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#derelict audio drama
ghostflowerdreams · 6 months
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Audio Drama Recommendations, Pt. III
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Click here for part one and here for part two. Recently, I've been drawing a lot, which gives me plenty of time to listen to audio dramas and podcasts. These are the ones I liked the most and found entertaining enough to recommend to others. This is not in any particular order, either.
The Green Horizon – is a sci-fi comedy drama created and written by Paul Walsh. It is sponsored by Faustian Nonsense, an indie entertainment network. It currently has three seasons, with each episode being about 20 - 30 minutes long, but later on it increases to 30 - 40 minutes. A fourth season is said to be coming out soon as well.
It is set in the year 2261, and it focuses on a ne'er-do-well Irish space captain and his rag-tag crew, as they traverse a war-torn Galaxy in search of fame and fortune. [ONGOING]
It was a little chaotic and rough at the beginning, but it does smooth out and become more polished. I can definitely tell that they up their game with the improved sound effects and production quality. The voice actors and the writing for the audio drama does an excellent job at bringing their characters to life, which made it very fun to follow along.
If you like Firefly, Red Dwarf, Orville, Cowboy Bepop, and so on then I think you may enjoy this too.
DERELICT – is a sci-fi narrative audio drama from award-winning science fiction author J. Barton Mitchell, and produced by Night Rocket Productions. It currently has one season titled FATHOM, which consist of 10 episodes with each one ranging from 40 mins to an hour, mostly the latter.
Something has been found at the bottom of Earth's ocean. An ancient artifact that can only be described as a giant door, inset into the sea floor. It becomes known as the Vault. A gigantic enigma, buried and forgotten...nineteen thousand feet down.
To study the artifact, the galaxy's most powerful corporation, Maas-Dorian, has built a massive, self-contained, secret laboratory base surrounding it, named FATHOM. It's objective: unlock the secrets of the artifact and discover what it holds.​ But some mysteries should remain buried. And some doors should never be opened... [ONGOING]
DERELICT started as the first project set up as a kickstarter. They produced one episode to entice backers, but then the pandemic happened, and they didn’t raise enough money for the rest of it. Instead, they worked on a prequel season called FATHOM. It's where the story really starts, and I highly suggest you listen to it before listening to "DERELICT E1 - Through the Gate."
I hope they redo the DERELICT's first episode because there's a bit of disconnection from it and FATHOM. For example, Sarah and Agent Blayne already know each other. She mentions it to the others, but the conversation they have with each other doesn’t make it seem that way.
Never mind. I apparently confused this Sarah with the Sarah in FATHOM. Can't blame me for thinking that when I heard the name Sarah and that she was already familiar with Agent Blayne.
Deviser – is a sci-fi horror audio drama created, directed, acted and produced by Harlan Guthrie. The same creator of Malevolent. It's a 7-part limited series, with each episode being about 20 mins long.
Son wakes up aboard a spaceship bound for earth in an effort to recolonize. What he discovers, however, will change everything he knows about his world and himself. [COMPLETED]
It's not for everyone, so please do not ignore the content warnings because there's graphic description of violence, self harm, body horror, gore, animal death/being hurt, and what not.
Victoriocity – is a detective comedy audio drama written by Chris and Jen Sugden, directed by Nathan Peter Grassi and produced by Dominic Hargreaves. It is an entirely independent production. It has two seasons, containing 13 episodes in total, and each one is about 30 to 45 minutes long. There's also a feature-length special and a up-coming third season with the help of a kickstarter.
It is 1887 in Even Greater London, an alternate steampunk Victorian London, where Queen Victoria reigns even after being assassinated eleven times, thanks to the wonders of modern science.
In this vast metropolis, Inspector Archibald Fleet and journalist Clara Entwhistle investigate a murder, only to find themselves at the centre of a conspiracy of impossible proportions. [ONGOING]
It's put together so well, and I see why people say it gives off strong Douglas Adams and Terry Pratchett vibes to it. So if you like their works, then I wouldn't be surprised to hear that you like this too.
Impact Winter – is an apocalyptic vampire audio drama created and written by Travis Beacham (Carnival Row, Pacific Rim). It has two seasons containing 22 episodes in total and each one is about 17 to 30 minutes long.
“They came after the impact and the firestorms. When the sun went dark. Like they’d been there all along. Just waiting.”
In the British countryside, a band of survivors forms a resistance in the fallout shelter of a medieval castle. Darcy is a battle-tested vampire hunter who is at the front line, leading the charge to save humanity. Meanwhile, her younger sister Hope wants life to return to normal so she can go above ground and know what it’s like to live again. And she just might be willing to risk it all. [ONGOING]
It has a stacked cast led by Holliday Grainger (Cinderella, Great Expectations), Esme Creed-Miles (Hanna, The Legend of Vox Machina), Liam Cunningham (Games of Thrones, Hunger), Himesh Patel (Station Eleven, Tenet), David Gyasi (Interstellar, Carnival Row), Caroline Ford (Carnival Row, Nekrotronic), Chloe Pirrie (Emma, Carnival Row), and Bella Ramsey (Games of Thrones, The Last of Us).
This reminded me a lot of the film 30 Days of Nights (2007) with a little bit of Reign of Fire (2002), which were both fun films to watch. I think if you like those two, especially the former, you'll enjoy this or at least be entertained by it.
A Voice From Darkness – is a scripted paranormal horror audio drama. It is written and produced by Jac Rhys. It currently has two seasons, containing 20 episodes in total and each one is about 20 to 30 minutes long. It also has 7 bonus voicemail episodes and 15 Patreon exclusive episodes which are longer than the main episodes. A third season in the works as well.
Join parapsychologist and radio broadcaster Dr. Malcolm Ryder as he helps those who suffer the supernatural, paranormal or otherworldly problems on his call-in radio show. It is also interspersed with segments, one of which is called 'Today In Odd America' that delves into the origins of a holiday, local traditions, and history. [ONGOING]
If you like Welcome To Night Vale then I think you'll like this too. A Voice From Darkness is a bit more serious and not as long-drawn as Night Vale was, with a perfect mix of storytelling and lore. It also reminds me a bit of The Magnus Archive too.
How i Died – is a mystery audio drama that brings a "new twist on the true crime genre." It is an Audiohm Media original production, co-starring Vince Dajani as Jon Spacer and Shaina Waring as Sheriff Fran Crowley. It currently has three seasons with 39 episodes in total, not including bonus episodes. Each episode is usually about 20 mins, give or take a few minutes.
