#both of which are major character elements
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I’m not even a Jackieshauna ride or die like that and now that shauna like has a non-Jackie girlfriend this has thankfully died out, but the early-era takes like “they’re both straight because we HAVE a canon gay couple already, so they’re clearly comfortable having lgbt rep it’s just not Jackie or Shauna. if they wanted them to be gay they’d say so.” are so insanely silly. Like Taivan? Very very cute, love them! But we’re out here talking about it as if the only thing preventing characters from stepping onto the screen in the first minute of the first episode with a pride flag pin visible, waving directly to the camera, and saying “hello, I’m a lesbian woman who is comfortable with my identity and dating another woman” is queer censorship. Like hate to break it to you, but sometimes, people like characters to have stories. And the thing with stories is that sometimes they’re more fun… when all of the information isn’t given to you cleanly and neatly in the first episode! Sometimes… bear with me… certain stories mean the characters CANT be openly identifying as queer from the starting line! I honestly don't really see how it could be possible to write a relationship centered around queer repression and have both characters happily out of the closet. Anyways even if Jackieshauna secretly hated each other entirely and completely from birth and they hate each other non-subtextually for ever and ever, Shauna still kissed a woman and Jackie still hasn’t shown any genuine interest in a single man that wasn’t for the sake of keeping up her desire of normality and left her immensely unsatisfied after, and that’s just how the story goes I fear!
#you’ll have to pry closeted lesbian Jackie out of my clenched fists I swear to god#do I think she loved Shauna? very possibly but even regardless her relationship to heterosexuality is just not that of a content straight#like her first scene THE first scene is her smiling instead if saying ily back to Jeff then faking it to make him stop#why do we think that was her character introduction? why is her character established off the bat as repulsed by her boyfriend#the rest of the character intros say something#we see Nat’s struggle with substances and Taissa’s fierce ambition and control over her image in their respective first scenes#both of which are major character elements#so why would Jackie’s possibly be her lack of feelings for her boyfriend?#matter of fact#why is that the first info we get at ALL past the cold open?#theres a point in the first episode where all we know is that these girls hunt each other and Jackie feigns interest in a man#anyways coach ben's gay reveal also disproves this#but I haven't seen this said about any show before for any reason that wasn't personal dislike of the ship in question tbh#oh right#yellowjackets#shauna shipman#jackie taylor
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I think takes on this exist, but one of my faves is in El Goonish Shive
it's always "immortals always lose the ones they love!" and never "this family has had this incredible, powerful, loving figure present through generations of their lineage, all because they are descended from someone the immortal loved long ago" and i think that's a shame!!
#There's aspects of this in a few different parts of the Immortals that come up#but the most obvious is in the character of Raven/chaos#her connection to her family#which she barely understood even truly existed as an ongoing legacy#is a major and really wonderful part of the story#as of when I was last up to date which is sadly a bit ago I gotta get reading again#El Goonish Shive#Oh also! It has both the family via romantic elements thing AND the family via friend love thing!
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ᴀ ᴡʜᴏʟᴇ ɴᴇᴡ ᴡᴏʀʟᴅ; ᴀ ᴋɪɴᴋʏ ᴘʟᴀᴄᴇ ʏᴏᴜ ɴᴇᴠᴇʀ ᴋɴᴇᴡ
➺ dom!wandanat x sub!fem!reader



word count ~ 5.3k
authors note: part two is here!! let me just say, thank you all SO so much for all the love you gave me for part one 🫶🏻. there’s a little treat for y’all at the end 🤭 comment to be added to the tag list! this is not proofread.
authors note: for part three, i’m probably going to do a time skip where the contract has been signed and their relationship has begun. don’t worry though, it will still be in the beginning stages!
content warning(s): legal age gap, dom/sub dynamics, in-depth discussions about bdsm and bdsm contracts, kissing, brief mentions of masturbation
venturing is inevitable: masterlist
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you pop in your wireless earbuds, scrolling on your phone to one of your comfort playlists. it was saturday and you were currently in a taxi on your way to the maximoff-romanoff household. it felt so surreal being in this situation. the more you thought about it, the more nervous you felt, so you opted for listening to some music to calm your nerves.
they’d texted you their address the day before, and you were surprised to find out they lived outside the city in the suburbs. not just any suburbs though—the rich suburbs. scarsdale to be more specific. it was just over 20 miles out of manhattan, so the drive usually took between 30-40 minutes, depending on traffic.
you found yourself feeling grateful that mrs. romanoff texted you early in the morning, telling you she insisted they cover the cost of the taxi as when you glance up at the meter halfway through the drive, it was already almost $100.
you’d thought a lot about your coffee “date” with the two married lawyers. you’d taken it upon yourself to do some of your own research on google the afternoon after returning home, but you quickly regretted it as all the images of people tied in uncomfortable positions frightened you. it didn’t help that the majority of the websites listed first were amateurs who didn’t truly understand bdsm dynamics or relationships—but you didn’t know that yet.
there was something else that made you uncomfortable. well, rather something that made you feel shamefully hot in a way you weren’t familiar with. you think back to a few days ago at the coffee shop, noticing all the little ways both mrs. romanoff and mrs. maximoff gently asserted dominance: they both waited outside, the door was held open for you, they ordered and paid for you, mrs. maximoff guided you gently through the shop, mrs. romanoff hailed you a cab and they both saw you off.. it was all in the little things. all those little things which were carefully calculated and amounted to you feeling safe—cared for. you never imagined you would notice, let alone care for someone to take charge in that way, but you did. you couldn’t begin to imagine all the others things that were typically encapsulated within a dominant. things you were sure both mrs.romanoff and her wife possessed. how far did their dominating desire go? was there anything they didn’t like to have control of?
the cab driver turns down their street, slowing down after passing the first 3 well-spaced out houses and you look out the window to see what you assume to be their home. their house had a clean, modern vibe with some bold design elements. the exterior was wrapped in crisp white paneling, which contrasted against the deep black roof and window frames. the windows were framed with sleek black trim, giving the house a more modern/contemporary feel. the front porch had a few steps leading up to the door, and above it, there’s a simple black square awning that extends out, adding a cool architectural touch. it gave the entrance a little extra character while still keeping things minimal. to the side, there’s a driveway that leads to the garage, and the front featured a circular driveway that made for an easy and elegant arrival or departure. the layout felt both functional and stylish, and modern yet still welcoming.
it’s mrs. maximoff that comes out of the house to greet you. she was dressed in a simple black long-sleeved button up with some white wide leg jeans. her hair was up, twisted in a messy knot that still managed to look elegant. she looked beautiful.
she quickly makes her way over to the taxi driver, handing him a wad of cash without batting an eye. you couldn’t see for sure, but it looked like more than the actual fee that was meant to be paid.
“hey, you,” her greeting paired with what seemed to be her signature smile made you feel all warm and fuzzy inside. she seemed genuinely happy to see you again, and for that you felt delighted. you were equally as excited to see her again, even if the circumstances were a bit nerve wracking.
you return her greeting with a small hello, feeling a little flustered when she looks you over in a not-so secretive way.
“look at you…
you know, you really didn’t have to get all dressed up for us,” she grins blithely before leading the way back through the circular drive to the front door.
“this? oh i sort of just threw it on… should i have chosen something else?” you ask shyly as you keep pace with her, walking right by her side.
you’d chosen to wear a rose taupe ruched mini dress with white high tops, and you did not in fact ‘just throw it on.’ it was the 5th outfit you’d tried on before deciding that was what you’d wear.
“i’m messing with you, dragotsennaya veshch. you look very beautiful,” she appraises you and you feel yourself blush at the attention. you remember the nickname from the last time she called you that, but you still had no idea what it meant.
she steps in front, reaching to open the door for you before you both step inside. you marvel at the interior, which was just as beautiful as the outside, however it was less bright. there were more dark tones in here mimicking that of the office at their law firm.
“wow…you guys have a beautiful home,” you muse, admiring the high ceiling in the entry way and the minimal decor.
“well, thank you. follow me.” she speaks warmly, stepping ahead of you to lead you through the house. you find yourself looking around as she walks in front of you, noticing that there weren’t very many personal touches, but they were there if you looked hard enough. in a way, their house almost look like a museum—free of dust and exceptionally organized.
she leads you into a huge open room which appeared to be a cozy living space and just a little past that, the kitchen. there were black pendant lights dangling from the ceiling above the island, which had a black and white marble countertop. you see mrs. romanoff with her back to you, pouring herself a glass of filtered water.
“natasha, our guest is here,” she announces, placing a hand on your back and gently nudging you forward closer to the counter top. natasha turns, an easy smile gracing her features.
even with just a brief glimpse, you couldn’t help but observe how she seemed to be much more at ease in her home. her usual more stiff posture relaxed and the air around her felt a little lighter than normal.
“hi there, pretty girl,” she looks you over, just as her wife did, only she does it even more obviously. “wearing another cute outfit i see,” she murmurs, but it seems like the observation was mostly meant for herself as her eyes continue skimming your figure.
“i thought the same thing! i told her she didn’t have to dress up for us,” mrs. maximoff chuckles, her wife joining in. for that moment, it was as if they were talking about you like weren’t even there, which brought back a now familiar feeling of being small in their presence.
you shrug, ducking your head forward so your hair falls into your face, covering your blush. you hear mrs. romanoff set her glass on the countertop before she rounds the kitchen island, walking until she was standing right next to you. you watch her through your peripheral vision until she’s close enough that you half turn to face her. her hand comes up to gently lift your chin, her finger curling underneath it.
“hey, we’re just teasing you. don’t hide your face from me.” her voice was gentle yet you could sense that she was being serious about you trying to hide your bashfulness from her. you nod your head very slowly, now captivated with her closeness and the air of dominance she carried over with her.
“good. i’d hate to miss seeing these cheeks blush. it’s very cute,” she adds, making your cheeks flame even hotter. she smiles at that, immediately noticing the difference in shade.
“wanda, look at her,” she muses and your eyes dart from hers to mrs. maximoff who steps over to her wife’s side, appraising your pink cheeks with a smile of her own.
“da—dragotsennaya veshch. i told you the name suits her perfectly,” mrs. romanoff hums at her wife’s comment. they both gaze at you, desire and sinful admiration gleaming behind their impossibly green eyes. you fight the urge to suck on your bottom lip, figuring it would only give them more fuel to embarrass you.
you were about to ruin their little moment and ask what name it was that wanda kept referring to you as, but mrs. romanoff suddenly drops her hand, the both of them stepping back away from you.
“do you want some water, (y/n)? are you thirsty?” mrs. romanoff asks, already rounding the counter to the cupboard to retrieve a glass.
“yeah sure,” you nod politely, reaching to grab the glass from her once she’s filled it with water. you take a swig, regardless of not actually being thirsty.
“here, come sit,” mrs. maximoff puts a hand on your elbow, guiding you into the living room area which was just a step down from the kitchen. there was a large sofa towards the center, facing a whole glass wall which stretched across the large open room and overlooked their beautiful backyard. it was so green; many trees, bushes and grass to marvel at.
mrs. maximoff sits on the couch, patting the spot next to her. you sit down, your glass in hand, which she gently takes from you and sets in a cup holder to your right. as she reaches over you, even for the brief moment, you smell a trace of her perfume which smelled something like pears, fig leaves and sandalwood. it was heavenly and somehow seemed to fit her perfectly.
“so, how was the rest of your week? how were your classes?” she asks, propping her elbow on the back couch cushion and resting her cheek on the palm of her hand. something about having her full attention on you in such close proximity made your heart stutter.
“it was good! i only go in person 3 days a week and the rest is online. the homework load was about a medium for this week, so i wasn’t too overwhelmed or anything.” as you speak, mrs. romanoff enters the living room, sitting next to her wife on the couch. she crosses her legs, leaning close to her wife so she can see you just as well.
“what does a ‘medium’ homework load look like to you?” mrs. romanoff asks with a smirk. she must’ve remembered what you’d said at the interview about loving homework.
you sigh amusedly, giving wanda a quick glance to see a touch of a knowing smile on her face. you two were fellow academic lovers it seemed like.
“2 short essays, 3 discussion boards and 1 little worksheet thing.. no big deal,” you giggle softly when mrs. romanoff rolls her eyes at your response.
“right - okay,” she mutters though there’s an affectionate smile curling at her lips.
there was a small bout of silence which was comfortable given the light-hearted tone of the conversation, but that didn’t last very long.
“so, have you thought any more about our conversation at the coffee shop?” mrs. romanoff asks. your tummy does a flip flop at the change in subject, but you knew this was ultimately what you were here for.
“a-a little yeah,” you say, not offering anything else just yet. you look down at your lap, your hands playing with the hem of your dress ending several inches above your knee.
“anything you’d like to share?” mrs. romanoff presses, her features etched with amused interest. she loved the way you instantly became more shy with the new topic of conversation.
“uhm.. well i found some stuff on the internet.. more pictures and some examples of the..um..contracts you mentioned,” you pause, your eyes flickering up from your lap to mrs. maximoff’s face and then her wife’s. mrs. maximoff nods encouragingly, wanting you to continue.
“the contracts largely consisted of rules? is that accurate—like something you guys want from me?” you ask slowly, fighting the urge to bury yourself in a hole and hide. you could feel your skin crawling from how out of your element you felt.
“yes, our contract would have rules. we only have a few set rules for each submissive, but the others we come up with will be personalized just for you once we begin our..relationship,” mrs. maximoff tucks some hair behind your ear, her hand resting just above your knee, trying to be reassuring.
you swallow, gathering up the courage to ask your new follow-up question. “what sort of rules?” your mind thinks back to the many drafted up contracts on the internet, wondering if any of the rules you saw there were ones they’d want for you.
