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toothpicktiger · 5 months ago
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The Alpha Strike Draft Cube
TL;DR: If you like drafting cards and playing Alpha Strike, this is the format for you! Click here for the full rules of the format.
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Inspiration
For my first non-introductory post on this blog, i want to share something i've been working on for a couple months. A marriage between my last hobby, Magic: the Gathering, and my current one, Battletech: Alpha Strike. Introducing the Alpha Strike Cube! Also known by its even clunkier name: Alpha Strike Booster Draft Cube. I really need a sexier name for this format...
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When i played Magic more regularly, drafting, then cube, became my #1 favorite way to play. I now have an affinity toward deckbuilders, and card games with limited/draft play. So, when I got interested in Alpha Strike and noticed that their units are on cards, the very first thing I expected to see was a draft format using them. To my surprise, the only format I could find that was similar is Wolf Net's Drafted for War format which uses the salvage boxes or other boxed products as "boosters" in a draft-like format.
This is not the experience i was looking for. So, in the spirit of being a California Bay Area native, i decided to make a startup up my own format!
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Overview
The defining feature of my format is the drafting portion of it. At a high level, players draft 2 packs of 10 unit cards, plus a pack 3 pilot cards. Afterwards they use those cards to create a 250PV list (12 units max), and play an objective focused game with the others at the table who did the same.
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Taking inspiration from Wolf Net's AS350 format, the (currently in beta) matched play rules, and the Battletech video games, objectives are randomized and each table (which i set up ahead of time) has Terrain Rules which affect gameplay and list building.
Design Principles and Intent
Which brings me to the guiding principles of this format and the skills I think this format is designed to test: flexible list building and drafting. Everything about this format should point back to these principles. If a feature or optional rule doesn't connect back to these principles, it's not meant for this format. Keeping these in mind is how i settled on some of the unique features of the format.
Unique Features
This format has a few unique features that set it apart from other formats i've played so far:
Constrained Unit Cards
Pilot Cards
[optional] Terrain Rules
Below I'll describe each of these, and explain how I arrived at their inclusion.
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Constrained Unit Cards
Normally in list building, players pick units then adjust pilot skills anywhere from 0-7 in order to help players dial in their point totals to be as close to a certain PV limit (250 in this case) as possible. However, this was slowing down list building, and it meant players could run really silly one-trick lists using only exactly the units they wanted. Part of my definition of being a flexible list builder, is going outside of your comfort zone and trying units you don't normally try. This exact kind of restraint is how I found some new favorite units!
A suggestion I got a few times was to constrain how much you can adjust a unit's skill. While I think this is correct, I didn't want to have players referencing the PV adjustment charts all the time, slowing down list building. Then, someone suggested writing the PVs on the cards. I almost dismissed this out of hand because it would make cards unreadable, but then I remembered that Jeff's Battletech Tools (RIP, Jeff) lists both the unit's current PV and the base PV of the unit (I hope you're listening MUL 2.0 developers!). This is a perfect solution because it gives me, the cube designer, the ability to balance the cube and a binary choice for players is easy to understand. You can take a unit as-printed or reset them to the default skill of 4.
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Pilot Cards
I wanted to integrate some components that I think are cool but underutilized. So I looked at the Faction/Combat Command cards you get in the official CGL card packs for Succession Wars and Clan Invasion and the pilot cards you get in every force pack and boxed set.
In my testing, I found that using both of these was a bit too much for players to handle in a timely manner. So, I knew that one had to be cut (honestly one of my favorite parts of game design). In the end, pilot cards won because the nature of them ties more directly into your list since they can affect the PV of the unit they're assigned to. This extra "knob" lets players dial in their PV better so that they can hit on or close to 250PV much easier.
So, how do you use a pilot card? Well, I leaned on the information in the card and the AS PV system. In short, you may assign a pilot card to any unit that is exactly the same size as the pilot's listed unit. That unit must be set to the skill level (the large number in the top left or right corner of the card) of the pilot, paying for any PV adjustments. Then, you may turn on their Special Pilot Abilities (SPA) by adding the cost to the assigned unit's PV.
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The above is an example of one of the pilot cards that I modify for use in the draft. This pilot card for Katherine is a Skill 2 pilot for Size 3 unit (the pictured Mad Cat is a Size 3 unit) with the Cluster Hitter SPA which costs 2 PV to activate.
It was this last bit that really made these pilot cards stand out. SPAs are cool features of AS and folks tend to not use them for balance concerns. In this format, I can curate which SPAs are allowed in a very invisible and organic way. No need to ban abilities when I can just not include them!
This relates to a fun fact about this format I discovered in playtesting and development: there's no reason to have a banlist of things like SPAs or Special Abilities. If I don't want people to, say, use artillery, I can just not include any artillery cards (I did include them because I want them in the format, but they're often banned in other formats). As a corollary, I can safely enable all abilities that are present on cards. This means we can get real weird with the card choice. But my method for building the card pool is for another post...
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[optional] Terrain Rules
One thing I love about the Mechwarrior and Battletech PC games is the map variety. Part of that variety are terrain/weather conditions that affect play. These seem to be rarely used outside of campaign play, but when I have used them they greatly affected my unit choices. Sounds perfect for this format's guiding principles, no?
So, when planning for this format, I will print displays for special terrain rules for each table. What makes good terrain rules for this format is the same as everything else: the rules must have the potential to influence unit choice in a meaningful way without mandating it.
Good examples are the Snow Terrain rules shown earlier in this post and the Night Ops posted above. The former encourages the use of units with Overheat and units with Jump to get around the ice. The the latter encourages having one scary unit as an ambushing unit, drafting vehicles with SRCH and mechs to combat the night time modifier, and drafting scouts to help light up targets (literally!).
