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#anyway the ask game this is based on also has fun questions
thenightdayblogger · 8 months
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🍎 👻 🧥 for the fall writer asks!
thank you em! also you were so fast i saw this in my inbox a minute after reblogging LMAO. Ask game here
🍎 Apple: Do you have a favorite friend/platonic dynamic? Any friendships gone sour?
Ooh plenty, but I think one of my favorites is Cordelia and Elise, which has grown out of Elise's progression of character—although I always wanted them to make amends, she was much more of a static rival character and their reconciliation/friendship after years of being in constant competition and with mutual dislike just felt a little bit too easy. She's a much more interesting character now, I think, for her strong sense of justice, and the event that split them apart in the first place, both of them had (hopefully) very sympathetic reasons for doing what they did, and reacting as they did—as well as reasons they can look back on and regret responding to the other so angrily.
👻 Ghost: Do you have a character or a scene that continues to haunt you? Something or someone you wish you had done differently or just can’t stop thinking about?
WHEW, a lot. Difficulties of doing mostly third-person limited and having a fondness for subplots being very subtextual/limited in information until the main character gets whammed w them, I never get to go into depth the way I'm tempted to. Hyacinth, Duke Ardennes, Carys and Hatzirah, literally Rhen's entire backstory—they could all be their own books. And an addenum to that, in apparently a consistent character archtype to me—Constance and Elinori, two mothers who are dead but who haunt the narrative in very different ways, and sort of the distangling of this benevolent, ideal legacy left behind to the much more complicated woman beneath.
🧥 Coat: Where do you feel most comfortable writing or brainstorming?
At home so nobody can see the weird faces i make or hear when i say dialogue out loud so i can see if its got a good rhythm to it LMAO
thanks for the ask em!
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nexusnyx · 1 year
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Hello🥰 It's not a request per say, but I'm really curious what's one of your favorite Joel headcanons if it's ok to share it now? Your writing is amazing, thank you for sharing it with us!
Jules, I am so glad you asked this question. I've been dying to just talk about the things Joel Miller enjoys.
(Also, thank you so much?! It means the world you enjoy my writing! <3)
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Starting from the top, shall we? Pre-outbreak Joel Miller, well..
He's reserved only to people he doesn't trust. If you don't know a thing about Joel Miller, you better bet Joel doesn't like your ass.
Worry not about miscommunication—that's a word his vocabulary lacks. Whatever he feels or not for you, he'll make it known. Unless you're his old neighbors, Joel has no qualms about keeping shit to himself. He'll just say it.
His mouth got him into trouble when he was younger. Often.
It's why he learned to react in his mind first, speak later. Too bad his face gives away his feelings anyway.
Speaking of feelings... Joel Miller is a romantic. Big, big time. It's why he's single after all these years and Sarah's mom — "if it ain't the right thing, I don't want it."
Joel's not scared of being alone because he likes his own company. It's why he values so much when he finds another one he enjoys, too. He appreciates real connections. Good conversation.
Hates small talk. Will not do it. Will get away with doing it 9/10 times.
Blood is made of caffeine, sandwiches, and take-out food, which is why...
He's a whore for home-cooked meals. He gets by on his own, but he doesn't have the heart for cooking. Tommy got those genes. Joel would sell his soul for home-cooked meals everyday, and he'll say it to whoever hears it.
Workaholic only because he wants to put Sarah through a good university, but when she complains about the lack of time she has with her father, he compromises. Hires more people, tries to balance work and Sarah.
Balance is not really his expertise. But Joel's good at compromising. Rationalizing. He's a man of structure, of building things from scratch—he knows the value of firm, solid base.
Not really a sports kind of guy, actually. He'll watch it, but... Shrugging it off. "I don't see what the big deal is over a ball. I mean — it's fun, but damn. Breaking windows and busting fists on walls ain't my thing. Not over a damn football, at least."
On the other hand... history buff. Over the strangest, weirdest, most specific topics. Joel has trouble naming three countries in Asia, but he can tell you in details everything about Mayan construction and their society. Go figure.
He's a man of taste. Good food, strong alcohol, fruit picked from the tree, and woman who let him sink to his knees and taste them 'till he's drunk on it. He's starving, quite often.
Joel's a tease.
He can play a game of chicken all night long. No fucks given about how hard he's straining in his jeans or the beads of sweat trailing from his nape down his spine — if you touch him when you two are out, he will make you live to regret it. To whine and cry his name.
Joel loves a playful thing. Seriousness is imbedded in his bones, he loves a person that can make him laugh.
His sense of humor is... peculiar.
("It's shite. You're sense of humor's the same as a fifty-six year old man, Joel." "You say that and yet, you're laughin'... how does that work, beautiful?")
You know his taste? His sharp tongue, his clever brain and quick fingers? Yeah... it makes him a cocky bastard.
Everything Joel has of insecurity, he equals in cockiness once he knows his person's attracted to him.
Reciprocity's big on him.
Joel pays attention to details. He'll remember the outfit you were wearing the day you two met 'till the day he dies, which is why he knows when he's in deep from miles away.
Loves being surprised, exactly because of this ^.
Joel loves through gestures, through words, through action.
Love language is touch, touch, words of affirmation, touch.
Never gonna half-ass anything that matters to him. Never.
Will play to you when he decides to confess his feelings. Will sing his heart out, even if he’s not that good at it (his words), will make himself vulnerable and open like a wound if he thinks he’s in safe hands.
One in a million. Joel’s one in a million and when the right person comes along to appreciate it, Joel only glows. Only glows up, and gets finer with each passing day, like a great wine.
(If you’d like me to do post-outbreak Joel, I could..)
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meanbossart · 4 months
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i always love asking ppl this; how does your character (du drow) see themselves .vs. how they are seen by others (loved ones, friends, acquaintances, etc)
That is a good question!
When it comes to his self-perception, DU Drow assumes he cuts a very intimidating and off-putting figure at worst - and someone impressive and powerful at best.; he doesn't care either way as long as it favors him in either being left alone or getting what he wants out of people. He believes himself to appear confident and as having little regard for other people besides for his tight-knit group of friends and partner. He does believe that he's reliable - and even caring, as weirdly as he may express it. Not particularly intelligent but not dense enough to seem like an idiot. When it comes to more complex stuff - his needs, wants, beliefs, and how that comes across - his self-understanding is extremely lacking and vague. He doesn't have much of a point of comparison, however, so he doesn't really grapple with that.
When it comes to strangers (at least on the surface) he is pretty much right that he comes across as a scary, powerful person. Funnily enough, in the Underdark he is way less impressive to most of the population - a strange sight nonetheless, but his tactics don't work as well on it's citizens. Most drow don't know what to make of him, and generaly don't take him seriously or assume him to be half-something else or even not a drow at all.
(Shadowheart's and Astarion's POVs below, NOTE: these are based on what their relationships are like at the end-game/post-game, obviously there would be some significant differences if we were to talk about first-impressions and so on)
Shadowheart, being his closest friend, sees DU drow as kind of a doofus. She understands him as an animal with simple motivations and impulses, and has no real interest in pushing him to be anything else - in fact she envies how simplistically DU drow seems to view life and every hurdle that it throws his way, and looks up to him for seeming largely unaffected by his circumstances and unburdened by the things he has done/have happened to him. She does think he's a very fun person to be around - and someone she can say anything to and trust him to tell her exactly whats on his mind back, and generally tell her to pull herself by the bootstraps instead of letting her wallow in misery - she has overall a lot of respect and appreciation for the guy, though she doesn't express it too often since she thinks his ego is inflated enough. She isn't afraid or unnerved by him in the slightest and is kind of amused at how much other people are - she pretty much forgets that he looks like a freak.
As his romantic partner, Astarion's perception on him is fairly different. He thinks a bit more highly of Du drow's intellect than it probably appears, and finds it frustrating that he guy just doesn't seem to want to entertain a lot of... Thinking. He knows he can be perceptive and insightful based on how he treats him, but for whatever reason never applies that to himself, and the more they grow to know each other the more he thinks it's just a barrier DU drow has set up so he doesn't have to grapple with the things he's done and what he is. He is under no illusions that DU drow isn't a egoistical, blood-thirsty person (he likes those things about him, anyway) but worries that one day something will click in his brain, and all that willful ignorance will culminate into something terrible. He also thinks DU drow is a far more empathetic person than himself.
He really likes DU drow's company for his unfiltered demeanor - he thinks he's funny and a good listener (lol) and finds a lot of comfort in being with someone who seems incapable of hiding how they feel about him and their relationship, and doesn't think DU drow has much capacity for being manipulative or deceptive. Naturally he adores how much DU drow seems willing to devote himself to him, but it bothers him that it sometimes seem to veer into weird, damsel-in-distress-fantasy territory. Basically there's a lot about the guy that Astarion both likes and doesn't simultaneously.
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darqx · 6 months
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Some BP/HH/General asks
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That mood when you want to share all the things but also want to keep it under wraps for the actual thing haha! Thanks very much anon!
