I just learned there's games that use cootie catchers/fortune tellers as their primary mechanic! Any recommendations??
THEME: Cootie Catcher TTRPGs
Hello friend, I have a few options for you, as well as a way for you to make your own!
amimir, by vapordruid.
WHAT DO CATS DREAM ABOUT? ~
Discover it playing this solo story-game where you, as an indoor cat who shares a bond with a fellow cat. Dream alone or together, guided by a cootie catcher/paper fortune teller with evocative prompts and different ways to interact with the paper toy.
This looks like an abstract game that you have to put together yourself before you play it. From what I can tell, much of what is inside the cootie catcher is abstract, so it’s meant to be a tool to fuel your own imagination, rather than a way of providing narrative structure to your play. The concept is absolutely adorable!
Slender Threads of Freqs and Fortune, by satah.
Using a deck of cards & a cootie catcher paper fortune teller, you're going to generate a series of pieces of information, then act on them. Whether you're low on time, money, access, or some other resource, the circumstances of your mission mean you don't have the privilege of verifying most of it before you have to use it.
This is a cyberpunk game about someone who has modified their body to be able to open themselves up to radio waves. This someone is called a Freq. The issue is, that you can’t slow down to figure out whether the data you’re receiving is truthful or helpful or both - so you have to leave things to chance while you’re in the middle of a mission. You can play this game solo or with a group - what you’ll need is a deck of cards and a print-out of the game document, so that you can turn it into a cootie catcher.
Fire Sauce Fever Dream, by The Space Jamber.
Based on the feeling of being That One Guy™ enjoying themselves in Taco Bell in the year 2000, Fire Sauce Fever Dream guides players through creating and journaling their own Bell-inspired memories over four courses of play with a Cootie Catcher in place of dice. Players can choose to extend their fever dream as long or as short as they like -- after all, who's to say how long we should savor those flavors?
Taco Bell is off today, and your character will have to navigate whatever’s going on as they navigate their four-course meal. It’s also meant to immerse you in the memories of eating inside a Taco Bell. If you want a chance to stretch your imagination (or your memory), you should check out this game. If you bought the TTRGPS for Trans Rights in Florida Bundle - you already own this game!
The game is built off of the FOLDS SRD by Fleet Detrik, a game engine designed specifically around cootie catchers! If you have your own idea for a game that would run off of fortune tellers, you should check it out.
How to make a paper fortune teller that always gives bad luck
Step 1: Make a normal fortune teller
Step 2: Write the bad luck results to be on opposite/paralell sides
Step 3: Write answers with an even number of letters on the flaps containing the bad luck results (or anything that guarantees an even number of flaps)
Step 4: Write answers with an odd number of letters on the flaps containing the good luck results (or anything that guarantees an odd number of flaps)
Step 5: You can write anything on the outer flaps, It doesn't matter
Step 6: You're done, you now have a fortune teller that only gives bad luck
To fix results to anything else, replace the bad luck results with whatever results you want to be fixed
This started off as a little project at work and ended as a lovely screen printed cootie catcher! My extra were added to my friends Halloween gift bags
Oh you know, I'm just a little late to Tuesdays prompt, no problem... /s
Yall remember those paper fortune tellers? (I called them cootie catchers for some reason) I remember making a lot a while ago and here's one of them. It doesn't tell your fortune but it will bite you. Good enough, right?
My mind's wandered off, what was today's prompt supposed to be again?
rules: make a new post and share the last line/s you wrote.
i wrote just over 400 words today, more than i have probably written over the last 30 calendar days combined, which proves that through the power of diet coke and medication all things are possible, amen. anyway, as promised, my last line:
Real art is one thing—a secret he miserably supposes little worth keeping, now—but everyone did fortunes. Sometimes even if they had not a jot of art else.
do you know. how much i used to care about the french braid problem. do you see even in this sentence how i insist on using the word 'art' instead of 'magic' for this exact reason. do you know what kind of idiotic neolithic timekeeping systems i came up with to justify keeping the word "hour," not even one chapter ago.
but sure. yeah. skrael knows what an iota is now. go crazy \o/
tagged by: @sidhewrites
tagging: @babblish @niemalsetwas @di-devil @slic3d--br3ad @falling-hand-in-unlovable-hand @sidhewrites (whenever you want to do it again), and... you !!
Okay so I just googled to see what this thing from my childhood is called for a post I'm thinking about doing and the names for it are so freaking different.
Cootie Catcher is so fucking stupid that I love it.
Like Mammon, do you wanna play with my Cootie Catcher? It can tell you if you're gonna be rich 😂