Bodies are piling up in the strange town of Springfield, and forensic pathologist Jonathan Spacer intends to find out why. But, Jon isn’t without his own secrets… He can talk to the dead, for starters. [ONGOING]
Ooo, a character that can speak to the dead? It's always so interesting to see what they'll do with their ability and where the creators take them. This has been entertaining, but at times I do think they can do better in developing their characters a bit more. For example, I can count on one hand the number of times Crowley doesn't get angry. Though to be fair, Jon isn't an immediately likable character, but that does change the further you go...sorta.
The Amelia Project – is a comedy fiction audio drama created, written, directed, produced and edited by Philip Thorne and Øystein Ulsberg Brager for Imploding Fictions and The Fable and Folly Network. It currently has four seasons, with a fifth one on the way. There's about 72 episodes, not including prologue, special, and BTS episodes which would up the total to 122. Each episode also varies in length from 20 to 45 minutes long.
The Amelia Project is a secret agency that fakes its clients' deaths, then lets them reappear with a brand-new identity. A black comedy full of secrets, twists... and cocoa. The series starts as a succession of interviews with clients who want to fake their deaths, then slowly a larger narrative begins to emerge... Each episode tells its own story, but we recommend starting with Season 1. [ONGOING]
It was fun to listen to while I was drawing or washing the dishes. I could also follow along without becoming too distracted by it, either. I was worried it would be one of those that take a while to get to the main overall story, but thankfully it did not. It will definitely keep you entertained and interested to know what will happen next.
Community Cat News – is a neighborhood news show done from the perspective of cats. There's currently 13 episodes so far and each one varies from 5 to 12 minutes long.
Local News: The human is opening the fridge! Will we get a taste?
Foreign Affairs: What are those squirrels up to now?
Traffic: WHY is the bathroom door shut again?
Every episode is sponsored by Meow Meow Puffytail, Feline Rights Attorney, who is ready to sue your human for even the slightest inconvenience. [ONGONG]
It's cute, light-hearted, and funny. I didn't expect to enjoy this as much as I did. It even uplifted my mood.
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hi Ali! im looking for a new narrative podcast to get into, what's your current rec list? :)
Oh god it’s so long 😂
Horror:
Human Error - this one is mine so of course I’m recommending it 😂 it’s about a found family of survivors going on a road trip during a zombie apocalypse 12 years after the world ended!
We’re Alive - also zombie horror and was the show that got me into audio dramas! It’s very long and looks overwhelming but I promise it’s good!
Darkest Night - anthology horror where you find out how people died but each case is actually related and there is a bigger mystery and this show lives in my head rent free lol
The Waystation - found footage style show about a group of people on a space station that all died (the story is trying to piece together what happened). It’s along the same lines as The White Vault
DERELICT - a research group are studying a door at the bottom of the ocean, and then shit goes sideways. I binged this series super fact and I need season 2 immediately lol
The Eleventh Hour episode called The City of Statues - I made this! It’s about a group of survivors trying to make it out of a city filled with statues trying to hunt them down 👀
Someone Dies in this Elevator - mix of horror and thriller I think. It’s an anthology series where every episode someone dies in an elevator 👀 I composed for a few episodes and it’s v fun 🤩
Thriller
The Liberty Podcast - made by the same folks behind The White Vault and VAST Horizon. It’s an anthology series of stories taking place within and surrounding a tower where a civilization lives. Some episodes might lean more towards horror but I personally consider it more thriller
The Walk - made by the same folks behind zombies run! In this show you the listener are the main character, an individual making their way across Scotland with a package they were mistakenly delivered. I love this show so much omg
Primordial Deep - scientists are finding extinct dinosaurs alive and well under the ocean and they’re trying to figure out what the fuck is going on. I fucking love this show omg
Spines - woman wakes up in the middle of a cult ritual with no memories and is trying to figure out who she is and where she came from. Also there are powers!
Mirrors - same person behind Spines! Three women from three different centuries (who are all related to each other) discover they can communicate with each other through ghost like figures. It has a bigger mystery and the ending made me cry it was so good
InCo - a woman finds a prince from a world that shouldn’t exist floating in space. This show is a delight and is a micro series and I love the humor within it so much omg
Where the Stars Fell - the Antichrist is roommates with their guardian angel and they’re trying to stop the rapture
DUST - anthology series about science fiction and technology! Season 3 is definitely my favorite as it is one story but the entire show as a whole is very good
Feel Good/Light Hearted Shows
Unseen - this show lives in my head rent free and I ache for it to be real. It’s about magic existing in the real world and is an anthology! It’s made by the same folks behind Wolf 359
Joy to the World - holiday series I helped produce! It’s about an astronaut named Joy talking with different people on Earth about the holidays! It’s an anthology and v warm and I highly recommend it as a holiday series
Sidequesting - a person who is totally not the hero is avoiding the main plot and going on a bunch of side quests! It’s charming and lovely and made by the wonderful Tal
Back Again, Back Again - a woman is retelling her stories of his magical world she was transported into and about the prophecy she became involved in
If none of these are your jam lmk and I can suggest some more! If you tell me what you like to listen to/what kinds of stories you enjoy I can make a more personalized list
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syndesinae · 4 months
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yamikakyuu · 4 months
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Y'all I'm desperate, I need a new podcast/audio drama to hyperfixate on. I need suggestions. I've listened to or tried a ton (all the big names TMA, Malevolent, TPP, W359, HFTH, OGoA, etc, so many too many to list). Right now I'm currently circling thru Hi Nay, Do You Copy, Derelict and Wrong Station (I like them all so far but none have consumed me).
Tell me the shows you consumed/fixated on!
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rusholme · 28 days
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gorls do you have any audio drama podcasts to recommend to me? especially anything weird/creepy/unusual?
for ex i’ve listened to Video Palace, Derelict (aka Fathom), Old Gods, The Lovecraft Investigations and Modes Of Thought In Anterran Literature in the past while. i also LIVED for The Black Tapes back in the day, until that finale. also listened to the first season of The White Vault but was ehhhh on that
blease tell me what you like :-) non-creepy stuff welcome too as long as it’s engaging :-)
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cthulhumystery · 1 year
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[Image description: Illustration by Sarah DeLaine and Ashley Lanni of a decrepit Victorian manor. A grey, haggard cat sits on a gate post.]
If you like your comedy black, your historical fiction on-point, and your adventure with a big gulp of emotions, binge our new season, "Night at Howling House"!
The lazy days of summer are at an end and school is about to begin... but for five Arkham youths, reading, writing, and 'rithmetic is the least of their worries. They're spending the night in a notoriously derelict domicile where local legends say terrible things happened and no kid that's entered has ever survived to see the sunrise.