As for your questions, I can't actually be specific cos there's no definitive number I have in mind for either. Basically there are a number of sectors (you can consider them their equivalent of countries - they have less than what we do though), and a number of species of demon of which I've designed about seven of. The ones I've shown before are these guys (and do you think I could find this pic again? No, I had to recreate it cos for the life of me I couldn't remember what ask I'd previously stuck it in lol):
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One day when i have enough species and stuff out there I want to make a proper field guide \o/
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Thank you very much for the interest! ∠( ᐛ 」∠)_ I would actually love to for BP, but before I jump the gun there I have to get the comic out first lol. That being said I have made mini-games before featuring the HH versions and some other characs alas they are all lost at the moment to the sands of Flash becoming obsolete 😩
Me and Gato do still collab sometimes (and send each other Xmas presents)! °˖✧◝(⁰▿⁰)◜✧˖°
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I have been working on one off and on for a while actually! Hopefully I'll have some pages to post next year or so*, I've been doing a bit of thumbnailing recently :D
*that is the plan but i also don't know where people find the time to do anything with a full time job lol.
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Hullo! Glad you are enjoying the snippets of BP I've got here and there :D Here is an older ref on Izm back when i first got the idea (at that time i didn't really plan to do anything with it, it was just an AU. Now it's my main project haha. Anyway the ref is a little bit out of date in that regard.)
I used to have a "field guide" which was also made quite a while ago, unfortunately the death of Flash kinda killed it. Here's a screenshot of some relevant info from it though.
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That's an interesting one as it's questionable how sentient souls are after removal 🤔 In my mind its only form is the smoke light, it can "see" to some degree and MIGHT be able to talk (but in a very no one can hear them sort of way, a la i have no mouth and i must scream. So i guess it can think "aloud"). The more time passes the less sentience it has.
It could try, though it wouldn't really get anywhere if it's in Rire's collection. He might just eat it lol.
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.D: Good with kids, will be fine in all aspects.
Izm: The fun dad however needs a partner that knows what they're doing to ensure the child safety during shenanigans.
Marcus and Zeke: Also would be good parents though might be more helicopter out of protectiveness/worry when first starting out.
Ren: Geek parent very good for homework help. Some Asian parent tendencies eg "ah see, i told you not to do that right? Now you see what happened."
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They are similar to our known society for this! So basically, there are some good families out there (eg Zeke - who is a demon - is from a pretty average loving family), and there are some bad families out there who only care about power or having an heir or whatever.
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HH Rire is a human. I differentiate between him and Demon Rire because they are two different characters...even though they are also technically the same character lol. You can consider them as alternate universe iterations of a base "Rire" concept.
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I actually half jested this in an old comic lol
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I am sorry to inform you that a HH webcomic doesn't actually exist 😅 I did a lot of art, animations and one shots (such as the HHJ comics) with them, but nothing actually planned or serialised or anything. Whatever's currently on my DA or here is basically what exists.
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Bringing this image back cos it's relevant lol.
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You spelled it correct there though! XD
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lassieposting · 4 months
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So on the back of my headcanon about the Prototype more or less raising CatNap, I've been watching someone play Project Playtime for the first time, and I'm fucking yelling
If you play as the monster, the Prototype literally teaches you (as Huggy Wuggy) how to hunt. He's the one giving the tutorial instructions.
And honestly? The vibe I got from that "interaction" is that Prototype likes children. More than that: Prototype is good with children.
Project Playtime takes place in the intervening decade between the Hour of Joy massacre and the start of the main game. Based on the fact that Huggy needs the Prototype's guidance, it's probably fairly early in that period - he's not used to hunting for himself yet. So Huggy here is a monster with limited intelligence - he's the most 'animal' experiment we've seen, though he is still able to write - and the soul of a child.
And the Prototype tailors his lessons appropriately. Like, I trained to work with kids, and he uses essentially the same approach I would to teach a young or special needs child a new skill.
Simple Instructions: what Prototype is teaching Huggy here is, at its core, strategy and tactical thinking, and that's a subject he seems to understand well and know a lot about. A more intelligent experiment - like, say, young CatNap - might ask a lot of questions, and Prototype could probably give them long, in-depth explanations of why doing X thing prompts Y response or why Z tactic is useful. But Huggy isn't on that level, so Prototype keeps his instructions and explanations short, concise and easy to understand.
No Guesswork: Huggy, described as having only "sufficient" intelligence post-transformation, likely has limited capacity for complex thought. Where CatNap might be encouraged to think ahead for himself and suggest problems that could arise, Huggy would struggle. So Prototype gives him all the information he needs: here are the ways the humans will try to avoid or harm or mislead you, and here are the ways you can fight back. He even points out little tips that might seem obvious, like listening for the breathing of a hiding worker, because he knows that might not occur independently to Huggy.
Positive Reinforcement: When Huggy successfully incapacitates a human player, Prototype laughs and praises him, treating a potentially upsetting conflict like a fun game. Once Huggy has gotten rid of all the human players and won the match, Prototype tells him he did a good job and that he can rest now.
The Bad News Sandwich: One technique I was taught for dealing with young children is that when you have to give them upsetting or disappointing news, sandwiching it between two good things limits the distress it will cause. And Prototype does this twice with Huggy:
[Praises Huggy for catching a player and putting him in the food chute] [warns Huggy that the other players could try to rescue their friend] [offers a way to stop them doing that]
[Praises Huggy for clearing out the factory] [tells Huggy that more humans will return] [reassures Huggy that for now, he can rest and relax]
Anyway. Prototype taught at least one child-aged experiment to fend for itself and defend the factory: confirmed. And so, scenarios I'm now picturing with Prototype and little CatNap: this
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I'm also 👀👀👀 at the fact that like. While it's directly stated that while his main motive for having the experiments attack the Project Playtime workers is to stop them making more creatures, he's got a secondary motive in that he's using the Bigger Bodies mascots *to gather food for the smaller toys*. The larger toys may have become hostile towards the smaller, weaker, "prey" toys, but the Prototype seems to be at least trying to provide for them, albeit in the only fucked-up way available to him.
Anyway I just think that's really interesting considering he's been implied to be the game's ultimate Big Bad. I think there's more to him than we've been told
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chinomiko · 9 months
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hi! i know it must be kinga boring for you recive questions about castiel bc ppl are obsessed ober him for years but like the other person who asked you a few days ago, i follow you (and ply mcl) for like 10 years and ever since day one my fav boy has been tiel. till this day at the age of 22 he's my favorite and my comfort boy so i joke that he's not a fictional character anymore for me and that i know him personally at this point lol
with that being said, i bet you can imagine that over the years i've been elaborating his personality beyond what the game gives us but he's your boy, you created him therefore you know him and your word is canon, so i'd like to ask a few stuff!! nothing too big, dont worry but here we go.
tiel is an amazing songwriter and since he's very emotional not very good at express it (he does it a lot better now that he's an adult 🥹) i bet his lyricism is very deep and poetic so i have this headcanon that he at first wouldn't like taylor swift because obviously lol but then he payed attention to her lyrics and ends up basically being a swiftie since he likes her writing a lot. what you think about that?
and what kind of music crowstorm sings? like there are any bands that you listen and think "hey this would be in a crowstorm album!" (i have a playlist with this name btw lol). im probably wrong on this one but since this is my fav band i like to think that catfish and the bottlemen are the irl crowstorm, musically speaking
and the last one: another thing that gives me so much comfort is the lystiel friendship. not having present parents, being so closed off i know that lysander is such an important presence on tiel's life because he was basically the only close person he had (specially after the debrah fiasco); if lys didnt had taken the farm and went to college and bla bla bla do you think he would still be part of the band with castiel? im not sure if im mixing the canon with a fanfic i read a while ago (lol) but the band was more of a fun thing to lys, right? he liked writing most (i always imagined him getting into a literature degree or something like this). i also like to think that he helps tiel with lyrics at times, even if he's out of the band (in my head the canon is that they are best friends and pretty close till this day, i pretend lys never left our lives just like armin)
anyways sorry for this big ask 😭 i dont even know if you will read it all but if you do, thank you! and dont feel like you have to answer, i know its too much its just that mcl is my hyperfixation till this day like for real, i have a fanfic that i write still and i even plan on making it into a book sometime. except from the main characters (who is my oc) all the characters will be based on the game's ones :)
ilysm take care and stay hydrated!!
Hellow !
Aww thank you so much and for all your love for Castiel ^^
What a long ask, I'll try to answer in order.
Castiel being a swiftie. No sorry, I don't think he would be. If candy likes her, I'm pretty sure he would try to listen. Also he is an open minded person for sure, so I'm sure he would be curious to listen and study what all the hype is about, it could also help as some sort of far away inspiration, but I don't see him being a fan.
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What kind of songs Crowstorm sings This is hard to answer because my musical knowledge is pretty limited and I'm sure I would miss on lot of potential groups or singers that would fit well. And it would require too much research time to have a real detailed and clear answer, but I still did check a bit and here is a little list of songs/groups that I think would have a fitting vibe for Crowstorm
City of the dead - Hollywood Undead The worst in me - bad omens Paranoid - I prevail Trauma Just pretend - Bad omens Ice Nine Kills - A grave mistake Catfish and the bottlemen sounds nice but I think its a bit too soft for what I imagine for Crowstorm.
