Tumgik
#cohesive aesthetic Who?
thatneoncrisis · 13 hours
Note
oh captain my captain i didn't know what league of legends game was when i watched arcane. so i thought the plot was alright since i didn't (still don't) know the game lore. if it wasn't basically a prequel story, trying to aim the characters at the way they are in canon, do u think the plot and character arcs would have held up alright? or does that actually make the arcane canon story worse since it wouldn't at least have the existing canon as something it needed to land at eventually as an excuse for any "out of character" decisions? thank u
i wouldnt even call it a prequel story? its like a very elaborate au in a sense, one that feels comfortable changing things to a certain extent- clothes, personality adjustments, motivations, but they still have to hit certain beats. vi has to be an enforcer, jinx has to be a wild card harley quinn type, ekkos time powers ect ect. idk WHAT it is maybe the show needed more time or tighter focus or less characters but i just felt that like, some of the story decisions directly relating to LoL lore werent outright bad but didnt have a lot of time to breathe. the standout example being ekkos time thing, where when i watched that scene i assumed it was both a stylistic representation of a fight and establishing his and jinx's prior relationship (which is kind of too little too late considering they did not fucking speak once as kids pre time skip), and then i had to get a friend to explain to me for SEVERAL MINUTES that he literally died during that fight and it was supposed to be showing his rewind thing. it just wasnt clear at all and his character would not change in the slightest if he didnt have it. but you cant NOT include it so. *
really i have no clue the full extent of the story the writers wanted to tell and how much LoL is binding their hands on story beats. and i REALLY dont want to be inflexible considering i still have a full season coming up that might make me more receptive to certain decisions. but considering how much of the cast i REALLY like just straight up are not in the game, i think they are fully capable of making a solid story completely divorced from league
*someone in the comments told me apparently that Wasnt his time thing and my original read of the scene was correct so im not gonna hold it against the show.
#basically anytime i was like huh thats weird#my friend would lean over and go thats league shit#and then i just kind of sit there. Huh#asks#Anonymous#obviously its a massive step up from league both aesthetics wise and like. as a cohesive narrative#i hate you vi undercut/dreadlocks you are so nasty#but i read like this short except drabble from her bio on the website and. look im sorry#i kind of like that she fucking sucks#it gives her a direction at least#like theyre trying to align arcane violet with the choices of a version of her that seems completely antithetical#but again i cant even get that deep into it we dont know how long her fucking enforcer phase will last!#a month? a year? who knows! we dont even know if she likes it#and LoL vi clearly revels in that kind of violence#idk something about her shittiness made her more engaging#whatever i hope in season two she loses so many fights its important to me actually#like its insane this is going to sound so fucking mean but i like her less bc she wins so goddamn much#i compare her to like. gideon nav obviously but also the protagonist of monkey man#and both of those things kind of emphasize those characters losing Hard. chapter 2 of gtn is her getting her ass beat#it just makes the wins later more satisfying#but idk maybe its supposed to be balanced by her emotional losses but the story feels so. removed from it?#spent like 7 years in prison we see none of it she comes out of there like she wasnt incarcerated in an adult facility since age 15#and now a girl she spent at the LONGEST a week with but probably closer tk 2-3 days is the same level of emotional import as her sister#SHAKING the writers i am not SOLD why is she LIKE THIS#cough. anyway
11 notes · View notes
crmsndragonwngss · 9 days
Text
Settled With theatrical sequences I hope the bleeding persists
3 notes · View notes
convoloutedinjoke · 1 year
Text
I think you could get Kim to quit the RCM by giving him a junker and a space at a communal garage. just like 10-12 other gear heads who will interact with him in a normal friendly way, the opportunity to both excel at something, problem solve and be part of a well defined in-group. give him that and an open carry license and eventually he'd maybe just get less invested in being a cop
30 notes · View notes
devouringbodies · 9 months
Text
What they don't tell you about the goth girl who bought all her decor at Spirit Halloween to the southern gothic taxidermy country girl pipeline is how annoying home decorating becomes :/
3 notes · View notes
pochapal · 2 years
Text
Tumblr media
associating the gold with kinzo's occultism...thinking thoughts here. thoughts that correlate to some of the more obvious darker political associations of mid 20th century western aesthetics married with certain strains of occult practice and then also considering the intersection of gold with all of these things.
18 notes · View notes
gigginox · 2 years
Text
re: lrb. this would be my team if i was a fairy type gym leader i think :]
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
5 notes · View notes
plastic-oasis · 11 months
Text
Tumblr media
Idk if I’ll ever make the homestuck x off au but this would be Elenor’s sign
1 note · View note
prokopetz · 4 months
Text
I think RWBY missed a trick by never really committing to the "shitty pre-rendered cutscene from a PS2-era JRPG" aesthetic that its early instalments were going for, you know? The cohesive visual identity it never found lives somewhere in that territory. Dial down those poly counts. Dither those textures. Introduce a character who dissolves into a welter of MPEG compression artefacts every time she moves too fast and that's her actual super power.
