i don't really like when people say dungeon meshi is accidentally good autistic representation, because while i understand not wanting to make conclusions without explicit confirmation from the author, there's always the weird assumption that non-western authors somehow don't know about things like neurodivergency/queerness/etc. (on top of the assumptions that east asian authors are somehow more naive or oblivious to "western" social issues).
given that dungeon meshi started being published in 2014, it's not really a "work belonging to its times"—it's as contemporary as any other media we discuss on this site, which means it should be fair to assume it engages with contemporary topics (and at the very least, you shouldn't say that the representation is accidental with so much confidence)
but anyways, the chapter "perfect communication" in ryoko kui's "terrarium in a drawer" is some of the most straightforward autistic representation I've seen, and from now on I'm going to assume that laios's character writing is absolutely intentional in that regard:
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What we need to do is convince all the disney adults in america that high speed rail would be a preferable way of getting to disneyworld compared to driving or flying. We could maybe harness their fondness for the monorail or something, but this is a group of people that has time, income, and passion that we could leverage. If we could direct 5% of the enthusiasm they have for limited edition popcorn buckets into calling their representatives and demanding high-speed interstate rail, we could get it by 2030
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I don’t even care anymore. You’re either going to take a genocide happening right in front of you seriously or you’re going to let an entire country of innocent people be killed and in 20 years wonder what happened while you were silent
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"But if college was free, then people would abuse that and get useless degrees" hell yeah I would! If I could go to college without debt I would make it my job to get a degree in every little thing that interested me. I'd get a doctorate in film studies. I'd have a bachelor's degree for every science I like. I'd try to learn at least 5 languages with varying results. I would learn something "useful" like coding and then follow it up with a ""useless"" degree like art history. I'd be the world record speed run holder for getting every degree possible.
But I can't afford college without going into massive debt, so instead I spent the last 5 years trying to figure out what I am passionate enough about to consider going into debt over, because unfortunately being passionate about everything is extremely expensive to pursue.
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I think there's no greater indication that disco elysium is sympathetic towards communism when it literally says "communism is failure" and then the literal gameplay itself rewards trying and failing. The most obvious one being the Shivers check at the FELD mural, which is an Impossible 20 check BUT opens itself up again and again the longer you spend in the world doing things, but even just looking at sheer probabilities, for any given white check, rolling first and THEN putting a point into that skill upon failure is more likely to grant you success than putting a point first and then rolling, but that would require failing first.
Other things too: Precarious world saying you'll 100% fail red checks no matter what (not necessarily a bad thing, btw!! throwing the boule into the sea is a success but like. in some other ways one would want a perfect petanque throw instead. but people wouldn't typically assume that failure is desirable sometimes from the start) persuading you to accept that you'll fail some things that is irrevocable, for a world where everything is just a tiny bit easier.
The faux game over screen when you faint after reading Dora's letter— emulating a sense of failure on the scale of the entire game. When it rolls up most people go "What?? Game over?? No way, what did I do wrong!!" and waking up after that, with no huge or lasting impact on Harry's health or morale really tells the player, "Sometimes things will seem so bad that it all seems like it's coming to an end, but it's not the end, it's really not the end, go drink so water, you can still go on despite this failure"
I'm sure there are other things as well that are eluding me but like. The literal gameplay rewards failing and succeeding far more so than simply succeeding every single time, and I think you get a fuller experience of Elysium that way too
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I want to see characters being taken care of in an explicit and worshipful way. Home-cooked meals. Hair brushed and braided by gentle hands. Little gifts just because.
I want to read about characters who are not used to kindness being bombarded by acts of service. This trope works romantically and platonically. Give me found family and acts of service - all the ways a character is wrapped up in wordless, explicit care after years of cruelty and having no idea how to handle. I need it.
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Hanna Kim: 'i'Il take care of you' (2007)
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