Haaayy can you tell us more about your au where branch finds cooper's egg?
Hiiii!! Thanks for asking! And of course :)
lol turns out I had a lot more thought out. Fair warning, none of this is concrete, this was thought up a while ago and uhhhhh… writing is not my strong suit lol
In this au I had debated whether to make copper a little bit younger, I already hc him as the youngest of the snack pack so idk if its needed lol.
While in the beginning of making his bunker, branch (who’s maybe 7??) would travel farther out into the forest and gather supplies to build when he stumbles on what looks like an egg? Just in time too, ‘cause Coops pops out like in twt, does his little groove, & then proceeds to flop over to nap (being baby is tiring work).
Branch is just ??? cause like what?? Baby? Way out here in the woods?? Why does the baby have 4 legs??? Why is said baby all alone? And that last part makes b pause for a sec bc where’s his family? Did he lose them? Or is it even worse…was he left behind? (He might be projecting a lil).
Cooper and Branch proceed to live where other kids w/o families go. Caretakers try to care for cooper & he is not having it. After all, branch is the first person he’d ever seen, was the first person who’d carried him. He’s imprinted on branch and whole heartedly believes and he is his family. So if C needs to be taken care of B has to be there. It goes on long enough that the caretaker decides it'll just easier if branch helped take care of him; and who knows maybe he'll regain his color being around such a happy little goober.
At first, branch doesn’t realize how much he means to C and assumes his attachment will fade. After all why wouldn’t it when he’s being doted on by warm and cheerful trolls. But nope! Whenever the caretakers aren't taking cooper around the village, Cooper is always following Branch. Around the pod, and through the woods. Branch looks out for him, talks to him, teaches him what he can, and even plays games! I think the fact that branch has been a part of Coopers whole life gives him a sense of obligation perhaps like a big brother?. It's easy to be open to him.
All attempts to foster Cooper are unsuccessful. It's not that Cooper doesn't match the family, it's that he just doesn't want to live with them. Imagine a foster family having the time of their lives singing & playing around & when the time comes Cooper's like 'I had a lot of fun today! Time to go! what?? Stay here? be a part of your family? ...Nope :D
When the time comes that the bunker can feasibly house him, (preteen?) Branch packs up what little he owns, and prepares to leave that night. It's not like the anyone at the orphanage would chase after him. Well, except for one trolling.
It's been years, long enough that their bond is strong, they're brothers in all but name. At least unnamed on branch's side, he kind of refuses to acknowledge it.
Anyway- Branch waits until everyone falls asleep and sneaks out. He doesn't even make it out of the room lol. One foot out the door and a sleepy voice is asking him where he's going. Branch just says he's going to the bunker, that he'll see him soon, it won't be forever you see what im trying to parallel? and it's true. It's not like he's leaving to who knows where. Cooper just nods & yawns out a "bye, see you later". Love me a parallel
Branch lasts an hour or two in the bunker. He's on edge the whole time, racked w/ guilt. Has a little mental spiral until there is just one loud thought of 'what am i doing? there's someone waiting for me' and runs back.
In the joined room, Cooper fell asleep on branch's bed waiting for him. So making sure not to wake him, Branch rests coopers head on his lap. Leaning against the headboard Branch just stares at his vest left at the end of the bed & has a moment of clarity. Like oh, that's why i felt terrible, i left my little brother behind. (Keep in mind that no, he didn’t really do that, but he’s a kid and that whole ‘see you later’ really shook him so he’s making some jumps in logic)(there some projecting happening as well)
So yeah, gained a brother!! yay!!! Cooper beat you to that revelation yeeaarrrss ago lol.
One thing I like about branch being a big bro is this idea that the more he learns about what it means to be one, the less he can understand his brothers. And are they his brothers?? Over the years it’s not looking like it.
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so its like they have the same mannerisms when they talk and move + the same twitchy defensive anger + the same cadence of voice + they enjoy similar hobbies + they are leavers in the dead of night (metaphorical) when they get scared + something something sins of the father. and jess had never ever met his father til he was 18. hm. however
like this is as on the nose as it gets. surly + angry + uncomfortable in kooky social situations + incapable of displaying affection unless its in weird convoluted awkward ways (the chuppah. the diner care package) + trying really hard at loving and being kind without it feeling like skinning themselves alive
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literally im not even close to kidding one of the best things you can do if you encounter a baby bigot in the wild (a child or young adult who had clearly been indoctrinated by hatred and fear (specifically evangelical flavor)), is to be kind to them. there is nothing that cracks that worldview faster. if you listen to people who escaped that life and ask them how they got out, a lot of times it’s because when they were a teenager or young adult, they met people from outside their immediate community and realized they were just regular human beings.
like don’t put yourself in danger or anything but really truly really it does make a long term difference a lot of the time if you’re nice. it’s just that you don’t get to see it because the unlearning takes years.
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On the topic of ‘bad mascot horror video games for kids’ the exception to the rule (or rather, something that understood the assignment) would be My Friendly Neighborhood.
I don’t want to spoil anything if you haven’t booted up the game before, but just…don’t be fooled by jumpscare compilations or the character design. From the opening cutscene this game grabs you by the fucking throat. The mechanics have thought put into them, the voice acting is top notch, and christ the fucking story - a complete story, one that has an end that isn’t promised in future ‘chapters’ or left ambiguous.
Yes, it has jumpscares from goofy muppet monsters, but they’re not cheap tricks. Once you learn how the game works they’re easy to avoid or at the very least anticipate - not to mention they’re survivable with the healing mechanic. And just when you think the scares are done, when you’re well into the game and have all the tools you need to navigate around potential jumpscares, the final act dunks you into the deep-end with the actual horror and nightmare fuel puppets.
I’m not sure how much the game as a whole qualifies as ‘horror,’ but it’s certainly being lumped in with the Whatever-Mascot Horror Game of the Week genre. Which is a shame because My Friendly Neighborhood is leagues ahead of those other games. It has more in common with survival horror than it does with mascot horror in terms of gameplay and tropes. It’s literally just the ‘monster’ designs leading people to assume its another Poppy Playtime clone complete with half baked story and repetitive, unimaginative gameplay loops. And that’s so far from the truth -
My Friendly Neighborhood is like if Sesame Street and Resident Evil had a beautiful muppet baby that opened its eyes to have an existential crisis when confronted with the horrors and apathy of modern capitalism.
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Idk if it's just me but Lois calling Clark 'Smallville' in MAWS never seems natural? Like, it feels forced? Idk. Like just another thing off the Superman adaptation checklist and they gotta do it because the old show did.
YES ACTUALLY!! It felt very "well the fans are expecting Lois to call Clark 'Smallville' so she better do that" instead of being an established city girl + country boy dynamic like in STAS (MAWS doesn't have this dynamic at all). STAS!Lois considers Clark a country bumpkin and judges him for it. Meanwhile in MAWS it just sorta happened for the sake of a reference.
Many things in MAWS felt this way. Like Jimmy calling his persona Flamebird (that's random? oh that's a superhero mantle name reference), Ivo naming his suit Parasite (what idiot names their suit something so un-brand friendly and gross sounding?? oh it's a Superman rogue), the existence of newsie kids (why do we somehow still have child labor in this futuristic Metropolis with robots and holograms? oh it's a nod to outdated characters at the expense of plot and logic) all for references to the comics that take you out of the experience. It's intrusive instead of being smartly integrated.
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