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Conclusion
That's the overview of this fun and unique format. If you are interested in running it yourself, the rules are available at the top of this post. Additionally, I plan on doing some follow-up posts that detail what you need as an event host/T.O. in order to run this yourself. Plus, there will be advice on how to build an interesting cube pool for players to draft from.
Until then, If you're in the California Bay area and interested in trying this format out, keep an eye out at our many local gaming cons. I might just be running this there, or, at the very least, I'll have my cube on me if you want to play a pickup game with it. It's great for that!
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sableprince · 20 days ago
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doodlin again i guess ??
scraps under the cut
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#remedy control#control game#jesse faden#emily pope#uh... i just recently played aw2 twice back to back (final draft) and the whole time i was like#man i miss control so much#(dont misunderstand i LOVED aw2 and the DLCs! really fun! i love saga i love casey) but also. i miss control. i miss jesse and co#ahti's presence (ahti my bff) in aw2 did Not help. i wuv him hes like my strange anomalous uncle whom i'd love to have a beer or two with#wish i had gotten all of this out of my head sooner so it wouldnt be diluted via having played through a different game twice but i digress#im probably misremembering stuff my brain is so full of video games. we finished aw2 twice then immediately hopped into ff4. why? ehhhh#maybe ill do some doodles for aw2 sometime. god knows i have goofy nonsense in my brain about it. a Lot of it too#anyway a lot of this (and the previous) are mostly just drawing manifestations of the silly stuff i was talking about while streaming#namely the mold stuff literally the whole time i kept going GIRL YOU NEED RESPIRATORS YOU NEED PPE IM SO ANXIOUS [SCREAM]#also i hope it is clear that the bottom-most thing is a reference to hausofdecline's ''i think we're gonna have to kill this guy''#i thought it would be infinitely funnier to just not include text because why would there be text#anyway.... my cubes :) :) :) :) i love to throw my cubes :) :)#my brain really is just like YOU NEED TO DRAW JESSE 02983049283 TIMES and im like sir yes sir 🫡#i ljke her... normal amount...........#control game? yeah you sure do
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eigengrauone · 7 months ago
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cube escape: paradox (2018)
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raayllum · 7 months ago
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Cube Hostage Exchange Theory, for Real This Time
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Intro
A few days after Through the Moon came out in September 2020, I made a throwaway theory post about a potential Rayllum reconciliation scenario in which Rayla would be taken captive / threatened by the antagonists, and Callum would hand over the Key of Aaravos in order to save her life.
In the almost four years since then, the theory has blossomed into much more than it started as, largely due to people's amazing art and fic inspired by it, and by the enthusiasm it's been received with, and for those things I will always be eternally, deeply grateful for.
The theory has likewise gone through many metas (some of which will be referenced and linked to here when applicable), 20+ pages alone on my blog, with surprising leaps in popularity and plausibility, and multiple variations, both within the theorizing space and within canon itself (5x08, you will always be famous).
There's also been many moments of doubt.
As much as everything seemed to make sense even as Rayllum's post-TTM reunion went on, there was still so much left that was perpetually speculative. We didn't even know if Aaravos would want his cube back, which was one of the theories' many lynchpins, and TDP loves to be subversive (within reason) and throw curveballs I never saw coming, like Terry's wonderful existence or Sol Regem's swerve to attacking Katolis. I've speculated alternative uses for the Key to high heaven (as Aaravos' missing heart piece, a key to the Star Nexus or realm, the key to his prison, and sometimes all three simultaneously as a power up he needs to free himself and wreck celestial havoc). The closest I got to was it being a literal key and related to something Aaravos would want/need back, and indeed a power up, and that he did need a quasar diamond to get out of his prison and that one was in the staff and not also in the Key. Not bad, but definitely missing some marks.
That is to say that there could still be curve balls or swerves, and a theory isn't set in stone as happening until it happens. After all, I've been fully prepared to pack the theory up and for it to not happen three times now (going into S4, particularly S5, and S6). When the S4 finale did indeed have a hostage exchange involving Rayla and Claudia and a boyfriend, I chuckled and figured we might not repeat a plot beat like that again; when 5x08 did it twice, I was overjoyed at getting the exact irony of "Callum literally frees Rayla while chaining himself further to Aaravos' will" that I'd always wanted. 5x08 was, and is, enough for me; if S7 never takes it further, I'll still be pleased as punch.
However, after four years of hemming and hawing and going into seasons preparing for curveballs... I'm pleased to say I finally don't have any doubt.
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And here's why.
Sections:
Background
The Cube and the Game Motif
Neon Lights, Narrative Set Up and Pay Off (6x03, S6)
The Knowledge Motif Thread Detour
Tests of Love (Leola, Chaos, and Love)
Alternatives (no possession, third path, Rayla handing over the cube, etc)
Conclusion
Background
First, a little background. Any relevant information in the metas listed below will be summarized / explained / alluded to accordingly for your benefit, but it is a good luck at 1) how the theory has evolved over time and 2) will be drawing in relevant aspects from said metas when discussing season 6.
Previous proper CHET metas include (in chronological order):
The Original Theory Post / Meta (Oct 2020, post-TTM)
Rayllum and Rayla's Weird Consistency with the Key (March 2022, pre-S4)
Rayla's Duality as Callum's Salvation and Destruction (Aug 2022, pre-S4)
CHET: End of Days (Nov 2022, pre-S4)
Opposing Cube Symbolism in 2x08 (Dec 2022, post-S4)
Here's How It Can Still Win (Dec 2022, post-S4)
Aaravos and Rayla as Callum's Two Paths (May 2023, pre-S5)
Shorter post-S6 meta
Things that are useful to our meta here ultimately, however, with a couple of S6 updates in later sections are
THE GAME MOTIF
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This refers to a repeated visual and verbal literal and metaphorical motif running throughout the series. Although not exclusive to him, 90% of the time the Game Motif is in relation to Aaravos. It is most prominent when discussing the Key of Aaravos in arc 1 ("This is the game room. Cube should be in there" / "It's a glow toy" literally / "Are you practicing magic or are you losing to Bait at a game of rolly-cubes?") with one 'throwaway' line from Viren to Aaravos in 2x08: "What game are you playing at?"