It's a 1920s audio drama spin on the classic Call of Cthulhu scenario, “The Dare”, filled with new twists and turns.
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bear-of-mirrors · 2 years
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So thank you to @sal-absinthii for tagging me in this list of 10 characters in 10 fandoms.
To start off, gotta go with the Big M:
1: Megatron - Transformers (IDW1.0 continuity as the best incarnation to date, but I also really love both the Fall of Cybertron and Prime versions of him too)
At close second is:
2: Fëanor - The Silmarillion (I don’t care what you say, he did nothing wrong cause no one else was trying to stop Morgoth. The Telari should’ve given him those damn boats.)
3: The 8th Doctor - Doctor Who (I tended to waver back and forth on which of the revived Who Doctors were my favorite [not counting 11] while always wondering what the show would’ve been like had the TV movie actually worked at reviving the series in the 90s. But then I found out that Paul McGann and his silky honey voice reprised the role of the 8th Doctor in audio dramas from Big Finish well before the show returned on BBC tv. And yeah, without a doubt 8 is the best Doctor and has phenomenal writing, and also has the honor of being the first Doctor to have a trans companion played by a trans actor in the recently concluded Stranded story arc series of stories. 8’s just the best and always needs a hug cause he’s basically what would happen if you took all of the Doctor’s hope, love, joy, enthusiasm, excitement, and curiosity and made a person out of those emotions.)
4: Jaina Solo - Star Wars (yes, I know she’s not technically part of the current canon anymore but Jaina is just the absolute best and I love her and she deserves the Galaxy. I’m still waiting for them to finally let her book trilogy be uncancelled and get written.)
5: Benjamin Sisko - Star Trek (in the debate of who is the best captain, it always unjustly becomes a Kirk vs Picard kind of thing, but while Picard is indeed better as a captain than Kirk, Picard is the kind of officer you want to serve on while inside the Federation. Once you’re out on the frontier or beyond? You need someone with the flexibility and morality/lives over Starfleet regulations, duty, and honor. Besides, he’s the Space Dad that keeps the DS9 polycule alive cause he’s the only one with a brain cell.)
6: The Rookie - Halo (well before Doom got revived in 2016, Halo had already made a game where your silent protagonist had beautiful characterization purely through his body language alone. Halo 3: ODST is a beautiful game with an amazing environment and a really great player character that you can just feel the loneliness through his body language as he works his way through an alien occupied and dead city trying to find his unit, while also seeing sparks of exasperation and playfulness at times without a single word being spoken. I will never forgive 343 Industries for killing him off in a flashback in a book instead of giving him the sequel we all wanted.)
7: Isaac Clarke - Dead Space (Dead Space is the kind of game I never expected, horror in space while allowing you to live your starship engineer dream. Like, yeah dealing with the terrifying cosmic horror truth of the Necromorphs and Brethren Moons is my kind of story, but I found I really really loved the parts where eternally tired engineer Isaac Clarke comes up with on the fly ways to keep space ships and space stations going and in the sky while fighting hordes of monsters. Especially that 200 year old derelict fleet section where you get to fly through like four or five different ship wrecks getting what things you can turn back online, well, online lol)
8: William Adama - Battlestar Galactica (what more can be said about Commander-turned-Admiral Adama? Sometimes you gotta roll a hard six and he did so every time. Not many people could lead the survivors of humanity through the stars to build a new home and future after a twelve-planet-wide robot induced nuclear apocalypse, but he sure did)
9: Loghain MacTir - Dragon Age (oh boy this is a character. You meet him as the main human antagonist in Dragon Age Origins as you try to unify the nation of Ferelden against the Blight and its Darkspawn hordes. He seems a typical fantasy bad guy human but the more you learn about him the more complex and tragic he becomes. He was once a peasant during the imperial occupation of Ferelden by neighboring Orlais and its fantasy French people, who rose up and joined the rebellion of the deposed prince and helped liberate his homeland from truly barbaric oppression. And that oppression scarred him for life. At one point he had to sacrifice a whole army to rescue said prince, his best friend, but was forced to promise to Maric that he would never again sacrifice an army to save one person not even if that person was a king. This places his retreat from the field of battle at the start of DAO in a different light than what you initially are led to believe. Cause his leaving the field allows for the current king, Cailan, son of the deceased Maric, to die at the hands of the Darkspawn in what was a hopeless battle. Loghain keeping that promise to Maric saves the lives of his part of the army, but is viewed by everyone else after as betrayal of the crown. He also comes to fear that Orlais will return and so instead of fighting the Blight he tries to solidify his regency against a hypothetical return of the imperial occupier. And so he has to be beaten and humiliated by you as you topple him from power less his actions doom the nation. After doing so you have the choice to kill him or recruit him into the Grey Wardens which is a life long sentence of protecting the world from the Darkspawn. If you do that, he returns in the third game as the only Warden not corrupted by the magic of the big bad and who can either sacrifice his life in battle to atone for the Wardens being overcome, or you can sacrifice someone else and keep Loghain alive still so he can continue his penance for what he did in Ferelden during the Blight. You also learn from his daughter that when his wife’s roses died he rode to the other side of the country to buy her a new rose bush but didn’t know how to safely transport it on horseback so he silently held the thorny bush in his bare hands for the whole ride back home, thorns piercing his hands all the way, simply cause he loved his wife and wanted her to have her flowers.)
10: Tali Zorah - Mass Effect (what else is there to say about Tali other than that she is the Space Wife? Nothing else need be said cause that says it all)
Tagging @cblgblog @fantastic-fantasy-fanfics and @thefingerfuckingfemalefury for this.
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Audio Dramas
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^here
[last updated 19Feb24]
[Binary assumptions of gender / sexuality (bi/gay/lesbian/ace) when undefined
Presumed racialized white until said otherwise]
—————————————————
[1-01] Ask Your Dad : Credits
Scifi - space gay dads
.
[1-02] Camlann : x
Fantasy appocalpyse
.
[1-03] Derelict : x
Scifi - underwater lesbian
note: Season 2, outer space
.
[1-04] Give Me Away
Scifi - 2 minds 1 body lesbians
.
[1-05] Khalila Stormfire Economical Magick Services
Fantasy - Bi POC witch
.
[1-06] The Magnus Archives
Eldritch Horror - gay/lesbian nerds
.
[1-07] 36 Questions
Musical - bi (i think)
.
[1-08] 12:37
Scifi - time travel train gays
.
[1-09] Apollyon
Scifi - bi scientist
.
