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gibberishfangirl · 2 days
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WIND BREAKER | when you wear someone else’s jacket
Synopsis ✰ how they react when they notice you wearing a piece of clothing that isn’t theirs
Characters ✰ Hakura Sakura, Hajime Umemiya, Hayato Suo, Akihiko Nirei, Jo Togame, Choji Tomiyama
Contains ✰ sfw! slight possessive behavior, tiny amount of jealousy, little bit of territorial behavior, minor pda, content of the boys being tested in a way?
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Hakura Sakura ᡣ𐭩
Sakura knew something was off but couldn’t exactly pin point what it was. you went in for a hug since you haven’t seen your boyfriend all day. it was while he was in your embrace he inhaled a scent, a masculine smell that wasn’t yours or his, his eyebrows immediately furrowed. once you pulled away he examined your body, you looked fine, no visible marks, your outfit was normal… except for that over sized sweatshirt that was draped over your body.
“where’d you get that from?” he asked completely cutting off your babbling. you frowned over his abrupt interruption to your story. he didn’t even look sorry that he ruined your story just blankly staring at you until you opened your mouth to answer.
“a friend from class gave it to me, i was cold.” you answered confused why he was making it a thing. Sakura wasn’t the type to get jealous, it hadn’t even crossed your mind that something like this would ever bother him.
“what friend? boy or girl?” huh, what type of question was that? why would he ask that? there’s no way he could be bothered by something so small, right?
“uhm… a boy? does that matter?” you asked with your eyebrows slightly raised. you had never seen Sakura act so… weird? not over something like this.
“no, just curious.” he finally muttered out after what felt like a lifetime pause. the two of you continued your walk back home in silence. the entire time Sakura couldn’t fight off that frown setting on his perfect face. his eyes were stuck in a trance on you, more like that sweater on your body. you felt your entire body heating up by his intense stare.
you let out a sigh, getting the hint he was clearly upset over the sweater. you stopped in your tracks and pulled the sweater off your body. your boyfriends face immediately perked up after seeing you take it off. he was secretly grateful you did that because he was very unsure how to go about the conversation. before you even knew it, he was already taking off his jacket and putting it on you. you blushed at his action, it wasn’t something you were expecting him to do.
“just come to me whenever you’re cold from now on. i’ll warm you up.” he softly says with the warmest blush spreading across his face.
Hajime Umemiya ᡣ𐭩
Umemiya is rather calm in most situations so something like this doesn’t necessarily trigger him into doing anything drastic. he didn’t think much of it, until you kept wearing it for the rest of the day— then he started thinking ‘it seriously can’t be that cold, take it off already.’ he didn’t want to ask you whose jacket it was since he didn’t want to come off as jealous… even if he is. one thing he did know for sure was that everyone knew you two were dating. he couldn’t help himself anymore before he started taking off his jacket and removing the one you were wearing. he did it so quickly you almost didn’t even get the chance to register what he did. before you knew it his jacket was wrapped around you. you opened your mouth to ask—
“i just thought you’d look better with mine on.” he cut you off before smiling. his words caused you to blush.
“thank you.” you mumbled still registering what had just happened. he took your hand and interlocked it with his own and continued your walk home.
“who’s jacket is it? i’ll make sure to return it for you.” he smoothly says trying to pry the information of who gave it to you in a subtle way. at least, his version of subtle.
“oh- hm i actually don’t even remember. i almost forgot i was wearing it.” you’re confused now since you actually can’t remember who gave it to you. you stopped in your tracks, deep in thought trying to remember. “ah! i remember now, don’t worry about giving it to her. I can do that myself.” you exclaimed happily as you finally remembered the nice girl who lent it to you. she said it was her older brothers but she was always stealing his jackets and hoodies.
“oh good, i’m glad to hear that.” he smiled as you reached out to grab the jacket from his hands. he was relieved to hear that the jacket was from an innocent classmate of yours.
Hayato Suo ᡣ𐭩
as if anyone could even beat Suo into giving you a jacket before he does. Suo had already noticed the way your body was slightly trembling underneath the vent of the air conditioner. however, he also noticed another boy in the corner of his eye looking at you as well. he saw as the boy already begun taking off his jacket and making his way up to you. Suo suddenly felt this urge of territorial dominance creeping up as he wanted to show that you were his. before the boy could reach you Suo wrapped his arm around your chair and pulled your seat/desk closer to his.
“my poor baby, you’re cold. let me warm you up.” he offered with a smile before pulling you into his arms. your body instantly warmed up due to his own warmth. you happily accepted his offer as you buried yourself against his chest meanwhile he hugged you and rubbed your back with his warm hands.
Suo turned to look at the boy who already walked away after noticing you had a boyfriend to keep you warm. he let out a small sigh before keeping you huddled up on his side for the rest of class.
Akihiko Nirei ᡣ𐭩
he didn’t even realize the jacket you were wearing wasn’t yours. it looked so perfect and well fitted on you he actually thought nothing of it. the two of you were spending the whole day together and he said nothing about it. until you took it off and he noticed the name on the tag wasn’t yours.
“this isn’t your jacket?” he finally asked looking closer at it.
“oh no. it’s my friends, she let me borrow it after i forgot to bring mine.” you admitted slightly embarrassed you forgot to bring a jacket.
“i thought it was yours this whole time…” he paused, he was unsure of what to feel. should he be jealous? is it not a big deal? should he offer his instead? he decided to listen to his gut feeling. “are you still cold?”
“a little i guess, her jackets pretty thin so i can still feel the air through it.”
“here, take mine instead.”
“thank you.”
“of course! ask me for my jacket next time you’re cold, i have no problem giving it to you.” he smiled before taking your friends jacket and carrying it for you. Nirei didn’t actually care about you wearing someone else’s jacket as long as you weren’t cold, however, he still would prefer seeing you in his jacket before anyone else’s.
Jo Togame ᡣ𐭩
“take that thing off.” Togame wasted no time expressing his feelings about you wearing another man’s clothes. in all honesty, it irked him way more than he liked to admit. his mind was racing with thoughts of who would be stupid enough to give you their jacket, knowing that you’re his girlfriend.
“huh?? why? i’m cold.” you pouted not wanting to remove the soft material off of your body.
“it’s ugly, you don’t need it. take it off.” his voice was way more stern this time. a small part of you wanted to stand your ground and say no. however, a much larger and smarter part of you knew it was better not to. you took off the jacket with a frown before he snatched it away from your hands.
“wear this instead, my girlfriend shouldn’t go around wearing other men’s clothing.” he scolded while handing over his Shishitoren jacket to you. you wanted to argue but you couldn’t help blushing at his possessive behavior. it shouldn’t have such a strong affect on you but it does.
“who gave it to you anyways? give me a name.” he ordered while scoping out the jacket. it looked strangely familiar but he couldn’t exactly remember where he’s seen it before.
“it’s Choji’s jacket. he offered it to me and said I can keep it until I find you.” you answered with a bright smile. Choji’s gesture meant no harm since he was just trying to look out for his best friend’s girlfriend. he knew Togame wouldn’t have an issue if he knew it was his jacket. yes, you were well-aware of the fact that Togame was only mad because he thought it was someone else’s jacket.
“oh.” the realization settling in as his whole demeanor changed into something more relaxed.
“yes, oh.” you giggled. you could’ve told him sooner that it was Choji’s but where’s the fun in that?
“you called Choji’s jacket ugly.”
“shut up, you should’ve said something sooner.”
Choji Tomiyama ᡣ𐭩
Choji’s mood went from 100 to 0 real quick. his very bright and wide smile getting wiped off his face as his eyes landed on the jacket you were wearing. you tilted your head in confusion to his sudden mood shift. he was usually ecstatic to see you, you couldn’t help but sadden at the lack of emotion he was expressing towards you. were you two in the middle of a fight? had you argued with him and forgot? you didn’t know why he reacted like that. Choji walked up towards you and swiftly took off the jacket from your body. it happened so fast you couldn’t process what even happened. the emotion of confusion stayed in your body as he walked past you with the jacket thrown over his shoulder.
Choji made it his business as leader of Shishitoren to know everything and everyone. as soon as he saw that jacket on you he knew exactly who it belonged to. once you snapped back into reality you chased Choji down slightly worried about what he was planning to do. you found him with the guy who offered you the jacket by the Ori. you watched from a distance as Choji roughly chucked the jacket to the sitting boy’s face. the boy immediately stood up ready to defend himself.
“keep your filthy jacket to yourself and off my girlfriend from here on out.” Choji spat completely unamused by the whole situation. before the boy could even defend himself, Choji’s dark glare silenced him causing him to sit back down before muttering out a small “i understand.” he truly meant no harm by giving you his jacket but in hindsight he really should’ve known better than to do something so stupid. especially when considering you’re his leader’s girlfriend. Choji left it at that, it was his way of showing mercy and restraint.
“oh, you’re here.” he smiled once noticing you at the end of the street. before you could even respond he clashed himself against your lips roughly deepening the kiss as he practically shoved his tongue down your throat. you felt your face getting red, Choji typically wasn’t so affectionate in public, you knew he was doing this to prove a point. your grip tightened around his shirt before you pulled yourself off, small pants escaping from your lips.
“Cho-Choji you can’t just do that.” you argued extremely flustered.
“sorry! i forget you can get so shy, my pretty girl.” he smiled before softly giving you one more kiss. he had no doubt that the boy who gave you his jacket and his friends had all watched your little display of affection. he didn’t mind them watching, he wanted to remind everyone who exactly you belonged to. Choji wrapped an arm around your waist before pulling you closer as the two of you walked off.
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ingleaisle · 2 days
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While i DEFFO think it would have been great to see in the main story outright, i do also kinda wish that ppl who reference the side comics/media of delicious in dungeon would like. Actually think critically abt the ideas espoused THERE as well bc i don't think it's an accident that ryoko kui made this comic
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AND this comic
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or even this extension of the main story
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Not to mention the frequent asides actually DISCUSSING human-like monsters (the fishmen, dryads, harpies etc.)
Just to take it at face value that:
the characters know what they're talking about
Are operating under correct or even just assumptions
Esp when the story itself takes pains to make that actually a p major core theme in its own right.
Ryoko Kui CLEARLY has put a lot of thought into being p critical of the discussion surrounding ideas of race and even humanity and how that intersects and who gets to be involved in those discussions, and that goes beyond simply the different species of sentient peoples in the story, even if that gets a lot of focus (Toshiro/Shuro is an obvious and frequently-cited example of this, and i also think you can glean a bit from Kabru and Rin, particularly in the way they both ended up in the custody of elves, in VERY different but still paternalistic/condescending ways).
Like even with races like the Orcs, there is a kind of care put in pointing out that their relationship to humanity is a hell of a lot deeper than "they have a different number of bones, thus are not REALLY human" (and i don't think the fact that that SPECIFICALLY was Invoked as a difference was an accident either, given irl systems of racism)
tl;dr pls think critically about the presentation of the various races/species of folk in dungeon meshi, bc it's not face-value stuff that should be taken for granted and there's DEFINITELY Commentary in there
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fujoshimenacecw · 1 day
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A conversation between Moto Hagio, Hideaki Anno, and Shimako Sato
In our first ever translation work we share a riveting conversation between Moto Hagio, Hideaki Anno, and Shimako Sato! Read on our wordpress or keep reading on tumblr under the readmore
For the 189th issue of the Magazine House publication Hato yo! published January 1st 2000, movie director and screenwriter Shimako Sato leads a three way conversation between herself and her acquaintances, the anime and live action movie director Hideaki Anno, and manga artist Moto Hagio. Together they discuss their respective admiration for each other’s work, Anno’s past statements on otaku, their takes on parent-child relations, how to escape puberty, and why Anno finds it scary to be around children. 
To Me, There is 5 Ways To End a Story
Hagio: I got really into Neon Genesis Evangelion after it finished airing (laughter). I had been told by an acquaintance that Eva was a work that had “fans who were looking forward to watching the series so enraged by the developments in the final episode that they broke their TVs” (laughter). I wondered what could a work that evokes such strong emotions be like? I was really interested, so I borrowed the VHS tapes from a friend of Shimako-san’s, then I started watching.
Anno: I’m a big fan of Hagio-san’s manga, so when Shimako-san first said she could introduce us and arrange this meeting I was truly happy. The fact that you took an interest in Eva is an honor but… When I first heard “to me, there are five ways to end a story” I thought “as expected; amazing!” So after several twists and turns I finally reached a conclusion
Sato: Anno-san, when did you first encounter Hagio-san’s work?
Anno: The first one I read was They Were 11! during its serialization. In elementary school I read it at the Ear-Nose-Throat Doctor. I generally read manga at the waiting room there or at the barbers, since I didn’t really get any manga to read at home. When I read They Were 11! back then I was blown away. After that I read Hyaku Oku no Hiru to Senoku no Yoru [trans: Ten Billion Days and One Hundred Billion Nights, original story by Ryu Mitsuse]. My favorite work is Half-god [Hanshin]. The fact that such a meaningful story could be told in only 16 pages is amazing. I think Hagio-san is a genius storyteller, but her art is amazing as well. In middle school I thought that if I copied Hagio-san’s art I’d become better at drawing.
Sato: If you had also imitated her storytelling would that perhaps have changed Eva’s final episode? (laughter)
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Saving the world, love and hatred
Anno: You know, I don’t have much interest in concluding a story.
Sato: Do you hate wrapping a furoshiki? [trans note: a traditional wrapping cloth]
Anno: No, it’s that I think you can do more with a furoshiki than tie it up pretty. Like break it or tear it to shreds, all kinds of things.
Sato: If we include all that, isn’t that still doing the act of wrapping?
Hagio: In your case Anno-san, I find your way of grasping the world unique.
Sato: For both Anno-san and Hagio-san, even with the differences between manga and anime you’re making a serialized work, right. When you make a long-form work, is the ending something that is already decided? Or is it something that changes?
Anno: For me it’s something like a live performance, and ends up gradually changing as I create the work.
