#avalon code game
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l4rry56 · 26 days ago
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nathanierblog · 2 months ago
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"Un-Follow Me Now, This Is Gonna Be the Only Thing I Tweet About For The Next Week. Ive Wanted This For Years Fuck. What The Fuck."
Finally I can rip models from Avalon Code! A 16 yr old Nintendo DS game.I was *obsessed* with this game as a kid.So I've wanted to get a good look at the models for ages.
(Also Rempo's model is only 548 polygons).
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Now to try and rip them in T-pose with the armatures intact. :D
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bodhrancomedy · 7 months ago
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What I've Been Playing - October
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Darq: psychological platformer horror
Status: Unfinished (3/6 chapters)
Initial Thoughts: I like the mechanics and the dreamlike atmosphere, less sold on the monster designs.
Rating: 3.7/5
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Bramble: The Mountain King: Nordic horror adventure
Status: Unfinished (12/16 levels)
Initial Thoughts: I love this game so much. The music, the menace, the pathos. Only complaints are less accessible for D/deaf players and massive difficulty spike at level 12.
Rating: 4.8/5
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Dragon Quest IX: Sentinels of the Starry Skies: Fantasy turn-based JRPG
Status: Finished (x8)
Thoughts: I'm so glad that this game has held up for me since I was eleven. While I miss the aspects of having defined characters in your party, the running theme of coming to peace regarding death and missed opportunities more than make up for it.
Rating: 4.2/5
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Avalon Code: fantasy action role play
Status: Unfinished (prev. 6/11 chapters, new 1/11)
Thoughts: This game has way more confusing controls than I remember when I was nine though I find fighting easier. The concept is really cool (you have to collect information to preserve before the world ends) and I had an early crush on some of the romantic interests. However, it's unwieldy and does not seem to make use of its core conceit.
Rating: 2/5.
That wraps up October's game update, I guess. DQ III's remake comes out next month but we'll find out if I have any money, then.
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satoshi-mochida · 1 year ago
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Some games that are currently stuck on older consoles that I hope get rereleased in some way, Part 4:
Part 1, 2, 3, 5, 6, 7
Kenka Bancho series
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Mischief Makers
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Silhouette Mirage
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Fantasian(kind of cheating since it's technically not an 'older console', but still hope it leaves Apple Arcade for more people to play it)
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The Legend of Zelda: Phantom Hourlglass
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The Legend of Zelda: Spirit Tracks
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Luminous Arc series
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A Witch's Tale
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Okamikakushi
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Avalon Code
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Chibi-Robo
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Drakengard series
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Contact
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Flower, Sun and Rain
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Freedom Wars
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Oreshika: Tainted Bloodlines(and it's PS1 prequel)
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Ace Attorney Investigations 1 and 2
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Hotel Dusk: Room 215
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Infinite Space
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Lifeline(microphone tech has probably gotten much better since this game first released to have it hear voice input better; low chance of this game coming back probably, though)
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L.O.L: Lack of Love
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Magical Starsign(Magical Vacation)
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Metal Max and Metal Saga series
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Nanashi no Game and it's sequel
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My World, My Way
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Snowboard Kids
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Soma Bringer
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Solatorobo
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Viewtiful Joe
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pennilesswithannds · 2 years ago
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I mean it's a highly customisable ARPG, I feel like it has to be at least a little bit good.
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katunei999 · 5 months ago
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Day 29: Sad
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nagalias-mindscape · 5 months ago
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For the longest time, I wished I could replay Avalon Code. I no longer have a DS, and it’s not available for any other console.
Then the thought struck me that I have an emulator on my phone. What’s stopping me from just… doing that?
Long story short, phone controls suck for movement but I’m re-playing Avalon Code.
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lunamikk69 · 2 years ago
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Games I talked about on my blog: 11.- Avalon Code
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strawberrylovemilk · 2 years ago
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Old games are really harsh. This game is Avalon Code from Nintendo DS!
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bigboobshaunt · 2 years ago
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Y'all omg... after being suckered into the Avalon Code rabbit hole via being reminded of it through, of all things, a random gifset in my for you page, I looked up the intro and... it's the song I've had stuck in my mind for Years... I could NEVER find it because I assumed it was from an anime op, and looking up the lyrics as I remembered them did nothing bc this game is obscure as hell.
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drawingthelines · 17 days ago
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new runefactory fmc x frey rf4. is this anything
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l4rry56 · 29 days ago
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Soooo...
I just hiperfixed in a dumb game on my old DS called "Avalon code"
and I finished it in a day and a half 😭😭
Like... Bro, I ONLY sleepy when I notice it was already the fucking 3 AM of the next day...💀
And the game just started to be good on the chapter 5!
Also, It dosen't have much fandom or fanarts and well... u know, too much ~fandom things~
so I was a little sad, but then I remenber I can draw and so, I make this :b
...
