some broken goggles, described as the kind that protect your eyes from sunlight sensitivity, but they are broken. I'm confused if these are supposed to be the wizard's? A wizard vampire? Wizire?
After that we decided to head to Valaki. On the way we heard a ton of wolves howling, and while we ended up bypassing them with a frankly appalling group stealth roll (I got a Nat 1 which put us at a measly 10), DM revealed that she'd rolled a *17*! to determine how many wolves. Wolves have pack tactics. I almost TPK'd us with a stealth roll. You're welcome, friends :)
After that we found a windmill that we were warned by a wereraven contained hags that people brought their children to in exchange for pies. Now, I might be in the minority, but that sounds like the pies are the children.
Also Aspen refused to not shoot the raven when she was a raven and I had to use my laying on of hands to heal her so she wouldn't, like, drop dead while explaining to us about the hags. Thanks, ASPEN.
After that we headed into Valaki proper. We talked our way in after noting more wolves, but in the form of heads on pikes outside the walls (pikes more like yikes am I right fellow teens?)
This is where it gets funnier because there is just a certain type of NPC that I love to be a dick to. It's a curse, honestly, but I can't help it. We ended up going to the Baron's house after seeing fliers his men were putting up, advertising different festivals. The wolf's head on a pike festival and the blazing sun festival.
So the Baron's been throwing festivals daily? weekly? hourly? in an attempt to get his people to lift their spirits and to bring back "the light". I just... Or rather, Ignacia, just could not wrap her mind around this. She kept trying to get him to build a school. I know I was annoying my fellow party members but I couldn't let it go. You know what makes kids happy? FOOD AND EDUCATION. I'm not sorry!!
Like, yes, he wants to help the "mist-touched" among his people but like, if they don't have souls I don't think fried dough is gonna do anything.
Anyway we wrapped back around to the pies and the Baron brought us two. Ignacia went to take a nibble to see if it was human flesh. Or child flesh, as she said, which made Nadja question 1. Why does Ignacia know what human flesh tastes like and 2. Is there a difference between adult and child? Shush. You don't know what Ignacia's done in her life >:(
Anyway Ignacia is now addicted to dream pies, Stranger pinged as "really fuckin' weird" when Aspen used her primeval awareness to check the town for undead, and the second pie is in Aspen's bag... calling to Ignacia... eat me...
And that's all for session 2! Next week we'll be intro'ing two new party members. I'm excited to see what they bring to the table!
Have a lovely 4th of July if you don't celebrate it, and have a terrible one if you do.
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lunarblazes · 3 years
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i made a desertduo playlist and then decided to be a nerd and write explanations for all the songs! like a nerd!
playlist link: https://open.spotify.com/playlist/5ZGylutQpyTbgX7MY7Lrzz?si=t8_kBwBHSYG5kxTvZoIrTQ&dl_branch=1
QUICK DISCLAIMER: i am aware that a lot of these songs may have or imply romantic connotation! i would really really like it if these were not read as though those romantic connotations carry over to scar and grian. even if we’re just talking about the third life characters, i would prefer not to ship them or imply romance between them on this post. thank you so much and keep reading if you’d like to see the playlist analysis!
and now that that’s out of the way, PLAYLIST TIME!
passerine- the oh hellos
“you were the song that i’d always sing/you were the light that the fire would bring/but i can’t shake this feeling that i/was only pushing the spear into your side again”
this song really just... firstly, it’s one of my favorite songs, and the line i chose there pushes home the sort of terrified devotion i think the desert has. plus there’s a fun line about the cold wind blowing in from the north in the ending bits that i think very much fits their conflict with the red army, and a lot of legally obligated flight imagery that i need to have in every possible song because i’m a fuckin nerd.
no children- the mountain goats
“i hope that our few remaining friends/give up on trying to save us/i hope we come up with a failsafe plot to piss off the dumb few that forgave us”
i will admit that no children isn’t a perfect fit, but the general vibe of sort of defiant pessimism and betrayal fits very well with them! it’s very triumphant in its death, and i think that is very desertcore, because what’s more triumphantly dead than being the last duo left alive?
skulls- bastille
“when all of our friends are dead and just a memory/it’s always been just you and me/for all to see”
okay like this entire song is SO MUCH DESERT VIBES? LIKE SO MUCH. if i were to ever make an animatic for them i’d do it with this song. “a match is our only light, it’s day of the dead i’m indiana jones, yeah,” “i hope you can make me laugh six feet under when we’re bored of each other,” “i don’t want to rest in peace, i’d rather be the ghost that annoys you,” IT JUST KEEPS GOING. i think this song would work well with any third life duo, honestly, but these two in PARTICULAR just because of how it ended with them literally ‘buried’ next to each other, and again, the chaotic death vibes.
freaking out- mystery skulls
“i just keep out of my tongue/til all you want is done/and you just wanna leave me, oh yeah”
this song is a very third life grian song to me in particular! it could be my bias because of my little headcanon of grian burning on his red life, but seriously, this song is very reminiscent of the back and forth of loyalty that grian has with scar. the above line is sort of representative of the betrayal on red, and of course grian’s life debt.
night running- shin sakiura
(this song is in japanese! these lyrics are the rough english translation i found on google.) “someday we will stand at this place once again/for sure we will stand up again and again/we will watch it will the end/i want you to live freely”
this song is actually the ending theme for the anime bna, which i adore, and i just added it on a whim before looking at the translated lyrics. but um. holy hell the lyrics hurt me because they’re about running in search of someone, running for no reason, looking for something, and it just really hit, because the desert never really had a goal! they didn’t expect to survive, they were trying to survive, but what was their longterm goals? nothing. so that sort of endless search felt fitting for this. plus the song is a parallel for the two estranged best friends of the show so! perfect.
summer nights- siames
“it’s summertime/singing al green in your car/heading to a party/and the night air feels alive”
okay again, i will admit this song is mainly on here because i absolutely love it, but i also do think it fits well. it’s also about healing/estranged friendships, with a very distinct feeling of nostalgia for a happier time. maybe for a time when this was all a game, when there was no blood or betrayals on their hands. little canon divergent, but it’s fun for me, so into the playlist it goes!
allies or enemies- the crane wives
“are we allies or enemies/this will be the death of me, this will be the death of me/all’s fair in love and war but i can’t fight with you anymore”
. i just. points to that lyric. it literally led to both of their deaths. are they allies or enemies? it also fits with scar still wanting grian to be his friend even after he’s no longer indebted with the line “what happens now? do we have another go, do we bow out?” another very good animatic song that i’ve considered heavily. i listen to this playlist a lot
burn him down- kitsch club
“you must destroy, oh you must destroy, beyond all recognition/you gotta burn him down, you gotta burn him down, beyond all recognition”
this song just has a lot of fire and arson and high energy vibes. my little war criminals look at them go
rose- the oh hellos
“what's true is like a sickle/it'll cut you to the middle/your rose is without a thorn/but no, my mouth don't taste of metal/from the pot here to the kettle/i think we got a lot we gotta learn”
this one is like the exact opposite vibe of burn him down. the oh hellos are so poetic and this song just... feels like the healing potions after a battle. many of the metaphors here fit, i think
lone digger- caravan palace
“hey, brother, what you thinking/that good ol' sound is ringing/they don't know what they're missing/(they call it lonely diggin')”
okay this song is straight up just a dance song. i added it because i like it and also for some reason it feels ominous to me? i’ve got no idea why, it’s seriously just a club song, but it’s a banger and it’s in this playlist because i said so
feed the machine- poor man’s poison (suggested by my friend argonaughtkeene!)
“somethin’s goin” on, just look around/fear is on the rise, and there’s blood all over the ground/let’s all just blindfold the poor, we all know what’s in store/ we got ‘em now, just break ‘em down a little bit more”
this song is a VIBE for both desertduo members. there’s parts for both of them. it’s ruthless, gritty, very maniacal, perfect. listen to it and you’ll immediately understand why i added it.
sweet tooth- scott helman
“i hold hands with cosmic entities/i’ll take this two-ride if i please/i got this sweet tooth baby, yeah i got this sweet tooth baby/i exploit my opportunities/some broken hearts, some cavities”
sweet tooth is super upbeat and bright with these strangely dark lyrics? like i’m pretty sure it’s about addiction. in any case, i thought the “i hold hands with cosmic entities” very funnily fitting for both of the desert boys. it’s a banger!
necromancin’ dancin’- bear ghost
“when i’m necromancin’, everyone’s dancin’/nobody can stop me, i dare you to try/the dead are infused with insatiable groove and they’re coming for you, there’s nowhere to hide”
necromancin’ dancin’ just. bastard vibes. there’s not much more to say it’s just huge villain song vibes. i adore it.
crazy = genius- panic! at the disco
“if crazy equals genius/then i’m a fucking arsonist/i’m a rocket scientist/if crazy equals genius/you can set yourself on fire/but you’re never gonna burn, burn, burn”
i. yeah. y. yeah. more bastard vibes. also shoutout to an artist i saw (i think it was strifesolution?) who made a desertduo piece to this song because i have not stopped thinking about it ever
sweet bod- lemon demon
“i’m diggin’ up your coffin/and pouring out the contents/your sexy, sweet solution/is ripe for distribution”
you know how i said freaking out was a grian song? this one is a scar song. it’s my favorite lemon demon song and also it has the total macabre capitalism vibe that third life scar NAILED. more bastard vibes good for him <3
drunk- the living tombstone
“feel so much better than usual/i feel indisputable, oh/but now i’m feeling so beautiful/don’t wake me up from this spell i’m under, if i’m still breathing/i know that i will be ugly when i feel like myself again, oh/but right now i’m feelin’ so beautiful”
the descent of this song, starting off with a polite gathering and ending with a gasping drunk in the parking lot gazing at the stars that he can barely see? yes. yeah. mhm. i used a line from this song for a fic, actually, it fit so well.
oh no!- marina
“one track mind, one track heart/if i fail, i’ll fall apart/maybe it is all a test/cos i feel like i’m the worst so i always act like i’m the best”
bubbly pop track about false confidence, the ruthlessness of the pop industry, and the influence of the media? you know why this is here. it vibes. it rocks.
do it all the time- i don’t know how but they found me
“we’re taking over the world/a little victimless crime/and when i’m taking your innocence/i’ll be corrupting your mind/no need to cry i’m only doing everything i want to do because i do it all the time”
EVEN MORE BASTARD VIBES! SOMEHOW THERE IS MORE! this playlist is half villain songs and half heart-wrenching ballads and that’s the real desert experience i think.
the phoenix- fall out boy
“i’m gonna change you/like a remix/then i’ll raise you/like the phoenix”
BATTLE SONG BATTLE SONG! i’ll be honest i partially chose this song because i am a huge sucker for phoenix grian imagery in particular, but it’s also just a very good war song for them. villain song no 18372948 except this one originally had a hero vibe and now it’s changed specifically for them?? wild. their power
the other side- the greatest showman
“right here, right now/i’ll put the offer out/i don’t wanna chase you down, i know you see it/you run with me/and i can cut you free/out of the treachery/and all you keep in”
scar and grian’s desert monopoly conversation went exactly like this canonically because i said so fuck you <3
icicles- the scary jokes (suggested by my friend demizorua!)
“icicles don’t soften when they die/so why should i, why should i?/oh, icicles don’t soften when they die/they sharpen into sabers and they stab you in the eye”
this song actually has specific parts for both grian and scar! my cool epic friend mx demizorua pointed both of them out to me and i adored it so much. it’s a very spiteful song, just like the desert boys. also it feels vaguely murderous. perfect
problems- mother mother (suggested by my friend demizorua!)
“i’m a loser, a disgrace/you’re a beauty, a luminary, in my face”
literally this entire song fits them. particularly their relationship with the flower husbands, to me, honestly— the whole “when we meet at the pearly gates/you’ll get the green light/and i’ll get the boot in the face” reminds me a lot of them hdksjdks
tongues and teeth- the crane wives
“i know that you mean so well/but i am not a vessel for your good intent/i will only break your pretty things/i will only wring you dry of everything”
h. yeah. this song is literally gaslight gatekeep girlboss and i attribute it to the desert for that reason alone. songs to commit murder to!
you’re nobody til somebody wants you dead- saint motel
“you’re nobody til somebody wants you dead/and the list, it grows, and grows, and grows/it grows, and grows, and grows/and grows, and grows, and grows/until it’s everyone you’ve ever known”
this one is very self-explanatory. enemies pogchamp
curses- the crane wives
“there’s a fire in my brain and i’m burning, love/oh my, oh my/keep running to the sink, but the well is dry/oh my, oh my/every word i say is kindling/but the smoke clears when you’re around”
okay again! this one has two very specific parts for both of them. grian’s the first verse, which is above, and scar’s the second verse!! i really do like my fire imagery for these two don’t i? well, i blame them for having a fuck ton of tnt on them at all times and literally burning their enemy’s banners as a final act of defiance.
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yourplayersaidwhat · 4 years
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What Happens when I try to DM
Friends: *let me DM for 1 session*
Gravekeeper: I understand the plight of the wood Elves all too well.
Wood Elf: Says the High Elf.
Gravekeeper: Hey, we’re taking your cargo up 5 miles of stairs, the leash you can do is be- and she left.
Yellow Fang: I want raw deer meat:
Waiter: Are you sure about that?
Yellow Fang: Yes
Me: Roll to see if you get sick.
Yellow Fang: *rolls a 1*
Me: you immediately start throwing up on everyone in the surrounding area.
Gravekeeper: I let him throw up on everyone until he gets to me, then I use cure disease.
Yellow Fang: thank you for helping me only when it suits you.
Gravekeeper: that’s what I’m here for.
Me: why does Yellow Fang have any trust in civilization when the last time we got food, they got really drunk and Aiyin committed homocide?
Yellow Fang (OOC): That was only two incidents. Yellow Fang still has hope.
Me: Keep in mind, those were the ONLY two incidents.
Me: Wier must roll for animal handling.
Wier: *rolls a natural 20 with a +10 animal handling modifier*
Me: every bird except the roc instantly falls in love with him.
Gravekeeper: we’ll need him for roc taming
Me: you find sexy corn in Aiyin’s room (Aiyin is my character).
Yellow Fang : I add the sexy corn to my inventory.
Yellow Fang: *gets charmed by Aiyin’s father*
Aiyin’s Father: Take me to your leader and my daughter.
