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#class: mage knight
superxstarzz · 4 months
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Can you do:
Anarchist of Cognition
Gatekeeper of Expression
Cleric of Sentience
Displacer of Exile
Hoarder of Grief [New Class]
here ya go!!! :3
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mmmairon · 1 year
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Dark Knight and his phoenix
Aprilluc days 9 [Pheonix], 10 [Dark Knight] & 14 [Knight Armour] because I’m behind lol
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publiusscipiospqr · 3 months
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Old randomly generated Classpects
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Prince of Time + Mage of Blood
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Maid of Rage + Sylph of Breath
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Rogue of Light + Knight of Doom
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Thief of Void + Seer of Hope
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Page of Heart + Bard of Life
If you have any idea on how this session would go, please let me know!
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homestucksimplified · 11 months
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The 12 Classes of Doom.
“Doom is the Aspect of inevitability, destiny, fate, conformity… Doom Players are known to be good listeners, people who understand and will empathize, even if they don’t know how to fix many issues. They seem to be okay with fate, with the way things work, with both contentment and pain. Doom Player Sollux knew that he was going to die, and he accepted it, knowing nothing could be done about it. Doom can be heavily emotional”.
“Doom is a poetic Aspect, and it’s extremely interesting, although rarely depicted in the comic. A Doom Player’s struggle might be about acceptance, a doubt about how it all is supposed to work. It is realistic and skeptical, not always pessimistic instead. Doom can be stability, having an outlook on life that is healing in their own way. I have heard from a Doom Player that “the Life-Doom Aspect pair is the facet of a person that deals with healing. While Life heals through change and improvement, Doom heals through acceptance and adjustment”. This difference is sometimes described as “the vent friend” (Doom) and “the advice friend” (Life). Life is the opposite Aspect to Doom, and it is serving and helpful”.
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Sburb Players each have a combination of an Aspect and a Class. Aspects are understood to represent what a player’s goals and actions in life are caused by. A Class is within an Aspect and understood to represent the way they deal with their Aspect.
The Sburb Classes are Maid, Page, Mage, Knight, Rogue, Sylph, Seer, Thief, Heir, Bard, Prince, and Witch. (Lord and Muse*)
(*Classes Lord and Muse seem to only be possible in either Cherub society or in two-player sessions. They are very absolute and it’s rare for a human to identify with their descriptions. I will have to leave them out here and only write about the remaining twelve :)
Adding the Classes to the Aspect of Doom will result in twelve God Tiers. My analyses of them are as follows:
1st God Tier: Witch of Doom
Witch is the Active Class of manipulation. Witches are known to “control” their Aspect, both literally and figuratively. A Witch of Doom, specifically, would be one of the most repressed people in their lives, always shutting off what should be natural (though they would not be blind to it, they’re not naive about what fate is supposed to bring, they simply no not want to accept that it is true). Witches are characterized by rebellion, and Doom’s rebellion is against fate, the condemnation, sometimes even death. It is impossible to escape from your Aspect but they try their best, but does escaping from destiny not end up becoming your destiny?
Witches of Doom are the most frightened of Witches, but they’re also probably the strongest. I can see them being good liars, and pretty optimistic people, maybe trying to hide the realism or nihilism that might be building up inside them, begging to be seen. They would want to appear more as a Life Player, be helpful and free from destiny and/or suffering. It is through accepting suffering that they will become well-developed Doom Players.
2nd God Tier: Heir of Doom
Heir is the Passive Class of manipulation. Heirs are known to “influence” their Aspect or through their Aspect, both literally and figuratively. An Heir of Doom, specifically, would passively manipulate fate in a way that might be shown as “coping”, maybe tricking themselves and those around them into believing the opposite of the truth, for example, that everything will be okay when in reality they know it won’t. It can also be the opposite, if they are mostly negative; they could bring people to believe that a perfectly safe and fine situation will actually end in great tragedy. They don’t do this on purpose all the time, though, and unlike Witches, they have more control of that power. It’s not only their way of dealing with fate, it is also what they are naturally inclined to do. The challenge in an Heir of Doom’s life would be not being in control of what is to come.
Heir of Doom is a canon Homestuck God Tier. Mituna Captor is the character that holds that title.
3rd God Tier: Mage of Doom
Mage is the Active Class of knowledge. Mages are known to “understand” their Aspect or through their Aspect, both literally and figuratively. A Mage of Doom, specifically, would be aware of everyone’s fates and their own as well. I guess in a non-fantasy world that would be through “connecting the dots” and great observation skills. Mages are the most aware of where they are and of what their Aspect means, so Mages of Doom would be completely accepting of, you know, acceptance itself. In subtle cases they might be realistic people who don’t try to defeat their doom, and in extreme cases they might be people who are completely in peace with the fact that they are going to die. It will depend from Player to Player, but Doom will usually have a connection with suffering. Mages of Doom would be understanding of everyone’s suffering, maybe the perfect empaths. Their mind would never be focused on fixing the inevitable, they only accept it as it is; because if it’s meant to go this way, it’s for a good reason. They don’t go against fate.
I like to believe a Mage of Doom would read this and go “yeah. Guess I’m a Mage of Doom then”.
Mage of Doom is a canon Homestuck God Tier. Sollux Captor is the character that holds that title.