...
...
Anyway,
Rempo and Duran my beloved ones☝️😺,
I love them sm 💖😭😔
...And the game too, if I didn't love it I probably wouldn't have finished it in practically a day.
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boredtechnologist · 1 year ago
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Avalon Hill's "B-1 Nuclear Bomber" for the Heath/Zenith computer
Reviewing Avalon Hill's "B-1 Nuclear Bomber" from a deep philosophical perspective requires an exploration beyond its gameplay as a flight simulation and into the broader existential, ethical, and political implications it presents.
1. The Ethics of Nuclear Warfare and Deterrence: "B-1 Nuclear Bomber" places players in the cockpit of a B-1 bomber during the Cold War, tasked with penetrating Soviet airspace to drop a nuclear bomb. This scenario invites players to confront the profound ethical implications of nuclear warfare. Philosophically, it echoes the moral dilemmas associated with the use of atomic weapons and the doctrine of nuclear deterrence. The game raises questions about the justifiability of using or threatening to use nuclear weapons, the concept of mutually assured destruction, and the moral responsibility of individuals (in this case, the player) within a military structure that can lead to mass destruction.
2. The Dehumanization of War Through Technology: The game's focus on operating a nuclear bomber can be seen as a commentary on the dehumanization of modern warfare, where technology distances the individual from the direct consequences of their actions. Philosophically, this aspect of the game prompts reflection on the ethical implications of conducting war at a remove, where the human cost of actions becomes abstracted through the lens of technology, raising questions about the disconnection between decision-makers (or players) and the human lives affected by those decisions.
3. The Concept of Free Will in a Structured System: While players have control over the bomber and its mission, their actions are within the constraints of the game's programming and the military scenario it simulates. This dynamic can be interpreted through the lens of free will and determinism. The game becomes a metaphor for the tension between individual agency and the deterministic nature of structured systems (in this case, military and political systems), reflecting on how much autonomy individuals truly have within such systems.
4. The Psychological Impact of Simulated Violence: Playing a game that simulates the dropping of a nuclear bomb invites analysis of the psychological impact of engaging with simulated violence. Philosophically, this raises questions about the desensitization to violence through media and games, the moral ramifications of simulating acts of extreme violence, and the blurring of lines between entertainment and the grave realities of war.
5. Political Propaganda and Ideological Conditioning: Set against the backdrop of the Cold War, "B-1 Nuclear Bomber" can also be interpreted as a product of its time, reflecting the ideological biases and political propaganda of the era. It invites players to critically examine the role of games in shaping political and ideological narratives, and to consider the extent to which entertainment reflects or reinforces prevailing geopolitical views.
6. The Existential Fear of Annihilation and Human Survival: Finally, the game touches on the broader theme of existential fear associated with nuclear annihilation. The Cold War era was marked by a pervasive fear of global nuclear war, and the game encapsulates this existential anxiety. Philosophically, it prompts reflection on the human condition in the nuclear age, the existential threat posed by human technological advancement, and the moral imperative to manage and mitigate risks that threaten the survival of humanity.
In conclusion, Avalon Hill's "B-1 Nuclear Bomber" is more than a flight simulation game; it serves as a medium for philosophical exploration. It engages players with themes such as the ethics of nuclear warfare, the dehumanization of war through technology, free will within structured systems, the psychological impact of simulated violence, political propaganda, and the existential fear of annihilation. Through its gameplay, "B-1 Nuclear Bomber" provides a platform for players to engage with deep and complex ethical, psychological, and existential questions.
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theresattrpgforthat · 2 months ago
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Do you have any (solo, duet or more players) that deal in some way with the relationship and feelings between a knight (or knights) and their liege?
Theme: Knights and Lieges
Hello! I have a few games that I think work for this; some of these games are specifically about romance, while others employ romance as an option among many. I hope you find something you like here!
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For the Queen, by Alex Roberts.
Build your court of 2–6+ players and weave together a tale of devotion, secrets, loyalty, or betrayal of your Queen. Create your own Queen, or choose from one of the 25 gorgeous illustrations to inspire the journey of your story. Using the 91 included cards for game-play, there are an endless number of stories. In the end, decide if it is your protection or betrayal that makes you declare, For the Queen!
For the Queen is one of the simplest ways to introduce someone to roleplaying, as it mostly consists of drawing cards and answering prompts in order to tell your story. However, it's also really emotionally deep and resonant, asking you, the Queen's retinue, why you love her, even when there are moments when she might not deserve it. At the end of the game, the Queen will be attacked. What will you do?
Avalon Society, by Martian Machinery.
Avalon Society is a game about courtly love and intrigue, and the conflict between passion and duty. You'll play knights, lords, ladies, upstarts, pretenders, unknowns, or possibly a changeling or a sorcerer. Pull swords out of stones, break curses, ascend to the round table, duel your rivals, or even fall in love with them. It’s up to you.