Yellow Fang: Gravekeeper is such a nice guy! Oh, and I imagin you’re husband must be thrilled to have his daughter back.
Aiyin’s Father: I have a wife, and we had Aiyin through traditional means.
Yellow Fang: So she’s both gay and transgender, what amazing LGBT representation.
Aiyin’s Father: Ion is neither gay nor transgender, I’m not sure where you’re getting these ideas from.
Yellow Fang: Maybe you you just haven’t come ‘round yet.
Yellow Fang: Gravekeeper is in there. *points at the bathroom*
Aiyin’s Father: *kicks down door*
Me: Take 1d8 flying door damage.
Me: you find a prophetic music box. When played, you hear Gravekeeper and Yellow Fang arguing over what to have for breakfast.
Yellow Fang (OOC): You know this has serious implications for Aiyin’s relationship with us.
Gravekeeper (OOC): I have serious plans for this music box in the future.
Me: you see chains fly and take out one of Aiyin’s parents.
Yellow Fang: two things. First off, Shit, there’s a chain devil in the area and I only have half health. And second, I hope that was the mother. I still have a bone to pick with the Father for taking away half my HP.
Gravekeeper: I surf on my shield down the air and jump off it turning into a tiger and throwing my shield Captain America style.
Me: As you land, do you want to attempt to rip off his head?
Gravekeeper: Yes. *rolls a 19*
Me: you successfully rip off his head and give a roar of glory. The Cambion is awestruck, when he recovers from his stupor, he asks to be your student.
Gravekeeper: I’m open to it.
Me: in the distance, you see Aiyin fighting 5 Helmed Horrors an a Bone Devil, who’s laughing in the background. She has 10 HP.
Gravekeeper: I run towards Aiyin to get in range for a healing spell.
Me: A trio of Hell Hounds blocks the way.
Gravekeeper: Aiyin, use your broom!
Aiyin: It’s broken!
Gravekeeper: Fuck! Aiyin, get over here!
Me: One of the Helmed Horrors grab Aiyin. *rolls a natural 20 for if the Helmed Horror holds onto Aiyin and a 9 to determine whether or not she escapes* Uh… every single Helmed Horror attacks her since she’s the only target.
Gravekeeper (OOC): on average that will do 160 damage.
Me: I guess my character’s dead now. Yellow Fang’s turn.
Yellow Fang: *rolls to see what a devil he confused does* The Bone Devil flies in a random direction.
Me: the Bone Devil face-plants into Aiyin’s house. Nothing lack slapstick after an important character death, an I right?
Gravekeeper: I cast a spell on Aiyin’s corpse.
Me: What does it do?
Gravekeeper: it’s a secret.
Me: oh…
Yellow Fang: I have 1 HP
Me: the Helmed Horrors pursue you, the Bone Devil has snapped out of its confusion and is very pissed off with you, and the Chain Devil has his eyes on you as well.
Gravekeeper: I give up and let the chain devil grapple me.
Me: the chain devil is confused and doesn’t grapple you, but he still does the damage.
Gravekeeper: as we run away, something strange happens with Aiyin’s corpse?
Me: does it come back to life?
Gravekeeper: No.
Me: does she EXPLODE?
Gravekeeper: yes. The entire mountain goes with her.
Me: whelp, congratulations, you’ve killed off the survivors. Which means you’ve killed several recurring villains, including a lich.
Me: so about that spell, what was it?
Gravekeeper: A secret
Me: was it summon maggots?
Me: I guess I’ll play the Cambion now. Even though you were against me adding new party members.
Gravekeeper (OOC): well, you kinda killed off your own character in the process. I’m planning to revive her later.
Me: Aiyin’s fate is in your hands.
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@sicktember Prompt # 27: Blankets
Title: Sick Day Spells
Fandom: N/A
Based on an ask box prompt. The prompt: “It’s all well and good until the cleric gets really sick.” 
What does a party of adventures do when their cleric is forced to take a sick day after a battle? Featuring a Halfling Rogue, a Dwarf Fighter, an Elf Sorcerer, and a Human Cleric.
(Author’s note: Holy crap this was fun to write, and I’m thrilled with how it came out! I can’t believe it took me so long to write a D & D-based story. This is the first time I can say with confidence that you will almost certainly see these OCs again. I loved them way too much to let them go. And there's three more people here for me to whump in all ways magical and physical. So keep your eyes peeled for them again soon!)
They say pride comes before the fall, but most people like to think that applies to everyone except them. Still, perhaps the adventuring party should have kept their pride in check, or else watched more vigilantly for the possibility of falling. 
The party of four were riding out of the village they had simultaneously saved and partially destroyed. True, they had fought off a school of necromancers that were terrorizing the local area and destroyed the necromancers' constructs, but the fireball they had used to wipe out the zombies had also wiped out the entire market and half of the residential district. Still, collateral damage was to be expected, and the slightly-singed foursome were in high spirits as they left the smoking town in their wake.
Their calamity came from a very unexpected source, and it started with a sneeze. The party always traveled in pairs of two, with the fighter and the sorcerer in front and the cleric and the rogue in the back. This meant that Filius and Kandry were generally surrounded by a cloud of dust while on the road, but they didn't usually mind, both being the hearty sort.  
Today though, the dust began to make Filius sneeze even before they'd left the town. After two sets of three sneezes nearly back to back, Lorellyn turned, looking at him with concern.
"Are you all right, Fil? Your cold is still bothering you, isn't it?"
"I suppose. Honestly I'm so tired I barely notice it right now. I just want to get back to camp and sleep for a day or two," said the cleric, congested and hoarse, trying not to cough.
"Well yeh certainly earned it. It seemed yeh were everywhere at once ou’ there, throwin' out healin' spells left an' right, an' destroyin' th' zombies in droves, plus flingin' necromancers here an' there with tha' mace o' yourn," Gundor said.
"He's right. We couldn't have done this without you," Lorellyn said earnestly. "You're the hero of the day."
Filius smiled tiredly, but before he could reply, a sickly green bolt of energy hit him in the back, making him spasm. He froze, then slowly his eyes rolled back in his head and he slumped forward on his horse. 
The other three jumped into action immediately. Kandry leapt off of her mount and onto the back of Filius’ with flawless acrobatics, somehow managing to prevent him from falling off of his horse and take control of the steed immediately, though she couldn't reach the stirrups. 
Lorellyn whipped around, immediately shooting a firebolt from her palm, aimed at the bush from which the offensive spell had come. The dry bush caught fire immediately, causing the pair of tiny goblin mages hiding inside it to run out shrieking, heading toward the smoking village. Gundor was already off of his mount and chasing them down with rage in his eyes, ending them with his axe before they knew what hit them. 
Gundor and Lorellyn were at Kandry's side as soon as the threat was eliminated. The halfling was anxiously checking Filius over for visible injuries.
"He's burning up!" she cried. "What did they hit him with?"
"It was a wimpy Ray of Sickness. I saw it out of the corner of my eye," Lorellyn said, taking over assessing the cleric. "Those mages were barely second level. I'm surprised they were able to hit him at all. There's no way this is just from that. There's something else."
"Well can't you figure it out?" Kandry snapped.
"I'm trying! But divination is Filius' specialty, not mine!" Lorellyn snapped back. 
"Let's jus’ get ‘im back ta camp. We need ta get off th' road. We're too exposed, an' distracted ta boot," Gundor said, looking around worriedly. "Yeh can look ‘im over there just as well as here."
The other two quickly agreed. They hastened back to their base, with Filius slumped in the saddle in front of Lorellyn, and Gundor leading Filius' horse behind his own. 
The ride was somber, the high spirits from their successful battle all but forgotten. Filius had a raging fever and was dead asleep, unable to be woken, but seemed to be in the throes of terrible nightmares, for he writhed and cried out the whole time they were moving. Whenever he would yell, it would send him into an awful coughing fit that left him panting and sweating. Lorellyn tried her best to soothe him, but she was clearly distressed, especially when it seemed to have no effect, and she had tears in her eyes most of the trip.
Arriving at their camp, they made a makeshift stretcher for him from a blanket, gently carrying the tall man to his tent and laying him down on his mat. They lingered at his side, unsure how to proceed.
"Why don't you do a healing spell on him or something?" Kandry snapped at the sorcerer. "There's got to be something we can do!"
"I don't have any spells left after that battle," Lorellyn hissed. "I need to rest my magic! And anyway, sorcerers can't do healing spells. Our magic is too chaotic. Bad things would happen if I tried. Do either of you have any healing potions?”
"I never waste time with that. They're too heavy to bother with. You all always carry them... Or Filius takes care of it," Kandry mumbled. 
"I gave mine ta th’ villagers tha' got hurt in th' blast," Gundor said sheepishly. "Filius planned ta brew some more, so I wagered I wouldn't need 'em."
"Some adventurers we are," Kandry groaned. "We can't even take care of our cleric."
Lorellyn wrapped Kandry in a hug, which the halfling immediately tried to wriggle out of, but the elf was stronger. 
"We'll figure something out. It will be fine," Lorellyn said bravely. 
At that moment, the party heard a commotion on the highway, with many people screaming and yelling loud enough to be heard at the camp, though they were well away from the road. The three healthy members of the party gave each other worried looks. Lorellyn attuned her hearing to better assess the situation while Kandry and Gundor waited breathlessly.
"It's a green dragon," Lorellyn gasped after a moment. "Something angered it and now it's flying around, attacking randomly. It's already killed dozens of people." 
"It's all well and good until the cleric gets really sick," Kandry groaned, covering her face.
They didn't have time to make any sort of plan, for immediately they heard the sound of running footsteps approaching their camp. A young man with wild-looking eyes dashed into their midst.
“Adventurers!” he gasped. “Have you heard? There’s a dragon terrorizing us! We need your aid to defeat it!”
Gundor stepped forward. “We hadn’t heard o’ this trouble. O’ course we’ll do what’s necessary in this time o’ danger.”
“So you’ll come? We must go right away!”
“Give us time ta make our necessary preparations. Leave us fer now.”
The lad nodded, hurrying away again. 
Gundor, Lorellyn, and Kandry shared a look. Without a word, they quickly began to break down their camp, hastily packing their things and snuffing out the fire under cover of Lorellyn’s disillusionment cantrips, and taking full advantage of Kandry’s stealth. In minutes they had packed their belongings on their horses and were heading in the opposite direction of the main road, deeper into the forest. Through it all, Filius remained unconscious, mumbling and sweating and weak with fever. 
After another hour or two’s ride, having hidden themselves deep in the forest, Kandry found a secure cave in which they could hide out. The party was in no shape to fight a dragon right now. Here, they wouldn’t be in danger, or be run out of town for not assisting with the dragon. Gundor secured the perimeter while Lorellyn attended to the sick cleric, laying him out gently on his bedroll once more and bathing his sweat-slicked face with a wet rag while Kandry saw to the rest of the camp preparations. The cool water slowly brought Filius to consciousness, with much coughing and trembling. However, wakefulness did not bring awareness with it. He looked around dully, his eyes heavy-lidded and fever-bright, but seemed to take in little of what he saw. He closed his eyes again wearily without acknowledging his companions hovering over him worriedly. Shivers wracked his body.
“ ‘m so cold,” he coughed. “Thirsty….” 
Kandry rushed to get him a mug of water while Lorellyn snatched the blankets off of each of the other bedrolls and brought them over, covering him in all of them. They seemed to have no effect though, and he continued to shiver violently. Gundor built up the fire frantically, but it took a while to catch, and the smoke only made the sick human cough more. After drinking two mugs of water, Filius fell back asleep, which was somehow both a relief and a worry to his friends. His fever never changed, neither going lower nor higher.
“I’ll run ta th’ village ta get ‘im some kind o’ potion,” Gundor murmured over supper. “I can’t watch ‘im suffer like this.”
“And risk being seen, or worse attacked by a dragon?” Kandry scoffed. “After all the trouble we went to to find this place and stay hidden? Please don’t.”
“She’s right,” Lorellyn said. “That’s at least two hours' ride, and one of us will be left alone and vulnerable. At least wait until morning, when our health and spells are back up. If he’s the same or worse, then go. We’ll see how he does through the night.”
Once night fell, with nothing else to do, the party tried to sleep, rotating 6 hour shifts keeping watch, as usual. However, even when not on guard duty, the party members found they couldn’t settle, and kept lifting their heads to shoot worried glances at their cleric, or make sure he hadn’t worsened. Gundor had had the first watch, and when it came time for him to rest, he settled on his bedroll, but then tossed and turned for a long time. He was usually snoring like a bear within moments of shutting his eyes, so this had the ladies on high alert. Finally, the dwarf got up with a huff, picked up his bedroll and carried it over to Filius’ side, dropping it there. When he lay back down, he was close enough that his shoulder touched the cleric’s. The dwarf then pulled a corner of one of the blankets over himself and rolled to his side, pressing up against the human, and immediately falling asleep with a weary snore. 
Lorellyn had the second watch, and she kept shooting tender, but envious looks at the sleeping men. Filius never woke, but he seemed to sleep more peacefully after Gundor had joined him. As soon as her watch was finished, she followed the dwarf’s lead, pushing her bedroll up against the other side of the sick human, sliding under the blankets, and resuming her meditation. 
Kandry was not so easily swayed, and tried to ignore the thoughtless sharing of germs happening behind her as she took her turn at the watch. However, when no one was looking, she surreptitiously slid her bedroll around to the other side of the fire, placing her closer to her companions.
Had Gundor and Lorellyn been aware of their surroundings, they would have noticed that in the wee hours of the morning Filius began to sweat profusely. He had hardly moved after the other two had settled in with him to share their body heat, but he began to mutter and toss a bit once more. Finally, just as dawn was creeping over the horizon, he woke with a gasp, sitting bolt upright with a hacking cough. Lorellyn and Gundor were instantly awakened as well, and Kandry was at their side in an instant. Filius tried to catch his breath, pushing his sweaty hair out of his eyes. 
“Where ‘m I?” he croaked. “What happened?”
Lorellyn leaned over to press the back of her hand to his forehead, then his neck. “We’re safely hidden in the forest. Are you alright? How are you feeling?”
“Awful,” Filius groaned. “Sick. How long have I been asleep?” He yawned hugely. 
“Almost a day,” Kandry said, pressing a mug of water into his hands. “You scared us half to death. You got hit with a Ray of Sickness and you just… passed out.”
“I did?” he said worriedly, looking confused. “I don’t remember that….”