4th God Tier: Seer of Doom
Seer is the Passive Class of knowledge. Seers are known to “study” their Aspect or through their Aspect, both literally and figuratively. A Seer of Doom, specifically, would analyse fates and what they might be, what might be hidden behind them, what the reasons for them might be… They are analysts, like every Seer, but of what wouldn’t really appeal to others; of death, suffering, drama, the inevitability of many aspects of life. Seers of Doom would be really interesting people with many interesting hobbies. I can see them, like some of the Time Players, enjoying collecting bones, or rocks that not everyone would notice on the beach. They are probably drawn to endings, and I mean this in the most innocent way. I can connect Doom and Time pretty often, because both overlap when talking about finality; Time for the rush reason and Doom for the fate reason. Does that make sense? Seers of Doom might be really good at understanding how something is going to end, studying situations to figure out motives. What differs them the most from Mages is that they would watch from afar and not feel as intimate with destiny as Mages would.
I don’t know why, but “Mary On A Cross” by Ghost gives me Seer of Doom vibes.
5th God Tier: Thief of Doom
Thief is the Active Class of stealing. Thieves are known to “take” from their Aspect and through their Aspect, both literally and figuratively. A Thief of Doom, specifically, would take advantage of their own ideas of destiny to try to benefit other areas of their life. I see the stealing classes as the most unrelated classes to their Aspects, it is harder for me to figure out who is a Thief or a Rogue, but I can tell that most Thieves are tempted to steal “for themselves”. This has never meant they are self-focused or self-fulfilling, it just means they are less naturally inclined to sacrifice themselves in the name of others. Thieves are usually very comfortable in their Aspects, not ever doubting it, and instead taking every chance they have to perfect it. In a concrete way, a Thief of Doom would, for example, use other’s pessimistic moments to lecture them about it, showing off their certainty in whatever destiny they believe is coming to them. Being comfortable in their Aspect, they would not be affected by suffering as much, they would feel at ease with pessimism. They are confident that if it is the right thing, it’s going to benefit them one day.
6th God Tier: Rogue of Doom
Rogue is the Passive Class of stealing. Rogues are known to “redistribute” their Aspect or through their Aspect, both literally and figuratively. A Rogue of Doom, specifically, would be either defined by sweetness or by incapability. Let me explain, Rogue is a Class that is described to be giving, and with this particular Aspect, it could mean sweet but also dangerous things. A Rogue of Doom might be a great listener, giving away their time to empathize with people or make them feel heard at least, but they might also have extreme sides, like (taking the Aspect more literally) leaving their fate in others’ hands or even being killed by them, due to their own incapability to center their Aspects on themselves.But this being said, every God Tier has macabre interpretations that are not great to think about, but this one stood out to me. Being a Rogue of Doom doesn’t guarantee that a person will leave their destiny up to others, but it facilitates it.
7th God Tier: Knight of Doom
Knight is the Active Class of utilizing. Knights are known to “handle” their Aspect and through their Aspect, both literally and figuratively. A Knight of Doom, specifically, would be the biggest stereotype of Doom, pessimistic and used to suffering and being in the middle of the action. “The action”, in the Doom Aspect, can mean death of relatives, for example, and a Knight of Doom might be used to dealing with that. (This characteristic is also present in Knights of Time!) Otherwise, it can mean constantly having to handle and/or explain inevitability to others. Knights might not be the biggest fans of their Aspect, but they will accept it and not even complain that much. This is an interesting fact in Doom too, would they accept… acceptance?
The song “As the World Caves In” reminds me of this God Tier.
8th God Tier: Page of Doom
Page is the Passive Class of utilizing. Pages are known to “rise” their Aspect or through their Aspect, both literally and figuratively. A Page of Doom, specifically, would carefully and sometimes accidentally deal with the sensitive topics of suffering, death, finality of all things. It will all naturally come to them, in a way they really have no control or awareness over, and they will accept and accept and just handle everything because that’s the only thing they can do. Differently from Knights, they might feel like they’re useless in relation to the inevitability of change. Their main challenge will be learning how they are balanced in whatever chaos of destiny is happening around them. Pages have the potential of being the strongest Class when they learn the patterns of how they deal and how they should deal with their Aspect. I can see a Page of Doom just feel like they are following and not adding anything to the world, because things always happen without their input so how are they affecting anything? (If there’s any Page of Doom reading this, it’s not true; we are all affecting the world.)
9th God Tier: Maid of Doom
Maid is the Active Class of construction. Maids are known to “create” their Aspect or through their Aspect, both literally and figuratively. A Maid of Doom, specifically, would create their own fates! Maids are MADE of their Aspect, Maids of Doom are made of destiny and the ideas of suffering and comformity! Though it is the Active Class of construction, it is also a Class that serves, so it is also important to note that Maids of Doom would do anything to benefit destiny, whatever it might be. They are not the class that knows, they are the class that is.
I find Maids of Doom interesting, because how do you create something that to most others, just comes along on its own? Well, Maids have their technique of building, they will do what it takes until they feel like they are doing their job in a satisfying way. A Maid of Doom might be obsessed with living a perfectly spontaneous life, if that makes sense. They are attending to fate and building themselves from it!
10th God Tier: Sylph of Doom
Sylph is the Passive Class of construction. Sylphs are known to “build” their Aspect or through their Aspect, both literally and figuratively. A Sylph of Doom, specifically, would passively work with fate in order to make it easier to deal with, and then build upon it. I can see them as controlling and bossy about the Aspect. To use a random example, I can see them getting angry at someone who gives them advice, because that is not how Doom works. It’s inevitable and unchangeable, and it is the right thing to follow. I always see Sylphs as possessive of their Aspects, like they are the only ones who can take care of it, even if abstractedly. A Sylph of Doom would make their own interpretations of what their doom should be (maybe even macabrely, how their end should be) and will live their lives with those opinions very close to them at night.