Hagio: I’m a bit too careful, so I can’t draw if I haven’t thought of the ending. An exception is when I made Star Red. Otherworld Barbara which I made later also ended up becoming an exception 
Anno: Star Red’s ending was magnificent. I was also influenced by Star Red. Actually, I’ve written some dialogue similar to the one in Star Red’s ending 
Sato: Which of the characters do you like?
Anno: Well, the protagonist.
Sato: I like Elg. At first I thought he was a rather unreliable person, but he gradually came to play an active role. By the end he revived a dead planet through love.
Hagio: I also like characters like that!
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Sato: When I watch Anno’s works like Eva I feel like you are more the kind of person who saves the world through hatred, what do you think?
Anno: I don’t know 
Hagio: That feeling of uncertainty becomes the foundation of your storytelling doesn’t it? I come to think that that feeling is something so overflowing you can’t tie it all together. 
Sato: It seems you have some differences when it comes to making a story, but I think one thing your stories have in common is perhaps parent-child relations?
Anno: That is true, Hagio-san. Your relationship with your mother appears in your work…
Hagio: When I was a child, my older sister was my mother’s favorite, I was always compared to her. It seemed my mother thought that compared to my sister I was unreliable so she always worried about me, even when I was into my thirties she’d tell me to quit making manga.
Sato: And that was during The Poe Clan’s heyday wasn’t it?
Hagio: (laughter) When I was watching Eva, something that really caught my attention was Shinji-kun worrying about whether or not he was useful to his father. Yet there was a distance from his father. During that time I was very interested in, to put it into words, “broken relations.” 
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Otaku Are Generally Uncool
Sato: Anno-san, in your work I think father-son relations is something that makes an appearance. Are there any real experiences behind that?
Anno: My family was normal. If I have a complex it would be that we were a poor family rather than a just normal one, and my father has only one leg. Regardless, I think stories about parents are the simplest to make, it’s easy. 
Sato: So since Eva is a parent-child story it ended up like that?
Anno: What makes it easy is that we have some preconceived assumptions about [parent-child relations], “have you argued with your parents?” and such.
Sato: What appears in your work isn’t those things, but your own internalized problems don’t you think.
Anno: That appears to be it. As for my family we truly were the archetypical lower middle class household. My father was a good person. A sensible man. When you’re under circumstances like my father was you have to live sensibly or else you’re excluded.
Sato: So in opposition to that, you became an otaku.
Anno: That might be it. Your most important model for what normalcy is is your family. But I have a younger sister and she is exceedingly normal. She doesn’t read manga, there is nothing twisted about her at all.
Sato: And by twisted you mean?
Anno: That she’s not an otaku.
Sato: Anno-san, you’ve said that you hate otaku, haven’t you.
Anno: It’s not hate. It’s just that I think otaku are uncool. To otherwise not notice that you’re uncool or purposefully suppressing that fact makes me feel disgusted.
Sato: What about The Matrix? Isn’t that a cool otaku movie?
Anno: That one is also uncool.
Hagio: Even though Keanu Reeves is cool.
Anno: Keanu is cool. Because he is not an otaku. The otaku are the Wachowskis. They can’t get out of the confinements of their otaku-ism. So for example, even if they make something cool, part of it will for certain be otaku-like Even though I say this I don’t hate it. If I truly did I’d quit being an otaku.
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Sato: Hagio-san, would you say your family was normal or was it perhaps affluent?
Joh (Hagio’s manager): Hagio-san and her mother actually have a similar biorhythm. It was perhaps due to that fact that Hagio rebelled by pursuing the path of becoming a manga artist. 
Hagio: I might have been running away by drawing. But, if I had rebelled by becoming a delinquent I think it perhaps might’ve been more enriching to me as a person.
Anno: To become a creator is not something I think is a happy path to go down. In order to not be unhappy you have to work for dear life. At the very least create works as if you’re going back to zero [from the negatives].
Hagio: Is it a negative? Because you are an otaku?
Anno: Being an otaku is a huge negative. You make up for it either by relying on others or by producing creative works. With that said, I think my generation has it easier than yours, Hagio-san. This is an era where even old men read manga. My parents even now have no issues with my line of work. I appear in Asahi Shimbun, I appear on NHK, they have nothing to worry about. That is also why I will try not to ever refuse any coverage from my hometown newspapers.
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Hagio: But don’t you think parents don’t truly understand? Even if I become famous, my parents will say; can’t you quit drawing manga? And just appear in the newspaper? (laughter)
Sato: But if you quit drawing manga you won’t appear in the newspaper. (laughter)
Hagio: In that context, a part of me still expects too much affirmation from my parents. Not externally but internally. Even if I appear in Asahi Shimbun I still end up thinking it’s not good enough.
Sato: The fact that you still worry so much about what your parents think at your age Hagio-san, it’s so strange.
Hagio: Yes, I think so too
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Anno: Could it be that you have to become a parent to change that part of you that worries so much about what your parents think?
Sato: I don’t worry at all about what my parents think.
Anno: I also don’t care even a little bit. As far as I’m concerned, I’m bored if I get my parents’ approval. When I did Nadia: The Secret Of Blue Water for NHK I felt that feeling.
Sato: Do you have a replacement parent figure?
Anno: Well, a man without imaginary enemies is no good. For me right now, I think I want to make works that have Hayao Miyazaki beat.
Sato: Hagio-san, your worries might also be what gives birth to your works.
Hagio: That might be the case.
Sato: Anno-san, earlier, you said “you have to become a parent to change.” I personally don’t think if you don’t have children you can’t become an adult. I think that being an adult is being independent in everything you do. That’s why I think marriage or having children doesn’t change anything.
Anno: You can become a parent without being an adult. At 17 or 18 you could become a parent. To become a parent without even being an adult, that is the problem I think. 
Sato: Do you consider yourself to be an adult, Anno-san?
Anno: I guess I’m a child. 
Sato: I don’t consider my parents to be adults.
Hagio: I’m very discontent with the fact that my parents aren’t adults.
Anno: I’m not discontent.
Sato: For me realizing that my parents aren’t absolute adults was a relief during my middle school years. Until then I had played the role of an exemplary student, but when I realized that fact I stopped playing that role. 
Hagio: So you’re a child who didn’t fit into your parents’ expectations. I was also a child who didn’t fit into my parents’ expectations, but the fact that they didn’t shrug their shoulders and say “that’s fine,” filled me with anxiety. I thought that if I become an adult I’d lose that anxiety. But I want recognition from people. I continue to request affirmation. 
Sato: Anno-san, in Eva you portrayed children like this, but are you like this yourself?
Anno: The affirmation? Hmmm. That kind of thing changes with the project.
Hagio & Sato: ?
Anno: I don’t believe in the supremacy of the director of a work, but rather the work itself. What would be best for the work, I only base my judgment on the total. Although I won’t hand over the executive decisions.
Hagio: Manga is a one-man job, but with a movie there’s the director, the scriptwriter, the actors, etc. Each of them sees themselves as a leading part. Furthermore as living beings the things we do will sometimes diverge from the plan we made in our heads. The fun of living is discovering what those differences will be.
Is Eva The Rite of Passage That Will Get Us Through Puberty?
Sato: The movie Love & Pop that you directed Anno-san, the original creator Ryuu Murakami-san and yourself are both men, yet the story is about high school girls. I found that interesting.
Hagio: I thought that both of you wanted to be very similar to an archetypal girl. You said you wanted to see a part of puberty, and girlhood that you couldn’t control. After all, men aren’t just made up of boys. I believe that femininity and masculinity is something we have combined within us. Sort of androgynous.
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Sato: The boys you create not having that vivid true-to-life quality to them I think is a representation of that. Anno-san, as a man, what do you think of the boys in Hagio-san’s manga? 
Anno: I think they have empathy. I think what I like the most is that all the characters are smart. Because they have such a high intelligence it feels good to read.
Hagio: Like a washing machine right at the peak of its cycle, I want to leave my characters on the verge of that kind of critical point [of merger]. To be honest, the idea that once you’re past 30 you’ve become an old lady, that sense is something we’ve left behind.
Sato: I’ve found that when men become old they lose their ability to be nihilistic in their work, is it the same as that?
Anno: In the case of men, as you age, the world view [of your fiction] rather than your characters come to reflect your nihilism. You don’t aspire to be nihilistic, you yourself are becoming nihilistic. Your world view is what gradually utilizes nihilism. Isao Takahata, for example, is a nihilistic person. Nothing is born from being nihilistic. As nihilism is Plus-Minus-Zero, eventually your heart can’t be moved.
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Hagio: A world that doesn’t change, isn’t that comfortable? 
Sato: Even though in order to grow you have to fight. By asking like this, Anno-san, did you not experience puberty?
Anno: That might be it.
Hagio: I thought you were right in the middle of puberty.
Anno: I thought I’m losing it, but it might be puberty. Generally speaking, otaku don’t go through puberty.
Hagio: I thought otaku went through a prolonged chronic puberty.
Anno: It’s not what society ordinarily calls puberty.
Hagio: A never ending puberty, in this age, could it perhaps be because there are no more rites of passage? 
Anno: Sure enough, you have to bungee jump. (laughter)
Hagio: A ritual to let your childhood die and then replay it, such a thing doesn’t exist now. Taking entrance exams may be the closest to [a rite of passage].
Sato: Don’t you feel like lately that age around 30 is when the coming of age ceremony actually happens?
Hagio: For that part, that’s when the stories takes on that role I think.
Sato: As a ritual?
Hagio: It’s not a ritual, but perhaps more intuitive? A trial run on a mock life. By that definition, I noticed Eva is just like that. I had an acquaintance who is a teacher from the Kyoto Steiner school. They saw the Eva movie in theaters. At that time they found the reactions of the people watching to be more interesting than the story. They had thought, isn’t it like we’ve all come to see the rite of passage which we all failed? I thought so as well “that’s right, that is interesting.” The rite of passage to become an adult after entering puberty, be it Gundam or Eva those stories put people in a position where they are observing the world, observing themselves, experiencing war and such.
Sato: Anno-san, were you considering all this…
Anno: I didn’t make it like that. But when I was making the movie I was thinking of this a little. 
Hagio: When I watched Eva it ended up overlapping with the book Childhood [by Jan Myrdal]. It’s a book about a mother who can’t love her child. She thinks “I have to take care of this child”, but even so she can’t love him. I wonder what happens to children raised like this. Children learn from their parents. In truth there will be consequences for the parent, but the question on my mind was children who can’t find their place with the parent, where can they find their place instead? Although I thought you were such a person when you were making Eva, Anno-san. (laughter) 
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Sato: Speaking of, the other day you were on a TV show teaching grade schoolers about anime, Anno-san. What do you think of children?
Anno: I was scared of being in contact with children. I don’t understand the appropriate distance to take. I believe even the most casual thing an adult says mustn’t traumatize them, I end up becoming oversensitive. In grade school during still drawing class, I’d draw roof tiles and other detailed things, but humans moved around and I found it annoying, so I never drew people. Because of that my teacher said “this isn’t a child’s drawing,” which deeply hurt me. In the end, from that experience I think it was a part of the reason why I decided on working with drawing. Even though I opposed standardized education, I really felt the difficulty of dealing with not having a basic manual.
By the way, how much longer until Zankoku na Kami ga Shihai Suru [trans: A Cruel God Reigns] ends? I made a mistake. I wanted to read it all at once, right, so I refrained from buying it but… when volume 6 came out I ended up buying all of them. 
Hagio: Oh yes, right. July next year I think. 
Anno: Understood. Then the final collected volume will be out in the fall of next year. Hmm well that means I can enjoy it for another year. Understood. 
Sato: Isn’t that great.
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Translated by mod Juli, with assistance from two financially compensated native speakers.
A scan of the full interview raws will soon be added for posterity.
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clockwayswrites · 18 hours
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Die Screaming, Live Laughing
Danny/Tim, Cyan, Wind through tree branches/Windchimes @wisteriavines @darkstarsapocalypse (I saw you before you changed that! Twins!)
cw:bar parent fentons, more temporary character death, bones
The faint, mechanical whir under his fingertips as he spins the camera lens comforts Tim. The fiddling is familiar from the years of following Bats and crime across the city. The rooftops of Gotham are an environment that he’s far more familiar with than here. Here is nothing but endless trees and leaves.
Well, somewhere here is also the campgrounds and Bernard, Ives, Steph, and Cass; but that’s far out of sight and almost out of mind. It’s easy, as he listens to the wind rustle through the trees, to feel like nothing exists but the trees and Tim and his camera.
He spins the lens again.
Ostensibly, the four of them are in these woods to find Mothman. Which would be cool! But even Tim, who proposed this whole thing, knows that it’s just an excuse for the four of them to do something away from Gotham. To do something to make actual use of their summer between high school and college.
If Tim went to college, that is.
He’d been accepted, sure, but he… he just didn’t know if he wanted to. It felt like there were more important things to be doing than college. College was sitting in a classroom and listening to someone drone on about a subject that Tim could crash course himself on with the right library access in a month. It also meant new people and new noises and maybe even a new home. None of that sounds great, really. Moving in with Bruce to Wayne Manor had been enough change, thank you very much.
Tim’s foot catches on something and he does a half step to keep his balance. He expects to see a tree root when he glances down. It’s bone instead. That’s not… unexpected. They had already seen deer in the woods, the creatures got stupidly close to the campsite. It would make sense that with the big rains the few weeks before, there could have been old remains uncovered. But there’s something…
The dirt brushes away easily from the surface of the bone and, with a little digging, Tim is able to pull it free of the earth.
This isn’t a deer bone.
Tim knows this shape.
This is human. A femur.
“You have to be careful where you’re walking out here.”
Tim stands and spins, the femur held like his staff would be.
The speaker is leaning against a tree several feet away. The golden, setting sun backlights them, making them look almost angelic with how they’re wreathed in light. They’re hard to look at.
“Yeah, I guess so,” Tim says, plastering on a nervous smile that was only half for show. How did they sneak up on him? That should have been impossible with the leaves and branches scattered across the forest floor. “Do you run into animal skeletons a lot out here?”
