something short and simple i did in blender, 'animated' introduction of Carrot,,,,,its tough learning that you belong to a different species
i did some discworld experimental paintings too *throws them at you* !!!!!
Been Learning to Paint Old Cel Animation Backgrounds
Lately, I've had the drive to learn and practice creating digital paintings that closely resemble the traditional background paintings found in older anime. As a first step, I decided to grab a Kingsfield 4 screenshot from @moonlightfaust and use it as a reference.
I honestly ended up kinda surprised at how good I think it turned out. I haven't really tried painting a background before, and I think this is a very good first step for where I wanna be.
How I do it
Firstly, I loaded up my reference on my second monitor and started painting away in clip studio paint. I sketched things out at first and then used the default gouache brush for the broad strokes. I made sure to use a nice variation of colors and values on the surfaces to give them texture. After that I blended stuff together using a custom blend brush I grabbed called "wet betty", and then I used the thin gouache brush to work on smaller details. I drew out the caustics and then painted some blue lighting on the walls on a layer set to additive (glow). Here are some wip photos showing all that off.
After creating the base drawing, I brought it into Affinity Photo and adjusted the brightness/contrast and added a softproof adjustment layer to make it look as though it was printed. I also used a white mask of the caustics in order to make those parts of the image transparent.
After that, I brought the image into blender in order to simulate the cel animation look.
I'm using a variation of @jam2go's under-lighting method here in order to get that nice, naturalish glow. I'm using a special compositing setup in order to simulate the little variations in light and lens artifacts you might get from capturing cels that gets processed onto the final render.
I've also given the image cel plane very subtle bumpiness in order to simulate real celluloid not being completely flat. (It's a little hard to see, but I just subdivided it and used a displacement modifier)
The light artifacts and the cell bumpiness are both animated, and I also added very subtle noise to the position of the cell to simulate how each frame in cel animation isn't placed in exactly the same spot. After rendering, it all comes together to simulate a cel animation look fairly nicely I think.
Happy late holidays! A Leosagi/Yuinardo holiday doodle from 2 weeks ago with inks from new years! sfsdf I had a lot of fun figuring this one out. I'll have to return to the animated parts at a later time to properly finish it. A little preview GIF for that for now :3
Sketch + progress below!
the og sketch on my phone notes app! the poses are based on what I think they'd do during holiday prep. Usagi would end up carrying the presents (and would get distracted by many things) while for Leo I thought it would be funny to have a frog pose. So I thought he would prob try to close a gift box (something I find difficulty doing sometimes lol)
Redrawing the sketch in Blender. I really wanted to emulate the feeling of the markers and pens I have in my notes app, so I tried making the default pens as comfortable to use as possible. I like many things about blender greasepencil, but if there's one thing I would like to be a bit more comfortable to use, it's the custom brush creation/pens and pencil in GP in general.
added the gifst and more details....
give it a nice grid and.... basically done!
I'll try finishing the video part of this later this or next week! lol super late holiday card, but I hope u all still like it, haven't done something like this before in blender (with the transparent brushes all-around) so this was exciting :>
WE'VE MADE FIRST CONTACT STAY CALM EVERYBODY11
feat. lumi, the powerful extraterrestrial worm with no string
this was really fun to make i hope to make more because i am in love with this workflow
i have this project i really want to undertake where i make soulcalibur "anime" shorts based on the soulcalibur vi soul chronicles, using the voice lines found in game. ive been trying to teach myself how to animate and so far this spinning amy sorel head is the only animation i have been able to successfully create. i wanted to go back and add color but i am finding the process to be rather tedious and i think that there are easier ways to go about it so that i can save time. that will be experimentation that i try out in my next one. still, i thought it was a neat thing to share regardless, im hoping that i still have the attention span to see this project through. i have a lot of ideas
i guess for the sake of engagement, is there a specific soul chronicle moment that stands out to you or that you would like to see animated? for me, i want to see the moment when raphael gifted amy albion, i want to see when azwel had amy cornered in the forest, and i want to see that moment between hwang and mina after they defeated gabok