11th God Tier: Prince of Doom
Prince is the Active Class of destruction. Princes are known to “wreck” their Aspect and through their Aspect, both literally and figuratively. A Prince of Doom, specifically, would seem pretty edgy. They’d want to be as positive as Life Players, but would fail miserably and fall back into their inevitable pessimism about inevitability. Unhealthy Princes try to escape from their Aspect, and everyone starts unhealthy. They would be constantly worried and angry at their own destiny, and would be awfully aware of it (Mage is the Class of knowledge, but Prince is the one of awareness!) despite their attempts. Destruction can be literal, in this case it might be breaking objects related to fate, like breaking the weapon that is trying to kill you, “biting the hand that feeds you”.
I like to use the song Call Me What You Like by Lovejoy for this God Tier. Especially “I’m not paranoid, I’m a realist; I know you’re gonna kill me”. I also like to say that, while fate is the correct and natural thing to most Classes, to Princes of Doom, it is the wrongest path of all.
12th God Tier: Bard of Doom
Bard is the Passive Class of destruction. Bards are known to “deconstruct” their Aspect or through their Aspect, both literally and figuratively. A Bard of Doom, specifically, would not purposefully ruin fate’s plans, but would definitely cause that ruin. Think of the term “back to black”, and the inevitability of going back to old patterns and to what happens spontaneously. Bards have a hard time accepting their Aspects, and can go through weird and unbelievable phases with it. This particular Bard could have a complicated relationship with the fact that everything ends, and other times that some things are infinite, they might at one time be okay with death and at another lose their minds about it. Regarding fate, they don’t know they’re against it, but everything they do works in favor to annulate it. Like Princes, they might prefer the idea of belonging to the opposite Aspect (Life), being more positive and less complicated and ever-changing.
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aortaobservatory · 5 months
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Classes of Light - AO Classpecting
Chosen Keywords: Knowledge, Evaluation, Insight, Meaning
TEZ Keywords: Knowledge-seekers, students, problem-solvers, precision, scholars, researchers, resourceful, driven, (fussy, pedantic, insensitive)
CANON: Those bound to the aspect of Light are the universe's knowledge-seekers. They are, above all, driven to learn and understand. They are great alchemists, able to take multiple sources of information and synthesize them into something useful. They are scholars and researchers, absolutely dedicated to knowledge for knowledge's sake. They are the ultimate students, and although that might conjure up the image of people sitting around peacefully waiting for knowledge to be brought to them, that couldn't be further from the truth. The Light-bound will go after knowledge with a fierce intensity that others may find distasteful. They aren't overly concerned with laws or norms, either. They often take rules as simple suggestions, instead searching for loopholes or work-arounds. At their best, the Light-bound are resourceful and driven. At their worst they can be fussy, pedantic, and insensitive.
All of the analysis written below is my own writing, analysis, and thoughts as based on the sources I consulted. The statements are my own analysis, but they may function as a "fill in the blank" statement for you to create your own interpretation of the classpect as you please by replacing the aspect word with any of the provided keywords above.
Sources consulted: (dahniwitchoflight), (rosespecting), (godtier-haven), (TEZ), (MSPA Wiki)
LINK: (Classpecting Analysis Masterpost)
TAGS: [Mage], [Seer], [Witch], [Heir]
TAGS: [Knight], [Page], [Thief], [Rogue]
TAGS: [Sylph], [Maid], [Prince], [Bard]
-aortaObservatory
Knowers/Changers
Mage (Active): Know - Too Much Experience with Light
A Mage of Light is almost constantly experiencing knowledge and evaluation from the people around them and their surroundings, which gives them a unique understanding of how insight and the meaning of something can help a situation... or hurt a situation.
A Mage of Light is flooded with Light (Knowledge, Evaluation, Insight, Meaning), uniquely experiencing both the good and the bad of it. As a result, they gain a unique understanding of what Light is and does, often resenting it or becoming jaded and frustrated with it, but never rejecting it. Their challenge is to become open to new insight or different perspectives than their own.
Heir of Void (Inverse): As the Mage of Light knows Light in a flood of both good and bad, they end up embodying Void, whether on purpose or accidental. They have an indirect relationship with Void; because they know and experience Light (that which is knowledge, evaluation, insight, and meaning), they fully embody and thus must change Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Mage of Light does not undergo the Heir of Void's challenge; their relationship with the Heir class and the Void aspect is purely surface level.
~
Seer (Passive): Know - Too Little Experience with Light
A Seer of Light is surrounded by secrecy and many potential unknowns, and lacks knowledge and insight in their life, and as a result are driven to learn everything they can about meaningful evaluation in order to understand what they previously lacked.
A Seer of Light studies Light (Knowledge, Evaluation, Insight, Meaning), craving knowledge of it from their previous lack of it. They seek knowledge of Light with a fierce intensity in order to gain more understanding of it, acknowledging the potential consequences of doing so and dealing with them later. Their challenge is to learn how to translate their insight and knowledge into action and decision, as well as learn how to manage their engagement with Light so as to not overwhelm themself or others.