“Not really,” they say with a shrug before they start forward towards Tim. Their steps are silent. “I don’t really get around. And also, that’s not an animal skeleton.”
“No?” Tim’s grip on the femur tightens. “How do you know that?”
“How? Well, that’s because it’s mine!”
Tim swings.
The femur goes right through the stranger.
“Sorry! Little intense, I get it!” They back up a step and raise their arms. The dappled sunlight shines right through their hand. Shines right through them like the stranger is just made out of gossamer. “I get it, but be careful with that, please? It’s my arm! Or leg? No, leg.”
“Leg, it’s a femur,” Tim says, his mouth running without him as his brain works.
“Leg. Ancients, I miss having legs. And arms… and, well, anything solid really,” the stranger sighs. “I am sorry for scaring you. Just… it’s hard not to get a little intense when someone is holding one of my bones, you know?”
“Oh shit! That’s right, sorry,” Tim stammers as he hurries to put the femur back down on the disturbed earth. “Do you— I mean, should I rebury it? Did the rains washing away the earth, um, wake you up?”
“Kinda?” They tilt their head as they crouch down next to Tim.
It’s clear now, as they move a bit out of the light, how transparent they are. It’s like in the shadow they lose tangency. Their hair is still just as blinding, being bright white in a way that’s really beautiful. They reach out to touch the femur but stop short.
“I’m tied to my bones. It’s why they dumped them all the way out here. After they killed me, I mean, all the way killed me, I haunted the fuck out of them. And yeah, sure, they could hurt this form of me too, but I always found a way out and then it all started again. Burying my bones was the only way to get rid of me, and those fuckers didn’t even scratch me a headstone in the tree or anything. Some parents, huh?”
“Holy— yeah,” Tim says. Looking back down at the other partially exposed bones he has to swallow back a wave of sadness. “Is that a yes to covering them up?”
“Actually… I’d like you to dig them up. I’m not stupid enough to think I’ll get justice or whatever, but I’d… I’d like to be somewhere proper and under my name.”
“What is it? Your name?”
“Danny.”
“Okay, Danny,” Tim gives a little nod and starts digging. “My friends and I will get you somewhere you feel safe. I’m Tim, by the way.”
“Thank you, Tim.”
Danny doesn’t help dig. He can’t, he explains as Tim and him talk. While his bones are buried, he’s not able to interact with them or else he would have gotten them out of there a long time ago. They learn together that as soon as the bones are free and set gently aside that Danny can touch them.
Tim never thought he’d see someone so emotional over a tibia, but Tim can’t blame the guy. Tim figures he’d be emotional over his own bones too.
The big bones are the easiest. The ribs Tim is extra careful with. The fingers are weirdly like peanut shells in his hand. (He’s not going to eat pb&j for weeks now.) Danny chats the whole time, asking Tim about the world. Tim feels wholly inadequate to catch someone up like that, but when conversation turns to technology Tim settles into a rhythm.
It also lets them figure out that while Danny died just shy of nineteen, he’s apparently spent almost two decades in the ground. He still looks just shy of nineteen. He looks like he should be in the forest for the same reason that Tim is, celebrating the end of one era and the start of the next. Danny should be looking to the future, not mourning it.
It makes Tim pause when he finally unearths Danny’s skull. What would it have been like to see Danny smile? To hear him laugh without that faint echoing quality that he has as a ghost? To touch him?
“I’m sorry,” Tim says and holds out the skull. Danny’s skull.
“Thank you,” Danny whispers. His hands tremble as he reaches out towards the skull. He crumples forward before he can touch it, a sob tearing through him.
“I’ll make sure you’re somewhere nice.
“Thank you.” Danny lets out a breath he doesn’t have and sags forward the last inch. His forehead bumps against the skull.
Then he keeps going forward.
The world explodes into light.
-
“Tim?!”
“Are you sure he’s still alive?”
“You can see him breathing, Bernard.”
“Pulse.”
“Tim!”
Tim gasps awake and blinks rapidly to clear his vision. His friends and sister stand clustered above him. It has gotten dark and their flashlights are blinding.
“You okay?” Cass asks.
“Ow.”
“Yeah, he’s okay,” Steph sighs. “Hey Tim, who the fuck is that?”
“Wha—” Fuck his head hurts. Who the fuck is who?
Oh, the person laying in his arms. The person who’s solid and warm and alive.
Tim starts laughing.
“Okay, maybe a little not okay,” Steph amends.
“Is he ever?” Tim hears Ives mutter.
“Guys,” Tim interrupts them discussing his status once he can breathe again. “This? This is Danny.”
“Being alive again hurts,” Danny mumbles against Tim’s neck and Tim can’t help it, he just starts laughing again.
Being alive does hurt, but fuck if that isn’t wonderful sometimes.
---
AN: So this one got away from me a little but, uh... tada? I was planing to have it all explained more, but once Danny didn't purposefully do it, that didn't fit. Basically all if his frankly absurd powers and as a ghost got jump started by his skull and Tim's lifeforce and tada? 100% pulled some from Tim's Gotham Knights character where he's an awkward little bean who is so not neurotpyical. Him and Bernard taking a vacation to hunt Mothman is from that too.
Anyways, stay delightful, darlings!
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tommyandbuck · 2 days
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Tommy just fits into the story.
There’s potential for interactions with every single character. He has a history with almost everyone.
Athena was there from the beginning, even before Chimney joined the 118. She is a witness to how much Tommy has changed, how much he’s grown up. Might even seen probie!Tommy following Gerrard around like a lost puppy.
Bobby had planted seeds of a family within the 118 when Tommy was still there. He saw him desperately trying to find his place in the world and make a choice that would ultimately be the right one. (You don’t say Tommy is good people unless you are 100% sure that he is)
Also, Tommy is still an original member of the family. He wasn’t ready for it back then but he came back to join the 118 family as the man that he always wanted to be.
Chimney saved his life, and inadvertently steered him towards the right path.
Hen showed him what it means to be true to yourself. That you can be out and proud.
Hen and Tommy worked together for years, he was there when Hen met Karen, when Danny was born. So, Karen and Tommy also know each other. And he might have even met Danny when he was a baby. (Chimney used to babysit Danny, who’s to say that Tommy didn’t do it as well once or twice?)
Eddie and Tommy became fast friend before he started dating Buck. And Chris obviously liked him as well, otherwise he wouldn’t have talked non-stop about him.
Maddie had her ears talked off about a guy named Tommy by her husband and her brother. It’d be so interesting to see them actually interact in s8.
Tommy isn’t just a LI, isn’t in the show to just be Buck’s partner.
He’s a fully established character that can be written not just into Buck’s SLs, but any SL the writers want and it would make sense why he’s there. Because he’s connected to everyone.
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pomefioredove · 1 day
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Hiya! Hope you're doing okay, and take it easy if you haven't been!
For the flirty prompts starters list, could you maybe do: "Stop saying things that make me want to kiss the hell out of you." with Vil? I think it'd be a good one
Thanks!
(I hope you have fun writing this if you do! No biggie if you don't or if someone else already asked!)
GIGGLING SO MUCH
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summary: "stop saying things that make me want to kiss the hell out of you" type of post: short fic characters: vil additional info: romantic, reader is gender neutral, reader is yuu, Vil experiencing cuteness aggression.jpg, not proofread a part of this event
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Vil considers himself to be an eloquent man.
After all, how one speaks is just as important as how one carries themselves, and every last inch of him, from his looks to his body language to his words, have been refined to perfection. Each a golden thread in the dazzling tapestry that is Vil Schoenheit.
And yet, despite that, he still can't seem to find a way to describe you.
Frustrating is not quite right. Epel is frustrating. Those first years you insist on spending your precious time with are frustrating. But you...
You are not annoying, nor are you incompetent. His usual vocabulary for the students of NRC is useless when it comes to you.
...And different is too vague.
Vil just seems to forget what to do with his hands when you're around.
You look so soft in the golden afternoon light of the lounge, which is distracting enough as it is. Now you're giggling in the way you do, and he can't concentrate, and... what was he doing, again?
"Stop that," he says, plainly, not looking up from the textbook he'd been reading. Or trying to, anyway. He'd lost his place some time ago.
You make this... sound, this confused little hum, and he pictures you tilting your head to the side like a puppy. Sevens, you're just so...
He huffs. "I said, stop,"
"Stop what?"
Clueless little thing. Vil sighs, finding it within himself to make eye contact. He'd given up on finishing this assignment early, anyway.
"You know what,"
You stare back, unblinking. Are you really so oblivious? No, there's no way you aren't doing this on purpose, whatever it is, just to get on his nerves. Did those friends of yours put you up to this?
He should scold you. He invited you to study with him, a luxury which many would pay millions for, and here you are, being...
Ugh. He still can't think of the right word.
"Am I being too loud?" you ask, a confused lilt in your voice.
Sevens, you are so dense, he wants to just grab you and squeeze you like a stress ball until a thought comes out of that empty head.
The thought of that is no help. If anything, it just bothers him more.
He pinches the bridge of his nose. Are you really not doing this on purpose? "No. You're distracting me,"
"Oh... sorry,"
...In such a soft, meek little tone, like you really feel bad about it, looking up at him with those eyes of yours... ugh. He wants to bite you, squeeze you in his arms until this overwhelming, restless feeling passes. You're so...
"It's... fine," Vil relents. "I don't think I would've gotten much done today, anyway."
You actually tilt your head to the side this time, worsening his condition. "Something on your mind?"
Sevens, what are you doing to him? He can't sit still. He pictures himself reaching across the table to pinch your cheeks, to kiss that sweet, worried expression off your face. The effect you have...
And you're not even doing anything!
"No," he says, his voice strained with the weight of the lie. "Just burnout. It's a busy time of year for me."
You seem to take that as a cue, standing from your seat with wide eyes and holding out a hand, much to his chagrin.
"You should be resting, then. Overworking yourself will only make things worse. Come on, let's go back,"
Such a determined expression on that pretty face of yours. There's just something about how you respond so innocently, so intent on caring for him, you're...
You're so...
Vil feels his heart drop. Oh, Sevens. That's the word.
You're so cute.
"Stop that," he snaps. He can feel his face warming. "This is the last time I'll ask."
A little flash of annoyance crosses your face at his dismissal. How adorable...
"Stop what?" You repeat.
Even your scoff is cute. His face feels hot. He can handle beautiful. Gorgeous, pretty, sexy, even, But not cute. And now he's getting himself all worked up over it, and you're being so sweet, and...
"Stop saying things that make me want to kiss the hell out of you!"
Nothing has ever had such an effect on him before.
After all, it would take something incredible to fluster Vil- and here he is, blurting out every thought he has, blushing like a schoolgirl as he realizes what just came out of his mouth.
Vil Schoenheit, suddenly terrified of being rejected. It was as if he'd woken up in a parallel universe.
Or died, and went to his own personal Hell.
The shock slowly wears off your face, and you... laugh.
You laugh.
"You're very forward,"
"I'll take that as a compliment, and not the way you meant it," he mumbles, crossing his arms over his chest. "Though I'm failing to find what's so amusing."
You move around the table to sit next to him, eyes gleaming. "How would you like me to react, then?"
Vil stares back. Was that... flirtation? Perhaps you're not so oblivious, after all...
But still cute.
Still very cute.
He sighs, though there's a smile playing at his lips now. "Save me the embarrassment of being rejected,"
"Hmm... I suppose that can be arranged,"
And with that, he cups your face in his hands and draws you in for that kiss.
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loumandiel · 2 days
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"Armand is Alice and Daniel's wife/s and kids aren't real" has become a popular fan theory (even Luke Brandon Field said he liked it!) but i'd be surprised if it was right. I think it's definitely possible that Devil's Minion will be adapted in the show (though probably not exactly like in the books), but i personally think this whole imaginary family thing would be a poor way to handle the storyline for a variety of reasons. I think a twist like that would probably come across convoluted and (as Daniel might say) like something from a telenovela.
We see children's toys in Daniel's house and he's public figure who many people know with an autobiography and everything. Creating decades worth of false memories for Daniel and somehow also maintaining that imaginary life story for decades wouldn't be enough, Armand or whoever did it would also realistically have to have an absurd level of control over the physical world, public records and many other people's minds to sustain an illusion like that. I also frankly think it would be difficult to avoid having some sexist and biphobic undertones to the idea that Daniel's relationships with women were unreal and meaningless and only his relationship with a man matters.
However, the most important reason why i think Daniel's wifes and children should be real is that they make him a richer, more nuanced character and are actually central to understanding him and his motives. He has lived a full and complex life that has been influenced and to some extent defined by his encounters with vampires, but those vampires still weren't his whole life. I think it's more interesting to see Daniel's human life and his relationship with Armand and Louis as something connected and overlapping that both affect each other. We actually learn quite a lot about Daniel from what he says about his partners and children.
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This scene - as well as how Alice in general is discussed - reminded many people of how Daniel in the books talks about Armand, such as this famous passage:
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Parallels between Daniel's relationships with Alice and Armand in the books are obvious but i think they're just that, parallels. Both the sweet little scene where Daniel is talking about Alice's eyebrows and the book scene where he's talking about loving Armand not despite but because he's a monster reflect in different ways who Daniel is as a person; he feels drawn to unconventional and strange and sees beauty where others might not. He ended up in this situation with vampires too because he wanted to interview people who're rejected by the society.
If Daniel already had some sort of relationship with Armand in the past it makes sense that it would be associated with Alice in his mind. There may be an overlap between the timelines of those relationships. A memory of Armand rises when Daniel is reminded of Alice rejecting his marriage proposal, in the books Armand rejected his wish to be turn him into a vampire, which would've been something akin to marriage. I think Alice being real is much more compelling for Armand's character too, with Armand expressing surprising understanding and sympathy toward Daniel's wife rather than just speaking about his own experience through an imaginary woman.
