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#and thirsty sword lesbians
danceontheceiling · 1 year
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i keep finding so many different tabletop rpg systems that i want to try out and it makes me so sad that my ttrpg group doesn't meet anymore
i keep thinking about going to the local game shop and putting something in the looking for group section but you really never know the kind of nerds you are gonna get there, it would not be the first time i have met a group and played a couple sessions before figuring out "oh you are just not a good person"
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Trans made TTRPGs
Due to… recent events that I would rather not talk about, today's post is a highlight of different tabletop games made by trans peeps! These games are fantastic in their own right, of course, but you can also know that they were made by incredibly cool and attractive people
(Also, these are flyover descs of the game, they'll get more in-depth singular posts later, this is because I am lazy)
Perfect Draw is a phenomenal card game TTRPG that was funded in less than a day on backerkit, it's incredibly fun and has simple to learn hard to master rules for creating custom cards, go check it out!
Songs for the dusk is fucking good, pardon my language, but it's a damn good post apocalyptic game about building community in a post-capitalist-post-apocalypse-post-whatever world. do yourself a favor and if you only check out one game in this list, check this one out, its a beautiful game.
Flying Circus is set in a WW1 inspired fantasy setting full of witches, weird eldritch fish people (who are chill as hell), cults, dead nobility, and other such things. It's inspired by Porco Rosso primarily but it has other touchstones.
Wanderhome is a game about being cute little guys going on a silly adventure and growing as the seasons change, its GMless and very fun
https://weregazelle.itch.io/armour-astir Armour Astir has been featured in here before but its so damn good I had to post it twice. AA demonstrates a fundamental knowledge of the themes of mech shows in a way that very few other games show, its awesome
Kitchen Knightmares is… more of a LARP but its still really dang cool, its about being a knight serving people in a restaurant, its played using discord so its incredibly accessible
https://grimogre.itch.io/michtim Michtim is a game about being small critters protecting their forest from nasty people who wish to harm it, not via brutal violence (sadly) but via friendship and understanding (which is a good substitute to violence)
ok this technically doesn't count but I'm putting it here anyways cuz its like one of my favorite ttrpgs of all time TSL is a game about baring your heart and dueling away with people who you'll probably kiss 10 minutes later, its very very fanfic-ey and inspired by queer narratives. I put it here because its made by a team, and the expansion has a setting specifically meant to be a trans "allegory", so I'll say it counts, honestly just go check it out its good shit
https://willuhl.itch.io/mystic-lilies
Mystic Lillies is a game inspired by ZUN's Touhou Project about witches dueling powerful foes, each other, and themselves. Mystic Lillies features rapid character creation and a unique diceless form of rolling which instead uses a standard playing card deck.
https://preview.drivethrurpg.com/en/product/141424/nobilis-the-game-of-sovereign-powers-2002-edition I… want to do a more general overview on Jenna K as an important figure in indie RPG design, but for now just know that Nobilis is good
https://temporalhiccup.itch.io/apocalypse-keys Apocalypse Keys is a game inspired by Doom Patrol, Hellboy, X-men, and other comics about monstrousness being an allegory for disenfranchisement. Apocalypse Keys is also here because its published by Evilhat so its very cleaned up and fancy but I love how the second you check out the dev's other stuff you can tell they are a lot more experimental with their stuff, this is not a critique, it is in fact a compliment
Fellowship! I've posted about this game before, but it is again here. Fellowship has a fun concept that it uses very well mostly, its a game about defining your character's culture, and I think that's really really cool
Voidheart Symphony is a really cool game about psychic rebellion in a city that really does not like you, the more you discover for yourself the better
Panic at the Dojo is a phenomenal ttrpg based on what the Brazilian would call "Pancadaria", which basically means, fucking other's people shit up. Character Creation is incredibly open and free, meaning that many character concepts are available
Legacy 2e is a game about controlling an entire faction's choices across time, its very fun
remember to be kind to a trans person today! oh also don't even try to be transphobic in the reblogs or replies, you will be blocked so fast your head will spin
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probablybadrpgideas · 4 months
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thirsty sword lesbians but everyone's just dehydrated
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hyliandude · 2 years
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8 alternative ttrpg systems to play instead of d&d:
1. Icon (inspired by Final Fantasy video games)
2. Thirsty Sword Lesbians
3. Lancer RPG (inspired by Mobile Suit Gundam and other Mech Suit franchises)
4. Avatar Legends
5. Coyote & Crow
6. CBR PNK
7. .dungeon
8. Wanderhome
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I always think it's funny when people say things like "Players will try to do things that will grant them XP" (usually in the context of combat in dnd) because like in a vacuum yes, absolutely, but also I personally haven't experienced any Pbta game where the players try to fail as many checks as they can
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theresattrpgforthat · 2 years
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Character Spreadsheets
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Hello!