“Yeah. Did you have some poison in your system too or something? I’ve never seen Ray of Sickness do that,” Kandry said accusingly. 
“Not that I know of. Might have to do with me already being sick when it hit me. Just exacerbated everything, made it worse temporarily.” He coughed roughly into his shoulder, wincing, then downed the mug of water. 
“Well your fever is much better,” Lorellyn said happily. “Let’s hope you’re on the mend now!”
“I’d be on the mend faster if I got some whiskey,” Filius sniffled, looking meaningfully at Gundor. The sleepy dwarf readily got up and shuffled to his pack. Finding what he was looking for, he returned with an amber-colored bottle and handed it to the cleric, who took several unceremonious gulps. 
“Good ta have yeh back, mate,” Gundor rumbled happily, reclaiming the bottle and taking several swigs of his own. 
“What are you all doing over here anyway?” Filius said after a moment, yawning again. “This cave is plenty big enough for all of us.”
“You were freezing, so we shared our blankets with you,” Lorellyn said.
“Really? You mean you slept here all night?”
“Tha’ we did. ‘Twas a mighty fine night’s rest, too,” Gundor said. “Matter o’ fact, I could use some more shuteye if it’s all th’ same ta you lot.” With that, he lay back down right where he was, pressing up against Filius once more and closing his eyes. The cleric looked surprised, though not unhappy with this development. 
“Some more rest would be nice. Filius, are you able to put up some protection spells so we can all relax for another day? I hate to ask so much of you--” Lorellyn began.
“No, it’s fine,” he said, coughing chestily. “I can manage.” He grasped his talisman of Njord and closed his eyes, his brow furrowing. After a moment, an opaque barrier appeared over the cave’s entryway. No creature, magical or otherwise, would be able to pass through. Looking exhausted now, he lay back down alongside Gundor and shut his eyes, a tiny smile appearing on his face as the dwarf shifted cozily against him and Lorellyn too pressed closer. 
Lorellyn was also grinning. “Come join us, Kandry.”
The halfling rolled her eyes. “I don’t cuddle.”
“I don’t either, but here we are,” Filius mumbled, almost asleep. “Just call it team bonding.”
Kandry almost declined again… but it really did look very cozy to be surrounded by blankets and pillows and teammates. With a little sigh, she shuffled over and slotted herself in, with Filius’ long legs on one side of her, and Lorellyn’s on the other. 
They spent the rest of the day just like that, sleeping and eating and talking, content to take a day to simply enjoy each other’s company as they let their cleric take a sick day.
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monstersdownthepath · 3 years
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Demigod Dossier: Velstrac Demagogues, part 1
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Pictured: Aroggus, the Abbey-Maker
Lawful Evil Mad Artists of the Shadow Plane
The Complete Book of the Damned, pg. 120~121 Additional information is also present in Adventure Path: Return of the Runelords: The City Outside of Time, pg. 74~79
Our second-ever Demigod Dossier, now fully in-swing! The Velstrac Demagogues are the rulers of the Shadow Plane and all the lives within, though many of said lives within aren’t really fans of them. Natives to the Netherworld find the presence of the Velstrac an annoyance at best and a threat to their lives at worst, and would much prefer if they went back to Hell where they came from, but unfortunately for everyone everywhere they don’t appear too eager to throw themselves into the jaws of the inferno just yet. Instead, they’re busy throwing themselves into the jaws of one another.
The Demagogues represent the pinnacle of a specific subset of the Velstrac’s twisted senses of ‘art’ and ‘perfection,’ either because they’ve mutilated themselves into something wholly unlike anything else that can, did, or could exist, or they’ve pioneered a form of artistry that other Velstrac couldn’t even conceptualize in the first place and gathered a fandom. It takes some very twisted, alien forms of thinking to become a Demagogue and get others rallied behind you, even moreso because the Velstrac themselves are, putting it kindly, completely out of their gourd. When your audience already expects the insane and outlandish, you have to go even further, and many of the fiends you’ll soon see have.
We’ll only be covering four in this initial post, with the rest to be saved for later...
Demagogues view mortals as little more than primal clay to be shaped, and thus see little worth in investing true divine power into them, worshipers receive Boons that are are relatively simple: a trio of spell-like abilities, each of which may be used 1/day. Boons are normally gained slowly, at levels 12, 16, and 20, however entering the Evangelist, Exalted, or Sentinel Prestige Classes can see the Boons gained as early as levels 10, 13, and 16. Note that while they are Lawful Evil fiends originally from Hell, they are not devils, thus you cannot enter the Diabolist Prestige Class to obtain their Boons without DM fiat.
Aroggus, the Abbey-Maker
Demagogue of Possibility, Revenge, and Sanctuary Domains: Evil, Law, Protection, Trickery Subdomains: Deception, Defense, Fear, Tyranny
Obedience: List the names of those who have wronged you until the writing covers a page, then consume the parchment. Benefit: Gain a +4 profane bonus on saving throws to resist compulsion effects.
What a completely normal, sane, and healthy thing to do! As the first of the Demagogues to flee from Hell, Aroggus is EXTREMELY angry at the devils for locking them up in the first place. Angry enough to want revenge on the whole of the diabolic race, as well as the Asura... Angry enough that he hasn’t yet even started getting around to enacting his revenge, instead just constantly thinking about and refining it as if no iteration of suffering is perfect enough to match his fury.
True to form, he wants you to ruminate in your anger rather than doing anything to enact your vengeance, blacking out a page with the names (or just one name) of all who’ve wronged you no matter how petty or insignificant the inconvenience they may have caused. Unfortunately, no two ways about it, you’re going to look insane (in the literal definition of the term) doing this every day, especially if you only have one or two people who’ve wronged you enough to get onto your list. Scrawling their name, front AND back, until the page is filled and then eating it is behavior that will raise eyebrows no matter who you’re adventuring with. Best to keep this one behind closed doors. Make sure you have a glass of activated charcoal after, because all of that ink day after day (unless you write with, I don’t know, berry juice or blood) is going to do amazingly terrible things to your constitution.
The benefit is good. Compulsions are typically Save-Or-Suck effects, so having more Save means less Suck for you later on. It’s useful at any point in your adventure, so I can’t say anything bad about it! My only wish is that it was a little stronger, since some other gods give +4 vs compulsion and charm effects.
Boon 1: Nondetection Boon 2: Forcecage Boon 3: Imprisonment
Nondectection is a good spell for those times when you need to sneak by diviners, hide magic items from scrutiny, avoid the gaze of a Paladin who’s a little too judicious with Detect Evil, or to add another layer of shroud over Invisibility and the like. It’s a spell that’s a pain to prepare every single day, but useful to have when you need it... but you only have one casting of it per day, so using it wisely is paramount. Ironically, it combines well with your own Divination to find out if you’ll even need it later.  More often than not you won’t be using it at all except to idly ward yourself when going into town or diving into a dungeon.
Forcecage is a completely different animal, the offensive and defensive applications of the spell simply mind-blowing, to the point that keeping this to just one paragraph to save space is going to take some herculean effort on my part! So, the basics: Forcecage has two versions, both of which halt all movement through them: A 20ft square of force bars that allow spells, projectiles, and line-of-effect through, and a 10ft cube that blocks line-of-effect and all forms of magic and supernatural abilities. A Forcecage is effectively invincible (having Hardness 30 and 20hp/level) and impossible to move, so anyone trapped inside without the ability to teleport is likely to stay there for the spell’s duration. Also, to put it simply, shoving enemies in the cage is the main point, but if you cannot, a 10ft/20ft square is an enormous roadblock to stop up narrow passages with.
Which leaves Imprisonment, a portable hole you can shove all sorts of problems into, which will likely create new problems down the line if the target had anything you needed on them. I recommend knocking out a foe, stripping them of their valuables, and then shoving them into their baby jail for all eternity! With the Freedom spell being the only means to undo Imprisonment (even Wish and Miracle fail), you’ll have no actual way to undo the spell against any target you cast it on for one or two more levels, if at all (depending on the party composition). Make sure to use it only when the villain has no MacGuffins, or is a powerful recurring threat. Imprisonment works on anything and everything capable of failing the Will save (take note, anyone wanting to fight Kaiju, Great Old Ones, or Spawn of Rovagug), which gets a -4 penalty if you know the target’s name and some facts about its life, so famous villains are even more vulnerable to being thrown into the Eternity Marble! 
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Barravoclair, Lady of the Final Gasp
Demagogue of the Elderly, Fatalistic Insights, Resurrection Domains: Death, Evil, Healing, Law Subdomains: Murder, Restoration, Resurrection, Undead
Obedience: Practice breath control, holding your breath until you nearly pass out. Benefit: Gain a +4 profane bonus on checks to resist drowning and on saves against inhaled poisons.
A hell of a step down in terms of unhealthiness in terms of Aroggus, and significantly less suspicious, too. Breath control is practiced by people of all stripes, from athletes to explorers to simple monks attempting more profound meditation. While ‘nearly passing out’ is skirting an edge most people won’t approach, it’s not exactly as dangerous for you as, say, inhaling water or eating poison every day. Without any materials needed, the Lady of the Final Gasp is one of the simplest and probably the single cheapest Obedience ritual one could ask for! There is a minor caveat in that races who can’t breathe can’t technically do this Obedience at all, but those aren’t the audience Barravoclair wants anyway.
Unfortunately, the benefit is as weak as the Obedience is easy to do. Drowning is unlikely to come up as a danger unless you’re physically dragged into the water by a monster (which means holding your breath likely isn’t an option anyway), and inhaled poisons are the least common poison type in the game. Against the odd Catoblepas or Green Dragon it will come in handy, but it’s protection from injury poison you really need, which the Lady of the Final Gasp doesn’t provide.
Boon 1: Speak With Dead Boon 2: Resurrection Boon 3: Soul Bind
Alright, let’s face it. Some days, you need Speak With Dead to keep the plot running smoothly. Whether your overzealous DPS kills everyone in the room, your Fireball-lobbing Sorcerer kills everyone in the room, or your summoner’s unchained beasts kill everyone in the room, chances are at some point in your career you’re going to save the party a lot of headaches by being able to pull answers from a corpse. Having Speak With Dead available every day will likely not matter 80% of the time (meaning you can typically use it at your leisure just before going to bed), but much like with Water Breathing and spells like Remove Curse and Neutralize Poison, having it for those 20% of times you need it can keep the wheels spinning and stop unneeded side quests.
... And speaking of side quests and things you’ll need once in a blue moon, Resurrection? For free? Even 1/day? With the hefty cost of 10,000gp for the normal spell, even a well-off party will feel the impact every single time they have to use Rez, but the removal of the cost ups the power level of the spell by a margin so enormous that it doesn’t really matter what Boon you get before or after this one; THIS boon rewards worship of Barravoclair enough to justify putting up with her empty benefit. Even without factoring in the ability to raise party members, you can now curry favor with people of all stripes and demand all forms of insane payments for your ability to raise centuries-old dead at no cost but time... or do your work for free and call in favors at a later date. Do note, however, that you’ll also need someone else on standby to remove the negative levels/stat drain caused by the resurrection process.
I said it didn’t matter what the third Boon was and I stand by it. Unlike with the free Rez above, Soul Bind’s enormous cost still makes its use as anything but a once-per-campaign finisher of an annoying enemy irritating and unfeasible. Spell-likes normally require no components, but Soul Bind operates in a gray area of the rules in that its focus component becomes the subject for the spell, meaning that a DM can very easily and very rightly say you DO require the  gemstone whose value must equal or exceed the target’s HD x 1,000. Binding even a simple 5 CR creature requires the tall order of a 5,000gp gemstone, and if you want to use it on a target that’s worthwhile, it gets expensive fast. It’s way cheaper and easier to just hire a Cacodaemon. 
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Fharaas, the Seer in Skin
Demagogue of Experience, Murder, and Patterns Domains: Evil, Knowledge, Law, Repose Subdomains: Ancestors, Fear, Memory, Souls
Obedience: Study the interior of a freshly severed limb. Benefit: You are immune to bleed effects that deal 6 damage or less.
This Obedience is deceptively simple for what its implication is. You’d best get yourself a Sack Of Rats or have access to a lot of disposable prisoners (or the Regenerate spell)! But thankfully, there’s some wiggle room in the wording: ‘freshly severed’ means no cheating and using Gentle Repose on the same arm over and over, but it ALSO means you can carry around a single corpse and slowly slice it apart, as the limbs themselves don’t have to be fresh, just freshly cut off for the purpose of the ritual. Also, you can use the bodies of Undead, Constructs, and any other creature that technically has severable limbs! Though Fharaas, the Seer In Skin, will likely punish you if your ritual doesn’t involve the examination of actual flesh.
You’re going to look really weird, is what I’m saying. At least if someone barges in on you, you can claim you’re inspecting them for something or other. Infection, signs of magic, etc, whatever you can come up with to blunt the blow. You can cover yourself moderately well by being a butcher or a hunter in your day job, as the severed limb doesn’t have to be human, or even sapient (hence why I suggest a Sack Of Rats), letting you freely slice up and examine your kills.
Bleed effects are fairly uncommon in the grand scheme of things but are also a pain in the neck to deal with in the middle of battle, so this giving a +4 bonus aga--wait, sorry, hold on no, this isn’t a bonus to saving throws? Or skill checks to heal bleed? It just... Stops them if they deal 6 or less damage? You don’t even have to make a save?
Okay. Okay, alright. So you’re just immune to bleed, then?
More or less, really. There are very few monsters that deal more than d6 bleed damage with their attacks (be warned that higher-level ones can sometimes stack their bleed!), and this ability also works on the rare but dreaded stat bleed, and off the top of my head there are NO monsters that deal more than a d4 dice in stat bleed damage. My main problem is that it doesn’t reduce the bleed damage you take by 6, so taking even 1 more point of bleed damage makes this ability useless. Still, though it’s fairly narrow, being effectively immune to a dangerous and irritating status ailment at level 3 or so (when bleed is at its most threatening) is well worth taking up butchery. 
Boon 1: Keen Edge Boon 2: Vision Boon 3: Foresight
Keen Edge is a spell you absolutely want to slap onto any vaguely pirate-y or hoity-toity party member you may have, as cutlasses, rapiers, and scimitars all leap from a dangerous 18~20 critical range to a terrifying 15~20, meaning they threaten to critically strike 1 out of every 4 attacks instead of just once every other fight or so. With a duration of 10 min/level, the enchantment will likely last multiple fights even if you only have it 1/day, but unfortunately it refuses to stack with any crit-boosting enchantments or feats the wielder may already possess, lessening its usefulness as your adventure goes on and your martial party members pick up increasingly fancy gear and pad out their collection of feats. Still, it’s useful for when you get it, and will remain useful for several levels after.
