#devlog update
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rekindlevn · 8 months ago
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Weekly Devlog Update 18/09/2024
Well with everyone's help, we have another dev update which includes MARKUS' BAND HAVING BEEN RELEASED AND HAVING A NAME!!
Please welcome the full band!!
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As always lovelies, take care, and keep your eyes peeled for more little sneaks into the development of the game!! All art concepts made by our own darling director @minthe-drawings
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atrial-ofhorror-if · 2 years ago
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So... Hi?
Lol! It's been a while hasn't it guys? Definitely too long. I won't lie, I was meaning to update you guys in the beginning of July to announce that I was still kicking and alive. But time just got away from me and well--
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So this is gonna be a rough, quick and dirty update while I still have the mental energy:
Overall updates to the Game
The Prelude has went from 93k words to 131k+ words.
UI has changed [again].
I'm hoping the saves will still work but im having the testers try it out to make sure it'll transpose.
If the saves are broken ill look into ways to try and patch them so no one has to start over.
Episode 1-Part 1 of the update is around 88k words (im rough-balling cause I don't remember where its at.)
I'm not gonna go fully into the additions and changes, I'll leave that for the changelog. But I have added some additional choices and am still doing so.
I just hope that there's enough content for you all to enjoy.
Clerical Updates
Incorporating beta testers comments into the game.
I've been working with the beta testers and they've pointed out a LOT of bugs for me and even some places where I could expand the stories plot.
Let me tell you guys, they have truly been a boon in this process and I really have to thank them from the bottom of my heart for their help.
Just working with different designs and trying to find ATOH 's 'face' if you will.
I think that's it.
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graysongoal · 4 months ago
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I updated options in Feel Better to include a theragun, cupping, and expanded options for topicals (voltaren gel - available OTC) and compression (added leggings).
Hi.
I made a video game.
It is so hard to remember all the tools, exercises, and options I have to try to manage my health. I've tried so many systems and tools, but I always forget basic things.
And, it's been hard to figure out how to help my partner, friends, and family members best help me feel better.
If you struggle with executive function or remembering how to do self-care - and you have chronic pain - this free game might help you, too.
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endys · 4 months ago
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Lost soul, wandering through mist and snow...
Do you feel the touch of iron cold?
The Last Winter Knight is an atmospheric Gothic visual novel I'm currently developing, where you play as a ghostly knight haunting a suit of armour!
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You wake up as a ghost, with no memory of who you were or how you died. The only clue to your past is the empty suit of armour you now possess.
As you explore an abandoned castle and piece together your memories, you’ll uncover your tale: A tale of broken promises, regret, and bonds that last beyond death.
But your story doesn’t have to die with you.
How will you write its ending?
Wishlist on Steam
Join my newsletter for updates
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thesovereignsring-if · 1 month ago
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STORY UPDATE (03/29/25)
Play here
Total Word Count: 42K+
Hello hello, big update day today! Please enjoy 10k+ words worth of new content with the inclusion of Linnet and the Empress's festival routes. You'll be meeting some new and familiar faces in this update.
This will make the end of the second act of the festival, the next update will be the conclusion so please look forward to it!! I look forward to hearing your thoughts afterwards :) <3
Here are some patch notes:
PUBLIC:
Linnet's and the Empress's routes have now been included. You can now pick between 4 different routes during the festival: Alberich and Finn, Sieghardt and Thea, Linnet, and the Empress.
Linnet Route: Join Linnet and her friends at the tents, have your fortune told and play at the game stalls.
Empress Route: Stay behind with the Empress, walk the halls of the Cathedral and enjoy some refreshments at the banquet.
Layout themes have been added/updated: Deep Green, Royal Blue, Old Gold, and Dark Rose.
PATREON:
Fixed bug that tracks which route you take for the festival.
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astralfortune · 3 months ago
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It's here! The new demo is up on the new site, along with some added bits to it! As a reminder, the added parts aren't that substantial and they might be disjointed or a bit buggy so please let me know if any come up. Hopefully the rest of the update will be out soon, depending on how much time I have to work on it.
Enjoy!
[Link]
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infamous-if · 1 year ago
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prologue done!
finally! <3 today will be spent play testing and by tomorrow or Friday it should hopefully be up for band tier. then I can go back to regular Patreon posts/holiday special + working on the rest. CH1 and CH2 should go by much faster because ive been working on them when I needed breaks from the prologue. CH3 has been outlined. The beta testers haven't all been chosen yet, so that will be announced when they do.