For folks who don't know me, my name is Mint, and when I'm not recommending ttrpgs, I like to design play-kits for different ttrpg games to facilitate easier online play. These player kits are designed to be shared with a playgroup in which everyone has editing access, with either character templates that can be duplicated, or a list of playbooks for games that use those instead. I've finally collected all of my useable play-kits into one folder, which I am sharing below for anyone to use. If you would like to use one of these, open up the file. Then select "File" -> "Make a Copy". I have included a tab on many of these games that is labelled "Lines, Veils & Lures." This is a modified version of Lines & Veils that my table uses that incorporates Lures, which are things that the group wants to see in game.
Most sheets also include a link to where you can get the game they are made for, up in the top row of the sheet. So if you see a play-sheet you like, you can find the game pretty easily from there! I've done sheets for big games like Numenera, and little games like Cryptid TV. I'm always working on more, so there will be more that are added to this folder over time. I'll probably also be editing these sheets themselves as I update sections, add links, and incorporate more Lines, Veils & Lures! You can check out the sheets here!
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alicesoinions · 3 months
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so a thing about the "5e can do anything" mantra is. any tabletop RPG can do anything; but every RPG is also designed for a specific experience.
you can pick any rpg book and hack its rules away into whatever sort of adventure you want; but the result probably won't be as good as if you used a game properly designed for that
and there's this weirdly common sort of thinking that views D&D as completely moldable, and you can change or remove rules as you see fit, but the rules of other RPGs are set in stone, and one little thing you don't like is grounds for ignoring the entire system
for whatever you want to do, there's probably a good system for it - but also, any RPG can be altered if it's not quite what you're looking for
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temporalhiccup · 1 year
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Intimacy in TTRPGS
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(art by @geezmarty)
It's been a while since I geeked out about ttrpg design and I thought I'd dive into it! Some time ago there was discussion about intimacy and romance in games, and I wanted to talk about that today.
In particular this is about the Reveal Your Heart move in Apocalypse Keys and how it's a response to games that came before it.
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Above is the Comfort or Support move from Masks: A New Generation. It's representative of what a lot of similar Powered by the Apocalypse moves are like (and many PbtA games since Masks have emulated this too).
In my experience with Masks it created a lot of lovely drama, "on a hit, they hear you" suggested that on a miss, they didn't. This often lead to delicious moments filled with angst: misunderstood feelings, good intentions not being enough, or being interrupted at the worst possible moment!
My main issue with this move and those like it (and it came up with various groups and players) was that most of the time it's hard for a player to correctly guess what would actually comfort or support another character in the moment.
It was also interesting that this was a move that was mostly about the person you were trying to comfort or support! Like most PbtA games, you're statistically more likely to roll a 7-9, which meant the target of the move was the only one who benefited mechanically.
This lead to a lot of awkward play. If we were lucky, the target of the move would speak up and offer a clear alternative "Oh that wouldn't actually comfort my character, he doesn't like being hugged or touched. I think what he'd want to hear in this moment is that he matters to you, that you think he's an important member of the team."
But most of the time something would go wrong somewhere - the target player wouldn't feel comfortable with speaking up, the triggering player would insist that this is what their character would do, etc. So the move would effectively not trigger, or we'd pretend it would and everyone would be awkward.