“before we answer that—how do you feel about rules? just thinking about it right now, how would you feel if there were rules we asked you to follow?” mrs. romanoff asks, leaning forward as she rests her elbows on her blue-jean clad thighs. you ponder her question, playing out a scenario in your mind. you remember one “sample” rule you saw online: ‘always greet your dominant kneeling by the door upon their arrival.’ that one was more extreme. you thought of two others: no touching yourself without permission and always address your dominant by their honorific. those ones made your cheeks flush red again, a deep blush gracing your features that couldn’t be ignored.
“look at that blush.. now you have to tell us what you’re thinking,” mrs. maximoff gently nudges you with her shoulder, giving your thigh a little squeeze.
you clear your throat, your fingers drawing imaginary patters on the thigh mrs. maximoff wasn’t holding. “i was just remembering some of the rules..” you reply vaguely. mrs. maximoff hums, sounding unsatisfied with your concise answer. she gently lifts your chin as her wife did earlier, her pointer finger curled under your jaw and her thumb holding your chin in place.
“hey, listen to me. if talking about this truly makes you uncomfortable, we can stop right now. we don’t have to do this if it’s not something you want,” you look into her green eyes, reading the gentleness and sincerity there. your eyes flicker over to mrs. romanoff who had a similar expression, and she nodded at her wife, drawing your attention back to mrs. maximoff.
you hold eye contact with her for a few seconds, finding great comfort in the tenderness held in her green orbs. “that’s not what i want,” you manage to speak, pausing for a second to gather your thoughts. “i’m just not used to talking so openly about this kind of stuff…or having this much attention,” you admit softly, wanting to look down but wanda’s fingers hold you firmly in place.
“you don’t have to be so embarrassed, honey, though it is really cute. still.. this is a safe space. you can ask or tell us anything,” mrs. romanoff reaches her hand across her wife and affectionately traces down your nose, smiling as she does so.
“you think it’s cute?” you blurt the question aloud without really thinking to stop yourself. mrs. romanoff grins wider, a gleam twinkling in her eye.
“it is. i don’t know if i’ve ever met somebody so innocent. it’s equally as cute as it is sexy.” you smile shyly at her words, looking back from her to her wife. mrs. maximoff smiles, her eyes flicking down to your lip which you coyly sucked into your mouth. she uses her thumb to pull your lip free from your teeth, tsking gently as she does so. your breath hitches at the action which both mrs. maximoff and mrs. romanoff notice but don’t comment on.
“how about this, why don’t we start somewhere else? how about you tell us why you didn’t say no right away when we posed the question the other day?” mrs. maximoff asks. you don’t have to think about her question long before you have an answer.
“i guess i was just intrigued.. i mean i guess the thought of being able to submit in some ways is..appealing to me?” you say it as a question, unsure you’re using the correct words to communicate your feelings.
“that’s a good start, detka. tell us more along those lines. what about it appeals to you?” mrs. romanoff encourages you.
you inhale slowly, looking off to the side as you think of how to expand upon your answer. “i think similar to other people, i would like a space or time where i don’t have to have control over all aspects of my life. kinda like…like i want to be able to shut my mind off sometimes - if that makes sense?” you half shrug your shoulder, looking between the two women to see if it looks like they understood your explanation.
“that makes perfect sense, sweetheart. that’s exactly what submission does. when you turn yourself over to your dominant, there’s a sense of freedom that comes with it. knowing that there’s someone you trust that is going to take control and steer you in a certain direction—and you don’t have to think or worry about anything.” mrs. maximoff’s explanation was very appealing to you. you think back on moments when life was really stressful and realize how much more doable those moments would have been had you been able to silence your mind for a little bit.
“that does sound really nice,” you mumble, mostly to yourself, but both of the lawyers noticed. the two of them chuckle softly at your admission, thoroughly entertained by your cuteness.
mrs. romanoff and mrs. maximoff continue educating you on the many beauties of being a submissive. they’d told you it wasn’t just about the sex, in fact, the sex was never really as good if the dynamic wasn’t always held firmly in place in other aspects of life as well. you listen intently to their words, becoming more and more intrigued by the idea of signing a contract with them by the minute.
“(y/n)?” mrs. romanoff asks after a little bit of her and her wife talking at you.
“hmm?” you look at her curiously, her tone making you slightly nervous to hear her question.
“what was it earlier that had you so embarrassed? something about some rules you found online?” you swallow thickly, remembering the two rules that made you blush so deeply. up until this point, the three of you had all managed not to make this conversation so much about the sexual aspects of bdsm, but rather more the dynamics. your answering the question would change that.
“well…there was one about always addressing your dominant using their honorific and then, um.. well the other said..” you trail off, pressing your lips together as you bounce your leg a bit anxiously.
“it said what, dragotsennaya veshch? come on, i can see it on the tip of your tongue,” mrs. romanoff encourages, a devious smile curling at the corner of her mouth.
“nottotouchyourselfwithoutpermission,” you mumble quickly, the beginning of a blush coloring the apples of your cheeks.
“ah, what was that?” mrs. romanoff makes a show of cupping her ear and tilting her head to show you she was listening, that same wicked smile still plastered on her face. she’d heard exactly what you said.
“natalia, bud' s ney milym,” mrs. maximoff says in what sounds like a gentle scolding tone.
mrs. romanoff just laughs, reaching over and cupping your jaw with one hand. “i can’t help it, look at her!” you pout at what you now knew was her teasing.
“it really is hard not to tease you when you look like that..” mrs. maximoff murmurs in her wife’s defense, tapping your nose as she has her own more subtle version of a wicked smile.
“i can’t help it! when you guys talk to me like that, i have to blush!” you explain, a little exasperated.
“like what?? like you’re the most adorable thing ever? i could eat you up (y/n), i swear to the gods,” mrs. romanoff grins at her own words, seemingly high on the current air in the room which was very light and fuzzy. mrs. maximoff chuckles, purposely squeezing what she guessed would be a sensitive part of your thigh to get you to join in their light laughter. you shake off the ticklish sensation, stubbornly pressing your lips in a firm line as to not smile as they were openly teasing you without mercy.
“not funny..” you mutter, making a show of crossing your arms over your chest and pouting cutely.
“you’re right - we’re getting off topic. so, back to the rule about not touching yourself…” mrs. romanoff starts, her tone teasing.
“okay! we can go back to teasing me again,” you say a little too loudly, feeling less embarrassed about the topic now, but still a little nervous.
“sorry little girl, you’re not gonna wiggle your way out of this one for a third time,” mrs. maximoff pokes your side before reaching down and casually lifting your legs to drape across both her and her wife’s lap. the sudden change of sitting position and new physical contact made your tummy flutter, your attention suddenly fully locked in on the two of them.
“would you have a problem with that rule?” mrs. maximoff asks, the tone in the air quickly changing again.
“uhm..well i-“ you clear your throat, running your hand nervously through your hair. “is that one of your set rules?” you feel mrs. maximoff’s fingers begin to lightly trace a small line up and down your thigh. she and mrs. romanoff both looked so in their element and you were just here—a clueless little thing.
“yes, it is,” mrs. maximoff responds. you swallow thickly again, a dull ache beginning to settle in your lower tummy. just the thought alone was beginning to make your body heat up. what did they do if their submissive did touch themselves?
“oh…what would you do if your submissive broke that rule?” you ask curiously, unable to keep that question to yourself.
mrs. romanoff looks at her wife and you could see a brief silent conversation happening with their eyes. they both turn their attention back to you before mrs. romanoff speaks up.
“there are a few punishments we would most likely choose from: a spanking, edging or overstimulation. the punishment our submissive would receive would depend on who is delivering the punishment and also what the submissive is okay with and work within her limits.” she explains it so casually, but you find her words anything but casual. you were surprised that the thought of being spanked made you shamefully hot. it was starting to seem like they were awakening something in you you didn’t know existed.
“edging..? is that like an orgasm denial thing?” you ask the clarifying question, both of their ease and openness on the topic beginning to rub off on you a bit. it really did feel like a safe space.
“mhmm, that’s exactly right,” mrs. romanoff nods her head, giving you an encouraging smile.
“so…why that rule?” as you ask your question, the short lines mrs. maximoff was drawing on your leg turn to intricate circles. she seemed to be doing it absentmindedly.
mrs. romanoff purses her lips, her eyes gleaming with desire. “because, detka. if you agree to be our submissive, your pleasure will belong to us. every sound you make, every twitch, every thought we want to be apart of—to possess and control.” her facial expression turns a little harder as she speaks, an air of dominance surrounding the three of you like a little bubble. you feel your mouth go dry, your legs unconsciously pressing together at her words.
“are you alright, sweetheart?” mrs. maximoff asks, noticing your cheeks flush and your legs press together as they still lay across her and her wife’s lap. she knows exactly why you’re suddenly more restless, but she can’t help but tease you a bit with it.
“mhmm, i’m fine,” you squeak, your voice cracking which you try to cover up by clearing your throat. your mind scrambles to think of another question—anything to get the intense attention off of you, even for a moment.
“what do your submissives call you?” you ask, hoping their answer wouldn’t make your panties any wetter than they were already becoming.
mrs. maximoff raises a hand to the side of your face, curling some hair behind your ear as she simply replies, “mommy—they address me as mommy.” she then reaches blindly to the side, cupping under mrs. romanoff’s chin. “and they call natasha, daddy.”
you hear your own breathing hitch, their honorifics taking you back a bit. somehow, they encapsulated those names perfectly but hearing mrs. maximoff say them out loud was a different thing. you picture yourself addressing them as such, and you feel your panties becoming wetter. you mentally slap yourself. you needed to get a grip otherwise you were going to start dripping onto your thigh.
“you like that, don’t you, krasivaya devushka?” mrs. romanoff asks in a low voice, her eyes drinking in your thighs which were now noticeably pressed firmly together.
where your mouth once felt dry, it was now watering. your lips part as you exhale breathily. you look from mrs. romanoff to mrs. maximoff who was now leaning closer to you, glancing at your lips. you lick them subconsciously, leaning closer to her. you feel her hand come to cradle the back of your head, her other hand cupping under your jaw, gripping it more firmly than you’d expect. your breath is shaky as your heart begins to pound in your ears, the smell from mrs. maximoff filling your nose as she leans even closer to you until your faces are merely inches apart.
“do you want this, dragotsennaya veshch?” her voice is seductive and slow as she enunciates her words. her green eyes were hooded, her lips looking so very tempting.
you nod your head, not taking your eyes off of her lips. you see a hint of a smile there as she closes the small gap, her lips parting slightly before she presses them against yours. her lips tasted faintly of grapefruit and you instantly want more of it.
your arms reach up to wrap around her neck as she kisses you slowly but deeply. she hums into your mouth, one of her hands sliding down your arm to your hip and gripping there firmly. so caught up in the sensations of her lips on yours and her hands touching you so expertly, you let out a small whimper. mrs. maximoff gives your hip a squeeze after hearing that, her tongue tracing your bottom lip. just as you part your lips to give her access to your mouth, she pulls away, a pleased smirk on her face.
“a little eager, are we?” she chuckles and it’s only after her comment that you realize in the midst of your kiss, you’ve curled your legs up in her lap, your arms wrapping tightly around her as you cling to her body.
you loosen your hold, feeling a little shy at having so easily gotten carried away. “m’sorry,” you mumble, your legs stretching back out so they’re sprawled across mrs. romanoff’s legs again.
“oh sweetheart, you don’t have to apologize. it’s very cute,” she coos at the end of her sentence, her finger coming up to delicately trace your bottom lip. you look at her, your soft eyes full of wonder and adoration.
“i want to do this,” you announce, looking between mrs. maximoff and mrs. romanoff who had begun stroking your legs as they rest on her thighs.
they both chuckle softly at your pronouncement, finding your sudden enthusiasm amusing.
“patience, pretty girl. there’s still some things we need to discuss before we have you sign the contract,” mrs. romanoff says before continuing, “i think we’ve explored enough for today. why don’t we send you a copy of our contract, you can review it,,and then when we get together next—if you still want to—you can sign it.” she suggests and you readily agree, knowing how badly you already want to see them again and how anxiously eager you are to continue exploring this new world.
you decide to see each other again tomorrow, which was at mrs. maximoff’s suggestion, but they both seemed equally eager to spend more time with you.
they order you an uber, insisting on paying the fee. mrs. romanoff got all stern when you’d said you really didn’t expect them to pay and she told you that was nonsense and that she didn’t want to hear you say another word about them covering costs of things for you.
as they walk you to the door, you say your goodbye’s, excited at the prospect of seeing them tomorrow. you make your way over to the uber parked in the circular driveway, mrs. maximoff lingering the doorway as mrs. romanoff walks you to the car. just before you reach for the door handle, you turn to say something to her and gasp softly when you realize she’s standing very close to you. you could sense a switch had flipped in her—the one that causes her to exude so much more dominant energy.
your posture becomes less dignified, your bottom lip sucked into your mouth as you glance up at her. she leans down close to you, her finger tilting your chin up.
“don’t touch yourself tonight,” she says firmly, her eyes locking in on yours.
“wh-what?” you breath out, feeling a little disoriented with her closeness and the energy she was exuding.
“you heard me—i know you’ll want to. regardless of the contract not being signed, i don’t want you to pleasure yourself. do you understand?” her voice is sinfully sexy as she commands you in a way no one ever has before.
your cheeks blush as you glance from the front door where mrs. maximoff was still standing and then back to her wife. you slowly nod your head, swallowing harshly as your neck was still extended from your chin being lifted up.