1K notes · View notes
kpop · 6 months
Text
Tumblr media
K-Pop Spotlight: DAY6
Come one, come all to a K-Pop Spotlight that is sure to dazzle and delight ’til the final curtain. This week, all eyes are on DAY6 following the release of their eighth mini-album, Fourever, and brand new title track, "Welcome to the Show." We caught up with the band to discuss their goals as they approach their 10th anniversary and their ever-growing connection to their fans through their music. Check out our full interview below!
Tracks like “Welcome to the Show,” “The Power of Love,” and “Get The Hell Out” seem to have very different themes. Can you tell us a little about how these songs relate to each other and what aspects make this album cohesive?
SUNGJIN: As we pursue the idea of being a 'band that sings every moment,' it seems like our albums, including the recent one, prioritize diversity in songs and situations rather than unity. Consequently, our albums contain various genres and narratives. However, there seems to be a commonality in most songs, depicting situations that everyone has either gone through or might experience.
Young K: First and foremost, I would say this album is a compilation of the best songs we could create. There's definitely a theme of love running through it. "Welcome to the Show," "The Power of Love," and "Get The Hell Out" all talk about the concept of love.
What goes into creating titles for DAY6 songs and albums, especially those that don’t come directly from your lyrics? Do you find it hard to condense the intentions and themes of a song into a title?
Young K: While there have been cases like that, all the songs on this album came from the lyrics. Sometimes, when choosing a title, we select the one that best describes the song—other times, we choose to give it a twist or make it more intriguing.
WONPIL: Naming songs involves a lot of deliberation. We often contemplate which title will catch the eye and capture the song's essence. Usually, we try to take it from a verse in the chorus. This can be a challenging part of the songwriting process.
Is there a creative project you’ve always wanted to work on but haven’t gotten the chance/found the time?
SUNGJIN: I'm very curious, and have a principle of "trying to experience as much as possible." There are so many things I want to try musically and personally, especially among the things I know but haven't tried yet.
DOWOON: I hope we can have a song that we can collaborate on with My Day, like a choir.
What does your work/studio setup look like? Where do you feel the most creatively inspired?
DOWOON: We try to keep the studio as tidy as possible and make it comfortable for practice sessions.
WONPIL: When working on songs, we talk a lot. We get inspiration from little conversations, joking around, sharing stories, and listening to music from various eras regardless of genre while giving opinions. We also try to build emotional connections with the songs. There’s a lot of communication going on. The songwriting process takes place in the studio of our long-time collaborator, composer Hong Jisang, with whom we've been working together since our debut.
How do you want to evolve as a musician/producer?
Young K: I want to be eagerly anticipated and awaited as an artist. Without those who wait for us, we wouldn't release or even step onto the stage. So I’m always thankful for My Day.
WONPIL: My biggest goal is to make good music for My Day and the public, so I think I'll continue to ponder. When working on songs, I pour my sincerity into them. I constantly strive to express this sincerity musically, fully capturing the emotions I want to convey. I hope to create songs that can still be listened to even after 10 or 20 years.
Design your own Tumblr blog: choose an aesthetic, a blog name, and would you be a frequent poster or lurker?
SUNGJIN: I think I’ll use it to catch up on friends' updates. For the blog name, THUMB BLUR sounds good to me. I might end up being a lurker who never posts.
DOWOON: Maybe a blog for plants? I think I'll post it like a diary.
Want more DAY6? Check out their new mini album Fourever and the music video for the title track “Welcome to the Show,” both out now!
668 notes · View notes
felikatze · 7 months
Text
THE ISLANDER EUPHRASIE THEORY: THE CRACK HEADCANON THAT RUINED ME FOREVER
HI. you might know me as the kingphie divorce guy. or as the guy who wrote the 6k ludonarrative essay. Today i am going to introduce to YOU @the-bitter-ocean's fantabulous ISLANDER EUPHRASIE THEORY!!!
DISCLAIMER
This post contains SPOILERS for ALL of In Stars and Time. INCLUDING THE ACT 6 SECRET!!
You have been warned.
ALSO!!!!
The original headcanon/theory is VERY MUCH Ocean's fantastic work! I am merely rehashing all the arguments for it that have been laid out across various chats into one cohesive thing people can look at. Also citations! Who doesn't love those.
WHAT IS IT?
Well, it's quite simple. It's the theory that Euphrasie, love of my life and Head Housemaiden of Dormont, is from the forgotten island, same as Siffrin and the King.
(Yes, this is why divorce AU exists.)
WHY DO YOU EVEN BELIEVE THIS?
Quite a lot of reasons, actually.
It's really funny
Let us begin with: the basics.
SUPERFLOUS AESTHETIC DETAIL
HAIR COLOR
Tumblr media
This is Euphrasie. She's very pretty. I love her.
You might notice several things about her, like her fantabulous white hair.
Well. What other characters have white hair?
Tumblr media Tumblr media
You have guessed correctly. The ONLY OTHER white haired characters with actual artwork are Siffrin and the King, both from The Island The World Forgot. Thus we can assume that it's a typical hair color for islanders. Makes it stand out very much that Euphie also has it.
(What about the beautiful one- sh sh sh he's blonde. He's blonde.) (Well, actually, considering that they are the only one who acknowledges that Vaugardians are also weird, what if he's from the island as well? Checkmate atheists.)