I've taken a lot of suggestions from everyone since the first demo came out, many of which you'll only see after the prologue. but in the prologue I've
expanded and added scenes
expanded choices (more personality choices for variation)(one example: you can now have an MC who is more reliant on drinking from the start aka more choices where MC expresses needing a drink lolol/more of a partier MC and on the other hand, there are more professional, reserved choices)(among others)
fixed prose, added more details, added more conversations
just added a lot more context
and more :)
the biggest would be the scene changes/additions. but yeah. I think this prologue is a lot stronger than it was. I hope it continues that way for the rest until CH3!
Obviously this is still alpha until the beta testers get their hands on it + give feedbacks and suggestions + the rest of the chapters may push me to add more context and additions but I really like it.
That's all! More info on the prologue's changes will be out when I post it on Patreon. Have a good day!!
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thelonelyshore-if · 3 days ago
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The Lonely Shore Devlog #14
( 5/1/2025 ) Chapter Three, part 2: 45,413 words Total Wordcount: 379,569 words
Hello, hello! I hope everyone had a great first day of May c:
I wanted to start off by saying thank you all so much for the kind words about the latest update! It's been an honor getting to share the story with you all, and the fact that folks are enjoying last month's update still has me feeling super excited <3
Unfortunately, life got in the way of finishing chapter 3, part 2 by the end of last month, which was my hope. I'm confident the part 2 update will be finished this month, however. I'd love to get it done over the next few weeks, but May is the beginning of the busy season at work, so we'll see what happens. There's a lot I'm excited about in this next part of the chapter...and, once it's all wrapped up, I get to move on to chapter 4, which has a ton of stuff I can't wait for.
Honestly, I don't have much to say here beyond that! I wanted to post a devlog, since it's been a bit and since I wasn't able to wrap up the next update by the end of April, but I'm feeling good about things!
I wish you all well, and as always, here's a preview for the next update <3
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crownofefflorescence · 8 days ago
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UPDATE 0.1.1
MOBILE
While the game is still not mobile-friendly, it's not quite as bad as it looked at first blush.
The tutorial pages in Light Mode (default) were unreadable - I thought the entire game looked like that! - so I did add a background to the tutorial which isn't pretty but should resolve the issue as a temporary measure.
The mobile CSS needs improvements and a few features of the UI might be unusable depending on your screen size, so I strongly recommend playing on a desktop for now.
Hopefully it will be mobile-friendly with the next update!
RESOLVED THESE ERRORS
several achievements were broken thanks to vestigial coding from an older achievement system
various errors if you chose golden eyes
a variable mistake where U was referred to as simply "U"
an error where you were shown a dialogue list from a completely different branching path mid-conversation - so you may or may not have gotten to finish your chosen list of questions, and also got all the questions for a different branch which was redundantly "recapped" for you later (this one tripped me up for a week)
accidentally used U's pronoun variable to refer to another character in one paragraph, so the wrong pronoun might have been used
assorted typos, oversights, and redundancies in the flavour text
the child tag error has FINALLY been resolved
OTHER NOTES
I also converted the mp3 audio files to ogg and removed some unnecessary assets so I'm hoping that the load time is at least marginally better for people who were unable to play the game. As far as I know it's formatted correctly and it's well under the max file size for itch.io games, but I do have some more ideas if that didn't solve it.
Let me know if you are still having this problem and how the loading times are! I'm sure more small improvements will be made over the next week or two, but I think that resolves most of the initial bugs.
And with that, I resume drafting Chapter 2.
~ Effie
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hollymacycomic · 6 months ago
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Holly & Macy November 2024 BIG Progress Update!!
Hi, everyone! I've written up a fairly exhaustive progress update about the status of Holly & Macy and Everyone Else. You can read the whole thing (and view the included pictures) on my Patreon. The Patreon post is public, so you do not need to be a member of my Patreon to view it. It should be available for free to everyone. I'll very briefly summarize the main points below. The gist of it is:
Holly & Macy will officially resume weekly updates starting Wednesday January 29th 2025. From then on, the comic will update on Wednesdays at 11am PST. That’s 1pm CST, 2 hours later than the previous update time.
ALSO I am open for commissions right now! I’ve joined an artist collective raising funds to help Shimaa’s family in Gaza. If you donate to Shimaa’s gofundme, you can get some lovely art from me in exchange! More information about how this works, the vetting process, and the participating artists can be found via our carrd. If you have further questions, you can also reach out to my good friend Matty (@maddzroks) who is spearheading this project. At the time of writing, I have 2 slots open for commissions. Let’s do our best to help Shimaa and her family out! 