This then took on a much more prominent focus in arc 2 thanks to the pawn intros and lines from various characters, such as Zubeia's assessment that "We had to beat Aaravos at his own game," Viren's reservations that "I believe Aaravos may be toying with us," Ezran's "His pawns are working to free him even as we speak."
Much of this has been rather set in stone for a while now (one of the TDP's shorts did, though, excitingly link Aaravos' test of love to the game motif, with the line "They aren’t games. They’re tests") but S6 did add some very exciting overlap with Aaravos' game and dark magic, which is fitting given that the two are deeply intertwined: "Because you're too good for dark magic, now? You had a lifetime to play with your toys, and now you decide to hide them away and destroy them?" (Viren to Kpp'Ar about the staff, 6x06.)
We also see occasional overlap with this motif and the stage motif ("You've played your part well" in 6x08 to Sol Regem / "Aaravos chose as his instruments..." + "You will perform acts of love so unforgivable..." in 4x04) as you can play a game, and play your role in a theatrical performance. Or in Callum's case, as a puppet who is "destined to play right into" Aaravos' hands.
PRIMAL STONE FORESHADOWING
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As Callum discusses in 2x02 directly, he broke Claudia's stolen primal stone on purpose (not by accident) because he had "a good reason". The comparison later on in the same season, then, that the whole world is like a giant primal stone, and Callum's tendency towards breaking things (specifically magical objects) we well as the emphasis on "breaking the cycle" therefore felt like setup. It also felt particularly apt given Aaravos' wish expressed in Patience that:
I have not seen the stars in centuries. But when I see them again—when the stars are forced to look upon me, their dark brother—they will know how I have waited. And when everything they have built lies shattered, I will savor their fall from the sky.
S6 also affirmed this by associating the primal magic that Leola 'gave' to humans the "first step in a long spiral towards Callum," and what that might mean for Callum, someone who is uniquely a primal mage and has used dark magic. The fact that Aaravos and his key (remember that game motif) are associated with the book of / primal magic as well as dark magic reinforces this duality further.
Who better to shatter the Cosmic Order and known world for the worst better than the boy who is already shattering it for the best?
LIGHT AND DARKNESS
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The cube and Aaravos are associated with both light and dark, not only in design, but in magic systems. Aaravos and dark magic are routinely related to darkness ("because I have followed a dark path" / "the darkness and corruption will overwhelm you" / "and my favourite, the human mage, already tainted by darkness" / "in darkness, gaze upon a fallen star"). This is fairly straightforward, as Rayla represents literal light (which we'll get to in S6 in a moment) that heals Callum's broken spirit and rescinds Aaravos' control over him. Note, for example, the way she's shrouded in light in clear opposition to Aaravos' mirror right next to her, with Callum facing ahead towards both of them.
However, it's not that simple, because light can also be seen as a bad thing, such as the possession eyes, Karim's desire to "return the light/sun" to his people, the cube-moon opal's light on the Bridge of Darkness in 4x07 leading to danger, dark magic turning your hair white, and most notably, the way the pawn becomes a literal glow toy in the 4x04 / 5x08 pawn intro.
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The light of the cube — perhaps the light in general — is not going to be exclusive in playing into Aaravos' hands. In the mirror-Rayla screenshot, for example, the path towards Rayla is embodied by the shadow she casts on the floor (similar to how regularly Claudia is portrayed in Viren's shadow in S6).
And, speaking of light...
RAYLA AS CALLUM'S PATH, SINGULAR
As speculated pre-S4, Rayla represents light, truth, and love in Callum's life. This was then canonized in 6x06. Post-S4, it seemed overtly evident that Rayla was being set up further to represent a path in opposition to Aaravos. She would save Callum from being Aaravos' prey, she was the Light and reminder of agency to Aaravos' Darkness and stripping of agency. "What if I'm on a path of darkness?" "Then take another path, dummy." This was, of course, all in line with the previous light-darkness and game motif described above. Rayla couldn't, and won't, kill Callum permanently after all if at all, so she has to save him instead.
However, it was also pretty clear following S4 and especially S5 that the razor's edge between salvation and destruction, as embodied by Rayla being the reason he was in Aaravos' clutches in the first place (getting him the cube, being his motivation behind doing dark magic), would eventually merge. Her love would ultimately save him, but it would destroy him first.
This has, of course, been their pattern throughout the series: Rayla comes into his life, causing him to turn/destroy his relationship with Claudia and put him in danger, but she's also what pushes him to do magic for the first time; he follows her off the Pinnacle at great risk to himself, but his love for her helps centre him enough that he can save them both; she is the reason he does dark magic (twice), but is also what fixes his broken spirit during the star-light trial ritual.
Because she's not just the other path in opposition to Aaravos. She is his path, singular.
If you're interested in more of this, I'd recommend my one about the layers of Rayla being Callum's One Truth in greater detail, as well as general speculation of their arc in S7, some of which will be referenced/summarized here as well.
With all that out of the way, let's get into it
The Cube and the Game Motif
Anyone who knows me knows that the Game Motif is my favourite motif in TDP (which is saying something) and that said motif has been a long standing cornerstone of CHET. This is mostly because, as noted, in arc 1 the Game Motif existed almost exclusively with the cube down to its introduction.