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Completely putting aside Devil's Minion and is it a thing in the show or not, i think Daniel's family is particularly important to Louis' and Daniel's relationship. Something that hasn't technically been explicitly said but to me seems obvious is that Louis and Daniel strongly relate to each other as fathers. Many scenes where we see Louis and Daniel show vulnerability in front of each other have something to do with their partners and children. In 1.02 as one of the earliest examples of this Louis replicates the dessert Daniel had with Alice, trying to connect with him and his humanity through it, Daniel shares personal memory and they eat together in companionable silence.
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I would argue that Claudia, her memory, and Louis' relationship with her is the heart of the story in these first two seasons. Claudia entering the story in 1.04 marks the shift in the interview and Daniel's approach; he becomes both more combative and more emotionally invested. He has a strong reaction to reading Claudia's diaries, and it's not difficult for any parent to guess that he's also imagining her own daughters in similar circumstances to Claudia.
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I think this conversation at the end of the episode (alongside Louis' speech to Daniel in San Francisco and them remembering it in 2.05) is the most important scene between Louis and Daniel. They share the understanding what it feels like to have children and love them so much you don't even have words for it, but still fail them. It's not a coincidence that in the original interview in San Francisco what leads to Louis attacking Daniel is Louis telling the story of Claudia leaving alone and Louis going back to Lestat, and Daniel acting dismissively and clearly not understanding why this is so painful memory to Louis. Daniel was young, stupid and high - and he didn't have children yet. Daniel now wouldn't act like that when hearing this story, and he doesn't in 1.06 when hearing it again. And notably when Louis says that he would now agree to turn Daniel, Daniel says he doesn't want it anymore and specifically mentions his daughters as one of the reasons. Having to watch your children die before you is the most horrifying thing in the world. It's something Louis had to go through and Daniel wishes he never has to, even if vampirism still intrigues him.
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Daniel realizes quickly that it all comes down to Louis' feelings of guilt and shame about failing Claudia and his inability to protect her, because he has similar feelings about his own daughters. Louis' story unravels in s1 finale because Daniel recognizes that Louis' more palatable narrative around what happened with Claudia isn't fully true. Daniel carefully read through Claudia's diaries and tried to learn to understand her, and he positions himself as someone who's trying to defend her integrity and reveal the injustice that was done to her. This is again about Daniel's own children as much as it's about Claudia. He knows that he's a bad father, his daughters don't talk to him anymore and it's implied that he neglected them when focusing on other things that interested him more. When Daniel defends Claudia he's on some level trying to rectify his own mistakes and when he calls Louis out he's also voicing his own self-loathing.
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Eric Bogosian remarked that the scene in 2.01 where Louis cries and thanks for Daniel for helping him to remember that Claudia could dream is another shift in their dynamic. Daniel looks at Louis with genuine concern, and after that he tones down his usual sarcasm and jabs significantly. Daniel, again, can sympathize with how important this is for Louis. There's a new sincerity and empathy in their interactions. Sometimes the audience forgets that this story is ultimately about Claudia, but Daniel hasn't forgotten it since he first realized it. They're trying to understand together what happened to Louis' child and everything that led to it. I think if Daniel wasn't a father he would've acted differently, and Louis wouldn't have trusted him in the same way either and been able to share his and Claudia's story. I think this shared sorrow, love and guilt they feel as fathers is one of the most crucial parts of their connection.
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the-s1lly-corner · 2 days
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Pocky game w/ various HH characters part 2/3
Idk if it's because I'm kind of.. bluugh.. but I'm craving eggs on toast rn but I cant tell if its because I actually want it or because my body is aware it's a comfort/easy/struggle food idk how body/mental stuff works
Characters: lucifer, adam, lute, emily, velvette, rosie
Notes: reader is gn, bonus hcs of what flavors i think the characters would like except the admin has one tried the og and C&C
CWs: none
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LUCIFER
knows about the game vaguely, has never played it but hes very open to it if you offer and the two of you are already an item
though he will reject you if you two arent, even if hes already crushing on you. he DOES want to do it but i do think hes a little wary about anything like that that can lead to anything romantic or otherwise due to him still eating up his feelings over lilith
total sweet tooth just like his daughter, can see him being an almond crunch enjoyer!
when he does agree he does his best to make sure you get just as much of the pocky as him, very careful when kissing you because hes hyperaware of his teeth and the sound of them crunching and totally breaking the pocky has him a little on edge
but asides from that he has a lot of fun with it! too... "shy"(?) to ask to do it again, though
shy is likely not the right word... he wants to do it again but he doesnt want to make you feel obligated and hes still a little weird about asking for affection from you due to other feelings
ADAM
does not know the game but hes on board if you offer it up and explain what it is
not very picky about flavors but i can see him enjoying the original a lot more over the others!
total tease through the whole thing, will try to fully lean into a kiss if you let him
like other characters will probably just give you a short light hearted peck, but adam is very likely to give you something a little more if you let him
god forbid if you get some chocolate or crumbs on your face because he WILL do something
loves it if you get all red and flustered
LUTE
she doesnt really like sweets, but she is open to trying it with you if the two of you are already dating. very unlikely for her to agree if you two arent
does NOT know what to expect so you might have to explain what the game is so she knows what shes agreeing to
very competitive, tears through her half and probably dives into your half before you can realize whats going on
kind of crashes into your mouth a bit because shes so into it, doesnt mean to be so rough with you
pulls away very fast when she realizes what she just did, do not tease her about it because she will think youre genuinely criticizing her
can see her being a cookies n creme enjoyer if she were to ever crave the treat
EMILY
knows what the game is and loooooooves it! she thinks its sweet! pun intended!
agrees instantly if you offer it up, but shes likely to ask to play the game with you if she ever gets her hands on a box of pocky!
very giddy, keeps accidentally breaking the stick because shes just so into it, you guys have to keep starting over
quick little peck at the and and she feels so proud of herself for getting a little kiss from you- dont expect much else, though, the second the kiss happens shes pulling back and letting her energy out.. shes more controlled if you two are well into your relationship
cookies n creme enjoyer but i can see her liking matcha!
VELVETTE
hands down she is a crunchy strawberry enjoyer im sorry i dont make the rules. i think she might the cookies n creme flavor as well!
knows exactly what the game is, she spends a lot of time on the internet monitoring trends that shes seen it
not at all shy about it either, she knows what shes getting into and shes not going to let herself look like some flustered wreck- doesnt matter if you two are dating yet or not, shes going to stride in with pride
will tease you if you get embarrassed, bonus if youre the one who even suggested the game- she does this even if youre dating. actually shes more likely to do it if youre dating
similar to vaggie in the previous part, shes not going to go too fast so she doesnt look too eager... actually i can see her take her time just to toy with you
ROSIE
she may be a cannibal but i can see her having a bit of a sweet tooth! she just doesnt indulge in... actual proper sweets all that much!
not aware of the game but is open after you explain it to her, shes not easy to fluster so shes going to be very composed and collected during the game
if youre the opposite though, its going to encourage her to take the lead
quick and polite kiss, makes sure not to let her teeth cut you up... theres a time and a place for that but this is not the time OR place!
lets you have the rest of the box if you'd like, though she doesnt deny any extra pieces you give to her
teases you for getting so flustered over a game you suggested, but she doesnt mean any harm behind it
strawberry enjoyer but i can see her liking the matcha and the almond crunch
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tanoraqui · 3 days
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Dungeon Meshi Liveblog: I thought I wasn't going to have strong opinions about the Laios-Shuro fight, but...
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Laios was right about this! Yes, they had 2 physical fights first, but it's important to note that Laios was right about this!
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^ -man who would literally kill to stay in this room and observe this private conversation.
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Sir, your unfaltering little wide-eyed, amiable smile while seriously considering topics that are obviously un-smile-worth has charmed me utterly. I wish to study you like an climate-entomologist yearns for the butterfly that causes storms.
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She seems fine.
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If I start screencapping Laios's and Marcille's faces in this fight, I will never stop because literally every panel is devasting.
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Kuro has done distinctly the most damage so far this fight, just stabbing and gnawing, and I think we should recognize and appreciate that fact.
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I really miss the animation we got of Rin's lightning blast slicing narrowly past Laios.
I love how fast, if reluctantly, Laios accepts that if - not, that Falin is a true "monster", inhuman and hurting people relentlessly and unapologetically, and thus she needs to be killed before she kills them, like any other monster. I also love that Marcille doesn't accept this. Characters!
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+1 to qualification to kingship! Kabru is one again surprised (you can tell by how he's not smiling) (though this might also be due to the significant injuries he just took).
I do have several emotions about how Falin immediately yanks away and kills Kabru, without touching Laios. That's her brother!!
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I really like this little cluster because it says to me that Shuro still has very good "do what Marcille says when she abruptly shouts magic-related directions in combat" instincts. He's a mirror of the "You're already on the Christmas card, buddy" meme - more like, "You're still on the Christmas card." Just like Namari: no one really stops being fond of, and battle companions with, these weirdos.
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I think the most painful part of this probably is that Marcille isn't certain. Maybe this IS her fault. At minimum, she knows she might have mixed the dragon's soul into Falin's, which enabled this even if it didn't create it. But she can't 100% rule out the possibility that it's more her fault than that - which is, of course, the absolute worst thing to say to all of these people looking at her violently askance for using dark magic.
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yeahhhhhh "Lunatic Magician" REALLY lacks the oomph of "Mad Mage"
ANGRY LAIOS! It's such a rare expression on him, it's exciting to see.
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Yesss look at my man Chilchuck use available tools in his environment and save this little goober who thinks it's cool to resent adults.
I really like how they show the social consequences of dark magic. Much beyond Shuro's anger: the other mages are now shutting Marcille down, especially where resurrection magic is concerned. She's made herself untrusted by her peers, whether or not the magic she used on Falin is truly "evil."
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I really enjoy the, like, narratively obligatory, not actually real (well, maybe to Rin) "will they-won't they" between Kabru and Rin. In the story that this isn't, where Kabru is the protagonist with his quirky gang of found family who are helping him save the island and prevent another bloodbath like in his angsty backstory, she IS the One (Human) Female on the Team who is obviously his love interest - often the first to challenge him, battle mage rather than healer ie a Strong Female Character who nonetheless doesn't use unfeminine brute force, forced by happenstance to kiss...
Alas! Kabru is not the protagonist of this story, so Rin shall remain disappointed.
Also this montage of people healing and reuniting while in the background Laios and Shuro whale on each other remains SO funny. Flawless comedic timing.
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Alright, hot take time: I feel like all the debate I've seen about the Shuro/Laios fight depict it as revealing the friendship basically shattered, and never real in the first place. Whereas I'm mostly warmed by how real it clearly was despite everything that just happened?
Shuro is operating on no food and less sleep, desperate to save the woman he idolizes without truly understanding her loves, who is now apparently a monster who nearly slaughtered his most loyal followers. In the past like 2 weeks, Laios has: watched his sister die to save his life (his little sister, whom he is supposed to protect), walked headfirst into a nigh-unwinnable fight to get her back, held her skull in his hands, got her back and held her in his arms, lost her again about 6 hours later in an even more unwinnable fight, which was proven even more unwinnable when the Mage twisted the dungeon itself against them, saw her again but as a murderous monster now (which might be due to the magic he agreed to use to resurrect her), swiftly and sternly resigned himself to fighting and potentially killing her (his little sister! whom he is supposed to protect!), had her recognize him (and no one else!) despite her monstrosity, watched her be killed (again!) in part thanks to him distracting her, except it didn't work and then she fled.
This is an immature, ignoring-immediate-needs (ie, food, healing) knock-down drag-out fight between two men at the absolute ends of their ropes, who, sure, have built-up resentments against each other and the world, and an inciting incident pushing them over the edge - but mostly neither of them can punch in the face the fact that they can't save Falin. So they punch each other instead.
I won't even address the prologue to the fight, where Laios tells him about the black magic and Shuro promptly tries to strangle him then levels a sword at him. Kabru already nailed that: Shuro was worried about Falin - that the magic had hurt her, that the social consequences would be worse. Laios knew this enough that he didn't fight back, then. But now?
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The first shove is Shuro demanding, Don't you fucking DARE give me false hope.
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I cannot emphasize enough how hard I would also slap someone for suggesting that I wasn't taking the death and monsterization of my younger sibling seriously.
Shuro knows it, too. He doesn't respond to this, he just punches, and Laios punches back. Shuro doesn't speak again until Laios knocks him all the way down, and
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Shuro is at his absolute depth. The lowest point he (feels that he) can go. He cannot save Falin. He's shamed himself as a leader and heir by getting his people killed (they got better, but that's beside the point.) He's been beaten in hand-to-hand combat by this idiot northern peasant. He lets down his guard and pride enough to mutter this self-deprecation aloud...and the idiot northern peasant hears, compounding every shame - and it's infuriating especially because he doesn't even hear properly, just like he never hears properly - he's so frustrating in his friendly but oblivious constant irritation and THIS, Shuro can still be furious about, to avoid his grief/hopelessness/self-loathing/shame. This, he can still fight about!
So he does.
They're both wrong in this fight. They're both right. Laios was consistently inconsiderate; knowing this about himself - because it's not like by his early 20s he didn't know that he didn't Get people the way most people Get people - he should've made more of an effort, and picked up any of the hints Shuro was laying down. Shuro was too caught up in his own pride and out-of-place manners: when it was clear that Laios wasn't going to pick up on even the strongest "hint", he should've said something plainly instead of just letting his resentment build until he was effectively lying to Laios about, if not their entire friendship, certainly the shape of it.
But they were friends. They are friends. This isn't the posture or conversation of two guys who don't like each other.
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It's two guys who are still, in fact, fucking exhausted, physically and emotionally - but they just got rid of a lot of extra, furious, helpless energy, so they're finally satisfied to just sit. Their posture is relaxed and casual; their conversation straightforward and companionable, if serious.
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This is two guys who've sat like this many time at a campfire, in just these poses. Who've kept watch together late at night and stayed awake by talking.