[1-10] The Book of Constellations
Scifi - down to Earth road trip
.
.
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Honorable Mentions
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zizz-asdf-re-r-o-u · 3 years
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Audio Dramas
Last updated Aug 2022
My Favorites:
Blood Crow Stories
The Bright Sessions
Dreambound
Fall of the House of Sunshine (see my review)
Fuck Humans (NSFW)
Gay Future
Omen Podcast
The Penumbra podcast
The Two Princes
Trice Forgotten
Under the Electric Stars
Vacant Arcadia
Like a lot (Finished/caught up):
Archive 81
The AM Archives
Audio experiments
Bastard Fur (NSFW)
The Beacon
Bloodthirsty Hearts (sorta)
Brass
The College Tapes
Caravan (NSFW)
Childish The Podcast Musical
Darkest Night
The Deep Vault
Desperado Podcast
Dining in the Void
Down
Eos10
Gay Pride & Prejudice
Gummy and the doctor
Hit the Bricks
How I died
Hubris 24hr podcast
Hulm
Human Error
I love Lucifer the podcast
Jar of Rebuke
Lake Clarity
The Leviathan chronicles
Mage & Machine
Mission Rejected
Monstica (NSFW)
Moonface (slight NSFW)
Murray Mysteries
Our Fair City
Primordial deep
Quiet Part Loud
Return home
Shoebox podcast (Marauder’s fanfic)
Skillset
Someone Dies In This Elevator
Songonauts musical (soundcloud)
Splintered Caravan
Strange Case of Starship Iris
Valence
WOE.BEGONE
It’s ok (finished/caught up):
11th hour Audio
5 week countdown
Absolutely no adventures
Abyss FM
Adventures of the forget me nots
Alice Isn’t Dead
Ars paradoxica 
Between the devil
Blood culture
Body Horror (BBC)
Buick City 1AM musical
Burst Podcast (see my review)
Cybernautica
Dash
Dos: After You
Dreamboy (slight NSFW)
Earth eclipsed
Electromancy
The endless ocean
The Flame A Podcast Musical
Folxlore
The Glass Appeal
Hi Nay
Hyacinth Disaster
Into the Hollow (I think this only has teasers?)
Keep it steady
Khôra Podcast
Kingmaker
Left right game
LifeAfter/the message
Light Hearts
The line (pendant)
The Lost City Prince
Loveville High
Look up
Mabel 
Malevolent
Mentally healthy (on soundcloud)
Middle:Below
The Night Post
Null/Void
On Asphalt Bones
The Orphans
The Path Down
The phone booth
Project Nova
Putting 2&2 together
Raising the dead again
Red valley
Remainder (not queer)
Rifted
Sayer
The Sheridan Tapes
Sidequesting
Starfall
The Stonesinger Chronicles
Stranger things: Rebel Robin
Temujin
Time Bombs
Under Pressure
Unwell
The vanishing act
Victoriocity
Waterguns & rainbows
Waystation
Wizard seeking wizard
Zero hours
Currently/still listening: *=dropped
3D Escape Room
Aftershocks
The amelia project*
BomBARDed*
The Burned Photo
Bullet catcher*
the cleansed (post apocalypse)
Call of the Void
Ctrl+Alt+Destroy*
Cyber (on soundcloud)*
Dark dice
Deca tapes*
Derelict
Escaping Denver
Flying in the face of fate
Genesis Avalon (pendent)
Greater Boston*
Harbor
Hello From The Hallowoods
Inco*
It Makes A Sound*
Janus Descending (skip s1)
Kakos industry*
Kaleidotrope*
Liberty podcast
Lost in Williamsburg*
Love & Luck*
Magnus Archives*
Masala jones* (straight sex)
Milkman of St Gaffs*
Mirrors
Monstrous agonies
Moonbase Theta, Out
The Mountain’s Heart*
Nowhere, On air*
October Jones & Fish with Legs*
Once Upon a Time in Vegas audio drama (Pendent, no spotify)
Passenger List
The Patron Saint of Suicides*
Punishment island*
Radio outcast*
redwing audio drama*
Rose drive*
the second oil age (another underwater adventure)
Seven of hearts*
Silt Verses
Slaughterhouse Road musical*
Solar Postal Services*
Spines*
Station Arcadia
Sugar maple*
The Far Meridian*
The grey rooms
The Lesbian Romantic*
The Once & Future Nerd*
The Tower
Valentine’s day in hell (horror musical)
Vampires of White chapel*
We’re Alive*
The White Vault
Why Love (musical)
Witchever path (interactive)
Wolf 359*
Y2K audio drama*
Rec’d but not started:
Agonal dreams podcast
Believer: A Paranormal Mystery
Big Loop
Bleeding Love: a new musical podcast
Blood on Gold Mountain (based true story)
Duggan Hill (ok not super queer but it's good horror)
Gal Pals Present Overkill
Gay pulp (not audio drama- OLD gay pulp novel audiobooks)
Heart of ether
The hotel
In another room
Inkwyrm
Journey to the West (Chinese reading of Monkey king)
Less is Morgue
Lost Cat 
Mirrors
Nobilis erotica  (might be straight?)
The Pasithea Powder
Purple panties (might be straight?)
rapture 518
rover red (interactive apocalypse, on youtube)
sable (where to find?)
Sage and Savant
Scare You to Sleep
Second Star to the Left
station blue
station to station
Synesthesia Theatre
This Planet Needs a Name 
Underwood Collection, the
Unplaced
wake of corrosion
Within the Wires
windfall*
the hidden people
What’s the frequency
Spirit box radio
Unseen
Vampires of White Chapel 
the realm tree
Seen and unheard
Novitero
Flyest Fables
SCP archives
hell gate city companion? (radio)
Winking kat tales (musical for kids)
i am in eskew
Wake of corrosion
Spectral Evidence
Circles
Me & AU
what will be here?
Vast horizon
Copperheart
Seminar post apocalyptic anthology (Pendent) 
Video palace
Circe podcast (lord of the rings ft gay)
Visionaries Audio Drama
Forest 404 (”environmental thriller”?)