Witch of Void (Inverse): As the Seer of Light attempts to gain experience with Light from their previous lack of it, they end up changing Void, whether on purpose or accidental. They have a direct relationship with Void; because they change and thus half embody Void (that which is secrecy, unknown, potential, and possibilities), they gain experience with and thus know Light (that which is knowledge, evaluation, insight, and meaning). Because the inverse classpect is a ghost of the true classpect, the Seer of Light does not undergo the Witch of Void's challenge; their relationship with the Witch class and the Void aspect is purely surface level.
~
Witch (Active): Change - Too Little Embodiment of Light
A) A Witch of Light embodies knowledge and the insight it gives them, in order to change their own and others evaluation of what something means.
B) A Witch of Light embodies the evaluation of what something means, in order to change their own and others knowledge and the insight it gives them.
Witches are self-assured and conclusive individualists. They pick and choose which parts and pieces of Light (Knowledge, Evaluation, Insight, Meaning) fit into their own already determined desires, making Light embody themself and changing it to suit their own wants and needs. Their challenge is to achieve a stable balance in themself without losing themself to Light or their own changing whims.
Seer of Void (Inverse): As the Witch of Light changes the pieces of Light within themself, they end up experiencing Void, whether on purpose or accidental. They have an indirect relationship with Void; because they change and half embody Light (that which is knowledge, evaluation, insight, and meaning), they gain experience with and thus know Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Witch of Light does not undergo the Seer of Void's challenge; their relationship with the Seer class and the Void aspect is purely surface level.
~
Heir (Passive): Change - Too Much Embodiment of Light
An Heir of Light embodies the ability of evaluation, meaning they are knowledgable; however, only by changing themself can they change the insight they gain and the meaning of it.
An Heir of Light inherits and embodies Light (Knowledge, Evaluation, Insight, Meaning), allowing Light to change themself or itself. They have huge amounts of Light related strengths, allowing themself to be surrounded by Light or naturally gravitating towards it. Their challenge is to not get stuck on Light, to know when to move on and change themself to keep themself balanced.
Mage of Void (Inverse): As the Heir of Light embodies Light within themself, they end up knowing Void, whether on purpose or accidental. They have a direct relationship with Void; because they fully embody and thus must change Light (that which is knowledge, evaluation, insight, and meaning), they know and experience Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Heir of Light does not undergo the Mage of Void's challenge; their relationship with the Mage class and the Void aspect is purely surface level.
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Utilizers/Allocators
Knight (Active): Utilize - Too Much Skill with Light
A Knight of Light would be very skilled in using the knowledge they possess and the insight it gives them, to protect and defend the evaluation of others and the meaning given to them.
A Knight of Light is extremely adept with their Light (Knowledge, Evaluation, Insight, Meaning), their driving effort to protect it and others through it. They are loyal to Light's cause and naturally gifted with it, using it as a tool to achieve whatever they set themself to. Their challenge is to learn how to be less harsh on themself, to accept and learn from failure, and to accept the assistance of others when they need it.
Rogue of Void (Inverse): As the Knight of Light utilizes Light from their loyalty to it, they end up valuing Void, whether on purpose or accidental. They have an indirect relationship with Void; because they utilize and are skilled with Light (that which is knowledge, evaluation, insight, and meaning), they value and thus give/allocate Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Knight of Light does not undergo the Rogue of Void's challenge; their relationship with the Rogue class and the Void aspect is purely surface level.
~
Page (Passive): Utilize - Too Little Skill with Light
A Page of Light is a beginner when it comes to learning and evaluating the knowledge they gain, but they repeatedly strive to master it using the insight they've acquired and the meaning they've ascribed to it.
A Page of Light starts unskilled in Light (Knowledge, Evaluation, Insight, Meaning), learning how it works and how to use it to its full potential over time. In their many attempts to master Light, they teach others the value of Light, becoming an unintentional source of inspiration. Their challenge is to keep at it, learn from failure, and eventually master Light, being able to confidently provide Light to others.
Thief of Void (Inverse): As the Page of Light attempts to gain skill with Light from their previous lack of it, they end up allocating Void, whether on purpose or accidental. They have a direct relationship with Void; because they take/allocate and thus do not value Void (that which is secrecy, unknown, potential, and possibilities), they gain skill with and thus utilize Light (that which is knowledge, evaluation, insight, and meaning). Because the inverse classpect is a ghost of the true classpect, the Page of Light does not undergo the Thief of Void's challenge; their relationship with the Thief class and the Void aspect is purely surface level.
~
Thief (Active): Allocate - Too Little Value towards Light
A Thief of Light lacks knowledge and evaluation in their life, resulting in a fierce desire to possess such things for themself and leading to them not understanding the value of the insights they gain and what that means, as they take knowledge and the evaluations of others from others and hoard it all to themself for their own benefit.
A Thief of Light takes Light (Knowledge, Evaluation, Insight, Meaning), either craving it fiercely from their lack of it in their lives or simply because they like it, stealing and hoarding it all for themself and their own personal benefit. Despite their outward confidence with Light, they often take it at face-value without learning of its true value, being unsatisfied with how much Light they hoard and craving more and more. Their challenge is to focus less on attaining and more on learning about the value their aspect, as well as to let others have their aspect and learning why it is important to others.
Page of Void (Inverse): As the Thief of Light allocates pieces of Light to themself, they end up gaining skill with Void, whether on purpose or accidental. They have an indirect relationship with Void; because they take/allocate and do not value Light (that which is knowledge, evaluation, insight, and meaning), they gain skill with and thus utilize Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Thief of Light does not undergo the Page of Void's challenge; their relationship with the Page class and the Void aspect is purely surface level.