Vision is a whole different beast, and a dangerous one at that. It operates as the Legend Lore spell but vastly accelerated, allowing you to scrape the public consciousness for any information it may have on a specific person, place, or thing. I’ve complained about the general niche uses of Legend Lore before, but Vision grants the information in a much shorter time (a single standard action) at the cost of a potential for failure and a slap of fatigue whether you succeed or not. I don’t like 1/days that do nothing on a failure, but since Vision is purely a downtime spell (unless you need to know the boss’ weakness or info on the Evil Doom Artifact right now immediately), it’s not as much of an impediment to lose out on whatever information it could give you. That being said, the DM will likely have ways for you to do whatever plot-relevant research you need anyway, so Vision is more of a way to speed up the process than anything.
Which leaves Foresight, a spell whose main benefit relies intensely on DM cooperation, as I’ve ranted about here. Mechanically it’s fairly unimpressive, but if the DM reads the spell carefully, they should realize it gives whoever you cast it on a 6-second glance into the future at all times. Whatever horrors befall the victim 6 seconds from now should spring into your mind before they happen, making you the best trap radar on the planet, and the spell’s warnings for the best ways to protect yourself will urge the DM to grant you information about the enemy’s capabilities you may never otherwise know... but what do you expect from 9th level magic? It SHOULD be filling you in with details you’d never figure out!
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Inkariax, the White Death
Demagogue of Preservation, Absolute Cold, and Solitude Domains: Evil, Law, Void, Water Subdomains: Fear, Ice, Isolation, Slavery
Obedience: Inventory your collection of hoarded knickknacks, reciting your unique name for each item as you do Benefit: Gain a +4 profane bonus on saving throws to resist effects that would petrify or paralyze you.
God, finally, someone normal. At worst you’ll look like someone with a few obsessive issues, but at least you won’t look like a menace to society as you lay out your, I dunno, marbles or bone dice or dolls or what have you and make note that they’re still there, cooing to them with names only you know. It’s fitting for Inkariax, of all the Demagogues, to have an Obedience that requires no self-harm, physically or psychologically; unlike all the rest, he was born perfect and doesn’t need to chase after it. Instead, he pursues finding perfection in others, freezing and collecting people and items he believes represent perfection in whatever unusual way he desires that day (having perfect posture, or a perfect scream, or a perfect pair of eyes, etc). Much like him, you’re encouraged to expand a collection of whatever you deem perfect and desirable, which you’re often going to do just over the course of normally adventuring. I’ve yet to see a player character that doesn’t start amassing all sorts of junk in their pockets the moment they get a Bag of Holding or similar.
Indeed, you can just pick up whatever catches your fancy, be it stones, sticks, or severed bits of an enemy, though I’m sure Inkariax will ever-so-slowly raise a disapproving eyebrow if you just pick up any old junk. Make sure to curate your collection now and then! Being able to perform this Obedience with anything you happen to gather is especially helpful if you’re ever separated from your collection (always a danger) and need to start again, but note that each item you gain in your collection must have a completely unique name. That’s only really a danger for especially RP-heavy campaigns, but in such campaigns Worship of the White Death isn’t for everyone who just names all their collected bird feathers Jeffery. Start getting in the habit of stretching out your inventory sheet with names for all your items!
The benefit you get from lovingly counting up all your stolen statuettes and dusty books is resistance to two of the worst status effects in the game. While petrification is relatively rare it typically appears in Save-Or-Suck form, which makes protection against it far more valuable than, say, protection against something like the far more common fatigue or exhaustion. Paralysis is an ailment just short of a death sentence by itself, costing the victim their turn at best and their life at worst, so even a +4 between you and that is something you need to cling to with your entire being.
Boon 1: Sleet Storm Boon 2: Sequester Boon 3: Microcosm
Sleet Storm is a very simple spell with a decent number of functions. Its Long range means that any enemy in your line of sight can potentially be a target, letting you lash out easily at ranged enemies or dangerous casters by creating a 40ft-wide and 20ft-tall area of concealing sleet that’s impossible for any vision to pierce (except the rare and niche Snowsight or Fogcutter Lenses). Anyone inside will have to rely on Tremorsense or Blindsense (though the jury’s out on if the splashing of the sleet would confound those, as well) to navigate it, and 40ft of difficult terrain can feel impossible to clamber through when you start right in the middle of it with no idea which way is the way you need to go. It’s one of the strongest vision-blockers in the game due to its immunity to common tactics that thwart lesser spells (Gust of Wind, True Seeing, etc), forcing enemies to either blow their valuable uses of Dispel Magic or suffer for its entire duration. My only complaint is that you only get it 1/day and that it screws over your party just as hard if you use it incorrectly.
Sequester is as niche a use spell as there ever was for players, requiring a bit of forethought about what or who you’d want to hide with it. The target must be willing or inanimate to be affected, so tricking an enemy via Charm or Dominate into accepting the spell can keep them fresh as a daisy for weeks at a time if you ever have a reason to do such a thing. More often than not you’ll use it to conceal items you seriously don’t want seen or detected, such as a Bag of Holding or similar loaded with your collection of knickknacks or emergency supplies, a particular hostage, an NPC you need to keep alive, or your phylactery if you’re a Lich. If you’re especially sadistic, using it on an item someone else needs and throwing it into a well or a hoard of other objects will keep them occupied for a while. If you’re a more martial character, using it to hide your armor is viable, making it seem as though you’re invincible when enemy blows bounce straight off, or even your weapon to confound your enemies who seem to be taking wounds from an unseen item. Your mime routine will be killer, literally! Just... Just don’t drop the thing, because in the heat of battle you’re never going to find it.
Microcosm is one of the best spells you can hurl into a crowd of commoners or a swarm of foes meant to gum you up instead of actually threaten you. Its 30 HD limit will mean it likely will only strike one or two creatures capable of actually threatening you, but it’s brutal even then. The spell is permanent, trapping your victims in an illusory world in which everything goes right for them even as their bodies starve to death in the waking world. Anything with less than 10 HD is automatically affected with no saving throw, the spell easily mopping up mobs, while anything with 11~15 HD escapes automatically after 10 min... per level you have. On a successful save. There’s Save-Or-Suck, and then there’s the immensely rare Save-And-Suck! No wonder Microcosm is ONLY on the Psychic’s list! Anything with more than 16 HD is unaffected if they succeed their save, but all their allies are likely in an everlasting dreamland now. The big issue is that the HD restriction is way tighter than you may think; creatures, especially at higher levels, usually do NOT have HD matching their CR, but if you’re mainly battling level-appropriate Humanoid or Monstrous Humanoid creatures, Microcosm is fairly reliable in such battles, as those foes typically have HD that roughly matches their CR. But if you’re up against, say, Dragons or Outsiders, good luck bud.
Side note: Microcosm and Sequester used in combination make for excellent ways to start your own morbid collection of living creatures, just like your icy master! Just make sure you have some non-Divination means of seeing them, as Sequester blocks even True Sight.
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dungeonaspects · 3 years
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Bremund of Karinthos:
Human Cleric of Peace
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Peace is always an option, yet one seldom taken. Growing up in a war torn land puts strain on any beings morals, especially those on the precipice of demise, but it did not dissuade little Bremund.
He had little to share with his siblings growing up, mother's hands had long since seized up no longer able to weave as she had. So he worked the fields, at 7 his back ached, his hands covered in welts and often infected he returned home with what little coin he could.
Handing over every copper without hesitating, he would wait to sate his own hunger after his brothers and sisters. Singlehandedly he fed all 6 of them, often electing to skip meagre meals to feed the rest. Then the war passed through.
Devastation. Truly a paltry word to sum up the suffering that stained the little village. Bremund was left dying atop his slain family, the things he saw the soldiers of his own realm do had left him wishing to die, but that was not his fate.
The clergy of Eldath often followed armies, giving aid to any and all under the lady of peace's banner. They would wade through the battlefield, healing who they could, giving relief to those that needed it.
Bremund did not wish to be given relief, weakly pushing away the healing hands of those around him. Until the silver eyes of an old priestess met his, a gentle but intense gaze  searching for something.
In him the priestess saw something few survivors ever had, not a single drop of hatred tainted his gaze, even after the horrors he saw he could not bring himself to hate another person. She healed him roughly, using greater divine magics to straighten his bones and mend the ruptured organs.
"Bury your family with honours, after, you come with me." She said, turning and leading the other followers of Eldath away to the next in need.
The next fifteen years was mostly torment to Bremund, he was a servant for the lady of Eldath, given little sleep and clerical training so intense he was often assaulted by spells. He was forced to fight the guards of the travelling clergy, often cut to ribbons or even coming so close to death a single breath separated him from the void.
The boy had grown to monstrous size, towering a head and a half over most, perhaps seven foot two barefoot. He was formidable in strength yet unflinching with pain, had he chosen a warriors path he could easily compete with the barbarians of the northlands.
Then, after a battle Bremund had been carrying the wounded to the clerics and healing those he could when the clouds above cleared. The blood on and around him melted away, he saw the field as it had been, filled with commoners tending the wheat, children playing in the dirt content with their small but infinitely significant lives. He saw the young man in his arms as he was, barely more than a child, a secret partner back home, a mother worried sick, a father crippled and unable to protect his son. In this Bremund saw Eldath's vision, a world at peace, where no such blood is spilt.
He finished his duties and stood before the lady, they needn't speak, she nodded and waved for him to follow. In her private tent she gestured at a huge plain box taller than her, lengthways it would reach Bremund's ear and spanned five hands.
Within was a war axe made of dark metal, chipped on its edge and with a ridged handle that was uncomfortable to hold.
"Its name is Peacebringer," the lady said impassively, the look in her eye a mix of disgust and reverence "a relic of our orders founders, an item which few recognise as an item of our lady Eldath, and she bequeaths it to you"
The weapon hummed in Bremunds hand before quieting, the purpose of the blade apparent from the faintest touch. To prevent greater violence sacrifices must be made, he must do what must be done to save those like himself.
So he left, thanking the lady and the rest of the clergy, the mysterious order wandering amongst the war torn lands to bring relief to its victims. Bremund walks the path of peace, wishing a world where blood is not shed and people may live without fear.
Violence should never be chosen, but it is always an option.
Some Ideas
A bit of an intense character, I can see him being quite a stern guy, and with the body and weapon he would be intimidating to be around. But maybe a few trusted comrades could bring out the innocent boy he used to be, a few drinks to loosen him up and a lot of trust.
He'll never be the life of the party, but calm, patient, understanding, he could be the moral centre of a party. Tolerant to a fault, he would try his best to understand the violent or even evil members of a party, but will always try for a peaceful option, yet knows that sometimes a single dead lich will save hundreds of lives.
As for the axe and armour speak to your dm, the axe can begin as a regular axe but increase in power as your faith increases and your goals are achieved. Sentience could be achieved, a sliver of Eldath's divinity? Maybe a blood crazed monster that is at odds with its own existence desiring death yet being made for peace. Plenty for a dm to play with, maybe a few homebrew abilities.
Art by: River Flow Shore
Oh my god the intensity, the raw power contained is staggering. This piece felt like a barbarian amidst rage, but I love a switcheroo. Still such an amazing piece.
https://www.artstation.com/artwork/nx6Ee
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ollieofthebeholder · 3 years
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I Remember the Fallen, Do They Think of Me: A Rusty Quill Gaming fanfic
Also on AO3.
They’re none of them in very good shape, really. Well, except for Skraak, who seems to have managed to avoid getting a finger or tendril laid on him the whole time they were in Svalbard. He seems fine. The others might be fine physically, but that purple migraine that came out of the floorboards in the Council chamber did a number on their spirits. Cel’s the worst off, although they’re doing a bit better since their mutagen wore off, but they’re still edgy and tense and more strung up than usual. Azu just looks marginally grumpy, which isn’t a good look on her. Zolf almost wants to say something about how this party only has room for one sourpuss, but he probably won’t be able to make it sound like a joke, and it isn’t really a joke anyway, and Azu is quite capable of taking his head off, literally, if the mood strikes her. Which it well might. She looks like she’s itching to kill something and Zolf isn’t keen to be it. Hamid mostly looks tired, as well he ought with all the spells he cast. There’s a part of him that wants to compliment Hamid on his conduct back there, on strategic use of his spells to help his party members and keeping his head and not only finding the kill switch but figuring out how to use it to save them all, but it probably won’t come out right. Hamid will probably think he’s being condescending or something, or use it as an excuse to pick a fight. They’re both tired, really. And Zolf is feeling every one of the blows he took; nothing a good night’s sleep won’t cure, he supposes, but at least that’s the worst of it for him.
So he doesn’t protest when Einstein teleports them back to Other London and Wilde insists they get some sleep in the back of Gragg’s old tavern rather than risk breaking the surface in the state they’re in. Skraak does, and surprisingly, so does Azu, but all Zolf has to do is point at Cel, looking miserable, and they back down.
“Got a room upstairs,” Gragg says, pointing upwards. “Lots of room for you all. I’ll be down here. Oh—Mr. Smith, right?”
“Yeah?” Zolf frowns at Gragg.
“Letter came for you. From the Poseidon lot. Their messenger said they thought I’d know where to find you.” Gragg shrugs, a little helplessly, and holds out an envelope. “I didn’t, but you’re here.”
Zolf sighs and takes the envelope with a muttered “thanks”. He’s done with the Poseidon lot, has been for close to two years now, but it seems they’re not done with him. He looks over at the others. “Go lie down, the lot of you. I’ll see what this is all about and then I’ll be up in a minute.”
“Surely it can keep until the morning, Zolf,” Wilde says. “Or whatever passes for morning right now. It’s kept this long.”
“Rather not try and sleep with this hanging over my head,” Zolf replies. “Won’t be but a minute.”
“Hmm.” Azu looks at him, then nods once and starts shooing the others up the stairs. Gragg gives him a nod, too, then disappears into the back.
