[Modern AU]
School:
Bela: She’s hard working and very self disciplined. After all, she doesn’t want to disappoint her mother by getting bad grades. Often craving praise, she does her best to excel at her studies and continue to make her mother proud.
When she doesn’t earn the usual top grades, she often wonders what went wrong and how she can fix it. She studies harder and try to makeup for it, hoping that it wouldn’t affect her final grade much.
Daniela: Similar to her sisters, she does get good grades most of the time. Part of it is due to pressure: her older sisters have raised the bar and she doesn’t want to be the one to fall behind with mediocre grades.
She knows that it really wouldn’t make a difference to her mother. In the case she brought home a bad grade (according to her sisters, at least) mother wasn’t very disappointed. She knows that Daniela did her best (even when she was in fact slacking) and she still praised her attempt.
She is smart, and while she doesn’t spend as much time on her studies as she’s supposed to, she manages to get good grades because she can retain information and can perform well in exams.
Cassandra: Unlike her sisters, Cassandra takes grades seriously. Unlike Bela’s “what went wrong, I’ll do better next time,” Cassandra is actually all about “How did this happen, gotta kill myself now,” like, she takes it too seriously it’s downright unhealthy.
To Cassandra, she knows that she is second best to Bela, and her older sister seems to do things so effortlessly while she struggles to get there (not true, but this is how she feels). Mother often praises her, but she always feels like she’s not as good as her sisters. The one thing she can do to make her mother proud of her is to get perfect scores in all subjects. Any less than that and she spirals quickly.
She is the sister who spends an unhealthy amount of time studying. Going over each assignment over and over, often pulling all nighters to study for exams and so on. She is often stressed, but she never allows herself any rest because she doesn’t want to fall behind. But this patterns always makes her get sick but she’s just too stubborn to rest.
She is the sister with the better grades. As Daniela isn’t as keen and Bela has accepted that some subjects aren’t really to her liking and a mistake here and there are acceptable. Not to Cassandra, though. She takes these little mistakes to heart and they can affect her for a long while.
tl;dr: Cassandra is the one who freaks out about grades the most and n turn she’s the one with the better grades (not that Alcina likes how her daughter is like about this but there isn’t much she can do) but the slightest mistakes freak her out and spirals from there.
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so.
i actually think, final thoughts, i really liked udg.
and this gets long (and talks about some, ah, sensitive topics), so it's under a cut.
there are two themes it was trying to tackle, and both of those themes are pretty big themes, and in trying to tackle both of them, they hit one harder and did a better job which left them lacking on the other.
udg did a fantastic job (for a video game, and especially for a danganronpa game, i think) of talking about how two sides of a conflict can be radicalized to hate each other, to see each other as less than human, to get to a point where they're no longer just wanting to protect themselves and those they love but where they want to destroy the other side entirely.
like. to an extent, udg is taking on genocide. it never uses that word, but that's what it's hitting.
the warriors of hope are trying to kill all adults because they believe that adults are hurting kids and all adults are bad and the only way to take care of kids is to kill all the adults and just have a safe place for kids to be kids. they are attempting genocide on the adults of towa city.
the adults who shirokuma save steadily grow more radicalized to the point where they want to kill all of the kids in towa city for the mass murder that the children have been doing on the adults (not realizing that the kids are being mind controlled - literally - by the warriors of hope). by the time they find out what's happening (and that the only way to stop the monokumas is to literally explode the heads of all the kids being mind controlled), they don't care. they want all the kids dead. they are literally chanting kill! kill! kill! to that end, they want genocide on the kids of towa city.
(and udg probably never uses that word because it is a very heavy word with a lot of weight and consequences to it. but that is very much what both sides want to do to the other.)
and it does a very, very good job of showing how people who are being attacked and who have these actions taken against them can become radicalized back to a point where it's no longer just stop the pain but also kill them all, they need to all die.
and the game calls them demons.
it has the warriors of hope call adults demons, and it has monaca call the adults who are fine with killing the kids demons, too. says that they've become that. (and part of the process of the adults getting to that point was when they said the kids were demons.)
udg does such a good job with this. and of course, it can't end with hope or despair but somewhere in between because there's not a pat answer there. but it ends with komaru wanting to save both - to save both sides - to find a way to reconcile and save and not fall into the radicalization and staying so that she can try to do that. and that's beautiful.
....
and then also it tries to tackle various forms of child abuse and does not do a very good job of that because it wasn't the main theme. it was backstory theme to support the main theme. it was, hey, the kids also have a good reason for hating adults, it's a lot more complicated than people want it to be, neither side starts with let's kill everyone, they get there from being radicalized through a lot of trauma.
so because it's not the main focus - it's just there to support the main focus - udg does a relatively poor job of addressing it. there's very shallow attempts to talk about each of the different forms in the different chapters, sometimes barely talked about at all before the boss fight (looking at you, chapter one), and some of its attempts are paired with a lot of discomfort, which i'm willing to hope was intentional because it should be uncomfortable and not glossed over, but also is uncomfortable.
worse still, a lot of that theme gets completely shoved under the rug when you get to monaca and yes, she also got abused, to the point that she faked a disability to get people to be nicer to her, and the people who abused her apparently hurt her so bad that they believed they hurt her THAT BAD, which is saying something. but that gets avoid in monaca's exposition because that's not the point; monaca being evil and starting a war is the point - which, again, is the main theme. so the other tough theme gets a not great treatment because it's not the point.
which is unfortunate because they did such a good job with what was the main point that i think maybe they could have actually done a good job with the rest of it if they'd treated it with the same care and consideration they did with the other.
i think this is easily the most coherent of the danganronpa games (so far). it hits its theme, and it does have...ending pacing issues, which seems to be a running issue with the series, but they aren't as bad, i think, as they are in the other games. the ending was basically how much worse can we make monaca, which. wasn't necessary. but it served its main theme well, so.
I didn't feel hit over the head with a lot of things i could not have figured out over the course of the game. i didn't feel like i couldn't have figured that stuff out. i had moments of ah, i was close, but this is the actual thing and oh, i see, that makes sense instead of i don't know how i was supposed to figure this out.
and it did such a good job with the relationship between toko and komaru. that is probably the best relationship that's been written in the series up to this point, and maybe it's because komaru isn't going around trying to make besties with everybody and they can just hone in on this is your friend, we can just develop this and have it mean something.
like.
this may not be a good danganronpa game (given how radically different it is from the main games), but it is a good game.
...albeit sometimes a bit danganronpa gross about its subject matter.
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