EYELASHES
(EDIT!!!!! FINALLY PUTTING THIS ON THE MAIN POST!!!
Turns out I was incorrect in this. Some characters (Mira, Isa) also have eyelashes on SOME portraits. The mentioned chars r still notable for Always Having Em, + the Loop lashes are like, literally intended as plot twist foreshadowing, but, hey.
That's what you get for writing essays at 1am.
IN RETURN!!! Someone pointed out to me [i forgot who sorry] that Euphrasie's capelet.... has stars on it!! It's speckled like the starry sky!! Now isn't that a neat coinkydink.)
(Original text left up because I respect my past self's artistic vision. And his lunacy.)
Correct. Eyelashes.
Going back to our portrait of Euphie, she is drawn with precisely three eyelashes. Why is this notable? Because Siffrin and Loop are.
So much so, that being drawn with three eyelashes, is specifically an element of foreshadowing to Loop's true identity.
Tumblr media
(squints at character portraits) literally no characters besides Siffrin, Loop, and Euphrasie have eyelashes? Oh my god. What? Nobody has eyelashes? What the fuck? (okay, some moments later: Mirabelle has eyelashes in some battle artwork, but these three are the only ones specifically with eyelashes in dialogue portraits, which is still incredibly odd.)
SPEAKING HABITS
(EDIT!!! Another Point that is Kind Of Off, in that other characters [e.g. Odile] also do this occasionally. Again, keeping the text for my creative vision.
In return I get to inform you that the King makes the "not so bright, Bright One" pun TWICE in different loops, thus implying the King likes puns. Take this as you will. That's been my psychic damage, buhbyeeee~)
Hey, so, you know when you talk to people in Dormont, a lot of the NPCS will have a nametag that just says "[something] One" right? Daydreaming One, Castle-Loving One, Beautiful One?
And I've seen people wonder, are these titles? Nicknames?
And I bring you this: Siffrin addresses these people with these epithets in his head, because they have no fucking clue what anyone's name is.
So Siffrin just naturally lapses into this style of nicknaming strangers.
Which two other people also do.
Bright one... ...... Do you remember? Traveling one! Are you done talking with your companions? Yes, wonderful, wonderful!
Funny little tidbit that these three characters all speak alike isn't it :)
Okay. With aesthetics out of the way, let's move onto the next tier of this iceberg:
THE MECHANICS OF FORGETTING AND BEING FORGOTTEN
I realize in the process of writing that we must outline the nature of the curse. What gets forgotten and what gets to stay?
The particularity that's important to us right now is: what people get forgotten?
All evidence points toward this: an entire person is only forgotten if they were physically present on the island when it vanished.
I'm pulling up two example cases to prove it: Siffrin and the Daydreaming One.
The thing with Siffrin is: we know he witnessed the exact moment the island vanished. And, very notably, Siffrin was in a boat.
You can get the dialogue that proves this only in ACT 2 in a secret room most people don't find on their first playthroughs, which is both very funny and very evil. Here's the dialogue.
Siffrin: "I ran away from home once!" [...] Siffrin: "And so I took our boat! Got to the beach, rowed away from the shore a bit. I was going to come back right away, I just wanted to scare my parents a bit!" [...]
Siffrin: "I started to row back towards the shore... And then, I... I... ..." Isabeau: ... Sif? Siffrin: (Woah! What?) "Um, yes?" Isabeau: Um... You were telling us how you ran away from home? Siffrin: "I... was?" Odile: You... Were. Bonnie: DID YOU FORGET WHAT YOU WERE TALKING ABOUT WHILE TALKING ABOUT IT?!?
Siffrin is from the island, but was not physically present when it disappeared. This resulted in Siffrin forgetting their entire identity, including given name and spoken/written language.
Additionally, this is confirmed via Word of God to be the exact moment the island disappeared, so here's proof I'm not reading into it:
Tumblr media
Shoutout to bibliomaniac's insane google spreadsheet for the easily searchable screenshot. god bless. Brinny, ily.
On the other hand, with the Daydreaming One, we have proof of a person who is not originally from the island, but was physically on it at the time of disappearance.
Siffrin: "Don't you have a sister?" Daydreaming One: I... I don't? I just said I'm an only child, silly!
(For her to forget someone like her sister, so easily... Her sister must've traveled to...)
Secondly, we know that remnants of the island were not completely forgotten immediately.
Memory faded gradually, starting with the ability to still speak and think about it with accompanying headaches, until it ramped up in intensity and everything is simply gone.
The Sparkling Diary in the library is more or less proof. Memory of the island was gone, but... people still remembered that they forgot something. People still knew what they were talking about, (an island north of Vaugarde), just without the specifics.
"Urgh. Also, Dad noticed no one can say the name of the island north of here anymore?" "I tried to say it yesterday and I got like the WEIRDEST headache for HOURS."
And Odile also remarks the following
Odile: We also know that people could remember that country clearly, before.
This will be relevant later. Moving on.
CONTRIVANCES
THE HOUSE'S OBSERVATORY
SO. The House of Change of Dormont has this funny little room on the third floor. It's an observatory. To look at stars with. When entering this room for the first time, Mirabelle says this:
Mirabelle: What...? Was there a room like this in the House? Y-yeah, I remember! Someone was working here... Studying... They looked like... ... Um... Sorry, I can't remember.