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It just reminded me too much of my own personal experiences, where I would have to pretend I was happy with someone trying to comfort me because they had good intentions and it didn't matter if I was actually comforted or not. Seeing it play out, again and again, in Masks was something that always made me feel uncomfortable.
The trigger includes keywords like "offer" (suggesting acceptance is not guaranteed), "in a way that could be meaningful to them" reminds a player to place the target of the move's preferences first. Both results require the target to "open up to you", if they don't, the rest of the move just doesn't trigger.
Thirsty Sword Lesbians, which has a lot of Masks DNA in it, addresses this in an interesting way. It spells out a few things by refining the trigger and response of Emotional Support.
It felt a lot better in play, but for Apocalypse Keys and my own design preferences I wanted to shift the move into a different direction!
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Reveal Your Heart (like every move in the game) taps into the relevant central themes. In this case the PCs are Omen-Class monsters who struggle with staying in control and handling difficult emotions (as well as the horrifying truth that they may become a Harbinger one day, and bring about the apocalypse instead of stopping it!).
The trigger here is dependent on a revelation of some kind, what are you revealing to another? This suggests vulnerability, or at least an innate truth of self. "try to sincerely connect to another" replaces the awkward and difficult task of trying to figure out what would comfort another person. This is a move that prioritizes an attempt towards intimacy, whatever that may look like. This is usually much easier to figure out, the question then becomes "how vulnerable are you going to be in this moment?"
Like in most Apocalypse Keys moves, I wanted each narrative choice to lead to a mechanical reflection. This further supports the idea that the narrative and emotional are mechanical and structural truths in the game - roleplaying and characterization are not separate aspects, they are connected to the act of playing. It also gives the players room to interpret what that means, "they gave you hope", what does that hope look like to you? How does it quell and calm the Harbinger that shifts and aches in your soul?
But! In general, I love how much intimacy and romance have flourished in the indie ttrpg space! It's definitely improved my play experience, and it's something I love to design around in my own games!
Essentially this move offers the players the room to name the feelings they have and lay bare the nature of their relationship. By the end of the move there's usually a sense that we've learned something essential about the relationship between the characters. No matter how small, it bears significance.
Many of the moves in Apocalypse Keys focus on relationships and intimacy of some kind, it's just very very queer that way.
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dungeonofthedragon · 10 months
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Best Queer TTRPGS
Blue Rose is a long-time love of mine. From its understanding of gender to how it views relationships, this world is queer through and through. Blue Rose uses the AGE system and is well equipped for epic fantasy tales.
Girl By Moonlight: a relative newcomer on the scene, Girl By Moonlight was published earlier this year by Evil Hat Productions. The game actively encourages queer themes, such as the exploration of gender identity and triumph of love over an uncaring world (while not essentially queer, the latter theme is very relatable to many of us!)
Girl By Moonlight uses the Forged in the Dark system, which originated with the popular Blades in the Dark.
Thirsty Sword Lesbians is a by now famous ttrpg Powered by the Apocalypse. Thirsty is a celebration of queer culture, sometimes joyful, sometimes angsty, always engrossing. Its robust social mechanics make it an excellent alternative to dungeon crawlers for those looking for a roleplay heavy gaming experience.
Lichcraft is a rules-lite game about becoming an immortal lich to live long enough to receive gender-affirming healthcare from an increasingly long waitlist. The art is gorgeous and the game cathartic. Also, who doesn't love liches?
Queering Your Favourite Games
Queercoded for 5th edition Dungeons and Dragons.
Queerfinder for Pathfinder 2nd edition.,
Queerz for City of Mist.
Queer Actual Plays
High Rollers: a popular British Dungeons and Dragons actual play with a genderfluid DM, and multiple queer players. Their most recently completed campaign, Aerois, contained multiple queer characters and relationships.
Transplanar: an all trans, bipoc-led production. You may like to start with Godkiller: at sixteen episodes, it's the perfect length to get a feeling for this tale's vibe and storytelling style.