What is his voice like I think something similar to this (not necessarily the song itself, just the voice. )
bonus, I think this song is so so fitting for Castiel's breakup song, I love it. Dial Tone - Catch your breath
Castiel and Lys friendship. It was'nt mentionned much in UL/LL because I didnt wish to bring too much drama by mentioning Lys when he was not there for the players, but of course Lys and Cast always kept in touch. It is very clearly mentionned in Lys' AL that they keep in touch, that Lys helps Castiel write songs and Cast also like to come to his farm to have a break and spend time together. You should play it if you havent, you'll have a good chunk of Cast and Lys friendship :) However yeah I can confirm that Lys would not like to do it serisouly and professionally, but he'll be all the way around to support and help Cast.
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sulumuns-dootah · 8 months
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WHB HC's - Abyssos demons
A/N: I’m not that far into the game, so some of this might be ooc to the game, but i based this off of what I’ve seen + Ars Goetia (Solomon’s book of demons)
⟡ Masterlist ⟡ 
Characters: Beelzebub, Bael, Stolas, Amon, Naberius
    ༺☆༻
Beelzebub
Please don't introduce him to My Little Pony or he will absolutely get a cutie mark tattoo
It takes a lot of alcohol to get him drunk
Can connect to any fly on earth and see through its eyes
His reaction time is the fastest of all demons
Gets tired before it rains
    ༺☆༻
Bael
Loves frogs
Unlike Beel, he doesn't like drinking and smoking
Sometimes pretends to be Beel just to see what others think about him or so others leave him alone
Addressing him as the king while he looks like himself would stop him in his tracks (and most likely hard)
Huge sucker for Kabedon-ing you
    ༺☆༻
Stolas
His favorite animal is Raven and he can turn into one
Interested in astronomy and can name every constellation he sees on the sky
Acts tough, but the moment you as much as stoke his inner thigh he turns into bratty sub
Has a lot of knowledge on poisons and their antidotes
Cries during his anger outbursts
    ༺☆༻
Amon
Knows the streets like nobody else
His familiars are wolves, who walk with him outside of Avisos to protect him
Amazing at deescalating conflicts
He has photographic memory
Apparently he also has a toxic breath like Astaroth, according to his descriptions
    ༺☆༻
Naberius
Librarian coded, speaks softly in a hushed voice
Sometimes asks weird questions out of the blue
Teasing him sounds fun, but there's a fine line before he turns into Kerberos from frustration
If you gift him a collar as a joke, he'll wear it anyway
Loves reading Russian literature
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asmosmainhoe · 5 months
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The brothers playing Mario Party
Notes: I am back home and got some fresh and nice headcanons!❤
Gender: neutral
Warnings: heavy language
Lucifer
It takes a looooot of convincing and bribing to get him to play that with you
He has no favorite character. Just press of shuffle and get it over with
After a couple of mini games he becomes slightly competitive. The ones that require a good memory or anything with math or numbers are totally his thing
Whenever he wins those games and you glance over in a stealthy way you can see him shake his fist in victory. Don't let him catch you though otherwise he will be moody and broody throughout the entire game to proof that he in fact does not enjoy it (he does)
At one point he is extremely close to the last star like it's right infront of him, but a computer snatches away, because they threw a higher number. And that's its for him. There is no way he will pick up the game ever again
"This game is an insult and I shall not tolerate such disrespect. Why should I waste my precious time with something that is purely based on luck and no skill at all?"
Then watch him win due to the bonus stars and all of a sudden it was all skill, baby
Mammon
No one stands a chance against him when it comes to the coin mini games and he's also either on first or second place with the others just to get more money
The only problem is that he spends it all on items by the time he reaches a star
"What do ya mean I can't buy it?! Give me the star dammit!"
And then when he actually can buy a star he either switches positions with another character or gets teleported onto the complete other side of the map
I feel like he would choose Waluigi as a character and you give him a weird look for that
"What? He has long arms! I gotta swoop away the money somehow!"
Everytime he wins a mini-game or it's his turn he imitates Waluigi
Leviathan
He's a Mario Party god
You and the brothers have to unite to genuinely have a chance of winning the game and Levi doesn't know how to feel about it. On one hand he's offended that everyone is ganging up on him, but on the other it rubs his ego the right way
But he's the worst when it comes to explaining the controls to the others. Levi is the type to just throw you into it and give you half-explanations during the most heated moments
"How do I jump?"
"With the button!"
"What button?!"
"Don't worry, you died anyways."
"YOU FUCKING ASS WIPE, NEXT TIME ANSWER MY GODDAMN QUESTION-"
If anyone steals Yoshi away from him he will cry
And if you choose Mario he will make fun of you
Satan
It brings out the worst in him. Just leave him alone and nothing will happen to you
Mammon once made the mistake to steal a star from him and Levi had to buy a new controller the same day
The way he gangs up on Lucifer. Even when the first-born isn't on the first or second place he will always choose him to either steal from or play a 1v1 game
"You do realize that you gain nothing by bullying me, right?"
"Wrong. I gain everything I could ever ask for."
He's pretty bad in the mini-games that require a lot of button mashing or evading objects or where you have to stay on a platform for as long as possible
What usually happens with the latter is that he accidently runs off it the moment the game starts
If someone wrongs him once he will make sure that the person does not win no matter what it costs
Daisy is his go-to character honestly. She seems so feisty in his eyes
Asmodeus
He's surprisingly great at the game! His reflexes and precision almost match Levi's in many mini games
But Asmo is always the last one who wants to move on from the training
"Come on, Asmo! It's been forever!"
"Don't stress me!"
The amount of swearing this man does during the game comes to such a surprise for you all. Especially when he's super into a mini game or something like that
Like that one time when Lucifer stole something away from right under Asmo's nose
"You fucking bitch."
The first-born was too stun locked by that otherwise he would have let hellfire rain down on his brother
Asmo immediately fell in love with Peach and Toadette and he takes turn in playing with them depending which Mario Party you guys are playing
Beelzebub
The only one who's here for the fun bonding time with his family. He loves seeing everyone sit together and playing something even if they're all murdering each other over it
Just like Asmo he's doing fairly good with the difference that Beel's luck is unmatched. No one knows how or why, but he somehow always lands on the best spots on the map
When he's the last one standing during team games he gets so stressed out that he becomes like Satan and just walks off the map or something
"You got this, Beel."
No, he doesn't. Why are you making him so nervous?
Someone always has to take over his controller when it comes to button mashing games. There are way too many controllers that got broken by him, because he pressed too hard
He likes playing as Toad or Donkey Kong
Belphegor
Unhinged
One thing about him is that he doesn't play to win. He plays to fuck with everyone. There is no sense or strategy. Only fuckery
Depending on who is on his team during these type of games he will sabotage it on purpose and is all in all backstabbing everyone left and right
He's very dedicated on bullying either Lucifer or Mammon, but Asmo also isn't safe. It's just so funny to hear him screech and curse like a sailor
The bullying is balanced and fair though, but he sometimes does pick out a specific victim like if Levi wins too many rounds then he will decide to make his life miserable for the next couple ones
He chooses Yoshi from time to time to make Levi cry. Other than that he thinks that Birdo looks cool, but he usually goes for villainous looking characters to really bring up the spirit
---
Masterlist
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mumms-the-word · 1 month
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Illithid Souls - Part 1
What’s up with mind flayers and souls anyway?
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I know this deep dive has been done before like a hundred times, based on all the Reddit threads I’ve read, but I feel like a lot of the "evidence" has been scattered about in a lot of places (reddit, tumblr, other threads, other socials, etc). So I figured...why not gather a lot of it here in one place?
As with all my deep dives, this post is designed to equip you with some lore so you can build your own theories and ideas. I’ll offer theories that I find interesting or feasible, but lore is always a little hazy so I’m bound to be wrong or you’re bound to interpret things differently. Just have fun with the lore!
I’ll start by defining what D&D calls a soul, and then…well it unravels from there. In this part we're going to dive into the lore about souls, the afterlife, and where mind flayers differ, along with a bit of in-game context. In Part 2 we'll look at individual case studies (Tav/Durge, Orpheus, Karlach, and Gale).
Buckle up, folks, cause it's a long one!
As always, I’ll include images and image descriptors/text written out in case the pictures fail or are too small to read!
What is a soul?
The entire game of Baldur's Gate 3 is heavily invested in the idea of souls. Raphael wants to bargain with your soul. Mizora has Wyll's soul bound to a contract. Cazador plans to sacrifice 7007 souls. Vlaakith consumes the souls of her faithful. Karlach wants to collect (and use) soul coins. Every tadpoled follower of the Absolute is called a True Soul. This game is OBSESSED with souls.
But it never actually defines a soul, does it? So what do the official D&D rules say?
Well...they don't. Older editions used to split hairs about the difference between a soul and a spirit, but those older editions also used to say that elves, orcs, and half-orcs didn't have souls, so...we've moved on a bit from those days.
In the game, a book on soul coins defines souls as "the sum of personal and magical essence," which is both helpful and vague. The general player consensus is that a soul is the animating "force" that is made up of memories, personality, intelligence, and (possibly) morality, and that in some cases, such as the spell Speak with Dead, a soul differs from a spirit, which merely "animates" the body but does not actually possess the personality or the thinking capabilities of the deceased (though it may have access to memories).
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Speak with Dead [...] Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. [...] This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.
So there's a chance that while an entire soul is generally made up of personality, memories, and some element of active thinking/decision making/speculation (intelligence, for lack of a better term), the part of a soul that functions as an "animating spirit" is what houses memory. In other words, animating spirit (memories) + personality + intelligence = soul.