Thank you all for your support and excitement, and for your incredible patience! Whether you’re a long-time fan or a new casual reader, your presence means very much. I draw comics to share them with people like you. See you again in January!
-Teratoaster <3
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rekindlevn · 8 months ago
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Happy Birthday Nikooo! Devlog Weekly Update 02/09/2024
It's September 2nd and that means that our darling Niko is celebrating his birthday today!!!
In light of this LOVELY occasion, please enjoy a little drabble and some art from darling Athra on Xitter!
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The summer before senior year of high school, Niko had been very, very busy. There were photo shoots and fashion shows and trips and meetings with his agent, and in between it all he had been working hard on some designs he’d hoped would get him into fashion school.
You hadn’t been able to spend a ton of time together, and you were both feeling the absence of each other.
But as school began and his schedule became even busier, you knew that his 18th birthday was coming up. It was a big one, and you were prepared to make it special.
“Clear your schedule for your birthday, pretty boy,” you’d texted him a few days in advance.
“And if I don’t?” he responded.
“Then you can face my wrath, loser.”
Niko assured you that you would have him all to yourself on his birthday, and with that in mind, you started making the plans.
After school, he waited for you in your usual meet-up spot, and you walked home together, hand-in-hand.
“You have a surprise for me, don’t you?” he asked, smiling wide.
“Maybe.”
“Shut up, I can read you like a book,” he laughed. “What is it?”
“I didn’t say I had a surprise for you! I think the middle-aged moms fawning over you on TikTok is starting to go to your head.”
“Fine, fine,” he said. “No surprise. Just a normal day then.”
“Totally normal,” you agreed.
When you made it back to your respective homes, two mirror-image houses that set side by side, you continued holding his hand and, without a word, guided him to the big tree that grew in the sliver of land between them.
You’d spent so much time together with this tree – climbing it as children, looking between its branches to talk to each other out of your bedroom windows. It was part of your love story.
And beneath its canopy was a picnic blanket and a basket that you knew Niko’s mother had filled with some of his favorite foods. When you knelt down to open it, you pulled out a container of kare kare, a small vegetable tray (you were sure to tease him here about needing to maintain his figure) and another small container that held maja blanca.
“Now, I didn’t prepare all of this,” you began, pulling out dishes and silverware. “But it was my idea, so …”
“So you’re perfect.”
You stopped, momentarily taken aback by the sincerity in Niko’s voice.
“You didn’t have to do anything for me, and you did,” he told you, kneeling down in front of you and grabbing your hands. “I would have been happy just to spend time with you, but you thought enough about me to do this. It means a lot.”’
His voice had gotten deep and quiet – a telltale sign that he meant what he was saying.
“Of course I did something for your birthday, Niko,” you said. “I love you.”
“I love you too,” he responded. “More than anything.”
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cherryfennec · 9 months ago
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making slight changes that barely matter to the bad end au designs and editing the already existing ref post so if you see some inconsistencies in the misc pictures there's an actual reason and you're not going insane
culprit 1: Bowser now has a star on his nose, when he closes his eyes you can see the shape clearly
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zombeebunnie · 1 month ago
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Trembling Essence Devlog 4:💙 Poll results + Analyzing the script💙
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Helloooo and welcome new followers, here's how the progress of the game is going! :]
There will be spoilers if you haven't played through the [Extended Demo], specifically the MORNING route. Click here if you would like to play! :]
**A big thank you to the recent influx of interest towards Noah and the game itself! I have to catch up with a lot I missed but I am very grateful! :D
Onto the poll results!:
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Thank you to everyone that played the [Extended Demo] and recently participated in some of the recent polls I've created! It's still optional but I would really appreciate any feedback on why you picked your decision to this one if you still would like to! This really helps me out moving forward with my game developing process! :,]
I'm going to dive a little bit deeper into to this: The results left me very surprised especially towards "Talk to Noah" and "Look around" being picked the most out of everything else and the "Go outside" having the lowest, which explains a few concerns I had behind the scenes given this one has the Morning route attached to it. With this information, I'll take all of it into consideration while I continue working on things behind the scenes! :D I talked about this a few months ago but the "Talk to Noah" and "Look around" choice are being revamped and updated. There's some old game development posts that showed some of the old CG's and dialog with it but extends from very old code which had major spoilers in the script before I got better at pacing the story and realizing that I was missing the other half of Day 3 during that time. :S In good news around this time I managed to have a conversation with my play tester about everything and we had a very good talk about where to go from this. I expressed a couple of ideas on how to move forward with the choices and they gave back a good amount of feedback I needed when I was struggling with writers block. :,D
Onto the game development!:
Here is a small recap:
Midway through December up until the start of March, I went through the afternoon route and made adjustments to the choices, story-building, and overall pacing of the route to make the closeness build-up feel more rewarding given that I'm aiming for more of a slow-burn. Outside of more testing and grammar checks, CG's, etc, everything is about 95% done!