This reveals to us several things:
This room is innate to the House, and not brought here by the King's weird redecorating
Someone from the House was using it for study
All memory of who or what was studying and being studied was erased alongside the island's existence
Of course we can say, "yo, what if Euphrasie was using this room and just forgot?" but that is. a headcanon. I ADMIT! It is a stipulation
However, I find the general presence of the Island written all over the House incredibly interesting.
Inside the Observatory, there's a pile of papers with messy handwriting. You can't read these in until ACT 4. Even in ACT 4, you can't read them. But you do learn what's written on them.
(A pile of papers.) (It looks like someone was trying to write your country's name.)
Inside the observatory is also a globe. Upon repeated interaction in... act 4, i think, you get this:
(You see a spot on the globe where the paint has started wearing out, like someone kept dragging their finger on it.) (You drag your finger there too.) (Erased. You almost want to look for lightless paint.)
BOOKS
During the various quests to discover the truth of the loops, you run into a lot of books, written in the forgotten language. Now, Dormont is not close to the island. Dormont is not close to the coast.
Bambouche is. That's why Bonnie has heard about the island before and knows it was a big deal - they lived really close to it.
Bonnie (and then1): I think, I think my village was really close to it!!! My sister said it was all everyone could talk about for weeks!!! Mirabelle (anxious1): That's so frightening... I'm glad that whatever happened, she didn't get caught up in it!
Tumblr media
As we can see in this map, Dormont is in the southern half of the country, and very centrally at that, meaning it has basically maximum distance from all waters and ports. So why does this landlocked small town have so many books in this language?
These aren't just dry books, either. In Dormont's library, there's actually a translated version of volume 2 of The Cursing of Chateau Castle.
(You take the book out again.) (You can read its title, now...) (Your heart is beating, badump, badump, badump.) (It's...) (... A translated copy of "The Cursing of Château Castle", issue #2.) (You start laughing.)
CONCLUSION OF THIS SECTION
Islanders lived in Dormont. Maybe even multiple! We've established that whoever is in Dormont when it vanished would not simply disapper, instead
they forgot where they're from.
One day, the islanders in Dormont could no longer remember being anywhere but Dormont. Being anything but Vaugardian. The observatory fell into disuse, as the person studying there gradually forgot what they used it for, even as they desparately tried to hold onto it, boring holes into the globe, and scribbling its name over and over until its unintelligible.
And, in all likelihood, eventually that knowledge was just gone forever. They simply became part of Dormont, none the wiser to their own history.
Books slipped into cracks. Rooms fell into disuse. Nobody remembered to clean out the remnants.
Now. The real cinch of this.
Why, in particular, do I think Euphrasie is one of them?
Answer me this, then.
How does Euphie know what Wish Craft is?
1. How could she read it?
Euphrasie knew specifically that Wish Craft exists, when all books on it are written in a language nobody can read.
The book in the storage room? The diary in the room behind the star door? The book in the secret library? None of them are legible.
There are no legible records of Wish Craft.
2. What about the Favor Tree?
Euphrasie knew specifically that Wish Craft is related to the Favor Tree. It's also a Vaugardian practice to make requests of the Favor Tree, but they're just that - requests. Nobody thinks they actually have power.
Only Euphrasie does. She thinks it's the key to defeating the King.
(This is... A list of people who wished to save Vaugarde!!!) (You look around her desk, trying to find out more.) (Why would she record the people who wished to save Vaugarde?) (... There!!!) (It's a little notebook, jammed between random boring paperwork...) (In it, the Head Housemaiden talks about Wish Craft... How in the days before the King attacked, she noticed everyone was wishing to the Favor Tree for the same thing:) (To save Vaugarde.) (And she started wondering if this wish could be the key to the King's defeat, somehow...) (So the Head Housemaiden knew about Wish Craft!!!)
Except, when Isabeau talks about it...
Isabeau: Well, it's just a random big tree. But when you're a believer of the House of Change, the biggest tree in a certain place is called a Favor Tree! It's like, it’s the tree with the most power, so you can ask it things? As a favor?
He struggles a little to explain it. Almost, as though the tradition came from some other culture, imported into Vaugarde, and no one can definetely remember where it came from.
To note, here, is that the Favor Tree is hugely associated with Loop, and wishes in general. Wishing on a Favor Tree is such a hugely powerful ritual when executed correctly, that it caused the entire timeloops.
And I'm not even gonna break out citations to prove that Wish Craft is associated with the island. Come on. You know that. You played the game. It's required to beat the game.
If you haven't beaten the game, what the fuck are you doing here. Go back and play it, baka.
3. Something's breaking, failing, rotting
At the end of ACT 4, when Siffrin confronts Euphrasie about her knowledge of Wish Craft, Euphrasie is distinctly aware of this: the people of Vaugarde are wishing wrong.