Immunities 
Journey to the Heart (not released yet)   
Road X (not released yet) 
Monsters Out of The Closet
NIght Shift
Lighthouse
The Falcon banner (old, not on streaming sites)
Syntax
Cascadia
Once Upon a wasteland
Magmell (supposedly heartbreaking)
Marsfall
Last Known Position
Directive
E-VATAR (musical, apple pod only)
Tampon rock (musical)
Twinemies (gay musical)
The Electronic Lover (musical)
the Blood drawn chronicles
Princess of south beach
Ark city
Pleasure machine
Tumanbay
Where the Leaves Fall Purple (murder mystery)
Aftereffect,,big data (ryan estrada), blackout,blackwood,congeria,crypto z,calling darkness, dark tome,freed,homecoming, in her burning,lethal lit,liminal apocalypse, ostium,,the after disaster broadcast,the girls: find sadie,the horror of dolores roach,The van, The bridge, Tides
https://www.podchaser.com/lists/musical-audio-dramas-107a9C8KKf
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Spider-Man: Carnage in New York Thoughts
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I’d actually recommend checking this out!
 I wasn’t exactly sure what to expect out of this novel. Carnage is such a simplistic character that a whole novel about him as the main antagonist was something I wasn’t sure could work. And yet for the most part it did.
 Because this a story most people aren’t going to have easy access to I’m copying in the plot synopsis as provided by the marvel.wiki:
  Dr. Eric Catrall flees carrying a briefcase containing a vial of "trigger" serum - a chemical compound that induces violent insanity in anyone exposed to even trace amounts. Pursued by a pair of FBI agents, he's cornered in an alley but is rescued by Spider-Man - who had been on his way home from attempting to spy on a local mobster.
Spider-Man returns home to his wife, Mary Jane, and tells her about his altercation with the feds. Their conversation is interrupted by the arrival of Aunt May, who tells Peter that she is three months behind on her payments for her house and that unless she makes the payment the following day it will be repossessed. Despite himself and MJ not being financially well-off themselves, Peter promises to help May any way he can, and agrees to accompany her to the bank.
At the supervillain prison known as the Vault, rookie Guardsman Craig Lynch taunts Cletus Kasady. The serial killer responds by unleashing his symbiote and transforming into Carnage, terrifying Lynch.
Going to the Daily Bugle Building to investigate Catrall the following day, Peter listens to J. Jonah Jameson and Robbie Robertson discuss the Bugle financing the "Feed 'Em All" event - an initiative to feed the homeless - about to take place in Central Park. On his way out, Ben Urich informs him that Cletus Kasady is being brought back to New York, where an experiment is going to be performed to separate him from his symbiote and kill it.
At a diner, Eric Catrall orders breakfast and overhears the news regarding Carnage, realizing the experiment could potentially render the trigger serum inert. He is cornered by the two FBI agents, but the owner of the diner confronts them with a shotgun and lets Eric flee.
As the Guardsmen fortify a derelict highschool in Brooklyn in order to prepare for the experiment, Spider-Man travels to the school in case Carnage manages to break free, feeling responsible for the monster's very existence due to having brought the Venom symbiote to Earth. As the experiment begins, Eric Catrall infiltrates the building by pretending to be one of the employees and then tosses the briefcase containing the trigger serum into the blast. This shorts out Carnage's containment unit and Spider-Man intervenes and fights Carnage before the Guardsmen open fire with their flamethrowers and sonic cannons. When the smoke clears, Carnage has escaped, and Eric Catrall is gone.
Catrall is eventually found by the police, having been intimidated by Carnage into revealing what the trigger serum is capable of. On the verge of a nervous breakdown, Catrall tells Spider-Man that he'd accidentally invented the trigger serum while working at the Lifestream Technologies tech firm, but after realizing the CIA intended to weaponize it he destroyed his notes and stole the only sample. Tearfully apologizes to Spider-Man, Catrall begs him to stop Carnage. Panicking about Carnage having escaped and being in possession of the trigger serum, Peter almost forgets his promise to help Aunt May, forcing Mary Jane to step in and cover for him. On the day of the Feed 'Em All, Carnage attacks a penthouse party just outside Central Park and slaughters several of the guests, declaring his intent to poison the food being served with the trigger serum. The gory aftermath is caught on one of the cameras filming the event. Seeing Carnage has Catrall's briefcase, Peter sets out to stop him.
Seeing the news coverage, Dr. Catrall - on the verge of a breakdown - attempts to escape police custody to stop Carnage and is fatally shot, dying peacefully as he decides to leave everything to Spider-Man. Spider-Man arrives in time to save one of the party guests from being thrown to his death, mocking Carnage about how poorly thought-out his plan is, since no-one would be stupid enough to eat food he'd openly tampered with. Carnage decides to massacre the assembled people the old fashioned way, attacking Spider-Man; but is defeated when Spider-Man electrocutes him, forcing the symbiote to recede into Cletus' body.
After Cletus is arrested and returned to the Vault, MJ commiserates with Peter over Dr. Catrall's death and Aunt May reveals she traded her wedding ring to pay off her debts. To prevent the trigger serum from falling into the wrong hands again, Spider-Man travels to Four Freedoms Plaza and turns it over to Mister Fantastic, who promises to find a way to safely dispose of it.
  I want to first of all talk about a few of the things that don’t work about this story as there aren’t that many.
The least of these is that Spider-Man’s defeat of Carnage was somewhat underwhelming. In part this is due electrocutions at best slowing Carnage down a bit and nothing more, a fact seen in ASM #363, the culmination of his debut arc.
However more significantly its the fact that, whilst far from a dues ex machina, in a novel surely the resolution to the central conflict should come from an element pre-established earlier in the novel. Sure, access to high dosages of electricity is perfectly plausible in New York city, but it seems something more satisfying as the resolution of a comic book storyline (particularly a done-in-one) as opposed to an entire novel.
A more significant critique pertains to Mary Jane.
MJ in this novel is at an odd crossroads with the writing.
It’s not so much WHAT she does or even how the story utilizes her but rather the presentation of her in the role.
I’ve no problem with MJ and Peter being in love, talking lovingly to one another, having sex or MJ worrying about him.
It’s hard to put into words but...well actually the words are exactly the problem. The prose used to describe MJ, her and Peter’s feelings for one another, her dialogue for me at least went a step too far into overidealization. It went into ‘isn’t it awesome Spider-Man has this sexy, loyal wife whom he has regular sex with’. I mean the last few lines of the novel pretty much leave you off with the fact that Peter got laid. And I use that term particularly. It’s not ‘Peter AND MJ had sex’. It’s ‘Peter got his way’, which sounds inadvertently sinister out of context, but what I mean is that the story places the emphasis upon Peter’s gratification over the fact that he gets to have sex with MJ, rather than being more equitable I guess. I don’t even mean the story was OBLIGED to have such a final line give balance to both characters, just like...more balance maybe.
I dunno, maybe this is just a me problem as I wasn’t fond of the presentation of the romance stuff in the Darkest Hours either.