This idea of the animating spirit (memories) being housed within a soul, but also detachable from a soul, is important for later, so remember this in a bit.
Souls also have power, which is why the game is obsessed with everyone fighting over souls. Raphael, Mizora, and Cazador trade in souls in exchange for power. There are insinuations in the game that the gods want to stop the "scourge of soulless illithids" (Mystra's words) because souls are a kind of currency to them (though, trust me, trying to find a recent D&D source that clearly states that particular stance is a damn migraine of an endeavor). But Withers does say that souls imbue gods with power, so the game at least operates with that assumption in mind.
According to Withers…
We all know that Withers, aka Jergal, aka the Final Scribe, aka the former god of death, aka the expert on souls, has plenty to say when you ask him to elaborate on anything:
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Well, okay, maybe he doesn't. But he does have a bit more to say about souls and mind flayers. For example, when he first brings up the topic of illithids and souls in Moonrise, this is some of the information he can give the player.
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Withers: I shall ask yet again. Do illithids possess souls? Player: These abominations are soulless, surely. Withers: Correct. - Player: I'm not sure. Don't all living things? Withers: No. Nor canst thou count mind flayers among them. - Player: I admit I haven't thought about it. Withers: Thou shalt think about it now, and I shall give the answer. Mind flayers are soulless. Yet the Three amass an illithid army, void of apostolic souls that could imbue them with power.
A couple of things to note here. Jergal, the guy in charge of putting down the names of people who die and keeping track of where their souls go, is pretty clear that he thinks mind flayers don't have souls. But his last statement clarifies two things: one, that he is referring specifically to apostolic souls (more on that in a bit) and that souls imbue gods with power.
Souls give the gods a kind of strength. He brings this up when he criticizes the dumb plot the Dead Three came up with in his post-epilogue scene:
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Thou sought to bolster thy strength by taking away the souls of mortals. But souls vanish when their hosts become mind flayers.
So we know that souls are a source of power for deities and gods because they imbue gods with power and strength. But gods only get the power of these souls after a mortal dies with their soul intact. If someone becomes a mind flayer...well, let's just say the natural order of things gets disrupted.
What happens when you die?
You see, normally, when someone dies in Faerûn (assuming they are humanoid), their soul travels to the Fugue Plane where it basically waits around until a deity picks them up or Kelemvor decides they're just going to be part of the Wall of the Faithless for forever. From the Sword Coast Adventurer's Guide (page 20 because I am, as youtuber Swoop says in her docs, a thorough bitch):
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The Afterlife Most humans believe the souls of the recently deceased are spirited away to the Fugue Plane, where they wander the great City of Judgment, often unaware they are dead. The servants of the gods come to collect such souls and, if they are worthy, they are taken to their awaited afterlife in the deity's domain. Occasionally, the faithful are sent back to be reborn into the world to finish work that was left undone.
This is where the idea of apostolic souls comes in. Apostolic, in its most basic definition, means "having the characteristics of an apostle," or having the characteristics of someone who dedicates their entire lives to the teaching of a particular religious figure (in our context and reality, this mostly means the apostles of Christ, but in BG3 it would refer to any deity). I think here, the definition gets stretched a little thinner to mean any soul that is capable of devotion to a deity, rather than a soul that is already devoted. Apostolic souls can be Faithful, Faithless, or False (which is how souls are separated in the Fugue Plane).
In other words, an apostolic soul is a humanoid-specific soul that the deities recognize and can use as a source of power by inviting said soul into their domain. Mind flayers do not have apostolic souls. Emphasis on apostolic here, but we'll back to mind flayers in a minute. For now, let's look at the Faithless and False souls.
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Souls that are unclaimed by the servants of the gods are judged by Kelemvor, who decides the fate of each one. Some are charged with serving as guides for other lost souls, while others are transformed into squirming larvae and cast into the dust. The truly false and faithless are mortared into the Wall of the Faithless, the great barrier that bounds the City of the Dead, where their souls slowly dissolve and begin to become part of the stuff of the Wall itself.
Depressing.
The distinction between a Faithless and a False soul is a little hazy, but according to the Forgotten Realms wiki, a Faithless soul is someone who never aligned themselves to the worship of a specific deity or who just didn't believe in the existence of the gods at all (think of Astarion, who outright rejects all gods). A False soul, in contrast, is someone who did believe but failed to serve their god or outright betrayed them (a fate that Gale feels he is faced with for being on Mystra's bad side). Allegedly all the Faithless end up becoming part of the Wall, whereas the False could get mitigated sentences, such as becoming guides for other souls.
Of course, there's nothing stopping deities from combing through Faithless or False souls to collect them into their domains. But it could take a while. Clearly, the more souls a god collects into their domains, the more powerful they become, but the gods are also not exactly fighting over the souls of Faithless or False people, because people can end up waiting hundreds of years before Kelemvor is finally like "guess you're part of the wall now." Your only option to get out of that is to sell your soul to a devil, which isn't a much better fate.
From The Sword Coast Adventurer's Guide, page 25, regarding servants of Asmodeus:
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To those not so dedicated, priests of Asmodeus offer the prospect of a reprieve in the afterlife. All souls wait on the Fugue Plane for a deity's pleasure, which determines where a soul will spend the rest of eternity. Those who lived their lives most in keeping with a deity's outlook are taken first. Others, who have transgressed in the eyes of their favored god or have not followed any particular ethos, might wait centuries before Kelemvor judges where they go. People who fear such a fate can pray to Asmodeus, his priests say, and in return a devil will grant a waiting soul some comfort.
This makes me infer two things: first, that the gods are kind of picky about which souls they want to join their domain (regardless of what actually happens to that soul in a deity's domain, which is a topic for a different post entirely, because the results may vary) and therefore the gods aren't just going to go with any soul that ends up in the Fugue Plane. Second, that the gods aren't exactly in a hurry to choose among wandering souls, likely because the Material Plane just keeps producing and destroying mortals, resulting in a constant flow of souls.
We see a glimpse of a god's perspective on the influx of souls when Gale confronts Mystra in the Stormshore Tabernacle (in this case, when you play him as an Origin):
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Gale: You're one to talk. How many innocents were you prepared to sacrifice if I detonated the orb? Mystra: Such eddies are unexpectional. Souls arrive and depart your plane with every tide, in circumstances just and unjust. The Weave cannot be lost because we are unwilling to cause a ripple. And that is what is at stake.
She then goes on to say "With each day that passes, the elder brain threatens to become a new kind of god, its worshippers a scourge of soulless illithids." This is what's at stake. The loss of souls on the Material Plane.
The Absolute plot threatens that cycle of birth and death, of souls arriving and departing. But how, exactly, is the mind flayer plot a threat?
Well, for one, if everyone with a tadpole turns into an illithid (which doesn't have an apostolic soul, Withers is adamant about this), and then all the illithids kill all the non-illithids...who is making new babies with apostolic souls? And if there are no new fresh souls, eventually the deities will just also die out, since no one will be left to believe in them and thus their powers will diminish and eventually fade. It might take a few hundred years, but it still spells death for everyone involved.
The irony here is that it means the Dead Three gambled and lost even if their plan to ascend a Netherbrain ends with a success, such as when Tav or Durge decides to dominate the world by controlling the Netherbrain. Either the brain is destroyed and they lose, or the Netherbrain successfully completes its Grand Design and they really lose, because the only winner here after a thousand years would be the Netherbrain. Thus we have Withers taunting them in the post-epilogue scene by asking if they really thought their ploy would succeed.
Okay...so we know that mind flayers killing everyone on the planet is a bad idea because it means that apostolic souls stop arriving in the Fugue Plane. But what about mind flayers? If they don't have apostolic souls, do they have ANY soul worth eternal currency?
Remember, the only way to create more mind flayers is to tadpole a humanoid creature. Without humanoids, mind flayers can't reproduce. But when humanoids turn into mind flayers, they allegedly lose their souls. Right?
Withers says souls "vanish" when the body turns into a mind flayer. But this is vague, and thus allows for a few different theories. Perhaps souls move on to the Fugue Plane while the person-turned-mind-flayer continues existing on the Material Plane. Perhaps the soul just becomes obscured and unrecognizable by the gods. Or perhaps the soul really does go poof and is replaced by something else entirely.
So which is it? Well...first of all, let's set the record straight on mind flayer souls.
Do mind flayers have souls?
The short answer is...yes. They just don't have apostolic souls.
According to Volo's Guide to Monsters (page 80 for those looking through their copies at home):
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Illithids acknowledge the existence of divine entities, but it is unusual for any but a deviant mind flayer to actively worship such a power. Since they are capable of planar travel, illithids don't view the afterlife and the Outer Planes in the mythic way that most other races do. Illithids don't believe they possess souls whose eternal fate is governed by the gods. Instead, when a mind flayer's brain is returned to the elder brain to be consumed, the creature's intelligence lives on. Only if an illithid's brain isn't retrieved after death would its consciousness be cast into oblivion.