It's true. All of Vaugarde wished to the Favor Tree, wished for us to be saved. We wished for a savior. A way for us to win against the King. And Wish Craft gave us the means to do it, didn't it? Made sure it'd work? [...] But... But something went wrong, didn't it? Something goes wrong, every time!!! [...] The only answer I can find... Is it's because we did it wrong. I don't know what happened But we must've done it wrong!!! None of us in Vaugarde knew the exact ritual, but-- But we must have done it so wrong, it broke, and it doesn't answer to us at all anymore!!! [...] I don't know, I don't know, I don't know!!!
There's only one person who knew how to make a Wish correctly. And he made it by sheer instinct. Something they could not place even if they tried. Just... a forgotten ritual, dredged back up by muscle memory. Something he's probably been doing since he's a little kid, something that's so backed into their habits they use Wish Craft to carve figurines out of wood.
To end, I leave you with this. Dialogue you get when you try to talk to Euphrasie again, before you talked to everybody else.
If you talk to me... REALLY talk to me... It's all over. What "it" is, I have no idea... I know... I can feel that... I couldn't change whatever comes next, even if I wanted to. But I know it is the will of the Change God. Or, no, perhaps... The will of something even bigger... ... Something will end, once you talk to me.
There is a way for Euphrasie to know all of this. To know Wish Craft exists, to be aware she's doing it wrong, but not knowing, remembering quite enough to get it right.
If she knew it all beforehand already.
570 notes · View notes
directdogman · 2 months
Note
Dogman, how do you write SO WELL!?!? I love all your characters and I need to know what/where you find inspo from...
Ha. Every writer is just someone who apes the creative processes of their inspirations. For video game writing specifically, there's two answers for me.
Toby Fox is always gonna be a huge inspiration for me. I've written plots and characters before and had to abandon ideas after realizing I'd accidentally written part of UT again. Even some of the ideas I used were undeniably inspired by UT in a subconscious way and ofc, I included several explicit references to UT in my last series. Toby's a very clever guy who likely pays very close attention to the art he consumes and tries to figure out how to maximize how much his work connects with his audience. Whatever his process is, it works.
The other answer is a lil funnier: Scott Cawthon, but specifically the legend, not the man. For context: Back in the earlier days of the FNaF fandom, people had a hyper-inflated view of Scott Cawthon's writing skills that largely came from how little of a presence he had back in those days. In the vacuum of Scott actually explaining his own process in detail, people got caught up in his genuinely creative way of hiding exposition in his games using cryptid and (then) unexpected methods, and a narrative formed (one that he's since refuted.)
While he never implied it tmk, fans broadly believed that he constructed these sweeping and complex narratives with tons of cohesive moving parts, with the games essentially acting like the mere tip of his lore iceberg. People even thought he wrote so much that he had whole games worth of lore outlined from the beginning! In the first Dawko interview he gave, he clarified that this wasn't the case and explained roughly what his process was (basically just outlining rough theme ideas + aesthetics for future titles.)
However, that legend made younger-me's mind run wild and any time I wrote a story, it became very difficult for me to not keep writing down ideas while completing the grunt work that followed me finishing my scripts. When I finished DSaF 1, I already had DSaF 2's draft written and by the time 2 was done, I had enough lore for a 3rd game on paper (and a lot more stuff that I didn't use.) By the time three was out, I had pages upon pages of unused concepts/story ideas and more or less just had to decide to call it quits or else I'd be pumping out entries forever!
That's why if you go back to those older games, there's references that directly refer to future plot-points in pretty casual/easy to miss ways. (Like Henry's mention in DSaF 1, Dave being heartless in DSaF 2, Jack being soulless in 1, and even Blackjack being Jack's soul in 2. Most of 3's major plotpoints are implied somewhere in 2 and some of 2's in 1.)
DT is much the same. By the time I finished writing it, I had fairly detailed drafts for arcs for each of the characters, some early material ended up getting completely recontextualized (and even modified in small ways to not conflict with the wider ideas I came up with.)
I get really into writing my stories/characters and I always wonder exactly how things ended up where they are, what characters think about but don't say, etc etc. This is why I have an obscene amount of Crown lore that I have very little to do with rn (since he impacted the whole world so deeply.)
This extra stuff also includes plenty of sequel material ideas, though I didn't think I'd even get a chance to use them since DT performed pretty meagerly before the big release and I was expecting to have to move onto something new. Though it turned out that Scott didn't actually write his games this way (by his own admission), it's the correct answer for what my core writing inspiration for writing game narratives is.
Hope this helps!
176 notes · View notes
markrosewater · 3 months
Note
"From a big picture, Magic excels at creating variety and does poorly at consistency."
I would argue that historically, it's done well at both. Variety and consistency are not opposing concepts; you don't need to sacrifice one for the sake of the other. Ravnica, Theros, Zendikar and Bloomburrow are all very different places, but they're easy to see side by side. You could take a character from each of those planes and put them in a story together, and they would all be very distinctive, but none would feel out of place. Put someone from Duskmourn in that lineup, and they'd stick out like a Ghostbuster in Middle Earth.
The complaints aren't from people who, as you seem to be implying, dislike variety. They just think that even in a very varied setting, you can still have cohesiveness, and Duskmourn's aesthetic breaks the cohesiveness that Magic has actually done very well at previously even with its great variety (there are other reasons people may dislike it as well of course, but that's most relevant to this point).
