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#dnd cities
ichimakesart · 1 year
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Oranges
Part 1
With Viktoria and Serafina.
Both belong to @mayaminamoto
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blazestar345 · 1 year
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Ok so I just discovered what solarpunk is and OMG WHY AREN'T MORE PEOPLE TALKING ABOUT THIS!!! Like seriously it has got to be one of the best depictions of a utopian future I've ever seen and I am 100% using the aesthetic for the major city of my D&D world
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thedevils7thstring · 3 months
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Concepts for cities in your dnd world:
Korant’s Grave
•A town of necromancers and artificers built within the reanimated corpse of a dragon.
-Dragon still moving due to a mix of necromancy and mechanical components
-Harvesting fluid(?) from gland that produces the dragon’s breath weapon.
-Large library in the dragon’s brain, filled with the towns most powerful spells and blueprints.
Wasa’du
•A small kingdom built on a beach that is populated by frat boys and beach bums that wanted to never leave the beach so they made a kingdom.
-a sacred punch bowl filled with a mixture of all the leftover drinks of every citywide party/festival the kingdom has ever had. A mix of alcohol, punch, lemonade, etc.
-Throw wicked ragers
-Very skilled with stained glass
-sunburn tattoos (purposefully masking, tanning, and sunburning areas of skin to make designs then applying a magical aloe, taking away the pain of the burns)
The Golden Caravan
•An accumulation of traveling merchant’s carts that travel across the lands in a caravan the size of a city.
-The closer to the center you get, the more important and old the carts get.
-Any cart can join and leave at anytime as long as there’s enough space to get your cart out.
-There isn’t really a king or mayor, but the closest thing to a voted leader is the leader of the caravan who has a grand cart at the very front of the city and controls where it goes.
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this is why people think ttrpgs are weird
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caemidraws · 2 months
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Things we promised
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kirain · 4 months
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Wall of the faithless isn't canon in bg3. They changed alot of things actually. So no Gale isn't "scared" he's just an obsessed asshole who doesn't learn from his mistakes.
Oof...
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There's really nothing I can say except: you're wrong. The City of Judgement and the Wall of the Faithless are canon to BG3. If you don't like Gale, that's fine, but you don't have to make things up or completely disregard the lore to do it. Larian Studios literally hired people from Wizards of the Coast—the company responsible for all the canon lore, characters, and campaigns in D&D—to help them with the story. It took them five years, I believe, to fully study and understand the lore. They constantly conferred with the team to double, triple, and quadruple check every slice of content they added to the game, and parts of the game are now considered canon to D&D 5E.
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As for Gale "not learning" from his mistakes ... when you first meet him, he literally admits he made a mistake with Mystra. Though personally I don't see it as the "power-hungry" move people seem to think it is. Gale simply wanted to be considered an equal to his partner (really his groomer), which is a perfectly healthy and normal desire for anyone in a relationship. Your partner should treat you like an equal, but Mystra very clearly saw Gale as a pet. A trophy. A worshipper. Subservient. Beneath her. A silly mortal with delusions of grandeur (which she cultivated), which is really rich when you learn she was once mortal herself. Mystra is a hypocrite.
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Gale tried to prove himself worthy of equality by trying to bring Mystra what he thought was a piece of her missing Weave. For anyone who doesn't know, the current Mystra was torn to pieces by Cyric and Shar, then put back together by her Chosen. Though back to full power by the events of BG3, she's still technically missing pieces of herself, and Gale mistook the Karsite Weave for one of those pieces. Instead of simply telling Gale it was corrupted Weave, she let him go on believing it was hers. Personally I think that's because she was tired of him (maybe he got too old for her 😒) and was hoping he would do something that, in her mind, would justify abandoning him—but I admit that's full conjecture on my part. What is true is that she knew the orb wasn't hers, but for some reason she let Gale think it was. Even after she abandoned him and left him to die, she never told him. Not until she realised she could use him.
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In Act 3, while the argument can certainty be made that he's thirsty for power, Gale ultimately becomes fed up with the gods because, as he knows better than anyone, they treat people like commodities. While I have no intention of ever ascending him myself, it looks like he actually makes good on his word. He doesn't threaten or toy with his followers, he inspires people to walk their own path, he only asks for prayers as payment (as without some form of devotion, gods in D&D cease to be), and if you romance him ... he ascends you into godhood as his equal. Mystra could have done this for him, she just didn't want to. And if you don't want him to ascend, it's genuinely so easy. I don't understand what people are complaining about. It takes one conversation with zero checks to convince him to completely abandon his ambitions. One. If he was truly "power hungry", it wouldn't be that easy.