And on page 72:
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An elder brain has a perfect recollection of its race's history. Consequently, it views itself as both a refugee and a victim, forced into hiding by barbaric monsters. An elder brain also sees itself as a savior of the mind flayer race and a living memorial that preserves the memories of the mind flayers' prey. By its twisted logic, humanoids whose brains are devoured by the colony are rendered immortal, their memories preserved forever in the elder brain's labyrinthine mind. When a mind flayer grows old, becomes infirm, or is previously injured, the elder brain absorbs it—another form of immortality, as the mind flayer's mind dwells within the hive mind forever after.
So essentially, mind flayers do have a soul, but because they are a) not humanoid but are aberrations from another plane, and b) not faithful to the deities of Faerûn, their souls are not recognized by the gods. The souls might not even journey to the Fugue Plane when they die. Instead, mind flayers give up their consciousness (their memories, especially) to an elder brain to become part of its eternal collective memory.
It's worth noting that Volo's Guide to Monsters puts emphasis on memory and intelligence here, but not necessarily personality. Mind flayers and elder brains do have a kind of personality, because they experience emotions (we'll look at some conversations with the Emperor in Part 2), but their emotional range seems to be a little limited. For example, regarding elder brains:
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An elder brain is arrogant, scheming, and power hungry, yet quick to flee or beg for mercy in the face of a powerful foe. It has no conception of joy, sympathy, or charity, but is well acquainted with fear, anger, and curiosity. It is an intellect utterly incapable of empathy or concern for creatures other than itself.
These limited emotions suggest there might be some element of personality here, but it's not exactly the same as a humanoid personality, which would normally be capable of a wider scope of emotional range. We'll talk a lot more about personality and how transforming into a mind flayer alters that part of one's identity (if not their actual soul) more in Part 2, but for now, just know that a mind flayer technically has all the elements usually present in a soul: an animating spirit (memories), intelligence, and personality (emotion).
When mind flayers die, their memories and intelligence are usually consumed by an elder brain, but it's unclear if the personality is too, or if the personality is destroyed. However, if they're not enthralled to an elder brain or if they die and their brain isn't retrieved to give to an elder brain...then their soul is "cast into oblivion."
Being cast into oblivion could mean anything. It could mean that their soul simply wanders around wherever it died, untethered to anything but unable to move on. Or it could mean that their soul simply ceases to exist. No one really knows what happens to it because renegade mind flayers are extremely rare. BG3 has Omeluum and the Emperor, but other than those two, official D&D lore only lists a small handful of other renegades out of millions of mind flayers over time.
So now you're probably thinking, "Well, wait, but is a mind flayer's soul the same soul that a person had before they became a mind flayer?" And the answer to that is complicated.
Let's talk about ceremorphosis
Normally a mind flayer isn't supposed to remember much of its life prior to ceremorphosis. This is partly why mind flayers eat brains, so they can literally absorb the memories of other creatures and make those memories part of the hive mind. But initially, after ceremorphosis, it seems like the the usual animating spirit (memories) of a person gets destroyed or displaced.
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The tadpole grows as it devours the humanoid's brain, attaching to the victim's brain stem and becoming its new brain. Over the course of a week, the humanoid body changes form, and a new mind flayer comes into being. The emergent mind flayer often retains a few dim memories from its previous form, but these vague recollections seldom have any bearing on its new life as a brain-eating monster.
So right off the bat, a typical mind flayer loses the memories (perhaps the animating spirit) of the original host, and it's likely that it loses a lot of the initial personality as well (since it seems likely to lose some of the emotional range). Its intelligence is likely altered too, since the tadpole is literally eating brain matter. So this could lead us to believe two things.
First, that ceremorphosis utterly destroys the host's body and the host's soul likely goes to the Fugue Plane because they have basically died. Their brain has been consumed and their body transformed, so in essence they can't be themselves anymore. Instead, a new soul has taken residence inside the mind flayer body, though where this soul comes from is unclear since tadpoles probably don't have souls. The original soul, however, is free to move to the Fugue Plane and beyond.
Or, alternatively, the host's soul is transformed, shedding memories and personality to become a non-apostolic soul that aligns with an elder brain's hive mind somehow. This means that the host's apostolic soul might be destroyed because it's been changed so drastically, but there are some parts of the original soul still left (the lingering memories, for example). This means the host's original soul didn't move on, but is tethered to the mind flayer body and has been changed into something unrecognizable. When the mind flayer dies, the former apostolic-soul-turned-illithid-soul is either consumed by an elder brain or cast into oblivion.
If the first theory is correct, it seems a little odd that the BG3 companions are so concerned about losing their own souls. If it would just be the same as dying, there would still be some desire to avoid the fate of ceremorphosis, but the companions seem incredibly concerned about losing their own autonomy, as if their consciousness will be trapped inside a mind flayer body and their souls forfeit and unable to move on to the Fugue Plane. After all, Withers is in the business of plucking souls out of the Fugue Plane when we inevitably die in the game.
Specifically, Withers can take a body that has been completely turned to ash and resurrect it with True Resurrection, a spell powerful enough to completely restore a body to its former state. However, there is some assumption here that he wouldn't be able to do this with a mind flayer body, thus the push in the game for a cure.
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True Resurrection You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature's soul is free and willing, the creature is restored to life with all its hit points. This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. If the creature was undead, it is restored to its non-undead form. The spell can even provide a new body if the original no longer exists, in which case you must speak the creature's name. The creature then appears in an unoccupied space you choose within 10 feet of you.
In other words, if theory one is correct, and a person simply dies when they become a mind flayer, Withers should technically be able to resurrect them by pulling their soul out of the Fugue Plane and giving them a new body. You'd have a weird mind flayer clone of you running around, but you wouldn't have to worry about ceremorphosis again.
(But then again, we know the game ignores the organ-regrowing properties of True Resurrection for Karlach, too, so the game intentionally limits the capabilities of True Resurrection.)
If theory two is correct, and the lore is extremely unclear about this process if this is the case, then the companions' reactions and dialogues make a bit more sense. They all talk as though turning into a mind flayer means their soul is somehow destroyed. Mind flayers having souls is likely not common knowledge in the universe (certainly no one in the game is arguing that they have souls), so if a person's soul is transformed beyond recognition it could certainly seem like the host's soul got destroyed. Additionally, this would result in a person's consciousness being trapped inside a mind flayer body, so the loss of autonomy would be a terrifying possibility here.
Plus, we know that when a mind flayer dies, the soul they have (whether a brand new soul or an apostolic soul that has been altered) is consumed or thrown into oblivion. So if theory two is correct, there will be no eternal consciousness for you, allegedly (though there's some debate as to how much eternal consciousness you have in the Fugue Plane or the Outer Planes too...)
We don't know which of these theories is correct, and the game sort of slides between these two theories (as we'll see in Part 2). But, and I cannot stress this enough, this lore only applies to normal mind flayers.
BG3 has altered the usual mind flayer tadpoles with Netherese magic such that things get a little wonky. And beyond that, the ultimate tadpole that changes you (or Karlach, or Orpheus) into a mind flayer capable of wielding the Netherstones is a Supreme Tadpole that has been further altered by the Emperor:
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The Emperor: I took this one from the nautiloid. I have been nurturing it ever since - priming it for your use. It is not dissimilar to the experience you already had with the previous one. Only this one is much more potent. All you have to do is open your mind to it. Its latent potential will do the rest.
We don't know how the Emperor has been priming this tadpole, but if it came from the nautiloid, then it is imbued with the same Netherese magic as all the other tadpoles. It's not the same as the Astral-touched tadpole (from Act 2), which has been in the Astral Prism for millennia, but it is somehow more powerful, or at least more effective in transforming you into a new kind of mind flayer, one that can think independently of the elder brain.
So now you (or Orpheus, or Karlach) are a new special kind of mind flayer. Does that change anything?
Yes. In fact, it seems to change quite a lot. But this post is already super long, so you'll have to check out Part 2 to see what I mean.
~*~*~
You made it to the end! Gold stars!!!
✨⭐️🌟⭐️✨
I'll link part 2 soon~
Tagging those who wanted an update! @galesdevoteewife @stuffforthestash
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Thirsty Sword Lesbians
Anyone here ever play Get in the Car Loser? anyways
Touchstones: Queer fanfic and media, Premade settings have many different touchstones
Genre: Swashbuckling action, can vary from group to group
What is this game?:  Thirsty Sword Lesbians is a game about being swashbuckling queers of all colors and sizes, it's got a very generic setting, as long as your setting has combat, queer romance, and evil to be defeated, TSL can run your setting
How's the gameplay?: TSL is a powered by the apocalypse game, primarily based on the classic Monsterhearts, with its Strings mechanics being outright named after the mechanic of the same name from it. It's a classic PBTA (which you can read more about here) system with the core difference being the game's mechanics, which encourage the players to do things that are not the healthiest, or to fall fall in love with the other PCs or NPCs. For example when a character falls in love, they may ask a question about that person according to your playbook, this is your trait of heart, and when trying to figure someone out mid-fight you may ask one extra question from your playbook, this is your trait of blade! and this mechanic exemplifies what everything the gameplay in TSL wishes to lead to: Heart (falling in love) and Blade (Combat)
What's the setting (If any) like?: TSL at first seems like it doesn't have a setting, and it kinda doesn't, while there are many, many, many very fun premade settings within the book, the average TSL setting only has to have 3 things: Combat, Romance, and 2 Toxic Powers, toxic powers being two entities within the universe (be it a faction, religion, power, etc) that may not Necessarily oppose the players, but are definitely a bad thing.