I guess what I’m after is for them to reign in prose wherein poetic praise it heaped upon MJ, either in her looks or in her personality, in the context of how that makes her such a wonderful wife. Maybe communicate those sentiments but be more subtle and restrained about it. Again, maybe that’s just a me thing and I’m using comic book Spider-Man as too much of a framework for reference.
This isn’t to say Peter Parker’s Perfect Wife is ALL MJ amounts to in this novel. They do give her flaws in regards to feeling bummed about being out of work and have her ultimately resolve the B-plot. She does this by pawning her wedding ring in order to save Aunt May’s house. On the one hand, this does rather play into MJ as the perfect idealized wife, but on the other hand she’d have gone out of her way to help Aunt May regardless.
Speaking of that B-plot, I’ve got some mixed feelings regarding it. In an ongoing kinda sorta soap opera like Spider-Man having subplots ticking along is just fine, and they do not HAVE to reconnect to the main plot necessarily. But I feel in a self-contained novel subplots should either play into the resolution of the main plot or vice versa, or at the very least a character shift should result from one or the other that then plays into the main plot/subplot.
Here though, whilst homelessness is a plot element of the story and Aunt May is literally going to lose her home, it’s presence in the novel serves to at worst pad it out, and at best feels kind of....mandatory.
Like in a Spider-Man novel set in this time period, you’d expect MJ and/or Aunt May to show up and for there to be normal life drama for Peter to deal with alongside his Spidey life, drama that is probably negatively impacted by being Spider-Man.
And if this was like an annual, a one shot, or even a 2-3 part arc of ASM, that’d be fine. Here though in a novel...ehhhhhh...The kindest interpretation is that it exists to give MJ something to do but really the story could’ve been tweaked to give her something else to do (say have May work at the shindig for the homeless people*) or you could’ve omitted MJ and May entirely and supplanted their scenes with more development for Carnage, Peter or Doctor Catrall.
It’s not BAD per se, but it is a weakness. Compare and contrast to the Darkest Hours novel wherein the subplot regarding MJ learning to drive wound up being integral to the defeat of the villains.
Now I do not want to give the impression this novel is bad. It isn’t on balance.
In the grand scheme of things it’s a fun, not too long, Spidey adventure.
I’ll not talk too much regarding the audio nature of this production beyond saying that the narrator of choice was a huge improvement over the narrator of the Darkest Hours and particularly shone in the role of Carnage.
Speaking of Carnage, I spoke up top about how it’d be tricky to make him support a whole novel to himself, even one of this size.
But the story knew what they were dealing with, likely because Carnage’s co-creator David Michelinie provided an outline for the story and thus knew with Carnage less in more.
Indeed there are a grand total of just 4 scenes featuring Carnage at all in the whole novel. His introductory scene, the scene where he escapes, the scene where he ambushes the cocktail party and the final showdown.
It’s nicely succinct. One scene to set him up. One scene to let him out. One scene of him doing what he loves and one scene where he is stopped.
By making the Doctor Catrall storyline in-essence the main story for the first half of the story and then having Carnage basically hijack it thereafter, it allows the novel to organically have a full three act story without overusing Carnage. Catrall’s trigger serum is also a thematically appropriate plot device in a Carnage storyline as it in essence is a shortcut to achieving the world of violent chaos he longs for.
Not only is Carnage used well in the plot but he’s also well characterized. Perhaps due to the narrator’s vocal performance, Carnage genuinely feels scary in this novel, no more so than in his opening scene. Whilst obviously written long before this storyline, it’s reminiscent to me of his presentation in Absolute Carnage, where he is a pure horror monster through and through.
I don’t really have much else to say about this novel.
It’s not got as much meat to it (in any sense) as Darkest Hours did, but that doesn’t make it a bad read.
If you like Carnage and want a nice simple story of him being bad and Spidey stopping him, pick this up.
*I know when this novel was published Aunt May had yet to be associated with FEAST, but the reason everyone loved that direction for her was because it made the utmost sense. Having May work at the shindig would’ve better tied the plotlines together, amped up the personal stakes and spoken to who May as a person is. This is an elderly woman who’s willing to help the homeless even as she herself is at risk of losing her own home.
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xenosgirlvents · 5 years
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I think it’d be nice to have a short story or audio drama about Anhrathe. Like you could do a lot with them;
Treasure Hunt: The Captain and their crew follow an ancient holomap to some mysterious locale hunting down ancient Aeldari tech
Ghostship: The Captain and their crew board a derelict station and ship and spookiness ensues
Cat-and-mouse: The Captain and their crew are chased by an enemy ship and engage in some cat-and-mouse with it in like an asteroid field or nebula cloud
Also an Anhrathe story would let you use a real diverse cast because they hire Loxatl, Chuffians, Sslyth etc. so you could bring on some extra characters to make things a bit more interesting.
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We have seen some shit in these audio dramas - sentient houses that eat people, derelict space ships on planets with no suns, American cults, mobsters, mind control, aliens who need blood sacrifices, Charley with a sword - and I know that we're really only just getting started.
But hearing Charley say she's never heard of Shakespeare just made me more anxious than any of the previous episodes have, holy shiiiiiiit. It is so unsettling to listen to her speak so firmly about him not existing.
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thementalattic · 6 years
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For the past few weeks, when doing reviews, I’ve been doing two games in the same article—thanks to the new concise review format. But sometimes, you gotta give a game the attention it deserves, by making it the star of its own review, make it memorable. As it happens, this game is all about that, Forgotton Anne (and no, that’s not a typo!).
Release Date: May 2018
In Forgotton Anne you control Anne, the Enforcer to Master Bonku, the ruler of the land where all things forgotten go to. That sock you lost? It’s there, along with every possession you’ve forgotten about, and in this land, they’re alive and while some follow Bonku, there are rebels about. The game opens with the rebels’ latest attack, forcing Anne to pursue them, discovering things she didn’t know along the way!
The Good
Lookin’ Good: Forgotton Anne is a beautiful game, with hand-drawn visuals that reminded me of classic anime and western animated movies. Characters are wonderfully designed, especially the myriad of sentient objects, the Forgottlings and their derelict world, always dark and dreary and slowly collapsing, but still filled with so much wonder.
The Writing is Strong in This One: The plot is fantastic and though some elements are predictable due to the kind of story being told, the brilliance of the characters will keep you hooked, even through those moments when you know, in advance, what’s going to happen. Characters are fun, with surprising depth, even if most of them embody common narrative tropes. Fig and Anne’s relationship and chemistry is phenomenal and a joy to watch.