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Laios cares about Falin more than anyone in the world, and even after the words and blows they just exchanged, he's still willing to put Shuro's suit to her. Shuro didn't tell Falin he was interested in her until he proposed to her, but he's telling it all to Laios. Admittedly, this is because Laios is, Shuro assumes, the closest he'll ever get to being able to tell it all to Falin...but still. And he admits vulnerability, which he clearly wouldn't have done before, even to his most loyal and loved companions as they urged him to eat and sleep.
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Yeah, they're buddies. If I had to describe it, I'd say: their relationship was built on unsteady, false foundations, but they built something sturdy on it anyway, and the sturdy thing survives even when the foundations shake and re-settle.
Lol at Shuro. "I'm going to report you to the local authorities for your crimes because it's the right thing to do. But if you survive, I'll totally use my power and influence to help you flee the country, and live peacefully on my estate beyond where an extradition treaty can reach you."
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felassan · 23 hours
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yo sorry if i missed it, i was just wondering if there is any reasoning behind the rook... nickname? Cus all I can think of when hearing rook is chess, and honestly the knight seems like a more fitting "main character" chess piece which is why I was wondering. Also in CC Rook will be the default name right? Which is just. confusing.
hello! ◕‿◕ In CC, we will be able to create Rook's actual first name ourselves. There is also a name generator in there that can generate names to choose from for this, a helpful feature for folks who are never sure what to name their characters in these type of games. Rook's last name is pre-defined based on their faction. [source: the June 14th Discord Q&A, watch link here]
my impression [speculation] is that "Rook" is a nickname, codename or title, something like that. we hear characters like Varric and Harding address Rook as "Rook" in the gameplay reveal video. there are also a few articles floating around that call Rook "the Rook" [example, two, three]. I don't know how accurate they are, but maybe Rook is "The Rook" in the same tagline sort of way that Lucanis is "The Mage Killer" and Neve is "The Detective" etc?
at the moment we only have fan theories and speculation as to why "Rook" was chosen. whatever the reason, it's likely to [speculation] have something to do with the symbolism of the imagery shown on the cover of the Red Book. It shows a "flaming rook" (as in the chess piece, or less likely, as in a tower or fortification, which 'rook' is also a word for, but much more rarely), and the outline of a wolf's head.
you might be interested in this post (<- spoiler warning for link. it mentions things that came from a leak a year ago that included screenshots of the game) I made a month ago where I was (rambling..) overanalyzing the many meanings of the word and overanalyzing/speculating on the subject just for fun hh.
Solas does have a very interesting set of banter conversations with The Iron Bull in DA:I concerning a chess match that they play with one another.
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sammygender · 3 days
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i actually. oh my god. it’s been so long that i’ve forgotten about the absolute insanity of s4. i’ve become acclimated to sam mistreatment by the show but i genuinely think s4 is SO fucking insane because like. it’s back when supernaturals good! and yet! sams narrative arc is INSANE! in a fascinating and yet genuinely awful and horrifying way!!! and like. is that intentional?? spn is a horror show surely it’s intentional but did they actually realise what they were doing can i realllly trust that? is it smart and meta because when you put thought into it it’s really fucking clever but did they actually or did they genuinely unconsciously think dean is the actual moral compass of the show and that disobeying him is blasphemy?? or is that an intentional writing choice a la family is hell a la god is a nuclear familial patriarch?? i like to think the latter but
like. supernatural is an experiment. an experiment in how many times you have to state something about a character, even if it’s directly Not What Happens and actually genuinely false, before a fandom will accept it as 100% true. an experiment in, well, if you never directly call out that your protagonist is an unreliable speaker and narrator, will your fans ever realise?
and the answer for the first is Pretty much you can just say it once - i think as soon as most people heard ‘dad said i have to save you or kill you’, they internalised it as Sam WILL go evil and Dean will have to save him or kill him and what’s more, Dean has the right to make these choices, because everything about Sam is obviously inherently Dean’s. nevermind that sam has always tried so hard to be good and his most ‘morally grey’ era in the show is during active manipulation and is still just because he is trying SO hard to do the right thing. and the answer for the second is They will never realise, because most fans still think that dean saying sam chose a demon over him means it’s what happened.
and i don’t even know if the writers knew what they were doing during any of that. i have to believe some did. hopefully most. but i don’t even know anymore late season sam writing has made me so much less optimistic. maybe they just believed dean was fucking correct
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wikiangela · 2 days
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I feel like some people forget, or are straight up too young and new to fandom to know, how fandom, fanfics, and ao3 work, bc I'm honestly baffled, tho I probably shouldn't be but either ive never been this deep into fandom to witness it, or this is some new insanity
like, you know the main idea with fic writing should be just to have fun with characters and ships you love, right? it can have nothing to do with canon or endgames or even shit we want to actually see in a show, not every fic is spec
and the thing is, you don’t have to read something if you dont like it, that's why we have filters, and most importantly, you don’t go on someone's clearly tagged fic and talk shit about the ship the fic is for, what the actual fuck
keep the discourse here, bringing it into ao3 comments now is just so rude and childish wtf
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astarion-dekarios · 2 days
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I did a live transcription of the Dragon Age: the Veilguard dev Q&A session today.
UPDATE/EDIT: I made a second pass of this and cleaned it up into a full/complete transcript.
Q: If you could belong to any of the main factions, which would you choose? 
Corinne: Listen Katie, you say softball but this is hard. I'm gonna cheat and I’m gonna give you two. So for fashion, the Antivan Crows all day long. their threads, you're gonna love it. For vibes though, the ones that capture my vibe, Mournwatch. Gimme those necromancers.
John: Those are good answers. I have one for fashion and for just general faction that I’d like to be a part of. Veil jumpers - who doesn't like a nice walk in the forest, you know, even if that forest is filled with horrifying monsters and terrifying anomalies, but uh, yeah.
Matt: For me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, and I think I’ve finally settled on them, and I think it’s just because pirate barbarian is just such a great combination of elements. Treasure hunting, plus beaches and palm trees and all that stuff, it’s a really good mix, so that’s kind of my default.
Q: I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning this and will we get the same companion conversations and banter as seen in the previous Dragon Age Games?? 
Corinne: Such a good question. Thank you to whoever submitted this one. I'll start and then turn it over to John Epler. As you saw in the gameplay reveal, this is a much more intimate experience. We pulled the camera in. For those that aren't aware, the reason why is we want you to feel like you actually are in this world, like you’re walking these the city streets of Minrathous, you’re looking up at the buildings all around you. You're a part of this place. It's much more intimate, and we believe as the narrative unfolds that this creates a lot more immersion. Now how this relates to the companions is in doing this, we went back and forth on it a lot, but we actually found that having two companions allows them more visibility and presence. We've talked about the incredible depth and focus we’ve put on fleshing out these companions, they're very fully realized, so here you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and release a volley of arrows, you can only get that because of this more intimate view. So I love the spotlight that’s been put on them. But I think in addition to the banter, one of the things people are wondering about is, ok but what about gameplay. Again, this has come about from our testing, working with the internal team and also our lovely our council of players. We just found that in the combat system, when you're planning your strategies, two felt like the right number to manage. Keep in mind, Rook has a lot of different types of actions: abilities, individual attacks that are more fleshed out than ever before. Timing and positioning matter a lot, so this really felt like the right balance. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say that I engage with the companions, I actively control what they're doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter.
John: So banter, honestly I don't think you could stop the writers from writing banters. I will say for myself, it's one of the more light but fun things to do. You get to write little stories, little arcs between the characters, and Veilguard is no different. Banter is still absolutely a core part of it. We've got global banter, you know the general stuff that you get in all spaces, as well as mission specific stuff. But yeah. It's definitely still a big thing, if anything it's the most we've ever done for pairings of companions. Beyond that, we’ve also made sure—and I mean, I’ve been on Dragon Age for a while, and I know there’s been an issue, you know, things like, “well, I don’t wanna miss this banter.” So we've even added stuff like interruptable and resumable banter as well, just to make sure that—because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other. Everyone loves hearing these little stories and relationships develop over the course of the game, and as mentioned before, companions are the heart of this experience. So we still have it, if anything like I said, you could not stop the writers from doing it, even if you tried.
Corinne: Well John, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field, do I get less interaction? Like do I get a scene with my companions interacting with a broader group more often? And the way you'll gather them around the kitchen table, there's just so many of those moments where they're all interacting with each other. Those are some of my favorite parts.
John: Yeah, and that’s a good callout, because I think the other side of it is, we aren’t talking too much about your home, but we also wanna make sure that they feel like they have relationships and a life outside of just the times you take a certain pair of companions out on the field, so we made sure that they have interactions there as well.
Q: How customizable is the backstory of Rook? Will we get to determine their past in the character creator?
John: Absolutely. So Rook has six different backgrounds that you can choose from. Each  one is tied to one of the major factions in the Veilguard, and each one sets out who Rook was before they were recruited by Varric. While that sets up the broad events, as you go through the game and have conversations either with members of your faction, other characters, you can define not just what those events were but what they meant to you – what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience, and taking Rook, giving them a background in the world but letting you decide what that means and what that says about you is also a big part of it. And again, there are six different factions in this game. Two which anyone who’s played Dragon Age for a while would remember, you’ve got the Gray Wardens and Antivan Crows. We also have, in addition to them, four new ones because we’re in Northern Thedas. We’ve got the Veil Jumpers, Mournwatch, Shadow Dragons, and Lords of Fortune. A lot of different options, a lot of different backgrounds, and a lot of opportunities to define who your Rook was and who they are now.
Q: Will crafting return and has it been improved since Inquisition?
Corinne: Will crafting return? You can absolutely improve and customize your gear, yes. That is a big part of RPG progression, so yes you can improve and customize it. I will say though, it's different this time around, and it does get into spoiler territory so I'm gonna be a little cagey about it, but there might be a mysterious entity that assists you with that that will be an important part of the narrative.
Q: Can we kiss or romance Manfred the skeleton? 
John: I would say, not that skeleton, but we're not saying no skeletons.
Q: What were some of the development considerations that you had to take into account to ensure this game flows & functions with prior games & dragon age keep, if keep is being utilized? 
Corinne: We did an interview with IGN that goes into some of the details there. To summarize, we have taken a different approach on how you import your decisions this time around. It's now fully integrated into the character creator and serves a dual purpose, to be honest. It’s not called this in game, but I playfully think of it as "last time on dragon age". When I talk about its dual purpose, it's been 10 years since the last dragon age game release, so it serves as a refresher on critical events as well as allowing you to remake those decisions that are critical to you. The thing I love about it is it's very highly visual, it uses the familiar tarot card aesthetic, so it's actually a very visual and playful experience as you go through it. It is very much important to us that it's built into the client, though. You can play this game entirely offline, no connection, you don’t have to link to your EA accounts. That's been a really big request, so the refresher plus make those decisions in client, I think we're all pretty happy about that. I don't wanna spoil anything by revealing what decisions you can import. Y'all don't want the spoilers. But it's been a really interesting creative intersection for us. Because on the one hand, this is a whole new adventure. You're in northern thedas, these locations you've literally never been to before, so that affects what will matter and what we’re not using this time around as far as decisions. But obviously there’s some very very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so that's a factor.
Q: Will this next game be an open world game or is it just confined to Tevinter? 
John: Yeah, so you are in northern Thedas, but the game only begins in Minrathous. It doesn't stay there. I think one of the most exciting things for me, and again, I don’t wanna get into too much spoiler detail, but getting to go to and work with the art team, the narrative, the design team to build out these locations we've talked about, places that character have referred to as where they’ve come from, places that characters obviously in previous games have hailed from, has been absolutely exciting. So you do start in Tevinter, you do start in Minrathous, but again that’s not the entire game by any stretch.
Corinne: And the first half of it is, is it an open world game? We've gone back to what we believe delivers the best, most curated, intense narratives. So this is a hand crafted experience, it's mission based. Now these locations can open up, you can go back, solve mysteries, do some really great side content - not fetch quests, not grind quests, some really great side content. But I wanna be clear, it's a really curated, hand crafted experience.
John: Just to bounce off of that very quickly, the most important thing for us and what Corinne was saying about hand crafted, obviously we’ve talked about how characters, story, narrative are critical to us, and this has allowed us to build those experiences in a way that emphasized that really well while still tying it into the story threads and story beats.
Q: Will the companions have unique specializations like DA2 or the same as player?
Corinne: I think the best way for me to describe this is that yes, our companions will have abilities that are truly unique to them, but also the companions do fall into the archetypes of mage, rogue, and warrior. For instance, you might be surprised to hear, because she has a bow, but Bellara is in fact a mage, and I love that. Some of the abilities, the bulk of the abilities of the companions, are based on their own unique personalities. Neve is the only mage that is an ice mage, so you get distinct abilities for her. But because she's a mage, she does have access to abilities that all mages share, like Time Slow. We really like the balance there. It’s a good mix of representing their archetype, their class, and also their distinct specialization or personality or whatever you wanna call it.
John: Yeah actually, I would say the word personality is a great one, because all of these characters exist, have a story, have a history of how they became who they were, and part of that was finding that intersection between narrative and gameplay and making sure that again, we serve the needs of gameplay, but also allow these characters to exist as their own people, not just in conversation but out of conversations as well.
Corinne: I would also say that as part of that core mage kit, healing spells are there. So if your mages, you wanna make ‘em a healer, yeah.
Q: Will the Veilguard have tactical combat still? 
Corinne: Yes. Combat gets quite tactical. Obviously this is an evolution of the combat system. I talked about immersion, wanting to put you in the world like you’re actually living and existing in it, but it is very tactical and I will say we have a robust difficulty system. The tactics are increasingly important the higher difficulty that you go. So if you’re showing up for a highly tactical experience, I would crank that difficulty in particular. But I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets in and out of combat, there’s a reason for that. As the game progresses, you didn’t see this in that opening hour of the game, but it will display strategic information on the enemies, so what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to, so your type of abilities, leaning into elemental gameplay matters a lot.