“good girl,” she praises, closing the gap and placing a peck on your unsuspecting lips. she releases your face, stepping back and opening the door for you as if nothing had happened. you climb inside in a daze, your eyes fogged over as your mind feels a little fuzzy.
“see you tomorrow, (y/n),” she drags your name out in a slight teasing tone before shutting the door, the car driving off as you’re left sitting there stunned.
there was no way you weren’t going to sign that contract.
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#venturing is inevitable: series#vii#wandanat#wandanat x reader#wandanat smut#wanda maximoff x reader#natasha romanoff x reader#wanda maximoff x you#natasha romanoff x you#mommy!wanda#daddy!nat
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Veilguard fails to realise that for those who believe, faith is stronger than anything, even facts.
Right in the beginning of Veilguard all the Dalish/veil jumpers are so nonchalant and against their gods returning, as if they were convinced offscreen that their whole faith was based on a lie (even though they all still wear vallaslin) and their gods were Evil™. This, again, fails to consider that the vast majority of the Dalish would either not believe or not care because it's their religion, their faith.
Morally ambiguous gods exist in real life religions too and it didn't stop people from believing in them. Divine morality transcends mortal understanding, so their actions are always rightful. This also leads to the concept of a 'god-fearing' person - even the term used (θεοσεβής) can mean both respect and fear. Mortals are humbled by the gods' power and greatness, and willfully submit to their divine authority.
You needn't go further than the goddamn Bible itself to see countless examples of unethical things that God did/supported including legitimization of slavery and punishment (Exodus 21:20-21 “Anyone who beats their male or female slave with a rod must be punished if the slave dies as a direct result, but they are not to be punished if the slave recovers after a day or two, since the slave is their property." is one unhinged example), cannibalism, many kinds of violence, war, and of course, genocide, one of which was literally the deliberate destruction of nearly all humanity and living creatures on earth. The god of the most widely practiced religion in the world for millenia. Ask a devout Christian if they would stop believing in God just because 'um actually he is bad'.
Mystery is also a great aspect of religion, which also makes it an excellent worldbuilding element for writers. Mystery adds to the immersion because just like the characters, we don’t know everything except the beliefs and unanswered questions. And we're not supposed to, because this is how religion works in real life, where faith is about belief rather than what’s fully understood. It makes the story feel more real and engaging. Professional writers - of a AAA title no less - should know this.
Religion was one of the greatest themes in all previous games, especially Andrastianism and the Elven pantheon. Reducing it all to 'the Evanuris did it' is disappointing to say the least, and even if it was the truth that only the writers knew, they should have kept it that way, or at least some of the mystery. It adds immersion, drama, nuance, it encourages thought and discussion. For all Veilguard failed in the 'show, don't tell' rule, in this case this is too much exposure, and not even done in a good way. ''Religion is fake, so now everyone's atheist or unfazed. Oh, except for one (1) person who is mildly upset'' is not how faith works, especially in a setting so religious as Thedas.
#and to add salt to the injury they didn't care about the Imperial Chantry#nor the Andrastian Chantry of course#and butchered one of my favourite mysteries - the Forgotten Ones#but i'm not gonna expand on that now#veilguard critical#dragon age#andraste#evanuris#bioware critical#and please spare me lore that was only mentioned on codex entries.#that's even worse than not saying anything at all#it speaks#long post sorry#mine
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Alright, time to share my opinions about Veilguard!! I have both criticism and praise so bear with me as I jump from one extreme to the other 😆 spoilers ahead of course!
The game has a very rough start with the dialogue being formulaic and rushed and the characters overexposing. It feels like a heavy handed attempt at summarizing all of previous games' lore for newcomers or in case you forgot but it's so overdone it feels coddling and trivializes a lot of previous events. Luckily this gets better once all of the introductions are out of the way, though the excessive hints and clarifications continue until the end sadly.
The locations are absolutely incredible and very diverse!! This is a highlight of the game for me. There is so much detail and care in every map and there are so many of them. My pc is struggling to reach medium settings and yet everything looks stunning. The verticality of the maps is so imposing and the graphics have a very dreamy quality that I love. I also enjoy the maze-like structure to the maps, it's more linear but makes everything look a bit more intentional. The color and light direction was amazing, all the visual development really!! it has to be one of the prettiest games I've ever played.
When I started I have to admit it did not feel like I was in Thedas and it all felt a bit theme-parky, if that makes sense. A lot of previously important and established world elements that made Thedas what it is were overlooked or made irrelevant. But the more I played the more it started to feel a bit more similar to Inquisition, for better or worse depending on what you feel about Inquisition. But!! this also feels like a selectively sanitized version of Thedas compared to previous games. In it's attempt to stay safe and uncontroversial in some aspects it loses a lot of substance and it changes the tone. The surface level politics, ignoring previously established major societal issues and a tell-don't-show approach makes the world seem more simple and shallow with no grey areas to explore. ( the humor also falls flat and out of place often too, and WHY is everyone always smirking, enough!! godlike beings are destroying the planet please this is not the time for Marvel banter aaaa )
The pacing at the start is a bit of a mess. It is so fast it felt like jumping from one world shattering discovery to the next with no time to process. The characters also seem to underreact to important information and major developments. It felt like the game was rushing me through all this to get to the part of the story it wanted to tell me while I was still wrapped in my shock blanket trying to catch my breath lmao. I really like all the key story points they touched upon, I just wish they dwelled more on them to give them more narrative weight. ( though blaming every bad thing to ever happen on the Elves was certainly..a choice )
I think the writing could have used more subtlety in the first half and more boldness in the second 😆 but I loved the thematic parallels between Rook and Solas and how every quest informs the main storyline. I do wish Rook was given more impossible choices and put in more difficult situations that forced them to lie or betray their own to better drive the point home though ( listen I just love a Trolley problem!! we need more of those, I'm the Trolley problem's number one fan!! ) I feel like they missed the chance to put Rook in Solas' role and be as vilified and hated for it as Solas was despite their best intentions which would make Rook's regrets stronger and in turn make their escape from the fade all the more impressive and give them a better understanding of Solas to either use against him or earn his respect. The line 'they called me the Dread Wolf, what will they call you when this is over' from the trailers was so good I was waiting for this!! But everyone just loves Rook no matter what!!
But I feel like I stated too many negative aspects in a row so moving on to some things I enjoyed!
The characters were very lovable to me. The romances weren't as long or impactful as I would have liked but I enjoyed all the companion quests. Emmrich is a delight and his quest is so wild and fun. I loved learning about Nevarra and I was awestruck by the Grand Necropolis. The mourn watch was so interesting, it showed a whole new side of Thedas' lore I knew nothing about! and I loved Manfred! Davrin is so charming, he became a favorite. I loved his quest too and learning more bits and pieces about the Dalish was great, I wish we got more. Seeing the Wardens through his quest also made me enjoy them a lot. Assan was very cute too and I'm glad he was treated as an animal and not turned into a goofy Disney sidekick too much lmao 😭 Lucanis is hilarious. The fantasy Spain/Italy was a bit silly and off at times but he is very sweet! and I love the Spite possession, that was so fun I'm glad they kept him that way! Bellara is adorable, her first backstory quest made me cry and I just love a nerd! I wish the second part of her story was written better however, and she sort of devolves into 'it's hard, I wish it was easy but it's hard' dialogues too often sadly. Anaris and the Forgotten Ones' portrayal was underwhelming and anticlimactic which was disappointing. Harding is also very cute and her Titan plotline was the most interesting to me, I bawled my eyes out in her quest!! I love the dwarven lore of this universe I'm so happy we got more of it!! ( she also fucking died in my playthrough?! I was devastated what the hell 😭 'whatever it takes' WEUEUGHHHG I'M SO SORRY) Neve was a slow burn for me because of my choices in game slowing that relationship down ( saving Treviso I mean, perdón amor 🙏 ) but I love detective novels and she is such a badass I ended up loving her. Taash was unexpected, I didn't think they would be so young. The coming of age story was sweet, though I found myself cringing a lot too at the handling of it I have to admit ( and the Lords of Fortune in general, and the Antaam...and que Qun..listen- kajshfgf ) but I also enjoyed learning more about the first expedition and the Qunari in general despite the messy writing and choices. I also loved Antoine and Evka! and Strife! And I haven't even read any of the novels they are in 😆 also Mila!!!! and her dad oh my god and Felassan haunting the narrative!! speaking of haunting, I would have loved for Cole to be in the lighthouse too I think it would have worked well 🤔 especially with the whole 'reading Solas' secret diary' thing the game had going on lmao
Everyone seems to get along except for a bit of friction that is quickly resolved at the start, which is hmm missed potential? I would have preferred more tension personally. I enjoy the drama! gives me more to work with and gives you a better grasp on everyone's personality by contrasting values. I think they wanted to speed run a found family trope for the new hero to establish some emotional stakes early on but it ended up making everyone seem like a group therapy session instead. The group meetings also have everyone either state the obvious or repeat the same opinion or conclusion to each other, I would have loved these meetings to have more bickering, have people get mad and storm out and also get to listen to different takes on a situation. Make Rook struggle more to take the reins and keep the team functional, learning how to be a leader.
Speaking of Rook! ( who in my case has a northern British accent that I loved so much 🥺) They seem to have a very established personality. I was expecting more of a blank slate but I'm lucky that the personality they went for kind of matches what I would normally choose in a first playthrough. Though the lack of range in the choices is irritating and takes away some replayability and role playing potential. Rook is very supportive and selfless, I wasn't expecting this tbh! But it all made my Rook turn into the team's weird supportive necromancer mom so it worked out in the end I guess lmao. I can't wait to draw her!!
I was so overwhelmed by the amount of information we got about Solas and his past!! I was expecting answers but not these many and not for them to be such an integral part of the plot!! The game feels like it's about him more than anything else. His arc is the best written out of all. He is mentioned in every conversation, he's the main advisor and the narrative foil, you get to talk to him often, you work for him and with him and go into his memories it all feels so surreal to me lmao I love him so I'm delighted ngl! but also making the other Evanuris so cartoonishly evil makes Solas into such an obvious choice of an ally, god of trickery or not, that it sort of takes the decision out of your hands and makes some dialogue options and companions' opinions seem almost nonsensical. I have no idea how this game would feel to someone who absolutely hates Solas' guts honestly. I suppose I will find out soon enough 😆
About Solas' story, I loved it! I somehow also feel that I knew it already, all the speculation and theories that Solavellan fans were crafting for years were so accurate that it was all very validating. Even the wildest ones! Solas as the Maker, the elves spirit origin, Mythal giving him a body, the war with the Titans, the origin of the Blight, Solas being on your side as advisor, I can go on, we knew!! Also I have to mention this I'm sorry but they made him look so hot!! unbelievable. And the bloodied teary eyed pathetic look in the end ouurghhh I'm cheering and clapping!!
The romance conclusion was so lovely 😭 the Loki and Sigyn ending we deserved to such a mythological epic!! and open ended enough for all of us to cook!! and we got to see him fight and transform into the Dread Wolf!! and whimper and cry!! and bleed and love!! that's all I ever wanted, incredible we were really spoiled what the hell I still can't believe it 😭 GDL acting was brilliant as usual! the visuals were also incredible and exactly what I had in mind when I imagined where the story may go, the eclipse, the giant wolf, the glowing eyes, the Elvhenan ruins, the statues, even the hair lmao it all aligned exactly to what I've been painting all these years but better I was thrilled 😭
Solas backstory with Mythal also offers players that didn't romance him a chance to see him act out of love and show a side they wouldn't be able to reach otherwise and I think it was smart! also very tragic and sheds more light into all of his choices and words and his relationship with Lavellan too and the parallels and reversals and uughh thoroughly enjoying the emotional distress 👌
Pleasing both the Solas lovers and haters at the same time was always going to be hard with him being such a polarizing character by design and the world states being so different but I think they did a good job! at least from my side of things.
I think my favorite part besides the Solas related stuff was the Blight. I loved how horrific and gross and threatening it was! I've always loved the concept of the Blights and I'm glad it was such a huge part of the story in this game. I also loved Treviso!! has to be the most beautiful city in Thedas ahhh and the Necropolis!! the gardens!! Vorgoth!!! Kal-Sharok!!! I can't believe we got to see it!! and a Titan!!! the giant floating face of Ghilan'nain in the clouds??? and the huge archdemons and dragons!! oh and that warden dragon trap in the shape of a griffon?? and the giant blight tendrils!! the siege at Weisshaupt was outstanding!! and the floating panopticon castle situation in Minrathous uughh there is so much I loved.
OH I also enjoyed the Varric arc even though I saw it coming since the trailer it was still played well and it was touching 🥺
The ending felt a bit jarring to me in tone though, a bit too cheerful considering...the horrors. Over half the continent destroyed and most of the problems Thedas had before the game are still there. Veil in place and all 😆
But I had fun!! I'm nitpicking really, the conclusion to Solas' story feels very satisfying to me which was my main worry so I'm happy. It is a good game!! with a sort of soft reboot feel to it and aimed at a younger audience which is probably what they were going for? You can sort of feel the struggle the team went through during production in the way the target audience seems unclear sadly. I also can't help feeling like this is an ending, so much was revealed and resolved!! but maybe I feel that way because that is what I felt after Shadowbringers / Endwalker in FFXIV once my favorite part of the story was wrapped? They can always pivot to a new continent and expand on the world and cultures we know almost nothing about, but that is always harder to sell so I have no clue where they will go from here 😵💫
Anyway I'm still processing a lot of stuff that I will probably talk (and draw) about later, this is already long enough!! for now I'll look up how to get the artbook because the art direction of this game is fantastic!! I would love to hear your thoughts too really, I'm curious about the experiences of players who made different choices and with different tastes to mine!!