~
Rogue (Passive): Allocate - Too Much Value towards Light
A Rogue of Light would redistribute, allow others to take, and/or give knowledge and insight to others in the name of balancing the meanings born of evaluation.
A Rogue of Light gives Light (Knowledge, Evaluation, Insight, Meaning) away, either because they have a lot of it already, or are able to get it so easily they don't know what to do with so much of it. They often know the true value of Light, and are able to see where there is too much or too little of Light and redistribute it in a balanced way around themself. Their challenge is to not let Light run dry within themself, and to learn how to healthily balance Light in themself.
Knight of Void (Inverse): As the Rogue of Light values Light within themself, they end up utilizing Void, whether on purpose or accidental. They have a direct relationship with Void; because they value and thus give/allocate Light (that which is knowledge, evaluation, insight, and meaning), they utilize and are skilled with Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Rogue of Light does not undergo the Knight of Void's challenge; their relationship with the Knight class and the Void aspect is purely surface level.
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Enhancers/Destroyers
Sylph (Active): Enhance - Too Much Reliance on Light
A Sylph of Light is a pure source of insight and the meaning behind it, and driven by knowledge and evaluation, attempt to restore/purify the meaning behind others insights.
A Sylph of Light starts off relying on themself for Light (Knowledge, Evaluation, Insight, Meaning), attempting to heal, restore, and enhance Light in others. They are a pure source of Light for others, and though this can cause frustration and irritation in themself and others, they can see ways for Light to help and heal the struggling of others. Their challenge is to learn how to listen to the needs of others instead of assuming they know best, and to balance themself by learning that it's okay to rely on others for Light sometimes.
Bard of Void (Inverse): As the Sylph of Light enhances Light from their love of it, they end up fearing control of Void, whether on purpose or accidental. They have an indirect relationship with Void; because they enhance and rely on Light (that which is knowledge, evaluation, insight, and meaning), they fear control of and thus destroy Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Sylph of Light does not undergo the Bard of Void's challenge; their relationship with the Bard class and the Void aspect is purely surface level.
~
Maid (Passive) - Too Little Reliance on Light
A Maid of Light relies on anyone or anything but themself to tell them knowledge and information as well as what it means, before learning how to rely on themself, restoring and purifying their knowledge and what it means for themself through precise evaluation and insight.
A Maid of Light starts off pushed around by others' view of Light (Knowledge, Evaluation, Insight, Meaning), but eventually allow Light to heal, restore, and enhance themself, making them into an entirely new person and purifying their aspect to themself. They start out relying on others for Light or being told by others how to interact with Light. Their challenge is to listen to themself instead of others, and to not let others opinions dilute their aspect as they restore it for themself and allow it to make them into a new person.
Prince of Void (Inverse): As the Maid of Light attempts to gain reliance on Light from their previous lack of it, they end up destroying Void, whether on purpose or accidental. They have a direct relationship with Void; because they destroy and thus cannot control Void (that which is secrecy, unknown, potential, and possibilities), they gain reliance on and thus enhance Light (that which is knowledge, evaluation, insight, and meaning). Because the inverse classpect is a ghost of the true classpect, the Maid of Light does not undergo the Prince of Void's challenge; their relationship with the Prince class and the Void aspect is purely surface level.
~
Prince (Active): Destroy - Too Little Control of Light
A Prince of Light is surrounded by knowledge and the evaluative demeanor they crave, but they can't control it or have no means of reaching it, so they lash out because of their own insight and meaning, to destroy the evaluated knowledge that others have, in the name of their own insight and meaning.
A Prince of Light destroys Light (Knowledge, Evaluation, Insight, Meaning) with Light or in the name of Light, and as a result, often end up appearing as Void (Secrecy, Unknown, Potential, Possibilities) at first glance. Princes start off with disdain or hate for Light, likely because of its overwhelming presence in their lives, and because despite its abundance, they can never seem to grasp or control it for themself. Their challenge is to be able to recognize Light's presence in themself before they destroy themself beyond repair, and learn that they do not need to control or bend Light to their will.
Maid of Void (Inverse): As the Prince of Light destroys pieces of Light in themself and others, they end up gaining reliance on Void, whether on purpose or accidental. They have an indirect relationship with Void; because they destroy and cannot control Light (that which is knowledge, evaluation, insight, and meaning), they gain reliance on and thus enhance Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Prince of Light does not undergo the Maid of Void's challenge; their relationship with the Maid class and the Void aspect is purely surface level.
~
Bard (Passive): Destroy - Too Much Control of Light
A Bard of Light is surrounded by a lot of evaluated knowledge, but fears being controlled by it or fears the control such things have over them, and as such ignores the evaluated knowledge and allows it to deteriorate via keeping it unknown and letting it wonder into possibilities; only by embracing meaningful insight can they begin to destroy the secrecy that destroyed them.
A Bard of Light allows Light (Knowledge, Evaluation, Insight, Meaning) to be destroyed via simply not reaching out for it, and ignoring its presence in their lives, leading to them appearing as Void (Secrecy, Unknown, Potential, Possibilities) at first glance. This is typically due to a fear of being controlled by Light; while they may see benefits to what it could offer them, they can also see all the downsides to it simply because of their fear of what could go wrong. Their challenge is to be able to embrace Light and not be ruled by its whims, learning to control the way it impacts themself without letting it be destroyed.