CALLUM: This is the game room. Cube should be in there. (1x04)
CALLUM: Last night you thought the cube was just a worthless toy. But now we know— RAYLA: It's a glow toy. (1x05)
The Game Motif was also associated with Aaravos sparsely in arc 1 ("What game are you playing?" Viren demands in 2x08, and never receives the answer / "Well played. She will be a valuable asset") and magic itself ("Is this a guessing game? Just do it!") although to a lesser degree. There were also nods to the imbalance of power in Xadia, with Harrow noting, "Entire armies have crumbled and fallen like toys before [Avizandum]. How can we hope to kill such a godly creature?"
Then, as noted in arc 2, the game motif went from being associated just with the cube to being associated with Aaravos outright, both verbally through dialogue and literally in the pawn intros. This is what I call a motif expansion, where something moves from subtext to text. It is somewhat similar to a merger, where two previously separate associations are brought into being one in the same. This is initially how the cube operates, since the game motif is ongoing whereas Callum's statement of "You wait here, however long it takes, I'll go find a key" in 1x04 is only made foreshadowing in 2x06 when he learns it's called the Key of Aaravos.
2x07 takes this further, though, with this dialogue exchange:
CALLUM: [Holding the cube] What do you think this thing is, anyway? He said it was a key, but a key to what? RAYLA: Are you practicing magic, or are you losing to Bait at a game of rolly-cubes?
For example, here we see the Key analogue/association and the game motif be linked together. TDP does this a few more times with Aaravos' key becoming associated with light (4x04/5x08), destiny dark magic (2x08, 4x04), secrets/mysteries (2x07, 2x06) and more. A lot of this is, of course, because Aaravos is likewise associated with all these things, and the Key is tethered to him and his plot line / motifs and associations.
The game motif does exist outside of the cube's associations — Ezran's pattern of hide and seek represents his childhood innocence, his tendency to run and hide when things get hard, and him shedding both these patterns as they attempt to find
The most interesting thing that S6 did on this note, then, was make the game motif associated not just with magic, but very specifically with dark magic:
VIREN: Because you're too good for dark magic now? You had a lifetime to play with your toys, and now you decide to hide them all away or destroy them? (6x06)
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Why am I screaming about this, you may ask? Well, the Staff of Ziard is about as synonymous with dark magic as a thing can get in TDP. It too belonged originally to Aaravos, and became a cornerstone in his grand plan, at least of getting out of the prison.
HARROW: It belonged to an elven wizard in Xadia, the Archmage Aaravos, a master of all six primal sources. (2x06) IBIS: If you seek to return that staff to its true owner, you pose a greater danger to the world than I can allow. (4x03)
So the Staff is a toy, and dark magic, and belonged to Aaravos, and used in his plans, brought directly to him by Viren (indirectly) and Claudia (directly). And the Key is also referred to as a toy, is also in the possession of another pawn, and has also been hidden and/or 'should' be destroyed. A knowledge of primal magic, at least in terms of how it manifests in creatures/locations, is also required in order to be a successful dark mage.
So not only is Aaravos and the key tied directly to the game motif, but through Viren's exchange with Kpp'Ar, so is dark magic. In many ways, this takes what was subtext — dark magic is what allows Aaravos to puppet and manipulate people such as his pawns, and keep the Cycle (his game) going, even if he's not what directly started it (that was the Cosmic Order/Council) — and makes it text. Aaravos' toys are toys ultimately because of their tethers to magic, typically dark magic as well, and his objects of choice, such as the Staff or the Key or how he puppets his pawns, are not exceptions. (There's potential for primal magic as well, of course, but it's currently not as direct).
We also know, thanks to Arc 2, that the Key and Staff are more similar to one another than we might've thought in terms of their purposes in Aaravos' plan. I'd speculated in the past that the Staff and/or the Key held quasar diamonds that Aaravos needed for some power-up purpose; the Staff had the diamond needed for his body contingency plan, and the Key is needed for his primal book to operate and presumably be found, so that he can be at full power.
Furthermore, we have a pattern of dialogue about the Key / game motif eventually becoming literal. The cube is called a glow toy, and then in the pawn intro is revealed to be a literal glow toy; Callum says "what if it's magic?" in 1x04 and we discover that it opens up a book of all primal magic; it's foreshadowed loosely as a key, and it is a key; Rayla asks if Callum is losing a game, and he's embroiled in Aaravos' game as a pawn. Callum will win eventually, of course, as will everyone else... but he has to lose, really lose, first.
After all, every other line regarding the cube has come to fruition other than three:
"This is the game room. The cube should be in there" and "I'll go find a key" from 1x04 have both come back around. "It's a glow toy" from 1x05 ended up being true as well, with the cube flashing a bright light in Callum's pawn intro (and even the cube being included in the pawn intro). The Key's secrets are things Callum is currently investigating (6x02) and will likely fully discover in S7, possibly leading him to Aaravos' book or something else near Elarion and the thematic culmination of the Mystery of Aaravos. Callum's notice that the key seems to be glowing differently in 1x09 is revealed to be true because of the Moon Nexus. Rayla's line in 2x07 about losing the game to Bait is true in 5x08 as he practices magic (both dark and primal) in order to save her from being literal bait, even if that means taking a step closer to Aaravos and 'losing' the game. I expect Callum's assessment of "No good can come from it" (4x07) will ultimately be untrue if it helps him study primal magic ("What if it's magic? [...] I just have a feeling this cube thing can help me"), and Rayla's decision of "Let's go get your cube" is likely going to be true by the end of S7, with Callum reclaiming ownership completely this time.
So let's talk about the three lines that haven't come to fruition yet, because they paint a pretty apt picture:
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So in the biggest notion of currently untapped set up, Rayla after being the first to declaring the damn cube a toy says "I hope it was worth it to you putting everyone's lives in danger." The thing is that this it's not like this line doesn't work in context, it very well does; someone could've gotten hurt and Rayla was nearly killed. This is also a sort spot for her because she'd just done the same thing in 1x01, putting her troupe in danger, so of course she's extra (somewhat fairly, somewhat unfairly) miffed at new mage boy repeating her mistakes as well.