#dragon age#veilguard#dragon age the veilguard#dragon age spoilers#veilguard spoilers#da4 spoilers#datv#I don't know what else to tag this there are so many variants#this critique is about the story and writing mostly not the technical aspects btw!#I'm aware some of these changes are unrealistic in terms of cost and time#this is a review not a rant or demand really! or it's trying to be#I enjoyed the game and will be replaying it eventually and modding the hell out of it 😌#nipuni blogs
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im very set on there being 8 survivors now, anything else cheapens the story a little for me. i think it was always going to be 8, no matter what else changed. even before the writers were set on who the 8 would be they knew the 8 roles the characters would have to fill. this was always implied in the pilot, but now im convinced.
even just going off what we've actually heard via dialogue, any more than 8 feels unlikely. at lotties compound one of them said they were "all here" implying it was just the 6 of them left alive. the other 2 would then be travis and someone else who is either dead or assumed to be dead. i know people have speculated on that line in season 1 about some survivors living off-grid but personally i still think jessica just meant travis.
the number 8 has come up a couple of times in meaningful ways and its especially relevant to understanding why it matters that they're the Yellowjackets, a soccer team. it isnt just backstory, its like the key on a map, symbolic shorthand to help you understand the wider story. their on-field dynamics and roles so often mirror the ongoing dynamics and roles of the characters.
minus duplicates (like allie/akilah being nat's duplicate) there are 8 positions in a starting line up and we know via their shirt numbers all but 1 position is assigned to a specific varsity player. i know this is super hard to visualise if you arent a massive soccer nerd like me so i repurposed a graphic i made a while back.
in soccer specific jersey numbers are traditionally worn by particular positions, e.g 1 for a goalie, 9 for a striker, etc. every single varsity player in this show wears a traditional number. theres no way that happens by accident, it was a choice. the image above shows you what it tells us about their field position. as you can see the unassigned role is the attacking playmaker position, the person who makes the most pressurised, pivotal decisions. the real life or death stuff. misty fills this role, she has both ended and saved more lives than the rest and i'd say destroying the blackbox was pretty damn pivotal. in the pilot when the girls run out for the pep rally she is the only one thats focused on apart from the varsity girls and theres a player missing from the line up. that seems deliberate.
you can also see the only (teen) dead of the 8 are laura lee and jackie. this is where our reserves come in. sometimes also called substitutes or game-changers (subtitution is a major theme in this show just by itself but thats another post). when a player goes down you look to the bench to see who can fill their role. laura lee and jackie have both already been subsituted: travis takes laura lees place at lotties right hand, becoming her partner in the right side of defense, naturally protective but can progress with the attack to support his winger (nat), and then melissa takes jackies place as shaunas focal point, encouraging progression and driving the attack. however, even then travis and melissa dont fit quite right. simply put, people (and cats, no matter how similar they look to the original) cant be so easily replaced. travis, melissa, and misty are often othered. never accepted as part of the core team. (i have a suspicion van was meant to die and have javi take her place positionally. for a while he seemed like he might have a similar ability to deflect death against the odds and a closeness to the wilderness travis and lottie would want to defend. imo whenever the writers decided javi was dying or van was living, the others story inevitability changed too.)
the number 8 relates to the wilderness too. the 8 the knife made at the seance when javi asked if they were all going to die? the way the symbol of the wilderness has 8 elements?
im not saying this diagram shows for sure which element represents who, but i thought i'd give you guys an idea of what im seeing.
to be clear, im absolutely not saying the survivors are all that the symbol represents. if an in-universe explanation is given it will obviously be something else (i.e. that its a map of some sort) but i think the creators of the show chose this design for a reason that perhaps relates more to the survivors than anything else. it being a map would be more of a visual backgronym, with the characters as the actual inspiration for it.
for me the symbol has to represent them because the entire point is that they and wilderness are indistinguishable. us not knowing whats the wilderness and whats them is by design. that promotional poster of the characters forming the symbol? sitting inside of it? supernatural force or not, its in them. like lottie said, "is there a difference [between it and us]?" thats the shows thesis statement.
it makes sense Tai's jersey number is the 8 when she most embodies what the wilderness represents. shes the central midfielder, equal parts attack and defense. two warring halves, neither one exactly good nor bad, just primal vs civil. as shes placed at the very center of the game she has to play equally in both her own half and the other. her finding a way to balance both sides is key and this follows because historically and mathematically 8 has often been the number that is used to represent balance, splitting evenly from 8 to 4 to 2 to 1. life vs death, creation vs destruction, spiritual vs physical. neither can exist without the other. "does a hunt that has no violence feed anyone?" = living requires killing. but too much of either and theres disruption, a hole in the ecosystem as a species exhausts its food source. I wonder if thats what the yellowjackets did. killed too freely and disrupted the balance. once again, tai would embody this. her arc this season would reflect the wider narrative in its entirety - the primal takes over and natures left unbalanced. its why i dont think any of the survivors end this show alive. not because of cosmic justice, this story isnt so much about morality, its about duality and balance. when the wolves are killing too many deer the only thing you can do to reset the scales is cull the wolves.
so yes, it always had to be 8. if the 8th survivor is melissa, then it was very likely decided long ago that one of the extras would eventually come to the fore to play this part. ultimately they were just waiting to see who they thought was the best fit (or maybe what big name older actress they might be able to snag and match to a teenager lmao). either way it always had to be someone who could step into the space jackie left in order to complete the team. no more practices or scrimmages, they know their roles now. the ones we met in the pilot; the butcher, the overseer, the shaman, etc. for so long they had no striker, no sharp point to their attack, but thats not true anymore. melissa subs in for jackie, but soccer is fluid. players can switch position due to substitution. now its shauna who leads the attack, becomes the striker, the captain, placing melissa in the space shes left behind. no more killing for necessity, this is killing for sport and every position is filled. the story until now was just match prep, this is where the game begins.
#im so totally normal about this show#yj meta#yellowjackets#yj theories#yj thoughts#shauna shipman#jackie taylor#taissa turner#van palmer#lottie matthews#misty quigley#travis martinez#laura lee#melissa yellowjackets#yj soccer posting#long post
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I really like Taliesin elaborating on the inspiration from the 90s LA punk scene, in which he said a lot of the people he knew were just people looking for hope in a world that has been incredibly unfair to them. It's a very empathetic view towards people who, as he said, often are dealing with injustice and disadvantages.
He also mentions that many of these punks were dealing with drug and alcohol problems (and while he did not want that to be central to Ashton's character and wanted to focus instead on chronic pain for a number of reasons, including personal, Ashton definitely relies on alcohol for palliative reasons). More generally, we see Ashton look for hope and answers in a lot of places that end up being extremely incorrect. The most obvious one is with the shard of Rau'shan, which, after multiple people advised them against taking it with very clear warnings, they decided to still attempt to absorb, with nearly-fatal results; but there were flashes of this with their earlier cynicism towards Eshteross vs. a much more begrudging acceptance of the transactional worldview of Ratanish or Jiana Hexum.
Ashton often places his own pain in a position of honor, and in doing so can discount that of other people. He's been remarkably unlucky, to be clear; I think that's part of it. We as the audience know that their statement that no one in that room has felt helpless in their lives is demonstrably false about pretty much all of Vox Machina and their allies, as well as the Bright Queen. He says Keyleth maybe does know, not realizing that of Keyleth and Vex, one has been a homeless runaway rather like himself, and it's not the one he's saying knows helplessness. In a way, to hold on to that hope, they find themselves telling themselves a lot of lies because otherwise they have to face the truth that their suffering did not make them more qualified or better; it was just unfair and it might still keep happening. He blames the gods because then at least there's a reason and not just absolutely random chance that he was born to a self-important cultist, happened to survive a long-shot ill-advised ritual and wake up in the desert of another continent, happened to be the one thrown out the window of Hexum Manor, and happened to be saved with a Potion of Possibility. To be clear, they've since made a name for themself on their own merits, but a lot of who they are, both in terms of the traumatic and difficult elements and in terms of what now makes them special was dumb luck, good or bad.
For Ashton, for those LA punks Taliesin knew, for the Vanguard and for Ludinus and for countless people in Exandria and in our actual world, a lot of grasping for hope becomes grasping for a meaning for pain and suffering. I'd argue that this is a pretty major theme Taliesin explores with all his characters. However, just because the pain is real doesn't mean the conclusions one comes to as a result of it are inviolate and above reproach. It is possible to have extremely valid pain and trauma and to be incredibly wrong about its source or what it means, or to deal with it in ways that will either make it worse or that will inflict pain, even inadvertently, on others. And I think the theme of the campaign is very much that; what happens when someone either chooses to or must let the decisions they made to deal with a moment - or a life - of pain be writ large on both themselves and the world?
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Mortasheen's first book is still on course for summertime completion and it's Mermay, so it's "spoilery" I guess but here are the last four examples I drew for the fish people player option, which went from being called gillmen (unfortunately actually copyrighted by Universal Studios!) to the classic "merrow." The first pair and second pair are years apart and I feel like I made the newer ones too detailed for what I was going for; I always intend non-monster (human descended) characters to have a slightly cleaner cartoon style compared to the full blown monsters. The first of these four also got kinda pushed out of the book, but we still like him so we're still using him eventually. The second one got popular enough that she was upgraded from just a minor "character sample" to a major NPC with a full page of story. Her fish elements are both hagfish and lamprey :) The motif of parasitic crustacean accessories got lost in the newer designs....I'm going to say that's still what some of their armor pieces actually are. Especially the one guy's codpiece. I should put the little black eyes on it so people can tell. Merrow were created by vampires to be vassals and livestock thousands of years in the setting's past, but rebelled and now live in shaky truce with vampires. (*Vampires in Mortasheen are all monster sea creatures)
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Legitimately can't stop thinking about the brilliance of Degenbrecher's introduction as a playable character.
We've known Degenbrecher for a long, long time before this event, and even before Break The Ice, actually: Before Arknights even released, Gnosis and Degen can be seen in this pre-launch trailer at 0:14.
Degenbrecher existed for years as this larger-than-life figure shrouded in rumor and fame, with an almost supernatural countenance to her presence in the corner of the narrative she inhabits: The three-time Grand Champion of the Kazimierz Major, the dreaded Black Knight, the peerless warrior, who has the strength of ten knight companies on her shoulders alone. Spoken of in equal parts awe and fear, her stint in the knightly competitions were legendary in how one-sided they were whenever she took to the field, and Platinum even comments that her portraits on the gallery of champions all make it seem like she doesn't even age, adding a supernatural element to her legacy. All we know is that she's currently SilverAsh's bodyguard and no doubt part of why his faction is so formidable, as it would be for anyone who has a one-woman army on their payroll. When we are finally introduced to her formally in the narrative, she's all business, no non-sense, in the middle of her job, and boy howdy is she good at it: We know the kind of juice Rhodes Island Elite Operators have, they are really, really strong, and yet all Sharp can do is stall for time against her, with tacit understanding that no matter how much he tries, he is NOT overcoming her.
There is not a single thing anyone present on Doc's side can do to actually overcome Degenbrecher during Break The Ice, so the very best thing anyone could do was stall her. THAT is the winning move, or at least as close to one. She's that formidable, and then some. We only see her in business mode here, with a small glimpse to her more noble nature in that she is nothing but non-self aggrandizing compliments for Sharp for being able to even fight her, even if there is no chance he can beat her, because most people just take a single swing from her. When Doc's plan succeeds and we reach the climax, she simply sheathes, says "Well played", SA recalls her back to her pokeball, and we are left letting out a sigh of relief that we made it in time.
Then, for some more years after that, that's our impression of her: Unsurmountable. We don't know much more about her other than she is simply not someone you measure up to. This, by itself, isn't particularly unique, both as a concept or in the cast of Arknights, but it leaves you to wonder exactly what is she beyond being Unsurmountable. Who is she, actually?
Then, The Rides to Lake Silbernherze happens, where she is the main character, and after all those years of mystique and grandeur, of guessing and wondering, we finally can see her not as a plot device, but as an actual character: The very first scene is her covered in blood and raw jumping on a moving train for some mysterious purpose. Oh god, oh no, why is she soaked in blood already? Is she already in Terminator mode?
Then, in the best possible payoff of years of mystique and build-up, we learn that Degenbrecher, the person, not the plot device, the person, is fucking hilarious.
She's covered in blood because she stopped by a nearby farm to help farmers deliver a farm animal, which covered her in blood given how messy births are. She apparently didn't have to do this, and just opted to because, well, she was there, they needed help, and she's in a perpetual state of down to clown.
While pursuing possible dangerous elements to Kjerag later, she stops by to talk with tourists and recommend good spots to sightsee and eat before resuming her chase Looney Toons style.
She looks the same in the three champion portraits because she didn’t like the photoshoots so she skipped them. They were just reusing her photo.
She'll have the single most mundane conversations with the simplest people in midst of off-handedly mentioning that she quite enjoys fistfighting avalanches -- in a setting where this is not at all normal or feasible -- just to test herself. Reactions to her saying this vary from "hey is this a bit" to "oh, Degenbrecher, you card, we saw you do that the other day, next time I'll bring my camera".
She's a combination of Bugs Bunny, Sakamoto-kun, and Broly, and her main gimmick is that she's a reasonable, normal ass person in terms of personality sans the more overt feats of power like fistfighting avalanches. She's just Someone, who just happens to be mind-bogglingly strong and skilled with the greatsword and with swordbreakers.