Morning route progress:
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Since this is still just the second half of Day 3, I'm still trying to be extra careful with balancing a meaningful slow-burn and not over-doing it. :,]
The last time I played through the Morning route was around the start of spring(?) back in 2024 before I went and fixed up the beginning of the game leading up to the cabin.
With a new and fresh perspective of what needs to be done, I went back to the script and went over how I want certain parts of the game to happen. I noticed several inconsistencies that really needed fixing which is largely due to pacing/spoilers happening way too early for my liking. :,]
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When choosing the 'Go outside' and the choices after it, I updated it with better dialog between the player(Y/N) and Noah.
It's nothing too extreme but just a nice quality of life to get a better understanding how Noah responds to this. I also fixed how much HP you lose along with editing the additional visual effects that happen here. It was originally split into 2 HP loss situations but now it's only one.
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I won't say which scene but there was one part of this route I was going to ultimately cut but I've spent a lot of time brainstorming and came up with an idea on how I want it to go moving forward which might include a new CG and choices being made to give it more meaning. This is all still up in the air and I want to have my play testers check everything out first before I continue with it just in case I end up over-doing it again. :,,,]
Weird bug found?:
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I also found a couple of mismatched sprites and a weird bug where a CG of Noah pops up towards the end of the Morning route, I have no idea how it happened or if this can occur in the [Extended Demo]. I can only hope it's not though. :,]
CG clean up:
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Around the time I had announced the [Extended Demo] back in early 2024 there were parts of the Morning route that was actually suppose to have CG's but since I was still developing my art style I couldn't do much perspective art like I wanted to.
**As far as CG clean up goes, I do have plans to update some of these in both routes but for now I will keep them as placeholders until I get just a bit more practicing in. There's also 1 or 2+(?) new ones I have planned for this but I'm not ready to share them yet. :D
I think that's about as far as I've gotten up until I couldn't work on the game for about a week and a half so I'll stop here. :[]
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If you like what I create, please consider supporting what I do on kofi [Here]! All donations and tips help tremendously while I continue to work on the game. Thank you to those that optionally bought the [Extended Demo] on itch.io. :,]
Q&A / Ask box is open:
To know and understand Noah through Asks and random posts about lore, they'll be under #Get to know: Noah ! :]
**Some asks won't be answered if it contains spoilers but I do appreciate what I receive. I will most likely spend this time going through and catching up on everything I missed. :]
If you have any questions about Trembling Essence/Noah feel free to ask [here] or on itch.io please. This makes it easier for me to see and answer accordingly! I enjoy hearing from you guys!
Thank you everyone for the continued support! :,]
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gabrielle-writes · 2 months ago
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Chapter 2 Part 1 Uploaded
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LINK FOR DEMO |  PLAYLIST
Hey, people, hope you're all okay!
So, as I mentioned earlier this week on tumblr, I managed to finish leaving the first part of chapter 2 as polished as possible to upload it! I was going to do it saturday, but I couldn't help myself.
Please, warn of any bugs you find. I made my best to find those, but something may have passed me by.
What this update entails:
- The first part of Chapter 2
- Meeting the RO, Cosmos or Gehfeer, and interacting with them
- Participating in something big in the Academy of Necromancy and getting a taste of how your abilities will be used.
​- Vocabulary coded in a new, easier way
- Some Codex available
It's recommended you replay from the start, because I improved some instances of coding, so you'll avoid any bugs because of these changes.
Hope you all enjoy it! Good reading!
And me... It's back to writing the second part of the chapter! lol
Love you all and stay safe!
LINK FOR DEMO |  PLAYLIST
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thesovereignsring-if · 9 months ago
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Welcome everyone! Lili here <3
Read the update here
NOTE: YOU WILL NEED TO START A NEW SAVE FOR THE NEW CONTENT.