Games (and chess) are all about patience, exchange, and sacrifice. We know now that the cube is something powerful, why it is, what it unlocks, and why Aaravos has the incentive to want it back (which as stated was an assumption before).
But the fact remains that the game motif has been tied to the cube to the start and continues to be. Callum's test of either playing into Aaravos' hands and coming back from it (the option that I lean towards) or outright rejecting it again cannot be fulfilled until the cube pawn intro has come full circle.
So let's talk about
Neon Lights, Narrative Set Up and Pay Off (6x03, S6)
As you can garner from this meta and any of my previous ones that have touched on this theory, there were a lot of assumptions that had to go into it. I had to assume, prior to season six, that Aaravos would even want the cue back. I had to assume, prior to season four, that the Rayla-Aaravos Callum-Viren foils thing was happening on purpose and that Rayla would be put in opposition to Aaravos as the light to his darkness. I had to assume, prior to season five, that S4's emphasis on people doing terrible/misguided things for love through characters like Rayla, Terry, Viren, and Claudia would eventually become a mainstay in Callum's arc 2 character arc.
I had to assume, prior to season six, that the story would eventually be inclined to put Callum in a scenario where he'd have to choose between Rayla and the greater good so directly. After all, while I was confident post-season 2 onwards that, if put in a situation with Rayla and/or Ezran's life on the line, Callum would always do dark magic, that was ultimately a characterization basis. Yeah, I could think that he would go there, but the story was under no condition to go there from a Plot standpoint, ie. assembling the story and plot line so that Callum would be faced with that kind of choice again. They could choose to not explore that aspect of a potential character arc, leaving it technically unknown. My characterization predictions in these scenarios, then, have been routinely consistent, but whether the plot itself would cooperate was entirely up in the air, with some plot evidence existing due to TDP's love of exchanges, trolley problems, and hard choices.
Then 6x03 happened:
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To say that I cried/cheered would be an understatement.
This, of course, doesn't necessarily mean that Callum will do what I think he'll do, or that it'll play out in the manner I'm imagining. It does seem blatantly obvious, however, that S7 with the season's synopsis emphasis on sacrifice that both Callum and Rayla will face the choice of whether to sacrifice the other, one after each other: Callum first — as he must do dark magic again in order to be possessed — and then Rayla, tested and finally choosing not to sacrifice something to her, saving him back as a result.
But furthermore, I lost my fucking mind explicitly because it's not just a question of "will you sacrifice me or yourself" (which we know isn't a real question for either of them) but "will you sacrifice me or the world (greater good)" which is exactly what I've wanted for both of them all along. For Callum to put Rayla first the way that he always has, and for Rayla to (subsequently) put Callum first as a sign of growth/character development. (This also ties into Rayla's whole thing in s6 of taking the lessons Callum's taught her about how to love and implementing them with him in turn or with others, but that's a meta for another day.)
Now, there are alternatives that there could be / ways to get around the 'greater good' slice of the pie, which I'll talk about later under the Alternatives subheading.
For now, I just want to assert the narrative set up and potential we have so far in a plainer way:
The Knowledge Detour
We know that Aaravos wants the cube (6x09) and we know he knows that Callum has it (4x04, 5x08).
The game motif and key motif have been directly related to dark magic (2x07, 2x08, 4x04 "play right into my hands," 5x08, 6x06, etc).
The Key itself is also related to secrets (2x06), the secrets of primal magic (2x01), and thereby knowledge / answers to the 'Mystery' of Aaravos.
This is also related to the idea of knowing too much or having too much knowledge being dangerous (which you can read more about here, although it's pre-S6 so it doesn't touch on everything presently that it could have).
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After speaking with Rayla, Callum tries and fails to give up the cube to assert his own destiny / that 'destiny is a book you write yourself' (4x07)
Callum, like Rayla, will be forced to make a choice between the greater good and his loved one. He will choose her even if that means sacrificing himself on top of the world, and she will save him (symbolically refusing to sacrifice herself).
[Gestures to the rest of the cube / key foreshadowing]
I also want to talk a little bit more about mystery. I touched on it here in a previous meta (Rayllum's potential S7 arc through the lens of S6), but there's an emphasis in S6 on mysteries versus love, with love winning.
I would tell you that the vast mystery I travelled the world to find was contained in you all along. (6x03)
Those few short years with Leola were the most meaningful. Pondering the deepest mysteries of the universe could not hold a candle. (6x09)
Both of these sentiments are similar and apply to Rayla and Aaravos directly: she wanted the security of knowing Viren was dead only to return home to the one thing she wanted ("the best thing I ever had: you"). Likewise, Aaravos had the best and most meaningful years of his eternally long existence when he was with his daughter, where his study and pursuit of magic / universal mysteries ultimately paled in comparison. While it is ordinary parent behaviour as well, Aaravos being away from Leola because of his key and book upon the moment she's taken has layers, as well as how he torments Sol Regem specifically with a mystery concerning love:
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We see 4x01 establish two mysteries for Callum that run throughout the rest of the arc thus far. The first is the mirror ("What secrets are you hiding?") which is a stand-in for Aaravos, and then Rayla, even once she returns ("I don't know how to feel about Rayla, either").
These threads run in parallel throughout S5 and S6 (Rayla specific one only here). In season 5, Rayla kicks off both Callum's desire to discover how to kill Aaravos (5x01-5x05) and his new understanding of himself in the Ocean arcanum through their relationship (5x01, 5x04, 5x08). In many ways, S5 is him realizing that he will always be there for her, no matter what the cost — even if that means taking a step closer and making himself more vulnerable to Aaravos.