This is doubly hilarious when you compare her to other one-woman armies we know: Nearl's dialogue is entirely composed of flowery promises for a better tomorrow and heroic declarations, Saria has woman pain 9000 and hasn't had a good day in years, Skadi is afflicted with survivor's guilt which in turn lead to a potent-self loathing and rationalizing her mere presence is what causes tragedy to those around her. Degenbrecher, in comparison, is just happy to be here, enjoys a good fight within reason, loves challenging herself, and honestly is quite content with stuff like paperwork or small talk. She's the friend you call to help you move or when your pipe busts or when you need someone to take care of your kid for a few hours if you're going to be late home due to work. And she puts her entire god damn pussy into it, too, you bet your kid is going to have the time of their life if Degenbrecher is on babysitting duty. Degenbrecher chips in for pizza night. Degenbrecher helps you change your flat tire.
The essence of Degenbrecher is that the rest of Terra is going through some really dire, really interesting times, to say the least, but she's on New Game+ just sort of doing side quests, overleveled as hell and with her shit figured out, and she decides to be as funny as possible about it.
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The Nested Universes Theory
and the high chance of a very literal bitter/sweet ending…
Yes, Will and Mike will end up together, but their ending may be both happy and tragic simultaneously.
(This theory may explain why the cast and Netflix executives were crying heavily when informed of the show’s ending…)
I'm warning you guys, take care of yourself while reading this. This isn't an easy read.
CW: CSA, sex, drugs, HIV/AIDS, period typical homophobia, death
Framed Narratives/Stories
Framed narratives are basically a story within a story. Common examples of this are the movie “The Princess Bride” and “Titanic”. Both stories have the story of the narrator and the story within.
Another example is Stranger Things itself. When we see the boys playing Dungeons and Dragons, they are creating a story within a story.
Sometimes, framed narratives are nested, meaning multiple layers of storytelling. An example of this would be the movie “Inception”. In that movie there are dreams within dreams within dreams… It’s a complex but fascinating way to tell stories.
Now, I do think Stranger Things is also a nested narrative story. Meaning, there may be a layer of a story that hasn’t been revealed to us yet (or more than one).
Basically I’m saying: the show itself may be a story created by some of the characters.
I’m guessing two characters in particular. Which two characters? The two most associated with creating stories. The writer and artist. Two of the characters that have existed since the show’s inception.
Mike and Will.
Multiple Universes
I do think there are multiple timelines/universes within Stranger Things… but it’s not exactly what you think. It’s not parallel universes/timelines. They do not exist parallel to each other, they exist within each other.
This is the reason for the “memory within a memory”, “play within a play” references.
It’s a story within a story within a story.
While Mike and Will are creating their DnD campaigns, there is another version of Mike and Will creating the story we see within the show.
Let’s break it down:
Inner layer: Mike and Will’s characters existing within a DnD campaign
Middle layer: Mike and Will within the show creating the DnD campaign
Outer layer: Mike and Will creating the story of the show
Mike and Will’s story within the frame (the outer layer) likely does share a lot in common with the story within the show, with one major difference:
There’s no Upside Down, and no supernatural elements. No superpowers, and no superheroes. There are still monster(s) and heroes, but these monsters and heroes are real.
Living on as “Heroes”

Ever notice the association between characters being referred to as “a hero” after facing their demise?
We have seen this time and time again. It’s not a coincidence, it’s a pattern.
Love for horror and escapism

@threemanoperation has a great post on Will’s love for horror.
It makes perfect sense for a boy like Will to enjoy horror. It can be a great way to process trauma and grief.
We also know even from the earliest descriptions for Mike and Will’s characters that they both love to “escape” into fantasy. They do this together, through DnD.
Gods/Puppet Masters/Creators
Within the show, there are many subtle nods to Will and Mike somehow controlling/manipulating things. These hints have lead to many interesting theories about Mike and/or Will having powers. In a sense, they both are absolutely right! But if this theory is correct, their influence over the show is mainly due to them creating it. They’re the authors, so in a way, they’re both “Gods”.
Solving the “Letter to Willy”/Lettergate puzzle
"Letter to Willy" is a song that plays over three different scenes within ST4. Each scene involves regrets, and survivor's guilt.
Max mourns Billy and reads out her letter "before it's too late" aka before she dies too.
Mike and Will have a heart-to-heart and Mike expresses guilt over El leaving, thinking there was more he could have done. This occurs while they are burying a dead man's body.
Dustin tells Eddie's uncle that Eddie died a hero, despite what the town thought.
This all leads back to Mike and Will within the story's outer layer. This also connects with the writer's incomplete letter they posted years ago on Twitter. I'll get back to this.
A father infecting his child
Oh boy. I hate this part but it requires context so…
Hopper admits to indirectly causing the death of his daughter, Sarah. He had been exposed to Agent Orange which led to his daughter developing cancer at a young age. He has remorse and has been grieving Sarah this whole time.
Now, Hopper is a decent guy and father, and is written as an almost “fix it” version of Mike and Will’s own fathers. He isn’t perfect, but he’s a man who strives to grow and improve himself.
Papa, is not a decent guy, and we also see him injecting El and Henry with needles.
So, what I’m saying is that this may be a hint to what happened to Will (in the 99/100 timeline). Lonnie is hinted to be a drug user, and it wouldn’t be far fetched to say he may have used IV drugs. Exposure to IV drugs is a way to transmit diseases, as blood may be exchanged through contaminated needles. Also, Lonnie has been hinted at, through subtext, to be a horrible monster. (<- click that link for a post about him.)
The “1/100” Timeline



The show itself is the 1 out of 100 timeline. It is the only one where Will was not kidnapped by his parent/guardian (Lonnie).
This means, it is the one where none of the tragic stuff ever happened, specifically to Will and Mike’s story at least. They may encounter challenges, but nothing they cannot overcome together, as a team.
1983: The Demogorgon got Will. He survives the horrors done to him in the Upside Down… but barely. He is taken to the hospital and heals from it all, including flu-like symptoms (cough, nausea/vomiting).
1984: Will suffers from flashbacks. He is also plagued with the nickname “Zombie Boy” and suffering from the Mind Flayer’s possession of him. But with the love of his family, and Mike, is able to return back to his reality.
1985: He then begins to struggle with the pressures of growing up, and having to move away. Plus the Mind Flayer returns and reeks more havoc.
1986: He then moves to a pleasant place. Where things are sunny and warm. Things on the surface seem happy and “normal” but there’s a looming threat hidden beneath the surface. Henry/1/Vecna. This opportunistic threat preys on the weak and begins to take over Hawkins.
1987-1989: Will is back in Hawkins and his ties to the Upside Down increase. He can’t shake it off as easily as before. He also can’t shake off his love for Mike, who grows even closer to him. One thing leads to another and they become lovers (they have sex). They eventually are able to stop the contamination of Hawkins, and save everyone. Will also realizes that he has developed superpowers from his time in the Upside Down, through his blood. Mike also develops superpowers, given to him by Will.
Okay… you might understand where I’m going with this but I still must warn you before reading the next part. It’s devastatingly tragic.
The “99/100” Timeline
(I’m probably wrong on some of these details but this is what I theorize thus far):
1983: Lonnie “got” Will (CSA). Will survives the horrors done to him by his father… but barely. He is taken to the hospital and heals from it all and from flu-like symptoms (cough, nausea/vomiting).
1984: Will suffers from flashbacks. He is also plagued with the nickname “Zombie Boy” and suffering from the flashbacks of his father’s possession of him. But with the love of his family, and Mike, is able to return back to reality.
1985: He then begins to struggle with the pressures of growing up. Plus the memories of Lonnie return and reek more havoc.
1986: Things on the surface seem happy and “normal” but there’s a looming threat hidden beneath the surface. HIV -> AIDS. Opportunistic infections slowly begin to prey on Will.
1987-?: Will can’t shake off colds and infections as easily as before. He also can’t shake off his love for Mike, who grows even closer to him. One thing leads to another and they become lovers (they have sex). Will soon discovers he has HIV/AIDS, which he had transmitted to Mike. Devastated by the news, they do everything they can to fight it together. They cope through creating a DnD campaign together to process everything they’ve gone through. They play DnD in Mike’s basement until Will’s condition becomes critical. Will is forced to stay in the hospital, while Mike is unable to visit (strict rules about visitation due to the disease and because they aren’t/cannot be considered legal partners). So, Mike does the only thing he can do: he writes letters to Will and continues the story. Mike eventually loses Will, for real this time. He’s devastated, and plagued with grief, depression, and survivor’s guilt. He didn’t complete their story in time. But his family and friends support him and encourage him to finish the story. To change the ending before his time runs out too. He completes their story himself, and reads his final letter to Will’s grave.

“anyway I think you’ll like [the ending]. sorry I couldn’t get it done [on time] but you mean so [much to me] and it’s been [so hard being without you] hope this is [enough to] last until [we meet again]. Love, [Mike].”
Attached to this letter is the full campaign. The full story of the show itself, which started on November 6th, 1983. He successfully turned back the clock, and changed their ending. They became superheroes within their story, saving Hawkins with their love. Mike dies soon after and we are met with…
Mike and Will reuniting within their own story. Blue meeting yellow at a gate, one final time, that leads “into the west”.
They continue their story and it’s a never ending story… Living on as heroes, forever and ever.
Some thoughts:
To simplify things, I didn’t include other characters much here but they likely all play an important role in the story. Many characters likely only exist within the mid layer (the 1/100 timeline).
I do think their story likely will be published, and this will be done by another character (my guess is Lucas). Their story will impact others profoundly, perhaps completely altering perspectives. This will lead towards positive change, and increase pressure for the development of a “cure”.
Lonnie obviously dies too, but we won’t see it. He’s significant but irrelevant. We don’t need to see him. Perhaps he rots in jail.
If characters like Nancy, Jonathan, Joyce, and Hopper all exist within the outer layer (the 99/100 timeline) in a similar way, they too may be inflicted with HIV/AIDS. Remember, it wasn’t just gay men, everyone was affected by this awful epidemic.
The time period is super relevant in this story. There’s no way that HIV/AIDS will not play an important role. Think about it… it revolves around two gay boys growing up during that time. This epidemic was widespread and terrifying. Had they been born a decade later, there would have been treatments/“cures” accessible to them.
The biggest reason why I strongly believe this theory is because… this is basically the ending of Stranger Things season 1, on a much grander scale. Think about it. Mike changed the ending of the DnD campaign so Will could be a hero, not a victim. This was further established in the comics.
While Mike and Will within the outer layer (99/100) have a tragic ending, Mike and Will within the show (1/100) do not. They beat the odds. Although it is undeniably a tragic end, remember that somewhere out there Mike and Will are still playing DnD and Nintendo for the rest of their lives.
Free Will and Writing your Own Ending



Free will has always been a reoccurring theme within Stranger Things; meaning we can choose our own destiny, fight chance, and beat the odds.
Do we truly have free will though? Obviously, we don’t know. The point is, we should still live life as if we do have it. To take control where we can, and not let external forces dictate who we are and what our destiny is. I think that’s the message there.
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Hearthfire Health and Resting Overhaul
Artsource
TLDR: You can solve nearly all problems with D&D's powercurve (and a lot of other problems beside) by limiting the overall hitpoints your party gets, basing it off profficency bonus rather than character level.
If you’ve played anywhere close to as much d&d as I have, you’ll notice the game tends to play best at levels 3-8. Lower than that feels like being trapped in the tutorial, with players denied the majority of their interesting character options and the DM having to use kid gloves or else risking a party wipe. High level play invariably breaks down as player abilities trivialize most encounters, forcing the DM to reach deeper and deeper into the monster roster to provide adequate challenge, making more work for themselves in the process. There’s a definite sweetspot, and like anyone with a head for game design I want to widen that sweetspot to encompass as much of the game as possible.
As is typical of someone who’s into game design; I’ve bit off more than I can chew, deciding to build several interlocking rules changes/subsystems that I think will help me make the game function more like I want it to. This isn’t going to be for everyone, but if you’re feeling the need for a rules lite overhaul to rebalance how you plan encounters/ the rigours of adventure, this might be for you.
Here’s the overhaul in short form:
Character HP is determined as (Max Class HD + Con modifier) X proficiency bonus. This means they keep the same Max HP throughout the tier (1-4, 5-8 etc)
This means that low CR enemies stay relevant for far longer, making encounter building more reasonable. Likewise this prevents mid/high CR enemies from being trivialized. It allows you as the DM deploy mundane threats ( a steep drop, a detachment of city guards, the threat of a building catching fire) as legitimate challenges well into the later chapters of the campaign.
Temporary HP can be gained from using improved provision consumables (including those harvested from monsters), or by resting at inns and better establishments in town. A hardy, homecooked meal gives the party the strength they need to take on greater challenges, far more than a diet of salt pork & hardtack. In rare cases permanent HP boosting items can be sought as treasure.
Long resting in the wilderness is more difficult, requiring the party to find a safe campsite and spend provisions. Making sure they don't burn through these finite resources before encountering the real challenge makes for a great resource management challenge to go along with exploration based gameplay, acting as an informal ticking clock.
First, A small Testimonial: I've now tried this system with four different groups, and while there's still some bugs to work out I can say it feels a lot closer to my ideal form of d&d than the baseline rules. Planning combats is SO EASY, and I can actually scare my players with big monsters again. I've dropped the weird XP calculation and I can now use the group's level as a budget for medium-challenge combat encounters. Lower HP totals on both sides keep fights fast and punchy, which means I can fit more of them into a session, getting more progress through a gauntlet of challenges. While considering implmenting this system, I also encourage you to take a look at some of my combat hacks, which help to supplement fights the same way this system is meant to supplement exploration.