There are people who thought Ravnica *did* break the mold of what Magic was. A city? Core fantasy is not urban.
There are people who thought Theros *did* break the mold of what Magic was. Theros borrowed too heavily from an existing mythology. Magic is about creating its own things, not being influenced by non-fantasy real world sources.
There are people who thought Zendikar *did* break the mold of what Magic was. It leaned to heavily into adventure tropes and not enough on basic fantasy.
There are people who thought Bloomburrow *did* break the mold. It was too cutesy and didn’t have the gravitas of a real Magic set.
The idea that the thing you felt went too far is the actual thing that went too far is what everyone believes when we stretch to a place that they aren’t comfortable with. But that place varies from person to person. And more importantly, it changes as the game adapts.
Innistrad was once the world that went a step too far, and now it’s the thing Duskmourn is being compared against as the sign that we went too far.
Magic has since its beginning changed and adapted. And it’s always pushing into new territory because that’s what it means to change and adapt.
That doesn’t mean every person is going to agree with everything we do. It’s fine to not like something, but please be aware that for each player who felt we went too far, there are many others excited by what we’re doing.
My point when I say “we do poor at consistency” is that there’s no definitive dividing point. There’s not a clear line in the sand where this side “is Magic” and this side “isn’t Magic”. That line varies person to person.
The reason we have 27,000+ cards is so that each person can focus on “what Magic is” for themselves.
170 notes · View notes
ganondoodle · 3 months
Text
( elden ring dlc spoilers )
(sort of personal rambling post about my feelings about it, not looking for lore discussions)
its so obvious to me that base game radahn and dlc radahn are two entirely different entities really
one is a nigh mindless mess of what remains of a respected and once, and still in a way, very powerful general, like a tragic memory of what once was, even in this zombie like condition you can get an idea of who he was, even if only a little bit, the way he fights in synch with leonard for example
the other a recreation of him but like it was made by someone who didnt know him at all, shallow and surface level, either unintentionally so bc he really didnt know him well (and didnt care to get to know him) or intentionally made into somethign that fit miquellas IDEA of him, who he wanted but not who he really was, it shares name and design traits, to some degree fighting style, but it lacks "him", he has no voice, no shift in expression, he does whatever miquella wants, a perfectly obedient, silent, animated statue (even more obvious in second phase ...)
i mentioned it in a previous post but even his changed designed feels strangely off, basic elements are there (red hair, yellow eyes, golden lion theme) but it lacks cohesion (imo), like an action figure not a real person, its shiny and cool looking but doesnt make sense for him, he even has the sixpack armor thing, and overall a roman aesthetic to him, mulitple braids in his hair (a trait of miquella), useless swords hang around his waist, arms exposed, overall incredibly thin compared to base game radahn (be it just the armor or not), like designed by someone who has no or little idea of how swordfight works, almost .. childishly cliché
and yes, the fact that leonard is entirely missing is significant in my eyes, he is very important to radahn, its one of the few things we actually know about the real radahn, but miquella probably either didnt know or doesnt care, he doesnt care about leonard, of course he isnt here
"promised consort", promised by who to whom? if miquella, perfect little miquella, says it is promised to him, it has to be true and good and no one would would dare suggest hed lie (i dont think radahn would like that title either, ...like even his title in the end isnt about who he really is)
its all about what miquella wants, his perspective is told to you over and over- what radahn wants, his perspective, what he believes in doesnt matter, radahn doesnt matter, the only thing that matters is how he can serve miquella, how this idealized, silent puppet that is nothing of himself apart from basic design traits and name obeys miquella
by rot or by miquella, just a mindless toy whenever you see him
and it just makes me sad and angry ......... its tragic but so much so that it borders on cruelty for crueltys sake, it was never about radahn :(
141 notes · View notes
gatheringbones · 10 months
Text
[“As history has shown, and as I was at the time experiencing, a strap-on can be sexy, but it can also be a failure and a threat. It draws attention to how contradictory and fragile our definitions of male and female are, and how tightly we cling to them, even in relationships between women, where gender and sexuality are more flexible.
I think it’s important to look at how this played out, not just in the history of straight men policing lesbians but in the lesbian community policing itself. In the 1940s and 50s a bar scene began to develop in cities across the country, marking the first time when lesbians, particularly working-class ones, gathered publicly and in large numbers. During this time a butch/femme culture developed that included strict codes of dress and behavior both in and outside the bedroom. Butch women slicked back their hair, wore suits and jeans, and were, generally, the “givers” of sexual pleasure. Femme women wore dresses and makeup and were the “receivers” of sexual pleasure. In some ways, this culture was liberating, as it represented a powerful, cohesive group aesthetic and safety in numbers. Especially for women who actually identified as butch, it was also a chance to finally adopt masculine dress without being seen as failed or dangerous but rather as sexy and loveable. For others this culture was a trap, pushing women into restrictive sex and gender roles in the same ways heterosexuality had. It is by no means the only lesbian aesthetic, but I think part of the reason it has stuck around for so long in the popular imagination as the way lesbians are is because it allows straight people to again see themselves as the center of the sexual world.