Puzzling Goodness: Puzzles in Forgotton Anne focus on the character’s ability to manipulate Anima, the life-force of the world. She can drain batteries of carry the power with her in her Arca, a glove with a crystal, to restore power to something else. She can even use this power to kill, ripping the anima from the Forgottlings. At times this might be a choice even. I’m a big fan of the Arca Door puzzles, where you need to move spheres along track to specific holes on a door to open it. Fun stuff.
Solid Platform: Along with the puzzles there’s a good chunk of platforming and it’s quite fun despite there never being a chance for failure. You can always try again. There’s no chance for Anne to die, so try, try, try again! Anne’s mechanical wings add lots of depth to the platforming sequences.
J’Accuse!: Forgotton Anne has many points where you must choose your actions, often involving anima and ripping the lifeforce from Forgottlings, a process they call distilling. The game will then at a couple of key moments go back and check on your choices and throw them in your face, affecting pivotal conversations.
Nice DJ: The music is deeply engrossing, with moody tracks that complement the environment and events on-screen perfectly, punctuating them and often intensifying them.
The Bad
Binary: Though there are many choices and Forgotton Anne’s characters judge you at certain points about them, the ending you receive is a binary choice, A or B. Would’ve been good that it was based on the totality of your decisions and the way you behaved towards the world.
Fire the Cameraman: The camera’s zoom in Forgotton Anne depends on the scene and on-screen events, shifting as the drama requires though it often zooms in and out in rapid succession, making me groan and shout “make up your mind!” at the screen.
Keep it steady, will ya?: I love the music and the voice acting is pretty good too, but the volume for in-game audio, particularly conversations, shifts up and down in a fair number of scenes, increasing in frequency as you progress. A character might be explaining a key plot point to you and their voice will drop violently then rise again. It’s jarring to say the least!
Get on With it! The Forgotton Anne intro cutscene is too damn long. It felt like it went on for ages. I understand the desire to introduce the world and its rules on the outset, but there’s too much of it, especially considering everything the cutscene “tells you,” you’ll finds out on your own within minutes of controlling the character.
Gallery
During the weekend I played through #ForgottonAnne, finding it impossible to put it down! Here’s our review!
For the past few weeks, when doing reviews, I’ve been doing two games in the same article—thanks to the new concise review format.
During the weekend I played through #ForgottonAnne, finding it impossible to put it down! Here's our review! For the past few weeks, when doing reviews, I’ve been doing two games in the same article—thanks to the new concise review format.
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kkutlesa · 6 years
Text
For the past few weeks, when doing reviews, I’ve been doing two games in the same article—thanks to the new concise review format. But sometimes, you gotta give a game the attention it deserves, by making it the star of its own review, make it memorable. As it happens, this game is all about that, Forgotton Anne (and no, that’s not a typo!).
Release Date: May 2018
In Forgotton Anne you control Anne, the Enforcer to Master Bonku, the ruler of the land where all things forgotten go to. That sock you lost? It’s there, along with every possession you’ve forgotten about, and in this land, they’re alive and while some follow Bonku, there are rebels about. The game opens with the rebels’ latest attack, forcing Anne to pursue them, discovering things she didn’t know along the way!
The Good
Lookin’ Good: Forgotton Anne is a beautiful game, with hand-drawn visuals that reminded me of classic anime and western animated movies. Characters are wonderfully designed, especially the myriad of sentient objects, the Forgottlings and their derelict world, always dark and dreary and slowly collapsing, but still filled with so much wonder.
The Writing is Strong in This One: The plot is fantastic and though some elements are predictable due to the kind of story being told, the brilliance of the characters will keep you hooked, even through those moments when you know, in advance, what’s going to happen. Characters are fun, with surprising depth, even if most of them embody common narrative tropes. Fig and Anne’s relationship and chemistry is phenomenal and a joy to watch.
Puzzling Goodness: Puzzles in Forgotton Anne focus on the character’s ability to manipulate Anima, the life-force of the world. She can drain batteries of carry the power with her in her Arca, a glove with a crystal, to restore power to something else. She can even use this power to kill, ripping the anima from the Forgottlings. At times this might be a choice even. I’m a big fan of the Arca Door puzzles, where you need to move spheres along track to specific holes on a door to open it. Fun stuff.
Solid Platform: Along with the puzzles there’s a good chunk of platforming and it’s quite fun despite there never being a chance for failure. You can always try again. There’s no chance for Anne to die, so try, try, try again! Anne’s mechanical wings add lots of depth to the platforming sequences.
J’Accuse!: Forgotton Anne has many points where you must choose your actions, often involving anima and ripping the lifeforce from Forgottlings, a process they call distilling. The game will then at a couple of key moments go back and check on your choices and throw them in your face, affecting pivotal conversations.
Nice DJ: The music is deeply engrossing, with moody tracks that complement the environment and events on-screen perfectly, punctuating them and often intensifying them.
The Bad
Binary: Though there are many choices and Forgotton Anne’s characters judge you at certain points about them, the ending you receive is a binary choice, A or B. Would’ve been good that it was based on the totality of your decisions and the way you behaved towards the world.
Fire the Cameraman: The camera’s zoom in Forgotton Anne depends on the scene and on-screen events, shifting as the drama requires though it often zooms in and out in rapid succession, making me groan and shout “make up your mind!” at the screen.
Keep it steady, will ya?: I love the music and the voice acting is pretty good too, but the volume for in-game audio, particularly conversations, shifts up and down in a fair number of scenes, increasing in frequency as you progress. A character might be explaining a key plot point to you and their voice will drop violently then rise again. It’s jarring to say the least!
Get on With it! The Forgotton Anne intro cutscene is too damn long. It felt like it went on for ages. I understand the desire to introduce the world and its rules on the outset, but there’s too much of it, especially considering everything the cutscene “tells you,” you’ll finds out on your own within minutes of controlling the character.
Gallery
During the weekend I played through #ForgottonAnne, finding it impossible to put it down! Here's our review! For the past few weeks, when doing reviews, I’ve been doing two games in the same article—thanks to the new concise review format.
1 note · View note
kultguy · 4 years
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After a First World War widow (Dorothy Alison) moves her family from the slums of Camden, London into a derelict Home Counties mansion, her children Lucy (Lynne Frederick) and Jamie (Garry Miller) are visited by the ghosts of two children – Sara (The Devil Rides Out’s Rosalyn Landor) and Georgie (Marc Granger) – who relate their tragic deaths at the hands of their abusive guardians 100 years ago.