PROVISIONS: In order to get the benefits of a long rest while travelling you need 1) A place to set up camp that's not exposed to the elements 2) To spend a use of your provisions
Rather than beancounting individual servings per person, provisions are tracked through "The provision die", an abstract representation of what your party has left to eat that ranges from a d4 to a d20. This works off a depletion die system, meaning that every time provisions are used (generally once per night) you roll the die, and if it's a 1 or 2 it shrinks a size category. If it shrinks while it's a d4 the party is officially out of supplies and starts taking levels of exhaustion.
The base price or provisions is 5gp for a d4 depletion die, larger sizes of die may be bought based off the linked chart.
Alternatively, provisions (of an enhanced rarity even) may be salvaged from a monster, dungeon meshi style.
Without the extra carrying capacity from a bag of holding or wagon, the party's provision die is limited to a D6. Going offroad is tough, requiring characters to live off the land.
Living off the land generally requires a survival check with a DC based on how verdant the area is. Failure can mean a lack of finding anything suitable, or a delay in trying to acquire necessary provisions.
Features that can keep people fed like the outlander background or goodberry spell prevent the exhaustion buildup but still do not allow a long rest.
If ever the party is traveling for a week or more between settlements, their provision die drops by one size, regardless of how many times in the week they've rolled.
A party can buy better rations (consumable) or improve their camp gear (permanant) in order to gain temporary hitpoints when they consume provisions. A common upgrade will get you 2 class HD in temporary hitpoints, an uncommon will get you 4, a rare upgrade will get you 6. Enchanted camp gear (such as high quality tents, enchanted cookwear, rare spices) may also grant other bonuses when provisions are consumed, such as resistance to weather effects, bonuses to saves against fear, or even inspiration.
HAVENS: If the party is sticking in one place for a while it's likely that they'll be doing so in a Haven such as a tavern, outpost, or perhaps even their own bastion. Havens are rated on the same rarity system as camp upgrades and provisions are, which determines their overall level of quality and the amount of temporary HP they bestow per night.
As a guideline, if the party has to pay to stay in a haven, it costs 1sp per person per night for common accommodations, with the associated rarity price jump: (5 silver for uncommon, 5 gold for rare). Many inns have varying levels of accomidation, so some party members might chose to spring for greater amounts.
#homebrew#survival#resting#hearthfire#dnd#d&d#d&d homebrew#dnd homebrew#mechanic#homebrew mechanic#exploration
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I am certain that this has been said before, by myself and others, but because we're talking about it, let's look at the Trent situation in some depth, shall we?
I will admit, I was among those who was of the opinion that there might be another arc of campaign 2 to deal with the Assembly, since they were positioned as the entity pulling strings in Wildemount, they had been tangentially associated earlier with a plot to release Tharizdun, and because they were of minor to major interest with regard to character backstories, not least with multiple members being involved in the Aeor arc (and when it was still believed that Veth might've had some relationship to Doolan Tversky). Nevertheless, in hindsight, I don't feel that there's any issue with the positioning of the Assembly by the end of the campaign. They are a problematic entity that continues to exist in the world as grounding, because such entities are not generally one-note villains to be killed and destroyed; they are generally systemic and entrenched, and require sustained and systematic collaboration to dismantle. The same can be said of the Clasp, or the Myriad. And indeed, Caleb will be focused on this dismantling for at least the next six years.
Looking at Trent in particular, though, requires considering Caleb's narrative arc in full, and in particular, the shift that he undergoes from the beginning to the end. He begins the campaign specifying that he is seeking to take down Trent, "among other things", which we know from his later wishes entails turning back time and undoing his parents' deaths—though, given he doesn't give details on the matter at the time, we can't say then whether or not his plan entailed attempting to leave the timeline unaltered, essentially leaving his younger self to succumb to the guilt and subsequent trauma of the Asylum. It's possible that he had considered that then, and it was simply a pragmatic attempt to preserve the timeline and prevent a paradox, but it's also possible that that element only came later, when Caleb found that he was capable of forgiving himself.
By the time he gets to the point of telling the whole group about his history, before they have dinner with Trent, he specifies that his intent was to atone, but "that idea has evolved quite a bit over time, and I'm not sure what the exact answer is. But I mean to atone." It is worth noting that in this conversation also is the exchange with Caduceus about the goal being no more kids on the pyre. This also only comes after the Nein have shifted from their early extreme murder hobo mercenary tendencies to a group with diplomatic ties who have already navigated a minimum of two governments to end a war, so their methods have changed and their options have expanded, not only in terms of their personal abilities but their social influence as well.
At this point, we know, he has not let go of the potential to turn back time—he admits to Essek later that he doesn't know what he would choose if the thing that he wanted was placed in front of him (incidentally, mere hours before it was). Which means that his idea of atonement has shifted in other ways. In that first conversation with Beau and Nott, Beau says that, "There are two options here: you can selfishly try and go after this guy for your own vendetta, or you can use your motives to keep others from getting hurt in a very similar way," and Caleb admits in response that both are appealing. We must infer then, based upon this information, that what has shifted over ninety episodes later in his idea of atonement is that he is no longer motivated by a selfish dedication to his personal vendetta.
In fact, he seems to slip back into that vendetta later, if not in the asylum (where it is unclear how much he is acting out of necessity than due to a regression, but I would suggest it is a bit of both) then when he attempts to convince the Nein and then Essek that they should invite Trent and the scourgers to join them in Aeor, in an effort to eliminate Trent beyond the view of the rest of the Assembly or the Empire. Even as they prepare to go to the asylum, he admits that he wants Trent dead for ruining his life, though only after extensive pressing from Veth as to whether he is avoiding confronting Trent out of fear, and he adds that he does not want to risk the rest of the Nein in the pursuit of it. I've argued previously that Caleb realized when Essek challenged him on it that he was willing to jeopardize their true mission—to prevent Cognouza from wreaking havoc on Exandria in Lucien's hands—in pursuit of this goal, and this was truly his final wake-up call about the dangers of the path he had been on.
The Assembly has a habit of distancing themselves from the responsibilities of their fellow members; the Assembly as a whole turned on Delilah the moment she ran afoul of the law, Ludinus and Vess both distanced themselves from Trent, and later Astrid distances herself from Ludinus, even though we know she is part of the reason he remained untouchable through the trials against Trent. When members are expelled or eliminated, they are framed as fringe criminals, whose actions and activities were unsanctioned by the Assembly and therefore beyond the control of the others, regardless of the truth of that.
Caleb recognizes that there is plenty of evidence to tie Trent's activities to the Assembly, but likely also understands that Trent will not be tried or convicted in death, and as such the scourger program will not come to the attention of the Empire's legal system if he takes revenge before he gets justice. And by this point, what he wants is justice, because only with justice can he prevent further harm. He admits to Essek that, "I know what it means to have other people complicate your desires and wishes," and frames this as not only a good thing, but indeed the only thing that might save either of them. He ultimately neither kills Trent nor returns to the past, and this is what allows him to move forward out from under the weight of his sins and sorrows.
So by the end of the campaign, what Caleb has attained is this: a reorientation of his priorities, a commitment to his own future, and the means to not only gain justice for himself but to ensure that what happened to him will not happen, in this manner at least, again in a manner that is sanctioned by the Assembly.
To argue that the "Assembly plot" was not wrapped up by the end of campaign 2 is to fundamentally misunderstand both the nature of the campaign, which was one driven by character interests and histories rather than external plot, and to additionally further misinterpret Caleb's actual goals. There was no Assembly plot in campaign 2; there was only Caleb's plot. The end state of that plot is determined not by the elimination of one unchanging villain (though it does, technically speaking, still satisfy that requirement, the Solstice blast notwithstanding), but by reaching a point at which Caleb can begin to recognize that he can live with himself and the efforts he is undertaking—but also, more fundamentally, to recognize that he can live.
#critical role#caleb widogast#trent ikithon#cr meta#I'm sure all of this has been said in piecemeal and possibly even delineated before somewhere but like#while we're getting it all out this has always been a fundamentally wrong claim on the c2 finale#and I will be reblogging this long ass post if people want to try it again. just as a warning#anti-intellectualism is a scourge inside and out of fandom and this is the words website
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re: bh never having faced consequences, what are some moments/things they've done you think there should've been consequences for? i'm asking because i've realized these past couple episodes that i also fear they won't face any consequences for this, but i haven't been able to pinpoint why i feel that way yet
I don't think the answer is that they've done things that demand consequences so much as it is that a lot of elements of this campaign just don't coalesce or feel like they matter. Things feel important and relevant and cool in the moment and then don't get any kind of followup, nor do they have a meaningful impact on the characters. So much of this story falls to the wayside with no followup, if it doesn't have the wind taken out of it altogether.
A lot of plot points wind up mattering more to the fandom than they do to the characters—even good arcs, like the events of the party split arc, don't seem to have left much of an impact. There are fans who still bring up Hearthdell as a point against the gods or Vasselheim, but Bell's Hells have barely mentioned it if at all since episode 65. Laudna derides it as a "pissant town" with "pissant squabbles" and is far less interested in the village and its people than she is in her own trauma and feelings about the Titans. Ashton only brings up what happened there because they're still sore about being judged by an angel. There's still a chance that they call out Vasselheim's leadership for the whole mess, but at no point during Ashton's rant to the Exandrian Accord did they ever reference the blatant encroachment and attempt at a land grab. Molaesmyr fares little better; Chetney is the only character who ever brings it up, and when he does it's in the context of rattling Ludinus personally—a point that only he ever presses, even though Imogen and Fearne were also there. The fandom has been debating off and on about how much the nature of Predathos itself can be linked to Molaesmyr's destruction, but nothing has canonically explained it one way or the other, in part because the rest of the Hells just aren't interested.
It's also that lack of interest that leads to major NPC villains that are almost completely irrelevant to the story. It does not ultimately matter that one of Ludinus's generals is Otohan Thull or that the Malleus Key was defended by Ozo Cruth. The audience doesn't really know who they are, and they don't know because the party had no reason to care and didn't try to get one. Matt has indicated that there's a story to Otohan that will likely be revealed in a campaign wrap-up, and the same is probably true for Ozo, but in the actual story, all they are to the audience is a couple of overtuned stat blocks with swords, and the characters they killed might as well have been gutted by a pit fiend for all it mattered. About the only death that has any narrative resonance is FCG's, and it feels less like they sacrificed themself to kill Otohan and more like the story had to lose an interesting and engaging character to get rid of Otohan.
Even returning antagonists don't escape; both Ludinus Da'leth and Delilah Briarwood, important villains from their original campaigns, have been done a great deal of disservice in this one. Ludinus peaked in episode 51; his gambit with Vax and Keyleth was great, but the longer he got to keep monologuing, in a campaign already full of talking in circles about the same issue, the more insufferable he became. Even his death, karmic as it was, is cheapened by the almost-immediate implication that he's got a way to come back, which might make sense mechanically but is utterly exhausting narratively. Delilah, on the other hand, could have been replaced by an original character and nothing of value would have been lost; there's potential in an undead warlock whose patron is their own murderer, but any of the emotional juice of that story is outweighed both by how tiresome the pacing is and how overreliant it is on maudlin imagery and nostalgia for the original Briarwood arc. We don't learn about why Delilah is here or what her specific goals are until episode 77, 40 episodes after the party confronted her directly and gave her an opportunity to explain herself that she did not take. The corruption arc, again, had potential, but fizzled out as soon as a level 20 wizard dropped the soul anchor solution into their laps, with little actual impact on Laudna herself.
The actual player characters have, for the most part, barely substantively changed. Chetney has solved the mechanical problem of not being able to control his werewolf transformations and he does push big red buttons when no one else will, but he isn't really moving anywhere as a character. Laudna continues to do everything in her power to bounce back to the old kooky fun-scary bit from episode 1 every time anything interesting happens to her. FCG did actually have a great arc with an incredibly heartfelt and moving conclusion, but is no longer a meaningful part of the narrative and the party's grief over their death was not given the space to breathe that it warranted. Fearne has matured a bit over the course of the campaign but is still largely just as aimless and go-with-the-flow as she was in the beginning. Imogen, at the very least, started to take something close to an actual stance on the gods and what to do about Predathos, but every time she has to make a choice, she continues to ask someone else what she should do and then hem and haw when she's told it's her decision. Orym has finally let himself lean on someone else, but has otherwise remained static. Ashton had a very promising arc after failing to absorb the shard, but has since regressed into doing the exact thing they called themself out for doing: looking for someone to blame and wanting to feel like they were robbed. Moments like Shardgate and Swordgate, which in any other campaign would have been major watersheds, have become functionally irrelevant for all the impact they've had on the actual characters.
The elephant in the room here, of course, is Imogen and Laudna's relationship, which has been a millstone around the campaign's neck from the beginning. Shippers have accused critics of being motivated by bigotry, but the arguments deconstructing it are ultimately rooted in this very same issue: nothing that happens to them truly seems to matter. This is intertwined with the issues with Delilah, because every time Imogen and Laudna actually run into any sort of conflict or difficulty, it has something to do with that plot thread: Delilah broke the gnarlrock; Delilah was reawakened when Laudna killed Bor'dor and Laudna was extremely upset and traumatized about it; and Delilah was the one Laudna was listening to when she tried to steal and absorb Otohan's sword. All of those conflicts fizzled out as soon as the immediate surface issue was resolved: Imogen dropped the gnarlrock issue entirely; Imogen kissed Laudna and insisted that she couldn't be a bad person for killing Bor'dor, and Laudna completely dropped the subject; and Imogen, as soon as Delilah was sealed in the soul anchor, immediately took Laudna back after less than a day of mild distance and they went off to have makeup sex. It feels less like their love is so strong it can overcome any conflict and more like they retreat to the same way their relationship was before as soon as they possibly can. Even starting a romance doesn't seem to materially change anything.