In season 6, Callum is grappling over the Starscraper / Nova Blade as well as worries of how Rayla will respond to his dark magic use. He worries that Aaravos will use him: "I don't know how, but I'm afraid he... he's gonna use me." The mystery he does solve within the season, then, is suitably what is his one truth — what does he know, without a shadow of a doubt, beyond and above anything else? If S5 is Callum realizing he will always be there for her regardless of anything that's happened or could happen, then S6 is him realizing that Rayla will always be with him (regardless of whether she's physically there or not) and will come back to him.
The reason I'm tangentially emphasizing this is because Callum is a knowledge seeker, inherently — he wants to learn magic and he wants to use magic, and that has always been one of his greatest strengths and weaknesses (ie. going out into the Storm, being unable to throw the Key away). The Mystery of Aaravos through figuring out the Key's secrets will be just about undeniably important, and while Callum might not get obsessive about solving it, the Key still represents that curiosity and desire to Know—the mystery he's chasing and has continued to chase about the world. Knowledge or love (giving up magic to save Zym and Rayla by proxy), and on occasion ("How did you—?" "Cause I love you, Rayla" / "To love is simply to know this") both at the same time, just as Rayla's arc has routinely centred on the push and pull and occasional reconciliation of love and duty.
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Rayla's advice in 4x07 made him nearly throw the Cube away, or give up that Knowledge seeking quest. This doesn't mean that Callum should give it up entirely (I've said this in many places, but I think by the end of S7 Callum will likely have the Key and Book as his own rather than Aaravos', paralleling his reclamation of himself and his identity) but the current framing of 4x07 begs the question of "What would you give it up for?" What would you sacrifice this knowledge or curiosity for? Because we know, typically, curiosity and the pursuit of knowledge isn't enough for Callum; he won't "risk his life for magic" (2x04) and views that as being an idiot, but he'll launch himself off the Pinnacle. He'll do things for love that he won't do for magic; he'll be motivated to find knowledge and walk down those paths because of love. Just curiosity, typically, hasn't been enough.
Speaking of which, let's talk about
Tests of Love (Leola, Chaos, and Love)
The game motif and its connection to other aspects of the series—the stage motif (Aaravos and Callum's bowing / "destined to play right into my hands"), dark magic ("You had a lifetime to play with your toys and now you hide them all away or destroy them" / "I'm afraid Aaravos is toying with us")—and indeed the concept of tests ("We all want peace and we all want love, but violence tests us" / "They aren't games, they're tests") had always felt conducive to Aaravos' character, thanks to his statement in 2x09:
You tried to win over the other humans with loyalty and friendship, but they ignored you. Those who fail tests of love are simple animals. They deserve to be motivated by fear.
Even before S6 aired, this statement already made sense—while Viren was motivated by his quest for power and importance, and that was what Aaravos seemingly preyed on, when at the core of it was Viren's desire to be loved and to matter:
I am having some trouble getting people to listen to me. To hear the importance of what I am saying. [Who are these people?] They are kings and queens, the other leaders of the Pentarchy. (2x09)
[To Harrow] What? No, that's not what I'm saying. Please, listen— (1x03)
It is everything to me, to know that I mean something to you. To know that I matter. It's all I ever wanted. (5x02)
Aaravos was able to give them something they wanted very badly. (4x04) / Search your heart. There is something you want very badly. (2x09)
Aaravos' entire manipulation of Claudia has also been based around love—encouraging Viren to lie to her so she wouldn't break away from him and subsequently preying on her desire to keep her family together, dangling Viren's life like a carrot in front of her for two years, pushing her relentlessly on a 30 day limit, and then telling the tale of his daughter to help her perform a spell (the same spell that Callum is doing miles away) literally out of love by letting her connect it to her father.
We see where this mindset came from, of course, in S6, with Aaravos bargaining for Leola's life on the basis of love/compassion, and then to die in her place, both of which being refused. The Cosmic Council failed his test of love, and now he's out for revenge no matter the cost, as Terry says:
Maybe this started out as a story of love, but along the way, it got twisted. He isn't doing anything out of love. He's doing it for revenge.
We also know that the parallels Rayla already has to Leola are just going to be continued into S6 further.
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We also know thanks to S6 that the Cosmic Council considered humans having primal magic to be "the first step in the long, slow spiral to chaos." Callum then having multiple arcanums and presumably one day going to continue to spread primal magic to more humans is definitely something they're going to be apprehensive about. Callum reclaiming the Key and Aaravos' book alongside his own identity/agency would make a lot of sense, but that reclamation is only really possible if those things were stripped away to begin with... and it's likely only one thing could strip away those things from him: the lengths he's willing to go through for love, and how love can also bring him back (much the same way Claudia's love for her family doomed her, and will ultimately likely save her).
Callum, you're the 'Destiny is a book you write yourself' guy. No one can control you or make your choices for you. (4x07)
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See? So long as we protect each other, so long as we love each other, you can never control us. (5x08)
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To love is simply to know this: the tides are true as the ocean is deep. (5x01, 5x08)
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Love can save and destroy us, much like how Rayla is the reason Callum took (and may take again) a path of darkness and also lead him back to light (hopefully with help from Ezran). No matter how corrupted or broken, no matter what you've done before, you can be saved and can fix things and at the very least make amends.
Furthermore, if killing Leola for her mercy was what broke Xadia, saving Rayla (and her mercy) will be thematically what helps fix/save it—and also means she can save Callum afterwards, too, since he's the Hope of Xadia and changing the magical scales.