In either case, strap-ons were not widely used, or at least not talked about. In Boots of Leather, Slippers of Gold, a book that documents the lives of Black and white lesbians in Buffalo, there is a pretty exhaustive set of interviews about sex acts and terminology, but no one mentions owning, liking, or even trying sex with a strap-on. Indeed, the one mention of a dildo is one of bewilderment as Vic, a self-identified butch, talks about her friend pulling her into the bathroom to show her the new strap-on she got. “Jesus, she whipped this thing out . . . I’m supposed to be butch and my face felt like a neon sign. I could feel the embarrassment. How do you admire a dildo? No seriously, what do you say?”
Butches in the book took great pride “in their own hands and their ability to please,” which “did not dispose them to think that a dildo would improve their lovemaking.” It’s interesting that they considered the dildo less potent and successful than hands. This could be read as displacing the power of the dick, but, coupled with the silence surrounding strap-on use, it also points to a greater fear about the lesbian body. How regulated and small it had to be to exist. How easily it could be diminished by something outside itself, or destroyed altogether.
In the lesbian radical feminist movement of the 1960s and 70s, there was also a great deal of attention focused on creating distance from dicks. Jill Johnston argued in A Lesbian Nation that the only true road to female liberation was the conscious “withdrawal at every level from the man to develop woman supremacy.” This meant that not only butch/femme dynamics but also penetrative sex were out. Anne Koedt developed the theory that the vaginal orgasm was a myth perpetrated by Freud in order to center male sexual desire for penetration, though her evidence for this was a study done by Kinsey—a man—that found the vagina was not particularly sensitive to touch. True orgasms, Koedt argued, only came from the clitoris—even though she interestingly also called the clit “the female equivalent of the penis”—so if women wanted to have enjoyable sex there was no need for penetration, only clitoral stimulation. Andrea Dworkin went so far as to call the penis “a hidden symbol of terror” and argued that “violence is male, the male is the penis.”
Dorothy Allison writes about the effects this had on herself and other lesbians at the time. “No one admitted to using dildos, wanting to be tied up, wanting to be penetrated, or talking dirty—all that male stuff . . . my lover wanted us to perform tribadism, stare into each other’s eyes, and orgasm simultaneously. Egalitarian, female, feminist, revolutionary.” In attempting to free themselves from the penis, in many ways radical lesbians ended up reinscribing the power of the dick and sacrificing the range of sexual pleasure they could experience in the process.
In a counter to this, the lesbian sexual outlaws of the 1970s, 80s, and 90s argued that dildos were actually great, not problematic, but primarily because they didn’t reference the penis at all. Some even argued that wearing a dildo turns a woman into a cyborg, not woman, man, or even human, just a body involved in the mechanistic movements of giving and receiving pleasure. While there is something freeing about this argument, as it gets us out from under the idea that we can’t talk about strap-ons and that a woman wearing a strap-on is only trying to make up for a never-ending lack, it still bypasses the sticky, complicated reality of the gendered/human world we live in and the simple fact that sometimes lesbians want strap-ons to look like penises.
All of this begs the question: can a dyke wear a dick and just have some damn fun?”]
amy gall, from my dick, your dick, our dick, from wanting: women writing about desire, 2023
463 notes · View notes
savkirschtein · 6 months
Text
AOT character & their personal fashion styles
Tumblr media
characters : Eren Jaeger, Mikasa Ackerman, Armin Arlert, Jean Kirschtein, Connie Springer, Sasha Braus, Marco Bodt
warning: all of these are just purely based off of my personal insight and views of the characters and how i think they’d dress today
🪩🥡🪐🎸🎧
Eren Jaeger: 🎱🌪️🩻⛓️
based off of season 4 Eren
i picture Eren in todays world really rocking with a minimalist street style
he’s all for comfort and breathability in his clothing and his style reflects that
a closet full of loose fitting boxy t-shirts
LOVES the cold months so he can layer his hoodies and leather jackets
while also sporting the slutty tightly fitted black shirt grey sweat pant combo every now and then
maybe even just walking out his apartment with a wife pleaser and baggy jeans on as a fit alone
all paired with sneakers, small silver hoops, and a chain of some sort
Tumblr media Tumblr media Tumblr media Tumblr media
Mikasa Ackerman: 🍒💿📷🃏
we all know for a fact that Mikasa can DRESS
she just has an eye for fashion and has a unique style of her own
one that isn’t over the top, in terms of being a spectacle, but just well put together and tailored to HER. a girl you 110% give a second glance
she is a girlie who LOVES wearing any skirt whether it be long, midi, mini or knee length she LOVES them
most of her pieces are pretty free flowing with lots of different silhouettes
absolutely loves a good leather boot, pair of mary janes, or platform loafers
she literally could wear a trash bag and make it look like it’s the next trend
and has a huge collection of baggus
Tumblr media Tumblr media Tumblr media Tumblr media
Armin Arlert: 🎧📘🍵☁️
Armin will literally never be free of the soft light academia aesthetic
the cable knit sweaters, soft cardigans, and sweater vests will forever have a hold on him
but what college boy Armin loves more than anything is a good quarter zip or quarter button up