There's no interest in unpacking anything that could cause a problem, either. Laudna canonically has no issue with Imogen floating the idea of siding with the Vanguard, even though it was a Vanguard general who killed Laudna in the street to get to Imogen; in fact, she refuses to take a hard stance for or against Imogen joining Predathos because she doesn't want to "hold Imogen back from her destiny". Prior to Laudna attempting to take the sword, Imogen told her explicitly "if you need [Delilah], then that's my answer"—and then instead of addressing that, Imogen blames herself for Laudna giving into Delilah by wondering if she should have given into her own toxic influence so at least Laudna wouldn't be alone. At no point have they ever had a difficult conversation about any of their underlying issues, like the actual material harm Laudna has done to herself or others or the fact that both Imogen and Laudna have repeatedly tossed aside their actual needs in favor of maintaining their status quo of unending support and presence in each other's lives. They both just attribute responsibility to someone or something else and continue to swear that they'll always be there for one another—just like every other conversation they've ever had. There's no challenge and no movement, not from them or from anyone else; nothing has ever upset the idea that this story could be anything less than idyllic, no matter the increasing evidence to the contrary.
A common refrain for a very long time, and perhaps one still around in some circles, was a desire for Character A and Character B to "finally talk", and not without reason. In previous campaigns, A and B probably would have talked. This, however, is a campaign centering on profoundly incurious characters with a narrative that is disinterested in those characters becoming genuinely invested in its setting or each other beyond a bare surface level. Of course they won't face any consequences for releasing Predathos when they didn't need to, nor will they face consequences for not communicating their incredibly risky and contentious plan ahead of time. Why would they? It won't matter. Nothing in this story matters, and that's the entire problem.
#critical role#cr discourse#cr meta#long post#asks#honestly i think vox machina and the mighty nein have faced more consequences this campaign than bell's hells ever will
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Female Guidance in Aventurine's Life
One thing I haven't seen discussed in much depth yet, but which I think is especially interesting, is the consistency of female guidance in Aventurine's life: Every single person who we have seen on screen offering Aventurine assistance or making a positive difference in his life is female (with one exception, yes, I'll get there).
Under the read more cause it's longggg:
Before even diving into his family, let's just get the obvious out of the way: Aventurine is, at least supposedly, blessed by a goddess. The very origin of his good fortune--be it actual blessing or curse--comes from the literal "mother goddess" who watches over him. This is one of the only instances in Star Rail where a god character is specifically given a gender, and Gaiathra is not ever ambiguous. She is the classic female fertility goddess with all the trappings of other famous triple goddess figures of the real world. Aventurine's personal belief in the goddess may be shaky, but he nevertheless continues to treasure his people's faith. Thus, at the core, we can say Aventurine is a character who is guarded by the most quintessential mother figure possible.
Now, with the most obvious out of the way:
We know that Aventurine's father died before Aventurine was even born, and therefore he would not have any memories of his father, leaving him to be raised by his mother and sister.
Both women clearly made an enormous and lasting impression on Aventurine; they haunt every single one of his memories of Sigonia and are the key elements of the family Aventurine longs to return to. While he flirts with the concept of death as a way to see his family members again, it was also his mother and sister who instilled in him any sense of self-worth and meaning to his existence, the only things keeping him from giving up on living. His mother believed him to be blessed; his sister insisted to his face that not even the only remaining remnant of their mother had any value in comparison to his life.
It is for his sister that Aventurine first begins expressing a self-sacrificial nature, and from his sister that this self-sacrifice is reinforced when she uses herself as a shield to help him escape massacre at the hands of the Katicans.
It is also from his sister that Aventurine learns many of the deeply meaningful actions he holds onto to the present day, despite having been so far removed from his own culture.
Conversely, every one of Aventurine's early negative experiences on screen appear to have been driven (at least primarily) by men.
Although the Katican tribe of course would have both men and women, the tribal societies on Sigonia appear to be on the fairly traditional side, with Aventurine's mother staying at the camp with her child while his father was the one to go out and hunt for offerings for Gaiathra. This is also supported by Aventurine asking Jade to take him to her "chief" later on. Therefore, it is likely (although of course not guaranteed) that a majority of the Katicans' army was male, and that Aventurine's early experiences with outsiders consisted almost entirely of indiscriminate pillaging and massacre at the hands of what the Avgin viewed as savage, invading warriors. In separate instances, Aventurine was traumatized by these warrior figures three times--first with the loss of his father, then his mother, and then finally his sister.
And even their hope, supposed to come in the form of the "men in black" from the IPC, completely abandoned them, leaving Aventurine once again betrayed by masculine figures that were supposed to be there to protect him. Led by Oswaldo Schneider, another cruel male authority figure, the Marketing Department of the IPC permitted the wholesale slaughter of Aventurine's people--something which we know Aventurine is now aware of.
Then, of course, the next piece of Aventurine's backstory we're given is his male slave master. I don't really need to say anything about this, do I? This man violated Aventurine's human dignity and bodily autonomy, and forced Aventurine's hand in a life or death battle for which Aventurine still punishes himself mentally, even years in the future.
In part to escape the difficulty of his situation and rise to a position where he would have enough resources to--he thought--help his people, Aventurine joins up with the IPC. But when he attempts to make contact with a powerful man in the organization, Diamond, he is instead met by a woman, Jade, who against Aventurine's own expectations determines that she will raise Aventurine up (or use him as a tool, depending on how you currently choose to interpret Jade's motivations), granting him wealth and status beyond his imagination.
(And this line in particular is interesting, because you can take it one of two ways: 1) Aventurine comes from a patriarchal planet that traditionally put men into positions of power [thereby making his own slavery an emasculating act, aligning him further with disenfranchised women]; thus, he is making the assumption that to get anywhere in this organization, he will need to work with a man; or 2) He actually was counting on Jade taking his bet and helping him right from the beginning, because Aventurine perceives women as inherently more likely to protect and aid him than men would be.)
In the end, Jade does exactly as she claims she will, launching Aventurine into a position of power while also closing golden handcuffs around his wrists. She positions herself not only as his supervisor, but as his advocate and ally. She entrusts him with her Cornerstone, a sign of significant faith in his abilities. She even seems to be keenly aware of his bias towards the mother figure, referring to him as "child" in their conversations.
Whether this is genuine or a manipulation tactic can certainly be debated (and I'm not inclined to think at this point that Jade is a genuinely good role model or selflessly supportive person in Aventurine's life), but whatever the case, women are the only people Aventurine even remotely considers to be "in his corner."
We see this even earlier, in Aventurine's call to Topaz. Like with the example of his mother and sister, Aventurine trusts in Topaz's ability implicitly, and considers her above anyone else when it comes to completing the mission in Penacony.
Although of course we don't know if Aventurine has any other friends or allies among the Strategic Investment Department, it seems very likely that Topaz, yet another woman, is the one he is closest with. At the very least, she is the only IPC character (so far) that Aventurine has a complimentary voice line for, one that shows his respect for her talent:
Over and over again, the story aligns Aventurine with female figures in positions of authority, and demonstrates that he is comfortable (although maybe not too comfortable, in the case of Jade) with relying on them and trusting their judgment, just as he did with his mother and sister.
And this pretty much goes off the charts in Penacony, where Aventurine has more involvement with the female cast than virtually any other non-female character (even the Trailblazer!). We set the pattern off right away, with Aventurine immediately being placed into a negotiation situation with Himeko, respecting her role as the Express's leader and working to get himself aligned with the Express by acquiescing to her request for support.
Then there's the fact that Aventurine is the one who finds Robin's body, an event which, although he didn't let it show too much, was almost certainly traumatic for him, given the violent death of his own sister.
Next, twice in Penacony's story, we see Aventurine seek out Sparkle for information. He may not personally like her and her comments may be both racist and dehumanizing, but Aventurine does rely on her--being the only character explicitly seeking her aid, which no one else in Penacony seems to want.
In 2.0...
And in 2.1.
Now, say it with me, guys: Aventurine built an entire portion of his grand plan around the idea that if he looked pathetic enough, a female character would absolutely come and help him. And sure enough, the women come through for him, always! Sparkle gives him the exact last clue he needs to confirm his belief that he could use "Death" to reach the true Penacony, sealing the deal for the rest of his plan.
His plan which also hinged significantly on Black Swan's involvement too, another woman that he views as, if not trustworthy, then at least intelligent and hyper-competent.
Contrast all this, of course, with the treatment Aventurine receives at the hands of Sunday, the lone opposing male character he faces in Penacony.
Sparkle implies that Sunday would humiliate Aventurine in an unmistakably sexual and degrading way, and Sunday himself professes this same desire to see Aventurine humiliated.
Then we're "treated" to the moment in which Sunday uses the Harmony's (or perhaps actually the Order's?) power against Aventurine, in a scene which is supposed to reflect an interrogation but is also, very clearly, another nonconsensual violation of Aventurine's bodily autonomy and dignity by a man. While ostensibly seeking confirmation of the Cornerstone ruse, Sunday instead subjects Aventurine to unnecessary questions about his past on Sigonia, which recall and force Aventurine to re-endure memories of his trauma.
Even if this is what Aventurine prepared himself for and planned to have happen, the pain he experiences is very real, and he suffers both the physical and emotional consequences of Sunday's assault all the way up to his "Death" and possibly even beyond.
(Also, Sunday fans please don't get too up in arms with me for this; I also like Sunday! It's okay for characters to be morally grey!)
I think there's one other interesting example I would bring up here too, and that's Aventurine's conscious decision to weaponize his own masculinity against the Trailblazer. Through the 2.0 and 2.1 Trailblaze missions, Aventurine deliberately acts in an off-putting manner to the Astral Express crew, particularly the Trailblazer, in order to build up to the 2.1 climax where the Trailblazer is supposed to view him as an unrepentant villain and attack him without hesitation.
In order to achieve this uncomfortable, villainous effect, what does Aventurine do? Exactly what other men have done to him.
This is especially apparent if you're playing Stelle because of the ingrained societal taboo of a man entering a woman's personal space without consent, but even as Caelus, it is very clear that Aventurine is leveraging behaviors typically used to show dominance: In a complete 180 to all Aventurine's other body language in the game (normally quite withdrawn, frequently in defensive postures with his arms crossed or hand behind his back, almost always standing several feet away from other people), Aventurine violates the Trailblazer's personal bubble, looming over them (Caelus was sitting in this cutscene, lol), forcing eye contact, and commanding the space while informing them that they will have no choice.
For someone who was hunted, enslaved, had his movements restricted with chains, and due to his own slight stature has very likely been towered over by others who were intentionally asserting their power over him all his life, it is clear that Aventurine associates dominant, typically more masculine-coded physically-imposing behaviors with discomfort and even villainy.
Any girl who has ever had a man loom over her like this will realize very quickly: Aventurine wanted to make himself scary so he made himself act more like a bad man.
(Yes of course I know "not all men." I'm not saying every man behaves in this domineering way or that women cannot be domineering too, obviously, just that Aventurine had a very specific image in mind when constructing a "villainous persona," and the physically controlling tactics most typically used by aggressive men toward women was his immediate go-to.)
But where does that leave Dr. Ratio, the one male character actually on Aventurine's side?
Frankly, I don't want to derail my post about how intensely Hoyo chose to hammer on the message of "Women will protect you" in Aventurine's story with a discussion about a mlm ship, but the take-away here is going to lead in that direction anyway--so yes, Dr. Ratio is the exception.
What is interesting is that he does not come across as an exception at first, and in fact initially appears as another male character being rude and dismissive to Aventurine. Like, there are still people out there calling Ratio an unrepentant racist for this one.
Of course, it's later clarified that this is an act--likely even these insults were scripted specifically to give Sunday's spying ears the "insight" he needed to exploit Aventurine during the interrogation.
But even though it is an act, Aventurine still has noticeable trouble putting his faith in Ratio. He does genuinely doubt him a few times, despite knowing that they are working together to fool the Family.
Even his voice line about Ratio confirms that he doesn't think Ratio particularly cares for him; rather, he thinks Ratio simply tolerates him because he's slightly less unintelligent than those around them.
Ultimately, the entire act with Ratio ends up being a mirror of the real scenarios Aventurine has been experiencing with men his whole life (at least as far as we are shown his life). Men abandon him to fend for himself (unwillingly, like his father, or willingly, like Diamond leaving Aventurine to deal with Penacony alone on the inside). Ratio keeps leaving Aventurine completely alone. Men attempt to humiliate him and violate his boundaries (like Sunday and his slave master). Ratio insults Aventurine's appearance and intelligence repeatedly. Men betray him (like Oswaldo Schneider and his men leaving the Avgin to die). Ratio "betrays" him.
I'm not saying when Aventurine devised the plan for their act, he consciously drew up a list of all the ways men had hurt him in the past and had Ratio re-enact them one by one, but like... that's what happened, whether or not Aventurine intended it.
And okay, the shrinking scene in Dewlight Pavilion was just for fun and probably only slightly fetishy, the devs promise; yes, it was supposed to be a joke! ...But it's also not a mistake that this is yet another instance of a male character in a glaringly metaphorical position of power over Aventurine. Aventurine's tiny in this scene! He's completely vulnerable! He's in a dangerous position and the male character could very much hurt him in this moment.
But Ratio doesn't. (In fact, his line here is supposed to be sarcastic, very ha ha--but also, what is Ratio really saying? "I won't do anything to you without your express consent." What a good guy.)
Virtually everything negative that we see in 2.1 is Ratio doing these things as an act at Aventurine's own request. He doesn't actually disdain Aventurine; his own voiceline about Aventurine reinforces that he sees Aventurine as talented and intelligent.
Whatever you think he was apologizing for in their early scene, he's the only person we're ever shown in-game apologizing to Aventurine at all.