With this basis in mind, let's look at:
Alternatives
For the sake of posterity, the exact events I'm laying out in the above theory is something that looks a little like this:
Rayla is injured and/or dead / on the verge of death somehow
Aaravos (or Claudia) promises Callum can save her if he hands over the Cube
Callum does so and in turn receives the dark magic knowledge he needs to save her
He does the dark magic, and Rayla is saved
Callum is corrupted / possessed and leaves with Aaravos
This lets Ezran and Rayla come together to get him back and resolve any loose ends from their Big Different Feelings about Runaan from earlier in the season
Although Callum did play into Aaravos' hands, he will break free and live beyond Aaravos' perceived use for him, and help defeat him
Now let's talk about alternatives:
Callum doesn't get possessed
This is the only one I'm gonna rule out directly, as I don't think it's likely given the amount of set up and that S7 is Book 7: Dark. You wouldn't have Callum bring up the promise either in 4x07 or again in 6x03 if you didn't want Rayla to be faced with that choice, so he has to get possessed. That at least means a major risk of playing into Aaravos' hands, even if those plans aren't taken to fruition.
Callum gets possessed but not through dark magic use
I've seen positing that Callum could get tainted by dark magic again if he was exposed to the Lux Aurea corruption from a creature or something. I'll also toss one in, which is that perhaps you could be hit with a spell of dark magic of some kind, and have it seep into you—if not from Claudia then maybe Aaravos. Both of these options would fit to me if Callum was pushing someone (Ezran, Rayla) out of the way as that still provides an active choice. It just being happenstance because the characters were randomly attacked in a dangerous area doesn't sit right with me and the show's emphasis on choices and agency even when it would be possible and easier for characters to be more blameless, so I think there will be something along a choice rather than it just being entirely random / Callum's agency being entirely removed. Otherwise, we'd be back entirely to where we were in S4/S5 where he was tainted and open to possession no matter what through no real fault of his own (prior to 5x08); S6 giving him a clean slate also gives him agency about whether he's corrupted or not, and I think it'd be less effective if that agency wasn't utilized.
Aaravos doesn't get the cube
While nothing but canon itself (as it could pleasantly surprise me, and I'd reassess) could change my mind regarding "if Ez or Rayla were on the line, Callum would give Aaravos the key/whatever he wanted to save them" from a characterization basis, that doesn't necessarily mean the plot is going there. For example, I could see Callum just taking the dark magic deal, and then the race is on for Rayla to try and stop a corrupted Callum from delivering the cube to Aaravos. It'd have high stakes, he'd still have some faith that he could make his choice without dooming everyone because she's there to be his safety net, and it'd bring the "I hope it was worth it to you putting everyone's lives in danger" about the cube back but on Rayla's end, as she was the speaker and Callum is worth it.
Rayla gives Aaravos the Cube
I'll admit a set up scenario for this leaves me scratching my head a bit—would Callum be possessed, but Rayla had the cube for safekeeping, and she hands it over so Aaravos would release him? which isn't too dissimilar from some of the central scenario of what I've proposed—as well as it taking away from 1) Callum's agency in breaking free from possession, ironically, and 2) the Cube being his item, not hers. That said, I do expect Rayla to choose Callum over just about everything this season (including possibly the surefire safety of the world) and for the season to do the legwork to get her there from a character development standpoint, so it's not out of the question. It just currently seems unlikely.
Callum doesn't pick between Rayla or the greater good, and has a third path instead
This one is interesting to me, mostly because I'm not sure how it'd fit into the season pacing wise. As stated, I think Callum has to get possessed in the season, as that plotline has too much buildup to get dropped. I suppose that could mean something like 1) he's corrupted through other means (see bullet point number two), 2) Rayla + Ezran saves him from possession, and 3) afterwards, he's presented with a choice between her and the greater good? That could take us to the finale where he's able to find a way through Aaravos' machinations to avoid making that choice, but it does mean until that moment Callum has had little to no agency (and therefore little to no character development) in our final season of the arc. That could reflect the possession plotline's lack of agency, even if it doesn't feel quite congruent with S6 handing Callum back his full agency, but... shrug emoji?
To me, the clearest third path between not sacrificing Rayla or the greater good would be "Callum sacrifices himself in order to take down Aaravos" which could mean unlocking a super dangerous arcanum he might not come back from (Stars would probably fit best there, but Sun or Moon too?) OR doing dark magic to defeat Aaravos; the latter in particular would be a strong Viren parallel to 6x08. We would get the self sacrifice and corruption slant, but it would be without the actual possession part, even if his corrupted form would be undeniably dangerous. It would mean that Rayla is saving him without risking much else, though, which lessens the impact of her arc. This first arcanum avenue would work for a finale, with the dark magic avenue being reserved for mid season (7x04 to 7x07) as a possibility.
If there any alternative theories or ideas you've seen or have that I haven't addressed here, feel free to send them in or leave them in reblogs/replies (I definitely could've missed one, or misrepresented one)—so long as you're earnestly presenting one, and not just wanting to see it debunked because you think it's stupid and/or that people who like it are silly or foolish.
Conclusion
So, in conclusion, CHET as fully and currently posited:
Explains hy the cube is in Callum's pawn intro
Furthers set up with the cube and game motif (+ others) throughout the show
Explains he'll be corrupted and how the possession plotline will come into play
Deepens the series' theme of exchange (i.e. bringing Zym home in return for peace) and transaction (dark magic)
Culminates the setup from 4x07, 5x08, 6x03, and 6x06 in particular
Reaffirms Callum's struggle with losing his sense of self amid dark magic use and Aaravos' hold on him with literally losing himself
Allows Callum to reclaim the cube alongside his own identity once he has broken free
Develops his relationship with Rayla, as well as Rayla and Ezran's dynamic
Culminates Callum's arc in exploring Arc 2 (and the series') main theme of "love can destroy you, yes, but it can also save you" / arc 2's focus on reconciling dualities, as discussed
And I think that's about it!
If you made it through all of this—or indeed have enjoyed this pet theory for any of the 4+ years it's existed—thank you for reading and engaging with it! It was crazy to me after S5 and especially S6 that it was still on the table rather than being decidedly demolished, and I'm excited to see parts / pieces likely come to fruition in S7!