What's the tone?:  Tone is generally decided by the players, but there will always be two universal things: Queer Rebellion via community and people trying to put down this rebellion.
Session length: Very very variable, but usually speaking you can do a lot in the plotline in 3 hours, though at minimum I think it'd be an hour long each session
Number of Players: TSL can be run with very few players, 3-6 is preferred but there's rules for solo or even two player play
Malleability: TSL is designed to be malleable, not really having a  defined setting, its themes are designed around lesbian romance, but the game itself has MLM rep and explicitly states that trans stories can also be run within this.
Resources: TSL has free playbooks, organization sheets, a google sheet that's pretty good, and a pretty decent amount of homebrew, most of it is fanmade but its there
TSL's my favorite tabletop game. While not doing too much new, it polishes what was already established in prior games to a very very high quality extreme, it's a great time, even if you're not a lesbian.
remember to kiss girls, inject estradiol, and have homoerotic swordfights with people whose worldview and/or neuroses are injected within the fight itself!
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txttletale · 1 year
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Because I'm curious now, what are your favorite TTRPGs? One of my personal favorites is the Kids On Bikes system and its variants for their simplicity and ease of access for new players.
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so first of all--kids on bikes is very cool. it’s a nice rules-light game with a pick-up-and-play vibe. haven’t ever run it myself but i feel comfortable seconding your recommendation. anyway here’s some of my FAVOURITE TTRPGS.
Blades in the Dark is probably my enduring all-time favourite game. it’s a little flawed in places but its core loop is pure fucking elegance at play. flashbacks (you can spend stress, a metacurrency, to have done something in the past) and resistance (you can also spend stress to evade something bad that happens to you) are two of my favourite mechanics in any TTRPG ever. every player character gets to be a competent badass while also facing real, tangible danger with every moment. not to mention an incredibly well-fleshed out and evocative setting in the gaslamp fantasy nightmare city of doskvol.
Eidolon: Become Your Best Self is a game that dares to ask questions like, ‘what if jojo’s bizarre adventure was good’ and ‘what if persona, also, was good’. characters manifest the power of their souls as weird freaks with incredible powers. the ‘reveal your master plan’ mechanic works much like BiTD flashback mechanic and a smart combat system where enemies get stronger as you fight them really makes this the perfect vehicle for creative character-driven superpower-based combat. if you subscribe to the developers’ patreon you can also get access to the draft of the second edition, which does some really cool fucking things like replacing dice rolls with a tarot draw.
Lancer is the game for people who like grid-based tactical combat. it has incredible tactical depth, well-thought out mechanics that interlace perfectly--and best of all, you get to design and customize your own mech from a truly dizzying array of options to find all sorts of fucking insane synergies between abilities like ‘teleport whenever you attack somebody’ or ‘do more damage the more you overheat’. it also has a very comprehensive suite of GM tools that make it a breeze, and even fun, to create and run a balanced encounter with clearly defined and narrativly interesting goals for both sides. i’m not too into the setting for reasons i’ve talked about elsewhere, but fortunately as long as you can accomodate ‘mech combat’ into your setting, none of the worldbuilding is load-bearing to the game’s core appeal.
Microscope is totally different from a lot of TTRPGs in that it’s noit about playing characters, but about creating a world. it’s a beautiful collaborative storytelling tool with deceptively simple tools that can easily add up into your table creating a world that’s way more intricate and eclectic and fascinating than anything one of you could have come up with on your own. good for creating TTRPG settings but also good just as something to play for its own sake!!
Dream Askew would probably round out my top five, but i’ve just posted about that one here--so instead i’ll give this slot to Nobilis 3e, a game that might not be one of my favourite games to actually play, but is genuinely fascinating to read and sit with, a fucking masterful work of both design and literature, something that so distinctly creates a world and a tone that it’s instantly magnetic. not for everyone, but worth checking out.
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jwonsoon · 4 months
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amusement park date w/ enha 🫧🎠🎢
synopsis: enhypen headcanons for a cute little amusement park date!
pairings - ot7 non!idol enhypen x reader
(☼) a/n: happy new year lovelies!!! long time no see! things have been so busy :( but i went to lotte world during christmas break!! and this was all i could think about… enjoy <3
🖇️ jungwon:
- a SWEETIE PIE. just. omg. ur heart is fluttering the whole time he is so sweet and he’s so smiley
- ur photobooth pics are so cute. he would find all these goofy poses to do w u and get all the funny little props AND HED GET ALL RED LOOKING AT THEM STAWPP
- in the line he’d play w ur hands </3 he’s worried ur bored during the long waits so u guys are just non stop talking and playing around
- i think on scary rides he’d be a little scared but not as much as u. and he would know that so his hand is always firmly on urs and hes laughing bc he finds ur screaming so cute. WAHHHHH
- takes random photos and videos of u. and you’ll be like 🙄 and he’s like “what. u look cute i cant help it.” he’d try to take videos on the ride so he can watch them later and geek about u holding his arm hehe
- he’s so observant. like he can tell if ur tired u don’t have to tell him. he’ll just be like “u just wanna sit for now?” and you guys will just sit and enjoy each others company and watch w ur head on his shoulder </3.
🖇️ heeseung:
- just flirting with you the whole time he is such a little goof.
- strangely good at all the mini games and it’s so attractive.. like he’ll try one of those carnival games for fun and now all of a sudden you’re carrying around this huge bear he won for you
- finds you so endearing and it shows in his face :( when you’re scared or freaking out or just excited any emotion in general he’s like visibly geeking. he’s a man in love
- calm but also so cute when you’re on scary rides. but no matter what he’s gonna be ur arm to squeeze bc u are NOT calm
- competitive during those shooting games. like u are going to war. he acts all calm but when the game starts he’s in battle and ur just trying ur best 😭 (he’d let you win tho)
- you’re both lowkey clueless goofs together riding on like random rides that u join random queues with no idea if they’re kiddy rides or scary but u both love it anyway
🖇️ jay:
- gentleman. GENTLEMAN. constantly carrying ur shit he is so boyfriend coded
- has literally everything you need and things you didn’t even know u needed like ur battery ran out in ur handheld fan? he for some reason has batteries packed. he knows.
- buys you all the good food. and lets you try it first 🤭 wants to make sure you try all the classic amusement park food. u will never be hungry around him like u are always eating good
- buys you a goofy stuffed toy and you guys name it together based off of some random silly little inside joke you guys made 💔
- you definitely have cute goofy pictures of him in line messing around and he’s just making really stupid jokes and everything is funny when he’s around. i feel like he’d also have his arms around you and he’s right beside you just lowkey making sure you’re not scared or nervous
- overall calm during crazy rides but if you’re freaking out he’s just making you laugh and distracting you because he wants you to enjoy <333
🖇️ jake:
- the silliest ever. i don’t think you would have a single dull moment with him. he would be so hype and giggly it would be so fun
- so playful and fun in line. like he never makes u feel like ur boring him, spending time w him is so easy <3 like ur just asking each other stupid would u rather questions and playing silly little hand games
- scaredy cat. ur on a scary rollercoaster? ur on a regular ride? either way he’s screaming crying and laughing. he is holding onto your arm/hand for dear life. “I CANT DO THIS I CANT WTF HAHAHA THIS IS SO FUN”
- would tease u about being scared BUT if u were actually super scared he would be so quick to notice :( and he’d look at you with such concerned eyes like “wait are you ok we don’t have to” and be quick to physically comfort you </3 what a sweetie pie
- would definitely try and win a huge teddy bear for u and go “this one’s for u”…and probably lose. but it’s ok cus he’ll make up for it w matching keychains <3
- definitely puts random headbands and hats on both u and him at the souvenir shops and gets all excited AHHH. he’d also fix ur hair or clothes if it got messed up from a ride GOD IM GEEKING
🖇️ sunghoon:
- scaredy cat #2. the biggest one. he is so scared u have to drag him to the big rollercoaster you wanna do
- sunghoon loves the views and scenery, so your date is really relaxing and chill, he’s your personal photographer taking photos of you in the ferris wheel with his film camera!!
- but he knows you wanna do one scary one and hes comfortable enough and trusts you so he decides he’ll do it and you think it’s so sweet.
- he is SO NERVOUS he is shaking while he’s holding your hand but in the end he enjoyed and he was giggly the whole time but he’s like “Never again pls.”
- you’d put on one of those random hat souvenirs on him and he’d get shy but he still buys it (and a matching on for you <3)
- lowkey eats up the kiddy rides like that is his TERRITORYYY (and of course if there’s an ice-skating rink you best believe he’s dragging you there too)
🖇️ sunoo:
- photobooth photos EAT. you two are so photogenic hello pinterest couple photos
- lowkey matching everything. matching headbands matching keychains plushie, and lowkey matching clothes but not super obvious you just complement each other super well
- SCREAAAAM TWINSSS. you guys can be heard from neighbouring countries when u ride rollercoasters and it’s so fun
- so giggly and wants to do everything. like he is fearless he will do every ride with you. but at the same time if you don’t wanna do too many he’s totally fine with that too but he wants to film cute little tiktoks with you and show you off 🤍
- you will never feel bored or uninterested around sunoo. he always finds a way to talk about anything and everything with you in the lines for rides, waiting for your food, he’s always making conversation and you really appreciate it
🖇️ ni-ki:
- the most unserious and funny date ever. the type to play fight in the lines and the type where both of you are sitting and leaning on the railings and you guys almost lose balance
- points at every plushie or mascot or figurine or cartoon and says “that’s you” or if there’s more than one “that’s literally us”
- somehow spots every baby or pet in the park and he’s like “loook awww!!:!:!.l” and you’re like boy we gotta go!!!