They also encounter the spirit of lawyer Mr Blunden (Jeffries), who feels responsible for the children’s deaths. With the aid of a time-travel potion, Lucy and Jamie return to 1818 where they attempt to stop their uncle’s alcoholic mother-in-law, Mrs Wickens (Diana Dors), from succeeding in doing away with Sara and Georgie for their inheritance.
Adapted from Antonia Barber’s 1969 novel The Ghosts by director Lionel Jeffries (who previously helmed The Railway Children), 1972’s The Amazing Mr Blunden arrives in a stunning collector’s edition from Second Sight, with a brand-new scan and restoration, and a host of special features. It also includes Barber’s original out-of-print source novel exclusively reproduced for this release.
Part-pantomime, part-Dickensian drama, where humour and sadness intertwine superbly, this is an enchanting children’s ghost story that well deserves a revisit. While all the child actors are totally on form, James Villers is delightfully nasty as the dissolute uncle and Madeline Smith is hilariously dotty as the musical hall singer he falls for. But the stand-out is Diana Dors, who totally owns her villainous role as the wicked Mrs Wickens.
SPECIAL FEATURES: • New scan and restoration • Audio commentary with actors Madeline Smith, Rosalyn Landor, Stuart Lock and Marc Granger • Interviews with Madeline Smith and Rosalyn Landor • Mark Gatiss on The Amazing Mr Blunden • 2014 archive BFI Q&A with Madeline Smith, Rosalyn Landor and Stuart Lock • Reversible sleeve with new artwork by Rich Davies and original artwork • The Ghosts the original out-of-print source novel by Antonia Barber • Rigid slipcase with new artwork by Rich Davies • Soft cover book with new essays by Kevin Lyons and Kim Newman • Reversible sleeve with new and original artwork
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The Amazing Mr Blunden (1972) | The classic children’s ghost story gets a restored release on Blu-ray After a First World War widow (Dorothy Alison) moves her family from the slums of Camden, London into a derelict Home Counties mansion, her children Lucy (Lynne Frederick) and Jamie (Garry Miller) are visited by the ghosts of two children – Sara (
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islandsofthemind · 5 years
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‘End matter’ - Katrina Palmer
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Absence is a weightless thing, but it can make for a weighty subject. In End Matter – Katrina Palmer’s multi-platform Artangel project comprising The Loss Adjusters, a site-specific installation and audio tour; The Quarryman’s Daughters, a broadcast on BBC Radio 4; and End Matter, a book published by Book Works – the artist attempted to account for the systematic removal of huge quantities of stone from Portland, an island off the Dorset coast. This extraordinarily pure limestone has been extracted from the island for centuries in order to build such imposing structures as the Tower of London, the Cenotaph and St Paul’s Cathedral. Palmer’s project amounted to a sequence of compensatory fictions: stories, anecdotes and narrative fragments through which the artist explored how Portland’s substantial physical losses produce its atmospheric affects.
End Matter was the product of a self-initiated residency, funded by Artangel and BBC Radio 4, as part of Open – an open-call commissioning programme whose previous recipients include Clio Barnard, Jeremy Deller and Michael Landy. Palmer occupied a flat above an abandoned insurance brokers in the village of Easton and, for several months, researched the island’s history. Portland is connected to the Dorset coast by Chesil Beach, a shingle isthmus portentously described by Palmer, in the End Matter book, as a ‘highway to oblivion’. Its disused quarries memorialize, in negative form, an industry that continues to physically diminish the island (Portland stone is now mined underground, rather than openly quarried), while a young offenders’ institution and an immigration removal centre mean the island is also a place of incarceration. These contradictory elements of displacement and entrapment are manifest in the stone itself, which Palmer describes as having ‘absorbed an enormous quantity of death’.
On the day I visited, the island was bathed in sunshine, which intensified this purgatorial atmosphere. The Loss Adjusters began in the derelict shop above which Palmer lived. The props were minimal. A green, sun-bleached pinboard was patterned with dark rectangles of lost memos and absent postcards, photocopying machines hummed redundantly in a windowless room and the grubby drawers of a wood-veneer desk contained the odd black and white photograph. If the effect was underwhelming, it was intentionally so. Palmer’s concern was not physical texture itself, but the ways in which fictional narratives alter our experience of space.
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Enter the titular loss adjusters. This spectral group of bureaucrats, played by voice actors, narrated the audio guide element of End Matter (which is also available online). Their self-described role was to ‘counterbalance loss with presence’, though it was unclear whether these otherworldly characters were real or imagined, alive or dead. The voices led me out of the shop and into the sun, along dusty paths shaded by abundant weeds, past decommissioned quarries whose hewn limestone resembled oversized sugar cubes, through a church graveyard, down a dusty main road and back onto Easton High Street. At a couple of points along the way, I was instructed to play a new track. The audio guide evoked a whispering gallery, Palmer’s voice mingling with those of professional actors to tell the stories of a young-offender-turned gravedigger, a botched burial, a wild horse that triggers an avalanche, and a writer-in-residence who goes missing. These attempts to defamiliarize an already strange and unsettling landscape at times left me longing for more reality: fewer gothic flourishes and more of Palmer’s diaristic observations.
Both the audio guide and The Quarryman’s Daughters indulged in whispery reverb, skittering echoes and overtly performed dialogue that recalled the middlebrow production values of Radio 4’s afternoon dramas: contrivances that drew attention to their staginess, rather than enhancing the elusive nature of the texts. On the page, Palmer’s stories function like the literary equivalent of puzzle boxes: cryptic mechanisms whose hidden meanings can be hard to discern. Their somewhat gnomic nature dissipates when they are used as the basis for radio plays.
Perhaps the wider issue here is the ambiguous status of literature in the context of (or presented as) visual art: the need for writing to rebrand itself beyond the confines of the catalogue. Palmer presents her writings, readings and installed audio recordings as a kind of dematerialized sculpture, yet her fictions often assume traditional, physical forms. The book element of Palmer’s project, also called End Matter, resembled her previous published works, such as The Dark Object (Book Works, 2010), in its fragmented yet conceptually coherent structure. With chapters titled Appendix, Epilogue, Postscript, and so on, End Matter presented a collection of marginalia – parts of which were used as script for the audio guide and radio play – held together by the loosest of narrative threads. The observational fragments contained in this book, perhaps paradoxically, came closest to conveying the magnitude of loss that Portland has endured.
Source: https://frieze.com/article/katrina-palmer
More info:
https://www.apollo-magazine.com/end-matter-katrina-palmer-explores-the-source-of-portland-stone/
http://www.thewhitereview.org/feature/interview-with-katrina-palmer/
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