Wait Blur is making a whole anthology of animated shows across a bunch of games?? Holy shit holy shit holy shit holy shit I am beyond excited for this!
Slowed down the trailer to see the list of games and I'm seeing Warhammer 40K, New World, God of War (maybe The Last of Us, not sure tho), D&D, The Outer Worlds, Pac-Man????, Honor of Kings (not sure what this is), Armored Core, Megaman, Exodus, Spelunky, Crossfire, Concord, and Sifu. What a list, even if I don't recognize everything there.
Prime Video announces Secret Level, a new adult-animated series featuring Dungeons & Dragons, Warhammer 40,000, and more
Prime Video announces Secret Level, a new adult-animated series featuring Dungeons & Dragons, Warhammer 40,000, and more #DnD #Warhammer40K #animation
Prime Video announced during the Gamescom Opening Night Live global livestream, their new adult-animated anthology series: Secret Level, featuring original short stories set within the worlds of some of the most beloved video games. From Amazon MGM Studios and Blur Studio, creators of Love, Death + Robots, comes 15 mind-bending episodes and groundbreaking animation. Secret Level will be available…
I think 90% of my gripes with how modern anime looks comes down to flat color design/palettes.
Non-cohesive, washed-out color palettes can destroy lineart quality. I see this all the time when comparing an anime's lineart/layout to its colored/post-processed final product and it's heartbreaking. Compare this pre-color vs. final frame from Dungeon Meshi's OP.
So much sharpness and detail and weight gets washed out and flattened by 'meh' color design. I LOVE the flow and thickness and shadows in the fabrics on the left. The white against pastel really brings it out. Check out all the detail in their hair, the highlights in Rin's, the different hues to denote hair color, the blue tint in the clothes' shadows, and how all of that just gets... lost. It works, but it's not particularly good and does a disservice to the line-artist.
I'm using Dungeon Meshi as an example not because it's bad, I'm just especially disappointed because this is Studio Trigger we're talking about. The character animation is fantastic, but the color design is usually much more exciting. We're not seeing Trigger at their full potential, so I'm focusing on them.
Here's a very quick and messy color correct. Not meant to be taken seriously, just to provide comparison to see why colors can feel "washed out." Top is edit, bottom is original.
You can really see how desaturated and "white fluorescent lighting" the original color palettes are.
[Remember: the easiest way to make your colors more lively is to choose a warm or cool tint. From there, you can play around with bringing out complementary colors for a cohesive palette (I warmed Marcille's skintone and hair but made sure to bring out her deep blue clothes). Avoid using too many blend mode layers; hand-picking colors will really help you build your innate color sense and find a color style. Try using saturated colors in unexpected places! If you're coloring a night scene, try using deep blues or greens or magentas. You see these deep colors used all the time in older anime because they couldn't rely on a lightness scale to make colors darker, they had to use darker paints with specific hues. Don't overthink it, simpler is better!]
Sonic the Hedgehog returns to the big screen this holiday season in his most thrilling adventure yet. Sonic, Knuckles, and Tails reunite against a powerful new adversary, Shadow, a mysterious villain with powers unlike anything they have faced before. With their abilities outmatched in every way, Team Sonic must seek out an unlikely alliance in hopes of stopping Shadow and protecting the planet.
While I've not been posting, I have been playing a lot of DnD with my new players, which included someone throwing a pie at a fairy so hard that it died instantly
I obviously had to draw something to commemorate the moment
Congratulations Ace!
[Image Description:
Inside a warmly lit home, vaguely in front of a fire place, is a blonde haired woman, large ceramic jug held awkwardly under one arm, with her free arm extended in a throwing motion. The pie she has thrown has smashed into a motion blurred fairy, splattering her with red blood-like filling, killing her instantly, and leaving the woman absolutely baffled in the background.
The second and third images are versions of the art with both the background and main colour missing. The final image is a game alert reading 'Achievement unlocked, fairy killer'.