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nyxrev · 5 months ago
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The Mystery of Monsters
where do they come from, what do they seek, how did they come to exist, why has nobody of the OPMverse questioned why there had come to be so many monsters recently.
I learnt from a history class once:
Monsters exist to demonstrate - to show some important perspective, to teach us a lesson, to let us learn of what we would miss without their exaggeration of it. Their behaviour shocks us to revelation through extremity.
Not 怪物, Not 怪獣, But 怪人. lit. Strange People
notice how OPM uses the term *怪人* for the monsters, rather than common default of 怪物 lit. Strange Things, or 怪獣 lit. Strange Beasts.
人: a character for person, people, human.
which might imply, just as we read, some of the Mysterious Ones were once Human
The Human who becomes ill of heart & mind, taken by obsession, driven to madness, full of desperation, resort to extremity. Ill of senses, sanity lost, they defy reason, they manifest as macabre phenomena.
The Human itself harbours seed of monstrosity.
Rather than treat the symptom of an epidemic & fight them when they appear unpredictably, why not try to understand root causes of their emergence, look into why they exist first of all, from where or what they originate, how to curb their descent to monstrosity from resolution of base issues?
It's shown human-origin monsters can revert if they regain sense of their humanity & have will of heart to do so. Even non-human origin ones often escalated from environmental factors, eg. pollution, unethical experiments, etc. then they go out & wreck havoc to air their grievances, so it seems an endless battle for humans, who also undeniably caused some of the issues bound to fester into monstrosity.
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despairforme · 2 months ago
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Chewing ice cubes like they're a snack.
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I really like the idea of melded creatures and I wanted to include some in my cube of made up magic cards. But in a draft it's not very probable that you'll find both halves of the melded creature.
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So I thought, what if it was more flexible? So I designed a melded creature that you can build out of 2 fortifications and 2 creatures. But which fortification you combine with which creature is kind of up to you.
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I'm really proud how this turned out!
Makes me think I'm kind of a good illustrator, you know?
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rustyghostviolin · 9 days ago
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I am starving for Mr. Owl content where there is religious imagery. MR. OWL IS JAKOB EILANDER, WHERE IS THE RELIGIOUS TRAUMA AND UNDERTONES?
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mollyjames · 1 year ago
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*cackling*
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thormanick · 2 years ago
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Me back in January: writes a fanfic where Kaveh becomes a “mad scholar” bc his accidental (Traveler-esque if you would) experience with Irminsul goes wrong and so he is sent to Aaru village (with Alhaitham trying to find the solution to his problem)
Kaveh’s canon lore from the event: so yep basically his dad at some point got messed up mentally by a diadem and lost his life in the desert
Me, viewing the said fic from a new angle now:
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Someone at Mihoyo really woke up one day looked at Kaveh and chose all possible kinds of violence didn’t they
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dead-sp1der · 10 months ago
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I know it has been *checks notes* too many years, but I still haven't truly moved on from this
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bluecubeblues · 1 year ago
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Sky, can you speak?
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★ PREV | FIRST | NEXT ★
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twifairy · 4 months ago
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Making up Asogi mom headcanons but only terrible ones
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mcybree · 10 months ago
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Im doing a lot of thinking abt why roleplaying feels different/less natural for me in beastlife s4 in comparison to s3, and i think it’s because there’s ways i know i should be feeling (based on the perception of my character— when i was fresh out of s2 nobody knew enough about my guy to have opinions) vs how i am feeling. I’m catching myself thinking, “it wouldn’t make sense for my character to [blank],” and it’s like… what do i mean by that. what do i mean that this feeling im having in-session “wouldnt make sense for my character” to feel? It might be surprising to other beasts who know me for one thing and expect consistency, i guess?? but in s3 i just acted on feelings and then shit happened. what. why am i trying to enforce a character that does not exist when the strength of mcrp lies in its improvisational nature. I didn’t write this guy on purpose, why am i trying to write him now
#i suppose its both the perception + higher investment from myself#I care about this story greatly now#and want it to be “good”. But there’s only so much control i have over that#Its not my job to break down the themes of the narrative and try my best to make it cohesive im here to play games and dramatics#My favorite mcrp narratives werent written on purpose. they literally just happened naturally#Imagine if i went into elysium after death thinking “how do i properly conclude my character arc”#And not “This will probably land us a conclusion. lets ball”#I think there’s also more pressure because my character is universally seen as a bad guy now so im like. ohh#What if i make him too sympathetic on accident and everyone thinks im weird irl about it#Bitch youre roleplaying with cubes. who give a fuck……#sorry for posting like you people know what im talking about btw#But i also just think mcrp is rlly interesting#beastlife#<- i guess. I use it as an organizational tag but its funny that there’s a “maintag” now#Still using it for organization though idgaf#Unrelated but I got a good scott ask earlier today in my drafts that i just remembered#The forgetter#Ftr i think its good to be somewhat narratively aware but the way i typically do it is in an entertainer sense#and not a serious serious mode writing sense. i am much more comfortable with one of these over the other#which would be why playing s4 feels a bit unnatural for me at times#not to say people who do go into mcrp with this mindset are like. wrong. it just does not work for me i think
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inameating · 2 months ago
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i wa just looking for pics of my fav and oh my GOD this made me cry laughing
it is on deviant art so i do have to ask is this a kink
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johnlennonbignaturals · 6 months ago
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i just found out Ice Cube is a Trump supporter (or at least Trump adjacent) and i'm just so confused? like did he forget he wrote the lyrics to "Fuck Tha Police"? did he not put THIS IMAGE in his "Who's The Mack" music video?
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i'm so lost on why he would praise Trump because he quite literally goes against a majority of what he stands (or i guess stood) for.
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