He worked hard to "betray" Aventurine but only as he was instructed to do, and immediately checks in on Aventurine's well-being afterward, even urging him to give up the plan if it becomes too much to handle.
And then, of course, there's the note: "Do stay alive. I wish you the best of luck."
After this point, it cannot be denied that Ratio is unequivocally on Aventurine's side, wants to help him, and is not doing so out of any sense of self-gain but largely because he is a good person who simply cares about Aventurine's fate. By the end of 2.1, it can no longer be doubted that Ratio is the exception to the "gender rule" of Aventurine's life, which--the story shows us again and again--was that guidance, protection, and care for Aventurine come from women, while men repeatedly represent dismissal, betrayal, or pain.
Ratio is, at least as far as Aventurine's story shows us, the proof that men can be good, that things are not as black and white in Aventurine's life as they might appear, and that--if you do choose to ship him with or see Aventurine as attracted to men--his attraction could be validated (and potentially reciprocated) by a male figure who would not bring additional harm to Aventurine's life. Aventurine makes the final decision to live after seeing Ratio's note--the exception to the rule ultimately proves to be the last piece needed to keep him alive.
But I promised I wasn't going to derail my own post about w o m e n, so let me get to the final point, and the one I really wanted to talk about: Although Ratio gets virtually all the credit for "saving" Aventurine in the fandom, Aventurine was actually saved by, you guessed it, another woman.
Not going to lie, the reason I started this post was specifically because I wanted to talk about how Acheron and Aventurine's dynamic was completely unexpected but actually fits flawlessly with the theme of feminine guidance in Aventurine's story.
Despite the fact that Aventurine made Acheron's life much harder and actively used her as a chip in his grand gamble, she doesn't blame or chastise him for those actions. Although she expresses some incredulity that Aventurine is actually that lucky, she then turns around and congratulations him for his ingenuity, immediately supporting him despite the fact that they don't even truly know each other.
Then it gets even more interesting. Acheron, who frequently hits her companions with deep and sometimes very emotionally fraught questions, asks Aventurine: "Have you never wavered?"
We as players know for a fact that Aventurine is constantly wavering, constantly doubting himself, his luck, and whether he'll even live--or even wants to live--to see tomorrow. But we also know that Aventurine is not forthcoming about those truths, refusing to express them to anyone, even himself. The only way we hear those dark truths is through his "future" self (who by the way, is once again another male figure cutting Aventurine down--of course it's himself but it's also, from the player's perspective, once again reinforcing the message that he isn't going to find safety or kindness in an adult male presence). Aventurine almost constantly deflects and diverts when his emotions or struggles are brought to the fore (unless he's divulging them for the specific purpose of allowing someone else to weaponize them). "I'm fine," he says, like a lying liar who lies.
But he doesn't lie to Acheron.
He chooses to be completely candid with her, to lance open the deepest wound of his life--that he can win and win and win and still have lost everything. The glitz and the glamour has all been stripped away here, at the end of everything, and Aventurine finally feels safe enough to admit that he fears he has absolutely nothing in his life worth living for.
And then, we get this direct parallel: Aventurine looks to Acheron, the woman now before him, for guidance, for explanation, exactly as he looked to his sister in the past.
He needs help, he needs answers, and he is continually seeking that help from the female figures in his life, whose support and kindness echo the lost care of his mother and sister.
"Go where you should be," Acheron tells Aventurine, guiding him across the river of death just as his sister insisted that he flee through the rain toward life.
Look guys, Acheron's even the one who reminds Aventurine to look at Ratio's note in the first place because apparently being an emanator of Nihility gives you x-ray vision, but my girl just gets no credit at all for being Aventurine's real savior, come on now!! Yes, Ratio's note was the final reminder Aventurine needed that someone would be waiting for him on the other side, but Aventurine would never have even gotten to the point of being willing to read that note if Acheron hadn't stepped in and provided him an answer to his question.
She feeds him back his own answer: "Why does life slumber? To rehearse the death for which we are not currently prepared." It is Acheron who reminds Aventurine that giving into the Nihility is pointless, and that rather than simply embracing a meaningless death, it is up to humanity itself to find and make meaning by living. It's this, not Ratio's note, that Aventurine gives as his reason for choosing to go on when asked by his own younger self. It's Acheron's words that finally give Aventurine an answer--why do we live just to die? Because there are people we can still make proud. Because when we go into death, we should do so with our heads held high, having achieved our own sense of purpose in this life.
Ratio gave Aventurine a promise: Someone is waiting for you to come back.
But Acheron gave Aventurine a reason: If life is inherently meaningless, doesn't that just mean you are free to give it meaning yourself?
She saved him, as women have been saving him all his life.
Anyway, this has already been horrendously long, but really what I wanted to say is that I think it is absolutely fascinating how consistent Aventurine's writing is when it comes to portraying where his support comes from and who he seeks guidance from. (Psst, just in case you still haven't figured it out, it's women!) In virtually every instance we are shown, we see the message reinforced that women are Aventurine's greatest allies and role models, while male figures are continually positioned to intentionally or unintentionally let him down and cause him distress.
"But women playing the supporting role to a male character is nothing new, Star, why are you so excited by this?"
Because the role women are playing in Aventurine's life is not the subservient supporter and emotional crutch role that female characters all too often play to male counterparts. None of the women in Penacony or Aventurine's past were there to do the emotional labor for him, to be a trophy or prize, or to cater to his needs. They don't exist solely to help him fulfill his character motivations; they aren't following him around waiting for his next request as their only role in the plot.
Instead, with Aventurine's story, we almost have an inversion of gender roles, where the male character eschews the stereotypical "men are leaders, fighters, and stoic heroes" archetype. Instead, no matter how hard he tries to hide it and keep a stiff upper lip, it is clear from 2.0-2.1's story that Aventurine is a deeply insecure, lonely, and explicitly traumatized survivor of genocide, slavery, and exploitation. Unlike most male characters, who are very rarely portrayed as genuine victims--because come on, shouldn't men be strong enough to fight back? Shouldn't men be able to shrug it off when they are hurt, emotionally or physically? (Of course I'm rolling my eyes here!)--Aventurine is belittled, humiliated, emasculated, and victimized on-screen, roles almost exclusively reserved for women, for whom surviving victimization in fiction is seen as noble.
Meanwhile, the women in Aventurine's life take on the roles traditionally given to male characters. They're both emotionally and physically his protectors. Aventurine's sister gave her life to guard his safety; Acheron ensured he could safely pass beyond the river of Nihility into the Primordial Dreamscape. They give him the tools necessary to succeed where he could not succeed on his own. His plan could never have gotten off the ground without Topaz and Jade entrusting their Cornerstones to him. The knowledge and capabilities of the women around him--not their "feminine charms"--are what allow them to help keep Aventurine on the right path even though he does waver. Even women who disrespect him, like Sparkle, still play a positive role in his life, able to provide him insight gained with their own intellect and talents.
When he has no one to rely on and doesn't know what to do, Aventurine is able to continually turn to the women around him, asking for and receiving not servitude or fawning, but their genuine wisdom and guidance.
tl;dr: If nobody else has him, Aventurine knows this random woman he met two minutes ago on the street will have him, because the women in his life literally never let him down.
(It's just so, so good, and ultimately, it should be very clear why Aventurine's story is as popular with women as it is! A+, Hoyo!)
#honkai star rail#aventurine#acheron#topaz hsr#honkai star rail meta#character analysis#there's a bit of#ratiorine#in here too#but mostly I ramble about WOMEN#thematic parallels#thematic parallels everywhere#it's long#I'm sorry but not really#sometimes you act like a normal fan#other times you're me#and write essays that wouldn't be out of place in gender studies class#also I hit the '30 images per post' limit and had to make do#please ignore the terrible merging I did of the photos#don't perceive my MS Paint job
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I'm going to be asking a lot of artists I follow this question, but how did you develop your style? It SEEMS like most people find their style and stick with it forever, just making improvements and iterations. I tend to work in a lot of different styles because I enjoy doing that, though I know there are things I gravitate towards as well. But I wonder what your journey was and how you got feedback and improved while staying true to what you enjoyed?
Hi there!
I definitely wouldn't say that I've found my style and stuck with it forever-- I feel like each of my projects has asked for a certain kind of art, and has presented new challenges that push me in new directions.
Some of that comes from seeing someone else's work and having something click into place that might fix errors/faults in my own, and then I might try to incorporate that, such as bigger outlines on my characters to help distinguish them from the background, or maybe a way someone else simplifies eyes that can help make mine look less weird.
When I first started drawing, I can see where I encountered certain influences because my sketchbooks suddenly switch to incorporating some new stylistic element that I liked from whatever I was reading/watching at the time. But it was never QUITE right, it was never just copying, there was always something ~wrong~ with it. And that wrongness was my style! As much as I hated it, that was what distinguished my art from being just a copy of someone else's. I hate it less now, and understand that other people see something there that maybe I don't, because it's just what happens when I filter other people's work through my head. My soul, if you will.
There are definitely through-lines with my work, driven by what I like drawing and what comes easily to me-- hatching is almost always a major component, and I like making expressive characters. Here's some of my earliest available stuff, from my old webcomic:
Then not long after that, I started The Last Halloween, which pushed me to challenge myself in both layout and style:
And here's the same comic, years later:
And here's a series I did for kids, where I had to use full color and lay off on the hatching, as well as learn how to reconstruct animals that we have no photo references for, which is definitely a place where style comes majorly into play, whether I wanted it to or not:


Then there was the horror book I did, where I tried to push my work to be less cartoony overall, and to work very hard on improving my hatching:


Then I started work on Scarlet Hollow, where I incorporated a limited/muted palette and had to once again push myself to make less-cartoony art, as well as learn more consistency so I could draw sprite sets. This was a big challenge for me, and has helped me grow as an artist so much!


And most recently, I wrapped up work on Slay the Princess, which required that I go back in the cartoony direction, but in a very different way than I was used to. This took a lot of sketching to figure out, and there's still a decent amount of artistic stumbling in Chapter 1 while I settled into it.

She's drawing on anime/Disney influence, but each Princess required a bit of stylistic variability. Some are more anime, while some are more realistic than even the Scarlet Hollow characters.


So I wouldn't worry too much, honestly! A person's style is often something that reveals itself over the course of their career, rather than something they choose and then try to stick to forever.
Even if you don't think you have a style, you do. It might vary a lot piece by piece, especially if you're trying to closely imitate another person's art, but the more work you do, the more you'll figure out your own strengths and interests!
#long post#my art#junior scientist power hour#the last halloween#abby howard#scarlet hollow#slay the princess#once you work long enough on art#style starts to feel more like modes you switch in and out of#all based around a core of what you're good at and what you can do#which in itself will change sometimes!#and of course your style with different mediums is gonna be different too#like slay the princess is pencil which is why it looks more distinct from my other work#never forget that at its core art is about messin around#wait shoot i should've put all this in the post#but it's long enough as it is
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This is a post I'm interested to be seen by people who either do not play Magic: the Gathering or engage with it rather casually. If that's not you, feel free to reblog to reach a wider audience, but the exercise in here will not be as useful.
A few months back, the game released a new Base Set of cards called Foundations. It is meant to be a new batch of hundreds of cards that will always be available, that are simpler on average (though not necessarily less powerful) to be a point of entry for new players. Something else it does wonderfully is be a palette of the many worlds, aesthetics and vibes within the game. This is where you come in:
This is the important bit below
Take a look at the cards in the set! You don't even have to read them, there are many, many of them. If one of them or more catches your attention, reblog this post with an image of it, and if you want to learn anything more about it! Be it the world it depicts, its history within the game, or even the mechanics if they are what intrigues you.
This is the important bit above
Some of the cards are either generic or from worlds we haven't visited yet, but the vast majority fit within a larger whole, and there might be more like them to point at! I will try to elaborate on what you want to learn, and maybe even point you towards similar cards or entire card sets on the world or subject you took note of.
In case you're totally unfamiliar with the game, I'll put a short summary under the cut:
Magic: the Gathering is a fantasy trading card game that's over thirty years old. People are invited to create their own deck of cards out of a pool of nearly 30,000 different cards at this point. The gameplay has been summed up many times as being something that sits in between Chess and Poker as far as overall appeal, though the actual action-by-action game is unlike both of them. Just like with playing cards, though not as extreme, there are different ways to play with the cards too, varying which are legal, or the exact rules they're played under.
It is a deep game that can be enjoyed at many levels of engagement, and will take exactly as much time and money out of you as you're willing to give it. From $0 free to play gaming on arena or occasional board game night engagement, to spending hundreds regularly to keep up with a tournament metagame, to spending thousands if not tens of thousands on super rare collectible cards.
In the past few years, Magic has started collaborating with other franchises to make cards for their properties. Lord of the Rings, Fallout, Doctor Who, and plenty more, though it keeps making cards for its own worlds and lore.
That lore can be summed up as a magical multiverse full of very different worlds, each with their own aesthetics, magics, factions and struggles. They are interconnected by rare mages that are able to travel between them, and a major event recently started connecting them further, allowing the layperson to be able to travel between them using less practical ways to do so. Within those worlds, stories happen, sometimes through the cards themselves, sometimes through written fiction, be them novels, online stories or even comic books. Magic cards are divided into five different colors of magic, each with its own associated philosophy, elemental associations, mechanics, aesthetics. Those five colors can then combine and interact to form complex characters, factions, spells and more.
#mtg#magic#fantasy#lore#trading card game#Foundations#wizard stuff#If this post explodes I might have to get some help#but that'd be a good problem to have#realistically I don't expect to reach much out of my usual crowd#this is a bottomless rabbit hole btw
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