most of you will not understand the agony of this outfit. but hey here's fantasy au Howdy!
rambles:
yes. i know. he looks like a gunslinger. but I think it'd be funny if Howdy shows up and he minorly tweaks the genre simply by Existing! plus, he has to make himself useful beyond being a traveling salesman - he doesn't have a scrap of magic in him! so! alchemist gunslinger!
due to much of this "final" outfit design being Miguel's (@indigopoptart <3 thanks for your help homeslice <3) influence, i have less to say than usual! i'll talk about the things i Kept from the first terrible, terrible draft!
i wanted him to have full-coverage gloves because One, gloves fuck, & Two, shooting gloves! plus, he regularly works with dangerous materials! gotta keep his hands as safe as possible! speaking of his guns, they were a Ton of fun to draw. i wanted to make them ornate... Howdy seems like he'd enjoy nice things? fancy stuff perhaps? anyway the guns have his tavern "logo" on them!
the "second safety" mentioned triggers a magic-oriented mechanism that allows him to piece the guns together! they "unfold" into a big ol clusterfuck of a powerhouse weapon! unfortunately, using this immediately breaks the guns and they have to be repaired, so it's a "break glass in case of emergency" ace up the Neighborhood's sleeve!
i like to imagine that his bandolier, while cool, stresses everyone out a little bit. each bullet is full of pressurized weaponized magic. If they break while on the bandolier, well! Howdy would probably be very much Royally Fucked! i also drew the bullets too large here, so imagine that there's a lot more than shown and they're a lot smaller. I didn't realize this mistake until right now! oopsies!
i want to keep elements of the canon outfits in these fantasy ones. hence why his vest is striped and blue, he's still got the reddish brown pants, and! why his cloak clasp is shaped like a tie! and why the inside of his cloak resembles his apron!
i like to think that Howdy got his magic pack by swindling some poor soul out of it! when the buckles are undone, it unfolds into a vendor stand that looks Much different than the tiny scribble provided! said scribble is there to ah... what's the word. Demonstrate? get the point across? it's actually quite a nice stall! he has space to sell, and a workbench to tinker on! the pockets on the bag actually do function as pockets, though.
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Wait im sorry if like youve talked about this before but what is everyones roles in the fantasy au 👁️👁️ or jobs?
i've just Thought Aloud in bits and pieces but hey. i feel like talking today so i'll put it all in one place with Updated Thinkings
(i like to imagine that they all kinda Quit their initial jobs/lives to go adventuring with each other, either by choice or... not. except Howdy, who's a multitasking king). the Neighborhood party earns their wages by completing jobs/quests, though some of them have minor supplemental ways of adding to the coin collection
Wally, of course, didn't really have much of a Before. he didn't intend on becoming a warlock/wizard - that choice was kinda made for him by the circumstances of his existence. but Wally had to pretend to be a wizard for his own safety, and wizards have a sort of societal expectation to be Helpful and Magical and Wise and Existing For Public Service. so while Wally would have rather just been a painter, he's obligated to be a wizard - that's technically his role/job.
within the Neighborhood party, he's a bit of a distance fighter/support! he doesn't really do the whole up-close / physical aspect of battle, though he technically knows how. He casts spells from afar, which tend to be widely benign. artsy little cantrips and inconveniences to make it harder for the enemy to fight. he's also a bit of a bloodhound - illusions don't trick him, he can "see" most magic, and he's really good at getting around unnoticed. if they're stuck somewhere, Wally can probably get them out
Barnaby's "job" before going adventuring with Wally - it started out as just the two of them! - was just working on the farm with Ms. Beagle, where he had been his entire life. Sure he'd sometimes do public performances/acts in town, which would earn him extra coin, but that was more of a paying hobby than anything (a paying hobby he will Continue)
in the Neighborhood, he's... uh. their cheerleader? that's not entirely inaccurate! he's not big on combat or effort i'd reckon, so he prefers to just keep morale high. offer background music, funny commentary, jokes to lighten the mood, mediate tensions, etc. if necessary, he makes good backup - he has his illusions of course, and he Does pack a mighty punch if need be! he's also very helpful when retreating - he can grab the smaller party members and run
Wormie is the group mascot <3
Sally was a bit lost before joining the party - i like to think that she was constantly on the move as part of a traveling theater troupe, but she wasn't the star or director. she was just part of the group, uninspired and with a full well of untapped potential. one day she up and left (dramatically) to find her own inspiration/muse & path to stardom, which ended up being several years of wandering until she happened across the budding Neighborhood and went "this! this will be the source of my stories!"
as for her role, she's a bit of an everyman. front lines fighter, entertainer, mediator, etc. she views herself as the party "leader", or rather, their Manager. she keeps the party entertained with stories, and bolsters their reputation in the same manner. in a battle she's a bit of a powerhouse - her light magic is useful both in combat and entertainment! she keeps a "book" of the Neighborhood's exploits (she swears it will be edited/published someday) holy shit she's moominpappa, and in their Extended downtime she writes and throws plays inspired by their adventures at their home base (town).