or a nice casual white and blue striped button up
almost all of his clothing is soft and warm materials
definitely withholds the cute boy in the library title
Tumblr media Tumblr media Tumblr media Tumblr media
Jean Kirschtein: 🪐👁️‍🗨️⚡️🌉
will live and die on the hill that Jean is a Carthartt guy
his look is a casual-relaxed but clean one
he’s all for clothing that is durable and will last him forever
Jean’s style is honestly super basic but NOT boring
although Jean’s style isn’t one that is made to make it hard to look away from its one that really just compliments him well
loves a good hefty Dickies or Carthartt jacket, basic white t-shirt, or a loose button up over a tank top
while wearing a variety of rings, with small hoops and a chain
his clothes compliment his strongly built and lengthy body well, which is why although they are basic, it isn’t boring
Tumblr media Tumblr media Tumblr media Tumblr media
Connie Springer: 🎧💽☄️🩻
Connie is a literal fashionista
he probably is tiktok famous for his fit check videos and adventures at the thrift stores
the street style aesthetic was MADE for Connie
knows how to put pieces that may not look ideal together into a cohesive fit
LOVES JORTS and swears he made them trendy again
and wearing jerseys of teams he has no clue of , but it’s for the fit so who cares
Tumblr media Tumblr media Tumblr media Tumblr media
Sasha Braus: 🍰🪩🗽🧸
the DEFINITION of downtown girl or coming of age movie in a city aesthetic
Sasha lives for the nostalgia of 90s pieces and it shows in her clothing
comfort is also a huge factor that plays into Sasha’s outfits
color is another component that makes Sasha’s outfits HER outfits
LOVES a good brown leather jacket
Sasha honestly though has a hard time sticking to just ONE specific style and will wear whatever feels good for her
Tumblr media Tumblr media Tumblr media Tumblr media
Marco Bodt: 🍙🪴♠️🍊
Marco is a soft boy at heart but he’s traded in the traditional sweaters vests for hardy collared jackets
he absolutely LOVES PLAID
and loves layering his button ups with his worn out thrifted jackets
has a more warm palette in terms of colors and leans more towards earthy tones
super casual in his shoes though sticking to good tried and true high top converse, sambas, or loafers if he's feeling fancy
Tumblr media Tumblr media Tumblr media Tumblr media
270 notes · View notes
cafejulii · 1 month
Text
Kurapika being deemed by the hxh fandom as one of, if not the most, aesthetically pleasing character in all of hxh is ironically hilarious to me.
While I agree with this sentiment to an extent, as someone who is very keen to elements that make up an inherent sense of asethetic, canonically speaking; it should be expected that Kurapika has almost everything that would go against having a cohesive one. If anything, I am in firm belief that the main reason why he holds such a title is due to the manga covers along with the elegantly crafted filler added in hxh 1999 in which depicts the suffering intertwined with the discovery of his nen ability in such an artistic manner, which then created the baseline aesthetic for the lovely artists of this fandom to further expand upon.
Tumblr media
But outside of this? Even so, many hxh fans still agree that he holds a sense of aestheticism to him. It truly does not matter that his color palette is all over the place, or that he would absolutely not care for style, and that, when not his cultural attire or a suit; he dresses as though he had walked into each of his friends closet's, picked out one item from each one, and wore them all together and called it fashion. (They absolutely do not match at all and Killua would absolutely have a stroke at the sheer sight of such grievous combinations).
Specifically talking about these 2011 official arts in which he is one step away from becoming Armin Artlert. (Even complete with the seagull)
Tumblr media Tumblr media Tumblr media
Either that, or he dresses like a recently divorced wine mom. Or a butch lesbian. Not to feminize him in any way of course. It’s just the observed truth. It’s just the, pure, unavoidable reality when you dress in those particular color combinations, wear flannel or an oversized sweater, and have that oh so particular “fuck ass bob.”
Specifically talking about these 1999 official arts. A friend of mine had pointed out to me that the one on the right reminded them of Major Hughes’s wife from FMA and I couldn’t stop laughing. Poor 1999 official art Kurapika they did him so wrong.
Tumblr media Tumblr media
Though there also many instances in the 1999 official arts in which he does a complete 180, and dresses as though he were the most insufferable character in a shitty 90’s mafia movie. While yes, in the manga, he is technically a mob boss as of now, I genuinely could not fathom watching the absolute mess of succession war unfold with a straight face if he dressed like this.
Tumblr media
Yet even still, we have a multitude of artists making the most breathtaking artworks that depict him in agony while holding the eyes of his people almost as if he were some sort of sacrilegious patron, a lot of which are usually inspired Catholic/ Orthodox paintings. (I love these types of arts so much)
Now thinking about it, I suppose, maybe he is so aesthetically appealing because he is an androgynous presenting man with heavy backstory that has many symbolic ties to Christianity as he is representative of Lucifer in juxtaposition to Chrollo who is seen as this twisted version of Jesus Christ. And as we know, it was Lucifer who was considered to be the most “ beautiful of all the angels.”
But anyway, I digress. Bro is just ethereal. Congratulations togashi for creating a character so intentionally-unintentionally aesthetic.
(also this is very much a shitpost please I beg don’t take this seriously at all)
112 notes · View notes