Sylph of Void (Inverse): As the Bard of Light fears control of Light within themself and others, they end up enhancing Void, whether on purpose or accidental. They have a direct relationship with Void; because they fear control of and destroy Light (that which is knowledge, evaluation, insight, and meaning), they enhance and rely on Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Bard of Light does not undergo the Sylph of Void's challenge; their relationship with the Sylph class and the Void aspect is purely surface level.
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catattack08 · 7 days
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Not art but the miitopia archives gang bc they’re really cute to me
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What's the difference between a mage, sylph, muse, and knight of void?
Mage knows how to screw in a lightbulb but won’t tell you.
Sylph goes around unscrewing lightbulbs humming to themself.
Muse preaches about the value of darkness but doesn’t actually unscrew anything.
Knight slingshots every lightbulb in the house.
None of them can change a lightbulb.
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slanax · 9 months
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A happy @nagamas to @luliho! The prompts were pretty fic-centric so I don't think I could've done them justice that well, but drawings of Tobin, now that I can do!
Individual Tobins under the cut:
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CLASSPECTING THE QSMP CHARACTERS. KNIGHT OF BREATH BAGHERA. MIND PLAYER CELLBIT. FOREVER IS DEFINITELY AN HEIR OF SOME SORT. CAN ANYONE HEAR ME
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en8y · 2 months
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[IMAGE ID: three rectangular flags with five evenly-sized horizontal stripes each. the first flag's colors, from top to bottom, as follows: yellow-brown, yellow-green, dull gold, light brown, and dark brown. the second flag's colors, from top to bottom, as follows: yellow-brown, yellow-green, dull orange, bright orange, and warm brown. the third flag's colors, from top to bottom, as follows: yellow-brown, yellow-green, dull pink, neon pink, and magenta. END ID.]
beholderclasseic: a gender relating to the combination of the homestuck classes mage and page; beholder!
grandmasterclasseic: a gender relating to the combination of the homestuck classes mage and knight; grandmaster!
displacerclasseic: a gender relating to the combination of the homestuck classes mage and witch; displacer!
all designed by @/superxstarzz!
@radiomogai @liom-archive @obscurian
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superxstarzz · 4 months
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Heir of Space + Knight of Heart or Mage of Space + Bard of Blood.
(I'll draw my respective characters wearing them)
KABOOM u get both!!!! >:3
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snowtimeisbesttime · 1 year
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all classpect interpretations are equally canon- and this is why:
sburb/sgrub/sname is many things, but the first of those things we see is a computer game. said game's source code can be found in carvings in the frog temple, which comes from a Reckoning meteor; so each sthing version's code comes specifically from itself!
and considering every session we've seen has had an unique frog temple (beta kids: 4 land spires; beta trolls: two separate temples with 6 land spires each; alpha kids: 8 land spires, alpha trolls: at least one temple (with 12 land spires??), possibly located on beforus' moon), there's no reason to assume each and every temple's carvings are exactly the same…
therefore, two swhatever instances can have drastically different classpect definitions because they're running different versions of the game! for example, my own mirrorbent's sgame was compiled in a way where i won't have to go into too many specifics from their own, separate, 12 land spires temple (as opposed to being widely distributed like the beta kids' sburb), and classwise features active knights and passive pages, to pick an example that was recentlyish polled about.
of course, this mini theory thingy would be most applicable to fanventures, while most classpecting theory revolves about homestuck proper for obvious reasons. luckily, i've got some Key Insights about the canon classpects, just beyond this readmore:
get mutie'd lmao!!!!
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413 zillion kitys attack!!!!
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teddybeartoji · 4 months
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if i had more braincells and if i knew more abt dunmeshi Classes i'd tell you all abt fighter!mickey and mage!satoru😔😔😔😔😔
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perilegs · 5 months
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it's going to b forever before i try to play inquisition again bc i need to finish ati's rerun and do a moss rerun as well with some tweaks + changing his name and stuff. anyways im romancing josie in dai. and i've always thought "whats the point of NOT playing a qunari when we finally have the option to do so" but. dwarwen women 😳 also i hate how there's nothing to work with in dai. not only do the dialog options suck, essentially giving each character the same vibes, but there's nothing to go off on. origins is still to this date the most innovative rpg ever made with the origins system. da:2 has a protagonist with a pre-existing place in the world. dai? youre uuuuh a mercenary who hmmm ended up in an explosion? i hate it so much its so bad i wish inquisition was a dragon age game and not a failed mmorpg that only caters to the largest possible audience instead of its core enjoyers. it would be a good game if it was in no way shape or form associated with dragon age. i barely even consider it to be a reliable source on the world of thedas. anyways back to my original point
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homestucksimplified · 7 months
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The 12 Classes of Blood.
"Blood is the Aspect of bonds, relations, friendship or relationship or hatred, anything that holds the idea of people connecting and interacting. Blood Players usually strive for community, craving the unity of people, thriving on groups of friends, families, rioters getting ready to protest, anything that ties the bloods together. They can have a hard time adjusting to freedom, preferring the value of the attachments in their life. Their view of the world is very interesting, mostly focused on the association between people, even the disharmonic ones".
"Blood can be literal, in the sense of a Blood Player’s path having to do with their care or lack of care for a sibling or parent, but it can also be about friends or lovers. They can attempt to form unity whenever they can, that might be their way of dealing with the world. They have a thought that “everyone has the same blood”. Blood is the opposite Aspect to “Breath”, which is focused on freedom and detachment".