Eddie was still, originally, a mailman. or i suppose in a fantasy setting - a courier! until one day he saw a group of people being attacked by some bandits, managed to fight them off, and immediately got roped into helping rescue the folks' entire town from the bigger group of bandits. then they told others about Eddie's help, they wanted his help too, one thing after another and now he's got a full set of armor, a sword, a shield, and his whole thing is saving people. huh? how did that happen? he was delivering letters a month ago!
if i had to give him a title... i'd say he's a Protector! he seems like the type! he always has his fellow adventurer's backs - i bet he has his hands full trying to cover everyone at once. outside of combat, he's still very helpful and does whatever is asked of him / needed. collecting firewood! pitching tents! stirring soup! getting Frank to remove a centipede from camp! in downtime he probably takes small bodyguarding gigs. he also is a minor healer - he took some sorta oath for some sorta god (or virtue) that he can't remember, but he has minor healing/cleansing powers. he's also good at sniffing out evil & dark magic! some would joke that he's the party's guard dog
Frank was raised in a monastery that believes in "using your body to fight for the greater good". this was not his job when they became old enough to actually Act on his training! nah they ran away in his mid teens because they wanted to fight things on his own terms. also they want to study bugs more than anything, which he does! for a long time! then they meet a certain princess, befriends her, and helps her run away. he only joins the Neighborhood because Julie wants to, and it's a good way to travel - read: study more arthropods - and earn coin. fighting is a bonus aspect
Frank's role is... front line fighter, bookkeeper, and the Guy Who Knows Things! what monster are they dealing with? what are its strengths/weaknesses? Frank probably knows! can they afford a room or two at an Inn? Frank knows (no, they cannot)! who's throwing themself into direct mortal danger with gusto? it's Frank! no but really, Frank is like their resident nerd who can beat pretty much all of them in hand-to-hand. in downtime he probably has a garden purposefully full of plants that can be left alone for long periods of time... maybe they sell half the things grown for extra coin!
Julie, of course, was a princess! that was her whole job! it was incredibly boring and restricting, so she ran away with the help of a funny nerd. after that her whole life was just "avoid getting recognized while figuring out how to live in a world without the comforts/ease of castle life". i'd think she much prefers her new one!
as a role, Julie joins Barn and Sally in the "entertainment category". while they entertain with humor/stories respectively, Julie goes straight for games and activities to fill the lull between action. keep the blood pumping, spirits high, and bonds Solid! camp games, road games, locked-in-a-dungeon games! in combat, she's on the front lines with her oversized sword. i think another fitting role would be "navigator" - she can ask plants for directions! technically Julie is a secret powerhouse. her flora magic is insanely powerful, though she prefers not to use it for several reasons
Poppy, i like to think, did indeed have a bakery. it was well-loved in her community, her staff were wonderful people, and it all burned down in a night due to raiders. luckily for Poppy and her town, Eddie was nearby and got on the case to get rid of their problem - maybe Poppy felt obligated to help in some shape or form, and Eddie wound up inspiring her to learn healing magic. She moved into the town that would become the not-yet-existing Neighborhood's HQ to try and restart her business, but it just wasn't the same, and she had gotten a taste of what it would be like to directly save/heal people
Poppy is the party's cook, healer, and ultimate voice of caution! the most she'll do in battle is sprint into danger to drag an injured person to safety for healing - she doesn't have a combative bone in her body i'd guess! does she enjoy being in the Neighborhood? eh... it's stressful and terrifying, but she couldn't live with herself if she let them all brave the wild without an adequate healer OR an adequate cook. i like to think that she saw the state they were traveling in and went "oh no"
Howdy, of course, has his tavern! it's a popular hub for travelers, townsfolk, pretty much anyone and everyone. of course it helps that it's the only tavern in town! the only reason Barnaby managed to convince Howdy to join the Neighborhood on one of their jobs is because Howdy realized that he can widen his net & sell to new people On The Go. finally, a use for that magic backpack collecting dust in his room! Howdy got a taste for adventuring and joins the Neighborhood every once in a while, usually only for shorter jobs - he doesn't want to be away from his tavern for too long
his roles are support, professional haggler, sarcastic commentary. he doesn't have a crumb of magic in him, but he's clever! he's learned how to make his own support items - including his fancy revolvers with magical crayonsbullets. Howdy rarely fights, choosing to watch over his pack, dole out items when needed, and listen to Barnaby's running commentary. when it is necessary that he join in on combat, he can usually clear the playing field in a matter of moments. he's skilled with both the revolvers and using his own items - he's a one man four armed army!