Once Zolf is alone, he sinks down onto a barstool and immediately wishes he hadn’t. It’s not that it’s uncomfortable, or that it’s too tall for him, or even that now that he’s sitting he doesn’t want to get up. It’s that the last time he sat on one of these stools, it was less than twenty-four hours after meeting Hamid and Sasha (and, unfortunately, Bertie), back when he was still just a mercenary, or a Cleric pretending to be a mercenary, or a mercenary pretending to be a Cleric, or just a disillusioned and drifting person desperately looking for something to believe in. Back when Other London was a bustling city full of people trying to live their lives and Gragg wasn’t responsible for anything more than having enough food and drink to last the night. Back before Zolf doomed the world.
He allows himself precisely five seconds to wallow in the guilt of the past, then props his elbows on the bar and turns the envelope over in his hands. ZOLF SMITH, CLERIC is scrawled on the front in extremely shaky, spiky handwriting, along with a series of letters at the bottom that’s obviously in some sort of code, since it’s got far too many X’s and no vowels except a couple I’s. The back is sealed with some very old wax that looks like someone literally just dripped a candle on the envelope and pressed a seal into it. Zolf sighs as he recognizes the shape—it’s a dead match for the ring he still wears on his own finger, his last connection to his family. The Spade of the Harlequins. This letter might have been passed on by a member of the Cult of Poseidon, but it’s coming from a Harlequin.
Probably it’s Curie, writing to say she isn’t dead after all, although why she’d write to him of all people is a bit beyond him. He’s also not sure why she would feel the need to emphasize his Cleric status on the address. But...whatever. Might as well get this over with.
He slides a finger under the flap of the envelope and loosens the seal, then pulls out the folded papers within. It’s a thick sheaf and surprisingly heavy, and when he unfolds them, something slips from between the pages and lands on the bar with a thump and a clatter. Zolf looks down and sees a dagger, etched with some arcane symbols he doesn’t recognize. Great. A magic dagger. That bodes well. He huffs at it. If they want him to identify it, they’re going to be out of luck; that’s not his area of expertise. Maybe he’ll ask Wilde or Hamid in the morning.
He turns his attention back to the letter. It’s the same scrawl as the front of the envelope, scratched out in some places, odd splatters of ink in others, and there are a couple places where it looks like the ink’s run a bit. Gods, he hopes he’ll be able to read this.
Less than a line in, and his blood runs cold as the rest of the world drops away.
Zolf -
It’s gone bad. It’s all gone real bad. I don’t know when this letter’s going to get to you, except I know it’ll be sometime after you left in Prague because—well, you left. You wouldn’t have left if you knew all this before. But it all went wrong, and I need you to know what happened.
It didn’t go wrong right away. At first it was kind of okay. Hamid and I went out and tried to see how many restaurants we could go to, and that was nice. It helped us both, I think, because we both missed you already, but neither of us said anything about that. Like if we pretended it didn’t happen, it wouldn’t hurt. And it worked, at least at first. And then we found Bertie at the last one we went to, and he was causing a huge mess, you know what Bertie’s like. You were right about that. After that it just kept getting worse.
I woke up the next morning and I didn’t feel good again. Everything was bleeding again and I looked kind of bad, but I pretended I was okay and Hamid and Bertie didn’t notice. Well, Bertie never noticed anything that he didn’t want to, but Hamid, I think he was still upset. I dunno. Anyway, I went to the Temple of Artemis to get healed. The lady there wasn’t like you, she didn’t really make me feel all that...I think that’s just what the Artemis lot are like, though. Everyone I’ve met who’s from Artemis, they do what needs doing and go on to the next thing. I didn’t know that then, though. Anyway, I asked her why it kept happening, why I kept waking up hurt, and how to make it stop, and she made me tell her a bunch of stuff and then said it was because I got brought back to life wrong and I’d have to go to a Temple of Aphrodite to get healed right.
Then there were zombies. Loads of zombies, and they were attacking in the middle of the square. We went to fight them off and that’s when we met Grizzop, he’s—he was a Paladin of Artemis, and he helped us fight them. Bertie had this ring, he said it was supposed to make the undead go away, but instead it made them come closer to him. It made me come closer to him, too, and that was really not a lot of fun, Zolf, I didn’t like that at all. I fought it, though. I fought it really hard and it mostly worked. But there were loads of zombies, and even though we fought them off okay, the four of us, I was real worried about you. Part of me wanted to go find you and make sure you were okay, but I knew you didn’t want to be found, so I had to trust you would be all right. Grizzop said he was supposed to be hunting down a rogue mage that was probably making all the zombies, and we were still supposed to go up to the University and stuff, so we said we’d go with him in the morning.
Everything opened up again overnight, so I had to get healed a bit. Hamid kept asking me if I was okay, and I kept telling him I was, partly because I knew he couldn’t do anything to fix it and partly because I’m just so used to pretending I’m fine when I’m not, and partly because I didn’t want to worry him more than I had to. We went up to the University like we talked about, and it just kept getting worse and worse. Mostly by Bertie being Bertie, but also because the rogue mage, Franz Kafka, he had a book that came from Rome and it drove him crazy. He was a Harlequin, the council told us, and they were all Harlequins too, they had rings like yours and Rakefine’s, and they’d kind of lied to Grizzop because they didn’t want people to know it was one of them doing the zombie thing down in the city, but they asked us to go take care of it and we said we would. So we went back down to Prague and fought loads of stuff. We had a map with all the plague pits on them, Kafka was raising zombies out of them, so we decided to try and clear out as many as we could. Hamid had got tickets for the opera and the ley lines crossed at the opera house, so he thought Kafka would choose to try and spring his trap there, but Grizzop and I said it’d be better to take out the zombies before that. We got him to agree in the end, kind of, but we didn’t manage to get all the zombie pits cleared out before the opera was supposed to start.
It got really, really bad at the opera, Zolf. I don’t know if you were still in Prague then, I don’t know if you heard about it, but it was  real bad. The basement was full of zombies and Grizzop and I tried to fight them off, but there were so many and a couple of them were really big and even though I had all these bombs I made and Grizzop had his bow and arrows and all that, we couldn’t kill them all, so we had to run up to the top. Then when we got up there, we found out that Hamid was right, that Kafka had tried to attack at the opera, and everybody was frozen and Bertie and Kafka were both flying and facing off each other, and Hamid—Hamid was gone. He was nowhere in the theater, and when I got to the stage I saw his bracelets and what was left of his clothes looking like they’d been torn apart and I knew, I knew Kafka had killed him somehow, and it was my fault because I wasn’t there to help him. And Kafka didn’t just have Bertie, he had Hamid’s sister—she was singing in the opera, it’s why Hamid wanted to go so bad—and he told Bertie that he had to pick whether he’d kill Bertie or Aziza. Don’t think it’ll surprise you which one Bertie picked.
But Kafka cheated. He killed both of them. I wasn’t fast enough, I couldn’t stop him—I tried, Zolf, I tried so hard, but even with Grizzop shooting arrows at him I couldn’t kill him fast enough to stop him from killing both of them. And, I mean, I kind of would have wanted to kill Bertie myself, or let Hamid do it, or at least let Hamid yell at him a lot, but even though Bertie wasn’t a very nice person, he didn’t deserve what happened to him. And his sister—she was just singing. She was just there and doing what she loved and Hamid was so proud of her, Zolf, and Kafka killed her just because he could. It wasn’t right. The guards finally showed up, but they were too late to help. Bertie was dead and Aziza was dead and Hamid...
Well, Hamid wasn’t dead after all. Grizzop found him on the roof of the opera house. Kafka put a spell on him and turned him into a monster, and the monster ran away. So at least he didn’t hurt anybody and not know it. He’d have hated that. I’d have hated that. Grizzop would’ve just killed him, I think, and then I’d have really been alone and I don’t know what I would have done. But he didn’t and I wasn’t, not then. They fixed us up and we had to tell Hamid about what happened. I didn’t tell him about Bertie getting to pick. He was hurt enough by what happened. And we almost got arrested or kidnapped or something like that by the Cult of Mars, but Wilde showed up and got us out of it.
As bad as Hamid wanted to go home with his sister and make sure Bertie was taken care of and all that, when they gave us a job to do, he agreed to do it before Einstein teleported us to Cairo. So then we went into Newton’s study and found his pocket dimension, and it turned out that there was somebody working there who’d been working with Kafka and Edison on Mr. Ceiling, or on something like Mr. Ceiling anyway. And it turned out that she was an old friend of Hamid’s. I think they were dating once. She really didn’t like him anymore, though, so even if she hadn’t done the work that meant Mr. Ceiling could happen, I wouldn’t have liked her, because she was really nasty to him. And he just stood there and took it. He didn’t fight her and he didn’t argue with her and he didn’t try to stand up for himself. He just kept saying she had to come with us.
You’d be proud of him, I think.
Anyway, after that Einstein sent us to Cairo. We wound up in the middle of a real bad sandstorm—Hamid thought we were probably in the middle of the desert, but then it turned out we were on the main street and not that far from the Temple of Aphrodite. That’s when we met Azu, and that was a pretty good thing, but that was the only good thing really. They told us at the Temple they’d been having lots of really bad weather, like they were having in Dover when we were there. I like the rainstorms a lot better than sandstorms, but it still wasn’t fun. And that was the easy bad thing.
This part’s not easy to talk about, and it feels really selfish when I think back on it, because I didn’t handle it in a way that you’d be proud of. I went to talk to one of the healer people about whether or not they could fix how I kept waking up hurting and that the person at the Artemis temple had said I was a little bit undead. He checked me over and said that I wasn’t just a little undead, I was really undead, and that I only had about a month left before I turned into something else. Hamid and Grizzop called it a lich—I hope I’m spelling that right, it’s not like they ever wrote it down, but that’s what it sounds like. Grizzop said they were evil, but Hamid kept saying that maybe I would be the first non-evil lich. Which, I mean, I guess that would have been okay, but...
Eren Fairhands said there were only three ways to fix me—to die all the way and go for a resurrection, to get a necromancer to follow me around and do magic on me to keep me just plain undead, or to get this artifact called the Heart of Aphrodite that the Meritocrats had all locked up because they don’t want powerful magic just floating around for anyone to use. I told Hamid and the others that I didn’t think they’d agree to let me use something that powerful, just for me; Hamid insisted they might because we’d saved the world a couple times, and also his other sister worked for the Meritocrats so maybe it would be okay. But I didn’t believe him. The world doesn’t work that way for people like me, you know? And the other two options...I might have trusted them if you were there to do them, but not someone I didn’t know, or a god I didn’t know.
Anyway, we went to Hamid’s family’s house. Hamid was really scared about seeing his family again, but, I mean, it had to go better than seeing Barret did for me, right? And it sort of worked out okay, at first anyway, but everybody was real upset, not that I blame them. They had the funeral the next day, and it went okay, but a tall figure in a hood like the one that hung out with Barret showed up. We watched it and then it disappeared, but it was after Hamid’s brother, and we didn’t want him to lose anybody else, so we were trying to protect him. And then it came back and we attacked it and we managed to kill it, but I just, I didn’t handle it well at all. I fell apart and then I just shut down. I think I gave up. I decided I was just going to die and that was all there was to it.
Like I said, I don’t think you’d be very proud of me for that. I had options, even if they didn’t seem very likely, but there was still a chance and I should have held onto that. You would have. But I didn’t and that means I did a lot of things I shouldn’t have done.
Hamid’s brother was working for Barret. Kind of. He got in debt and he owed Barret money, and Barret wanted him to rob the bank that Hamid’s family works for to pay him back, but things went wrong and someone died. That’s what Barret gave Hamid the ring for, he wanted him to give it to his brother, but Hamid wouldn’t because he’s a good person and he didn’t want to make his brother suffer. But because someone died, the bank was going to arrest him, but Hamid’s father said he would take the blame instead. Hamid tried to make him not do that, tried to make him see that his brother needed to face the consequences, but his father did it anyway. Then Hamid came back and told us what was happening, and he asked us for advice, and I said a lot of really mean things about his family. Well, all of us did, I guess, but...it’s different with Grizzop and Azu, you know? They didn’t know him. Not like I did. I said a lot of things I shouldn’t have said because I was upset and scared and hurting and I wanted to make Hamid feel that way too, and I shouldn’t have because he already was and I should have known that and it wasn’t fair. I won’t say I didn’t mean what I said, because I did, but I still shouldn’t have said it. And I didn’t mean it about Hamid, at least. He’s a good person, Zolf, he really is,  even with what he did before, and he wanted us to help him and all Grizzop and Azu would say was that his brother and father deserved to be punished and I said they could get away with not being punished because they were rich and...
I wish you were there. You would have known what to say, what to do. You wouldn’t have made such a mess of it like I did.
I thought about you a lot that night, about what you would have said and done, and the next day when we went down for breakfast, I tried to do like you would have. I asked Hamid and Grizzop and Azu how their talk went after I left, and Hamid apologized to them for trying to keep his brother out of trouble and mucking it all up, and then he told us what happened to him. He got kicked out of university because someone he thought was his friend tried to get him to make a potion as a prank, but he wrote it down wrong and then the not-friend made it bigger and a bunch of people died, so he joined up with you—us—to try and make up for what he did. He was really worried that all he did was make things worse, because he said you didn’t think what we did in Paris helped, and then he didn’t think he helped at all in Prague. But he did, and he’s trying, and Grizzop said that was what was important. And I pointed out how much better he’s gotten since we met, because I meant it but also because I think you would have said it too, and he said it helped, me saying that. So we had a little bit of good, at least. And Hamid said a lot of really nice things about me when we met Apophis later that day, and Apophis agreed that we could use the Heart of Aphrodite to fix me. And it worked, Zolf, it really did. I’m good as new. Better, even, Fairhands even grew my finger back for me. For a little bit, everything was great, and the only thing that would have made it better was if you were there too.
And then it went bad again. We had to go to Damascus because there was information in the vaults when we got the Heart of Aphrodite that Edison was doing a bunch of stuff with the factories there, and that it might be involved with the Simulacrum and everything. The first factory was run by goblins and they were real proud of what they were doing, and they even gave me a dagger made of adamantine. When we went to investigate the other factory, though, they wouldn’t even let us in and it was really suspicious, so we sneaked in in the middle of the night to have a look around. They’d fired all the people who worked there and they had monsters in the warehouses to guard them, and they were building things like the Simulacrum. Loads of them. We had to fight our way out and then, well, we were going to go back to Damascus and find Wilde and tell him what was going on when someone showed up at the door with two more of those tall things like we killed at the funeral, and I think it was one of Bertie’s friends, you remember those people with the carriage from the Simulacrum unveiling? Wellington. Him. Anyway, Grizzop shot at him and he went away, but then they dropped a body in, only it wasn’t dead. It was Barret and he was tied up and beaten up.