I would also say, this is a long answer because it’s such a great question, tactical decision making also takes the form, I would say this is front and center, of coordinating your ability usage between Rook and your companions to create synergies and or really devastating, we call them detonation combos. So let me give you a couple of examples, because it can be really hard to visualize, so hopefully this helps. One of the tactics that I personally enjoy in my own builds, I just recently played as a veil ranger, I love it, it’s one of my favorites. if I'm fighting fade touched enemies in Artlathan, I like to use Bellara's galvanized tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve – Slow Time affects the world around you, but it does not affect you, so you clump them up, you slow time -- and then with Rook I come in and do a devastating AOE or damage over time spell or ability. And it’s even better if it's a lightning based ability, because the fade touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategies and tactics. We did talk about the devastating detonation combos, that's one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook or the companions together. When I build out my team and I'm going into a mission, I try to ensure that I have at least a couple possible synergies, detonation combo synergies, between my team. It might be between Harding and Neve, Neve and me, or both. So here, I'd go into battle, pause time, open the ability wheel, get information on the enemy – and the wheel will actually tell you that there is a synergy combo, you  might have seen a screenshot that says “combo available” – it will remind you of synergies between companions, you can queue both of those abilities up at the same time, close out of the pause time menu, they’ll both execute, both abilities will happen. Then the detonation AOE happens, applies debuffs to all the enemies in a radius of it. It's so satisfying. I can’t wait for yall to see it, but the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity costs. I could spend the rest of the session talking about this, apologies for being long winded, but this is one of my favorite parts of the game.
Q: Can you choose rook's pronouns? If yes, is being non-binary an option? How detailed is the character creator?
Corinne: Well yeah you can select your pronouns. Absolutely. You can actually select your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing. Yeah, you can be non-binary, we have he/him, she/her, they/them. Yes. Emphatic yes. How detailed is the character creator? Oh my goodness, yall. Very. I don't wanna give away too much just yet but it's very very deep. It has been revealed, it’s out there in a couple articles about the focus on hair, the focus on skin tones that are done respectfully, full body customization, hell yeah, we love to see it. But we’re gonna come back, we’re gonna show you a lot more on character creator, but we wanna make sure we have the time and space to do that.
Q: Will there be a photo mode in game? 
Corinne: That is something we’re actively looking into, we know there’s a ton of interest, so stay tuned on that one, but we are very much looking into it.
John: I can add too, that is a feature that we like, we like the idea of, and it’s not just player facing, but internally it’s a really helpful thing to have that as we’re building things out, so we’ll let you know.
Corinne: Yes, yeah, absolutely. We are as geeked on that possibility as you all are.
Q: A lot of people were asking about abilities. Are we going to be limited in how many abilities we can pick from the wheel?
Corinne: Ability wheel does have a capacity. You have to choose which three abilities you wanna bring for Rook, which three for  a companion, and which three for another companion. What I like about this is there is kind of an emergent gameplay depending on who you and your companions are coming into a mission with. Now the reason for that is it actually creates a really interesting balance between strategizing, having to do that strategy about your combat kit before the mission, and then the tactical decisions once you're in the field deciding what to do. I want to clear one thing up, while there are three ability slots for Rook, there's so much more than that - other actions that you can perform directly from the wheel like you’ll have an ultimate ability associated with your class or your specialization, so there’s variants there. There’s a type of items you can get that function like abilities, they’re typically like buffs and enhancements, in the form of runes, so you’ll control that for Rook and/or the team from the wheel. You may have also seen that you can direct which targets your companions can focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing with your companions. When you issue those commands, that too will proc depending on the gear they have equipped, really interesting and strategic effects. They can be more ability like, more like proc’d effects, there’s just so much from the wheel that once you get in and see everything working together, becomes more and more apparent.
Q: Will fireball and cone of cold be back as spells in Dragon Age: the Veilguard? 
Corinne: All these combat questions, really good. Fireball and Cone of Cold aren't specifically back, however their successors are, frost nova and meteor. These serve the exact same combat role and function as those other abilities. I would also say it gives them quite the glow up. Meteor in particular, so satisfying nuking a group of darkspawn with a well placed meteor. It’s wonderful
Q: What accessibility features are available? Arachnophobia mode? Mod support? 
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too. My partner always laughs at me, I’m just terrified of them. That said, that's one we're going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you we have spent a lot of time thinking about this topic, so that you can play the game in a way that really works for you. I'm excited to share that with you when the time is right.
Q: How long is the time skip from Inquisition to the Veilguard? 
John: Anyone who's paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change and they morph over development as we see how longs things are taking, but for Veilguard we were actually pretty consistent from the start that it's been about 10 years since trespasser, as you may or may not have noticed, Varric's become a bit of a silver fox. I’ve seen a lot of comments about that on social media. Yeah, 10 years. Solas's ritual has taken time to set up and you’re kinda coming in at the end of that hunt.
Q: Is Solas still bald? 
Matt: Yeah. I mean if you’ve watched the gameplay thing, we can all confirm that Solas is still bald, Solas is still Solas. I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitor, but once you get a chance to play a little bit more, maybe you’ll – In Thedas, ancient elves go bald when they are millenia old, so Solas wasn't always bald. So if you end up seeing what Solas looked like in the past, things might be a little different. Now that said, I’m sure some of you are wondering what happened to Solas’s wig from Tevinter Nights. I’m sure he still has it somewhere, so… It’s his most important possession.
Corinne: Some pride there, huh.
Q: Will we be able to change companions appearances and outfits or are they fixed, similar to Dragon Age 2? 
Matt: Dragon Age 2 was, we loved how the followers turned out in that, but it was sad given our constraints that we had to keep them with just one basic outfit. We really tried to make some space for them this time around. They have iconic color palettes and things like that, but they do have a wider range of appearances that you can find for them, some are just cool but then there are some  that are tied to directly to their narrative and just kind of what’s happening in their life.
Q: Will we be seeing or visiting Kal’Sharok? 
Matt: What’s been really cool, so in previous games, we’ve kind of alluded to this before, it was a lot of fun to hint at the locations that were off the map, the mysterious places you were not going, and so you could just bring in some props, some characters, a piece of art, things like that. Even Tevinter was only vaguely hinted at and we’d just add drips and bits and pieces, so that stuff was really fun. In the Veilguard we’re actually getting to visit a whole lot of those locations that had only been hinted at for real, so you do actually run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means that we're not completely filling out the map, and that there are new things we can start hinting at and we can start drip feeding. It’s kinda fun, I’d say for what we can show of Kal’Sharok and other locations, there’s more to do.
Q: Will the dialogue wheel/options be similar to Inquisition and Andromeda in the sense that it's more tone based?
John: We have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle, anyone who’s played a dragon age game and remembers what they look like. In Dragon Age: the Veilguard, we have tone wheels which are roleplaying your character picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions, and choice wheels which are, I don’t have a strong emotional or tone tie here, but I do want to make a choice based on what I do. Investigate’s obviously return as well. We want players to understand as much as possible what it is they are going to be picking, we want the choice to be clear even if one of the best things about consequence is making sure that’s not entirely clear.
Q: How extensive are Rook’s dialogue decision trees? 
John: Huge. Again, it’s a Dragon Age game. We wanna make sure you have choices, we wanna make sure you can choose your roleplaying, but also choose outcomes of conversations, choose how events unfold. Again it’s a Dragon Age game, we wanna make sure we also react to decisions you’ve made. So for example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you'll have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to be entirely new dialogue trees, as well as based off decisions you’ve made throughout the game, so again, making sure the game feels like it notices what you’re doing is a huge part of how we’ve written out the dialogue wheel and dialogue trees in this game.
Q: All companions romanceable by all player characters regardless of race and gender? 
Corinne: Yeah, yeah. We have talked about this in some of the interviews, I’ve seen a few articles about it, so I'd recommend everyone check out those articles, but let me just give you a quick interview. Each of the seven companions has full romance arcs and they are romanceable by all genders. Absolutely. But something that’s really important to us on the team, and so I just wanna make sure and double down on, that doesn't mean playersexual. If anyone’s unaware of what we mean by that, it doesn’t mean they conform or twist their identities to who you the player are. They won’t suddenly have a preference for men or women based on what you’re playing. Instead they have their own fully fleshed out identities. They are true and authentic to that. So in this game they are all pansexuals, they all have histories and romances, sometimes you’ll hear about preferences and things of that nature. And what I really love is if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because it’s one of my favorites. I’m gonna put a question back to the community though. I’ve heard we’re going with Laash for that ship name? You tell me what is that ship name?
Q: What are the markings on the faces of the elven warden and veil hopper?
John: So there’s quite a few, I think more than we’ve done before, tattoos from various cultures. We're bringing the vallaslin back of course but there's a ton of different options, especially when we’re going into these new regions. Each area has its own kind of visual language for that. We are bringing the vallaslin back and a couple characters have them, but we've customized them a bit. They’re a bit more specific to their personality.
Q: What are you as a developer most proud of and excited for players to experience? 
Corinne: I suspect for most of us, myself included, it's the depths and authenticity of the companions journey along with on their arcs, learning about their hardships, what they care about, being by their side. That authenticity is just so good, they all feel like my dear friends. But I have to say, the closest runner up for me has to be the character creator. Has to be. That character creator, the makeup options, the range of sliders... I'm a Qunari fan, so even just the way you customize the horns and combine that with the really great looking hair. Character creator has to be my very close runner up.
Matt: As far as what I can say I’m most proud of on this one, I can speak for the art team, we worked incredible hard to make the story more visible than ever. Games are a visual medium, but sometimes it's easier to do things in text format or written in a codex somewhere or alluded to off screen, but we really leaned into trying to make sure that every design, prop, character, environment, that the effects we’re choosing, all these choices were putting the story on screen so you can see it unfold, and I think having worked on all the dragon age games, I'd say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat and kind of combine both Corinne’s and Matt’s answers. Honestly the companions for me are the absolute highlight. Just being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we've ever done, not just on Dragon Age but in BioWare in general. Each companion has their own story arc you can go through, decisions you can make. They really do take center stage. As you play through them, you see the care and love that the team has put into each and every one. I mean, there’s moments in each arc that make you cry, make you angry, make you excited, and the way they integrate into the story as a whole for me is something that’s been really fun. Finding ways to bring these characters together, ways to bring this story, this narrative, of you know, you need to put together a team and stop the end of the world, has been absolutely exciting and thrilling. And again, you see the team's love in every single piece of it. As for what I’m most excited, Dragon Age has been part of my career and part of my life for literally the last decade and a half, I’ve worked on it since Origins, and there's something about the Veilguard that feels an amazing mix of novelty and familiarity, it’s like coming home in a way that I feel is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. Going to parts of the world, seeing things we’ve never seen before, and just getting to take this amazing world and series and expand on it and build on it in ways that I’ve just been, honestly an absolute thrill, the best part of my career, and I’ve been in games for 17 years now and this has been the absolute highlight for me, so that’s what I’m excited about.
Corinne: I just wanna yes and that. I so completely agree with you. There’ve been times in companion arcs where even knowing what's going to happen, we work on the game, with some of these decisions, I've had to set down the controller, let out a heavy sigh, and go “oh my god, what am I gonna do here?” The depth of them is wonderful. I do wanna put this out there, when we talk about as a developer what we are most proud of, can we just give a big shout out to the dev team? I am so proud of them. This team has poured their hearts into this. Anyone from BioWare who’s listening in, thank you so much. Y’all are just the best.
Q: Why does Varric have dark hair now? 
Matt: He's been adventuring for a while now. His hair is more gray, but he's been in very dark scenes so far, so we’ll see him in some more contexts.
Q: Will the Inquisitor be appearing in the flesh or are we just choosing their major DAI decisions?
Corinne: Yes they will. The Inky does appear. We've know how attached y’all are to the Inquisitor, we’ve seen the love for your OC. Yes, the Inquisitor shows up. We'd already confirmed that a few places, so let me just say you can also customize them and it includes some of our new customization options. Yeah they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think beyond that, the story of Solas and the story of the Inquisitor obviously are tied together as much as any story, so it would have been strange for us not to bring them in for this one. They’re gonna be a part of this story.
Q: Will there be any planned DLCs and transmog armor? 
Corinne: Right now our focus is entirely on the quality of the game, it's so important at this stage for us to be all in, all attention on finishing this game and delivering on the quality and the promise of it. So that's all I can really say on it, we're 100% focused on this being the most complete game we can make it. I wanna emphasize, there's not gonna be any microtransactions or battle passes, you don't have to connect online. Our focus is making this the most complete single player we possibly can. Now this was kind of a twofer question. Will there be transmog? Hell yeah. I’m the kind of player that believes fashion is the real endgames. Yeah there’s a transmog system, absolutely. It’s sick.
Q: Will any of the characters be asexual? 
Corinne: Such a good question. So, look I'm gonna be really forthcoming with yall and a little bit vulnerable, I'm ace. I'm a gray ace, I don't mind sharing that, I’m kind of public with it. I will say though that none of our companions this time around are explicitly ace. We look at the characters, their motivations, who they are, we always assess is this the right time. This time it wasn't. What I will say for everyone on the ace spectrum on there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. And I do see some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Q: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: OK, this gets a bit spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna wanna be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits, and perks to give you a ton of flexibility in your magic. Gonna go off script just a little bit because I’ve seen “just tell us about the specializations”. I’m not gonna tell you the deets, but there is a necromancer one. There is an elemental one, and there is one that’s actually more of like a combat mage. It’s my favorite.
Q: Can we name the griffon? We also have a griffon emoji in this Discord server.
John: Excellent. So, someone in your party, again, spoilers, may have already named the baby griffon, but don’t worry, Assan is a very good boy.
Corinne: All these griffon emojis, y’all are killing me.
Q: Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that, but narratively it serves kind of a different purpose, but also the same purpose. As far as customization goes, there are elements of it that change over time and some things you can adjust. I don’t know how much we’re really going into that at the moment. One thing I like about it is that it definitely does start to feel very much like home over time.
Q: We need to know, does pasta and noodles exist in Thedas? 