Home's job is "keep Wally upright and powered". they prefer to be an observer in all situations, even after their existence becomes common knowledge to the Neighborhood. the most Home will do is nudge Wally in the right direction or alert him to something important. Home's literally just hanging out behind Wally's eyes w/ a bucket of popcorn. unless something happens to his beloved little puppet, in which case Home becomes the biggest baddest bitch around and sends everyone else to the bench
tl;dr:
Wally: support fighter, magic geiger counter, escape artist
Barnaby: entertainer, backup
Wormie: mascot
Sally: storyteller, fighter, Manager
Eddie: protector, minor healer, "paladin"
Frank: bookkeeper, fighter, scholar
Julie: activities director, navigator, fighter
Poppy: cook, healer, overthinker
Howdy: tavernkeeper, inventor, support
Home: just keeping an eye out
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okay okay as per my last post: more snowjanus Jesus and judas parallels for the shits and giggles
Snow, just like Judas, betrayed the man who he was closest too, who showed him nothing but love and affection (often to his own detriment), for power and wealth
HOWEVER importantly, unlike Jesus, who knew from the beginning and continued with their relationship despite it, Sejanus chose to believe that Snow wouldn't do that, chose to trust in him and only realized the betrayal at his execution
AND THE FACT THAT BOTH JESUS AND SEJANUS' DEATHS WERE STATE SANCTIONED AND IT SYMBOLIZES SNOWS TURN FROM CARING FOR HIS FELLOW MAN TO CARLING ONLY FOR HIMSELF AND USING THE CORRUPTION OF THE STATE TO GET THAT (AND HOW IT COULD MEAN THE SAME FOR JUSAS (tho I could be said that he knew that Jesus would come back.... but I digress))
the way that in the movie they almost kiss in the arena..... the way that they were being watched, both by the more imminent threat of the tributes but also by the longer-lasting threat of the doctor..
and how it could be said that thats when Snow realizes the danger (in his eyes) that Sejanus posses... how the kindness he showed was what ultimately doomed him.....
GOD. THE THINGS I COULD SAY ABOUT SEJANUS BR3AKING THE BREAD (SO TO SPEAK) OVER MARCUS
and the fact that unlike Jesus, sejanus did come from a rich family, but he did experience the hardship of the districts, but Snow, who came from a poorer family (more like Jesus), he never saw what the pain of the districts... he was still capitol born and raised...... unlike Jesus (this is kinda less of a biblical parallel more of a contrast i noticed within the narrative)
the way Sejanus saw himself as almost a savior figure.... using his fathers power to help people... the way he differs from Jesus because despite his heart being in the right place, he only ever endangers those around him...
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few things of note now that i finally found the whole pictures of 'steve's' office (from here for others like me who were unsure) i noticed that;
a: they took away his rabbit mail holder in the actual film
but they ALSO removed that second 'award' from the corner of his shelf to put that box there. the box was originally on his actual bookcase next to the other locked box (that looks slightly similar to the fn/af4 box, i'd say a little more so than the one they moved, but whatever. also if im reading it correctly, the sticket on the box says 'ports and film.' but it may also say 'file'. the first may also say 'porth' or 'porte', i'm dyslexic so its hard to tell, but 'ports and film' make the most sense to me. )
my assumption for the rabbit mail holder was it was too on the nose, maybe, and the rabbits foot is smaller and less likely to be noticeable so its smaller easter eggs. The lamp behind him and the chairs are also spring bonnie colored if you notice, which gives more subtle hints as to who he is (honestly the fans knew, a: s/cott leaked it to d/awko immediately after m/atthew signed the contract, and b: m/atthew kind of leaked it himself too lol)
they also changed positions of a few things here and there, noticeable here when in the movie the camera focuses on mike
they sort of swapped the position of the coffee table and moved the stuff behind the chairs to the side instead.
those big file cabinets also seem to have been moved completely. which as a nerd im super interested in. i believe they put the one award they moved the box for on the wall in the screencap above.
also, another little thing i noticed; the inside of his cup kind of looks like freddy's mouth
looks a little bit like a mouth, this is the best i could find in the movie itself but one of the games had an animatronics mouth look like that (I think this is more coincidence but its a cool coincidence)
also!!! the award they moved from the shelf to put the box there instead? we see it again later, when mike calls him to ask if the jobs still open.
its on his desk, no longer framed, unfortunately i cant read what it says though.
and heres some close ups (as good as i could) of 'steve's' office. mostly things with writing on them. i sharpened them as well as i could.
the now infamous participation award is front and center of course, but i do thing the 'certificate of regional social worker of the year' award should also be noticed, bc who let him--
the painting on the side of him, its like a road with a tree
labels for probably files from 97 and 98.
i'm pretty sure the 099111 were numbers found on scotts website or a 'glitch' in one of the games at one point iirc. i remember the numbers from something.
i believe the one box says like, 145-176 or something. earlier i thought it said 1995-1996 but sharpening it i think it looks more three digit number to me.
cant' really read any of it ngl
honestly i think sharpnening it might have made it even harder to read but i couldnt make it out either way.
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