You’d be proud of Hamid. He was all calm and serious and firm, just like you used to do when you were getting information out of bad people. I half expected him to threaten to drown Barret in a bucket. Would’ve loved to see the look on his face if he did. Anyway, Barret eventually told us he was working with the Cult of Hades. They’re the ones who suggested he get in touch with us about the Serpentines, and they’re the ones who helped him take all the kids out of Other London that got sent to Paris to be used for Mr. Ceiling. Then he told us the Cult of Hades had infiltrated the Meritocrats, and that he had too, and he gave Hamid a list of names. Grizzop and Azu wanted to just kill him. Hamid thought he should be arrested, but then they asked me what I wanted to do with him. If you’d been there, I’d have said he was a good candidate for a sacrifice, but...that didn’t seem right. Not just killing him. It’d be too easy to be just like him, and I never wanted that. So Azu and Hamid took him to Damascus to give him over to the Artemis lot to be put in prison, and they said they’d talk to Wilde and come back while Grizzop and I stayed and watched the factory and made sure nothing else bad happened. I went and checked one of the warehouses, and it was like it was raining in there—there was an aqueduct and they were piping water through, which I thought was weird because water was so expensive and hard to find in Damascus. Wilde showed up and asked us to show him the warehouses, then said we had to go because he’d arranged to have the factory destroyed. He said things were getting really bad, that there’d been the riots in London and Other London and a whole bunch of other places too, and that with the Meritocrats being compromised he didn’t trust anyone but our group, which kind of made me feel good and bad at the same time.
I like Wilde. Didn’t think I would, but I do.
Anyway, Apophis came in and turned the whole thing into glass, but there was steam coming up from a crack in it, so we slept on it and then investigated in the morning. There were pipes and tunnels and all sorts of things, and we almost got caught in a couple traps, but we came through okay, and then we found the secret part of the factory where they were making the outsides of the Simulacra (Hamid called them robots, I kind of like that better, actually). It turned out they were stealing the river, too, to make the factory work, so we started destroying it, because they were evil, or at least using evil things to do the work. It was all going so well for once. We were really doing good, even when we had to fight off an assassin that kept trying to turn us into stone.
And then...and then we got a weird magic message. I can’t really explain it in detail, maybe Hamid can tell you about it better, but the Cult of Hades sent us a message and told us that we needed to stop, or else. When we tried to argue with them, they showed us what they’d done.
They took our families.
Bi Ming, and Azu’s big brother, and one of Hamid’s little brothers, and a goblin who must’ve been important to Grizzop (I never got the chance to ask him about that). They had them tied up and trapped, and they said they were in Rome, and if we didn’t go and rescue them they’d...
Well. We weren’t going to let that happen, were we? We couldn’t. At least Hamid and I couldn’t. I think Azu was a little torn, because her brother can take care of himself and all, but Hamid and me, we couldn’t wait. We thought we’d pop back up, tell Wilde what was going on, get him to send in people to take care of it, and get on to Rome. We knew it was dangerous, but we had to. Grizzop argued with us about it, he said the mission was more important, and in the end he stayed behind and took care of everything while we went on to Rome with Einstein.
I’m sure you’ve heard about Rome and what it’s like. You’ve been loads more places than Hamid or I have, you’ve got to know the stories. I don’t think you can really know what it’s like unless you’ve been there, though. Best way I can describe it is, remember when we got across the Channel and you were telling me about that place you sailed through in a storm once, where you could see all the shipwrecks and things? Like that, but on dry land. Nobody lives there but monsters and the ghosts of memories. The air felt bad, and it did weird things to magic, too. Sometimes Hamid’s spells worked really well and sometimes they didn’t work at all and sometimes they were normal, it didn’t make any sense. Azu couldn’t do many spells at all, because her magic comes from Aphrodite and the prayers weren’t working. She said it was like Aphrodite couldn’t hear her, but I think now it’s the other way around—that Aphrodite could hear Azu just fine, but Azu couldn’t hear Aphrodite’s reply, and I think that’s worse. Because it means whatever was strangling Rome wanted people to feel like the gods abandoned them, but also wanted the gods to suffer knowing that people who believed in them and all that were desperately reaching for them and they couldn’t do anything but listen.
It wasn’t easy. It was hot and hard to move around sometimes, and things kept attacking us, all kinds of monsters. Einstein was basically useless, so it was just Azu and Hamid and me having to fight, and I was really glad I wasn’t trying to do this and also not turn into a lich, ‘cause not being able to heal would’ve been really bad. Worse for Hamid, though. He nearly blew himself up and it scared me half to death, but I was honestly too happy he was safe to really yell at him for it. We hid out in a basement overnight to sleep and heal, and the next day we found the place where our families were being kept...kind of. We had to sneak into this big building, and when we got in, we found a big purple cloud, like a hole in the universe or something. I don’t know the details of the magic, that was more Hamid’s thing, but the people we loved were inside it, and there was this Paladin of Apollo there, too, someone who apparently knew Bertie, and he went in there and got stuck. Grizzop got there with Eldarion, she’s—she was my teacher when I was in prison, kind of in prison anyway, and she wanted me to stop running around getting in trouble and go back somewhere safe, but I told her I wasn’t going to do that. Eventually she gave in. Einstein said he’d wait for us to teleport us out when we got out safely, we didn’t know how long it would be, because the magic led to another plane and time might not move the same way there.
Actually getting everybody out wasn’t so hard. It was like a puzzle. I kind of like puzzles, actually. We had to fight a couple monsters, nothing too serious, except one of them broke my favorite ice dagger and I was kind of upset about that. But Bi Ming was okay, and so was Issak, and Azu’s brother, and Grizzop’s friend, and even Ed. We got everything and we got together in a circle and Eldarion transported us back.
And that’s when it went really bad. At least for me.
I couldn’t hold on. There was just so much going on, and my hand slipped, and then I couldn’t grab Bi Ming’s hand quick enough to stop from getting ripped away from the group and getting lost. I didn’t come back with the others.
But, obviously, I’m writing this letter to you and it’s going to get to you, I know it will, so you know I’m not dead and I didn’t go to another reality or anything like that. I landed on the floor, and I recognized the floor of the place I’d been in before, just...newer. Brighter-looking.
I went back in time, Zolf. Grizzop too, his grip slipped too. He said Eldarion stepped out of the circle before we left the other dimension—there were too many of us, she couldn’t guarantee she’d get everyone back safe if she didn’t let go, I think—but she’s not here, so I don’t know where she ended up. But Grizzop and I came here. To Ancient Rome, in the days before it was destroyed. Literally days. I’m alive, I’m healthy...and I’m trapped two thousand years before I was even born, or anybody I love.
It’s still fresh, I don’t know if I can talk about it, but I’ll try. We tried to help, Grizzop and me. We went looking for the Cult of Mars, and the Cult of Hades, to try and take them down and see if we could stop Rome from being destroyed and the world from getting bad in the future.
We couldn’t.
We tried, honest we did, but the fight...it was too much, it was too bad. I think I should have died, but Grizzop took a spear that was meant for me. And then he kept getting hit, but he wouldn’t stop, he was trying to take down the captain. He did, but...but they killed him. I was right there and he went down and then they knocked me out and when I woke up I was strung up from the ceiling like I was going to be fed to something and there were all these dragons and Grizzop was still on the floor and he was dead and I wasn’t and...
I can’t, Zolf. I just...I can’t. Not now. Maybe, maybe someday I can, but not today.
The point is that we didn’t stop the cults, and we didn’t stop the dragons, and we didn’t save Rome, and we didn’t save the world. Maybe we couldn’t have. And Grizzop died and I didn’t. I checked when I got free, after the dragons got away, but I’m not a healer and I’m not magic and I’m not...there was nothing I could do. And I couldn’t even take him with me. I had to leave him there or I wouldn’t have got out.
I think I shut down again. I don’t remember a lot of the walk out of Rome. I just remember telling this man we’d met—his name is Cicero—I told him to show me the way out, and I followed him, and I made sure he didn’t die, because he was the only person I knew anymore and I was not going to lose anybody else. And along the way, there were—there were other people trying to leave, trying to get away, and I just, I grabbed them and I brought them with us, because I wasn’t going to leave them behind, because I couldn’t. Maybe I couldn’t save everybody, but I had to save the ones I could.
That’s all we ever can do, right?
We found a place. It’s...it’s a home. It’s warm, and dry, and safe. I can stand on the roof and see for miles around, but it’s close enough that I can get supplies if we need them, and bring in more people. Refugees from Rome, mostly. People who need a place to be safe. There aren’t as many as maybe you’d think, a lot of people just stop here before going on somewhere else, but some stay. Mostly kids. The ones with families, parents and kids, most of them go on after a while, but the kids who don’t have anywhere else, anyone else, they stay, and I’m trying to take care of them. Trying to teach them a bit.
It’s all been a way of marking time, really, up until now. I know, in my heart of hearts, that Hamid and Azu and the others made it back safe and sound. And I know Hamid won’t give up on me. Every day I’ve been expecting to see him, or a magical effect of some kind. Something to get me home. I’m trying to be patient, trying to tell myself that just because time’s going on for me doesn’t mean it is for you lot. It’s not going to be instant, it’s not—it’ll happen, I keep saying. I’ll get another chance. I’ve just got to wait.
But today, I—Cicero and the kids, they surprised me with a party. I’d told them I didn’t know when my birthday was exactly, which is kind of true because the months aren’t the same here, but I didn’t think about it until today. I got back from a supply run and they’d set up a celebration for me. Cicero told me that since I couldn’t remember when I was born, they’d decided that my new birthday was the day he met me, the day my new life started, I guess.
It’s been a year. A whole year.
I made it through the party, somehow, but as soon as I could I got away and came up here to my room. I was upset and scared and missing you more than ever, you and Hamid both, and I thought suddenly that maybe you didn’t know I was alive, that maybe Hamid thought I was lost and didn’t know where to find me, so I was going to write Hamid a letter at first, but...but I really wanted to write to you.
I really needed you.
I’m a little bit calmer now, though, and I’m thinking a little more clearly. Maybe writing all this out helped some. I just imagined I was talking to you, and that helped, too. I’ve never been all that great with words, but I’ll try here. There’s some important stuff I think I need to say.
Hamid and I were the same age, did you know that? We talked about a lot of stuff while we were going to the different restaurants in Prague, and one of the things we talked about was our birthdays. We thought it was kind of cool that we both had the same birthday. We were both twenty-three.
We were kids, Zolf. Just a couple of dumb kids who thought we were grown up. I’ve got a bunch of dumb kids of my own now, and I know what I’m talking about. We thought we knew everything about everything, and it’s probably one of the reasons we didn’t always get on so much. We both thought we knew how the world worked, and because the way I saw the world and the way he saw the world were so different, we both thought the other didn’t know anything about anything. I’d never been out of London—I’d barely been out of Other London—and Hamid, for all he’d been places, he hadn’t really seen the world, just the part of the world that rich people let their kids go. We had a lot to learn.
We needed you. I don’t blame you for leaving, I know you needed that too, and I meant what I said about how none of us were forced to be there and you could leave if you wanted to, and we both trusted you’d come back when you were doing better. And maybe we both thought we’d be okay on our own. But I thought the whole world worked like Other London and Hamid thought the whole world worked like Cairo and Cambridge. Azu and Grizzop both saw how they thought the world should be, but the difference was Azu didn’t realize that it wasn’t like that, I think, and Grizzop just tried to make it like that. But you knew how my world worked, and how Hamid’s world worked, and how the rest of the world worked, and when you were there, it was a lot easier to see things how they really were and not just how they would have been if we were where we were used to, you know?
But it’s not just that. I didn’t get to be a kid, not really. And now that I think about it, Hamid didn’t really either. I had to be a thief and he had to be a banker’s son, and there were rules and things we had to do and things we were expected to be, and we didn’t get to figure out who we were and who we wanted to be. But you let us be that. You made it safe for us to start figuring ourselves out, even if it upset you sometimes, but you were there to catch us if we went too far. And even when you yelled at us, I think we could tell you weren’t really mad. We both had a lot of growing up to do still, even if we didn’t think so, but we weren’t going to do it without someone to show us how. And you’re the only person either of us ever met who was willing to do that for us.
I don’t know if you can get me back. I know I can’t get back to you from here. Magic isn’t what I’m used to, or the people who can do that kind of magic...don’t. I keep thinking about something Apophis said, about how the Meritocrats took a lot of magic things away from humanity because only the rich people could get at them, and I wonder if it’s not something like that, that I’m just not rich enough to get to someone powerful enough to send me home. But  I think I’m going to have to wait, and hope. I’m not giving up that hope, because I know you wouldn’t want me to, but...but maybe there’s a reason I’m supposed to be here.
These kids, they need someone too. Like I did. And right now, I’m what they’ve got. If I leave, I don’t know what’s going to happen to them. So this isn’t me saying “don’t keep trying to find me”, this is me saying that if you can’t get me back...I think I’ll be okay. I just keep asking myself, every time I run up on something that I’m not sure about, I think, “What would Zolf do?” And so far I’m not doing too bad, except for the part where I had to tell Maximus he couldn’t threaten to drown his little brothers and sisters in a bucket every time they annoy him. I’m doing my best, though. That’s all I can do. I’m trying. I’m trying to be you for them.
And it’s a little bit like I’ve got you here with me.
But Hamid doesn’t. He doesn’t have you and he doesn’t have me, and his sister and his friend died, and his father and his brother are going to prison, and someone he thought was his friend doesn’t care that she was doing work that got used for horrible things. He’s still just a kid really. And Azu’s solid, but she’s not what he needs. She sees the world in black and white. Either you’re her friend, or you’re her enemy, and if you’re her friend, you’re a good person. Hamid needs somebody who sees him for who he is, and cares about him as a person and not as what he can be or do. He needs you.
So here’s what I’m going to do. I’m going to finish this letter, and I’m going to take it to the Temple of Poseidon up in the town, and I’m going to ask them to find a way to get it to you. And then I’m going to come home, and I’m going to get all the kids together, and I’m going to tell them stories. I’m going to tell them about the ocean and the rain, the stars and the sand. I’m going to tell them about monsters and mechanical men and magic. I’m going to tell them about Azu and Grizzop and Wilde and even Bertie, my friends, and I’m going to tell them about Hamid, my brother, and I’m going to tell them about Zolf, the best dad I could ever have asked for.