Matt: I’ll take it as a chance just to geek out about worldbuilding. Again, the Veilguard for us is a really kind of dream opportunity to go to places we've only ever heard reference to or we’ve seen in set. In going through the world building process, and trying to build these things out not just as neat things from the IP, but also as, if you’ve read about this stuff, you've got your own version in your head, you’ve imagined what it might be like and you're probably hoping for something spectacular, and our brains are always far better at creating this stuff than any game developer or any artist can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. That can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture and costume design, and also food. This time around that was one of the many things we did look into to try to catch the character and feel of a place to make it feel believable and lived in. So that’s my really long answer for yeah, I'm sure at least one place does have pasta.
Q: Are we getting a mabari?
Matt: Ooh, that’s a good question. I will say you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so in this particular instance, no, you will not get a mabari, sadly.
Q: Can we pet the griffon? 
John: You, I’m really sorry to have to be the one to tell you—Nah, I’m kidding, yes you can. It's not even just petting the griffon, I've actually hugged the griffon, so that feels like even there a step up.
Matt: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see Assan in chat if we wanna see him in the Lighthouse hanging out? And hey, y’all, this was so important to the team, too. Like this is the team’s like, just huge support for this feature, so props to them.
Q: Will we get to see any of the character creator before the game releases?
Corinne: Yes. Yes you will. You've probably seen we are laying out a roadmap for what we're gonna show and when we’re gonna talk about it. You will see it  as we get a little closer to launch.
Q: Will we be able to play as a qunari dwarf elf or human? 
Corinne: hell yeah you will. All 4. And all 4 have that full body customization. I already talked a little bit about, I’ve always loved the qunari, I will say in Dragon Age: Inquisition it was hard to get a good looking qunari hairstyle. So yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also related to this, your lineage gives you a lot of really unique dialogue options. So that’s really one aspect of choosing your lineage as well.
John: So actually just to bounce off that, earlier questions about backgrouds. Each lineage, depending on the lineage you choose and the background you choose, there are some specific callouts to, for example, if it’s a Mournwatch, Mournwatch being from Nevarra and mages, if you play as a dwarf, obviously your experiences in that faction is going to be different from, say, a human or an elf, so there are also specific callouts tailored to those combinations and, with the intention of giving each lineage a little flavor as to how they fit into that faction as a whole.
Q: Where is barkspawn and is he ok?
John: Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden. Don’t worry, he’s fine. You may ask yourself, “but John, it’s been so long.” To which I say, Mabari live exactly as long as they need to.
Q: Will Rook have a set of default name?
John: Yeah, so Rook’s last name is defined based on their faction, again we wanted to tie that into your backstory, but also there's a name generator that can give you a selection of first names, obviously if you wanted to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little more difficulty coming up with a name, so for example you name every single character Bob because that’s the only name you can think of, we also give that opportunity for that generation.
Q: When will the voice acting cast be announced? 
John: We worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast, we’ll be talking about it more over the summer, we’re not quite ready to announce names yet.
Same answer for collectors editions and preorders, and required PC specs.
Q: Any special musical guests? Tavern songs? 
Corinne: Yeah there are tavern songs and a huge credit to the audio team and performance teams, because they’re pretty great. There’s one at a little tavern in Minrathous called the Swan, and the song you hear there might just be my favorite of the tavern songs.
Q: DA2's main theme brought back motifs from DAO main theme. Can we expect DAV to recall more or less of that original thematic material than inquisition? 
John: We are not quite ready to talk about music yet in specifics. But in broad strokes I can say that the process for us is always the same. Working with the composer, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to maybe specific characters, it's very in depth process and a very collaborative process. We have some fantastic audio people on our team that have done some fantastic work, that have done an amazing job working with composers and with the team as a whole to make sure that again, we said earlier about cohesiveness, making sure that the music feels like a cohesive part of the experience.
Q: When writing the overall story of this game, what themes did you want to have as the prominent focus? 
John: Again, it’s interesting. When writing these games, and this has been true on every Dragon Age I’ve been a part of, what you start with and where you end up aren't always necessarily the same. Sometimes you start writing a theme, you realize actually it’s more interesting if you attack it from this angle, or maybe it ends up twisted a little bit. I will say for Dragon Age: the Veilguard, from the beginning one of the biggest themes has been regret. How regret shapes people’s lives, how they deal with their regrets, how maybe people move past regrets. Each of the characters and the story as a whole have elements of these. We wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing.
Q: Can you play a dwarf and does the world react to your race and backstory?
John: Yes, you can play as a dwarf. Yes, the world does react to your race and backstory. And again you’ll have unique dialogues or unique conversations based on that backstory as well as that race.
Corinne: And to give you a little nugget here because I saw it scrolling through real quickly, you have beards. So when I think of dwarves, I think about glorious, fantastic beards. Hell yeah we do.
John: Yeah I can say, as somebody who plays a lot of games, the character creator—I don’t know what magic they did, but the beards, they feel like a beard should feel like, it’s great, they look awesome.
Q: Will our heroes and companions leave us if we go against their wishes? 
Corinne: Do y’all just love pain? Do you want us to make you cry? Um... if you go against their wishes and make decisions they don't like, I will tell you, you can piss them off, they might not agree with you, and they will take some time away. That said this is the biggest threat to Thedas we've ever seen, so they will always be willing to defend Thedas, but yeah you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah they will, UNLESS…
John: No spoilers, Corinne. No spoilers.
Corinne: Alright, alright. But they want it!
Q: Did any songs, books, movies, or anything inspire character writing? 
John: Art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention. I don't think that any characters have a direct reference or inspiration, but yeah, they're all inspired by the things we do both in the real world and in the media we consume. And you’re gonna see elements of characters that yeah. The things that we’ve enjoyed show up in these characters. For me it comes down to, writing can be a deeply personal experience, so even if you don't intend for it to be the case, parts of you will show up in the characters. I think that’s true for all the characters in the Veilguard. Sometimes it's exploring things about yourself that you may like or may not like, and sometimes exploring things about characters you like or don't like. So that’s my longwinded way of saying yes, it’s impossible to not have that happen when you’re creating art, but I don’t think there’s one where you can say, “oh this is this character, this is this character.”
Q: What was the thinking process behind making Harding a companion this time around? 
John: When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She has always been a fan favorite obviously. But I think beyond that, it's something that Harding's writer wanted to explore, there was more of a story to tell there and more perspective. And beyond that Harding also has a strong connection to Solas, to Varric, and the events of the last 10 years. So I wouldn’t say it’s always been but I’d say Harding’s probably one of the first ones we settled on as like yes, this is a character we want, and the writer had a story that they wanted to tell with her, so it just made sense.
Matt: You know, actually, to piggy back on that, that’s something I hadn’t even thought about that much and it’s not a huge part of her character, but she tends to be one of the people that have the most insight into who he was.
John: Yeah that’s exactly—that’s a great way of looking at it, too, it also provides you with a little bit of perspective, for players who’ve been around for previous Dragon Age games, but also for new ones, who was Solas? What kind of character was he? Yeah it’s a great, using characters to provide windows into the world is honestly one of my favorite things.
Matt: And when I say was, I just mean in Inquisition.
John: Yes, that’s exactly, yes. Thank you for correcting that.
Q: What approach are you taking to quest and world design in the Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We wanna make sure that each quest provides either a perspective on the world, a perspective on the characters, or it feels immediately and obviously relevant to what you’re doing here. You’re here to save the world. At the end of the day, one of the things that we heard loud and clear was the feedback about how relevant, or in our case not relevant, previous quests have felt, so for Veilguard, we really wanted all quests to feel like something somebody faced with the end of the world would believe was necessary and important. So again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that the Veilguard would do. This is the kind of thing that my hero would do. Especially faced with the end of the world.
Corinne: That’s really good, John. That’s so right. I would just again double down on how hand crafted all the quests are. Whether you’re doing the main story or you’re journeying with your companions or you’re out exploring and you encounter a mystery, everything's hand crafted, intentional, we spend a lot of time listening to what yall said, and of course everyone has slightly different tastes, but you're not gonna be gathering shards in the Hinterlands. Everything is built with intention and they’re lovingly handcrafting the experience.
Q: Are there any locations in the game that can only be accessed by making specific story choices? 
John: So I don’t wanna get too much into spoilers here, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the choices you make have an impact on how these spaces exist and develop.
Q: Will we be able to control companions in combat?
Corinne: If Rook gets KO'd, the player character gets knocked out, this time around it is time to reload your save, or better yet, the companions have really interesting progression. You can spec them out to be able to revive you, but that’s if you’ve invested in their progression and what they can do. And that said, I mentioned this earlier but I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games. So like that’s interactivity between them. Once you play it you’ll see just how engaged the scene is.
Q: Will Solas still occasionally or dramatically speak in iambic pentameter? 
John: I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter, and then I very quickly gave up. Massive kudos to Patrick who always writes Solas so well. Again, Solas is a returning character. It's the same Solas you know and love or hate depending on who you are. The same writer. So I think this is, the answer is yeah, it's Solas.
Q: Will our decision of who was left in the fade be important? 
John: While that decision does not show up—not for the Veilguard, now that said, that doesn’t mean that’s not a decision that won’t ever be important in the future. Not for this one.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in Reboot.
John: That’s a deep cut! The sound of my childhood.
Q: Will we have mounts again? 
Matt: No, mounts were, they addressed a need in Inquisition that we don't have in Veilguard, and you’ll see why when you get to play.
Q: How is the side quest design? Will they be mostly story based or will there be a lot of radiant and quests for power like in Inquisition? 
John: We talked about this a bit earlier, but they are all hand crafted and story focused. The narrative, the companions, not just the companions but the characters and the world as a whole, are so much at the core of the Veilguard that anything other than handcrafting quests just felt like it would be a disservice to the game we were building.
Corinne: And maybe we can clarify as well, because with power was such a devisive mechanic in Inquisition, there’s no mechanic like that that blocks your progression until you fill a bar. That’s just not a thing in this. You have the autonomy to engage in these quests as you like, there’s no grind out gates before you can progress.
John: That’s right. Again we want to make sure that doing this content feels as natural and part of the logical flow of the story as possible.
Q: Will there be a similar system to war table? 
Corinne: We haven't talked much about the player's base, the Lighthouse, and we're gonna save that, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that's an area that we'll leave for you when we talk more about the Lighthouse and when you have a chance to hop in, you’ll be able to see what those unique purposes are.
Q: If there is dual wield for warriors, is it dex or str? 
Corinne: So we did wanna bring dual wielding back. It is part of the rogue kit this time, warriors are really focused on mighty two handed weapons, I can’t wait until you see, when you swing those weapons there's a real heft to it, and then of course sword and shield. So we’re leaving the dual wielding to the rogues, but you can see, the amount of hits you can get in in rapid succession dual wielding as a rogue is really satisfying.  
Q: What have been some of the challenges and advantages of working on a single game for so many years? 
John: That is a fantastic question. I have often joked, and I don’t know how much of a joke it is, that when this game is out and I suddenly don't have to keep all these pieces of game and lore and story and everything straight in my head, I'm suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brain power freed up. But for me it’s just, the thing that keeps me sustained is just knowing the game we're building is the right one. Knowing that the pieces are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work the team has been doing. I’ve been on this project since the start, and even today I see things on a daily basis that I’m like holy smokes I can't believe what the team is doing, I can’t believe how good this looks. It's a huge game and I don't see every piece every day, so I get pleasantly surprised on a daily basis. Sometimes if I’m having a particularly long day, I'll spend about an hour late at night just watching cutscenes come in, watching the work coming together, and just sitting back and being like, holy smokes, I can’t wait for someone who hasn’t seen this every day as I have, to see this and just be blown away by the work.
Corinne: It's been very real, hasn’t it? I will just say speaking on behalf of the dev team, everyone's working so hard and putting so much passion, so much of themselves into it. This is a franchise they truly love and seeing your support cheering us on has meant a lot to them. So let me just say thank you to all of you.
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chaos-in-deepspace · 21 hours
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L&DS Zayne: Sugar Zaddy | 18+ Headcanons
So I didn't write this. You heard me right, this was not written by me. Instead my discord kitten, my lil meow meow, wrote it. Well...kinda. We were discussing something that happened earlier and she was like "Consider a Sugar Daddy though..." And then went off on Discord. She's too shy to actually post this herself, so she gave me permission to. The green text is my contributions on discord that she included in the doc. Small note: This is an 18+ post, however the first part is mainly SFW (except for one bullet in particular that warns with NSFW beforehand). The more raunchy ones are under the "NSFW" part. So again, this is 18+ but the first part isn't as bad.
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/ᐠ - ˕ -マ Ⳋ Disclaimer: This is an original fan work for “Love and Deepspace”. Do not repost on other platforms or plagiarize. All characters shown in this fic is 18+. /ᐠ - ˕ -マ Ⳋ Warnings: Dom/Sub Dynamics, Spanking, Begging, Possessive Behavior (Hot), Zaddy /ᐠ - ˕ -マ Ⳋ Pairings: Zayne x Reader
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Blog Information | Masterlist
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Zayne
Daddy Zayne , to whom if you ask him to cut your food for you because you feel like having a butler or doing something so you won't get your hands or nails messy, would do it immediately - He would peel and cut an apple for you, feed you an orange, just doing everything for you if you ask.
Zaddy Zayne who, sometimes when you beg enough or have been behaving well enough, would let you show him off - But he might tease you while doing so.
Zaddy who would feel bad if he picked out the wrong gift for you, because he's like, "Nah, my Jimmy Neutron brain really thought this was a good idea?"
Zaddy who grips your thighs when sitting together, even at restaurants.
Zaddy , as usual, Zayne doesn't like risk like public.
Clothing wise, would he let you dress him up to match with you? We’re not talking about him dressing us up because DUH, IT'S Zaddy . It depends on what you’d be wearing to be honest. If it’s something too flashy, then no, but if it’s something classy, he would definitely match with you. Not to mention that means when you’re out in public, if for some ungodly reason you leave his side and someone tries flirting with you, he just walks up next and you can just TELL y’all are together with your outfits.