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fiovske · 2 years
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Do you have any recs for other non-DnD game systems? I've only ever played 5e, and I'm a little intimidated to get into other systems, but I also want to branch out and get away from WOTC's bullshit.
Sure thing! I am also including a link to the itch.io pages since that's where i get most of these games!
Blades In The Dark: i'm mentioning this first bc the rules are very easy to grasp and if you're looking for a setting that has a touch of ghosts and steampunk, this game is the perfect gateway to that! it's the best for a heist i have found and the game mechanics and names are so soo sick here's just a slice from their itch.io page:
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personally i find the setting and the stress mechanic very cool, because it takes into account the mental toil that an action can have and i find games with inbuilt consequence mechanics very compelling! it introduced the concept of clocks to me and i am obsessed.
a) adjacent to Blades, are all Forged In The Dark Games which are third-party blades games, and the most notable of them is Scum and Villiany which is space-western setting and also my favorite and if you're looking to play a game in the breadth of star-wars like interplanetary politics and everything, i highly recommend this game! b) if you're looking for a Blades game with mechanics to suit something more royalty-adjacent, with court-politics and agendas and masquerade parties and all, like say d20's court of fey and flowers vibe then i recommend Court Of Blades! I havent gotten around to playing this yet but it looks really promising and i soo badly want to play a game in this setting!
2. The Ground Itself : this is a world-building game. focused on one single place over time and how it changes and how it's people change, the events of this game can be spaced out from a week to several millennia depending on the rolls of ur dice or your choices! i have found that this game serves very well as say, a session zero game also, for setting up a place before you play in it, and not only a very fun session of making a place together for your party to play in, but also not leaving all the work to the gm! so it's a win win situation!
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tbh, all games by everest pipkin are very good! i wanna get my hands on world ending game as well bc it is a game about giving your campaign, your world-building and your characters the perfect send-off.
3. Wanderhome : if you're looking for something ghibli-esque (this is the closest i can come to defining this game thru popular media) then i highly recommend wanderhome! it's got a very cozy pastoral vibe to it and the art is really beautiful and you get to pick from a range of animal-folk to play as it's very cool!
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also honorable mentions,
a) Sleepaway is a game by the same creator in which ur a camp counsellor to a bunch of misfits and horror stories around campfires ensue! b) Yazeba's Bed & Breakfast which is an upcoming game which you can still back and it looks really interesting so i'd recommend checking it out as well!
4. Lancer: this game has mechs it has space-battles and you get to be a pilot in a future set years in the future and a thousand directions to take ur campaign in! he relationship between pilot and mech is smth that can be so personal.....
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i wanna play lancer sometime it has very cool mech designs and it has very much piqued my interest, if i find ppl who wanna play lancer w me im 🏃🏃!
5. Heart The City Beneath : honestly, one of my fave settings of all time, it has strong horror components so mind the cws! but the classes and the game mechanics are very intuitive and overall it helps you not only build a character that feels natural and organic, but since this is a horror setting, things do not have happy endings... however it will ensure that your characters have a well-built journey whose ends will be terrifying and magnificent.
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I got introduced to the fallout mechanic through this game and oooo how i love it, it's the perfect blend of your actions have consequences + every consequence is interesting and will affect your character deeply and emotionally, which is <33
this list got too long so i will just mention some more here:
the quiet year (very good map-making game, for before the frost shepherds arrive in winter.)
beam saber (forged in the dark game that deserves its on mention! austin ramsey's games i highly recommend!)
thirsty sword lesbians (ecactly what it says on the tin, i wanna check this game out also)
lotr's one ring rpg (this one is the closest substitute to classic d&d bc lets be real. tolkien is where d&d got it's shit from. and i have heard good things abt this game even tho i've never had the chance to play it)
mothership rpg (space horror whose build mechanics are very easy and user-friendly and i've had a LOT of fun with this!)
orbital (one very beautifully written rpg about life in space and it's only 32 pages but well-worth the time, highly recommend)
that's all i can give off the top of my head, i might've missed a few but these are strong standouts, so i hope u find at least one to your liking!