The time as come to celebrate the new year with the Festival of Eostre. It will be your first one without your mother, but at least you will have your friends and family with you. Today will be filled with good memories. This will be part 1 of 3 updates for the prologue.
NOTE: The Festival of Eostre is the second prologue that takes place between the introduction and Chapter 1. Until this section is complete, players will not be able to read Chapter 1 anymore. You will also need to start a New Save otherwise your game will break and miss content. Sorry for the inconvenience!
Update Log:
Story:
13+ word update.
Prepare for the festival with your friends and family
Spend sometime with them in 2/4 routes.
Go boating with Alberich and Finn or visit the Markets with Thea and Sieghardt.
Meet Grand Cardinal Lior, the leader of the dominant religion in Nibelheim.
Gameplay/UI Changes:
Dark Theme colours have been slightly adjusted. (If people have a colour theme they wish to see, I'll be more than happy to add them)
Character Creation has been updated and streamlined: (Gender/Pronouns and Sex are separate categories for both adult and child character creations. Attributes chosen during Child Character Creation will be stored as different variables in the event I choose to do anymore flashbacks later on in the story.)
Please note, that choosing after your sex (as an adult) I will assume your character will have the corresponding equipment down there.
Music Credits have been updated.
Fixed typos.
What to expect for the next update:
The remain routes with Linnet and the Empress.
Some Codex Entries + childhood artwork of characters
Have fun! The Festival is only beginning :)
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pillowprincessgames · 29 days ago
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Dev Log! 1.04 BETA Release Date Confirmed & Info Dump!
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I was going to post up a video update, but editing videos is time consuming!!  ​So, written devlog it is! This devlog is a long time coming. There's been some trials and  tribulations leading up to this point. There was a situation of lost coding, lack of time, and even some health issues that kept it from coming out sooner! I was hoping to have it out in March around my birthday. That didn't work out. So it's late! However, no lie, this feels like the biggest update I've ever done for Camp Gash! So, sit tight and get a snack. This may take a minute to read! I feel guilty for not saying much until now.
​ However, I'm here to rectify that! Release date for this update will be placed at the  very end of this devlog! So, here's what is all coming to the:
1.04 BETA Consequences and Scenarios Update
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First off: An Inventory System!
That's right! A working, real, inventory! WOOO! I thought it was just going to be a list for now, but I figured out a system! There will be 4 categories of  items:
Consumable Items
Dialog Items
Mission Items
& Special Items
Consumable Items can be clicked on and used in the inventory. Instantly. Consumable items can help with raising and lowering your horny meter, some can be shared to NPCs, and even help your HP. <More on that detail later!
​cigarettes
bottled water
beer
first aid kit
bandages
no-baby pill
​Dialog Items can only be used during interactions with NPC's or during certain situations. A dialog option will either appear or the MC with automatically use them. Each one has a limit to how much you can carry and use. Some dialog interactions won't be present without them!
lube
condoms
Mission and Special Items are items you pick up during missions as an objective. 
Special items are  found in secret, given, or found in select areas. These are considered non interactable.
You start WITH ONE STARTER ITEM that you can pick while in the car ride with Moxie. You can now find items in a stick pile during the tour. It's random chance.
New Artwork!
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Another part of this major update is a few new changes to the games artwork! The bridge to the player's  cabin is updated! It is no longer a sketch! The player is getting a new design for their cabin. ...Isn't it delightful?(it's trash I know!) A few new NPC sketch buttons for Carrie, Lyle, Mars, Lucian, and Lucy! I hope to have some new buttons that are finished like Moxie's soon. But, it takes a while to do! I've also resized Moxie's tour buttons so she's not a giantess. She's closer to what she needs to look like compared to the other buttons! The original buttons I created by drawing with a mouse. That's why they looked so wonky! They now have a revamp!
There's a few new MC customization options for their face!
New hair! Long flowy and Mullet(because it's the ✨​80s~!✨​)​, tired eyes, and a new nose!
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Added or Expanded Locations!
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The nurses station, although mostly still basically a sketch, has a back room that you can go into. A side garden at the green house and a secret 'relief' spot for the green house! Now you can jack it in peace during your groundskeeper tour!
Let's get down to the nitty gritty!!
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Game Play Additions and Changes!