It depends on what you’d be wearing tbh. If it’s something too flashy then no, but if it’s something classy? He would definitely match with you. Not to mention that means when you’re out in public, if for some ungodly reason you leave his side and someone tries flirting with you, he just walks up next and you can just TELL y’all are together with your outfits
Zaddy who, when someone mocks you, just pulls you closer subtly showing off. If you seem upset, he buys you double the things he usually buys for you.
Zaddy who uses his busy schedule against you and in your favor. Sure, he may take off some activities to spend time with you, pampering you, but he also uses it against you when you're most needy, suddenly taking over Dr. Grayson's next surgery just because he is a "kind soul." This man likes and loves hearing you beg, and it gets worse if you try to backfire it on him. Trying to make him jealous or sending him a naughty picture will just make him take even longer, but not enough to make you cry of frustration or simply just get turned off, just the right amount because after all, he knows you like the back of his hand and knows how to keep his pretty princess behaved and happy.
Zaddy who would give you another copy of his credit card.
You wanna live in another place? Sure, as long as it's not too far from him
Moving into the apartment under his.
NSFW: You wanna travel? Gotta squirt five times to make him consider it and make up for lost time…time which will also be taken back when you come back.
Zaddy who buys you a present wherever he goes out, going out of his way to buy something for you after surgery before going back to the airport.
Zayne who dislikes you talking back.
Zaddy who cooks for you.
Zaddy who (this is more based on me, I dunno you) pampers you triple when you bake for him.
Zaddy who, if you practice any kind of sport, isn't the kind of pervert to just watch to get off, but maybe occasionally, depending on the mood, if you're doing yoga in such a position, will not need to bend you down since you already do it for him.
Zaddy who occasionally starts the act if you say you're not in the mood, will give you tons of kisses just so you don't feel bad.
Zaddy who loves when, during shopping sprees, you make a quick stop by the pastry shop for a sugary treat or ice cream.
Zaddy who is the silent jealous type but is a gentleman and would not take it out on you.
Zaddy who thinks it's just established how your relationship with him works and if you ever doubt it, he will make you learn it word by word.
And if you say, "Heck nah, get away," he will understand your wish and get away.
Zaddy who has nurses and girls after him, and he gives them the cold treatment.
Zaddy who, depending on his mood, sticks to you, gives you the side eye if it's a dumb jealousy, makes you suck it up or indirectly humiliates the other person.
Now, would Zaddy brag about you? Like comparing you with others (you on top, of course, you're his pretty princess). He knows you're the best so he doesn't need to brag or compare. He may compare to make you feel better if you're sad though. It's literally the phrase, "if you need to talk about power then you don't have it." I think dating Zayne would be 90% of your relationship, married life comes later, after all, he's just like your husband the day he started pampering you.
Zayne who, when he has a crush on you, gives you mixed gifts, some little cheap things and some very expensive, to see your reactions and study your reactions to win your heart.
Zaddy wouldn't let his money do all the work though; this man will rizz you up HARD.
Zaddy who does his skincare with you 💋.
Zaddy who, if you ask him to or if you're tired, will do your skincare for you.
Zaddy who cuddles you the first night even if he did or didn't rail you before sleep.
Zaddy who, if you're a gamer ass, as long as you keep him happy, will buy you the best PC or consoles.
Zaddy who isn't interested in video games but if it's a cozy one and you ask him to play, he will and will surprise you with little things in the game.
NSFW
Sugar daddy Zayne who gives you sweet kisses when you cry while he's pounding you ❤️ - Telling you how good you are for being able to take him. Telling you how it’s fine if you can’t walk tomorrow, he’ll carry you wherever you need to go.
Zaddy with both cock warming kink and breeding kink.
Zaddy who wants to beg for you to try and come back and tried just one time against his ego to get you back with gifts, and if it works, he's going to hold himself back until you finally have sex with him starting it.
Zaddy who, if you catch him not in the mood, will keep it in mind later to give you what you need and make up for it.
Zaddy who, duh, loves edging you; it's Zayne .
Zaddy who, if he's desperate, would have masturbating sessions with you over the phone.
Zaddy who has a secret folder on his phone for your intimate photos.
Zaddy who, of course, loves seeing you in lingerie.
Zaddy , the panty stealer, when work hits too hard.
Zaddy , the mother who nudges you to go out by going shopping if you've been in too long and fucks you to keep you inside if you've been out too much.
Zaddy who would tie your hands and have you sit on his face while he eats you out *
This guy has all the cake he ever needs so he doesn't need yours for anything other than spanking..
Zaddy who, if you spanked his butt like in the bongo headcanons, would, depending on his mood, have you lay down on your lap and slap your ass or would just give you the side eye and retrieve the gift he was going to give you, making you beg for it. And if you're masochistic, make you beg (optional, depends on horniness).
Zaddy who seems to be the most horny one but in reality is not. Zaddy , that has you start reaching for his cock.
Zaddy who reeducates your bad habits by edging you or making you cum twice the amount you messed up.
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So there it is! All written out and lovely! Thanks again to my dear friend who just went feral over this idea. She gave me permission to let y'all know who she is so it's @nati-cutie-patootie she did such a good job, ya? I think she did.
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freakartack · 22 hours
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Any warioware hot takes?
So so many. How hot are we talking here? Like room temp or witness protection?
I figure you guys have heard enough of my bitching and moaning about the same tired old hot takes so I will take this post in a different direction: sharing my thoughts on the most divisive character in Wariohead history
In Defense of Ashley
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(ignore the fact that she's dressed up as wednesday addams i'm reusing this pic from october)
Is ashley truly the Lucario of Warioware? Yes. Would i rather have had a kooky old witch instead of her? Also yes. But now that she is here (i say, as if i am in 2004 addressing a board of disgruntled middle schoolers), I feel I must take it upon myself to plead her case.
Ashley is a character that is wildly incongruous with the world she lives in. At first glance she looks like the mary sue of a child who played warioware once and wanted to be a little "My Immortal" about it. However, not only is this 60% true, but it's also funny as hell. "But she's a massive asshole," you say, and to that I say you're right. But she's also 13. And you're not. So that's kind of unfair.
Despite all this, she does kind of fit the mold of your typical warioware character. "Looks cool as hell, actually quite lame" is basically a prerequisite for being friends with wario. And ashley passes this test with flying colors! She's lame as fuck!
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If you know me, you would think i should hate a character who was introduced as trying to boil Orbulon, but if you REALLY know me, you know that this is actually my favorite part in the game. (I like orbulon because things are always happening to him.) But beyond that, also, since I have to fucking bring Orbulon into everything, there is a kind of foilage going on over here. Orbulon is a freaky weirdo who's been pretty much alone for one thousand years and is now desperately trying to learn how to socialize with humans, to mixed results. Ashley is a freaky weirdo who just got here and is instantly assimilated into a friend group that she has no idea what to do with.
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And so she like, makes death threats at them. This would suck for any other character but because she is so young it instead feels like everyone is trying to rehabilitate a wildly poorly-socialized lapdog. Normally you hand this to the professionals, but instead we have Wario, so it is what it is. Plus also, it is really funny that the writers' insistence that you should actually think she's cute and nice manifests in her own personal hype man. Red, you deserve better, but keep doing you.
IN CONCLUSION:
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I've been trying to phrase things eloquently and I really can't so here you go. Part two really felt like it was trying have its cake and eat it as well in a lot of ways, and it really didn't work.
You give Cressida a whole redemption arc and friendship and put her in an impossible situation and humanise and make you sympathise with her, then want me to hate her again?
You show how Pen uses LW as a coping mechanism and how it's not good for her or those around her and not have her drop it?
You want LW revealed to the ton but no real consequences?
You double down on how Pens family treat her only to have them all come together and be forgiven at the end?
You sideline Colin in his own damn season and butcher Penelope so badly I almost wanted less of her as well?
You can't have everything. Not in such a short time span at least, and it really suffer from it. If you wanted to give Cressida more depth and expend on her role why was she tossed away like nothing at the end? Why did Eloise abandon her? Why was she treated as awful in part two after being put in an actual horror show of a situation? I know they needed the blackmail plot but you can't just give her depth, make her the antagonist and then drop her storyline in the drain that's not how that works. That's not complexity that's laziness, and laziness they created mind you.
They didn't have to write Cressida the way they did this season, if they wanted to make it easy they could have had her marry off screen between seasons to a rich man, they could have had Eloise befriending her be a mistake and had a different arc there, they could have had her LW claim be for any number of reasons, and her blackmail because she still has it out for Penelope. They added this to the story, and as much as I was sceptical at first (I have seen far too many botched bully redemptions) I was glad they did it aded a lot of depth and character interaction, it created some interesting parallels between Cressida and Penelope and seeing Eloise in a different, less intimate friendship with someone who, ironically, is a lot more open with her was interesting. Incomplete, but interesting. It was good, or it could have been. But you can't just turn like that and have it still work. You can't just have Eloise abandon her and have it treated as the right thing to do. You can't leave her with that ending and consider it a happy one. You can't have your cake and eat it too. You didn't create a complex antagonist, you created a scared lost girl who was cruel because she was taught to be and you left her to burn.
You could have had Penelope and Cressida talk to each other, could have explored the ways the mirror and the ways they differ. You could have had Penelope struggle, but untimely empathise with Cressida and help her out, she could have forgiven her for her years of torment because she of all people understands why she did it. You could have had her forgiveness mirror Colin and Eloise forgiving her for LW. You could have looked at how Cressida's openness helped her friendship with Eloise and how Penelope might start to incorporate it. About how by nature of Cressida's openness Eloise is learning to see other perspectives and listen more even if she still has work. You could have done so much with female friendship and camaraderie and empathy and you just... didn't.
The Lady Whistledown this season was just... I think I have a thesis which is most of my thoughts on Polin.
Whistledown was meant to be the subplot to the Polin storyline, not the other way around.
Putting aside my own wishes to have her end Whistledown for her character and for her and Colins relationship, and her love of Colin, her continuing it isn't unexpected I was afraid of this and thought it might happen even if it's lazy. If that was it and if it was handled better I think I could begrudgingly live with it. But it's not. Not only was it handled so so poorly it was the whole second part and for what? Part one was Polin. Part two was Lady Whistledown drama with some cute Polin moments sprinkled in-between with some mandatory angst. Tell me the resolution to Colins arc now. Quickly. You can't he didn't have one, we barley even saw him through Episode seven and eight. There is so much romance in your purpose being the person you love, IF and only IF, it's reciprocal. Penelope literally says in season two, when she has been Whistledown for over a bloody year that she hasn't found her purpose yet. They were meant to find each other. To both have their writing as their passion and creativity and fulfilment, not Whistledown, but her manuscripts, his stories from around the word their joint and secret words. But their centre, their purpose, their guiding light was always meant to be each other. It's what kept Penelope sitting at that window, it's what draw Colin to her at every ball. They had all the potential and set up to be the most beautiful, genuine, heartfelt relationship. But no.
Colin deserved to be angry. The woman he loves has lied, has hurt him, has his from him after all the times he was venerable with her and so, so much more. They deserved to argue. Penelope deserved to be more upset over this than crying in the moment and walking past him later. That's the man she loves, who she thinks hates her, who she know if he did hate her she would deserve it and she wouldn't blame him for a second. They deserved time and space and Colin deserved explanations and apologies. They deserved a later, happier wedding, they both deserved to have their feelings heard and said and listened too. Is that not the core of their relationship? Listening to and seeing each other? Would that not lay the groundwork for some really good well earned conflict and a really rewording resolution? The groundwork was all there that's what's killing me. The set up was all there for something so good which is why I was excited. I know screen time is limited, I know there is only so many emotional conversations you can have on screen, but Bridgerton primarily just people talking on conversations, when it's there bloody season surely they can space out the conversations that need to happen in a way that works with pacing. And to be honest, the screen time defence only works when the screen time that they did have was allocated well. And I'm not taking subplots. Even if I think a few could have been trimmed, the screen time Polin did get was just used so so badly. Colin got dust and that didn't even feel like Penelope had the time, just a mouth piece for the writers.
Rapid fire stuff because I need to expand on the above in more detail later lol.
The acting was flawless give everyone on that set their flowers.
I really like the Mondrich's and seem to be the only one who likes seeing them lol, their sweet and always a good time they just need a better storyline, or you know, one that actually has a resolution.
Not what I would have done for Benedict and I still want to see him look at art again but let's hope season 4 is better lol.
Don't like the way Penelope's family stuff was done, specifically Portia but it is what I thought would happen. Disappointed but not surprised. I'm biased tho so I won't speak on it too much. I lose too much objectivity.
Hate hate hate the baby thing tho, it was fine as a subplot with her sisters but her having the boy was predictable and also dear god the girls nineteen for fucks sake. No. Hated that.
Francesca the absolute love of my life. I adore her and John, I liked the conflicted with Violet, loved everything about her storyline this season she was perfect, my favourite part honestly lol. Also Michaela Stirling get behind me NOW. Sapphic Bridgerton fans truly are the bravest soldiers cause istg. Also I don't trust this fandom with any actor or actresses period but especially not a Black actress who's "ruining" your favourite storyline. So I will be greatly enjoying everything I see of all three of them Francesca John and Michaela, while watching with a sharp eye for any bullshit.
Kate, also the love of my life it was so lovely to have her back even if just for a bit. Wish they did more with Anthony especially him and Colin tho, but again, wasn't expecting much more. I do wish they would write them out with a bit more subtly tho it's getting almost funny how obvious it is.
The Violet, Marcus, Lady Danbury plot I didn't actually mind. Could have been trimmed a bit but it was good seeing the adults in more depth, I haven't watched queen Charlotte tho so I kinda feel like I missed some things.
Overall, I liked certain parts of this season I really did, especially if I fully ignore the context, and I'm happy for everyone who enjoyed it truly, but it was have an entirely different ending in my head. I'll definitely write about at some point but who knows if anyone wants to see that lol.
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