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Sburb Players each have a combination of an Aspect and a Class. Aspects are understood to represent what a player’s goals and actions in life are caused by. A Class is within an Aspect and understood to represent the way they deal with their Aspect.
The Sburb Classes are Maid, Page, Mage, Knight, Rogue, Sylph, Seer, Thief, Heir, Bard, Prince, and Witch. (Lord and Muse*)
(*Classes Lord and Muse seem to only be possible in either Cherub society or in two-player sessions. They are very absolute and it’s rare for a human to identify with their descriptions. I will have to leave them out here and only write about the remaining twelve :)
Adding the Classes to the Aspect of Blood will result in twelve God Tiers. My analyses of them are as follows:
1st God Tier: Witch of Blood
Witch is the Active Class of manipulation. Witches are known to “control” their Aspect, both literally and figuratively. A Witch of Blood, specifically, would believe themselves to work better under stress, with second plans, with a strong sense of security, but their most productive moments will be those in which they decide to be free and “go with the flow”. Being the rebels against Blood, they would be deeply interested in exploring how they could break rules of conformity, even the ones they planned for themselves. They don’t like leadership, they don’t want to be responsible for other people; they are followers of change even when they don’t mean to be. They have very complex relationships, whether romantic or platonic, but not complex as difficult, and rather as “interesting to explore”. Their connections to others can be of heavy weight to them, as they sometimes doubt they are the right thing — they can love their best friend deeply but wonder all the time “do I really? Should I just leave them?”, for example. Blood Players tend to be chaotic, but I see Witches as the most collected of the lot. In regards to society, I can view them being into anarchism even if only as an interest of study.
2nd God Tier: Heir of Blood
Heir is the Passive Class of manipulation. Heirs are known to “influence” their Aspect or through their Aspect, both literally and figuratively. An Heir of Blood, specifically, would be the connecting link between people and situations. This is one of the coolest God Tiers, because Heirs become their Aspect somehow, so they would be inspired into inspiring relationships and unity, for example introducing people to their biggest passions, changing lives even when they don’t mean to, by helping their friends find themselves in what they were always meant to be doing. An Heir of Blood would have a lot of friends and probably be highly sociable and open-minded. Their challenge in life can have to do with low self-esteem in romantic surroundings, and maybe a belief that all of their friends are more interesting than them. Still with that, Heirs of Blood will be thought of as great company. They may pursue jobs related to inspiration and guiding other people.
3rd God Tier: Mage of Blood
Mage is the Active Class of knowledge. Mages are known to “understand” their Aspect or through their Aspect, both literally and figuratively. A Mage of Blood, specifically, would be really experienced with all forms of social interaction and/or close connections. They would be the friend that solves the issues and that takes the lead when it is time to make a decision involving somebody else (needing to talk to a figure of authority to help with something within the group, for example). I see Mages having confidence in what their Aspect represents, so they would know what they are doing, but, at the same time, it is said that Mages “suffer” from their Aspect, and I like to believe that is because they are too self-aware of it. So this would be the bad part, they would perhaps feel like they already know everything and refuse to take advice from others when it comes to their friendships or familiar bonds. And of course, since Blood also talks about binds, these Mages could also be knowledgeable in politics and social issues, naturally good at talking about it.
4th God Tier: Seer of Blood
Seer is the Passive Class of knowledge. Seers are known to “study” their Aspect or through their Aspect, both literally and figuratively. A Seer of Blood, specifically, would be fairly observant but retracted from social interactions. They would be the “judge instead of the participant”, and make up for what they lack with rigorous practice. In Blood, that means yes, they would constantly force themselves out of their comfort zone and challenge connections and bonds. They could be the most routine-based person in the Sburb session, and the most to-themselves person in the friend group. I think Seers are really interesting because they show signs of their Aspect even in childhood! I mean, all people do, but Seers do in a particular way.
Seer of Blood is a canon Homestuck God Tier. Kankri Vantas is the character that holds that title.
5th God Tier: Thief of Blood
If you read into Thief of Blood I suggest you also read into Rogue of Blood — I wrote them together as one.
Thief is the Active Class of stealing. Thieves are known to “take” from their Aspect and through their Aspect, both literally and figuratively. A Thief of Blood, specifically, would not be as evil-sounding as their title suggests, but they would be or make themselves seem overly powerful within their Aspect. Thieves in general tend to depend a lot on their Aspect in a way to strengthen themselves, and with Blood that may be done by engaging in self-serving relationships, whether romantic or platonic. I feel like it’s important to state that not! all! Thieves! are! selfish!!! But acting in their own interests is part of their unique pattern of Aspect handling. Again, Thief is the Active Class of stealing, so these would bring Blood to themselves, benefit from connections and structure in a way that is focused not on a clear objective but rather on the overall feeling of the Player. Stealing Blood is just something they do, because they were built to do just that.
If this is too abstract for you to understand, I’d suggest that you are not a Thief of Blood. But in any form, I hope this finds them.
6th God Tier: Rogue of Blood
If you read into Rogue of Blood I suggest you also read into Thief of Blood — I wrote them together as one.