As a Penned to Good Society expansion for the Jane Austen tabletop role-playing game Good Society by Storybrewers Roleplaying, Avalon Society requires Good Society to play. Avalon Society adds the tools to create characters and tell stories in the Arthurian vein, whether in a traditional mode or in modern re-telling of the tale. A new mode of play shifts the story cycle to a seasonal court, and tables are given the ability to define their own codes of honor.
You do need another core rule-book in order to play this game, so I think Avalon Society is a great option if you love games about relationships in general. Good Society games care about character connections, reputation, and the way your characters communicate with each-other, so if you can see yourself wanting to relish the nuance that can come in a simple glance, or the brushing of fingertips, you might find your home in this game.
A Goodly Knight, by MKailus.
A storytelling micro-game to be played with friends. Requires scratch paper, writing utensils, a randomizer (a coin to flip will be fine), and a standard Tarot deck.
In this game, you and your friends will, inspired by prompts from a Tarot deck, tell the story of an underestimated knight, a heroic adventurer torn between Honor and Passion.
Inspired by Arthuriana like the poem Sir Gawain and the Green Knight, the lais of Marie de France, films like The Green Knight and Legend, and games like Shadow of the Colossus and Bluebeard's Bride.
This game is about a singular knight, though their story is told by your group. A forbidden romance with their monarch is definitely a possibility, though it is one among many. The bulk of the game revolves around using tarot spreads to determine how knight's quest will resolve. The game also uses two traits to pull the knight into two different directions: Honor and Passion. Over the course of the game, you'll have to decide whether their actions reflect on or the other, and whichever trait they favor will determine the way the game ends.
If you want a communal storytelling game that allows you to dive into your personal interpretation of the cards, you'll probably like this game.
Hearts of Camelot, by Adrian Randall.
Hearts of Camelot is a game of Arthurian romance, telling tales of battle and heartbreak, with players in the roles of champions, errants, lieges, paragons, sorcerers, and villains.
Inspired by Lowell Francis' Hearts of Wulin, Hearts of Camelot is standing on good bones if you want fraught romance and the burden of honor. The conflict between characters isn't merely a romance between a Knight and a Liege, but the space is there for it, and you could complicate the relationships by having multiple characters all in love with the same person, or have heroes and villains feel pulled towards each-other.
Right now the game is still very much in development, but the rules and all of the characters are available in an Excel spreadsheet if you want to check it out.
Other Thoughts...
Misericorde, by Andrew White, is a game of knightly romance, but you are a squire pining for a knight, rather than a knight pining for their liege.
My Chivalric Bromance, by R. Rook Studio, is a game of queer and thirsty knights in exile, inspired by LUMEN!
The Oaths We Swore Amid Autumn Leaves, by ehronlime, feels adjacent to this request.
Grail, a 24XX game by dandibuja, has hints of a chivalric romance, although it never overtly dives into the relationships between sovereigns and their loyal knights.
Princely by Michelle Jones and For Her Lady's Hand by Lynne M. Meyer are sapphic twists on the genre, about women risking everything to be with the one they love.
If you like what I do, you can always leave a token of appreciation at my Ko-Fi!
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owldart · 1 month ago
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I found a ds game I've never heard of at the used game shop and I'm playing it
Avalon code is a trip so far
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arkturmists · 2 months ago
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If there’s one thing I love in SatBK, it’s that DESPITE being crowned as King Arthur, he actually fills 2 roles (Arthur and Mordred).
Him filling Arthur’s role is PRETTY self explanatory. He’s crowned king at the end of the game, pulled the sword from the stone, leads the knights and kingdom, etc. But Mordred’s role is something ENTIRELY different.
First, Mordred and Sonic both doomed Camelot in different ways: Mordred with usurping Arthur and taking his throne, Sonic with giving the scabbard to Merlina resulted in the kingdom almost being destroyed. Mordred disregarded the code of Chivalry (Sonic does this out of overall disinterest and his morals, Mordred has more lustful habits and unchivalrous behaviors, which Sonic DOES NOT have).
Then, we have the more obvious parallels between them. Mordred killed Arthur, and Sonic did the same with the illusionary Arthur. Mordred used Clarent to kill him, a sword that Arthur used in ceremonies, and BEFORE getting Caliburn, the sword Sonic uses for Misty Lake’s tutorial levels is, in fact, Clarent as well.
This is all REALLY circumstantial, and of course it’s not 100% accurate, I just thought it was a really cool thing to mention.
But I also really want to know what this would mean for Merlina’s dialogue now. After all: “Arthur is struck down by his son Mordred, and departs for Avalon”, but if Sonic fills the roles of BOTH Arthur and Mordred, then Camelot’s ending plays out much differently.
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