- constantly taking 0.5s of both you and him. but mostly you. he takes one of you two moments before the disastrous drop of a ride and he almost drops his phone.
- such a tease and jokester like u cannot catch a BREAKKK. “eyyyy ur scared aren’t you.😏”
- every time you grab onto his arm or hold his hand or hug him in the line he is nonstop blushing even though he’s trying to be lowkey but it is NAWTTT working.
end of cut!
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lukkabloom · 5 months
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Fun Facts abt the residents according to Ikevamp Radio (ヴァンなま) Part 1
Found a playlist of Ikevamp Radio that occurred multiple years ago so I decided to collect my findings about the residents in a list. I haven't seen anyone translate it or talk abt it so I decided to do it for a bit of fun. Anyways, here are episodes 1-3!!
Some quick things to note before:
Vincent/Aramaki Yoshihiko (Makki) is the MC, Sebas/Morishima Shuta (Morishi) is a guest (but he’s in every episode he might as well be the 2nd MC). They also have other people as guests in some episodes (other ikevamp VAs or others related to the game itself)
Episodes 1 & 2 occur before Ikevamp’s release
most of my findings are from a segment from the livestream where the residents (mainly Vincent and Sebas) talk to each other & ask each other questions about the lives while they spend some bonding time in the thermae. The segment's called "I love yu" which is a pun on "I love you" and yu (湯) which means "hot water" or "bath"
There are also other segments where the VAs draw based on a designated theme & the viewers vote on the best art (van Gogh's drawing section), and another one where the VAs read the summary of the game in their in-character voices (but the VAs interrupt and make it funnier & less romantic) called "Ikemen Vampire, a guidance for you" (I won't talk abt these sections much tho)
ALSO!! This is not a translation of the whole livestream, just bits and pieces of it. I don't have the time and energy to do that
Episode 1: feat. Leonardo's VA Tsuda Kenjiro
youtube
Question: Which historical figure/genius do you respect the most?
Napoleon: Oda Nobunaga
Mozart: Johann Sebastian Bach
Leonardo: Michelangelo (which I thought was interesting since real-life Leo and Michelangelo had some beef w each other)
Morishima (Sebas’s VA): Newton (bc of the apple & theory of universal gravitation), Edison
Tsuda (Leonardo’s VA): van Gogh
Aramaki (Vincent’s VA): Liu Bei, Zhao Yun (I think that's who he was talking abt? I'm not familiar much w/Chinese figures' names in jp---they're read differently in Eng)
The other VAs joke that Aramaki’s similar to Napo in the sense that they both admire soldiers/military commanders
Question: Favorite part of a woman’s body? (This sounds so wrong in both jp & eng)
Napoleon: from the neck to the shoulder, he's prob talking abt the shoulders to the neckline or vice versa(首から肩まで)
Mozart: voice (so he can understand what his partner’s thinking & feeling)
Leonardo: thighs (bc it’s soft & he likes lap pillows)
Tsuda said Leo’s a bit of a pampered/attention-seeking child (甘えん坊), and not an ore-sama (which he thought Leo would be), an unexpectedly cute reason considering how reliable Leo looks
Vincent gets a bit sad when he’s bathing alone
Leo can sing a song that he’s only heard once (as expected of a genius)
Sebas can be seen hanging the sheets outside from Vincent’s room
Leo’s unsatisfied that there’s only men in the mansion (this was before MC stumbled to the mansion)
Vincent doesn’t want women in the mansion bc he wouldn’t know how to act in front of them
Sebas thinks Leo is an expert in handling women, Leo is confused when he became one
Leo’s weak against Vincent’s pleas/suggestions (honestly who isn’t??)
Sebas thinks it’s impossible for a woman to stumble upon the mansion (foreshadowing)
Leo thinks that fate will play a trick on them, his mumbling confuses Vincent and Sebas (more foreshadowing)
Episode 2: feat. Jun, singer of Ikevamp theme song "Rouge"
youtube
Jun is a repairman who fixes things around the mansion… HE'S ALIVE IN THAT ERA???? (Idk if its canon)
He also sings “Rouge” while he works which means the song exists in the 20th century (again idk how much of this is canon)
Jun also sells milk in the mansion, acting as a different person as the repairman, although Sebas & Vincent are suspicious of him (he literally just enters the bath to sell milk to Vincent and Sebas lol)
Vincent and Sebas talk about MC, she has arrived @ the mansion
Vincent worries abt her since she is surrounded by vampires in an unfamiliar environment, but to Sebas, it looks like MC enjoys her life and is headstrong (aka Vincent is just nice to others, nothing new)
Vincent believes that Sebas is cool and can do anything, to which Sebas indirectly disagrees (he coughs)
Sebas is weak to Vincent’s innocent eyes (just like Leo from the previous episode, again, who isn't?)
Sebas breaks the 4th wall talking abt a popular romance game where you can fall in love w/vampire-turned historical figures
This is literally the beginning of how Sebas goes ooc (becomes weirder) throughout the series (is it even ooc if it’s basically approved by official??)
Sebas says that Theo is overprotective of Vincent, Vincent comments that he’s supposed to be the older one
they also introduce my fav segment (Can you tell me... your name?) where they have listeners vote on quotes they want the VAs to say, and they will say the line w/the listener’s names so it sounds like the VAs are speaking to them. Vincent's & the guest (if there is one) will have legit cool lines (like “(y/n), Don’t let go of me” or “(y/n), you’re the only one in my eyes”) but Sebas always has one funny line as one of his options (ex. “Hey, do you wanna have a takoyaki party?” or “Do you want to fry one more sanma?”) and every single time the weird line gets voted and ITS FUNNY AS HECK
Also in the same segment the viewers will sometimes submit funny names for the VAs (especially Sebas) to say & it adds to the laughs
Ex. for Sebas’s “Hey, do you wanna have a takoyaki party?” some viewers gave names of Anpanman characters (a children’s anime in Japan) so Sebas will literally say things like “Jam-ojisan, hey, do you wanna have a takoyaki party?”
There was also one whose name was Tako (octopus in japanese) so Sebas would say “Tako, do you wanna have a takoyaki party?” so he’s asking the octopus to have a takoyaki party where the octopus will be eaten (the irony as well as the dark underlying meaning behind it is very funny)
Also the way the other people are laughing while Sebas’s VA is trying to keep his cool is so hilarious
It’s predetermined and agreed upon the Ikevamp staff that Sebas (or Morishi) is willing to do/say weird things for the audience
This whole segment is a whole ride in and out of itself
Episode 3: feat. Leonardo’s VA Tsuda Kenjiro once again
youtube
Sebas once again breaks the 4th wall by referencing episode 1 of the show
Sebas teaches Leo the basics of manzai (a type of japanese comedy)
Leo says “Vannama” (the name of ikevamp radio) and “tendon” (the food and a manzai phrase)  in a weird accent further proving that he doesn’t understand Japanese (or maybe it's bc the two phrases are too specific idk)
Sebas tells Leo to ignore what he’s saying as he is saying metafictional expressions (メタ発言) basically how he is breaking the 4th wall, and Leo just accepts that as another one of Sebas’s quirks
Vincent comments that Leo’s very manly, Sebas further compliments him saying that Leo is a man amongst men
This episode has one of the funniest (imo) “Can you tell me… your name?” segments ever. Vincent and Leo’s VAs had amazing lines, but Sebas… oh gosh where do I even start. (ok Leo’s VA did say “Ushi (cow), wait for me by the bed,” and “Namamono (raw food), wait for me by the bed” & that was funny too but…)
One of the options for Sebas’s lines (and the one that was ultimately chosen to be said) was “Do you want to fry one more sanma (a type of seasonal fish eaten in fall)?” and the viewers got crazy with this one.
There were some legit names but most were for jokes, choosing names going along with the theme of fall foods and creatures (tuna, matsutake, karaage, grasshoppers, etc.)
There was “Akashiya, sanma mouipikki yaku?”(Akashiya, do you want to fry one more sanma?) which was the funniest one. Akashiya Sanma is a very famous Japanese comedian and it’s very genius of the viewer to connect the person with the food. I laughed straight for like 10 min when I first listened to this (I still laugh just remembering it. The double-entendre!!!)
Literally any episode with Tsuda is chaotic (this isn’t the last time where he shows up)
At the end of the episode, Vincent’s VA couldn’t stop laughing and messed up his lines multiple times (I don’t blame him everything is just so funny)
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active-mind-15 · 7 months
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Just thought of some Akashi videogame headcanons
So first of all because of all the extra studies and activities he was made to do throughout his childhood, he originally did not play video games at all. He just never had the time and his father considered them to be unproductive, anyway. So, he never grew up with any video game console in his house.