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Again, I would argue that Gale's true goal isn't really power, it's freedom, and divinity gives him that freedom. He has many conversations where he makes it clear he doesn't want to live under the gods' thumbs anymore; which, in a world like Faerûn, is extremely understandable. As I said in my Wall of the Faithless post, he's scared. Eternal torment for a simple mistake, one of which could've been avoided if Mystra told him the truth or treated him like an equal? When your partner is a goddess, how can you not feel inadequate? And if you convince him to give up the crown, he's perfectly content with Mystra's forgiveness. Even in the Early Access, that's all he really wanted.
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Gale's far from perfect. He's arrogant and overconfident and insecure and he can be prone to emotional outbursts (most of which he apologises for, however), but he's nowhere near the heartless, power-hungry monster the haters seem to think he is. He is, in fact, one of the most compassionate companions in the entire camp, to the point that he accepts everyone, including Minthara. He votes for Astarion to stay when you find out he's a vampire. He gets mad at you if you surrender him to the Gur. He's one of the only companions who will openly marry/stay with you if you become a mindflayer. He's willing to sacrifice himself to save the world, and willing to damn himself to be with you. He loves every act of kindness, while hating every act of cruelty. I understand that the bugs from launch ruined a lot of people's perception of him ... and unfortunately some of those glitches are still present even now, but he is a good man.
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hellenhighwater · 9 days
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Genuinely being a single woman in my thirties, living alone, is such a mixed blessing sometimes. I do love my house and when I'm here I literally never want to leave. But on the other hand, I do get tired of leaving to go hang out with people, even though I love seeing them. Especially because I have such a great group of friends but they live all over the place, geographically, and therefore most of them don't know each other. And I actually really love hosting? But I never have people in my house because logistically it's always more practical for me to go to them than vice versa.
But sometimes I buy new old dishes and wanna just have a little fancy wizard party, but all my guests are far away. Please may I have the teleport spell. Or a high-speed commuter rail system.
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emiko-matsui · 10 months
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the two ends of the dm spectrum are brian murph murphy (emily jokes that pawpaw takes the dagger for gemma and he stands up and shouts EMILY AXFORD HOW DARE YOU) and brennan lee mulligan (zac pets ox on the middle of the fight and brennan stands up, makes eye contact with the camera and goes I'm gonna kill that dog)
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vivtanner · 7 months
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The Hidden Isle 🏝️ - Stickersheet for your campaign notes
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emerson-diary · 7 months
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Sorry I was dead for over a month, but I made this while watching The Unsleeping City
Do not use/repost
18/10/2023
Click for better resolution
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the-nothing-maker · 5 months
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Home is where the heart is
(Alastiel is a vampire lord NPC from @luposlipaphobya's D&D campaign, Une Cour de Chair et de Charme!)
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ichimakesart · 1 year
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King and Oranges
Monkey King makes a mess in somewhere He shouldn't.
Again.
I'm going to expand it later :)
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galahadiant · 3 months
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Q: I recently adopted a paladin from a shelter. he didn't have a breed label but they said they thought he was Helmite? He seemed pretty happy with guarding the stuff I put in his enclosure for a few days, but recently he's been escaping to herd the neighbor's children around when they get in the street. He also doesn't seem as alert as Helmites are supposed to be? I don't know if he doesn't like something about his enclosure or if the shelter misidentified him. Picture included. A: This actually looks like a paladin of Torm! People unfamiliar with paladin care frequently confuse them because of their similar markings. Like Helmites, Tormtar are a guardian breed, but they tend to be less high-strung and don't form the same attachments to their territory and toys. If your paladin is leaving his enclosure, he's probably bored and looking for more appropriate stimuli. Try taking him on a heroic quest, or giving him more active tasks around the house. Tormtar are also more social, so if you have the resources I would consider adopting another Triadic paladin. (Be careful not to keep him with an actual paladin of Helm. Despite their visual similarities, they have a tendency to fight, and since you picked this guy up from a shelter you don't know whether he's been socialized to get along with Neutral paladins.)
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oldschoolfrp · 25 days
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Zargon awaits beneath The Lost City -- Kevin Glint updates the look of a classic encounter from module B4, first drawn by Jim Holloway:
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Quests from the Infinite Staircase (July 16, 2024) will include 5e conversions of 6 D&D/AD&D adventures from the 1980s:
B4: The Lost City by Tom Moldvay (1982, originally for Moldvay's version of Basic D&D)
UK4: When a Star Falls by Graeme Morris (1984, originally for AD&D)
UK1: Beyond the Crystal Cave by Dave J Brown, Tom Kirby, and Graeme Morris (1983, AD&D)
I3: Pharaoh by Tracy and Laura Hickman (1982, AD&D)
S4: The Lost Caverns of Tsojcanth by Gary Gygax (1982, AD&D)
S3: Expedition to the Barrier Peaks by Gary Gygax (1980, AD&D)
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to all my people who dm/gm their own campaigns, remember that you're allowed to say this:
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intrepidbeans · 2 months
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