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There are new things to customize your character and change up player experience! Many of them aren't fully implemented, but will be added in with each bug fix update and future updates. These all include:
The requested virginity option. You can now start off, by choice, as a vcard holder. This means that you can lose that vcard to other NPC's, both counselors and monsters alike. This may change up scenes for sexy time. If you tell your RO that you are a vcard holder or not! Only a few Counselors have been added to this, the monsters for the most part have this implemented! Lyle, Barb, Mars, and Kyle have reactions to this(only certain scenes!). Moxie just knows you are since the two of you are besties. The twins and Carrie,  are unfinished for now. 
The ability to choose if you have pubic hair, facial hair, and body hair. Will be implemented for scenes overtime. (facial hair not a selection for visual MC appearance yet! Still working on it!)
*Some requested that it should be an option for vagina havers (both intersex and lone vagina warriors included) to have an option to have their period during the camp week. (OPTIONAL) Not mentioned or implemented currently, but may open up more options for bloodplay. If this is selected, the game play may increase in difficulty. Monsters, not just the monstrous ROs, smell BLOOD. Attacks may increase and if hiding, yes that will be added later!,  it'll be harder to stay hidden. Survival is about to become more of a thing!
PREGNANCY. Yes, I said it. Pregnancy. Depending on the equipment your MC has - vagina, penis, or both. You are now able to become or make other NPCs pregnant. Will you know? Probably not. Only one NPC can tell you if you are. And it will only be said in passing! Practice safe sex~! Or don't. This doesn't change gameplay much, but will affect your ending. Make your game as MESSY as you want! There are items to prevent - or terminate - the pregnant variable. Condoms and the No baby pill(For MC only). If an NPC knocks you up or you knock another one up, you will gain a variable that will keep track of which one you got pregnant /got pregnant. Once the player is pregnant, unless terminated, you can not become pregnant by another. **Birth preventative items can be purchased in next update when the SHOP is implemented!
The ability to change what type of undies you wear! Briefs, Panties, and Boxers.
You can now be injured during the tour! It's random chance! 
Consequences on day 2 for fucking Barb on night one and NOT having a truce with her.
Lucian has a more complete Sleepover scene if you invite him over! This one has a story attached... I lost all of it for some reason. The coding just disappeared for some reason and I had to rewrite ALL of it. EVERY. SINGLE. THING. And I'm STILL writing it!! 😡 FUUUUUCK! You can be kinky with him or just do it vanilla! (interesting scene if you tell him of your virginity during sex~!🩸​​)
Lyle shower sex on night one (if invited to shower with him after shed sex)​
You can die during rough sex now! Yep. Keep an eye on your HP!  If your health is low during rough scenes you might die! There's consequences to your hoeing now! XD And you don't heal completely when you go to bed. You heal one notch when you sleep now. No more.  DON'T WORRY! I've placed a few first aid kits on the map on day two, if injured when you talk to Lucy on day two you she may heal you once,  and one of your starter items can be a first aid kit! Be safe! LUBE is recommended for rough sex and helps prevent injury. This can be useful for if you have a vagina and are going to have your first time roughly! Just a tip! ;)
There are new dialog options, scenarios, and sexy scenes! You can now KISS the monster at your cabin on night one! Nothing like rewarding your stalker with kiss. 💋
PROTECTIVE MONSTER is now a thing. On night one when you need saving at your cabin -if you know you know- only if your LOVE IS HIGH with the slasher or the swamp monster. (Eldritch horror has it's own idea of protection) They will come to your rescue! This unlocks a different wake up scene for day 2! ...With consequences.
NEW NPC(s)! Jackeline! She's a friend and bandmate of Lyle. This goth gal shall show up on day two after she is mentioned in Lyle and Carrie's day two conversation. She doesn't have much dialog for now but she will have MUCH MORE in the future. She will be... Helpful. Also, a serotonin boosting NPC you can find at the greenhouse on day two! Have fun with the little guy!
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WOW THAT WAS A LOT! Phew! Do you all see why it took me so long? It has been a TRIAL! Let me tell you! Didn't mean to turn this into a safe sex class but here it is!
I hope to have the newest version of the game posted up here on 
MONDAY April 7th
Of which, if you like what I do so far feel free to become a patron or do a one-time purchase of the game! Every little bit helps.  Thank you all for playing and I do hope you're having fun with what I've created so far! Stay tuned, because there is more to come!
Until Next Time, Doves! Take initiative and game on!
- Pillow Princess Games
Play the current/non updated version HERE! 18+ ONLY!
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