And what I want you to do—it’s a big favor, but I’m hoping this letter won’t get to you until you’ve had a chance to get right. I want—no, I need you to go find Hamid. Maybe it hasn’t been very long, maybe you’re getting this right after we left, in which case, go to Rome and meet him when he gets back. Or maybe it’s been a bit and you’ll need to ask Wilde. He’ll know where to find him. Tell him I sent you if you have to, if he won’t listen to you, but please, please go find Hamid. He needs someone to be there for him, and I have a feeling you need someone too. Someone who believes in you, too. I’ll feel better knowing you’re together, that you’re helping each other, keeping each other safe. Tell him I’m sorry, for what I said about his family. Tell him I miss him, and I love him. I miss you, too, and I love you, too. I mean that with everything I have in me.
We’ll see each other again. I know that. In your time or mine, in this world or the next. I know I’ll be able to see you both again. And I hope that when I do, I’ll be able to look you in the eye and know that I made you proud.
Love always,
Sasha.
P.S. I want you to have my fire dagger. It’s probably not safe to have around just now, it being magic and all, and I want you to have something to remember me by.
Zolf lowers the last page of the letter slowly to the bar top. For a long time, he doesn’t move, just stares at the sheaf of papers and the dagger without really seeing either of them.
Then he takes a deep breath, slides off the stool, and trudges slowly and quietly up the stairs.
The upper floor of what used to be Gragg’s tavern consists of what can only loosely be described as “rooms” because there are two walls, each going about a third of the way across the room, dividing it into nominally two separate spaces. There are a few crates of supplies scattered about, mostly blankets from what Zolf can see in the half-open ones, but one of them has Skraak curled up inside, sound asleep. It’s not hard to find the group, in a sort of nest of blankets tucked up against one of the dividing walls. Azu lies on her back, one arm flung over her face. Cel’s hair is just visible over the edge of a ball of blanket up against Azu’s side; Zolf can’t see their face, but he guesses they still feel pretty terrible. Sumatnyerl sleeps on her side on the opposite side of Azu, back to the party and face to the dividing wall. Einstein snores lightly, cuddling Azu’s outstretched arm like a teddy bear. Even Wilde is there, half-sitting and half-slumped against Azu’s side, a blanket loosely draped over his lap and one hand resting in the space next to it, looking for all the world like he was trying to sit up and wait for Zolf but fell asleep anyway.
Hamid is nowhere to be seen.
Zolf tries to tamp down his instinctive panic. There’s only one way in or out up here, unless Hamid climbed out a window, and he wouldn’t do something like that. Nothing could have got up here without Zolf hearing it, he’s sure—well, okay, he was lost in the letter, it’s possible, but surely the others would have heard something. Hamid’s got to be nearby. He’s just...not sleeping with the others, for some reason. Maybe as he gets more dragon-ish, he gets more like the kobolds and prefers to sleep somewhere he can’t be found easily. Maybe he just doesn’t want to sleep on the floor and has figured out how to make himself a little bed, or found a bed somewhere.
Unless an assassin with Sasha’s level of skill but no morals sneaked in through the window. Unless there’s another thing like the thing they fought in Svalbard that burned their clothing and damaged their spirits. Unless the one Hamid sucked into the kill switch got out somehow and attacked him. Unless Hamid did do something stupid, maybe testing out a new spell he’d discovered or ability he’d developed...
Zolf moves as quickly and quietly as he can into the other half of the room. It’s been mostly picked over and cleared out, those few boxes remaining pushed to the sides of the room. One, a longer and narrower box than some of the others, is up underneath a single window at the far end of the attic space. And there, sitting atop the box, is Hamid, staring out the window even though it’s pitch dark and he can’t possibly see anything.
Inhaling sharply with relief, shoulders relaxing, Zolf crosses the space. He’s still trying not to wake the sleepers, but he’s pretty sure Hamid can hear him. He sits at the other end of the box from Hamid. “Hey,” he says quietly.
“Hey,” Hamid says. He sounds the way he did in Paris after they destroyed Mr. Ceiling for real—weary and beaten-down. The thought makes Zolf hurt all the way through, partly hating himself for the person he was then and partly because Hamid’s got no reason to feel that way now and partly because it makes him think of Sasha, not that she’s far from his mind right now.
Hamid turns away from the window and looks in Zolf’s direction; he can’t possibly see him in the total lack of light, but Zolf can see him just fine. He almost looks worse than he sounds, and Zolf has a brief moment of wondering if he’s hurt worse than he’s letting on before he convinces himself he’s just being alarmist. It’s just the shadows and dim lighting making things seem worse than they are, combined with the stress of the last day.
Now that he’s here, Zolf has no idea where to start. He tries to think of the best way to begin, then gives up and decides to just say the first thing that pops into his head. The words that come out of his mouth remind him why it’s a bad idea to do that. “Did you seriously almost blow yourself up in Rome?”
Several emotions play across Hamid’s face, too fast for Zolf to read in the darkness. He expects a shrill protest, or an angry denial, or a stammering justification, but to his surprise, Hamid simply sighs and nods. “Sort of? We were fighting something invisible. It had just attacked me, so I knew it was near me, and Azu and Sasha weren’t, so...I cast a fireball centered on me. It should’ve been fine. I can stand up to fire pretty well, so I thought even if I couldn’t get out of the way fast enough, I’d be okay. But something in Rome made magic go...weird...and it was more powerful than I thought it would be. I got lucky, I guess.” He looks up at Zolf, and this time the look in his eyes is easy to read: guilt. Zolf’s not sure why. “When did Azu tell you about that?”
“She didn’t. I—” Zolf flounders for a moment. There’s got to be a better way of saying this. Finally, he just sighs and hands Hamid the letter.
Hamid makes a weary, practiced gesture, and Zolf blinks as the by-now familiar tiny dancing lights appear between them. Hamid blinks, too, then flinches. “Sorry,” he mumbles and starts to make the gesture to dismiss them.
Zolf reaches over and stops him. “It’s—fine. It’s fine,” he tells Hamid. “Nothing out there hunts by sight. Gragg says they can’t get in buildings anyway. I trust him. You’re fine.”
Hamid swallows and nods. Now that the lights are there, Zolf can see him a little better, and he reevaluates his previous assessment. Hamid does look worse than he sounds. He looks either ill or injured, with dark hollows under his eyes, which have a slightly bruised look to them, his skin ashen. There’s a smudge on his forehead of dirt or slime or blood or some combination of the three, he looks like he’s run his hands through his hair in frustration or despair, and his ever-present eyeliner is smeared down his cheeks.
It hits Zolf all at once that he’s literally never seen Hamid not perfectly groomed. Even in the catacombs under Paris, when he’d been injured and panicking, his first instinct had been a shaky prestidigitation to clean himself up. He fusses over his appearance more than anyone Zolf has ever met, with the possible exception of Wilde, and he remembers that Wilde always looked worse off than he was when he couldn’t use his own prestidigitation. It’s no wonder Hamid looks sick. Zolf resists the urge to comment on it and simply waits.
Hamid sucks in a sharp breath as he starts to read, and even more color drains from his face. His eyes fill with tears, but to Zolf’s slight surprise, they don’t fall. He smiles briefly a couple of times, barely more than a flicker, but Zolf also sees him retreat slightly into himself. And Zolf can tell when he gets to the part after they got separated coming back to Rome, because Hamid’s hands start shaking, ever so faintly.
When he reaches the end—apparently—he stares at the paper for a long moment, much like Zolf did, then takes a deep breath, folds the letter back up, and hands it back to Zolf. Zolf isn’t sure whether to be impressed or worried that Hamid hasn’t dissolved into a complete emotional mess.
“She’s right,” he says softly, and his voice is choked and shaking, but he’s not actually crying. “I was just a dumb kid. Still am, I guess.” He looks up at Zolf. “I keep—I think I’m getting better, and then I do something utterly stupid because I think I know what I’m doing, and then I argue with you when you call me out on it. And then I have the nerve to act like you’re—” He chokes off the word and looks away, taking a couple more deep breaths.
Zolf realizes, all of a sudden, what Hamid is doing. He’s trying to stop himself from crying, because he doesn’t want to be overly emotional. He’s trying to be sensible and practical and, well, grown-up about this.
Before he can say anything, Hamid looks back up at him. “I’m not—I’m not trying to justify why I’m right. I just want you to know where I...” He swallows. “When I was growing up, if I made a mistake or—o-or did something wrong, no matter what it was or how bad it was, all I had to do was admit it was wrong and apologize, and everything would be forgiven and it would go away. Like it never happened. And you—you’re kind of the opposite? At least, that’s how it looks to me sometimes. If something goes wrong, it’s in the past. Apologizing for it or—or acknowledging that it might have been a mistake doesn’t change that it was done, so there’s no reason to. Just...move on and try to do better the next time. And I know that’s the better way to handle it, but—”
“It’s not,” Zolf interrupts, his voice thick with emotion. “It’s—look, I don’t have all the answers either, you know. I act like I do, but deep down, I’m just as scared. And I don’t always know the right thing to do. When we were in Paris, I spent three days in my room wallowing, blaming myself for everything that went wrong, every mistake I’d ever made, not just the whole Mr. Ceiling thing, you remember that? The more we went on, the more I questioned everything I’d ever done, and by the time we got to Prague, I couldn’t get away from the doubts. So I walked away, from Sasha and from you, because I didn’t trust myself not to repeat my mistakes. And then Wilde tracked me down and told me you’d gone to Rome and you were gone and...” He swallows hard. “Look, you know how Sasha talks about her...shutting down and just blanking out? I did that, too, I reckon. I blamed myself, thought if I’d just stayed you’d have been okay, but...at that point, Wilde needed an ally and I needed a purpose, so I shut out the past and focused on the present. And it was easier to live like that, for a while, so I just kept doing it and it got worse.” He tries to smile. “There’s got to be something in between, right? Something between ignoring the past and dwelling on it?”
“Yeah,” Hamid says softly, looking down at his hands. They’re dirty, too, smeared with plant matter and ichor and grease, but he doesn’t seem to notice. “And there’s got to be something between acting like acknowledging a mistake makes it all go away and acting like—”
“—like not acknowledging it also makes it all go away,” Zolf completes. “And I think there’s got to be something between ‘this was the only right answer’ and ‘this was the right answer with the information we had so it’s fine,’ yeah? Like your fireball in Rome. You didn’t think that was the only solution, did you?”
“No,” Hamid whispers. “It was a calculated risk. And I didn’t think about magic going...screwy. But I wouldn’t have done it if Sasha or Azu or Einstein had been close enough that it would have hit them. I was the only one in danger, so I thought it would be okay.”
Zolf’s heart lurches, and he has to try twice before he can speak. “If you ever decide to do something like that again...just make sure I can’t see you, all right?”
Hamid looks up at Zolf and attempts to smile. “So you don’t have to yell at me?”
“So I don’t have to maybe watch you die.” Zolf keeps his voice down with an effort. “I can’t—I can’t do that, Hamid. Seeing Wilde’s body after the crash, I—that was bad. That was real bad. If I’d had to actually see it happen? I don’t know that even pushing things into the past would’ve helped. And next to Wilde, you’re the person I’d like to think I’m closest to. I don’t want to watch anyone die if I can help it, but you? Please don’t make me do that.” He swallows hard. “It’s why I took the risk of having us jump into the plant. I thought it would just...lead us straight through to wherever it was connected to, but it was that or watch you torn apart by a bunch of evil trees, and I was not going to risk that. So yeah, it was a bad idea and if I’d known what I know now I would have tried to come up with a third option, but with what we knew then, it was the best hope I had of not losing everything I cared about. Again.”
Hamid makes a tiny, pained noise that sounds like it might be a sob and goes straight to Zolf’s heart. He presses his lips tightly together for a moment, obviously forces back an emotional response, then nods. “I promise. And—and I promise not to yell like that again. I’m sorry. I am. I got scared and I took it out on you and that wasn’t fair.”
“I accept your apology, and I forgive you. And I’m not great with the whole...talking thing, but I promise I’ll try in the future.” Zolf takes a quick breath. “I do forget how young you are sometimes. And I don’t mean that as an insult, just...I forget you don’t always have the experience of the world to understand why I make the decisions I do, and then I get annoyed with you for questioning them, and that’s not fair, either. I’m sorry for that.”
“You don’t—I accept your apology, and I forgive you,” Hamid half-whispers. Zolf can tell he’s not just parroting the words, he’s sincere about them. And he appreciates that Hamid stopped himself from saying you don’t have to apologize. Because Zolf did have to apologize, and they both know it. Hamid looks down at the letter again. “She’s right about that, too. I did—I do need you. I’m...you make me a better person.”
“No,” Zolf says, putting the weight of an entire lifetime’s experience behind his words. “Nobody else can make someone a better person. You make you a better person, Hamid. I just believe you can be one.”
Hamid’s head comes up abruptly, and he stares at Zolf in genuine shock. Zolf is terrible at...people, and emotions, and all that, he doesn’t usually get them, but Hamid’s emotions are so close to the surface and so genuine that even he can read them. Nobody has ever told Hamid anything like that, ever, and Zolf is the last person he would have ever expected to hear it from.
And something inside Zolf breaks.
He reaches out and pulls Hamid into a hug, tighter and more desperate than the one he gave him right after the first quarantine all those weeks ago. Hamid hugs him back just as tightly, burying his face in Zolf’s shoulder. Zolf feels the tears begin hitting his skin, reminding him in a remote, distant way that that purple thing dissolved his shirt and coat and he’s sitting around in nothing but his breastplate, but he pushes the thought out of his mind for the moment.
“She’s right,” he says into Hamid’s hair. “I am proud of you. You stood up for yourself, and you stood up for Sasha. You didn’t give in even when it would’ve been the easiest thing in the world. And back there, in Svalbard? You did a good job. You kept your head and you didn’t argue, you figured out what that device was and how to use it. And you made sure the rest of us stayed safe. I might argue with you, I might yell, but I will never not be proud of you.”