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Thirsty Sword Lesbians
Draw your sword! Bare your heart! and prepare for high voltage queer sword fighting action! Thirsty Sword Lesbians is a game about fanfic-ey rivalries, queer angst, and acceptance. TSL is... admittedly somewhat breaking my "Too Niche" rule, but I'll place it here anyways because I think everyone can appreciate pretty women with swords dueling. TSL has many settings written by many different authors of diverse backgrounds, sexualities, and genders, this leads to a high variety of pre-made settings you can goof around in, including many that aren't lesbian focused! such as the MLM Gaylords, or the transgender focused on a sea of pink white and red, but if you don't like any of them, just make your own! the game features in-depth worldbuilding options. I cannot pitch this game anymore, so I'll let you find out the rest for yourself!
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alanofalltrades · 4 months
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I don't know who needs to hear this, but you would probably have more fun playing something like Thirsty Sword Lesbians instead of homebrewing combat out of and/or queerness into D&D
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recovering-vamp · 2 years
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moofahdrome · 1 year
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In regard to your pin post, what games do you like to play? I'm always a sucker for hearing about other tabletops people enjoy.
Ooooooh thank you for asking!!! I'm a big sucker for easy to run character focused games like Thirsty Sword Lesbians or Masks: A New Generation, but I also love love love games with potential for really cool and creative combat like Eidolon: Become Your Best Self, Gubat Banwa, and LANCER.
My primary experience is with Powered by the Apocalypse games, but I'm looking to expand my horizons a bit in the future! Blades in the Dark is super cool, but other Forged in the Dark games appeal to me a lot, especially Brinkwood - The Blood of Tyrants, a super cool game about organizing a revolution against colonialist capitalist vampires.
There's really so many amazing games by queer indie creators out there - Apocalypse Keys recently had its full release, as did EXTREME MEATPUNKS FOREVER the TTRPG! There's really something for everyone. I really need to play more Ryuutama for its lovely adventure vibes, Hard Wired Island for a return to true anticapitalist cyberpunk, as well as Flying Circus for amazingly accurate WWI-era plane action in a miyazaki-inspired setting! Other stuff I've had for a while but need to play are Monster Care Squad, Heart: The City Beneath, and Comrades, a Revolutionary RPG.
There's also plenty of nice, charming, slower paced games as well. Wanderhome is a beautiful pastoral journey game, where everyone comes together to heal a land and experience wonders. Our Traveling Home is inspired by Howl's Moving Castle and has everyone play a unique role as a queer found family. Yazeba's Bed and Breakfast just released, and it's an amazing episodic experience packed full of beautiful content!
One of my favorite game creators is Dinoberry Press, creator of fantastic titles like Justicar, What Waits Beneath, and GUN&SLINGER, a cool 2-3 player game where one person plays a magical gun and the other their haunted wielder. It's got a couple great extra modes of play, too, like SWORD&BEARER or MECH&PILOT !
And there's even more amazing games in development. Dinoberry's You're in Space and Everything's Fucked just funded, as did HELLPIERCERS: TACTICAL HARROWING ACTION. Guns Blazing and Wetrunners are really close to being funded, too, check them out! Some other great games that aren't fully complete but you can play right now are ICON, Bloodbeam Badlands, Red West, and In the Time of Monsters, all of which are some of the COOLEST things I have ever seen.
Feel free to ask more questions about any of these! I love talking about them and I'm thrilled to see interest in indie ttrpgs!!!
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whammy5 · 1 year
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More OC artwork of mine done by SuperiorSpy over on Twitter. This time a werewolf character that has been used in various systems with different backgrounds in Monster of the Week, Monsterhearts, Masks: A New Generation, and Thirsty Sword Lesbians
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theresattrpgforthat · 2 years
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One thing I like to do for my players when I'm introducing them to a new game is provide them with player-kits, which I create on Google Sheets. I'm sure that others have created player-kits for their own games, but I figured I would show off some of the ones I've used in the past. If it's something folks are interested in, I might share more!
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Blades in the Dark
Mausritter
Thirsty Sword Lesbians
Cypher System
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