Rogue is the Passive Class of stealing. Rogues are known to “redistribute” their Aspect or through their Aspect, both literally and figuratively. A Rogue of Blood, specifically, would be hard to notice. They would showcase a lot of power, but much less evidently than the Thief would. Likewise, their connections would be mostly selfless, even to the extreme point of lacking focus on their own person. But remember that not! all! Rogues! are! selfless!!! It’s just a theme in their pattern that they handle their Aspect with focus on the outside world. In a Blood way, that would mean the Rogue would be active in helping society, maybe taking that as their objective in life. Parades, sure, but I’m thinking mostly protests, even if silent activism that changes humanity little by little. Sometimes they’d think they are wasting their time and should be focused on other things, but that is just the questioning that will always be present in their lives. They are doing the correct thing, just usually not in the right quantity.
7th God Tier: Knight of Blood
Knight is the Active Class of utilizing. Knights are known to “handle” their Aspect and through their Aspect, both literally and figuratively. A Knight of Blood, specifically, would feel a strong sense of duty that they should use their Aspect in the best way possible, possibly creating pressure on themselves. They tend to be into leading and/or handling other people, following the knowledge that their Aspect is their objective in life. Outside Sburb, this can mean this Knight is the best person in a group when it comes to having empathy and being understanding. We see that in Homestuck, with Knight of Blood being one of the most well-explained God Tiers. They are unable to ignore their duty, but of course they also make mistakes relating to it, they are as imperfect as every other person. We see the Knight of Blood being the center of all relationships, but still failing at their own because of said imperfection.
Knight of Blood is a canon Homestuck God Tier. Karkat Vantas is the character that holds that title.
8th God Tier: Page of Blood
Page is the Passive Class of utilizing. Pages are known to “rise” their Aspect or through their Aspect, both literally and figuratively. A Page of Blood, specifically, would feel like they lack talent in handling other people and social dynamics, but in reality, just be held back by their own insecurities and feelings that they are insufficient. If they tried to apply effort into their Aspect, they’d find all the potential they have, understanding their place and their destiny. A realized Page will happily utilize connections, routine, revolution, everything in its own place, and will even uplift others in their own Aspects, but only after defying their limits. Pages can be the center of a Sburb session. Sometimes everyone depends on them so they all can be their best versions.
9th God Tier: Maid of Blood
Maid is the Active Class of construction. Maids are known to “create” their Aspect or through their Aspect, both literally and figuratively. A Maid of Blood, specifically, would at first not believe in their talents. Unlike Pages, they are creators, not users of the Aspect, and so their relation to it depends on more than facing their limits. A Maid of Blood will be a pushover in the beginning, and have to fight to find a relevant place in relationships and gatherings. They might even be built up by others, depending on them before emancipating themselves. But this characteristic doesn’t mean they are inferior to others, it simply means their initial challenge will be finding independence in their Aspect. A Maid of Blood will follow advice and whatever others say is the right way to handle connections, I can see that as accepting what anyone does, following their therapist’s relationship advice without hesitation, go through life accepting the minimum thinking that is all they deserve. The thing with them will be realizing they are not made to only follow. Realized, again, they would be great bosses, good at controlling people, changing minds, inspiring.
10th God Tier: Sylph of Blood
Sylph is the Passive Class of construction. Sylphs are known to “build” their Aspect or through their Aspect, both literally and figuratively. A Sylph of Blood, specifically, would be very dependent on relationships and order in their life. Their favorite things in life will be concerts, parades, football games, anything that brings people together with one common goal. They will thrive in situations where they have to deal with others, be good at community, or at least like community a lot. I can see them not being very patient, however, for example when something disrupts this sense of union that they crave. They can get frustrated more than the other Blood Players, because they are the ones who feel they should be the ones doing the building. They will also be extremely hardworking when it comes to helping others, since Sylph is a healing Class and Blood is a people Aspect.
11th God Tier: Prince of Blood
Prince is the Active Class of destruction. Princes are known to “wreck” their Aspect and through their Aspect, both literally and figuratively. A Prince of Blood, specifically, would be a complicated person to deal with, but mostly because of things that can be fixed. Princes are the opposite of Maids, so they are usually self-obsessed and self-confident; they know they are meant for / can’t escape / must act on their Aspect (their destiny). But for that reason they also aggressively hold their Aspect, in a way that might make them seem overbearing to people around them. When healing, a Prince of Blood will crave stability in social dynamics, believing that they would be completely fixed if only they had the friendship / relationship / community / family that they deserve. And they will heal from that, from perhaps creating their own community / family / etc. and building their destiny, positively seeing their Aspect.
12th God Tier: Bard of Blood
Bard is the Passive Class of destruction. Bards are known to “deconstruct” their Aspect or through their Aspect, both literally and figuratively. A Bard of Blood, specifically, would challenge themselves a lot, always defying the rules of their Aspect, which for Blood can mean they would estrange themselves from the people who care for them, escape from situations they feel comfortable in, etc. In general, they are estranged from their Aspect itself. It’s a complicated relationship to their Aspect because they are destroying it, even if passively, so this Bard’s challenge would be being taken away by Blood, expressing it way too much, believing they are too into relationships to the point where they abandon them, believing if they are too comfortable they must withdraw, and other situations of the sort.
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tastycitrus · 2 months
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funny: INT maplestory classes are physically weak and pathetic because they don’t lift
funnier: actually all maplestory player characters are swole because they do physically intensive things like climb rope ladders, carry heavy objects, etc. all the time
funniest: pretty much everyone in the Maple Alliance is swole except for neinheart, who’s a twig
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