Hamid cries harder. His emotions are usually loud and messy, but whether because he’s trying to keep quiet or for some other reason, his tears are silent. “I missed you,” he whispers, the words muffled into Zolf’s shoulder. “I missed you and I was scared something would happen to you in Prague, and then I got back from Rome and Einstein told us how long it had been and what was going on and I was scared you were dead, and then I saw you again and I was—I was so angry at you and I don’t know why—”
“It’s because I wasn’t there,” Zolf says with a rare flash of insight. “It’s because I left and suddenly everybody around you started getting hurt and dying, and then you came back and everything was different, and you didn’t know what was going on. You were confused and scared, and when you get scared these days you get angry. And I was there to be a good target. You couldn’t be angry at Azu because Azu was angry too, but me—”
“You were safe,” Hamid says softly. “I—I trusted that I could be angry at you, because I knew you’d—you’d let me be angry and we could still be friends after I was done.”
Zolf tightens his arms around Hamid, recognizing the truth in his words. “I missed you, too, you know. As soon as I walked away, I regretted it. If I could’ve taken you both with me, as stupid as that sounds, I would have, but I had to be on my own to get right. But I hadn’t been gone three days before I knew I’d be back. And then you were gone, they told me you were gone for good, and I—I wasn’t lying when I said I’d mourned for you both, but I never gave up hope. I’ve been studying the planes—I was determined, when I had a moment, I was going to go looking for you. I just, I couldn’t leave Wilde and...”
“No, I get it. I get it.” Hamid squeezes him again, then eases back and manages a weak smile up at him. “Thank you. For trying. For not giving up. Maybe...maybe that’s the only reason any of us made it back, was because you had hope.”
“Maybe.” Zolf settles back as well and manages a smile back. “I’m not giving up on her, just so you know. Even though we got that letter from her when she was older...I’m not giving up. Maybe someday...”
“Yeah. Maybe not any time soon, but someday.” Hamid wipes his eyes with the back of his hand. The gesture makes him look impossibly young. “I’m not giving up either. I can’t. She wouldn’t have given up on us.” He pauses. “Zolf—she didn’t know you weren’t with Poseidon anymore.”
“Yeah, that’s probably why the letter came through the Poseidon lot,” Zolf says. “They’ve probably been looking for me since I walked away, so to speak.”
“No, I mean she didn’t know you weren’t with Poseidon. If she lit a candle at the Temple of Artemis for Grizzop every year, and her letter to all of us came through the Cult of Aphrodite...Zolf, what if that’s why Poseidon kept trying to help you?” Hamid’s eyes are wide. “Because Sasha asked him to? Would—is that how it works?”
Ice water floods through Zolf’s veins, and he mutters a word in Dwarfish he hasn’t said since the cave-in. “It might. I don’t know. I’m not—”
“No, I’m not—I don’t think you should go back to him. I mean....clearly he wasn’t—maybe he was Sasha’s god, not yours. I just...wondered, that’s all.” Hamid rubs his face. He looks like he’s lost a fight with a fireplace, there’s so much dirt and kohl smeared over his cheeks.
“Maybe...Hamid, you sure you aren’t hurt?” Zolf gestures to his own face. “You...look a mess.”
“I...oh.” Hamid looks embarrassed. “Sorry, and I—it’s all over you, too. Here.” He snaps his fingers, producing the familiar flurry of handkerchiefs, which set to work on both Hamid and Zolf.
Zolf unbuckles his breastplate and sets it aside, wincing at the sticky sound as it peels away from his chest and the last fragments of his shirt and jacket fall away. “Thanks,” he says. “For the record, though, I wasn’t...complaining about you looking bad or whatever. I was just worried. Last time you didn’t immediately come out of a fight and tidy yourself up was...”
“Paris,” Hamid completes softly. “I know. I-it did feel...a bit like that, I guess. I just didn’t...I don’t know.” He glances over his shoulder uncertainly towards the other part of the room.
Zolf glances over, too. “They’ll be okay,” he assures Hamid, thinking he’s worrying about Cel. “Once I’ve had some rest, I can meditate and get access to a couple spells that’ll help. You and Azu, too. You said it hit you some?”
“Yeah,” Hamid says with a heavy sigh.
The handkerchiefs vanish, and Zolf sighs, too. “Right. C’mon, let’s go in the other room and get some sleep. You want to use the lights so you don’t trip?”
Hamid hesitates, for just a second, then says uncertainly, “N-no. No, I’m—I’m fine.” He snaps his fingers and the lights disappear. “Um...after you?”
Zolf stares at Hamid. He’s usually a skilled liar, almost on par with Wilde, but either because he’s tired or because of what that thing did to him, he’s not doing a very good job of it right now. “What’s wrong?”
“Nothing!” Hamid protests, even less convincingly.
“Hamid.”
It’s all he says, but it’s enough. Hamid’s shoulders slump. “I just...I don’t think I’m welcome in there right now. Azu’s mad at me. A-about the kobolds and—”
“Hey, hey, it’s okay,” Zolf interrupts. “She’s asleep right now, so she won’t be yelling at you. And she’s not....feeling well, is she? Whatever happened to you three, she’s—she’ll be fine once we get that taken care of.”
“She meant it, Zolf. She just wouldn’t have said it if she wasn’t...like this. And she wasn’t wrong.”
“She might not have been wrong, but that doesn’t mean she was right,” Zolf says firmly. He puts his hands on Hamid’s shoulders and looks him in the eye, despite knowing Hamid probably can’t see him. “Just like Sasha. Just like me. Just like you, yeah?”
“Yeah,” Hamid whispers. Tears fill his eyes again. “I—I really didn’t—I shouldn’t have yelled at you like that, Zolf. I’m sorry. I just—I guess I was still upset about what Aziza said and—”
“Wait, who—?” Zolf suddenly realizes that he wasn’t the only one who went through what he went through when they jumped through that plant. His shoulders slump slightly. “I’m sorry. I should’ve—we should’ve talked about this, but—”
“When have we had time?”
“Yeah, exactly. Look, I—when we jumped through that plant, before it tied us up and we fell through those planes?” Zolf sighs heavily. “I was back in the mines. With my brother. He blamed me for leaving, tried to convince me he’d still been alive when I...” He swallows. “So I was...kind of raw, too. Even though it was nothing I haven’t been saying to myself for decades. Even though I knew it wasn’t really him.”
“It wasn’t?” Hamid’s voice is small and fragile, like he was in the catacombs.
“Oh, Hamid.” Zolf hates this, hates every minute of it. “No, it wasn’t—it wasn’t them. Whoever you saw—your sister, right? The one who died in Prague?”
“Yeah. She—she said it was my fault she died. And that I hadn’t done enough to—after. That I was still making everything all about me and not—”
“Yeah, if it had really been her, she never would have said any of that, ‘cause it’s not true,” Zolf interrupts. “You were humming in the garden. I heard you. She was walking with you. That was really her. I could feel my brother with me too, I kept willing him to go away. Cel and Azu, I’m sure they were with someone they’ve lost too. What that—that thing showed us, that was a twisted version of them. Something to make us regret, make us give up. They were lies, Hamid. What happened to your sister, that’s not your fault. You did everything you could. Kafka’s the reason she died. Well, and maybe Bertie too.”
“I didn’t know that,” Hamid whispers. “About him—about Kafka giving him a choice.”
“Tell you what.” Zolf squeezes Hamid’s shoulders. “When this is all over, we’ll go find a necromancer, find where they’ve got Bertie buried, and have him turned into a zombie so we can kill him again ourselves.”
Hamid actually laughs, a bit wetly. “Only if you take the first shot.”
“Sure. We’ll use Sasha’s dagger.” Zolf pulls Hamid in for another hug. He’s not usually the touchy-feely, sort, but it’s just the two of them right now and Hamid’s one of three people he’d be willing to hug like this.
The fact that one of those people is someone he may never get the chance to hug again—or at all—makes his heart ache, but he tries not to think about it.
Hamid hugs him back, and Zolf feels him relax. After a few moments, he pulls back and manages a smile up at Zolf. “Thank you. For all of it.”
“I couldn’t have done it without you.” Zolf smiles back, then slides off the box. “Come on. You need rest.”
This time, Hamid slides off the box too, and he matches stride with Zolf as they head back into the other room. He starts to go off to one side, but Zolf doesn’t let him. Instead, he grabs a blanket and pulls him over to join the pile that is the rest of their friends. Hamid looks reluctant, but he doesn’t argue. Zolf’s glad. He’s tired and strained and really doesn’t want to have to try to choose which of the two people he cares about most he’s going to try and protect tonight.
Wilde half-stirs when Zolf settles down next to him, but doesn’t fully wake, just shifts slightly to lean against him and shoves the blanket in his direction. Zolf tucks the blanket he grabbed around Hamid before accepting the other half of Wilde’s blanket, and he doesn’t object when he feels Hamid’s head drop onto his shoulder.
“Night, Dad,” Hamid mumbles, sounding more than half asleep.
A lump comes into Zolf’s throat. He has to try twice before he can choke out the words. “Night, Hamid.”
With one hand resting on Hamid’s head and the other gripping Wilde’s hand tightly, Zolf closes his eyes and drifts into sleep, feeling, for the first time in almost two years, like some of the grief has been lifted from his heart.
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violet-t-9 · 3 years
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Check in on my (not very realistic) wish list for episode 134
 1. They find out (through Jester’s sending or the sending stone) at some point that Dagen is indeed, fine (also find out what happened to the rest of the rangers). I’m convinced Dagen’s self preservation instinct >> willingness to obey orders. (Unless Fjord and Essek just don’t even tell them)
Wow this is exactly what happened lol. Essek found out through the sending stone that Dagen is fine but they lost some rangers, and Fjord didn’t exactly tell them he told the rangers to engage.
2. The M9 find a creative way to get past the collapsed tunnels or clear the rubbles and continue chasing Lucien and Cree.
Not that creative, but they did clear the rubbles! Jester was quite smart in clearing the top rubbles first. I liked how Essek pulled rocks free with gravity too, so I will count it anyways.
3. The M9 find out where Lucien and Cree went, cut them off or catch up to them before they reach whatever entrance to the city. (Alternatively, they realize that they will have to go to the astral sea because they are too late.)
They left a trail of blood! Loved Jester’s detective face. They went the right way near the wall! Jester also successfully used Scry so they are close to TT. Cree also has to rest, great! They may be able to catch up in the next episode. 
4. Let the M9 sleep petition! Can we get a full rest pretty please? (Bonus: dome shenanigans where couples cuddle)
Hahahaha they got the dome cuddle pile appearance in and out of combat, that is so cool. The full rest is finally happening, although not very restful for some.
5. Caleb and Beau don’t get any extra eyes/weird dreams with this long rest.
Well... that was a weird, weird dream. At least technically they still haven’t gotten any extra eyes? We will find out in the next episode!
6. They discover some more Aeorian lore and things to do with the Eyes of Nine or the city that can potentially help them in future combat.
Caleb’s comprehend languages revealed hundreds of names lining the structure, wow. “Mausoleum of the forgotten” indeed, that explains all the undead vibes. Brashaar “filled their minds with thoughts” huh... Aeormaton Charlie can potentially help them in future combat! Hopefully... (honestly I’m with the wizards on this one, don’t trust it). 
7. Beau and Yasha have at least one of the following: physical touch, shameless flirtation, battle interactions.
“If only I had Yasha here” lol Beau is fun. They went first together into the tunnel and shimmied forward. They also got a kiss in the room with weird electrical energy, very nice.
8. Jester and Fjord have at least one of the following: deep conversation, praising each other, sweet domestic moment.
Fjord healed Jester and she thanked him, pretty domestic. Jester also keeps giving Fjord blessing of the trickster, cute. Jester’s handaxe throw got a sweet HDYWTDT to save Fjord. Jester says that Bjald looks good and that’s a nice compliment.
9. More one-on-one conversations between people on watch because we only got one last time (they probably all need a long rest though, except Essek, so this is a bit unlikely).
Well, if any conversations will happen they will be in the next episode. First watch is Fjord and Yasha so I’m hoping that they’d have a talk! Their interaction will be fun to see.
10. More of Essek’s fancy dunamantic spells (flavour, yum yum)/magical items.
Loving the fractal geometric shapes that comes with an... advanced detect magic? Something else? Love his unique flair for every spell he uses. Gravity sinkhole Essek style was awesome. 
11. Caleb’s polymorph into anything really, or using polymorph on any party member. (Bonus: polymorphed Caleb’s interaction with any party member)
Nope, no polymorph today, but Caleb made a lot of very smart decisions in and out of combat today, like “tongues” on Caduceus for talking with the dead Aeorian, and the globe of invulnerability. 
12. Essek tells M9 more about himself/they learn more about Essek.
We learned that Essek does not trust Aeorian robots lol (me neither, Essek).
13. Cad attempting to speak with the dead on the 3 dead TT members (Bonus: Veth continues dissing Otis even after they are dead) and getting some useful information out of them.
They found out that they don’t need to go into the weird structure with undead and necromancy! Those rolls, man Cad rocks! They found out where the TT are going and that it takes about a day. Awesome! Also, Veth’s “I only focused on Otis and don’t know anything the others do”was hilarious, although it was more of a diss to Lucien and Cree if anything else.
14. Jester, Cad or Veth getting to check in on their family members maybe (if Jester has any spell slots left and they are taking a long rest anyways).
Nope, but the scry was a very, very great idea and totally more important in these circumstances! 
15. No need to fight more weird dungeon monsters ahead because Lucien and Cree have to, so M9 can just casually track and investigate.
Wow, they disposed of two large beasts already? That was... fast. The M9 did have to fight at the end of the episode (the Aeorian Absorbers and such), but at least the TT took out two of those for them. 
16. Essek gets the full tower tour and we get to see his room eventually (probably not any time soon though, since they are in a hurry and all).
Nope, to be expected. It is a very high level spell. 
17. Everyone remains relatively happy and alive by the end of the episode except Lucien and Cree (they can perish), and the episode ends on a terrifying cliffhanger (to be expected at this point).
Of course, of course, the dream sequence was still terrifying as always. 
Score: 11/17 on the wish list fulfilled
Other random things that I really loved this episode:
- Fjord’s wild magic effect = Bjald (honestly, that is a pretty benign effect)
- Squishy wizards being squishy wizards (“Caleb are you alright?” “NO.” “Me neither.”)
- WAIT Caleb is seeing things as Jester scryed? Was the whisper something Artagan-related? I feel like Artagan was the only constant in both instances.
Wow I cannot wait for what happens next! Loving all the lore, the intrigue, the action, the mysteries! This is a fascinating story and I’m looking forward to the next episode as always.
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