The only exposure he had to video games came from other people, more specifically the Teiko gang. Kise, Aomine, and Murasakibara specifically played a lot of video games in their free time, and if Akashi was around, he'd lean over them to get a peek at their screens (I would imagine they'd be bringing their PSPs or DSs to school or something). Sometimes, Akashi would ask questions about the games that they were playing, because he would just be so curious as to how fun it is to play them, and if they sense that Akashi is really interested they'd give him a turn with their console.
And, of course, Akashi, being the out-of-touch person that he is (bless his precious little heart), ends up getting taught by the other miracles how to play the games. He listens very intently and is a quick learner, though, so once he understands the rules he's really good.
And since he met Midorima and was friends with someone who finally shared his interest in shogi, Akashi started playing online games with him when they weren't at school. I vaguely remember from like an interview or something with Fujimaki that Akashi's online handle is Red Emperor, which is just... very fitting. Either way, even though Akashi did not play console games, he would always do online shogi matches with Midorima which would then expand into other games like chess and Othello. And those kept up all the way until high school. But since he wasn't hanging out with the other former Teiko members like he used to, his video game exposure went right back down to zero.
Eventually, post-Winter Cup, when the former Teiko members start hanging out together again, he starts getting exposed to video games again through the others, and the miracles finally just tell him he should get some games of his own to try out. At first, he wasn't sure about getting a console, but they told him that he could just get PC games to start and if he's comfortable with the PC format then he can just stick with it.
Case in point, Aomine sends him the link for Steam via text with the message "Go crazy".
Lemme tell you, this boy clicks on that link and SCROLLS. Again, as someone who was never familiar with the video game realm, this feels like stepping into a new world. With all the options for games, it's almost overwhelming, but eventually, he starts picking game categories that stick out to him and combing through different game trailers and synopses with a mindset of "I'll pick three games to test out and see how I feel after that."
^^^ Famous last words
Fast-forward to some time after that, and Akashi has very much found an appreciation for video games and regularly tries new ones that interest him.
Since he's a very intelligent person, I would like to think that rather than playing video games to relax and not use his brain for a while, he's the type to play video games that are intellectually stimulating. He likes to be challenged and use his wits to complete the games he plays.
Because of that, I would say his video game preferences probably fall into strategy (specifically turn-based and tabletop strategy) and puzzle games (which include puzzle platformers). He's also a big fan of story-rich games and will play through the occasional visual novel as well.
When he tells the former Teiko members he started getting into video games, they make it a point at every subsequent meetup to ask about any current ones he's playing and what he thinks of them. Sometimes, they'll keep an eye out for upcoming games within his favorite genres and show him trailers of games they think he'd like.
Whenever he's invested in a trailer he'll get this sparkle in his eye that the others pretend they don't notice but secretly look out for to know whether or not they're on the right track.
Also, after successfully getting Akashi into video games, the rest of the former Teiko members (mainly Aomine and Kise) convince him to download a few co-op games that they all can play together.
So whenever all of them have free time, Aomine or Kise will send some bat signal message to their group chat to assemble and they all get on their computers to play.
As time goes on, the co-op gaming sessions eventually become a bi-weekly event, and Akashi tries his best to shift his schedule around so he doesn't miss them.
His current teammates at Rakuzan notice him disappearing or being unavailable on certain days and ask Akashi what's been occupying his time so much, thinking that it would be something school-related. When he tells them he's actually just playing co-op games with his former teammates, they think it's the cutest fucking thing ever (especially Mibuchi).
Eventually, video games become more than just a way to pass the time, they become another outlet for Akashi to just... be a regular teen and not have to worry about being perfect at what he's doing? They help relieve his stress and give him something to take his mind off school. And the Uncrowned Kings notice he's happier because of it. Most importantly of all, he gets to connect more with his Teiko friends like he always wanted.
[BONUS]
Sometime in the distant future, after graduating high school, he convinces his father to let him have a one-bedroom apartment close to his campus with the excuse that it'll make commuting easier. After moving in and unpacking his stuff, the former Teiko members get a text in their group chat from Akashi with a picture of a Nintendo Switch and seven controllers with the message "Anyone up for a game?"
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greenplumbboblover · 4 months
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Hey Lyra, Hypothetically, and based on recent developments in AI and being able to use chatgbt to pretty much get an answer for most things, I've noticed some games are being completely remastered by modders/community in UE5 (eg: 2unreal5underground) and I wanted to know if you ever imagined ts3 to be "remade" in the future by the community? You are an OG so I thought it made sense to ask you as you've developed a lot of stuff for the game. So just an idea and wanted to know your thoughts???
Hey!
Oh I love this question because I have checked this out actually! (and have thought about it many times lol) :)
So we all know that TS3's scripting API runs on C#. Unity is also purely C# in that sense (well okay their engine is also written in C++ but generally speaking, it's C#). So, in theory, this would be possible. Unreal would be harder as you'd have to create the game basically from scratch. Including the code.
However, the bottleneck comes to stuff that needs to be rewritten. For example (assuming we'd use Unity as a reference), some things that come to mind that are handled by the C++ side of TS3's engine would need to be "Unity-fied" such as:
Thumbnail creation. That one is easy.
Package reading/loading/writing. That one is doable because of the amount of wiki info on it. Though, not everything is reversed engineered, unfortunately.
Convert everything to use Unity's calculations and helper classes. Since those are, often, 10000x better than EAs more "cheaper" methods. (they're often made for one purpose rather than multiple in mind, which makes things much more challenging than they have to be.)
Routing needs to be completely redone, since Unity also has its own (better) routing system. \
Somehow make EA's custom UI elements work with Unity's UI. Or completely rework it.
Save readings. Although if it was totally up to me I'd rework that myself to be much lighter.
I do know what needs to happen, but I haven't really attempted it because by myself it's A LOT of work that definitely will take years to do on my own.
However, I do have a secret thing to share :p
I had for funs, made a TS3 bodyshop thingy as my first Unity project. It looks cool right now, but it's a bit shit in regards to the coding, because I was really new to Unity). Plus it's SO SLOW!... I was thinking of redoing the whole thing after the core mod for Hobbies and Interests was out.
Here are some pictures!
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Anyways, I may check it out. But I may just stick with my little bodyshop program for the time being :p
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brewingcoffi · 6 months
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Yay it will let me send asks now! Anyways how does clover react to all the changes on the surface? A LOT would have changed after all (especially if they were REALLY a cowboy)
Actually, I made separate concepts exploring Clover’s Homelife. Including the dialogue from In-game.
Concept 1.
If Clover was REALLY a Cowpoke (Yes, there IS a neutral word for Cowboys/girls, they’re also known as Wranglers or Ranch Hand!) then I would think that Clover depending if you wish to include Flowey from the previous posts about the AfterMath; Would be confused, but would also try to wander aimlessly trying to find their hometown/house, for they prioritize getting back home SOON as possible, the news about the human souls? The monsters? Those can wait.
I doubt anyone will notice a kid that has missing for a COUPLE of years, but I bet they will surely notice the sentient flower with a face of course. But since it’s [Insert what year you think.] I bet Clover and Flowey will be given suspicious stares and glances. They think it’s a Halloween costume 😭
Until maybe, somehow. Someone will recognize the child that looks awfully similar to the kid that disappeared in Mt. Ebott OR maybe someone realizes that KID has a REAL gun on their hands, maybe which may in a cause. Might get the police involved.
Fun fact: Me and a moot discussed that, when Frisk buys the Gun and Cowboy hat from Batty and Catty, they can have to option to return those two items back to Clover when they both meet again in a cutscene during Undertale.
Which of course made me split the scenario AGAIN, into 2 alternate time-lines.
Scenario 1. (Clover and perhaps Flowey get taken to the police station for questioning)
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Or…
Scenario 2. (Clover and perhaps Flowey escape the police, making them wanted by the police.)
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Take note, This AU takes place during the Pacifist Route of Clover, so Fighting the Police is a BIG NO NO.
(I also wanted to detail Flowey telling Clover to attack, like what happened between Chara and Asriel. Which reminded him about it.)
Either way, Both scenarios and concepts will only lead to ONE THING. Clover and Flowey get into Hiding.
This leads to Concept 2. Based on this information what on what could presumably Clover's home life be.
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Concept 2.
This could be the reason why Clover was so PRONE to be able to get persuaded to stay with Toriel or ANYONE.
Clovers parents were probably poor and weren't treated right, which would make sense as to why Clover wants Justice. Or perhaps Clover didn't really HAVE parents and was probably in a cramped orphanage.
Nevertheless, Concept 2 digs into Clover's home issues. Even though I wish I could explain more, but in a short story.
Clover DOES find their house, there's only one floor, no windows, and it looks abandoned. Flowey questions it, and Clover shrugs and states ‘💛Always been like that.’ Making Flowey so DAMN suspicious about Clover's home life. And once Clover opens the door, it just all-in-one room, no walls to have privacy, just like Starlos house. But way more dirty, dusty, and cramped, there are some broken glass on the floor which Clover avoids, scattered garbage and papers, a typical thing you see for a hoarder type room.
Or Clover was just homeless kid who lived with poor and cramped conditions that they felt like they got robbed of something and wanted justice not for themselves but for others too.
Either way, Flowey takes notes of it and looks uneasy and nervous about Clover’s home life. Which causes Flowey to talk to them about the situation they are in.(Maybe making a fanfic or comic about the convo.)
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